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Explaining SC2 APM versus Real APM

Forum Index > SC2 General
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Veratule
Profile Joined May 2010
United States105 Posts
March 23 2011 20:55 GMT
#1
I believe it was Artosis who said that APM measure by SC2 is around 30% lower than in BW. Hearing that, I figured that maybe it was because SC2 doesn't require as much APM to be successful as is needed for Brood War pros, and I left it at that.

Then I started to wonder just how fast I could click, and from there I discovered exactly why APM is ~30% lower, and it's actually not the player's faults.

The questions to ask.

1) How do I produce a perfectly reproducible test bed for APM?
2) Does computer performance impact APM readings?
3) Does internet connectivity (latency) impact APM readings?
4) Does game speed impact APM readings?


1) To make this test as accurate as possible, I used two keyboard macros on my Razer Blackwidow.

To get the maximum APM possible, the first I used a macro that spams 1, 2, 1, 2 as long as I hold the button down (1 and 2 are control-grouped workers), with 0 delay between presses. My keyboard has a polling rate of 1000Hz, so the maximum APM it can output is 60,000 per minute, or 1000 per second.
The second macro was set to put a 0.2 second delay between every keystroke, giving the player exactly 300APM.

Below is a thumbnail and a link to the full-size image of the 'Infinite APM' macro:

[image loading]
http://imgur.com/Hz8T8

2) Below are two tests using the "Infinite" APM macro key. The test is running on Q6600 with GTX260 at 1920x1200 on high and 1024x768 on low. The reason I'm using such extreme APM for these tests is that at higher APM, the difference in APM for each settings should be more obvious.

High Settings, Slowest Game Speed: 46488 APM
[image loading]
http://imgur.com/OICxg

Low Settings, Slowest Game Speed: 50256 APM
[image loading]
http://imgur.com/syY2O

What can be concluded here is that while computer performance may have an impact on APM, the difference is only slight, and is irrelevant at more natural APM.

3) For this test I compared the Low Settings Test above to a test done on single-player.

Low Settings/Online, Slowest Game Speed: 50256 APM
[image loading]
http://imgur.com/syY2O

Low Settings/Offline, Slowest Game Speed: 50940 APM
[image loading]
http://imgur.com/qGilb

Internet connection also appears to have a negligible impact on APM readings. Lets move on.

4) Having eliminated variables, we now have the final experiment, and the part that will probably make some people angry. The following are results from the 300 APM timing experiments:

Low Settings, Normal Game Speed (which is equal to real time):
[image loading]
http://imgur.com/MOl0j

Low Settings, Faster Game Speed (what we all play at):
[image loading]
http://imgur.com/Xs1rk



Conclusions: Why people should be annoyed at Blizzard about this.

Test 4 demonstrates that APM is calculated relative to GAME time instead of REAL time. In the Broodwar days, 3rd party APM calculators read APM in real-time.

If we take the 216 APM of 'Faster Speed' and divide by the 300 APM of 'Normal Speed', we get:

216 / 300 = .72, meaning SC2 APM = 72% of your actual APM, which is nearly a 30% decrease in APM, hence why SC2 players are 30% slower.


I would hope that someone at Blizzard will read this post and change the APM system to measure APM in real-time instead of game time. Means those 300 APM players should actually have 417 APM.

Thanks for reading!
-Veratule
RmpL
Profile Joined April 2010
Germany263 Posts
Last Edited: 2011-03-23 21:02:06
March 23 2011 21:01 GMT
#2
I dont want to be rude, but istn this common knowledge ?


But nice test anyways
Veratule
Profile Joined May 2010
United States105 Posts
March 23 2011 21:03 GMT
#3
On March 24 2011 06:01 RmpL wrote:
I dont want to be rude, but istn this common knowledge ?


But nice test anyways


I actually didn't know if it was common or not. Either way I think Blizz should fix it.
ScrubS
Profile Joined September 2010
Netherlands436 Posts
March 23 2011 21:03 GMT
#4
The reason why its lower, is because we play at Faster modus, which is the normal speeld x1.38. But yeah, its kinda common knowledge but thanks for the efford
TrickyGilligan
Profile Joined September 2010
United States641 Posts
March 23 2011 21:04 GMT
#5
Good job OP, I was unaware of this.

Seems silly to have the M in APM not stand for "minute" but "blizzard minute." I just assumed the were using real units of time.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
TerriBad
Profile Joined December 2008
United States146 Posts
March 23 2011 21:05 GMT
#6
This has been known since beta, where do you think Artosis got the 30% figure from?

Anway, it's a nice experiment you did, and I definitely agree that APM should be gauged on fastest game speed.
MrChupee
Profile Joined April 2010
Australia161 Posts
March 23 2011 21:05 GMT
#7
I think what you've found is that because time is accelerated in the faster game mode, APM calculated based on game time is bound to be less, but their realtime APM will be the same as it's always been (as we see, a gosu gosu 300); Not because they are slower, but just SC2 players are being measured by differing time scales.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
March 23 2011 21:05 GMT
#8
Cool test, but this was known since March or April of last year (search function). Your actual APM is 1.33 times faster than the displayed APM.
Shodaa
Profile Joined March 2010
Canada404 Posts
March 23 2011 21:06 GMT
#9
Yea this is common knowledge since the beta. Program like SC2gears can also convert your game APM to real APM. Or you can multiplie your in game APM by 1.398 .
http://us.battle.net/sc2/en/profile/401120/1/Shodaa/
Amazements
Profile Joined August 2010
United States40 Posts
March 23 2011 21:06 GMT
#10
People have been bringing this up since the beta. Blizzard hasn't done anything so far, so I wouldn't expect it to change for a while, if at all.
Veratule
Profile Joined May 2010
United States105 Posts
March 23 2011 21:07 GMT
#11
On March 24 2011 06:04 TrickyGilligan wrote:
Good job OP, I was unaware of this.

Seems silly to have the M in APM not stand for "minute" but "blizzard minute." I just assumed the were using real units of time.


Thanks

Yeah, that's exactly what I'm saying. Doesn't make sense.

I didnt post it, but that test with 50940 APM, I did the same test on faster instead of slower and got around 21000, and normal was just under 30000.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
March 23 2011 21:07 GMT
#12
Yeah this was already known. Faster speed runs at 1.3999x speed, and so your APM is measured at that speed. Your reported APM is equal to 1/1.3999 of your actual APM. This has been known since beta.
Moderator
KevinIX
Profile Joined October 2009
United States2472 Posts
March 23 2011 21:07 GMT
#13
Yep, this was known throughout beta. I think it's better this way. It's good to have a separation between Game Seconds and Real Seconds. Otherwise, everything gets confusing.
Liquid FIGHTING!!!
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
March 23 2011 21:07 GMT
#14
The problem is that everything in the game is based on the "blizzard minute". So do you have APM completely unrelated to the clock time and build times? Or do you readjust everything, which would completely ruin all the even 30/40/50 ect. build times.
http://shroomspiration.blogspot.com/
FLuE
Profile Joined September 2010
United States1012 Posts
March 23 2011 21:07 GMT
#15
1 - Everyone knows this already.

2 - It doesn't really matter. I mean unless you are just trying to feel super good about yourself and your 80 APM is actually 110 or whatever, we are usually comparing APM's with players being measured by the same system.

So what we know - Anything 150-200 is high. Anything about 200 is really high(at least in my opinion).

If you compare 2 players and one has an APM of 150 and the other 200, the one with 200 is doing more APM. If it is actually 200 and 250 in real time it doesn't change the fact that the player at 200 is doing more and that is really all you need to know.

So does it really matter if it is exact real time or not? As long as the point of comparison is the same we get everything we need. This to me is a non-issue and something everyone already knows and is brought up often when talking about SC2 APM. Just don't compare 3rd party APM counters from BW(real time) with SC2(game time) APM because you are then comparing 2 different measurements at that point, again something we all know which is why people don't do it.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
March 23 2011 21:08 GMT
#16
It was kinda established that APM was approximately 30% lower, but I haven't actually seen anyone do an in depth test regarding it, so good job on that.
bLuR
Profile Blog Joined June 2010
Canada625 Posts
March 23 2011 21:12 GMT
#17
everyone knew this but it is still a good demonstration and good op, it makes no sense to show a decreased apm.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
March 23 2011 21:14 GMT
#18
Known to people or not, i have always believed Blizzard implemented APM in a wrong way. If a game is played at "Faster" speed, APM be interpreted in terms of Faster speed, not Normal. Calculating apm based on a magic number called ingame minutes is just plain dumb. This shouldnt be too much of a fix, and would reflect the true meaning of APM.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Veratule
Profile Joined May 2010
United States105 Posts
March 23 2011 21:14 GMT
#19
On March 24 2011 06:07 FLuE wrote:
1 - Everyone knows this already.

2 - It doesn't really matter. I mean unless you are just trying to feel super good about yourself and your 80 APM is actually 110 or whatever, we are usually comparing APM's with players being measured by the same system.

So what we know - Anything 150-200 is high. Anything about 200 is really high(at least in my opinion).

If you compare 2 players and one has an APM of 150 and the other 200, the one with 200 is doing more APM. If it is actually 200 and 250 in real time it doesn't change the fact that the player at 200 is doing more and that is really all you need to know.

So does it really matter if it is exact real time or not? As long as the point of comparison is the same we get everything we need. This to me is a non-issue and something everyone already knows and is brought up often when talking about SC2 APM. Just don't compare 3rd party APM counters from BW(real time) with SC2(game time) APM because you are then comparing 2 different measurements at that point, again something we all know which is why people don't do it.


I understand that it's all relative, I agree with your point, but I would rather the APM be right instead of relative.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 23 2011 21:20 GMT
#20
So if my apm is 140... that means its really 200? Cool. I'll take it
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 23 2011 21:30 GMT
#21
I was completely unaware. Very informative OP, and hopefully this will be changed.
Micro your Macro
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 23 2011 21:31 GMT
#22
Nice post, it sure explains it but indeed it was common knowledge for a long time.
Fear is a 4 letter word. Why be afraid?
Veratule
Profile Joined May 2010
United States105 Posts
March 23 2011 21:36 GMT
#23
On March 24 2011 06:31 Valckrie wrote:
Nice post, it sure explains it but indeed it was common knowledge for a long time.


Yeah I'm reading now and realizing just how common knowledge this was :/

Thanks for reading
GhostFall
Profile Blog Joined March 2010
United States830 Posts
March 23 2011 21:36 GMT
#24
This is common knowledge, but i dont think anyone ever did a test before with an autoclicker.

we got the 30% from beta because we knew blizzard game second is 30% shorter than a real second.
nekuodah
Profile Joined August 2010
England2409 Posts
March 23 2011 21:37 GMT
#25
im pretty sure he ment apm in sc2 is measured at a speed faster than an actual minute thus the apm shown in sc2 is lower than the equivalent in sc:bw
sharky246
Profile Blog Joined November 2010
1197 Posts
March 23 2011 21:42 GMT
#26
On March 24 2011 06:20 Beef Noodles wrote:
So if my apm is 140... that means its really 200? Cool. I'll take it


Its the other way around
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
solistus
Profile Joined April 2010
United States172 Posts
March 23 2011 21:43 GMT
#27
The game time thing was known before, but obviously some people didn't know based on replies, now we have 'proof' to cite on the issue. The tests on connection speed and graphics settings were interesting. I'd like to see those same tests with your 300apm button to see if there's any difference at all for a realistic APM.
Units don't counter units. Strategies counter strategies.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
March 23 2011 21:47 GMT
#28
On March 24 2011 06:42 frodoguy wrote:
Show nested quote +
On March 24 2011 06:20 Beef Noodles wrote:
So if my apm is 140... that means its really 200? Cool. I'll take it


Its the other way around

Wait what? Now I'm confused. Is the amp indicator in replays higher or lower than it is supposed to be?
chenchen
Profile Joined November 2010
United States1136 Posts
March 23 2011 21:49 GMT
#29
On March 24 2011 06:47 Beef Noodles wrote:
Show nested quote +
On March 24 2011 06:42 frodoguy wrote:
On March 24 2011 06:20 Beef Noodles wrote:
So if my apm is 140... that means its really 200? Cool. I'll take it


Its the other way around

Wait what? Now I'm confused. Is the amp indicator in replays higher or lower than it is supposed to be?


If your SC2 apm is 140, that's 140 over roughly 40 seconds, so your real apm (as in per minute) is actually 200.
powerade = dragoon blood
Rkie
Profile Blog Joined October 2009
United States1278 Posts
Last Edited: 2011-03-23 21:51:27
March 23 2011 21:49 GMT
#30
the only thing that i never understood about all of this isnt why APM is adjusted, but rather why is the fastest setting not normal seconds? I realize this was not the case in BW, but was it only made this way in SC2 to be nostalgic? The standard playing speed is going to be the fastest speed, so why not make that the "normal"? I guess you could make the speeds below that ratios like normal (what is fastest) is 1, the next fastest is .8 and so on.


On March 24 2011 06:49 chenchen wrote:
+ Show Spoiler +
On March 24 2011 06:47 Beef Noodles wrote:
Show nested quote +
On March 24 2011 06:42 frodoguy wrote:
On March 24 2011 06:20 Beef Noodles wrote:
So if my apm is 140... that means its really 200? Cool. I'll take it


Its the other way around

Wait what? Now I'm confused. Is the amp indicator in replays higher or lower than it is supposed to be?


If your SC2 apm is 140, that's 140 over roughly 40 seconds, so your real apm (as in per minute) is actually 200.


You told him he was wrong, then corrected him by saying the exact same thing just so you know.
Sanasante
Profile Joined March 2010
United States321 Posts
March 23 2011 21:53 GMT
#31
Common knowledge refers to the fact that we all know "Real Time APM" and "Starcraft 2 APM" are different.

What he explains here, through his experiment, is where this discrepancy comes from.
It is during our darkest moments that we must focus to see the light
decemvre
Profile Joined May 2010
Romania639 Posts
March 23 2011 21:53 GMT
#32
good thread; i hope blizzard takes notice and fixes this. I agree it is extreemly frustrating.
decemberTV
UberThing
Profile Joined April 2010
Great Britain410 Posts
March 23 2011 21:56 GMT
#33
I thought I was just a bit slow
Wag1
garlicface
Profile Joined April 2010
Canada4196 Posts
March 23 2011 21:58 GMT
#34
I've never seen the explanation before, so this was a great read. Very detailed and organized too.
#TeamBuLba
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
March 23 2011 21:59 GMT
#35
I think we'd all like to see APM be calculated in real time, but honestly this is not something I'm going to get up in arms about at all. Whatever constitutes a "high" apm is entirely relative, having less to do with the actual number and more to do with how it stacks against other peoples' APM. If measurements are artificially a little low I'm not going to complain just to satiate people's desire to measure something that is largely extraneous to actual skill anyways.

The only time this is really annoying is when we are trying to compare APMs of SC2 players with APMs of players from different games (BW/WC3/etc), and there is little practical use for that.

So yeah it would be nice but I'd rather have Blizzard focus on getting us the most important features. Such as replay watching with friends over Bnet and the like.
Moderator
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 23 2011 22:02 GMT
#36
On March 24 2011 06:03 Veratule wrote:
Show nested quote +
On March 24 2011 06:01 RmpL wrote:
I dont want to be rude, but istn this common knowledge ?


But nice test anyways


I actually didn't know if it was common or not. Either way I think Blizz should fix it.

Ya, this has been common knowledge since beta, and has always annoyed me. Blizz doesnt seem to care at all.
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
March 23 2011 22:03 GMT
#37
I think fixing the build time indicators should be more important

Releasing patch notes and say "xxx time increased by x seconds" calculated in different speed that the actual speed we play the game at is just wrong.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2011-03-23 22:08:07
March 23 2011 22:04 GMT
#38
On March 24 2011 06:07 FLuE wrote:
1 - Everyone knows this already.

2 - It doesn't really matter. I mean unless you are just trying to feel super good about yourself and your 80 APM is actually 110 or whatever, we are usually comparing APM's with players being measured by the same system.

So what we know - Anything 150-200 is high. Anything about 200 is really high(at least in my opinion).

If you compare 2 players and one has an APM of 150 and the other 200, the one with 200 is doing more APM. If it is actually 200 and 250 in real time it doesn't change the fact that the player at 200 is doing more and that is really all you need to know.

So does it really matter if it is exact real time or not? As long as the point of comparison is the same we get everything we need. This to me is a non-issue and something everyone already knows and is brought up often when talking about SC2 APM. Just don't compare 3rd party APM counters from BW(real time) with SC2(game time) APM because you are then comparing 2 different measurements at that point, again something we all know which is why people don't do it.


1. Lets keep the problem because everyone knows about it. If everyone knows it's broken it's exactly like it's not.

2. It doesn't really matter. Things like comparing your APM over time correctly between two games shouldn't be done anyway and as long as the game is taking measurements incorrectly ALL the time, it's almost like it's correct some of the time!
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 23 2011 22:05 GMT
#39
nice read. thx for the post! funny Ive actually looked into my apm less as time goes on. i think everyone's apm will get somewhat faster in the coming months, but i love numbers so a quick peak at sc2 gears once inna while can put some perspective in your play. thx again!
http://www.twitch.tv/rebufferingg
McCain
Profile Blog Joined February 2010
United States187 Posts
March 23 2011 22:08 GMT
#40
What people may not be aware of is that the in-game clock feature is also calculated incorrectly. A 25 minute game according to the in-game clock is actually a 18 minute game in real life.
Veratule
Profile Joined May 2010
United States105 Posts
March 23 2011 22:11 GMT
#41
On March 24 2011 06:47 Beef Noodles wrote:
Show nested quote +
On March 24 2011 06:42 frodoguy wrote:
On March 24 2011 06:20 Beef Noodles wrote:
So if my apm is 140... that means its really 200? Cool. I'll take it


Its the other way around

Wait what? Now I'm confused. Is the amp indicator in replays higher or lower than it is supposed to be?


The indicator in the replays actually doesnt matter. What matters is the speed of the game being played. The reason it is on normal is because it is easier to screenshot the best APM values at lower replay speeds.
Veratule
Profile Joined May 2010
United States105 Posts
March 23 2011 22:12 GMT
#42
On March 24 2011 06:58 garlicface wrote:
I've never seen the explanation before, so this was a great read. Very detailed and organized too.


Thank you! I appreciate that
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
March 23 2011 22:13 GMT
#43
I agree with 1st post, I thought it was common knowledge. However this is the 1st I've seen proof of it, so awesome that you did the tests for this. +1 to you sir :D
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 23 2011 22:19 GMT
#44
Maybe someone could make an application that reads APM from replays and multiplies it by 1.3999 in real time as you watch. Seems like it wouldn't be too hard to do, provided they were able to access that information, which judging from a lot of replay sharing sites extracting info from replays, I'd guess they could.
Vintlocke
Profile Joined October 2010
Netherlands18 Posts
Last Edited: 2011-03-23 22:22:00
March 23 2011 22:20 GMT
#45
On March 24 2011 07:08 McCain wrote:
What people may not be aware of is that the in-game clock feature is also calculated incorrectly. A 25 minute game according to the in-game clock is actually a 18 minute game in real life.


That's because the ingame clock also "ticks" at the faster game speed. Basically everything runs on normal time when you play the game on normal. Makes sense no? Or am I the only one who thinks it'd be pretty weird to play the game on normal and have time actually go slower?

Anyway, when you play faster everything goes faster, including the game time. The ingame clock shows the ingame time. Handy that, because your buildings and units build at gametime too! For some reason however Blizz hooked their APM meter up to their ingame clock instead of a normal one.
Veratule
Profile Joined May 2010
United States105 Posts
March 23 2011 22:24 GMT
#46
On March 24 2011 07:20 Vintlocke wrote:

For some reason however Blizz hooked their APM meter up to their ingame clock instead of a normal one.


It's sort of like if a Biologist found a new species of Woodpecker, but instead of saying that it taps it's beak into a tree 15 times a second, it taps 17 times every 1.133 seconds.

15 per second is clearly a lot more useful information.
Jesushooves
Profile Joined November 2010
Canada553 Posts
March 23 2011 22:26 GMT
#47
I think almost everyone knew this, this is like the /dance thing that a few people probably still don't know about (sksyen) lol, or that banshees take 3 supply, lol pokebunny.

Nice of you to go to such lengths to prove this though , just too bad everyone already knew it. D:
Lose its good, after will be win.
chenchen
Profile Joined November 2010
United States1136 Posts
March 23 2011 22:28 GMT
#48
On March 24 2011 06:49 Rkie wrote:
the only thing that i never understood about all of this isnt why APM is adjusted, but rather why is the fastest setting not normal seconds? I realize this was not the case in BW, but was it only made this way in SC2 to be nostalgic? The standard playing speed is going to be the fastest speed, so why not make that the "normal"? I guess you could make the speeds below that ratios like normal (what is fastest) is 1, the next fastest is .8 and so on.


Show nested quote +
On March 24 2011 06:49 chenchen wrote:
+ Show Spoiler +
On March 24 2011 06:47 Beef Noodles wrote:
Show nested quote +
On March 24 2011 06:42 frodoguy wrote:
On March 24 2011 06:20 Beef Noodles wrote:
So if my apm is 140... that means its really 200? Cool. I'll take it


Its the other way around

Wait what? Now I'm confused. Is the amp indicator in replays higher or lower than it is supposed to be?


If your SC2 apm is 140, that's 140 over roughly 40 seconds, so your real apm (as in per minute) is actually 200.


You told him he was wrong, then corrected him by saying the exact same thing just so you know.


I didn't tell anyone that he was wrong. Some guy was right. Another guy told him that he was wrong. I cleared up everything.
powerade = dragoon blood
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 23 2011 22:29 GMT
#49
lol apparently Artosis explained it poorly when you heard it, but I think almost all of us knew that it what he meant was by game time as opposed to real time. Knew about this a longggg time ago.
peekn
Profile Blog Joined June 2010
United States1152 Posts
March 23 2011 22:31 GMT
#50
Great testing and great post! Although most people already knew this, it's good to see the facts and some hard data behind it. Thanks!
Veratule
Profile Joined May 2010
United States105 Posts
March 23 2011 22:32 GMT
#51
On March 24 2011 07:29 FabledIntegral wrote:
lol apparently Artosis explained it poorly when you heard it, but I think almost all of us knew that it what he meant was by game time as opposed to real time. Knew about this a longggg time ago.


Lol no offense to Artosis then. I wish I could meet him in person and give him a big hug for being awesome.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
March 23 2011 22:33 GMT
#52
On March 24 2011 06:59 p4NDemik wrote:
I think we'd all like to see APM be calculated in real time, but honestly this is not something I'm going to get up in arms about at all. Whatever constitutes a "high" apm is entirely relative, having less to do with the actual number and more to do with how it stacks against other peoples' APM. If measurements are artificially a little low I'm not going to complain just to satiate people's desire to measure something that is largely extraneous to actual skill anyways.

The only time this is really annoying is when we are trying to compare APMs of SC2 players with APMs of players from different games (BW/WC3/etc), and there is little practical use for that.

So yeah it would be nice but I'd rather have Blizzard focus on getting us the most important features. Such as replay watching with friends over Bnet and the like.


Dustin Browder was made aware of it in the livechat shortly before the game launched, and he said he wanted to get it fixed. Every patch I'm expecting it to be fixed =) All they would have to do is multiply the APM value by X where X is the game speed (which is a constant that's found in the game replay file, I found it in a crash log yesterday when my game crashed).
Moderator
Leeto
Profile Joined August 2007
United States1320 Posts
March 23 2011 22:42 GMT
#53
It's pretty cool how you did all that work for testing it. Unfortunately this has been known since like the first week of beta. It's a bit disappointing all that effort was spent in for nothing.
barkles
Profile Joined May 2010
United States285 Posts
March 23 2011 22:47 GMT
#54
Yeah I think this was sort of "common knowledge" already...but it's nice to know exactly what the difference is. Thanks for illustrating this.

Although I don't think it's really necessary for Blizzard to change the way APM is displayed. I mean, it's all relative, right? Maybe there is some psychological factor associated with seeing a higher number, but you could do that by just scaling all of the numbers by 1000 too...

And in a way it makes sense, if you look at it from the perspective of "actions per game-minute" instead of "actions per real-time minute"
Veratule
Profile Joined May 2010
United States105 Posts
March 23 2011 22:53 GMT
#55
+ Show Spoiler +
On March 24 2011 07:33 Excalibur_Z wrote:
Show nested quote +
On March 24 2011 06:59 p4NDemik wrote:
I think we'd all like to see APM be calculated in real time, but honestly this is not something I'm going to get up in arms about at all. Whatever constitutes a "high" apm is entirely relative, having less to do with the actual number and more to do with how it stacks against other peoples' APM. If measurements are artificially a little low I'm not going to complain just to satiate people's desire to measure something that is largely extraneous to actual skill anyways.

The only time this is really annoying is when we are trying to compare APMs of SC2 players with APMs of players from different games (BW/WC3/etc), and there is little practical use for that.

So yeah it would be nice but I'd rather have Blizzard focus on getting us the most important features. Such as replay watching with friends over Bnet and the like.


Dustin Browder was made aware of it in the livechat shortly before the game launched, and he said he wanted to get it fixed. Every patch I'm expecting it to be fixed =) All they would have to do is multiply the APM value by X where X is the game speed (which is a constant that's found in the game replay file, I found it in a crash log yesterday when my game crashed).


Hmmm...I wonder what's delaying them so much...
eVolvE342
Profile Joined January 2011
157 Posts
March 23 2011 22:59 GMT
#56
Even if the majority of people knew about this I like your initiative to hash it out through experimentation. Nice work. Thanks for the nice visually appealing evidence.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
March 23 2011 23:04 GMT
#57
Sc2 Gears Can convert game time to realtime if you want. It can also give game apm and reatime apm. Try it out and donate! its a really good tool!!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=124689

Noak3
Profile Blog Joined May 2010
United States236 Posts
March 23 2011 23:04 GMT
#58
Despite it being common knowledge, it's good that you brought this issue to light. It's kind of weird that it works the way it does and it should be fixed.
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
Jonoman92
Profile Blog Joined September 2006
United States9102 Posts
March 23 2011 23:06 GMT
#59
It'd be nice if blizzard made the in game APM relate to actual minutes instead of game minutes.
froGGifyre
Profile Blog Joined October 2010
United States213 Posts
March 23 2011 23:09 GMT
#60
damn bro , sorry you did those tests. but
channel PanK since '00 twitter.com/froggifyre twitch.tv/froggifyre
ChaseR
Profile Blog Joined July 2009
Norway1004 Posts
Last Edited: 2011-03-23 23:17:25
March 23 2011 23:13 GMT
#61
Does that mean my situational 300+ APM peak with Bio micro is actually 400+ ó_Õ

Furious clicking Batman.

I wonder sometimes if they even calculated or designed the game with real-time in mind, as it would only be played on fastest, I mean man the DPS units do in this game is insane and battles are over in 5 real-time sec :S

On March 24 2011 06:59 p4NDemik wrote:
it would be nice but I'd rather have Blizzard focus on getting us the most important features. Such as replay watching with friends over Bnet and the like.

I never understood why it wasn't implemented from the get go, I mean it was a standard feature on Bnet since the patch and a social event. Bnet 2.Fail is so dumbed down blerk...
Life is not Fucking Fair and Society is not Fucking Logical - "Frankly, my dear, I don't give a damn"
IcedteaDota
Profile Joined January 2011
223 Posts
March 23 2011 23:19 GMT
#62
reminds me of Mario time
mockturtle
Profile Blog Joined March 2011
United States220 Posts
March 23 2011 23:27 GMT
#63
I would rather see the game timer switch to "game ticks" that counts up from 0 and go on the decimal system (so instead of it saying 9:00 it would say 540). APM could instead be listed as action per 100 ticks.

This doesn't really help the problem of APM not being comparable to War3 or BW (since 1.4 is about ~85 ticks) but it does bother me that the game timer is still in minutes & seconds but at an accelerated time. A minute is a pretty standard unit of measurement and not cool to throw it out when it doesn't mean a minute.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
March 23 2011 23:28 GMT
#64
On March 24 2011 07:42 Leeto wrote:
It's pretty cool how you did all that work for testing it. Unfortunately this has been known since like the first week of beta. It's a bit disappointing all that effort was spent in for nothing.

That's great but i didn't know about it either.

What actually doesn't help is so many people saying that sc2 players are 30% slower, which is not accurate at all.
https://www.twitch.tv/argsabbath/
TrainFX
Profile Blog Joined November 2010
United States469 Posts
Last Edited: 2011-03-23 23:48:55
March 23 2011 23:29 GMT
#65
I don't understand how your getting lower APM with faster time, APM is supposed to be higher.

If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then your blizzard APM would be half your actual APM, 1.5 in this case.

You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.


edited cuz im bad at math but still right lol
kevymon
Profile Joined March 2011
United States32 Posts
March 23 2011 23:40 GMT
#66
On March 24 2011 08:29 TrainFX wrote:
I don't understand how your getting lower APM with faster time, APM is supposed to be higher.

If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then you would be doing 180 actions in 30 blizzard seconds and would therefore have 6 APM.

You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.


your apm is lower recorded by blizzard because their game time is faster. This means you are only able to "fit" so many actions in their shorter minute.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
March 23 2011 23:43 GMT
#67
regardless of this being known since beta, this is a really nice writeup with some screenshots that clearly illustrates for those who didnt know
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
TrainFX
Profile Blog Joined November 2010
United States469 Posts
March 23 2011 23:46 GMT
#68
Ok so if blizzards minute is 72% of an actual minute and my real APM was 180 then my blizzard APM 129.6

I still don't understand how he is getting lower actual APM when the game time is faster.
ki11z0ne
Profile Joined January 2011
United States427 Posts
March 23 2011 23:49 GMT
#69
APM really is not that important to patch it =/ effects nothing really
SC > halo
mockturtle
Profile Blog Joined March 2011
United States220 Posts
March 23 2011 23:51 GMT
#70
TrainFX, you are going in reverse. You do not calculate it by multiplying your "real APM" by 72%.

A starcraft2 minute is not 60 real seconds because it's faster. A starcraft 2 minute is roughly ~43 real seconds. That gives you only 43 real seconds to do however many actions you do. Same number of actions, less time to do it in.

Starcraft1APM / 1.39 = Starcraft2APM
Starcraft 2 APM * 1.39 = Starcraft1APM
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
Last Edited: 2011-03-24 00:18:06
March 24 2011 00:16 GMT
#71
March 2nd, 2010: http://www.teamliquid.net/forum/viewmessage.php?topic_id=113568&currentpage=8#151

Kinda funny that I posted that in the Tips and Tricks thread since I didn't think it deserved its own thread. Since then, we've had a dozen threads about it...

Blizzard really should have made the game speeds "normal, slow, slower, slowest" instead of what we have now. It's counter-intuitive that the game clock, build times, and the entire replay/spectator interface is not based on real time.

EDIT: Oh yeah, what was really funny is that back then, normal speed didn't even exist in replays. The game stats were normalized to a speed you couldn't even select. At least they fixed that, haha.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
TrainFX
Profile Blog Joined November 2010
United States469 Posts
Last Edited: 2011-03-24 00:18:25
March 24 2011 00:17 GMT
#72
On March 24 2011 08:51 mockturtle wrote:
TrainFX, you are going in reverse. You do not calculate it by multiplying your "real APM" by 72%.

A starcraft2 minute is not 60 real seconds because it's faster. A starcraft 2 minute is roughly ~43 real seconds. That gives you only 43 real seconds to do however many actions you do. Same number of actions, less time to do it in.

Starcraft1APM / 1.39 = Starcraft2APM
Starcraft 2 APM * 1.39 = Starcraft1APM


Your agreeing with what I am saying...

I can go in reverse if I'm using the reverse number lol.

If sc1 APM = real APM then in SC2 your real APM is higher than what SC2 says it is.

so I'll go forwards this time just so you can see.

If my sc2 apm is 129.6 and my real apm is 129.6*1.39 then my actual APM is 180.144 and not 72% of 129.6...
Obsolescence
Profile Joined August 2010
United States270 Posts
March 24 2011 00:23 GMT
#73
I think it was common knowledge that the time conversion from normal to faster was ~0.72, but I'd never seen it tested with APM like this. Nice initiative, even if you could have just looked it up.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
GrapeD
Profile Blog Joined August 2010
Canada679 Posts
March 24 2011 00:29 GMT
#74
I dont see why we need to change the whole system. I like that it is relevant to game time because it makes watching a game to see what my actions are and stuff like that a lot easier.
Some people hurt people. I defenestrate those people.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
Last Edited: 2011-03-24 00:33:46
March 24 2011 00:30 GMT
#75
On March 24 2011 08:46 TrainFX wrote:
Ok so if blizzards minute is 72% of an actual minute and my real APM was 180 then my blizzard APM 129.6

I still don't understand how he is getting lower actual APM when the game time is faster.


I don't think he means actual APM is lower when the game time is faster. He states the APM recorded by SC2 is less because the minute is less. Therefore, if the minute is increased to normal (139%), then the actual APM is your SC2 APM multiplied by 1.39 (as you noticed in your later post).
Yargh
barkles
Profile Joined May 2010
United States285 Posts
March 24 2011 00:35 GMT
#76
On March 24 2011 08:46 TrainFX wrote:
Ok so if blizzards minute is 72% of an actual minute and my real APM was 180 then my blizzard APM 129.6

I still don't understand how he is getting lower actual APM when the game time is faster.


Because faster game speed -> shorter game minutes -> lower APM


RickOrShay
Profile Joined August 2010
New Zealand132 Posts
March 24 2011 00:39 GMT
#77
yeah, i've heard this mentioned alot before, but thanks for the effort i guess :>
Xapti
Profile Joined April 2010
Canada2473 Posts
March 24 2011 00:41 GMT
#78
Yeah IMO so many people already know this.
But then again, so many people DO NOT know this.

I think the way blizzard implemented APM is absolutely ridiculous. Just because the game is happening at a slower pace doesn't mean the person is any faster.... it makes no sense — they should be reading actions per minute, not actions per "my own little unit of time based off game speed".


Another thing that should be changed for APM measurement is repetition of the same 1 command in succession (which occurs most notably from holding down a hotkey) should be completely ignored. This is not really intended to remove APM spam per se, just to remove what isn't even really APM at all because it's holding down a button.
I am quite sure that my average APM for zerg goes up anywhere from 30 to 80 just from holding down hotkeys to build units (namely zerglings and banelings)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Xapti
Profile Joined April 2010
Canada2473 Posts
March 24 2011 00:44 GMT
#79
On March 24 2011 09:29 GrapeD wrote:
I dont see why we need to change the whole system. I like that it is relevant to game time because it makes watching a game to see what my actions are and stuff like that a lot easier.
You mean relative? Even then, WTF do you mean by "it makes watching a game to see what my actions are and stuff like that a lot easier"?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Brett
Profile Blog Joined October 2002
Australia3820 Posts
Last Edited: 2011-03-24 03:44:20
March 24 2011 01:20 GMT
#80
On March 24 2011 08:29 TrainFX wrote:
I don't understand how your getting lower APM with faster time, APM is supposed to be higher.

If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then your blizzard APM would be half your actual APM, 1.5 in this case.

You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.


edited cuz im bad at math but still right lol

Ummmmm

180 actions in 60 seconds is 180 APM buddy (you know, 60 seconds = 1 minute, so 180/1 = 180 APM.... It's not 180/60 as you did...). You should probably stop arguing this point because the conclusion (ie that SC2's in-game APM x ~1.39 = "Real" APM) is definitely correct.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
March 24 2011 01:22 GMT
#81
It's also because SC2's APM counter is different, like, it doesn't count EVERY mouseclick and keyboard stroke unlike BW's, if you right click on the ground 3 times it would count 3 times in BW, now it'll count once, unless the area you select on the ground has a different enough degree of change from the first one.
Follow me: www.twitter.com/zlasher
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
March 24 2011 01:25 GMT
#82
cool story brah.
does it really matter how high your apm is?

User was temp banned for this post.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Veratule
Profile Joined May 2010
United States105 Posts
March 24 2011 01:42 GMT
#83
On March 24 2011 10:25 Mykill wrote:
cool story brah.
does it really matter how high your apm is?


Wouldn't you rather the game told you the truth?
Tamerlane
Profile Joined July 2009
Canada424 Posts
March 24 2011 01:47 GMT
#84
On March 24 2011 10:25 Mykill wrote:
cool story brah.
does it really matter how high your apm is?


kind of, yes, depends how low it really is
MindRush
Profile Joined April 2010
Romania916 Posts
March 24 2011 01:49 GMT
#85
On March 24 2011 06:20 Beef Noodles wrote:
So if my apm is 140... that means its really 200? Cool. I'll take it


of course, everyone's else is bigger also
and i am talking about APM here
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-03-24 10:47:54
March 24 2011 10:43 GMT
#86
On March 24 2011 10:22 Zlasher wrote:
It's also because SC2's APM counter is different, like, it doesn't count EVERY mouseclick and keyboard stroke unlike BW's, if you right click on the ground 3 times it would count 3 times in BW, now it'll count once, unless the area you select on the ground has a different enough degree of change from the first one.


It doesn't record everything in BW.
For example placing a building is recorded as 1 action, even though you have to select the build menu, select the building and then click to place(3 button presses/clicks).
I'll call Nada.
stevarius
Profile Joined August 2010
United States1394 Posts
March 24 2011 10:51 GMT
#87
On March 24 2011 07:08 McCain wrote:
What people may not be aware of is that the in-game clock feature is also calculated incorrectly. A 25 minute game according to the in-game clock is actually a 18 minute game in real life.


And here lies the problem with Starcraft 2.

Who was the idiot who thought the game speed we play at should be faster than real time?
It's not simple and it complicates timings for new players who have to do the math to determine how long an upgrade actually takes or how long a structure actually takes to build in real time. Why did they create an entirely new system of time instead of conforming to REAL TIME?!

It's annoying.
¯\_(ツ)_/¯
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2011-03-24 10:59:01
March 24 2011 10:58 GMT
#88
For those who don't know, you can check your real time APM with replay analysis programs like sc2gear.
TrainFX
Profile Blog Joined November 2010
United States469 Posts
March 24 2011 11:04 GMT
#89
On March 24 2011 10:20 Brett wrote:
Show nested quote +
On March 24 2011 08:29 TrainFX wrote:
I don't understand how your getting lower APM with faster time, APM is supposed to be higher.

If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then your blizzard APM would be half your actual APM, 1.5 in this case.

You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.


edited cuz im bad at math but still right lol

Ummmmm

180 actions in 60 seconds is 180 APM buddy (you know, 60 seconds = 1 minute, so 180/1 = 180 APM.... It's not 180/60 as you did...). You should probably stop arguing this point because the conclusion (ie that SC2's in-game APM x ~1.39 = "Real" APM) is definitely correct.


lol I guess I misread the OP and am just arguing against myself.
ALPINA
Profile Joined May 2010
3791 Posts
March 24 2011 11:06 GMT
#90
On March 24 2011 10:25 Mykill wrote:
cool story brah.
does it really matter how high your apm is?

User was temp banned for this post.


Matters and a lot, why would someone even ask that.
You should never underestimate the predictability of stupidity
Meldrath
Profile Joined June 2010
United States620 Posts
March 24 2011 11:21 GMT
#91
Good work bro very insightful.
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
fds
Profile Joined February 2011
Slovenia258 Posts
March 24 2011 12:43 GMT
#92
people say: Actions Per Minute

blizzard says: Actions Per ingameMinute

Drazzzt
Profile Joined September 2002
Germany999 Posts
March 24 2011 13:21 GMT
#93
mmh. ok, funnily enough my sc2 apm is higher than my BW apm. So, did I get faster lol.
Be Nice, Be Fair, Be Mannered.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
March 24 2011 13:28 GMT
#94
nice testing, but people should stop obsessing so much over apm... i can play with like sc2 apm of about 100 but that doesnt make me play better at all... somehow people have gotten into their heads that skill is determined by how fast you can smash your keyboard... very weird...
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 24 2011 13:34 GMT
#95
I've never understood why Blizzard didn't just fix this. What's even the point of showing people's APM when it's not actually actions per minute, but some other completely arbitrary measurement that nobody can relate to?
FLuE
Profile Joined September 2010
United States1012 Posts
March 24 2011 13:36 GMT
#96
Who was the idiot who thought the game speed we play at should be faster than real time?
It's not simple and it complicates timings for new players who have to do the math to determine how long an upgrade actually takes or how long a structure actually takes to build in real time. Why did they create an entirely new system of time instead of conforming to REAL TIME?!


I've already gone through this in another thread, but I'll do it one more time.

First, I'm not saying I agree with how they did it, or that it is done this way is good. Just explaining why, and the reason at this point issues would exist changing it.

To begin, the original intention when SC2 was designed was not to be played at faster speed, but the normal speed. SC was originally played at normal speed on ladder not faster as well. The players have decided faster speed was the preferred speed however at that point, I believe they were far enough into the production process that to make "faster" = normal, and normal "less faster" would be confusing. Normal is the baseline for which the game works off of. There are still people out there that play the game at normal speed that want to play at that speed(single player mostly).

So for simplicity reasons, the way they designed SC2 when changing speeds was not to change the build times, move speeds, attack speeds, of all units/buildings in the game. Instead, they simply speed up or reduce the speed of a second. Essentially taking the easy way out. It is much easier to keep a zealot at 35 second build time, and make a second go faster, than it is to make a zealot build in 31 seconds, and have a second stay constant. This is also important for watching and working with replays as well.

Something in the equation needed to stay constant, it was either all the unit attributes/times, or the rate of a second. One requires changing 1 thing, the other requires changing everything else.

Once they decided normal would be the baseline where time was 1:1 second to real time ratio it was to late to make Faster that 1:1 real time ratio. To make those changes now would open up a weird can of worms for players to adapt to.

Some people have suggested well why not just make the in game clock be normal seconds but just let everything else stay as is? Or APM work off a normal minute? Well then you are starting to change individual variables, and that would actually be more confusing to some extent(although the APM thing to a lesser degree). Like you wouldn't want the in game clock counting normal seconds, your upgrade saying it has 60 seconds left, but actually be counting up faster than the in game clock.

If they change it now to make the "faster" time work at a 1:1 time ratio they would basically be reprograming the timings of the entire game. Everything would be thrown off, you'd have to go back and rebalance the relationships between all the units, their build times, and they move/attack speeds.

tl;dr - Since they decided normal was the baseline we are working off of, since most of us play at faster we are stuck right now. And trying to change it would actually throw off a lot of timings, since we've all pretty much adapted to playing the game by the faster blizzard second, than a normal second to the point where nobody really thinks about it anymore.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
March 24 2011 13:41 GMT
#97
On March 24 2011 10:42 Veratule wrote:
Show nested quote +
On March 24 2011 10:25 Mykill wrote:
cool story brah.
does it really matter how high your apm is?


Wouldn't you rather the game told you the truth?


I agree with you, they should make it based on real time, not game time.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
March 24 2011 13:48 GMT
#98
I remember day9 telling this to Dustin Browder something like halfway into the beta, so they've known about it for a while.
Bad manners are better than no manners at all.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-03-24 13:51:08
March 24 2011 13:49 GMT
#99
I think it should be based on game time. It makes replays and such way less confusing. This way it can be recorded by a replay without the replay knowing which speed the game was in. If you watched the replay at speed x4 would you want all the APM to shoot up with it?

I actually thought this was common knowledge though.

Seriously, what matters is the speed of your clicks and such relative to the game, not some arbitrary counter of a "minute."
TR
Profile Joined February 2011
2320 Posts
March 24 2011 14:12 GMT
#100
Nice post! I remember when AhhBoxxah aka NrGMihai all-killed EG he had like almost 300 average apm in every match. Versus Machine he had like 297 so thats little bit over 400? Thats sick..
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
March 24 2011 14:16 GMT
#101
Quality, over quantity. APM is such an arbitrary number, and I'll never understand why people have ever even bothered to measure it.

There's only one measurement that matters, and that's your win count.
zvolim
Profile Joined January 2011
22 Posts
Last Edited: 2011-03-24 14:33:24
March 24 2011 14:32 GMT
#102
I believe it was Artosis who said that APM measure by SC2 is around 30% lower than in BW. Hearing that, I figured that maybe it was because SC2 doesn't require as much APM to be successful as is needed for Brood War pros, and I left it at that.


So basically, you're bored and don't know what to do, you didn't get something that everyone knows so you go on doing basic mathematics ?
I'm sorry but two sentence became four pages of my screen and all your day.
divinesage
Profile Joined April 2010
Singapore649 Posts
March 24 2011 14:36 GMT
#103
Oh, I never knew this before hand. So this is the reason why my apm seems to always be lower when I play SC2 as compared to when I play BW.
Veratule
Profile Joined May 2010
United States105 Posts
March 24 2011 20:49 GMT
#104
On March 24 2011 23:32 zvolim wrote:
Show nested quote +
I believe it was Artosis who said that APM measure by SC2 is around 30% lower than in BW. Hearing that, I figured that maybe it was because SC2 doesn't require as much APM to be successful as is needed for Brood War pros, and I left it at that.


So basically, you're bored and don't know what to do, you didn't get something that everyone knows so you go on doing basic mathematics ?
I'm sorry but two sentence became four pages of my screen and all your day.


Took me about 30 mins to test everything, another 15 to post...

Second, I had left it at that until I wanted to see just how high I could actually get my APM just for the sake of it.

I reached 1908 APM without any macros, just by spamming across 8 keys. When I went to test macros for higher speeds, I came across this problem of game-speed altering APM rate.

You don't need to change the speed of the game timer to calculate APM, just have a second (hidden) clock that measures times on a real-time basis to measure APM. It's really not that hard, and your condescension isn't appreciated by anyone interested in having an APM that gives a real APM rating (which appears to be a good number of people).
DerBos
Profile Joined January 2011
9 Posts
Last Edited: 2011-04-03 19:03:35
April 03 2011 19:02 GMT
#105
On March 24 2011 10:22 Zlasher wrote:
It's also because SC2's APM counter is different, like, it doesn't count EVERY mouseclick and keyboard stroke unlike BW's, if you right click on the ground 3 times it would count 3 times in BW, now it'll count once, unless the area you select on the ground has a different enough degree of change from the first one.


Thank god! Finally someone got it right!! So let's summarize:

Not only is SC2-APM 1.39 x less than BW-APM due to the faster game speed - but ALSO in SC2 some actions are counted as only one action that were counted as separate actions in BW, e.g. if you hit a key repeatedly, in BW these key strokes were counted as separate actions whereas in SC2 they are counted as only one action. This leads to an even lower SC2-APM as compared to BW-APM! (so it's even more than 1.39x !)

I'm so tired of all this "BW is for Gosu - SC2 is for Chobo - as reflected by the lower APM needed in SC2" babble. This is pure BS! The difference is fully accounted for by the faster game speed and the aforementioned difference in APM-measurement!

And btw, the reasoning is entirely flawed as well: So SC2 needs less actions to do this and that - but WHY would anyone go and relax and play slower??? Of course, everybody plays at the same "real" speed (read "capabilities") as they did in BW only NOW they have more control over the game!

Can I get a witness?!
Falling
Profile Blog Joined June 2009
Canada11322 Posts
April 03 2011 19:16 GMT
#106
Yeah, knew about this from Beta. But what I don't understand is why it hasn't been changed. I seem to recall that Browder was made aware of it, but why hasn't it changed? It's obviously not the biggest deal in the world, but it can't be that hard to correct. And why call it Action's Per Minute, when it is actually not?

Could call it APBM I guess (Action's Per Blizzard Minute).
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
April 03 2011 19:21 GMT
#107
You completely butchered the data. In the first picture it is at 0:11, the second is at 0:14. Additionally, you are using the instantaneous APM. However, this does not mean the APM is relative at all - the data proves nothing.

However, if you used the same time period for the APM then you could actually prove something.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
chenchen
Profile Joined November 2010
United States1136 Posts
April 03 2011 19:35 GMT
#108
On April 04 2011 04:21 Peterblue wrote:
You completely butchered the data. In the first picture it is at 0:11, the second is at 0:14. Additionally, you are using the instantaneous APM. However, this does not mean the APM is relative at all - the data proves nothing.

However, if you used the same time period for the APM then you could actually prove something.


Lol, you should read more carefully.

The games were played at different speeds, so the in game clocks ran at different rates.
powerade = dragoon blood
mcbrite
Profile Joined April 2010
Germany229 Posts
April 14 2011 21:40 GMT
#109
I have 50 bliz and 70 REAL apm, without any spamming at all...my goal is to get it to 120 real 85 bliz apm.

So 2 real actions per real minute without spamming is my short/medium term goal...
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