• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:12
CET 19:12
KST 03:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket4Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
Mech is the composition that needs teleportation t RSL Season 3: RO16 results & RO8 bracket GM / Master map hacker and general hacking and cheating thread SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1572 users

Patch 1.3 Map Changes - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 21 Next All
blackbrrd
Profile Joined September 2010
Norway477 Posts
March 22 2011 12:55 GMT
#221
On March 22 2011 21:18 Dezire wrote:
am i the only one thinking that tanks are gna rape my mineral line now on shakuras?

You know the terran now has to elevator-drop his units down to the low ground between the mains? Or go the long way round? Since the first thing a Terran did when doing the main-main push was to take down the rocks, I can't see this being worse than how it was. It's much harder for the terran to dart forward with some marines.
Drunkasarous
Profile Joined February 2011
United States96 Posts
March 22 2011 12:56 GMT
#222
Can we have Terminus as well?
COLOSSU VOID RAY LAZOR BEAM PEWPEWPEW
ZeraToss
Profile Joined January 2011
Germany1094 Posts
March 22 2011 13:03 GMT
#223
currently the best map in my pov : Tal Darim Altar, even against zerg i hae NO problem at ALL
"Personality should be irrelevant. This is a computer game tournament, not a dating show." EGIdrA on "introduce yourself and say something about your personality" Idra <3
Azuroz
Profile Joined November 2010
Sweden1630 Posts
March 22 2011 13:05 GMT
#224
now just remove backwater and slag pits and put in terminus and xelnaga fortress/crevasse
Team NSHoseo <3
Nifel
Profile Joined June 2010
706 Posts
March 22 2011 13:10 GMT
#225
Sweet. Even if they're slow to act, Blizzard do hear our prayers. Occasionally. Thank you. <3
Grummler
Profile Joined May 2010
Germany743 Posts
March 22 2011 13:20 GMT
#226
Current mappool is pretty nice. Not only because of tal darim altar, but also because shattered temple and peaks are pretty good new maps. Also, i like how they changed shakuras.

Of course there are some maps left that are not that awesome. But compared to the mappool 2-3 months ago, the average map qualitiy is much higher.
workers, supply, money, workers, supply, money, workers, ...
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-03-22 14:03:39
March 22 2011 13:48 GMT
#227
On March 22 2011 21:50 sleepingdog wrote:
Show nested quote +
On March 22 2011 21:47 Candles wrote:
I think it's pretty unbelievable how negative some people are being. The Map pool has got better and yet people are still complaining.


If somebody punches you in the face, are you thankful if he pays you a drink afterwards?

The map pool is still polluted by maps like slag pits and delta quadrant, and backwater gulch is still awful, despite being a bit better now.

The only good thing about adding tal darim altar is, that Blizz has obviously started to realize, that they are actually incapable of making good maps and leave it up to the community. Which is a good thing, but pretty much the only good thing about the current mappool.


That's a pretty disingenuous analogy. The current situation is more like Blizzard punching you in the face at a bar, then apologizing and offering to buy you a beer and you refusing. They returned Shakuras without the Terran Hallway of Doom, put in a GSL map with a tweak that doesn't matter much (though low armor rocks would have been better), and put in several much larger maps as well as fixing up Backwater Gulch. Not to mention that recently they removed Blistering Sands and Lost Temple, two maps that showed pretty bad imbalance. I think the situation is improving.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 22 2011 13:53 GMT
#228
They actually added rocks to a GSL map...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 22 2011 14:02 GMT
#229
Changes to Taldarim and Shakuras are complete jokes.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Heraklitus
Profile Joined September 2010
United States553 Posts
March 22 2011 14:06 GMT
#230
On March 22 2011 23:02 Liquid`Jinro wrote:
Changes to Taldarim and Shakuras are complete jokes.


What, specifically, bothers you about the Shakuras changes?
RealDeal
Profile Joined May 2010
United States117 Posts
March 22 2011 14:15 GMT
#231
I agree with Jinro completely.First of all, Taldarim is a GSL map, and i dont think blizzard should be touching it, i think they are just to impose their will.Shakuras has a VERY easy to defend natural for all 3 races, and your third was not hard to defend either, which is why i thought the rocks provided a opportunity to punish FE, now you guys tell me, Zergs will 14 hatch,Terrans will 1-2raxFE,and Protoss' will FE which ever way they like. I almost feel that doing to this Shakuras makes the map very similar to all of the new ladder maps, encouraging long macro games.

Clearly blizzard has started to listen to the community by adding Tal Darim, and fixing awful maps like Backwater Gulch.My question is why won't they add more GSL maps, they do give everyone an option to veto 3 maps, so why dont they add more?
No i willl NOT butter your bisquit
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-03-22 14:19:07
March 22 2011 14:16 GMT
#232
Just scanned the thread, don't know if it has been mentioned.

But on Shakuras they changed the position of both the minerals and the gas of the 3rd expansions. Now minerals and gas are directly beside the ledge of your main-base, makes it much harde if not impossible to air-harass (or harass in general).

Also since Blizz stated they wanted to have 3 big macro-maps in the pool, I was really hoping for at least 2 GSL maps. I would've bet my SC2-key that terminus re would go in, considering that it is used in so many tournaments already. Furthermore I would've loved to see Crevasse, since this is - in my personal opinion - the best of the large GSL maps.
I was sure they wouldn't even consider adding xel naga fortress and dual sight, although those two are WAY better than slag pits and backdoor gulch.
"You see....YOU SEE..." © 2010 Sen
syllogism
Profile Joined September 2010
Finland5948 Posts
March 22 2011 14:22 GMT
#233
It's possible they actually made shakura's worse for ZvP as now it's even easier for protoss to just turtle on 3-4 bases and max
Trentelshark
Profile Joined September 2010
Canada385 Posts
Last Edited: 2011-03-22 14:27:22
March 22 2011 14:24 GMT
#234
Does anyone recall this comment from Blizzard on why Shakuras was removed:

4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


Ok so let me get this straight. The map was removed because there was only two possible attack paths and it had boring features, yet with these changes whether you're side-by-side or cross-map, there's now quite literally one attack path, right through the middle, and the 12/6 positions are essentially completely useless at this point. With the changes they made now what they really wanted to say earlier was "Zerg has a hard time holding a tank/marine/medivac/turret push through the backdoor when in side-by-side positions, so we removed it". That's exactly what these changes are screaming because they completely contradict Blizzard's report as to why it was removed in the first place with the last update.

As for Taldarim, why Blizzard has such an obsession with forcing certain gameplay on a map via destructible objects with SC2 is beyond me. Can they not release a new map without saying "you can't take this as your first FE until you have enough units to destroy it". Why do they keep forcing this on us? It's driviing me nutts. If I want to risk taking my FE at what would be the natural third, I shouldn't have to wait around to destroy the debris. If i want to take the risk, let me take it. If I pay for it then lesson learned, if I get away with it, then I have a slight advantage over my opponent because they failed to scout it, etc and then can take my second with them thinking that's my first expansion.

Yes there are some welcome changes here, no doubt about that, but this obsession with destrucible x at expansions and some real head scratching changes to what was a good map to begin with just doesn't make sense imo.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-03-22 14:26:24
March 22 2011 14:25 GMT
#235
dont get the taldarim change.


there is a reason why its not a full 3rd base. and rocks dont change anything about that.
life of lively to live to life of full life thx to shield battery
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 22 2011 14:27 GMT
#236
On March 22 2011 23:22 syllogism wrote:
It's possible they actually made shakura's worse for ZvP as now it's even easier for protoss to just turtle on 3-4 bases and max


Don't think so. As of now, I would've always destroyed my own backdoor rocks, walled off the big ramp near my natural with a billion cannons (after my nexus first I always had some in place already) and take my third on the smiley-face-expo. Even if this meant expanding towards the zerg, this didin't matter with colossus/stalker/sentry. Now it's actually not that easy to take a third and defend the back of your main vs mutas/drops....at least it seems that way, have to play first of course.
"You see....YOU SEE..." © 2010 Sen
Trawler
Profile Joined September 2010
Sweden382 Posts
March 22 2011 14:29 GMT
#237
Revoke the taldarim changes!
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
March 22 2011 14:31 GMT
#238
Oh wow! Love Tal'Darim Altar! Looking forward to some nice interesting games now on the new maps. :D Happy face :D
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Arisen
Profile Blog Joined October 2010
United States2382 Posts
March 22 2011 14:32 GMT
#239
Are these from the US server or SEA server, I saw your location was Singapore.

If they are from US, that's cool, I hope they take out scrap and put in crevasse or Terminus, because everyone has it thumbed except for zergs, and having a pretty much JUST ZvZ map isn't the best
"If you're not angry, you're not paying attention"
EZSkull
Profile Joined March 2011
United States230 Posts
March 22 2011 14:32 GMT
#240
Gotta love the new change to Taldarim.... Imagine if you will:

*Zerg sees Terran FE*

Zerg: Terran FEing. I could all in... nah, I like macro, plus the rush distance.. Got it.. I'll take my 3rd

*Sees Rocks at 3rd*

Zerg: Whiskey Tango Foxtrot???
“I can discredit the K-1 with two syllables. Bob Sapp.” - Sonnen(R)
Prev 1 10 11 12 13 14 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 65
MindelVK 20
EmSc Tv 2
StarCraft: Brood War
Calm 3055
Horang2 3011
Rain 2187
GuemChi 623
BeSt 323
Rush 103
HiyA 96
Dewaltoss 86
hero 55
Backho 35
[ Show more ]
Rock 30
scan(afreeca) 27
yabsab 25
Movie 17
zelot 14
Shine 13
JulyZerg 10
Shinee 9
iFU.spx 0
Dota 2
qojqva2767
League of Legends
Trikslyr49
rGuardiaN13
Counter-Strike
byalli317
adren_tv48
Heroes of the Storm
Liquid`Hasu2356
Khaldor96
Other Games
FrodaN1398
ceh9594
DeMusliM221
Liquid`VortiX152
KnowMe148
ArmadaUGS97
QueenE56
Organizations
Dota 2
PGL Dota 2 - Main Stream10318
StarCraft 2
EmSc Tv 2
EmSc2Tv 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 42
• 3DClanTV 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1987
• WagamamaTV543
League of Legends
• Nemesis3881
• TFBlade629
Other Games
• imaqtpie412
• Shiphtur221
Upcoming Events
Replay Cast
4h 48m
RSL Revival
13h 18m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
OSC
18h 48m
BSL: GosuLeague
1d 2h
RSL Revival
1d 13h
WardiTV Korean Royale
1d 17h
RSL Revival
2 days
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
[ Show More ]
Wardi Open
3 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.