Explaining SC2 APM versus Real APM - Page 2
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CookieMaker
Canada880 Posts
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Valckrie
United Kingdom533 Posts
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Veratule
United States105 Posts
On March 24 2011 06:31 Valckrie wrote: Nice post, it sure explains it but indeed it was common knowledge for a long time. Yeah I'm reading now and realizing just how common knowledge this was :/ Thanks for reading | ||
GhostFall
United States830 Posts
we got the 30% from beta because we knew blizzard game second is 30% shorter than a real second. | ||
nekuodah
England2409 Posts
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sharky246
1197 Posts
On March 24 2011 06:20 Beef Noodles wrote: So if my apm is 140... that means its really 200? Cool. I'll take it ![]() Its the other way around | ||
solistus
United States172 Posts
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Beef Noodles
United States937 Posts
Wait what? Now I'm confused. Is the amp indicator in replays higher or lower than it is supposed to be? | ||
chenchen
United States1136 Posts
On March 24 2011 06:47 Beef Noodles wrote: Wait what? Now I'm confused. Is the amp indicator in replays higher or lower than it is supposed to be? If your SC2 apm is 140, that's 140 over roughly 40 seconds, so your real apm (as in per minute) is actually 200. | ||
Rkie
United States1278 Posts
On March 24 2011 06:49 chenchen wrote: + Show Spoiler + On March 24 2011 06:47 Beef Noodles wrote: Wait what? Now I'm confused. Is the amp indicator in replays higher or lower than it is supposed to be? If your SC2 apm is 140, that's 140 over roughly 40 seconds, so your real apm (as in per minute) is actually 200. You told him he was wrong, then corrected him by saying the exact same thing just so you know. | ||
Sanasante
United States321 Posts
What he explains here, through his experiment, is where this discrepancy comes from. | ||
decemvre
Romania639 Posts
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UberThing
Great Britain410 Posts
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garlicface
Canada4196 Posts
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p4NDemik
United States13896 Posts
The only time this is really annoying is when we are trying to compare APMs of SC2 players with APMs of players from different games (BW/WC3/etc), and there is little practical use for that. So yeah it would be nice but I'd rather have Blizzard focus on getting us the most important features. Such as replay watching with friends over Bnet and the like. | ||
Mastermind
Canada7096 Posts
On March 24 2011 06:03 Veratule wrote: I actually didn't know if it was common or not. Either way I think Blizz should fix it. Ya, this has been common knowledge since beta, and has always annoyed me. Blizz doesnt seem to care at all. | ||
kasumimi
Greece460 Posts
![]() Releasing patch notes and say "xxx time increased by x seconds" calculated in different speed that the actual speed we play the game at is just wrong. | ||
Sinensis
United States2513 Posts
On March 24 2011 06:07 FLuE wrote: 1 - Everyone knows this already. 2 - It doesn't really matter. I mean unless you are just trying to feel super good about yourself and your 80 APM is actually 110 or whatever, we are usually comparing APM's with players being measured by the same system. So what we know - Anything 150-200 is high. Anything about 200 is really high(at least in my opinion). If you compare 2 players and one has an APM of 150 and the other 200, the one with 200 is doing more APM. If it is actually 200 and 250 in real time it doesn't change the fact that the player at 200 is doing more and that is really all you need to know. So does it really matter if it is exact real time or not? As long as the point of comparison is the same we get everything we need. This to me is a non-issue and something everyone already knows and is brought up often when talking about SC2 APM. Just don't compare 3rd party APM counters from BW(real time) with SC2(game time) APM because you are then comparing 2 different measurements at that point, again something we all know which is why people don't do it. 1. Lets keep the problem because everyone knows about it. If everyone knows it's broken it's exactly like it's not. 2. It doesn't really matter. Things like comparing your APM over time correctly between two games shouldn't be done anyway and as long as the game is taking measurements incorrectly ALL the time, it's almost like it's correct some of the time! | ||
rebuffering
Canada2436 Posts
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McCain
United States187 Posts
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