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Patch 1.3 Map Changes

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 19 20 21 Next All
justiceknight
Profile Blog Joined May 2008
Singapore3773 Posts
Last Edited: 2011-03-22 15:51:36
March 22 2011 03:07 GMT
#1
parts of map changed in 1.3
credit to
myself lol
Simbot
Ezekyle

current map pool

Xel'Naga Caverns
Backwater Gulch
Typhon Peaks
Slag Pits
Delta Quadrant
Shakuras Plateau
Tal'Darim Altar LE
Metalopolis
The Shattered Temple
Scrap Station

1v1

+ Show Spoiler +
Shakuras plataeu
Backdoor rocks are removed
2 rocks are placed near the 3rd of 12oclock and 6 oclock expo
rocks protecting the 3rd are removed.



+ Show Spoiler +

[image loading]

[image loading]


12oclock backdoor missing
[image loading]



12oclock with 2 new rocks
[image loading]


rock protecting 3rd is gone
[image loading]


Backwater Gulch

Ramp......
+ Show Spoiler +
[url=http://imgur.com/VlL4N]
[image loading]


NEW 1V1 MAP TAL DARIM ALTAR LE

3rd expo with rocks + all 1500 minerals + 2 gas

+ Show Spoiler +
[image loading]


3V3 MAP

+ Show Spoiler +
CINDER FORTRESS 1.0

[url=http://imgur.com/ptQqH]
[image loading]
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
Last Edited: 2011-03-22 03:12:42
March 22 2011 03:09 GMT
#2
+ Show Spoiler +
yes!!!!!!TAL DARIM ALTAR LE!!!!!!
#1 Fantasy Fan!!!!
PhiliBiRD
Profile Joined November 2009
United States2637 Posts
March 22 2011 03:09 GMT
#3

oh wow.

love the changes.
RedLuck
Profile Blog Joined May 2010
Canada250 Posts
March 22 2011 03:09 GMT
#4
nice nice

GSL map snuck in!
If you say "plz" because it's shorter than "please," I'll say "no" because it's shorter than "yes."
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 22 2011 03:10 GMT
#5
Backwater Gulch also has the ramp moved to lead into the natural, back your natural easier to defend. Still a bad map, but a big improvement.
Dalguno
Profile Blog Joined January 2011
United States2374 Posts
March 22 2011 03:11 GMT
#6
On March 22 2011 12:09 jaiBing wrote:
yes!!!!!!TAL DARIM ALTAR LE!!!!!!


My life is complete. Thank you Blizzard. I will commence laddering immediately.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Noev
Profile Blog Joined January 2010
United States1105 Posts
March 22 2011 03:12 GMT
#7
Great thanks for the noce write up and pics i had a hard time understanding what you ment until i saw the pics, not sure how i feel about the changes they made to tal darim alter but i think ill get use to it. As for the changes to shakuras i think they are great removes that back path the protoss and terren could use to pressure zerg.
AimlessAmoeba
Profile Blog Joined December 2010
Canada687 Posts
March 22 2011 03:12 GMT
#8
These are actual changes, going live?

If so, boss.
Adebisi
Profile Blog Joined June 2010
Canada1621 Posts
March 22 2011 03:12 GMT
#9
Thanks for putting this into one topic, but doesn't GSL Taldarim have two geysers at the 3rd, just with 750 each?
Amui
Profile Blog Joined August 2010
Canada6095 Posts
March 22 2011 03:13 GMT
#10
Huge improvement for backwater gulch, might actually be possible to expo now!
Porouscloud - NA LoL
Motat
Profile Joined November 2010
315 Posts
March 22 2011 03:13 GMT
#11
So Shakuras is coming back better then even and a GSL map? What can get better?
PM me for coaching. I'm a mid masters zerg player.
Treadmill
Profile Joined July 2010
Canada2128 Posts
March 22 2011 03:13 GMT
#12
Sounds like some really interesting changes to the map pool. Shakuras, in particular - I can't decide whether I like the changes or not. Will have to play a few games and see. Looking forward to trying these on NA!
Obelisco
Profile Joined January 2011
Peru1457 Posts
Last Edited: 2011-03-22 03:16:31
March 22 2011 03:15 GMT
#13
Wow awsome. I was really eager to finnaly play on tal'darim, my favorite map next to shakuras. I like the modified 3rd on altar. I like the removal of Backdoor rocks, but i think rocks on third were good on shakuras. Thanks!

Btw, did thet just add maps or they removed some?
Superiorwolf
Profile Blog Joined March 2007
United States5504 Posts
March 22 2011 03:15 GMT
#14
Really great changes! I like them!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
DannyJ
Profile Joined March 2010
United States5098 Posts
March 22 2011 03:15 GMT
#15
Damn i wish they put in Terminus as well.
meep
Profile Blog Joined August 2009
United States1698 Posts
March 22 2011 03:15 GMT
#16
Yes! I always loved Shakuras. As for Tal'Darim.. I am speechless. <3
閑静 しずか (ノ・_・)ノ
Markwerf
Profile Joined March 2010
Netherlands3723 Posts
March 22 2011 03:15 GMT
#17
Looks good, can't exactly see what change to backwater gulch in the pic though.
muffley
Profile Blog Joined May 2010
United States280 Posts
March 22 2011 03:15 GMT
#18
All these changes are great, anything that removes rocks that backdoor your main is EXCELLENT.
Let it Raine
Profile Joined August 2010
Canada1243 Posts
March 22 2011 03:16 GMT
#19
wow. nice.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Yoshi Kirishima
Profile Blog Joined July 2009
United States9395 Posts
Last Edited: 2011-03-22 03:18:46
March 22 2011 03:17 GMT
#20
Nice additions!

Shakuras I'm not sure but it looks more interesting now. The controversial backdoor rocks are gone now, but there's still a concept of backdooring, just now it's at the third. Pretty smart IMO.

Very nice change to Backwater!

Tal'Darim I'm not sure how that makes it more "ladder" friendly. The rocks aren't much of a problem to me, since it's just at the thirds, but why turn half bases into full?


Edit: The picture of Backwater is too big, so open it in another window/tab. Then you'll see. Basically they moved the ramp leading to the natural so that the natural is actually defendable now. Basically, the ramp points at the natural instead of away from it.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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