Patch 1.3 Map Changes - Page 3
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godemperor
Belgium2043 Posts
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FakeBoxeR
43 Posts
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Ribbon
United States5278 Posts
On March 22 2011 12:34 Carbonthief wrote: The entire point of Taldarim was you have an easy to take 3rd, but it gives less resources, so you weigh your options of taking either that or taking another main or another natural or just another base somewhere. That way it's not just a completely total free entire base of income, it adds a strategic dynamic. But now, it's just another map with rocks blocking your natural 3rd. It's still the best map in the pool, though, even with Typhon and Neo Shakuras. | ||
Sanguinarius
United States3427 Posts
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GinDo
3327 Posts
On March 22 2011 12:35 godemperor wrote: Awesome, but where is crevasse? I know Crevasse is my favorite GSL map. LOL at Taldarim Alter LE. Add a GSL Map. Make the Third have rocks in order to make it more ladder friendly. Why you trolling Dustin? How the heck do rocks make a map better? Didn't you just take away a ton of rocks from Shakuras? Doesn't that say something? | ||
ChThoniC
United States536 Posts
Backwater is almost playable now. | ||
Oreo7
United States1647 Posts
Shakuras looks like it's better, Backwater looks sweet! I'll have to play TD before judging, but gj blizz! | ||
SubtleArt
2710 Posts
On March 22 2011 12:33 Cookie wrote: But wont removing the rocks give more time for zergs to respond? If they have overlord there they can snipe the medivacs with mutas that are transporting small groups of units at once, instead of having their entire army behind the rocks in seconds. Personally i love the new change on Shakuras, since T/P always do some sort of allin through there Also wondering if any maps were removed from the map pool such as DQ or slag pits? You can't really snipe a dropship if 3 pixels to the left is a bunch of marines and probably 1 thor, its just not cost effective. Biggest problem I see with the rocks is there theres almost no way to actually get rid of a terran army camped behind the ledge. Yes before it was horribly impractical shoving ling / bling down a small ramp but its better than nothing lol. Maybe u can just head out ur natural and come from behind through the new rocks, but even that would probably be pretty hard if terran sieges well and bunkers it. I dunno have to wait and see i guess. A lot of times when T did that push I'd make a nydus and try to somehow sneak it somewhere on the map so i could come from behind with my army but the path was so narrow terran almost always saw it =/ On March 22 2011 12:34 Carbonthief wrote: The entire point of Taldarim was you have an easy to take 3rd, but it gives less resources, so you weigh your options of taking either that or taking another main or another natural or just another base somewhere. That way it's not just a completely total free entire base of income, it adds a strategic dynamic. But now, it's just another map with rocks blocking your natural 3rd. Actually I think it was just to balance the map more. With such huge distances theres little stopping Z from taking that 3rd almost instantly, so it might be OP for Z if it gave you full resources that quick. I guess rocks achieve the same effect but I hate rocks they feel so gimmicky, like ur desperately trying to force a map feature onto the player. In general though I just don't like blizzard modifying GSL maps. GSL maps are made by really good map designers who have a clue about the game and what people actually want to see. Blizzard's map making team has been pretty embarrassing. | ||
Tazerenix
Australia340 Posts
. I'm not liking the changes to Tal'Darim Altar, the fact that it had that sort of 3rd made it special and exciting, Blizzard has just gone and made it more boring than it needs to be PS: Can anyone confirm how many mineral patches there are in the Main on Tal'Darim? I can recall the GSL version in NA having 9, but from the minimap on those pictures there appears to only be 8. | ||
Foreplay
United States1154 Posts
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AndreiDaGiant
United States394 Posts
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0neder
United States3733 Posts
Good changes though. | ||
echO [W]
United States1495 Posts
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MrMotionPicture
United States4327 Posts
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GinDo
3327 Posts
On March 22 2011 12:44 Foreplay wrote: why put rocks at the third on tal'darim? why does blizzard like rocks so much? [Sarcasm]Didn't you read its to make it more ladder friendly GOSH. [/Sarcasm] Yeah and why make it a full expo? The reason it was smaller with a high yield gas was to promote expanding more by making a 4th more economically benefiting. Everyones gonna go fast 3 base 200 Turtle push now without thinking about a 4th.At least its better then 1 base and 2 base play. | ||
Khalleb
Canada1909 Posts
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timestep
Canada73 Posts
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CrazyF1r3f0x
United States2120 Posts
That change to backwater gulch was something I had mentioned to a friend that would make the map much better. NICE! | ||
supdubdup
United States916 Posts
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vojnik
Macedonia923 Posts
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