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Does that mean my situational 300+ APM peak with Bio micro is actually 400+ ó_Õ
Furious clicking Batman.
I wonder sometimes if they even calculated or designed the game with real-time in mind, as it would only be played on fastest, I mean man the DPS units do in this game is insane and battles are over in 5 real-time sec :S
On March 24 2011 06:59 p4NDemik wrote: it would be nice but I'd rather have Blizzard focus on getting us the most important features. Such as replay watching with friends over Bnet and the like. I never understood why it wasn't implemented from the get go, I mean it was a standard feature on Bnet since the patch and a social event. Bnet 2.Fail is so dumbed down blerk...
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reminds me of Mario time
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I would rather see the game timer switch to "game ticks" that counts up from 0 and go on the decimal system (so instead of it saying 9:00 it would say 540). APM could instead be listed as action per 100 ticks.
This doesn't really help the problem of APM not being comparable to War3 or BW (since 1.4 is about ~85 ticks) but it does bother me that the game timer is still in minutes & seconds but at an accelerated time. A minute is a pretty standard unit of measurement and not cool to throw it out when it doesn't mean a minute.
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On March 24 2011 07:42 Leeto wrote: It's pretty cool how you did all that work for testing it. Unfortunately this has been known since like the first week of beta. It's a bit disappointing all that effort was spent in for nothing. That's great but i didn't know about it either.
What actually doesn't help is so many people saying that sc2 players are 30% slower, which is not accurate at all.
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I don't understand how your getting lower APM with faster time, APM is supposed to be higher.
If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then your blizzard APM would be half your actual APM, 1.5 in this case.
You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.
edited cuz im bad at math but still right lol
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On March 24 2011 08:29 TrainFX wrote: I don't understand how your getting lower APM with faster time, APM is supposed to be higher.
If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then you would be doing 180 actions in 30 blizzard seconds and would therefore have 6 APM.
You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.
your apm is lower recorded by blizzard because their game time is faster. This means you are only able to "fit" so many actions in their shorter minute.
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regardless of this being known since beta, this is a really nice writeup with some screenshots that clearly illustrates for those who didnt know
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Ok so if blizzards minute is 72% of an actual minute and my real APM was 180 then my blizzard APM 129.6
I still don't understand how he is getting lower actual APM when the game time is faster.
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APM really is not that important to patch it =/ effects nothing really
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TrainFX, you are going in reverse. You do not calculate it by multiplying your "real APM" by 72%.
A starcraft2 minute is not 60 real seconds because it's faster. A starcraft 2 minute is roughly ~43 real seconds. That gives you only 43 real seconds to do however many actions you do. Same number of actions, less time to do it in.
Starcraft1APM / 1.39 = Starcraft2APM Starcraft 2 APM * 1.39 = Starcraft1APM
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March 2nd, 2010: http://www.teamliquid.net/forum/viewmessage.php?topic_id=113568¤tpage=8#151
Kinda funny that I posted that in the Tips and Tricks thread since I didn't think it deserved its own thread. Since then, we've had a dozen threads about it...
Blizzard really should have made the game speeds "normal, slow, slower, slowest" instead of what we have now. It's counter-intuitive that the game clock, build times, and the entire replay/spectator interface is not based on real time.
EDIT: Oh yeah, what was really funny is that back then, normal speed didn't even exist in replays. The game stats were normalized to a speed you couldn't even select. At least they fixed that, haha.
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On March 24 2011 08:51 mockturtle wrote: TrainFX, you are going in reverse. You do not calculate it by multiplying your "real APM" by 72%.
A starcraft2 minute is not 60 real seconds because it's faster. A starcraft 2 minute is roughly ~43 real seconds. That gives you only 43 real seconds to do however many actions you do. Same number of actions, less time to do it in.
Starcraft1APM / 1.39 = Starcraft2APM Starcraft 2 APM * 1.39 = Starcraft1APM
Your agreeing with what I am saying...
I can go in reverse if I'm using the reverse number lol.
If sc1 APM = real APM then in SC2 your real APM is higher than what SC2 says it is.
so I'll go forwards this time just so you can see.
If my sc2 apm is 129.6 and my real apm is 129.6*1.39 then my actual APM is 180.144 and not 72% of 129.6...
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I think it was common knowledge that the time conversion from normal to faster was ~0.72, but I'd never seen it tested with APM like this. Nice initiative, even if you could have just looked it up.
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I dont see why we need to change the whole system. I like that it is relevant to game time because it makes watching a game to see what my actions are and stuff like that a lot easier.
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On March 24 2011 08:46 TrainFX wrote: Ok so if blizzards minute is 72% of an actual minute and my real APM was 180 then my blizzard APM 129.6
I still don't understand how he is getting lower actual APM when the game time is faster.
I don't think he means actual APM is lower when the game time is faster. He states the APM recorded by SC2 is less because the minute is less. Therefore, if the minute is increased to normal (139%), then the actual APM is your SC2 APM multiplied by 1.39 (as you noticed in your later post).
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On March 24 2011 08:46 TrainFX wrote: Ok so if blizzards minute is 72% of an actual minute and my real APM was 180 then my blizzard APM 129.6
I still don't understand how he is getting lower actual APM when the game time is faster.
Because faster game speed -> shorter game minutes -> lower APM
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yeah, i've heard this mentioned alot before, but thanks for the effort i guess :>
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Yeah IMO so many people already know this. But then again, so many people DO NOT know this.
I think the way blizzard implemented APM is absolutely ridiculous. Just because the game is happening at a slower pace doesn't mean the person is any faster.... it makes no sense — they should be reading actions per minute, not actions per "my own little unit of time based off game speed".
Another thing that should be changed for APM measurement is repetition of the same 1 command in succession (which occurs most notably from holding down a hotkey) should be completely ignored. This is not really intended to remove APM spam per se, just to remove what isn't even really APM at all because it's holding down a button. I am quite sure that my average APM for zerg goes up anywhere from 30 to 80 just from holding down hotkeys to build units (namely zerglings and banelings)
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On March 24 2011 09:29 GrapeD wrote: I dont see why we need to change the whole system. I like that it is relevant to game time because it makes watching a game to see what my actions are and stuff like that a lot easier. You mean relative? Even then, WTF do you mean by "it makes watching a game to see what my actions are and stuff like that a lot easier"?
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On March 24 2011 08:29 TrainFX wrote: I don't understand how your getting lower APM with faster time, APM is supposed to be higher.
If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then your blizzard APM would be half your actual APM, 1.5 in this case.
You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.
edited cuz im bad at math but still right lol Ummmmm
180 actions in 60 seconds is 180 APM buddy (you know, 60 seconds = 1 minute, so 180/1 = 180 APM.... It's not 180/60 as you did...). You should probably stop arguing this point because the conclusion (ie that SC2's in-game APM x ~1.39 = "Real" APM) is definitely correct.
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