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On March 22 2011 21:18 Dezire wrote: am i the only one thinking that tanks are gna rape my mineral line now on shakuras? You know the terran now has to elevator-drop his units down to the low ground between the mains? Or go the long way round? Since the first thing a Terran did when doing the main-main push was to take down the rocks, I can't see this being worse than how it was. It's much harder for the terran to dart forward with some marines.
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Can we have Terminus as well?
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currently the best map in my pov : Tal Darim Altar, even against zerg i hae NO problem at ALL
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now just remove backwater and slag pits and put in terminus and xelnaga fortress/crevasse
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Sweet. Even if they're slow to act, Blizzard do hear our prayers. Occasionally. Thank you. <3
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Current mappool is pretty nice. Not only because of tal darim altar, but also because shattered temple and peaks are pretty good new maps. Also, i like how they changed shakuras.
Of course there are some maps left that are not that awesome. But compared to the mappool 2-3 months ago, the average map qualitiy is much higher.
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On March 22 2011 21:50 sleepingdog wrote:Show nested quote +On March 22 2011 21:47 Candles wrote: I think it's pretty unbelievable how negative some people are being. The Map pool has got better and yet people are still complaining.
If somebody punches you in the face, are you thankful if he pays you a drink afterwards? The map pool is still polluted by maps like slag pits and delta quadrant, and backwater gulch is still awful, despite being a bit better now. The only good thing about adding tal darim altar is, that Blizz has obviously started to realize, that they are actually incapable of making good maps and leave it up to the community. Which is a good thing, but pretty much the only good thing about the current mappool.
That's a pretty disingenuous analogy. The current situation is more like Blizzard punching you in the face at a bar, then apologizing and offering to buy you a beer and you refusing. They returned Shakuras without the Terran Hallway of Doom, put in a GSL map with a tweak that doesn't matter much (though low armor rocks would have been better), and put in several much larger maps as well as fixing up Backwater Gulch. Not to mention that recently they removed Blistering Sands and Lost Temple, two maps that showed pretty bad imbalance. I think the situation is improving.
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They actually added rocks to a GSL map...
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Sweden33719 Posts
Changes to Taldarim and Shakuras are complete jokes.
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On March 22 2011 23:02 Liquid`Jinro wrote: Changes to Taldarim and Shakuras are complete jokes.
What, specifically, bothers you about the Shakuras changes?
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I agree with Jinro completely.First of all, Taldarim is a GSL map, and i dont think blizzard should be touching it, i think they are just to impose their will.Shakuras has a VERY easy to defend natural for all 3 races, and your third was not hard to defend either, which is why i thought the rocks provided a opportunity to punish FE, now you guys tell me, Zergs will 14 hatch,Terrans will 1-2raxFE,and Protoss' will FE which ever way they like. I almost feel that doing to this Shakuras makes the map very similar to all of the new ladder maps, encouraging long macro games.
Clearly blizzard has started to listen to the community by adding Tal Darim, and fixing awful maps like Backwater Gulch.My question is why won't they add more GSL maps, they do give everyone an option to veto 3 maps, so why dont they add more?
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Just scanned the thread, don't know if it has been mentioned.
But on Shakuras they changed the position of both the minerals and the gas of the 3rd expansions. Now minerals and gas are directly beside the ledge of your main-base, makes it much harde if not impossible to air-harass (or harass in general).
Also since Blizz stated they wanted to have 3 big macro-maps in the pool, I was really hoping for at least 2 GSL maps. I would've bet my SC2-key that terminus re would go in, considering that it is used in so many tournaments already. Furthermore I would've loved to see Crevasse, since this is - in my personal opinion - the best of the large GSL maps. I was sure they wouldn't even consider adding xel naga fortress and dual sight, although those two are WAY better than slag pits and backdoor gulch.
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It's possible they actually made shakura's worse for ZvP as now it's even easier for protoss to just turtle on 3-4 bases and max
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Does anyone recall this comment from Blizzard on why Shakuras was removed:
4)Shakuras Plateau
This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.
Ok so let me get this straight. The map was removed because there was only two possible attack paths and it had boring features, yet with these changes whether you're side-by-side or cross-map, there's now quite literally one attack path, right through the middle, and the 12/6 positions are essentially completely useless at this point. With the changes they made now what they really wanted to say earlier was "Zerg has a hard time holding a tank/marine/medivac/turret push through the backdoor when in side-by-side positions, so we removed it". That's exactly what these changes are screaming because they completely contradict Blizzard's report as to why it was removed in the first place with the last update.
As for Taldarim, why Blizzard has such an obsession with forcing certain gameplay on a map via destructible objects with SC2 is beyond me. Can they not release a new map without saying "you can't take this as your first FE until you have enough units to destroy it". Why do they keep forcing this on us? It's driviing me nutts. If I want to risk taking my FE at what would be the natural third, I shouldn't have to wait around to destroy the debris. If i want to take the risk, let me take it. If I pay for it then lesson learned, if I get away with it, then I have a slight advantage over my opponent because they failed to scout it, etc and then can take my second with them thinking that's my first expansion.
Yes there are some welcome changes here, no doubt about that, but this obsession with destrucible x at expansions and some real head scratching changes to what was a good map to begin with just doesn't make sense imo.
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dont get the taldarim change.
there is a reason why its not a full 3rd base. and rocks dont change anything about that.
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On March 22 2011 23:22 syllogism wrote: It's possible they actually made shakura's worse for ZvP as now it's even easier for protoss to just turtle on 3-4 bases and max
Don't think so. As of now, I would've always destroyed my own backdoor rocks, walled off the big ramp near my natural with a billion cannons (after my nexus first I always had some in place already) and take my third on the smiley-face-expo. Even if this meant expanding towards the zerg, this didin't matter with colossus/stalker/sentry. Now it's actually not that easy to take a third and defend the back of your main vs mutas/drops....at least it seems that way, have to play first of course.
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Revoke the taldarim changes!
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Oh wow! Love Tal'Darim Altar! Looking forward to some nice interesting games now on the new maps. :D Happy face :D
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Are these from the US server or SEA server, I saw your location was Singapore.
If they are from US, that's cool, I hope they take out scrap and put in crevasse or Terminus, because everyone has it thumbed except for zergs, and having a pretty much JUST ZvZ map isn't the best
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Gotta love the new change to Taldarim.... Imagine if you will:
*Zerg sees Terran FE*
Zerg: Terran FEing. I could all in... nah, I like macro, plus the rush distance.. Got it.. I'll take my 3rd
*Sees Rocks at 3rd*
Zerg: Whiskey Tango Foxtrot???
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