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Patch 1.3 Map Changes - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 19 20 21 Next All
Jesushooves
Profile Joined November 2010
Canada553 Posts
March 22 2011 04:06 GMT
#81
On March 22 2011 12:51 vojnik wrote:
those rocks are BS on tal darim, again zerg needs millions of light years to brake them with lings, fast 3 hatches was an interesting opening on GSL maps, guess not as possible now

Fast 3 hatches when you don't have enough units to break one set of rocks seems stupid greedy to me, a zerg can still get a fast 3rd, just not before spawning pool

It shall prove interesting to see how pros play macro games on shakuras though, as it is pretty much an entirely new map.

Overall I am pretty happy with these changes, and look forward to playing ladder
Lose its good, after will be win.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
March 22 2011 04:06 GMT
#82
Is this an unnofficial change? Blizz doesn't have these changes posted on their website, are these from the SEA server?




I am happy that blizz is listening to the community but I don't understand why they would change TA... with this change it is effectively a different map and requires different strats. Maybe if the ladder TA is picked up instead or w/e but imo (and it seems the rest of this threads as well) that these changes aren't needed and are bad.

Backwater gulch could turn out being an awesome map because of this change (at least a lot better).

s0uljah
Profile Joined March 2011
Singapore143 Posts
March 22 2011 04:06 GMT
#83
well you have to admit, the recent changes to the map pool are excellent as compared to their previous map changes...
Rawenkeke
Profile Joined September 2010
Norway350 Posts
March 22 2011 04:07 GMT
#84
I'm hoping more GSL maps sneak in, crossfire, terminus etc they are x10 times better than blizzard maps
Hobokinz
Profile Joined October 2010
United States126 Posts
March 22 2011 04:07 GMT
#85
On March 22 2011 13:04 raf3776 wrote:
Show nested quote +
On March 22 2011 12:58 Hobokinz wrote:
-_- Why add rocks to the third on Taldarim? It's nice to see Blizz listening, but if they just take GSL maps and add rocks anywhere they want then I still think they will fall out to iCCUP or something in the future.

They added more minerals and an extra gas i think. So if they didnt have the rocks it would be to OP.


How is that OP? Every race can expand there so it's not like if Toss expands there then they will be way too strong. It's just annoying that Blizz thinks that they need to add rock to stop an expo from being taken too early.
HomicidaL
Profile Blog Joined August 2010
United States283 Posts
March 22 2011 04:07 GMT
#86
so im sorry if this has been answered are these map changes being added in tommorrow on the NA server or when the season 2 begins next tuesday?
raf3776
Profile Blog Joined August 2010
United States1904 Posts
March 22 2011 04:09 GMT
#87
On March 22 2011 13:07 Hobokinz wrote:
Show nested quote +
On March 22 2011 13:04 raf3776 wrote:
On March 22 2011 12:58 Hobokinz wrote:
-_- Why add rocks to the third on Taldarim? It's nice to see Blizz listening, but if they just take GSL maps and add rocks anywhere they want then I still think they will fall out to iCCUP or something in the future.

They added more minerals and an extra gas i think. So if they didnt have the rocks it would be to OP.


How is that OP? Every race can expand there so it's not like if Toss expands there then they will be way too strong. It's just annoying that Blizz thinks that they need to add rock to stop an expo from being taken too early.


A zerg getting a super quick 3rd with double gas would be super strong. As well as a toss getting a super fast 3rd would be ridiculous as well. Its still fast but not as fast.
WWJD (What Would Jaedong Do)
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 22 2011 04:10 GMT
#88
On March 22 2011 13:07 HomicidaL wrote:
so im sorry if this has been answered are these map changes being added in tommorrow on the NA server or when the season 2 begins next tuesday?


Im sure the maps are being added by tomorrow because SEA already has these maps from the look of the photos.
xCyan1de
Profile Joined May 2010
United States64 Posts
March 22 2011 04:11 GMT
#89
Hell yes. Shakuras is back AND theres Tal Darim altar.
eMazing
Profile Joined January 2011
59 Posts
Last Edited: 2011-03-22 04:13:36
March 22 2011 04:13 GMT
#90
What most people don't understand its 3 FULL bases guarded by one choke, in GSL is 2.5 bases guarded by one choke. It would be too OP if you could have 3 full and easy to get bases guarded by one choke. Its why the rocks was added.
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2011-03-22 04:14:02
March 22 2011 04:13 GMT
#91
I don't like the idea of rocks at third either. It just turns it into another Blizzard map
I thought they were gonna add more GSL maps as well. Are Blizzard really that stubborn in adding maps they didn't create to the pool?

Oh well, at least they're listening
teaaaaaaaa
raf3776
Profile Blog Joined August 2010
United States1904 Posts
March 22 2011 04:14 GMT
#92
On March 22 2011 13:13 Snausages wrote:
I don't like the idea of rocks at third either. It just turns it into another Blizzard map
I thought they were gonna add more GSL maps as well. Are Blizzard really that stubborn in adding maps they didn't create to the pool?

Oh well, at least they're listening

I think they worked with the original creators on the ladder version of the maps.
WWJD (What Would Jaedong Do)
Brian333
Profile Joined August 2010
657 Posts
March 22 2011 04:15 GMT
#93
[image loading]

At least it's better than nothing :/

I really don't know why Blizzard insists on making ignorant changes like this when the meta-game suggests it's a terrible decision to add rocks there.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 22 2011 04:15 GMT
#94
god.
they just HAD to add some rocks in didn't they.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
mordk
Profile Blog Joined November 2010
Chile8385 Posts
March 22 2011 04:16 GMT
#95
On March 22 2011 13:09 raf3776 wrote:
Show nested quote +
On March 22 2011 13:07 Hobokinz wrote:
On March 22 2011 13:04 raf3776 wrote:
On March 22 2011 12:58 Hobokinz wrote:
-_- Why add rocks to the third on Taldarim? It's nice to see Blizz listening, but if they just take GSL maps and add rocks anywhere they want then I still think they will fall out to iCCUP or something in the future.

They added more minerals and an extra gas i think. So if they didnt have the rocks it would be to OP.


How is that OP? Every race can expand there so it's not like if Toss expands there then they will be way too strong. It's just annoying that Blizz thinks that they need to add rock to stop an expo from being taken too early.


A zerg getting a super quick 3rd with double gas would be super strong. As well as a toss getting a super fast 3rd would be ridiculous as well. Its still fast but not as fast.


Active scouting should allow you to punish such insanely greedy builds. Why ruin Tal'Darim with these rocks?, it makes no sense, the map was perfect without them. I still don't understand blizz' obsesion with people not making thirds, that's kinda the moment in which games start getting the most interesting.
vojnik
Profile Joined October 2010
Macedonia923 Posts
March 22 2011 04:16 GMT
#96
On March 22 2011 13:09 raf3776 wrote:
Show nested quote +
On March 22 2011 13:07 Hobokinz wrote:
On March 22 2011 13:04 raf3776 wrote:
On March 22 2011 12:58 Hobokinz wrote:
-_- Why add rocks to the third on Taldarim? It's nice to see Blizz listening, but if they just take GSL maps and add rocks anywhere they want then I still think they will fall out to iCCUP or something in the future.

They added more minerals and an extra gas i think. So if they didnt have the rocks it would be to OP.


How is that OP? Every race can expand there so it's not like if Toss expands there then they will be way too strong. It's just annoying that Blizz thinks that they need to add rock to stop an expo from being taken too early.


A zerg getting a super quick 3rd with double gas would be super strong. As well as a toss getting a super fast 3rd would be ridiculous as well. Its still fast but not as fast.


its not about the gas really, look at GSL version, you have 1 geyser, i am pretty fine with that as zerg, what makes it good is that you can place the hatch there in advance and saturate it slowly while not spending lots of larvae for lings or even if you do spend on lings you can at least use it for map control, not to mention spread creep as soon as possible between the 3 bases which is damn important on a huge map like this.
For the swarm!
Tazerenix
Profile Joined December 2010
Australia340 Posts
March 22 2011 04:17 GMT
#97
On March 22 2011 13:13 eMazing wrote:
What most people don't understand its 3 FULL bases guarded by one choke, in GSL is 2.5 bases guarded by one choke. It would be too OP if you could have 3 full and easy to get bases guarded by one choke. Its why the rocks was added.


Actually there are two chokes there. One is near the natural leading directly into the center and the other is the same sized ramp as the first but hidden partially behind tall grass and it leads into the natural 4th but can be accessed from the center pretty easily.
KimJongChill
Profile Joined January 2011
United States6429 Posts
March 22 2011 04:18 GMT
#98
I like the changes, even if i still have to play on typhon peaks.

I think I will still definitely veto slag-goodluckgrabbingathird-pits, delta-mygodwhyisthisevenamapoption-quadrant, and backwater gulch (although in all fairness I should at least give it a try).
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
March 22 2011 04:19 GMT
#99
On March 22 2011 13:13 eMazing wrote:
What most people don't understand its 3 FULL bases guarded by one choke, in GSL is 2.5 bases guarded by one choke. It would be too OP if you could have 3 full and easy to get bases guarded by one choke. Its why the rocks was added.


Like on Typhon you mean?
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
March 22 2011 04:19 GMT
#100
Anyone know if there are any more changes to any maps?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
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