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Patch 1.3 Map Changes - Page 10

Forum Index > SC2 General
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Prev 1 8 9 10 11 12 21 Next All
Helios.Star
Profile Blog Joined May 2010
United States548 Posts
March 22 2011 09:08 GMT
#181
Well this makes things easy. Backwater, Typhon, and Slag all get vetod. Why dont they just take these pos maps out? Maybe the new backwater will be better, but I thought that map was absolutely horrible before.
kazansky
Profile Blog Joined February 2010
Germany931 Posts
March 22 2011 09:20 GMT
#182
Nice changes to Gulch and Shakuras Plateau, but why on earth is blizzard convinced that rocks belong onto expansions?
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 22 2011 09:24 GMT
#183
On March 22 2011 18:08 Helios.Star wrote:
Well this makes things easy. Backwater, Typhon, and Slag all get vetod. Why dont they just take these pos maps out?


Because not everyone hates those maps. The GSL put Typhon in the map pool, and I think it's arguably the best Blizz map. Backwater is improved, and there are players who like that kind of map. Slag is....funky. Catz says it's ludicrously pro-Zerg, by flipping the game from getting expos to denying expos. If nothing else, it's an interesting experiment.

Even the maps that weren't popular or fun taught us useful things by existing. There was a period where people hated Xel'Naga Caverns and loved Delta, after all.
PeZuY
Profile Blog Joined February 2011
935 Posts
March 22 2011 09:28 GMT
#184
Typhon is probably the only good of those "new maps" that Blizzard introduced during 1.2. The other two, Backwater Gulch and Slag, is for some reason so weird looking and too much favouring spawning locations instead of skill.

So yeah, I will still veto Backwater gulch and Slag Pits. Tal'darim Altar is surely a nice add for the mix and it makes me personally happy to see that Blizzard atleast tries to listen community (bunch of complaints and arguments why there should be GSL maps also). THANK YOU!
insolentrus
Profile Joined January 2011
Russian Federation304 Posts
March 22 2011 09:35 GMT
#185
On March 22 2011 18:20 kazansky wrote:
but why on earth is blizzard convinced that rocks belong onto expansions?

cuz Z can take fast 3rd base for free. P and T cant...
Node
Profile Blog Joined October 2009
United States2159 Posts
March 22 2011 09:39 GMT
#186
Interesting stuff. It's nice to have the backdoors removed on Shakuras -- those were seriously a pain to deal with, especially against Terran. I highly doubt I'll ever prioritize the "middle" bases against Terran, though -- siege tanks on the Xel'Naga towers are going to be ludicrously powerful. Still, being able to freely expand up the sides should offset that somewhat.

And of course I can't complain about the change to the natural on Backwater. I don't really mind the map as it is now aside from the difficulty of holding that spot, so yay!

I'm disappointed to see Slag Pits remain in the pool. I don't like to write off maps as terrible, but damn, that map is terrible.
whole lies with a half smile
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
March 22 2011 09:43 GMT
#187
On March 22 2011 18:35 insolentrus wrote:
Show nested quote +
On March 22 2011 18:20 kazansky wrote:
but why on earth is blizzard convinced that rocks belong onto expansions?

cuz Z can take fast 3rd base for free. P and T cant...

Lame excuse. I would rather have zerg start getting a quick 3rd and let the other races think of strategies to counter it instead of completely shutting it down. I'm a terran btw.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 22 2011 09:44 GMT
#188
So good, Blizzard always listens to the community

I like that the 3rd on Taldarim Altar has rocks, but not so sure about the double gas, we'll see.
New Shakuras looks sweet as well :>
You must gather your party before venturing forth.
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
March 22 2011 09:49 GMT
#189
10 pages of whining, really? Week after week you wanted gsl maps and shakuras , now you got them, they removed the back rocks in shakuras and still only QQ.

So taldarim altar LE is a shitty map only because there's one set of extra rocks?
You always find a way to complain.

I my opinion, these changes are great! Shakuras was my favourite map anyways and backwater was unplayable before, now you can at least expo.

just give blizz a bit time, I'm sure they will add more good maps until all maps are perfect
Towni
Profile Joined July 2010
Austria144 Posts
March 22 2011 09:50 GMT
#190
Oh wow!

Seems like Blzzard finally found a map pool which is a compromise for mos of the players and due to the fact that u are able to vote down 3 maps, the pool should be fine for everyone (not just in theory).

I'm more the kind of harrass oriented player and still having troubles in lategame especially on very big maps. But since there are some smaller maps too this should be fine. Still like the choices for the big maps very very much.

Let's get it on!
freetgy
Profile Joined November 2010
1720 Posts
March 22 2011 09:51 GMT
#191
great changes all together
Korinai
Profile Joined February 2011
Canada413 Posts
March 22 2011 09:58 GMT
#192
This brings a tear to my eye. Thank you, Blizzard.

+ Show Spoiler +
You better leave Shakuras in the ladder pool from now on >.>
"There is nothing more cool than being proud of the things that you love." - Day[9]
Tef
Profile Joined April 2008
Sweden443 Posts
March 22 2011 10:28 GMT
#193
Awesome changes, I can't wait for the patch to go live on EU.
Dont fuck up, dont fuck yourself
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
March 22 2011 10:55 GMT
#194
Love that the map pool is bigger, love that backwater is better. Glad they added taldarim instead of terminus. Sad that shakuras was messed with, the rocks made it interesting
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Zim23
Profile Joined August 2010
United States1681 Posts
March 22 2011 11:05 GMT
#195
Wow. This is amazing news. Can't wait for the paaaaaatch!
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
March 22 2011 11:07 GMT
#196
On March 22 2011 18:49 OmegaKnetus wrote:
10 pages of whining, really? Week after week you wanted gsl maps and shakuras , now you got them, they removed the back rocks in shakuras and still only QQ.

So taldarim altar LE is a shitty map only because there's one set of extra rocks?
You always find a way to complain.

I my opinion, these changes are great! Shakuras was my favourite map anyways and backwater was unplayable before, now you can at least expo.

just give blizz a bit time, I'm sure they will add more good maps until all maps are perfect

no its not a shitty map because of it. but idont get why they cant just get tal darim in the version its played in the gsl...
and adding rocks is like the main thing blizzard is doing
FTD
magha
Profile Joined March 2010
Netherlands427 Posts
March 22 2011 11:14 GMT
#197
The new Shakuras looks interesting, might be a really nice map!
And ofc really happy with TalDarim.
Still dissapointed about the fact they keep maps such as Slag Pits, Delta Quadrant and Backwater Gulch on there. I assume they'll be removed and we'll get Terminus LE and Crevasse LE sooner or later though!
Mercury-
Profile Joined December 2010
Great Britain804 Posts
March 22 2011 11:31 GMT
#198
On March 22 2011 13:16 mordk wrote:
Show nested quote +
On March 22 2011 13:09 raf3776 wrote:
On March 22 2011 13:07 Hobokinz wrote:
On March 22 2011 13:04 raf3776 wrote:
On March 22 2011 12:58 Hobokinz wrote:
-_- Why add rocks to the third on Taldarim? It's nice to see Blizz listening, but if they just take GSL maps and add rocks anywhere they want then I still think they will fall out to iCCUP or something in the future.

They added more minerals and an extra gas i think. So if they didnt have the rocks it would be to OP.


How is that OP? Every race can expand there so it's not like if Toss expands there then they will be way too strong. It's just annoying that Blizz thinks that they need to add rock to stop an expo from being taken too early.


A zerg getting a super quick 3rd with double gas would be super strong. As well as a toss getting a super fast 3rd would be ridiculous as well. Its still fast but not as fast.


Active scouting should allow you to punish such insanely greedy builds. Why ruin Tal'Darim with these rocks?, it makes no sense, the map was perfect without them. I still don't understand blizz' obsesion with people not making thirds, that's kinda the moment in which games start getting the most interesting.

You can't really punish greedy builds on that map as Z/T because it's so huge.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
March 22 2011 11:35 GMT
#199
I can't believe they changed Tal Darim?

What could possibly motivate that, it's like they're saying "Well okay we'll implent 1 GSL map, but we have to make non-sense changes just because otherwise we had nothing to do with this map". Ridiculous.
Winners never quit, quitters never win.
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 22 2011 11:39 GMT
#200
Shakuras changes are really interesting, so far I like them a lot

But wtf Blizzard, now you added Tal'Darim which is really cool... but then you change stuff significantly so first of all we can't play the same strats the pros play on this map and second the pros still can't train this map on ladder... what's the purpose, really...

(if they made it smaller at least... that would have been a logical change since even the mapmaker himself thinks it is too big)
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
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