• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:51
CEST 17:51
KST 00:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall4HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Retirement From ASL22Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Retirement From ASL Where did Hovz go? [ASL19] Finals Recap: Standing Tall BW General Discussion ASL20 Preliminary Maps
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 597 users

Explaining SC2 APM versus Real APM - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
ChaseR
Profile Blog Joined July 2009
Norway1004 Posts
Last Edited: 2011-03-23 23:17:25
March 23 2011 23:13 GMT
#61
Does that mean my situational 300+ APM peak with Bio micro is actually 400+ ó_Õ

Furious clicking Batman.

I wonder sometimes if they even calculated or designed the game with real-time in mind, as it would only be played on fastest, I mean man the DPS units do in this game is insane and battles are over in 5 real-time sec :S

On March 24 2011 06:59 p4NDemik wrote:
it would be nice but I'd rather have Blizzard focus on getting us the most important features. Such as replay watching with friends over Bnet and the like.

I never understood why it wasn't implemented from the get go, I mean it was a standard feature on Bnet since the patch and a social event. Bnet 2.Fail is so dumbed down blerk...
Life is not Fucking Fair and Society is not Fucking Logical - "Frankly, my dear, I don't give a damn"
IcedteaDota
Profile Joined January 2011
223 Posts
March 23 2011 23:19 GMT
#62
reminds me of Mario time
mockturtle
Profile Blog Joined March 2011
United States220 Posts
March 23 2011 23:27 GMT
#63
I would rather see the game timer switch to "game ticks" that counts up from 0 and go on the decimal system (so instead of it saying 9:00 it would say 540). APM could instead be listed as action per 100 ticks.

This doesn't really help the problem of APM not being comparable to War3 or BW (since 1.4 is about ~85 ticks) but it does bother me that the game timer is still in minutes & seconds but at an accelerated time. A minute is a pretty standard unit of measurement and not cool to throw it out when it doesn't mean a minute.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
March 23 2011 23:28 GMT
#64
On March 24 2011 07:42 Leeto wrote:
It's pretty cool how you did all that work for testing it. Unfortunately this has been known since like the first week of beta. It's a bit disappointing all that effort was spent in for nothing.

That's great but i didn't know about it either.

What actually doesn't help is so many people saying that sc2 players are 30% slower, which is not accurate at all.
https://www.twitch.tv/argsabbath/
TrainFX
Profile Blog Joined November 2010
United States469 Posts
Last Edited: 2011-03-23 23:48:55
March 23 2011 23:29 GMT
#65
I don't understand how your getting lower APM with faster time, APM is supposed to be higher.

If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then your blizzard APM would be half your actual APM, 1.5 in this case.

You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.


edited cuz im bad at math but still right lol
kevymon
Profile Joined March 2011
United States32 Posts
March 23 2011 23:40 GMT
#66
On March 24 2011 08:29 TrainFX wrote:
I don't understand how your getting lower APM with faster time, APM is supposed to be higher.

If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then you would be doing 180 actions in 30 blizzard seconds and would therefore have 6 APM.

You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.


your apm is lower recorded by blizzard because their game time is faster. This means you are only able to "fit" so many actions in their shorter minute.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
March 23 2011 23:43 GMT
#67
regardless of this being known since beta, this is a really nice writeup with some screenshots that clearly illustrates for those who didnt know
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
TrainFX
Profile Blog Joined November 2010
United States469 Posts
March 23 2011 23:46 GMT
#68
Ok so if blizzards minute is 72% of an actual minute and my real APM was 180 then my blizzard APM 129.6

I still don't understand how he is getting lower actual APM when the game time is faster.
ki11z0ne
Profile Joined January 2011
United States427 Posts
March 23 2011 23:49 GMT
#69
APM really is not that important to patch it =/ effects nothing really
SC > halo
mockturtle
Profile Blog Joined March 2011
United States220 Posts
March 23 2011 23:51 GMT
#70
TrainFX, you are going in reverse. You do not calculate it by multiplying your "real APM" by 72%.

A starcraft2 minute is not 60 real seconds because it's faster. A starcraft 2 minute is roughly ~43 real seconds. That gives you only 43 real seconds to do however many actions you do. Same number of actions, less time to do it in.

Starcraft1APM / 1.39 = Starcraft2APM
Starcraft 2 APM * 1.39 = Starcraft1APM
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
Last Edited: 2011-03-24 00:18:06
March 24 2011 00:16 GMT
#71
March 2nd, 2010: http://www.teamliquid.net/forum/viewmessage.php?topic_id=113568&currentpage=8#151

Kinda funny that I posted that in the Tips and Tricks thread since I didn't think it deserved its own thread. Since then, we've had a dozen threads about it...

Blizzard really should have made the game speeds "normal, slow, slower, slowest" instead of what we have now. It's counter-intuitive that the game clock, build times, and the entire replay/spectator interface is not based on real time.

EDIT: Oh yeah, what was really funny is that back then, normal speed didn't even exist in replays. The game stats were normalized to a speed you couldn't even select. At least they fixed that, haha.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
TrainFX
Profile Blog Joined November 2010
United States469 Posts
Last Edited: 2011-03-24 00:18:25
March 24 2011 00:17 GMT
#72
On March 24 2011 08:51 mockturtle wrote:
TrainFX, you are going in reverse. You do not calculate it by multiplying your "real APM" by 72%.

A starcraft2 minute is not 60 real seconds because it's faster. A starcraft 2 minute is roughly ~43 real seconds. That gives you only 43 real seconds to do however many actions you do. Same number of actions, less time to do it in.

Starcraft1APM / 1.39 = Starcraft2APM
Starcraft 2 APM * 1.39 = Starcraft1APM


Your agreeing with what I am saying...

I can go in reverse if I'm using the reverse number lol.

If sc1 APM = real APM then in SC2 your real APM is higher than what SC2 says it is.

so I'll go forwards this time just so you can see.

If my sc2 apm is 129.6 and my real apm is 129.6*1.39 then my actual APM is 180.144 and not 72% of 129.6...
Obsolescence
Profile Joined August 2010
United States270 Posts
March 24 2011 00:23 GMT
#73
I think it was common knowledge that the time conversion from normal to faster was ~0.72, but I'd never seen it tested with APM like this. Nice initiative, even if you could have just looked it up.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
GrapeD
Profile Blog Joined August 2010
Canada679 Posts
March 24 2011 00:29 GMT
#74
I dont see why we need to change the whole system. I like that it is relevant to game time because it makes watching a game to see what my actions are and stuff like that a lot easier.
Some people hurt people. I defenestrate those people.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
Last Edited: 2011-03-24 00:33:46
March 24 2011 00:30 GMT
#75
On March 24 2011 08:46 TrainFX wrote:
Ok so if blizzards minute is 72% of an actual minute and my real APM was 180 then my blizzard APM 129.6

I still don't understand how he is getting lower actual APM when the game time is faster.


I don't think he means actual APM is lower when the game time is faster. He states the APM recorded by SC2 is less because the minute is less. Therefore, if the minute is increased to normal (139%), then the actual APM is your SC2 APM multiplied by 1.39 (as you noticed in your later post).
Yargh
barkles
Profile Joined May 2010
United States285 Posts
March 24 2011 00:35 GMT
#76
On March 24 2011 08:46 TrainFX wrote:
Ok so if blizzards minute is 72% of an actual minute and my real APM was 180 then my blizzard APM 129.6

I still don't understand how he is getting lower actual APM when the game time is faster.


Because faster game speed -> shorter game minutes -> lower APM


RickOrShay
Profile Joined August 2010
New Zealand132 Posts
March 24 2011 00:39 GMT
#77
yeah, i've heard this mentioned alot before, but thanks for the effort i guess :>
Xapti
Profile Joined April 2010
Canada2473 Posts
March 24 2011 00:41 GMT
#78
Yeah IMO so many people already know this.
But then again, so many people DO NOT know this.

I think the way blizzard implemented APM is absolutely ridiculous. Just because the game is happening at a slower pace doesn't mean the person is any faster.... it makes no sense — they should be reading actions per minute, not actions per "my own little unit of time based off game speed".


Another thing that should be changed for APM measurement is repetition of the same 1 command in succession (which occurs most notably from holding down a hotkey) should be completely ignored. This is not really intended to remove APM spam per se, just to remove what isn't even really APM at all because it's holding down a button.
I am quite sure that my average APM for zerg goes up anywhere from 30 to 80 just from holding down hotkeys to build units (namely zerglings and banelings)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Xapti
Profile Joined April 2010
Canada2473 Posts
March 24 2011 00:44 GMT
#79
On March 24 2011 09:29 GrapeD wrote:
I dont see why we need to change the whole system. I like that it is relevant to game time because it makes watching a game to see what my actions are and stuff like that a lot easier.
You mean relative? Even then, WTF do you mean by "it makes watching a game to see what my actions are and stuff like that a lot easier"?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Brett
Profile Blog Joined October 2002
Australia3820 Posts
Last Edited: 2011-03-24 03:44:20
March 24 2011 01:20 GMT
#80
On March 24 2011 08:29 TrainFX wrote:
I don't understand how your getting lower APM with faster time, APM is supposed to be higher.

If your doing 180 actions in 60 seconds then your apm is 3 however if blizzard time were twice as fast then your blizzard APM would be half your actual APM, 1.5 in this case.

You either got the screen shots mixed up or your test is invalid. I'm 99% sure you just got the screen shots mixed up and then did your calculations based off that.


edited cuz im bad at math but still right lol

Ummmmm

180 actions in 60 seconds is 180 APM buddy (you know, 60 seconds = 1 minute, so 180/1 = 180 APM.... It's not 180/60 as you did...). You should probably stop arguing this point because the conclusion (ie that SC2's in-game APM x ~1.39 = "Real" APM) is definitely correct.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 516
mouzHeroMarine 436
uThermal 134
goblin 8
StarCraft: Brood War
Rain 4226
Larva 1429
EffOrt 1108
Stork 518
Mini 369
BeSt 219
ZerO 196
hero 164
Rush 156
Light 132
[ Show more ]
Hyun 115
Snow 112
Barracks 79
Mind 69
Zeus 51
Shinee 49
Sharp 48
JYJ41
Movie 41
Aegong 24
Terrorterran 21
Rock 19
ajuk12(nOOB) 18
scan(afreeca) 11
IntoTheRainbow 10
HiyA 9
zelot 9
Shine 4
Hm[arnc] 3
Dota 2
Gorgc9171
qojqva3305
febbydoto9
League of Legends
singsing2483
Super Smash Bros
Mew2King131
amsayoshi66
Heroes of the Storm
Khaldor158
Other Games
FrodaN1638
hiko1268
B2W.Neo487
Happy358
RotterdaM304
Liquid`VortiX303
crisheroes203
ArmadaUGS94
Trikslyr49
QueenE43
mouzStarbuck32
ZerO(Twitch)20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 23
• iHatsuTV 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV467
League of Legends
• TFBlade922
Upcoming Events
uThermal 2v2 Circuit
9m
uThermal134
OSC
3h 9m
SHIN vs Bunny
Cham vs MaNa
SKillous vs TBD
PAPI vs Jumy
Gerald vs Moja
ArT vs TBD
Replay Cast
8h 9m
The PondCast
18h 9m
RSL Revival
18h 9m
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d
Replay Cast
1d 8h
RSL Revival
1d 18h
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
[ Show More ]
Korean StarCraft League
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
FEL
3 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.