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Patch 1.3 Map Changes - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 21 Next All
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
March 22 2011 04:38 GMT
#121
Looks interesting! Keen to play on the new changes!
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
March 22 2011 04:39 GMT
#122
On March 22 2011 13:36 Tazerenix wrote:
Show nested quote +
On March 22 2011 13:25 emc wrote:
so can anyone confirm? What's the new map pool looking like? Is shakuras even in the pool or is it just a map in the custom list? Please update OP with the new map pool for ladder, thanks.

Yes its the new map pool, the Patch went live on SEA (because blizzard loves us :D) and the maps are as previously stated.


someone mentioned a Scrap Station change, can you confirm/deny?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 22 2011 04:39 GMT
#123
way to fuck up tal darim altar blizzard l o l.

but rest of the changes decent i suppose.
When they see MC Probe, all the ladies disrobe.
Nayl
Profile Joined March 2010
Canada413 Posts
March 22 2011 04:40 GMT
#124
On March 22 2011 13:39 da_head wrote:
way to fuck up tal darim altar blizzard l o l.

but rest of the changes decent i suppose.


Haha while I support these changes, Blizzard is still refusing to take that last step. Gotta show em who's the boss around here.
Tazerenix
Profile Joined December 2010
Australia340 Posts
March 22 2011 04:40 GMT
#125
Alright Everyone. Maps are:

Xel'Naga Caverns
Backwater Gulch
Typhon Peaks
Slag Pits
Delta Quadrant
New Shakuras Plateau
Tal'Darim Altar LE
Metalopolis (with close spawns as far as i know)
The Shattered Temple
Scrap Station

(My vetoed maps are in bold)
foLster
Profile Joined June 2010
Canada43 Posts
March 22 2011 04:41 GMT
#126
This is going to be really hard for Zerg against a Protoss who goes Nexus first on Blizzard's Tal'Darim, one of the hallmarks is taking the third hatch really fast, but having those destructible rocks there is going to make it a nightmare, if I decide to take the 3rd hatch at a different location, that leaves me super vulnerable to a 6gate. Having full mineral patches on the 3rd is going to make it even more difficult to deal with the methodical Protoss ball who gets to take that 3rd for free anyways. Zerg simply can't attack into Protoss's first 3 bases due to the defensive capabilities of Sentries, Colossus, and the fact that there are 2 narrow chokes/ramps. The key feature of that map for Zerg is that while the 3rd is easy to take for the Protoss, it doesn't get the benefits of a real base, and Protoss has to leave the comfort of their easily defensible ramps to take their 4th base.
eMazing
Profile Joined January 2011
59 Posts
March 22 2011 04:43 GMT
#127
On March 22 2011 13:19 SolHeiM wrote:
Show nested quote +
On March 22 2011 13:13 eMazing wrote:
What most people don't understand its 3 FULL bases guarded by one choke, in GSL is 2.5 bases guarded by one choke. It would be too OP if you could have 3 full and easy to get bases guarded by one choke. Its why the rocks was added.


Like on Typhon you mean?

If you spawn top/down, no.

and you can always break the rocks to the third, which is also a low ground, while the Tal'Darim third is not
Jotoco
Profile Joined October 2010
Brazil1342 Posts
March 22 2011 04:44 GMT
#128
On March 22 2011 13:23 Moonloop wrote:
Lol, people will bitch about anything.

I for one am delighted with these changes. Shakuras is back, Backwater is improved and we're even getting Tal'Darim! Yeah, they're adding rocks - but they also enrichened the expansion they're putting rocks over.

You don't have to like the change, it'd just be nice if people could be happy about all the changes we're getting, instead of just whining about the one questionable decision Blizzard are making.


The problem (for me) is that they could be doing the right, and best thing, by doing NOTHING to the map and adding it as is.

But they GO OUT OF THEIR WAY to fuck a completely fine map.


If they did nothing to it, there would be no whine, here, just praise.
s0uljah
Profile Joined March 2011
Singapore143 Posts
March 22 2011 04:48 GMT
#129
well I can finally un-veto backwater cos of the wide ramp leading up to your natural and your main... now I can just veto scrap station and slag pits... Slag pits has a WAY TOO WIDE natural for terrans and protoss...
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 22 2011 04:48 GMT
#130
On March 22 2011 13:28 Veldril wrote:
Regarding Tal'Darim Altar, I posted this in the other thread but I think I could post it here:

Show nested quote +
On March 22 2011 13:13 Veldril wrote:
I really think people overreact to the addition of rocks to the third expansions of Tal'Darim Altar and make it a full expansion for a couple of reasons.

1. Not all people knows about the third expansion being only half of the full one. Lower league players might not even know what GSL is and don't know about maps from the tournament. So Blizz have to make the map as simple as possible (no half base) so it can be easily understand by players in a broader skill range. Some might argue that the map don't need to cater for the noob players but still they are players who paid the full price to pay the game as us so too so Blizz have to find the middle ground.

2. From the point above, they have to add rocks to the third so that the expansion is not too easy to be taken. It means players have to invest in something (moving units and spending time to clear the rocks) and delay the second a little bit. Unless there's a better way to solve this problem, I think adding rocks would do the trick for now.

3. I don't really think that Blizz modified the map without consulting LSPrime. If I remember correctly, Xeph stated that Blizzard Korea was working with JackiePrime and LSPrime to import and modify GSL maps for the ladder. Therefore, I think the mapmaker should already have an approval on this change.

4. We really don't know how the change will really affect the game until we try the maps for at least hundreds times. I think we should play the map for a month first then gather feedback and send it to Blizz instead of whining right before the map is really played.



That's all well and good. However, what this argues for more than anything are League-based maps, where each League uses a different map pool.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2011-03-22 04:54:02
March 22 2011 04:51 GMT
#131
I've been quite pleased with the way Blizzard has been changing the map pool. Hopefully they'll keep it up and we'll have great new maps with each season.

I agree that it's a shame the map pools are different than tournament pools, but i'm ok with that now. The ladder maps are good enough to practice overall strategy and mechanics. It's pretty easy to find practice partners for non-ladder maps these days now that chat channels and irc are pretty active.
Liquid FIGHTING!!!
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
Last Edited: 2011-03-22 04:54:06
March 22 2011 04:51 GMT
#132
those inside ramps must be a reaction to the forcefield crisis, blizzard finally realizes ramps facing outside just beg to get forcefielded


pleaaaase no close spawns a la TSL!
Change a vote, and change the world
HavoK.
Profile Joined March 2010
United States172 Posts
March 22 2011 04:57 GMT
#133
On March 22 2011 12:13 Treadmill wrote:
Sounds like some really interesting changes to the map pool. Shakuras, in particular - I can't decide whether I like the changes or not. Will have to play a few games and see. Looking forward to trying these on NA!


Ya, for sure i dont know how i fell about these aside from Tal darim alter add thats good no matter what.
coolcor
Profile Joined February 2011
520 Posts
March 22 2011 04:59 GMT
#134
Can't they tell people about the half minerals at the third in the loading screen? maybe with pictures or making the minerals green or red to be clear? Then they don't have to worry about people not noticing and wouldn't have to change anything.

Maybe even get really creative and play a cut scene saying watch out for these half minerals here first time you play the map?
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
March 22 2011 05:26 GMT
#135
All the maps are still there. No changes so we just got more maps in the pool now.
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
Grezzz
Profile Joined January 2011
United Kingdom78 Posts
Last Edited: 2011-03-22 05:43:04
March 22 2011 05:28 GMT
#136
Backwater gulch looks a LOT better. I'll have to test it out and see whether it's worth vetoing something else instead.

Shakuras is definately an improvement too.

Tal'darim Alter, what can I say? It's awesome to see this on the ladder. Of course blizzard had to change it a little to make it their own, and what could be better than some of blizzards favourite thing in the world - destructible rocks.

Good decisions by blizzard, the map pool is looking WAY better than it did a month ago.
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
March 22 2011 05:29 GMT
#137
Thanks blizzard for listening to the community and adding a GSL map
uSnAmplified
Profile Joined October 2010
United States1029 Posts
March 22 2011 05:30 GMT
#138
I like the shakuras changes and im glad to see it back, but im disappointed they edited altar it was already a really good map and didnt need rocks messing it up.

As for vetoes it will be delta, backwater despite the changes and a tossup between slag and scrap station. Slag can be a free win or uphill battle depending on spawn positions, and i have always hated PvZ scrap.
~
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
March 22 2011 05:45 GMT
#139
On March 22 2011 13:48 NicolBolas wrote:
Show nested quote +
On March 22 2011 13:28 Veldril wrote:
Regarding Tal'Darim Altar, I posted this in the other thread but I think I could post it here:

On March 22 2011 13:13 Veldril wrote:
I really think people overreact to the addition of rocks to the third expansions of Tal'Darim Altar and make it a full expansion for a couple of reasons.

1. Not all people knows about the third expansion being only half of the full one. Lower league players might not even know what GSL is and don't know about maps from the tournament. So Blizz have to make the map as simple as possible (no half base) so it can be easily understand by players in a broader skill range. Some might argue that the map don't need to cater for the noob players but still they are players who paid the full price to pay the game as us so too so Blizz have to find the middle ground.

2. From the point above, they have to add rocks to the third so that the expansion is not too easy to be taken. It means players have to invest in something (moving units and spending time to clear the rocks) and delay the second a little bit. Unless there's a better way to solve this problem, I think adding rocks would do the trick for now.

3. I don't really think that Blizz modified the map without consulting LSPrime. If I remember correctly, Xeph stated that Blizzard Korea was working with JackiePrime and LSPrime to import and modify GSL maps for the ladder. Therefore, I think the mapmaker should already have an approval on this change.

4. We really don't know how the change will really affect the game until we try the maps for at least hundreds times. I think we should play the map for a month first then gather feedback and send it to Blizz instead of whining right before the map is really played.



That's all well and good. However, what this argues for more than anything are League-based maps, where each League uses a different map pool.



Play across leagues would make this really weird. I think a better alternative to your suggestion is to work in bigger maps for everyone (which is what blizz is doing, I wish they wouldn't rockify them while doing so though).
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 22 2011 05:47 GMT
#140
I'm liking the new resource comparison at the topright.

Looking forward on playing the new Shakuras, looks interesting.
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