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Patch 1.3 Map Changes - Page 2

Forum Index > SC2 General
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unit
Profile Blog Joined March 2009
United States2621 Posts
March 22 2011 03:20 GMT
#21
Backwater Gulch is a decent map now O.o so much for 4gate fe on it xD
looking forward to the new shakuras as close positions wont be that hard to deal with now vs T :D
and the GSL map sneakin....so much happiness

i think these are the best moves that blizz has made with their mappool :DDD
Alou
Profile Blog Joined March 2010
United States3748 Posts
March 22 2011 03:21 GMT
#22
Shakuras from a first glance looks better, but I'll have to play on it some before I decide. I think I'm going to like the changes overall though.
Life is Good.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
March 22 2011 03:24 GMT
#23
Can any1 help me to confirm on the scrap station map?? the island seems nearer to the starting base now.....
L3gendary
Profile Joined October 2010
Canada1470 Posts
March 22 2011 03:25 GMT
#24
Wow blizzard is actually listening? Kudos to them.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Baum
Profile Blog Joined April 2010
Germany1010 Posts
March 22 2011 03:25 GMT
#25
I thought they were going to add 3 GSL maps. The new Shakuras is definetly worse than any of those.
I want to be with those who share secret things or else alone.
dave333
Profile Joined August 2010
United States915 Posts
Last Edited: 2011-03-22 03:26:24
March 22 2011 03:25 GMT
#26
very nice changes. now maybe i can change my veto from backwater gulch to something else. but maybe not even, i mean now the only horrid maps are delta and slag. the rest are all pretty nice.
Baby_Seal
Profile Joined August 2010
United States360 Posts
Last Edited: 2011-03-22 03:27:42
March 22 2011 03:27 GMT
#27
The Backwater Gulch change is a pretty big deal. Before, the ramp was way far from your natural, so you couldn't really protect both bases at the same time easily (especially with the destructible rocks there). Now, you can, so builds beyond one-base timing attacks are more viable.
thekoven
Profile Joined July 2010
United States128 Posts
March 22 2011 03:27 GMT
#28
This is amazing. I was so sad when Shakuras was removed and now it's back and better than ever... Tal Darim altar is nice but not my favorite GSL map at the moment. I want Terminus RE and Crevasse
twitch.tv/thekoven
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2011-03-22 03:31:51
March 22 2011 03:28 GMT
#29
Lol blizzard seriously cant resist adding rocks everywhere -_-. Seems unnecesary to block another expo off with rocks in Tarim i wish they would just keep the maps the way people who actually know wat theyre doing made them =/

Also won't removing the back rocks be even worse on shakuras? Terran can now siege the bottom and elevator 1 group of marines to the top to keep poking the mineral line and retreating when zerg comes. That wat seemed to make the backdoor push so strong in the first place and why Zergs always had to break those rocks or they were even more screwed. I guess you could attack through the new path? I dunno its probably just the pessimist in me lol.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 22 2011 03:28 GMT
#30
I cannot understand, is 1.3 live?
Its grack
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 22 2011 03:29 GMT
#31
The change to shakuras is a huge nerf to terran on that map. But, considering the effectiveness of that backdoor crawling + take 3rd strategy in TvZ, it may have been warranted.

Really looking forward to playing on Tal'darim altar on ladder!!!
Karpify
Profile Joined December 2010
United States20 Posts
March 22 2011 03:30 GMT
#32
This is awesome! I really like the changes to Shakuras and the addition of Tal'Darim Altar. That should be very interesting. Time to elevator Tanks on the back door on Shakuras; Zerg will never suspect it now. Hehehe.
KWest
Profile Joined September 2010
United States59 Posts
March 22 2011 03:30 GMT
#33
I dont truly understand the reasoning behind messing with the gsl map. Do they not agree with bases having less minerals/gas? Shaq changes are really nice, but still only 1 attack path. Im glad blizzard is making an effort to improve their maps.

I hope blizzard makes an attempt of adding the map pools from GSL/MLG/IEM/NASL. I know why they are intimated by a big pool because of the lower leagues, but if they just limit the big map pool to master's/grand masters, it would be a dream ladder. One can hope!
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
Last Edited: 2011-03-22 03:31:35
March 22 2011 03:31 GMT
#34
SHAKURAS!! <3<3<3<3
I have a beard. I'm unprofessional.
Icekommander
Profile Blog Joined August 2010
Canada483 Posts
March 22 2011 03:32 GMT
#35
Not digging the change to Tal'Darim. Otherwise pretty epic.
Time Flies like an arrow. Fruit Flies like a banana.
mufin
Profile Joined May 2010
United States616 Posts
March 22 2011 03:33 GMT
#36
On March 22 2011 12:25 L3gendary wrote:
Wow blizzard is actually listening? Kudos to them.


they have to, unless they want their community to move on without them. BW iCCup being a great example of this.
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
Cookie
Profile Joined August 2010
Canada94 Posts
March 22 2011 03:33 GMT
#37
On March 22 2011 12:28 SubtleArt wrote:
Lol blizzard seriously cant resist adding rocks everywhere -_-. Seems unnecesary to block another expo off with rocks,

Also won't removing the back rocks be even worse? Terran can now siege the bottom and elevator 1 group of marines to the top to keep poking the mineral line and retreating when zerg comes. That wat seemed to make the backdoor push so strong in the first place and why Zergs always had to break those rocks or they were even more screwed.


But wont removing the rocks give more time for zergs to respond? If they have overlord there they can snipe the medivacs with mutas that are transporting small groups of units at once, instead of having their entire army behind the rocks in seconds.

Personally i love the new change on Shakuras, since T/P always do some sort of allin through there Also wondering if any maps were removed from the map pool such as DQ or slag pits?
Leeto
Profile Joined August 2007
United States1320 Posts
March 22 2011 03:33 GMT
#38
Blizzard couldn't justify using a GSL map unless it had destructible rocks.

It's still a welcome addition though, can't wait to play on it.
Carbonthief
Profile Joined October 2010
United States289 Posts
March 22 2011 03:34 GMT
#39
The entire point of Taldarim was you have an easy to take 3rd, but it gives less resources, so you weigh your options of taking either that or taking another main or another natural or just another base somewhere. That way it's not just a completely total free entire base of income, it adds a strategic dynamic.

But now, it's just another map with rocks blocking your natural 3rd.
bigggl
Profile Joined January 2011
Canada47 Posts
March 22 2011 03:34 GMT
#40
Blizzard, make up your mind regarding Shakuras....lol. Regardless, I'm thankful it's back.
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