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On March 22 2011 23:22 syllogism wrote: It's possible they actually made shakura's worse for ZvP as now it's even easier for protoss to just turtle on 3-4 bases and max
It seems like a spine crawler wall might be effective on the new shakuras. Maybe zerg could also turtle so that they can get enough infestors to counter the deathball? There are sidepaths but a ling on either side could warn the zerg.
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Could we get some updated screenshots of the Shakuras Plateau changes? The screenshots were all broken.
-Thanks
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Um... WTF? Those shakuras changes are crazy... Idk man, seems like time to just get a new map in there (Terminus RE anyone?)
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On March 22 2011 23:37 Keitzer wrote: Um... WTF? Those shakuras changes are crazy... Idk man, seems like time to just get a new map in there (Terminus RE anyone?)
Yeah, but do we really want Blizzard touching anymore maps? Because, you know they are going to mess with them before they throw them in.
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I cant view the pictures. It says my bandwith is exceeded.
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Ahahah that change to Tal'darim altar really made me laugh. Those rocks sumerize Blizzard's view about map features really well. And I would have prefered to see Terminus Re. Well I guess its better that nothing.
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On March 22 2011 12:58 TERRANLOL wrote:Show nested quote +On March 22 2011 12:54 majestouch wrote: awesome! they managed to make shakuras plateau even worse (now even more to be unable to attack into a terran/protoss 3rd at the 12/6 o clock bases.
moreover, they added in rocks on tal darim altar to the 3rd base, so when the terran or protoss 15cc/nexus, you are going to be 2base vs 2base for the first 10minutes or will have to expo into the middle of nowhere, hope it doesn't get spotted, or just sac it and the workers at it. damn blizzard always had been great at making maps for this game.
p.s. you'll notice macro zergs have 10~ supply worth of units for the first 10min if the conditions apply. You are so negative. Lol. 1. They added shakuras back in. 2. They removed the thing in Shakuras that zerg players complained about the most. 3. They added one of the GSL maps DAMNIT BLIZZARD WHAT ARE YOU DOING!!! did you not read what i typed? they made shakuras worse (read my first post) yes they did, and they made it even worse (read my first post) they added the first version of the gsl map which was awfully imbalanced (read my first post)
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any1 has sites which loads images for unlimited bandwith??
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Shakuras plateu back in !! :D
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On March 22 2011 23:51 justiceknight wrote: any1 has sites which loads images for unlimited bandwith?? http://imgur.com/ this one?
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The reason why I'm being so negative is, that I don't expect changes to the mappool for a really....REALLY long time.
Wouldn't be surprised at all if this setup stayed the same for the whole season 2. Unless there are bugs of course.
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Yay Taldarim Alter.
A lot of your images in the original post are broken by the way.
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I was so happy to read that shakuras and taldarim, two of the maps i want most are in the ladder pool. Then only to find out they added destructible rocks #"%&#¤"! rocks Well.....It is still an improvement,but I wish that they would let a map that has no drocks blocking expansions into the map pool.
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Im so confused, are these maps/changes live? Or did he just decide to edit the maps, and make a wishlist thread?
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Teamliquid should have a mini-game where you have to destroy some rocks before you can make a new post. Like the "post" button is covered up by a pile of rubble and you have to click on it 50 times before you can post anything. I feel like this would make posting more fun to do and to watch.
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I love the Blackwater Gulch change, and hope that eventually they give Slag Pits the same treatment. Shakuras change is weird... having only one main attack path by ground is going to make for some rather turtle-ish games. Then again, I can't really complain about blizzard making maps which encourage games to be too long at this point. Tal'Darim is going to be a fun map to ladder on. I think it's better without the rocks - and would think that by now that has been proven by the success of this map in the GSL. Evidently, Blizzard disagrees.
I'm looking forward to the new map pool. It''ll likely be the best one they've had yet. Really, people are making too much fuss about the rocks on Tal'Darim. No, they didn't need to add rocks, and GSL matches should have proven that - but they did anyway, and I'm confident that even with the rocks it'll still be one of the best (if not the best) maps on the ladder.
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On March 22 2011 20:35 meRz wrote: I can't believe they changed Tal Darim?
What could possibly motivate that, it's like they're saying "Well okay we'll implent 1 GSL map, but we have to make non-sense changes just because otherwise we had nothing to do with this map". Ridiculous.
Exactly my thought. Wouldn't it be better if you know, we all played the same map? Then at least a part of the ladder makes sense, since no tournament seems to be interested in Blizzard own new maps.
I was like "Yeeessssssssnononononono rocks!!" and then had to laugh out loud because somehow it's really funny. Blizzard probably just took in the older map and didn't see the updated version in the GSL. Then the rocks make sense, although it's quite sad Blizzard couldn't come up with the same answer GSL mappers did with the less-minerals&gas. Which makes a ton more sense.
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On March 23 2011 00:12 Treehead wrote: I love the Blackwater Gulch change, and hope that eventually they give Slag Pits the same treatment.
The only "treament" that can possibly save Slag Pits is complete removal. I'm totally against euthanasia, but Blizz has to relieve this poor map from its miserable existence.
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This is good for all macro players
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awesome! they managed to make shakuras plateau even worse (now even more to be unable to attack into a terran/protoss 3rd at the 12/6 o clock bases. ???
There are two sets of destructible rocks leading into the 12 and 6 o'clock expos...
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