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Patch 1.3 Map Changes - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 21 Next All
SlapMySalami
Profile Joined August 2010
United States1060 Posts
March 22 2011 05:50 GMT
#141
oh blizzard you are so funny with your disposable rocks
marineking will u huk my bigtt1 ilu
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
March 22 2011 05:50 GMT
#142
I'm hoping the addition of the TA is to test the waters of accepting a non-blizzard map into the pool. An even better follow-up would be Crevasse or Terminus directly replacing Delta. It's just too boring to have that map veto'd for month after month.
Patpo
Profile Joined March 2011
Malaysia4 Posts
March 22 2011 06:02 GMT
#143
Yeah, Delta is totally a crap map. Let's add in the Terminus as well as the GSTL new map Dual Sight.
eloist
Profile Joined September 2010
United States1017 Posts
March 22 2011 06:09 GMT
#144
Kind of disappointed that they caved and changed backwater.
Jayrod
Profile Joined August 2010
1820 Posts
March 22 2011 06:19 GMT
#145
oh sweet they did what i was hoping they would do to backwater gulch.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
March 22 2011 06:22 GMT
#146
the new shakuras looks awsome, the back door was the only thing i didnt like about the map and now its gone! dont understand why they didnt take out slag pits, delta or crap station, nearly everyone vetos them anyway. the third's rocks on tal' darim are going to be annoying, i remember playing on the early test versions which had the rocks at the third with a friend. the rocks pretty much made him (he was zerg) have to hidden expo to another starting location and forced him to go muta ling over roach hydra
freeto
Profile Joined December 2010
United States122 Posts
March 22 2011 06:24 GMT
#147
wish they could have picked one of the better GSL maps. maybe one where terran cant siege your expo from the low ground and shuttle marines up via medivacs, steppes of war style...

also slag pits, backwater gulch, and delta are still terribad maps. no reason for them to be in the pool at all. as much as i like the advantage i get on scrap station, i feel like its time to phase that map out too.

tbh im saying the same thing as everyone else. blizzard is bad at making maps and they need to stop. Iccup, GSL, and MLG are all doing a better job, yet blizzard refuses to back off. allowing 1 GSL map is a start though.
"So they've got us surrounded, good! Now we can fire in any direction, those bastards won't get away this time!" - Chesty Puller
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 22 2011 06:26 GMT
#148
On March 22 2011 15:24 freeto wrote:
wish they could have picked one of the better GSL maps. maybe one where terran cant siege your expo from the low ground and shuttle marines up via medivacs, steppes of war style...

also slag pits, backwater gulch, and delta are still terribad maps. no reason for them to be in the pool at all. as much as i like the advantage i get on scrap station, i feel like its time to phase that map out too.

tbh im saying the same thing as everyone else. blizzard is bad at making maps and they need to stop. Iccup, GSL, and MLG are all doing a better job, yet blizzard refuses to back off. allowing 1 GSL map is a start though.


I don't think MLG made any maps.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
acidfreak
Profile Joined November 2010
Romania352 Posts
Last Edited: 2011-03-22 06:36:16
March 22 2011 06:29 GMT
#149
First time I am happy with maps! YES Shak is fixed, Tal Darim Altar is in the pool, the world is fine, I found love, I feel great! I only have to veto slag pits and dq, maybe that desert map but I find it interesting still, and they fixed the natural.

EDIT: Oh god they added rocks to Tal Darim 3rd.... Just when I was about to forgive Blizzard....
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
Terranium
Profile Joined February 2004
Turkmenistan144 Posts
March 22 2011 06:29 GMT
#150
Has anyone played on the new Shakuraus yet? Do you still get close spawns?
zergtat
Profile Blog Joined March 2011
Hong Kong853 Posts
March 22 2011 06:33 GMT
#151
Shakuras plateau is a god map, and good change! let me try it and other maps out tonite!
Z: SEn P: White-Ra T: Polt
rauk
Profile Blog Joined February 2009
United States2228 Posts
March 22 2011 06:36 GMT
#152
whyyyy the rocks on taldarim, blizzard. no one likes your rocks.
Royalcommand
Profile Joined September 2008
Korea (South)189 Posts
March 22 2011 06:37 GMT
#153
blizzard... WHATS WITH THE ROCKS
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 22 2011 06:40 GMT
#154
It's awesome to see Tal'Darim Altar finally get into the map pool. It has produced great games thus far, and it should continue to produce great games on the ladder (as long as Protoss players don't 4gate me lol). The destructible rocks are a bit annoying, but considering that the 3rd base is now a full expansion with more minerals and a 2nd gas, I think it's a reasonable tradeoff ensuring that players can't abuse the easy expo too much.

The Shakuras Plateau changes are REALLY interesting to see.
Comparing the new one:
+ Show Spoiler +
[image loading]

with the old one
+ Show Spoiler +
[image loading]

There are NUMEROUS changes to the map.

The removal of the main-to-main rocks and ramps is a huge deal. No longer can Terrans do a formidable marine+tank death-push in that corridor towards a Zerg base. No longer will the rest of the map's geography give way to entire games being played out in that simple strip of land. The change is an amazing fix to the most blatant flaw of an otherwise amazing map.

Also, it's interesting to see the tall grass now fully surround the Xel'Naga Watchtowers in a change that is consistent with the other vision-blocker changes in the other maps.

The rocks between 3rd bases have now been removed. In their place, there are now ramps and rocks that lead to the former main-to-main corridor. This should affect the safety of these 3rds quite a bit now that there are 2 places to attack it from. However, the minerals and gases have been moved to hug the mains, which now have an extra piece of land jutting out into the main field that also protects these 3rds. It should be interesting to see Protoss players use it to get a pylon a bit farther out into the field or Terran players protect their 3rds a bit better with Siege Tanks. It should also be interesting to see that no longer can the 3rd base be so easily besieged upon from the main-to-main corridor.

I haven't played on Backwater Gulch at all since I preemptively downvoted it after hearing so many negative comments about it. I may reconsider my decision.
ㅇㅅㅌㅅ
zere
Profile Blog Joined October 2010
Germany1287 Posts
March 22 2011 06:48 GMT
#155
Tuesday morning at the Blizzard HQ:

-"Hey, boss, look at this map. It's awesome, can we put it into the ladder pool?"
-"No."
-"But it's so good, the player and community feedback was superb, they love this map!"
-"No."
-"But they are even using it in the GSL, you know, the biggest tournament in the world!"
-"No."
-"But EU and NA players speak really highly of it, they also use it in some prized online tournaments!"
-"No."
-"And if I put destructible rocks on it?"
-"Sounds good, put it online."


And that's pretty much there is to it.
The Backwater changes doesn't really do anything, it still is a bad map, frankly. The Shakuras change is a bit weird, I don't know, it has to be experienced first hand before you can talk about it, I guess. But I have the feeling that these changes are made based upon 5-minute-decisions instead of actual looking around and listening to the playerbase.
I do wonder, tho, whether the online cups (Competo, Go4SC2, Star2.org) will stick with the proper GSL version of Tal'Darim. All the different map versions are giving me a hard time entering games into TLPD already.
ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
Uncultured
Profile Joined September 2010
United States1340 Posts
March 22 2011 06:53 GMT
#156
People bitching about rocks make me laugh. They change almost nothing. Their effect on the game is almost negligible. I've never had a problem taking down rocks before I'd normally get a third. Can you remember a time when this has happened on LT? I can't.
Don't you rage when you lose too? -FruitDealer
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 22 2011 06:53 GMT
#157
So is taldarim altar, is it just the screenshot or is it actually smaller then on GSL?
When I think of something else, something will go here
Garnet
Profile Blog Joined February 2006
Vietnam9050 Posts
March 22 2011 06:54 GMT
#158
It's still 5 small, 4 medium and 1 large map. The lack of large maps is weird.
Skrelt
Profile Joined November 2010
Netherlands306 Posts
March 22 2011 06:56 GMT
#159
On March 22 2011 14:50 SlapMySalami wrote:
oh blizzard you are so funny with your disposable rocks

damn, tolate, This :p
The Wolfpack - Metalband from the Netherlands
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
March 22 2011 06:59 GMT
#160
Wow it feels like they listened to exactly what I said when I posted on blizz forums... We should keep making our opinions heard; it really matters :o.
Hello=)
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