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Patch 1.3 Map Changes - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 19 20 21 Next All
godemperor
Profile Joined October 2010
Belgium2043 Posts
March 22 2011 03:35 GMT
#41
Awesome, but where is crevasse?
FakeBoxeR
Profile Joined March 2011
43 Posts
March 22 2011 03:35 GMT
#42
place bets on how long this version of shakerous will be in map pool
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 22 2011 03:35 GMT
#43
On March 22 2011 12:34 Carbonthief wrote:
The entire point of Taldarim was you have an easy to take 3rd, but it gives less resources, so you weigh your options of taking either that or taking another main or another natural or just another base somewhere. That way it's not just a completely total free entire base of income, it adds a strategic dynamic.

But now, it's just another map with rocks blocking your natural 3rd.


It's still the best map in the pool, though, even with Typhon and Neo Shakuras.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
March 22 2011 03:37 GMT
#44
Excited that Tal'Darim alter is in the map pool - however I dont know why they made the half expands into fulls.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-03-22 03:41:23
March 22 2011 03:41 GMT
#45
On March 22 2011 12:35 godemperor wrote:
Awesome, but where is crevasse?


I know Crevasse is my favorite GSL map.

LOL at Taldarim Alter LE. Add a GSL Map. Make the Third have rocks in order to make it more ladder friendly.

Why you trolling Dustin? How the heck do rocks make a map better? Didn't you just take away a ton of rocks from Shakuras? Doesn't that say something?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
March 22 2011 03:43 GMT
#46
Great additions imo.
Backwater is almost playable now.
i c u
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
March 22 2011 03:43 GMT
#47
Blizzard didn't screw the pooch!

Shakuras looks like it's better, Backwater looks sweet!

I'll have to play TD before judging, but gj blizz!
Stork HerO and Protoss everywhere - redfive on bnet
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2011-03-22 03:48:31
March 22 2011 03:43 GMT
#48
On March 22 2011 12:33 Cookie wrote:
Show nested quote +
On March 22 2011 12:28 SubtleArt wrote:
Lol blizzard seriously cant resist adding rocks everywhere -_-. Seems unnecesary to block another expo off with rocks,

Also won't removing the back rocks be even worse? Terran can now siege the bottom and elevator 1 group of marines to the top to keep poking the mineral line and retreating when zerg comes. That wat seemed to make the backdoor push so strong in the first place and why Zergs always had to break those rocks or they were even more screwed.


But wont removing the rocks give more time for zergs to respond? If they have overlord there they can snipe the medivacs with mutas that are transporting small groups of units at once, instead of having their entire army behind the rocks in seconds.

Personally i love the new change on Shakuras, since T/P always do some sort of allin through there Also wondering if any maps were removed from the map pool such as DQ or slag pits?


You can't really snipe a dropship if 3 pixels to the left is a bunch of marines and probably 1 thor, its just not cost effective. Biggest problem I see with the rocks is there theres almost no way to actually get rid of a terran army camped behind the ledge. Yes before it was horribly impractical shoving ling / bling down a small ramp but its better than nothing lol. Maybe u can just head out ur natural and come from behind through the new rocks, but even that would probably be pretty hard if terran sieges well and bunkers it. I dunno have to wait and see i guess.

A lot of times when T did that push I'd make a nydus and try to somehow sneak it somewhere on the map so i could come from behind with my army but the path was so narrow terran almost always saw it =/

On March 22 2011 12:34 Carbonthief wrote:
The entire point of Taldarim was you have an easy to take 3rd, but it gives less resources, so you weigh your options of taking either that or taking another main or another natural or just another base somewhere. That way it's not just a completely total free entire base of income, it adds a strategic dynamic.

But now, it's just another map with rocks blocking your natural 3rd.


Actually I think it was just to balance the map more. With such huge distances theres little stopping Z from taking that 3rd almost instantly, so it might be OP for Z if it gave you full resources that quick. I guess rocks achieve the same effect but I hate rocks they feel so gimmicky, like ur desperately trying to force a map feature onto the player. In general though I just don't like blizzard modifying GSL maps. GSL maps are made by really good map designers who have a clue about the game and what people actually want to see. Blizzard's map making team has been pretty embarrassing.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Tazerenix
Profile Joined December 2010
Australia340 Posts
March 22 2011 03:44 GMT
#49
Hurm, maybe i won't have to waste a veto on Back-canfinallyholddownyournaturalexpansion-water Gulch now and i can use it on Typhon-hideyourprobeintheretardedgrassinthebackofyourbase Peaks.
.
I'm not liking the changes to Tal'Darim Altar, the fact that it had that sort of 3rd made it special and exciting, Blizzard has just gone and made it more boring than it needs to be

PS: Can anyone confirm how many mineral patches there are in the Main on Tal'Darim? I can recall the GSL version in NA having 9, but from the minimap on those pictures there appears to only be 8.
Foreplay
Profile Joined May 2008
United States1154 Posts
March 22 2011 03:44 GMT
#50
why put rocks at the third on tal'darim? why does blizzard like rocks so much?
Better than Pokebunny
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
March 22 2011 03:47 GMT
#51
gsl map is good but needs more rocks
Terran Metal for the Win
0neder
Profile Joined July 2009
United States3733 Posts
March 22 2011 03:48 GMT
#52
Why is Blizzard averse to desert/badlands/space 1v1 maps? =(

Good changes though.
echO [W]
Profile Joined July 2010
United States1495 Posts
March 22 2011 03:48 GMT
#53
Three cheers for Blizzard for listening. Hip Hip Hooray!
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 22 2011 03:48 GMT
#54
So those Shakuras changes actually look more balanced than the map already was? Hmm. Interesting. Nice to see that GSL map! I have faith again in the map decisions.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
GinDo
Profile Blog Joined September 2010
3327 Posts
March 22 2011 03:49 GMT
#55
On March 22 2011 12:44 Foreplay wrote:
why put rocks at the third on tal'darim? why does blizzard like rocks so much?


[Sarcasm]Didn't you read its to make it more ladder friendly GOSH. [/Sarcasm]

Yeah and why make it a full expo? The reason it was smaller with a high yield gas was to promote expanding more by making a 4th more economically benefiting. Everyones gonna go fast 3 base 200 Turtle push now without thinking about a 4th.At least its better then 1 base and 2 base play.

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 22 2011 03:49 GMT
#56
blizzard: " damn how dare GSL not putting destructible rocks on the map.*put a rock on each 3rd*. AH! there we go!"
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
timestep
Profile Blog Joined October 2010
Canada73 Posts
March 22 2011 03:50 GMT
#57
<3 Tal'Darim
"whoop whoop whoop whoop" - Dr. Zoidberg
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
March 22 2011 03:50 GMT
#58
No.....way.....
That change to backwater gulch was something I had mentioned to a friend that would make the map much better. NICE!
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
supdubdup
Profile Blog Joined December 2010
United States916 Posts
March 22 2011 03:50 GMT
#59
1.4, less rocks more metal scraps.
Turn it Up
vojnik
Profile Joined October 2010
Macedonia923 Posts
March 22 2011 03:51 GMT
#60
those rocks are BS on tal darim, again zerg needs millions of light years to brake them with lings, fast 3 hatches was an interesting opening on GSL maps, guess not as possible now
For the swarm!
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