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On March 22 2011 12:51 vojnik wrote: those rocks are BS on tal darim, again zerg needs millions of light years to brake them with lings, fast 3 hatches was an interesting opening on GSL maps, guess not as possible now Fast 3 hatches when you don't have enough units to break one set of rocks seems stupid greedy to me, a zerg can still get a fast 3rd, just not before spawning pool
It shall prove interesting to see how pros play macro games on shakuras though, as it is pretty much an entirely new map.
Overall I am pretty happy with these changes, and look forward to playing ladder
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Is this an unnofficial change? Blizz doesn't have these changes posted on their website, are these from the SEA server?
I am happy that blizz is listening to the community but I don't understand why they would change TA... with this change it is effectively a different map and requires different strats. Maybe if the ladder TA is picked up instead or w/e but imo (and it seems the rest of this threads as well) that these changes aren't needed and are bad.
Backwater gulch could turn out being an awesome map because of this change (at least a lot better).
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well you have to admit, the recent changes to the map pool are excellent as compared to their previous map changes...
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I'm hoping more GSL maps sneak in, crossfire, terminus etc they are x10 times better than blizzard maps
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On March 22 2011 13:04 raf3776 wrote:Show nested quote +On March 22 2011 12:58 Hobokinz wrote: -_- Why add rocks to the third on Taldarim? It's nice to see Blizz listening, but if they just take GSL maps and add rocks anywhere they want then I still think they will fall out to iCCUP or something in the future. They added more minerals and an extra gas i think. So if they didnt have the rocks it would be to OP.
How is that OP? Every race can expand there so it's not like if Toss expands there then they will be way too strong. It's just annoying that Blizz thinks that they need to add rock to stop an expo from being taken too early.
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so im sorry if this has been answered are these map changes being added in tommorrow on the NA server or when the season 2 begins next tuesday?
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On March 22 2011 13:07 Hobokinz wrote:Show nested quote +On March 22 2011 13:04 raf3776 wrote:On March 22 2011 12:58 Hobokinz wrote: -_- Why add rocks to the third on Taldarim? It's nice to see Blizz listening, but if they just take GSL maps and add rocks anywhere they want then I still think they will fall out to iCCUP or something in the future. They added more minerals and an extra gas i think. So if they didnt have the rocks it would be to OP. How is that OP? Every race can expand there so it's not like if Toss expands there then they will be way too strong. It's just annoying that Blizz thinks that they need to add rock to stop an expo from being taken too early.
A zerg getting a super quick 3rd with double gas would be super strong. As well as a toss getting a super fast 3rd would be ridiculous as well. Its still fast but not as fast.
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On March 22 2011 13:07 HomicidaL wrote: so im sorry if this has been answered are these map changes being added in tommorrow on the NA server or when the season 2 begins next tuesday?
Im sure the maps are being added by tomorrow because SEA already has these maps from the look of the photos.
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Hell yes. Shakuras is back AND theres Tal Darim altar.
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What most people don't understand its 3 FULL bases guarded by one choke, in GSL is 2.5 bases guarded by one choke. It would be too OP if you could have 3 full and easy to get bases guarded by one choke. Its why the rocks was added.
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I don't like the idea of rocks at third either. It just turns it into another Blizzard map I thought they were gonna add more GSL maps as well. Are Blizzard really that stubborn in adding maps they didn't create to the pool?
Oh well, at least they're listening
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On March 22 2011 13:13 Snausages wrote:I don't like the idea of rocks at third either. It just turns it into another Blizzard map I thought they were gonna add more GSL maps as well. Are Blizzard really that stubborn in adding maps they didn't create to the pool? Oh well, at least they're listening I think they worked with the original creators on the ladder version of the maps.
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At least it's better than nothing :/
I really don't know why Blizzard insists on making ignorant changes like this when the meta-game suggests it's a terrible decision to add rocks there.
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god. they just HAD to add some rocks in didn't they.
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On March 22 2011 13:09 raf3776 wrote:Show nested quote +On March 22 2011 13:07 Hobokinz wrote:On March 22 2011 13:04 raf3776 wrote:On March 22 2011 12:58 Hobokinz wrote: -_- Why add rocks to the third on Taldarim? It's nice to see Blizz listening, but if they just take GSL maps and add rocks anywhere they want then I still think they will fall out to iCCUP or something in the future. They added more minerals and an extra gas i think. So if they didnt have the rocks it would be to OP. How is that OP? Every race can expand there so it's not like if Toss expands there then they will be way too strong. It's just annoying that Blizz thinks that they need to add rock to stop an expo from being taken too early. A zerg getting a super quick 3rd with double gas would be super strong. As well as a toss getting a super fast 3rd would be ridiculous as well. Its still fast but not as fast.
Active scouting should allow you to punish such insanely greedy builds. Why ruin Tal'Darim with these rocks?, it makes no sense, the map was perfect without them. I still don't understand blizz' obsesion with people not making thirds, that's kinda the moment in which games start getting the most interesting.
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On March 22 2011 13:09 raf3776 wrote:Show nested quote +On March 22 2011 13:07 Hobokinz wrote:On March 22 2011 13:04 raf3776 wrote:On March 22 2011 12:58 Hobokinz wrote: -_- Why add rocks to the third on Taldarim? It's nice to see Blizz listening, but if they just take GSL maps and add rocks anywhere they want then I still think they will fall out to iCCUP or something in the future. They added more minerals and an extra gas i think. So if they didnt have the rocks it would be to OP. How is that OP? Every race can expand there so it's not like if Toss expands there then they will be way too strong. It's just annoying that Blizz thinks that they need to add rock to stop an expo from being taken too early. A zerg getting a super quick 3rd with double gas would be super strong. As well as a toss getting a super fast 3rd would be ridiculous as well. Its still fast but not as fast.
its not about the gas really, look at GSL version, you have 1 geyser, i am pretty fine with that as zerg, what makes it good is that you can place the hatch there in advance and saturate it slowly while not spending lots of larvae for lings or even if you do spend on lings you can at least use it for map control, not to mention spread creep as soon as possible between the 3 bases which is damn important on a huge map like this.
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On March 22 2011 13:13 eMazing wrote: What most people don't understand its 3 FULL bases guarded by one choke, in GSL is 2.5 bases guarded by one choke. It would be too OP if you could have 3 full and easy to get bases guarded by one choke. Its why the rocks was added.
Actually there are two chokes there. One is near the natural leading directly into the center and the other is the same sized ramp as the first but hidden partially behind tall grass and it leads into the natural 4th but can be accessed from the center pretty easily.
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I like the changes, even if i still have to play on typhon peaks.
I think I will still definitely veto slag-goodluckgrabbingathird-pits, delta-mygodwhyisthisevenamapoption-quadrant, and backwater gulch (although in all fairness I should at least give it a try).
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On March 22 2011 13:13 eMazing wrote: What most people don't understand its 3 FULL bases guarded by one choke, in GSL is 2.5 bases guarded by one choke. It would be too OP if you could have 3 full and easy to get bases guarded by one choke. Its why the rocks was added.
Like on Typhon you mean?
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Anyone know if there are any more changes to any maps?
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