Patch 1.3 Map Changes - Page 8
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SlapMySalami
United States1060 Posts
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Resilient
United Kingdom1431 Posts
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Patpo
Malaysia4 Posts
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eloist
United States1017 Posts
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Jayrod
1820 Posts
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EMPaThy789
New Zealand878 Posts
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freeto
United States122 Posts
also slag pits, backwater gulch, and delta are still terribad maps. no reason for them to be in the pool at all. as much as i like the advantage i get on scrap station, i feel like its time to phase that map out too. tbh im saying the same thing as everyone else. blizzard is bad at making maps and they need to stop. Iccup, GSL, and MLG are all doing a better job, yet blizzard refuses to back off. allowing 1 GSL map is a start though. | ||
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Wolf
Korea (South)3290 Posts
On March 22 2011 15:24 freeto wrote: wish they could have picked one of the better GSL maps. maybe one where terran cant siege your expo from the low ground and shuttle marines up via medivacs, steppes of war style... also slag pits, backwater gulch, and delta are still terribad maps. no reason for them to be in the pool at all. as much as i like the advantage i get on scrap station, i feel like its time to phase that map out too. tbh im saying the same thing as everyone else. blizzard is bad at making maps and they need to stop. Iccup, GSL, and MLG are all doing a better job, yet blizzard refuses to back off. allowing 1 GSL map is a start though. I don't think MLG made any maps. | ||
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acidfreak
Romania352 Posts
EDIT: Oh god they added rocks to Tal Darim 3rd.... Just when I was about to forgive Blizzard.... | ||
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Terranium
Turkmenistan144 Posts
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zergtat
Hong Kong853 Posts
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rauk
United States2228 Posts
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Royalcommand
Korea (South)189 Posts
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eviltomahawk
United States11135 Posts
The Shakuras Plateau changes are REALLY interesting to see. Comparing the new one: + Show Spoiler + ![]() with the old one + Show Spoiler + ![]() There are NUMEROUS changes to the map. The removal of the main-to-main rocks and ramps is a huge deal. No longer can Terrans do a formidable marine+tank death-push in that corridor towards a Zerg base. No longer will the rest of the map's geography give way to entire games being played out in that simple strip of land. The change is an amazing fix to the most blatant flaw of an otherwise amazing map. Also, it's interesting to see the tall grass now fully surround the Xel'Naga Watchtowers in a change that is consistent with the other vision-blocker changes in the other maps. The rocks between 3rd bases have now been removed. In their place, there are now ramps and rocks that lead to the former main-to-main corridor. This should affect the safety of these 3rds quite a bit now that there are 2 places to attack it from. However, the minerals and gases have been moved to hug the mains, which now have an extra piece of land jutting out into the main field that also protects these 3rds. It should be interesting to see Protoss players use it to get a pylon a bit farther out into the field or Terran players protect their 3rds a bit better with Siege Tanks. It should also be interesting to see that no longer can the 3rd base be so easily besieged upon from the main-to-main corridor. I haven't played on Backwater Gulch at all since I preemptively downvoted it after hearing so many negative comments about it. I may reconsider my decision. | ||
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zere
Germany1287 Posts
-"Hey, boss, look at this map. It's awesome, can we put it into the ladder pool?" -"No." -"But it's so good, the player and community feedback was superb, they love this map!" -"No." -"But they are even using it in the GSL, you know, the biggest tournament in the world!" -"No." -"But EU and NA players speak really highly of it, they also use it in some prized online tournaments!" -"No." -"And if I put destructible rocks on it?" -"Sounds good, put it online." And that's pretty much there is to it. The Backwater changes doesn't really do anything, it still is a bad map, frankly. The Shakuras change is a bit weird, I don't know, it has to be experienced first hand before you can talk about it, I guess. But I have the feeling that these changes are made based upon 5-minute-decisions instead of actual looking around and listening to the playerbase. I do wonder, tho, whether the online cups (Competo, Go4SC2, Star2.org) will stick with the proper GSL version of Tal'Darim. All the different map versions are giving me a hard time entering games into TLPD already. | ||
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Uncultured
United States1340 Posts
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blade55555
United States17423 Posts
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Garnet
Vietnam9031 Posts
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Skrelt
Netherlands306 Posts
On March 22 2011 14:50 SlapMySalami wrote: oh blizzard you are so funny with your disposable rocks damn, tolate, This :p | ||
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ParasitJonte
Sweden1768 Posts
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![[image loading]](http://i.imgur.com/welNB.jpg)
![[image loading]](http://wiki.teamliquid.net/starcraft/images2/7/74/Shakuras_Plateau.jpg)