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GSTL March new maps announced - Page 14

Forum Index > SC2 General
323 CommentsPost a Reply
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proxY_
Profile Joined July 2010
United States1561 Posts
March 17 2011 23:27 GMT
#261
I haven't played Typhon extensively but it seems like one of the better ladder maps, I think it has plenty of potential. I'm glad to see all this new map influx, really does a lot to keep the game fresh and interesting.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 17 2011 23:30 GMT
#262
I love XN Fortress. Not so much Dual Sight though.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Candles
Profile Joined February 2011
United Kingdom103 Posts
March 17 2011 23:49 GMT
#263
Really nice to see some new smaller maps in the new GSL. Hopefully these will be added to the Ladder map pool and we'll get some sort of rotation going!
Turgid
Profile Blog Joined September 2010
United States1623 Posts
Last Edited: 2011-03-17 23:56:52
March 17 2011 23:54 GMT
#264
On March 18 2011 05:33 MangoTango wrote:
I thought everyone agreed that Dual Sight is super small? But a 3-player map, that's interesting. It looks a bit small too though...:S

It seems that he expanded it a bit/added those one geyser gold bases since the map was first posted here, which was nice of him. I don't know the rush distance but it currently has the same number of bases as Xelnaga.

It's not my favorite map ever but it looks like it COULD provide some decent close-quarters games. I'm going to reserve judgment on it.

XN Fortress looks amazing. Absolutely in love with it, can't wait to see how awesome it is in practice.

Personally, I'm pretty sure that Xelnaga Caverns is going to be the standard going forward for a "small map" and Terminus will be the "large map" standard. Size-wise, I mean. Anything smaller than Xelnaga or bigger than Terminus/Taldarim seems a little silly.
(╬ ಠ益ಠ)
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 18 2011 00:07 GMT
#265
On March 18 2011 07:27 DoctorPhil wrote:
Show nested quote +
On March 18 2011 07:02 Ribbon wrote:
On March 18 2011 06:15 DoctorPhil wrote:
On March 18 2011 06:06 FortuneSyn wrote:
what the hell, typhon peaks really? That map man, those corriders... omg...

Typhon peaks is great! I can go 4 gate to block zerg at his natural ramp with forcefields forever, then expand and keep him contained on 2 bases untill I get 4 colossi and rape him. best map ever!


I take it you've downvoted this map without playing it. There are three ways out of the natural (two of which lead to bases), and you can't FF them all that early. This is actually an unusually hard map to contain on, because there are so many corridors. Where do you intend to place your army/FFs to contain a Zerg to his natural? You have to basically be in the natural.

I wasn't being sarcastic, I just said it jokingly. I also put pylons at the other two exits while my army sits at the choke to the middle of the map. If they ever move to another choke I slap their hatchery/spine crawlers so they have to go back. They're not gonna base trade.


http://sc2ranks.com/us/2551878/DoctorPhil
http://sc2ranks.com/us/695549/DoctorPhill

I imagine you're the second one, because he's a protoss. Am I right? I'd love to see a replay of you using this strategy effectively, because I'm having trouble visualizing it.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
March 18 2011 01:08 GMT
#266
No shattered temple? Imo its the best blizzard 1v1 map so far.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
March 18 2011 03:01 GMT
#267
I honestly feel Typhon is a new and "more interesting" Shakuras Plateau. It seems to have Blizzard's desired points of interest that Shakuras lacked, such as the blind spot in base, the not as easy to take natural, and a third base on low ground with the Xel'naga Caverns-like ring around the back. I'm pretty please with Typhon so far in my games as well. It's plenty large and good for macro game.
RinconH
Profile Joined April 2010
United States512 Posts
March 18 2011 03:24 GMT
#268
Pumped about GSTL.

TBH I'd rather the GSTL be the main format and the GSL be the secondary.

It's far more fun to see the team spirit and "young guns" who we don't normally get exposed to.

Likewise there is an extra layer of strategy/excitement in deciding which player to play in which situation.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 18 2011 03:45 GMT
#269
On March 18 2011 12:01 Ansinjunger wrote:
I honestly feel Typhon is a new and "more interesting" Shakuras Plateau. It seems to have Blizzard's desired points of interest that Shakuras lacked, such as the blind spot in base, the not as easy to take natural, and a third base on low ground with the Xel'naga Caverns-like ring around the back. I'm pretty please with Typhon so far in my games as well. It's plenty large and good for macro game.



typhoon imo is such a stupid gamble map. you pretty much cant fe cause if the enemy wants to allin you he has like 270° of area around the expo to attack.

life of lively to live to life of full life thx to shield battery
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 18 2011 03:47 GMT
#270
On March 18 2011 12:45 BeMannerDuPenner wrote:
Show nested quote +
On March 18 2011 12:01 Ansinjunger wrote:
I honestly feel Typhon is a new and "more interesting" Shakuras Plateau. It seems to have Blizzard's desired points of interest that Shakuras lacked, such as the blind spot in base, the not as easy to take natural, and a third base on low ground with the Xel'naga Caverns-like ring around the back. I'm pretty please with Typhon so far in my games as well. It's plenty large and good for macro game.



typhoon imo is such a stupid gamble map. you pretty much cant fe cause if the enemy wants to allin you he has like 270° of area around the expo to attack.


also there are far too many chokes on that map, ZvP is really hard on that map
https://twitter.com/#!/IrisAnother
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
March 18 2011 05:09 GMT
#271
whats the major changes for the new terminus RE?
NHY
Profile Joined October 2010
1013 Posts
March 18 2011 05:14 GMT
#272
On March 18 2011 14:09 DreamRaider wrote:
whats the major changes for the new terminus RE?


2nd expansion has 1 additional entrance blocked by a destructible rock.
2nd expansion resources changed from 6 mineral 1 high yield gas to 5 mineral 1 normal gas.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 18 2011 05:24 GMT
#273
additionally, the main base is smaller and doesn't have the smoke-obscured area
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Heavenly
Profile Joined January 2011
2172 Posts
March 18 2011 06:00 GMT
#274
Why do people complain about Shakuras being removed? The back rocks in close positions turned the map into a mess. Maybe if that random addition by Blizzard had been removed it would have been a good, simple macro map instead of a tank paradise.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Snaphoo
Profile Joined July 2010
United States614 Posts
Last Edited: 2011-03-18 07:38:52
March 18 2011 07:37 GMT
#275
Thanks for those updates-- yeah Terminus always seemed kind of Terran-favored with 3rax able to wall off 3 bases in TvZ; MarineKingPrime versus KyrixZenith in Ro32 of Feb/ GSL really highlighted how absurdly quickly Terran could mass up a huge mech army with 3 bases and minimal units for early defense.

As far as the other match-ups, this should make the map a lot more interesting; 3rd bases shouldn't be totally free.
Existential
Profile Joined December 2010
Australia2107 Posts
Last Edited: 2011-03-18 07:51:37
March 18 2011 07:50 GMT
#276
New maps look great. Although Typhon Peaks looks rather bland I must say. No hate towards Blizzard intended.
Jaedong <3 | BW - The first game I ever loved
CrazyFarmer
Profile Joined January 2011
Canada13 Posts
March 18 2011 08:01 GMT
#277
For some reason, the dual sight map reminds me of match point somehow
DoctorPhil
Profile Joined August 2010
Netherlands168 Posts
Last Edited: 2011-03-18 09:27:15
March 18 2011 09:05 GMT
#278
I imagine you're the second one, because he's a protoss. Am I right? I'd love to see a replay of you using this strategy effectively, because I'm having trouble visualizing it.
I'm neither of those, I play on EU. http://sc2ranks.com/eu/276237/DoctorPhil
Here it is http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=196578
(read the comment there please)

I lost a lot of sentries zealots at the start when I wasn't looking, and I still won, that just goes to show how much room for error there is when there's chokes to abuse.

Edit: here's another one, I even beat a 3k masters with it in this one.
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=194734
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
Last Edited: 2011-03-18 10:49:19
March 18 2011 10:39 GMT
#279
I love how people complain about Typhon's open expansion when Xel'Naga Caverns and Metalopolis are considered "great maps", considering both of them have such open wide naturals.


I have to say that I LOOOOOOOOOOOOVE the removal of Shakuras for Typhon. Typhon Peaks is a much better competitive map than Shakuras especially nowadays, and I love that map.


Can anyone upload these maps to NA? I wanted to play one of them yesterday but I couldnt find them...

<edit>
@up
I watched the replay vs the 3k masters, and I don't get it. You just did a standard contain. The zerg could very well use the back path to flank you, yet he didnt - just bad decision making, it happens - so what was your point with that replay? =|
♥ The world needs more hearts! ♥
DoctorPhil
Profile Joined August 2010
Netherlands168 Posts
March 18 2011 11:05 GMT
#280
the other guy asked to see it. This was also the first time I did it so i wasn't good at that strategy yet. If he tries to flank me I have a pylon there to see it (only not in that game) and I move in to snipe his expo while I block him out of it.
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