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Patch 1.3 Map Changes - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 21 Next All
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
Last Edited: 2011-03-22 04:24:02
March 22 2011 04:23 GMT
#101
Lol, people will bitch about anything.

I for one am delighted with these changes. Shakuras is back, Backwater is improved and we're even getting Tal'Darim! Yeah, they're adding rocks - but they also enrichened the expansion they're putting rocks over.

You don't have to like the change, it'd just be nice if people could be happy about all the changes we're getting, instead of just whining about the one questionable decision Blizzard are making.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
vojnik
Profile Joined October 2010
Macedonia923 Posts
March 22 2011 04:25 GMT
#102
On March 22 2011 13:23 Moonloop wrote:
Lol, people will bitch about anything.

I for one am delighted with these changes. Shakuras is back, Backwater is improved and we're even getting Tal'Darim! Yeah, they're adding rocks - but they also enrichened the expansion they're putting rocks over.

You don't have to like the change, it'd just be nice if people could be happy about all the changes we're getting, instead of just whining about the one questionable decision Blizzard are making.


think why people bitch about it is because blizzard themselves announced they will be adding GSL maps, i am afraid that changing them is their version of "adding"
For the swarm!
emc
Profile Joined September 2010
United States3088 Posts
March 22 2011 04:25 GMT
#103
so can anyone confirm? What's the new map pool looking like? Is shakuras even in the pool or is it just a map in the custom list? Please update OP with the new map pool for ladder, thanks.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-03-22 04:31:47
March 22 2011 04:26 GMT
#104
AWESOME! Now for relatively good maps we have: Metalopolis, Shattered Temple, Tal'Darim, Typhon, XNC, and shakuras. If Slag gets removed also, I will finally be able to take a 3rd if I want to on every map.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
March 22 2011 04:26 GMT
#105
On March 22 2011 13:19 SolHeiM wrote:
Show nested quote +
On March 22 2011 13:13 eMazing wrote:
What most people don't understand its 3 FULL bases guarded by one choke, in GSL is 2.5 bases guarded by one choke. It would be too OP if you could have 3 full and easy to get bases guarded by one choke. Its why the rocks was added.


Like on Typhon you mean?


Typhon has 2 chokes going into the natural + another covered by rocks + rocks going into the third.
Veldril
Profile Joined August 2010
Thailand1817 Posts
March 22 2011 04:28 GMT
#106
Regarding Tal'Darim Altar, I posted this in the other thread but I think I could post it here:

On March 22 2011 13:13 Veldril wrote:
I really think people overreact to the addition of rocks to the third expansions of Tal'Darim Altar and make it a full expansion for a couple of reasons.

1. Not all people knows about the third expansion being only half of the full one. Lower league players might not even know what GSL is and don't know about maps from the tournament. So Blizz have to make the map as simple as possible (no half base) so it can be easily understand by players in a broader skill range. Some might argue that the map don't need to cater for the noob players but still they are players who paid the full price to pay the game as us so too so Blizz have to find the middle ground.

2. From the point above, they have to add rocks to the third so that the expansion is not too easy to be taken. It means players have to invest in something (moving units and spending time to clear the rocks) and delay the second a little bit. Unless there's a better way to solve this problem, I think adding rocks would do the trick for now.

3. I don't really think that Blizz modified the map without consulting LSPrime. If I remember correctly, Xeph stated that Blizzard Korea was working with JackiePrime and LSPrime to import and modify GSL maps for the ladder. Therefore, I think the mapmaker should already have an approval on this change.

4. We really don't know how the change will really affect the game until we try the maps for at least hundreds times. I think we should play the map for a month first then gather feedback and send it to Blizz instead of whining right before the map is really played.

Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
mookku
Profile Joined October 2010
Finland39 Posts
March 22 2011 04:29 GMT
#107
OHMYGOD!!

I'm loving all those 1v1 map changes, shakuras is playable once again, backwater is a LOT better that way as well and Tal'Darim Altar, even though modified, is a really welcome addition to the current map pool. This together with bunker/stim nerf and the New Fungal(tm) makes me want this patch to hit live on EU as well SOOOO badly. :D

Thanks Blizzard, now take a look at ZvP (mostly forcefields, maybe ZvColossi) and I'm set to play the game without frustration until an expansion comes and thrashes everything you've managed to do so far. :D
Catechin
Profile Joined January 2011
Canada11 Posts
Last Edited: 2011-03-22 04:31:50
March 22 2011 04:30 GMT
#108
I don't know if I like the change to shakuras. Elevator'd marines are going to be even harder to deal with. Terran didn't typically knock down the rocks until zerg had basically lost anyways as is. This will basically kill the one base marine/tank push, yes, but 2 base pushes are going to be harder to deal with.

In general, having areas near you base that you can't access from your base is a bad thing.

Tal'darim shouldn't have been changed. The extra minerals basically just made standard macro hatch timings a semi-third. It allowed toss and terran to take a third very quickly as well if that's the type of game wanted.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-03-22 04:31:06
March 22 2011 04:30 GMT
#109
Thanks Blizzard, now take a look at ZvP (mostly forcefields, maybe ZvColossi) and I'm set to play the game without frustration until an expansion comes and thrashes everything you've managed to do so far. :D


New fungal should help ZvCollosus a lot.
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
Last Edited: 2011-03-22 04:32:38
March 22 2011 04:31 GMT
#110
On March 22 2011 13:26 Dingobloo wrote:
Show nested quote +
On March 22 2011 13:19 SolHeiM wrote:
On March 22 2011 13:13 eMazing wrote:
What most people don't understand its 3 FULL bases guarded by one choke, in GSL is 2.5 bases guarded by one choke. It would be too OP if you could have 3 full and easy to get bases guarded by one choke. Its why the rocks was added.


Like on Typhon you mean?


Typhon has 2 chokes going into the natural + another covered by rocks + rocks going into the third.


Tal'darim has two chokes, one for the third, one for the natural. The tiny "choke" connecting the oddly placed 12 and 6 o'clock bases on Typhon can hardly be considered a choke, as it's an easily defended location with a spotter and no one attacks through a choke that small anyway.

The rocks being knocked down are easily spotted as well, and that only leaves the one choke right into your natural.

A zerg who wants to take three fast bases on Typhon will do so relatively unharmed, because it's so easy to defend.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 22 2011 04:31 GMT
#111
so is taldardim altar smaller? Screenshot kinda looks like its smaller and hopefully i'm wrong .

Um Like backwater change might un veto it,

so no way to go through the back way into shakuras? fucking awesome glad to see that can't wait to have that back in the pool.
When I think of something else, something will go here
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
March 22 2011 04:32 GMT
#112
I'd like to see a gap between the cliff of the main on shakuras and what was previously the back door expo. And that attack path down the middle looks like suicide for zerg : X It's like a protoss/terran dream hallway. Gonna see a lot of zergs destroying ALL the rocks on that map : P

Glad they added Tal'Darim, but I knew they couldn't keep their hands off it I'll take what I can get.

Still hoping this list is incomplete, maybe a couple more pro maps? That would be sweet.
Random player, pixel enthusiast, crappy illustrator, offlane/support
butter
Profile Blog Joined July 2009
United States785 Posts
March 22 2011 04:32 GMT
#113
On March 22 2011 13:14 raf3776 wrote:
Show nested quote +
On March 22 2011 13:13 Snausages wrote:
I don't like the idea of rocks at third either. It just turns it into another Blizzard map
I thought they were gonna add more GSL maps as well. Are Blizzard really that stubborn in adding maps they didn't create to the pool?

Oh well, at least they're listening

I think they worked with the original creators on the ladder version of the maps.

It's like working with Beethoven to create the muzak version of the 5th symphony.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
GypsyBeast
Profile Joined December 2010
Canada630 Posts
March 22 2011 04:34 GMT
#114
man sick maps! the new shak looks way too sick i cant wait. also i can now uncheck backwater and use my veto elsewhere :p i have no idea what they were thinking with that nat.
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
imJealous
Profile Joined July 2010
United States1382 Posts
March 22 2011 04:35 GMT
#115
I really really hope this means they are going to bring back shakuras and take away slag pits.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Tazerenix
Profile Joined December 2010
Australia340 Posts
March 22 2011 04:36 GMT
#116
On March 22 2011 13:25 emc wrote:
so can anyone confirm? What's the new map pool looking like? Is shakuras even in the pool or is it just a map in the custom list? Please update OP with the new map pool for ladder, thanks.

Yes its the new map pool, the Patch went live on SEA (because blizzard loves us :D) and the maps are as previously stated.
emc
Profile Joined September 2010
United States3088 Posts
March 22 2011 04:36 GMT
#117
so whats the map pool looking like right now? quit beating around the bush, I just want to know what maps are in 1v1
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
March 22 2011 04:37 GMT
#118
God damnit, awesome to see taldarim altar on the ladder, and freaking awesome that they realized that the ramp was the was bad on backwather. But why the rocks ? Seems unecesarry to put the rocks on every damn map. Who asks for them and who thinks it's a good idea ?

Other then the rocks, Freaking awesome changes !!! Keep em coming blizz
Yes I am
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
March 22 2011 04:37 GMT
#119
Metalopolis, Shattered Temple, Tal'Darim, Typhon, and Shakuras


You forgot Xel'Naga :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
March 22 2011 04:38 GMT
#120
On March 22 2011 13:00 butter wrote:
Imagine if iCCup had taken Fighting Spirit and added temples at the third.

That made me want to kill myself.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
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