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source: GomTV.com
Since writing this thread, information in GomTV.com has changed. The statues of the new sponsor seems to be up in the air at the moment.
Map pool (9 total; 3 new, 3 removed, 1 updated):
Crevasse Crossfire SE Metalopolis Tal'Darim Altar Xel'Naga Caverns
Terminus SE
Dual Sight Typhon Peaks Xel'Naga Fortress
Removed maps since GSTL 1 : Lost Temple, Shakuras Plateau, Scrap Station
Updated map:
Terminus SE by LSPrime
![[image loading]](http://i.imgur.com/07faH.jpg)
Old Terminus RE:
+ Show Spoiler +
New maps added :
Dual Sight by LSPrime (TL.net discussion thread)
![[image loading]](http://i.imgur.com/SKKWA.jpg)
Xel'Naga Fortress by JackyPrime (TL.net discussion thread)
![[image loading]](http://i.imgur.com/snzZH.jpg)
Typhon Peaks by Blizzard
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Metalopolis is the last map from the "original" map pool left in the GSTL then... (and I imagine it will transfer over to the GSL).
Just from the pictures, I like the new map choices. I think the player feedback about the Blizzard one, Typhon Peaks, was generally positive as well.
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Sad to see Shakuras out, but these new maps look good.
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hollllllly KT sponsoring GSL? This is huge D: also that would be weird with KT's sc1 team no? oO;
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Hmm not sure I like those new additions. Although xelnaga fortress looks interesting don't like the addition of typhon and that Duel site map. reminds me of testbug and just think it looks ugly (just personal opinion ).
I do like these maps more then LT/Scrap though
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Xel'naga Fortress and Dual Site looks sick.
Nice to see some 3 player maps about.
I thought at first it was minerals in the middle of Xel'naga then I realised it was just a pattern on the ground lol.
Hopefully these maps can produce some amazing games like the new maps did last season, and kudos to GOM to keep the map pool rotating.
Metalopolis is the last map from the "original" map pool left in the GSTL then... (and I imagine it will transfer over to the GSL).
Xel'Naga caverns is still there too
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dual site mysteriously looks just like testbug
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Good to see some 3 players map added ! I feel bad for Shak though, i think it's better than Typhon.
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The new additions look great. Although Typhon Peaks??? ........
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Wow! Sponsored by KT? That's hilarious and yet... I wonder how much this changes in view of everything lololol
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oooh, the Dual Site tileset looks awesome!
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Not a big fan of Typhon Peaks (because aesthetically it's looks terrible, not balance), would have liked to see Shattered Temple instead, but oh well. Sad to see Shakuras getting phased out.
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i wasn't around during brood war, why is a KT sponsorship a big deal?
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Dual site looks like an interesting map. One more map where it looks like forge FE is possible, but could possibly be punished due to rocks.
Xelnaga fortress looks pretty good, although 3rds look somewhat tricky
typhon I'm sort of mixed on, it's a macro map, but the wide natural makes it tricky against lots of zerglings.
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I wonder how this will change the politics(?) of eSports in Korea?
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On March 17 2011 14:44 NHY wrote: GSTL March will be sponsored by KT (Korea Telecom)
Holy shit. This alone is probably the biggest news coming out of the thread
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On March 17 2011 14:47 KawaiiRice wrote: hollllllly KT sponsoring GSL? This is huge D: also that would be weird with KT's sc1 team no? oO; Is it weird that EG sponsors different games?
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On March 17 2011 14:50 Torte de Lini wrote: Wow! Sponsored by KT? That's hilarious and yet... I wonder how much this changes in view of everything lololol Is that the same as the KT in KT Rolster, I'd assume so but I'm a pretty big BW nooby, I know about some of the players but not much of teams and such.
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I'm happy to see Scrap go (mostly just because I hate it and suck at it). Not quite sure how I feel about the new maps, I have Typhon Peaks downvoted just because I was too lazy to learn it. Although I'm sad to see Lost Temple (such a classic map) and Shakuras (the original SC2 macro map) go.
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United States13896 Posts
KT is really sponsoring it? Wonder how this impacts KeSPA ...
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that is pretty awesome
but wouldn't that make kespa mad?
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On March 17 2011 14:51 Dommk wrote:Show nested quote +On March 17 2011 14:47 KawaiiRice wrote: hollllllly KT sponsoring GSL? This is huge D: also that would be weird with KT's sc1 team no? oO; Is it weird that EG sponsors different games? this is hardly the same... but I guess you don't know about the BW / SC2 drama otherwise you wouldn't post that >_>
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On March 17 2011 14:48 SenorChang wrote:Show nested quote +Metalopolis is the last map from the "original" map pool left in the GSTL then... (and I imagine it will transfer over to the GSL). Xel'Naga caverns is still there too
Xel'Naga isn't actually an original map, though it has been around for a while.
Also woah at KT sponsor.
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On March 17 2011 14:49 eNtitY~ wrote: KT sponsoring the GSL??
That's really cool. Nice to see more big companies become interested in SC2. A good trend, definitely.
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Big step in the right direction for SC2 in Korea.
I like the map change also. Would be fun seeing some pro games in Typhon
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Maps that mix tilesets are ugly, but glad to see new maps to keep things fresh. Also, I really wish Metalopolis would go, it's just silly to have buildings on buildings and I just don't like that map at all.
Why don't we have a new desert/badlands map? I miss Desert Oasis.
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Call it Xel'Naga matrix lol.
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On March 17 2011 14:54 0neder wrote: Why don't we have a new desert/badlands map? I miss Desert Oasis.
Because anything like that reminds us too much of Desert Oasis and Blistering Sands
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Excited to see the new maps but..
On March 17 2011 14:44 NHY wrote: GSTL March will be sponsored by KT (Korea Telecom)
omfg what does this mean!?!!? I think thats the most important news out of this.
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These maps look really great, GSL is doing such a phenomenal job at picking the best maps and running the most professional and best tournament currently in Sc2. Thank you GSL and keep up the great work.
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On March 17 2011 14:56 gdalam wrote:Show nested quote +On March 17 2011 14:54 0neder wrote: Why don't we have a new desert/badlands map? I miss Desert Oasis. Because anything like that reminds us too much of Desert Oasis and Blistering Sands  Desert Oasis game us some of the most entertaining SC2 games to date.
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United States13896 Posts
Set to community news and edited in links to the TL discussion threads for the maps (started by the creators themselves).
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Those 3 player maps look SICK.
Damnit Blizzard, please employ these people!!!
Or make more maps like Typhon <3
Glad to see Scrap gone, I hate that map (and I play Z lol)
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Dear god...KT is sponsoring.
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On March 17 2011 14:51 Dommk wrote:Show nested quote +On March 17 2011 14:47 KawaiiRice wrote: hollllllly KT sponsoring GSL? This is huge D: also that would be weird with KT's sc1 team no? oO; Is it weird that EG sponsors different games?
EG doesn't sponsor games, they are a team.
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On March 17 2011 14:57 0neder wrote:Show nested quote +On March 17 2011 14:56 gdalam wrote:On March 17 2011 14:54 0neder wrote: Why don't we have a new desert/badlands map? I miss Desert Oasis. Because anything like that reminds us too much of Desert Oasis and Blistering Sands  Desert Oasis game us some of the most entertaining SC2 games to date.
Maybe, it's hard to argue that considering it's been out of commission for so long. It was just too funky for really competitive play.
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Fantastic news, GSTL continues to deliver! Dual Site is probably my favorite as far as aesthetics but I think Xel'Naga fortress will provide the most entertaining games.
New sponsors are the best thing that can happen in E-sports imo. I don't think Korea Telecom is trying to advertise to me per say, but the starcraft support is enough for me to want to buy from them, heh.
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Awesome news ! :D Looking forward to it even more then before now (like that was even possible ?! it appears as "yes, it is possible") :D
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United Kingdom16710 Posts
On March 17 2011 14:56 xBillehx wrote:Excited to see the new maps but.. Show nested quote +On March 17 2011 14:44 NHY wrote: GSTL March will be sponsored by KT (Korea Telecom)
omfg what does this mean!?!!? I think thats the most important news out of this. It means whoever wins the gstl will have to face the final boss in a bo7. :o Anywho, its awesome to see a big korean company like kt showing interest in sc2. Oh and the new maps look good as well.
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For those of us (me) who didn't follow BW closely, does someone mind explaining the significance of getting Korea Telecom as a sponsor?
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So happy that they are going to constantly refresh the map pool. Really spices up the game play. :D
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I can imagine the next headline: Flash will be added as his own team in this new season of GSTL, with Stats as backup just in case he loses haha.
In all seriousness though, this is awesome! There are some ridiculous sponsors are popping up for SC2 now! I hope this won't impact KT Rolster/ the Kespa/GOM/Blizz drama in any way though, that would be horrible...
And who knows, maybe next month we'll have SKT1 GSTL!
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On March 17 2011 15:03 thedz wrote: For those of us (me) who didn't follow BW closely, does someone mind explaining the significance of getting Korea Telecom as a sponsor? KT is a part of KeSPA. They sponsor KT Rolster. With the ongoing KeSPA vs Blizz bullshit, it's extremely nice to see the sponsors that are part of KeSPA venture into SC2 territory. It means they see it as a profitable venture.
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holy fuck KT sponsors bw and sc2!!
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Loving the constant rotation of maps! I haven't had time to ladder since Typhon was added to the ladder pool, but boy is it butt ugly.
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Be funny if there was a show match between the winning team and the FINAL BOSS! BO 11!!
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Awesome to hear that the GSTL is getting a big sponsor. I assumed that the last GSTL is a huge success and that there are plenty more awesome GSTL to come
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Map pool looks decent, I'm kinda glad those maps were cycled out.
From first inspection Dual Site looks like it could be good, I like the layout. Xel Naga Fortress looks like 3rd bases could be tricky, but I'll have to wait and see the games in action before casting my final judgement on each map, it might be that it's actually a lot bigger than it looks. Typhon Peaks is actually a good choice in my opinion, of the current ladder maps I genuinely believe it's one of the better ones.
Looking forward to the team league, it was awesome last time.
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The maps keep getting better and better. Where are the anti-sc2 bw-fanboy doomsayers that paraded every topic about the GSL and cried about how nothing would get better?
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C'mon, I want to see a KT Rolster 2. Or maybe I just want to see Flash 2.0
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Haven't played SC2 in a while. It'll be interesting to come back to all of these new maps that are circulating.
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Nice pool, and good to see that Shattered Temple isn't in there xD Typhon Peaks is, surprisingly (to most but not to meh) a good map for a Blizzard map. Which is funny because it shares many characteristics with Xel'Naga Caverns, another good Blizz map.
Area 428 not in there, perhaps next time?
I hope btw these removed maps aren't gone forever, but simply removed from the current map pool. It would be nice to see some old maps back again (Desert Oasis? haha) like Shakuras, LT, and Scrap Station (although I prefer Paranoid Android much more from SC1).
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I think Dual Site's 3rd is a bit tricky, but damn if it doesn't look pretty. All in all good maps, and KT sponsoring this makes me think that we'll see even bigger SC2 ventures in the future (maybe even a KT sc2 team?????)
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On March 17 2011 14:50 mufin wrote: i wasn't around during brood war, why is a KT sponsorship a big deal?
"wasn't"?
That's past tense. You do realize that there are still Brood War leagues, right?
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On March 17 2011 15:06 xBillehx wrote:Show nested quote +On March 17 2011 15:03 thedz wrote: For those of us (me) who didn't follow BW closely, does someone mind explaining the significance of getting Korea Telecom as a sponsor? KT is a part of KeSPA. They sponsor KT Rolster. With the ongoing KeSPA vs Blizz bullshit, it's extremely nice to see the sponsors that are part of KeSPA venture into SC2 territory. It means they see it as a profitable venture. To put it into even simpler words, its like if you and your wife just had a really bad breaking up and are in the process of a divorce (fighting in court over possession and money, and also hating each others guts.) And all of a sudden, one of your ex-wife's closest friends (who is really hot and popular with everyone) started going out with you, while your divorce has not yet been fully settled.
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no wayyyyy KT? Thats really interesting
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KT sponsoring hmm...............
Flash tank thor helion? Stats mothership and stalker control win?
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New maps look great, can't wait for this to start. Very curious what KT sponsoring this will turn into.
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The more new, interesting maps, the better. I personally think they can do better than add new blizzard maps, but maybe it plays more interestingly than it looks. ^^
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I kind of preferred the other two maps LSPrime made-- Area 428 and Coral Coast over Dual Site/Sight. But I guess it's still a good map.
It's also great that they added a three player map although, IMO Testbug is the best three player map around.
I also kind of wished they kept Shakuras and dropped Metalopolis instead (which might anger a lot of people). It's just that Metalopolis has been there for a VERY long time, and Shakuras matches seem to be more entertaining for me. Guess Blizzard's decision to remove it from the ladder pool had an influence.
But it's still nice to see that the GSL is making refreshing changes to the map pool.
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This is amezing I'm very happy to see more interest by big sponsor like KT. I hope this we'll see more big sponsor like CJ :D
I miss them
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KT sponsoring is HUGE!!
I mean wow, I wonder how its connected with their current team? or if it is at all?
And when I now see this I might think that the Entus big new might be Sc2 related aswell.
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Great to see Typhon Peaks there, I really felt it was an underated map and I had crazy games on it.
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KT to announce Flash will be taking a momentary break from Brood War to KT Roflster-stomp SC2 Pros before resuming his domination of ProLeague.
I'd cream my panties.
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Awesome additions to the map pool. Finally we will see a three player map with Fortress. I have played Dual Sight a couple of times and that map is really, really good in pretty much all match-ups I have experienced. I am a Zerg player and Dual Sight allows three bases pretty easy which will allow me to tech up to everything I want. A fourth is a little difficult to hold but is also gives a nice pacing to the late game and have given me some very epic games. Very, very good map pool!
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wat, kt sponsers sc2?
isn't kt a member of kespa or am i wrong?
i like the maps, dual sight looks visually extremely nice
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On March 17 2011 15:20 pdd wrote:I kind of preferred the other two maps LSPrime made-- Area 428 and Coral Coast over Dual Site/Sight. But I guess it's still a good map. It's also great that they added a three player map although, IMO Testbug is the best three player map around. I also kind of wished they kept Shakuras and dropped Metalopolis instead (which might anger a lot of people). It's just that Metalopolis has been there for a VERY long time, and Shakuras matches seem to be more entertaining for me. Guess Blizzard's decision to remove it from the ladder pool had an influence. But it's still nice to see that the GSL is making refreshing changes to the map pool. This, really like the look of both Area 428 and Coral Coast.
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On March 17 2011 14:48 SenorChang wrote: Xel'Naga caverns is still there too
It wasn't there at launch (I think... at least not in the beta)
Damn them for removing Shakuras! Best map for pro matches!
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Business is a business afterall, and as big as Korean Telecom is, i doubt Kespa can do shit about this. Too much to loose.
Great news though. I wonder if Hite is going to be announcing sc2 news next week.
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United States4796 Posts
KT.
WHAT.
This is massive. Can't believe it. Perhaps it will finally move.
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wtf KT, should have spent the money to sponsor the next OSL instead :3
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On March 17 2011 15:23 Deekin[ wrote: KT sponsoring is HUGE!!
I mean wow, I wonder how its connected with their current team? or if it is at all?
And when I now see this I might think that the Entus big new might be Sc2 related aswell.
Edit : nvm i found the thread about it. I can't wait to see what it the announcement
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On March 17 2011 15:40 StoLiVe wrote:Show nested quote +On March 17 2011 15:23 Deekin[ wrote: KT sponsoring is HUGE!!
I mean wow, I wonder how its connected with their current team? or if it is at all?
And when I now see this I might think that the Entus big new might be Sc2 related aswell. Have you any source about a news about to be announce ? Don't break my dream :O
http://www.teamliquid.net/forum/viewmessage.php?topic_id=201812
first topic in the bw section -_-
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ALLEYCAT BLUES49904 Posts
On March 17 2011 14:51 SenorChang wrote:Show nested quote +On March 17 2011 14:50 Torte de Lini wrote: Wow! Sponsored by KT? That's hilarious and yet... I wonder how much this changes in view of everything lololol Is that the same as the KT in KT Rolster, I'd assume so but I'm a pretty big BW nooby, I know about some of the players but not much of teams and such.
there is only one KT,well there is SKT....
KT FIGHTING!
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Will there still be close positions on meta or are you guys changing that like MLG did?
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haha xel naga fortress, if terran ever gets 6 pooled he can just lift off and float to that little island behind the destructable rocks
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51398 Posts
interesting to see kt got the sponsorship. i heard that sk1682 (subsidiary of sk telecom) wanted to sponsor a gsl but kespa intervened (which meant sony ericcson came in again for a second time)
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I don't get why people don't see the problem with Typhon Peaks.
Look at the vertical spawning positions. In PvZ and TvZ zerg will have a very hard time fending off strong two-base timing attacks. It will be just like it is on shakuras right now. Have people really not played this map enough to realize that? There's nothing zerg can do to defend their natural in those positions.
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Typhon Peaks instead of Shakuras Plateau? Really GOM? Oh well I guess that's okay so long as they maintain a rotating pool.
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pretty sick changes typhon peaks sucks
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On March 17 2011 15:52 esp wrote: Typhon Peaks instead of Shakuras Plateau? Really GOM? Oh well I guess that's okay so long as they maintain a rotating pool. Shakuras favored some races a lot more than others. Protoss/Zerg had a pretty hard time when connected via the back rocks vs Terran. Similiary, Zerg had issues with Protoss with the same deal, it also meant that Voidray/Colossus could get a free third base which is pretty huge since it is difficult to take a third base with that build until its very late into the game
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On March 17 2011 14:46 dcemuser wrote: Metalopolis is the last map from the "original" map pool left in the GSTL then... (and I imagine it will transfer over to the GSL).
Just from the pictures, I like the new map choices. I think the player feedback about the Blizzard one, Typhon Peaks, was generally positive as well.
Nope, Xel'Naga Caverns is still there.
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Wow KT sponsoring GSL? Wonder what's Kespa response to this?
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It's hilarious that people are talking so much about map pools when the biggest news is clearly KT sponsoring the GSTL. I wonder what the future holds in store.
Edit: Maybe not?
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I'm kinda speechless that KT is getting involved in Star2. Really cool.
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On March 17 2011 14:44 NHY wrote: GSTL March will be sponsored by KT (Korea Telecom)
OMG
KT ROLSTER
2
?!
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I can already see some new team come in. More good player is in Sc2 more happy i am
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I really wonder what KeSPA thinks about that...
Interesting, quite interesting.
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On March 17 2011 14:44 NHY wrote:source: GomTV.comSince writing this thread, information in GomTV.com has changed. The statues of the new sponsor seems to be up in the air at the moment. GSTL March will be sponsored by KT (Korea Telecom)
Just noticed the change in the OP. Seems a bit strange that they would announce the sponsor then retract it later.
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On March 17 2011 16:04 StoLiVe wrote: I can already see some new team come in. More good player is in Sc2 more happy i am
Agree!
And yay for the change of maps. I want to see more exciting battles in the new and hopefully balanced maps.
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Australia8532 Posts
So is there any definite news on this yet?
Xel'Naga Fortress !!! Yay for an endorsed 3P map making the cut! Dual sight also looks pretty big and juicy
If GSTL2 lives up to the hype that GSTL1 left behind it will be a ridiculous event!
Go go go oGs and IM :O
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Maybe they noticed the reactions so they took it out for a bit. I can't imagine GOM just trolling by randomly making up sponsors and then changing them. Other explanation is that KT got killed by Kespa assassins.
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We got trolled by GOM lolz.
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I don't really think the spoonsor thing is such a bif deal. It is KT not KT Rolster we're talking about, that is Alleh KT a mobile phone operator, so it's a private company and they can sposor sc2 without any problem, Kespa can't do anything about it. So KT wants to advertise on both bw and sc2 scenes good for them, but sposoring a GSL isn't the same has sponsoring a team, since there is not risk involved in the former and it's limited in time. I think they're just testing the water, but considering how well KT Rolster goes, i don't think they will close it anytime soon.
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On March 17 2011 16:09 Piski wrote: Maybe they noticed the reactions so they took it out for a bit. I can't imagine GOM just trolling by randomly making up sponsors and then changing them. Other explanation is that KT got killed by Kespa assassins. Yeah they did the same thing when Intel sponsored the last/current GSL. It was up on their website, TL noticed it, then they took it down. I think because things can technically change from now till Monday they're being safe about it.
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On March 17 2011 15:49 W2 wrote:haha xel naga fortress, if terran ever gets 6 pooled he can just lift off and float to that little island behind the destructable rocks 
I think those are LoS blockers.
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Why remove Shakuras?
Why add Typhon Peaks?
Why not add Shattered Temple?
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Wow KT sponsoring GSTL, so big news...SC2 is getting bigger. Can't wait for GSTL as well, the last one was so epic..
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KT sponsoring GS(T)L? i don't believe it
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shakuras was boring and people only like it because for a while it was the only big map. Typhon peaks will be fun with all those attack paths i think it will produce great games and the other maps are awesome to as well :D
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On March 17 2011 16:13 Fushin wrote: I don't really think the spoonsor thing is such a bif deal. It is KT not KT Rolster we're talking about, that is Alleh KT a mobile phone operator, so it's a private company and they can sposor sc2 without any problem, Kespa can't do anything about it. So KT wants to advertise on both bw and sc2 scenes good for them, but sposoring a GSL isn't the same has sponsoring a team, since there is not risk involved in the former and it's limited in time. I think they're just testing the water, but considering how well KT Rolster goes, i don't think they will close it anytime soon.
Thank you sir, seems like everyone thinks KT is under Kespas control or some shit.
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dual sites looks terrible T_T
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On March 17 2011 16:23 Grettin wrote:Show nested quote +On March 17 2011 16:13 Fushin wrote: I don't really think the spoonsor thing is such a bif deal. It is KT not KT Rolster we're talking about, that is Alleh KT a mobile phone operator, so it's a private company and they can sposor sc2 without any problem, Kespa can't do anything about it. So KT wants to advertise on both bw and sc2 scenes good for them, but sposoring a GSL isn't the same has sponsoring a team, since there is not risk involved in the former and it's limited in time. I think they're just testing the water, but considering how well KT Rolster goes, i don't think they will close it anytime soon. Thank you sir, seems like everyone thinks KT is under Kespas control or some shit. It's not that KT is under Kespa's control. KT Rolster is the team sponsored by KT, which is a board member of Kespa. Basically, it means they are playing both sides instead of picking one side and sticking with it.
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On March 17 2011 16:13 Fushin wrote: I don't really think the spoonsor thing is such a bif deal. It is KT not KT Rolster we're talking about, that is Alleh KT a mobile phone operator, so it's a private company and they can sposor sc2 without any problem, Kespa can't do anything about it. So KT wants to advertise on both bw and sc2 scenes good for them, but sposoring a GSL isn't the same has sponsoring a team, since there is not risk involved in the former and it's limited in time. I think they're just testing the water, but considering how well KT Rolster goes, i don't think they will close it anytime soon.
Yes, but KT is a member of Kespa isn't it? Also like GTR said KT wasn't the first to try and got denied by Kespa. Could be wrong though. Still, a big korean company sponsoring SC2 is always nice ^^
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United States13896 Posts
On March 17 2011 16:23 Grettin wrote:Show nested quote +On March 17 2011 16:13 Fushin wrote: I don't really think the spoonsor thing is such a bif deal. It is KT not KT Rolster we're talking about, that is Alleh KT a mobile phone operator, so it's a private company and they can sposor sc2 without any problem, Kespa can't do anything about it. So KT wants to advertise on both bw and sc2 scenes good for them, but sposoring a GSL isn't the same has sponsoring a team, since there is not risk involved in the former and it's limited in time. I think they're just testing the water, but considering how well KT Rolster goes, i don't think they will close it anytime soon. Thank you sir, seems that everyone thinks KT is under Kespas control or some shit. Its not that, its that KeSPA is an organization of the companies that sponsor the BW pro teams, with KT being one of them. Until now none of the companies has broken from the party line, which makes this very significant.
Wasn't there a rumor that a KeSPA affiliated company was going to sponsor a previous GOM league but had to retract the sponsorship deal after being pressured? I recall reading about it but can't remember which company it was.
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On March 17 2011 16:17 RPR_Tempest wrote: Why remove Shakuras?
Why add Typhon Peaks?
Why not add Shattered Temple?
Shakuras was removed maybe because of FFE for protoss or 2 rax FE for Terran
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I read some article and this was leaked last month. I just missed it for some reason. So I don't see the point now in GOMtv taking it down. Hope KT sells many iphone 4 at gsl events.
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Just in case anyone cared. The English website for the league is up at http://www.gomtv.net/2011gstl2/. You're now able to purchase premium subscriptions there and it seems the $9.99 VOD without ad service is finally up. It might mean the $4.99 VOD service will actually be playing ads this season.
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Doesn't CJ own Gretech anyway?
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On March 17 2011 16:29 p4NDemik wrote:Show nested quote +On March 17 2011 16:23 Grettin wrote:On March 17 2011 16:13 Fushin wrote: I don't really think the spoonsor thing is such a bif deal. It is KT not KT Rolster we're talking about, that is Alleh KT a mobile phone operator, so it's a private company and they can sposor sc2 without any problem, Kespa can't do anything about it. So KT wants to advertise on both bw and sc2 scenes good for them, but sposoring a GSL isn't the same has sponsoring a team, since there is not risk involved in the former and it's limited in time. I think they're just testing the water, but considering how well KT Rolster goes, i don't think they will close it anytime soon. Thank you sir, seems that everyone thinks KT is under Kespas control or some shit. Its not that, its that KeSPA is an organization of the companies that sponsor the BW pro teams, with KT being one of them. Until now none of the companies has broken from the party line, which makes this very significant. Wasn't there a rumor that a KeSPA affiliated company was going to sponsor a previous GOM league but had to retract the sponsorship deal after being pressured? I recall reading about it but can't remember which company it was.
Maybe you mean sk1682 (subsidiary of sk telecom)?. GTR posted that yea. They got denied by kespa.
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uhm, I did not expect KT to do something like this. Isn't this like sponsoring a competitor? I mean the players and fans must feel like this, even if the sponsors dont.
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KT for real? very interesting. i don't think it means anything
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United States13896 Posts
Title has been changed until we have further information.
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seriously, i'm happy for the new march but this sponsor is pretty huge....
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Finally a 3 player map.
Dual Sight looks ok. Typhon Peaks is good aswell.
Looks like a good map pool.
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OP cross out sponsor, so who is sponsoring this now?
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On March 17 2011 16:13 Fushin wrote: I don't really think the spoonsor thing is such a bif deal. It is KT not KT Rolster we're talking about, that is Alleh KT a mobile phone operator, so it's a private company and they can sposor sc2 without any problem, Kespa can't do anything about it. So KT wants to advertise on both bw and sc2 scenes good for them, but sposoring a GSL isn't the same has sponsoring a team, since there is not risk involved in the former and it's limited in time. I think they're just testing the water, but considering how well KT Rolster goes, i don't think they will close it anytime soon.
I think you are right with testing the waters, but also I think KT is probably trying to establish some kind of relationship with GOM at the very least to perhaps form at least the business outlines of maybe an extension of Rolster in SC2? Like a sub team where players can stay on Rolster but still test the water themselves without leaving the team if they so desire(i.e. money maker Flash)? Unlike a lot of former BW players who had to join new teams or something. I could be wrong but this would be awesome.
*Edit* It would have been smart of me to read the edited OP instead of peoples initial responses. Sorry
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It's interesting that we're seeing middlish-size maps, now. That's a good thing, because it makes it more likely Blizz will add them to the Ladder Pool....in like 6 months, but whatev. Hopin'!
Beyond that, I'm glad to see middlish sized maps because it keeps the map pool diverse. One of my pet peeves of Brood War is that a lot of the maps feel a little same-y, so I like that a game one Tal'Dairm will likely be significantly different from a game on Xel'Naga Fortress. Since Zerg have been having issues on the little Steppes maps and Big Tal'Darim maps, maybe the new maps will be in the "just right" zone.
I think Typhon is Blizzard's best map, so I'm glad to see it getting some love, even if I'm curious how Z will handle vertical position at a pro level.
I know Shakuras isn't in the ladder anymore, but I'm baffled to see it go and Metal stay. I don't see a reason to pick Metal over Shattered Temple.
Is GOM going to roll out three new maps into the GSL pool every GSTL? That'd be pretty baller.
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Dayum dual sight looks awesome. Can't wait to play all these maps.
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I like dual sight, I find the Xel'Naga themed maps ugly in general and seeing Xel'Naga Caverns in all the cups again and again and ag... made me really tired, so I generally dislike maps with that color. Might be a good map though. Typhon Peaks is just... hurtful. Incredibly ugly and a horrible map in general in my opinion.
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imagine KT says to the team they sponsering in brood war "Move to sc2 or we wont sponser you" then the entire KT team moves to sc2? It be serious if players like Flash appeared :D
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Sad that shakuras is gone ;-;
on the other hand....NO MORE CRAP STATION, WOOOOO!
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I love the 3 player map dynamics. Still rushable, but not blindly rushable. Xelnaga Fortress also has a very peculiar 3rd expansion (4th base) as it looks to have close flying positions to another "main".
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where does it say KT is sponsoring the tournament?
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At first i was like cool Testbug.... Then i notice its a 2 player map....
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those 2 new non-blizz maps looks awesome!
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Why is the KT sponsorship crossed out, does that mean the op was wrong?
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wow, xel naga fortress feels like collosus heaven but at the same time you can snipe them with your vikings if ever on those tiny gaps between.
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On March 17 2011 17:32 bLuR wrote: Why is the KT sponsorship crossed out, does that mean the op was wrong? Apparently the information was taken off the Gom site, interpret this as you will.
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On March 17 2011 17:32 bLuR wrote: Why is the KT sponsorship crossed out, does that mean the op was wrong?
Puosus post*
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my favourite map is still xel'naga carven
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GSL has the best players and the best maps. Therefore, I can only support every decision they make. I hope the NASL also keep up and use decent maps. MLG should also change their mappool a bit, I love all the restrictions they made on their mappool but it would be better to simply use good maps.
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XN Fortress and Dual Sight looking really amazing, hopefully we get to see some epic games on these maps. Primeclan sure got some really good map makers, huh.
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I love how gom is testing new maps using GSTL. will buy my ticket for sure with new maps :o
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Dual Sight is so good. Xel Naga fortress feels so much like a 3 person Crevasse/Xel Naga, a bit boring. Typhon is one of my favorite in the new maps.
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They did the same exact thing with the sponsorship for GSL March. When the page first went up, for like eight hours, it showed that Intel was the sponsor.
Then, all information regarding Intel was taken down for a few days.
Then it was put back up. So we'll see.
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XN Fortress Looks great. I have a feeling it will be very easy to follow games on such a clean map.
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Xel Naga Fortress looks absolutely amazing, I can't wait to see games on that map.
Then again I'm biased because I've always loved three-spawn-maps because of the inevitable asymmetric positioning in each and every game. Makes for a very unique feeling. People shouldn't make the mistake of just looking at the general set-up of this map, because that's indeed not really spectacular. What makes it so good in my opinion is, when you consider all the possible spawning locations and the resulting different attack-path-constellations, especially when expanding towards the "open" corner with the empty spawning position.
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XN Fortress looks kinda boring, but I expect the games should be very nice and new with the 3 player style map. Dual Sight looks like 2 player Testbug, which is cool. Hopefully we'll see some epic games on there.
Typhon Peaks is a solid map. I have no idea why it's not in the ladder map pool. It's like Blizzard makes these nice, solid maps and keeps them off the ladder and puts in shitty "interesting" maps for us to ladder on instead. They be trolling us.
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Very cool. That last teamleague was really exciting and the map pool is even better this time around. Looking forward to this one, and I like the inclusion of Typhon. It's a super standard, ungimmicky, balanced map.
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ALLEYCAT BLUES49904 Posts
XNF is so good,awesome work jacky!
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On March 17 2011 18:27 Ryuu314 wrote: XN Fortress looks kinda boring, but I expect the games should be very nice and new with the 3 player style map. Dual Sight looks like 2 player Testbug, which is cool. Hopefully we'll see some epic games on there.
Typhon Peaks is a solid map. I have no idea why it's not in the ladder map pool. It's like Blizzard makes these nice, solid maps and keeps them off the ladder and puts in shitty "interesting" maps for us to ladder on instead. They be trolling us.
you do know that typhon peaks is in the ladder pool right?
Its really not that great of a map lots of small chokes, and in certian positions you can go through the destructible rocks like shakuras.
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ALLEYCAT BLUES49904 Posts
On March 17 2011 18:27 Ryuu314 wrote: XN Fortress looks kinda boring, but I expect the games should be very nice and new with the 3 player style map. Dual Sight looks like 2 player Testbug, which is cool. Hopefully we'll see some epic games on there.
Typhon Peaks is a solid map. I have no idea why it's not in the ladder map pool. It's like Blizzard makes these nice, solid maps and keeps them off the ladder and puts in shitty "interesting" maps for us to ladder on instead. They be trolling us.
but I thought typhon is in ladder.
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On March 17 2011 18:27 Ryuu314 wrote: Typhon Peaks is a solid map. I have no idea why it's not in the ladder map pool. It's like Blizzard makes these nice, solid maps and keeps them off the ladder and puts in shitty "interesting" maps for us to ladder on instead. They be trolling us. You give Blizzard a lot of shit while it appears you do not actually play on the 1v1 Ladder yourself
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Im actually glad to see shakuras gone. As a terran I even felt like the backdoor push with tanks vs zerg was incredibly strong. Excited to see all the great games this GSTL.
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On March 17 2011 18:31 blade55555 wrote:Show nested quote +On March 17 2011 18:27 Ryuu314 wrote: XN Fortress looks kinda boring, but I expect the games should be very nice and new with the 3 player style map. Dual Sight looks like 2 player Testbug, which is cool. Hopefully we'll see some epic games on there.
Typhon Peaks is a solid map. I have no idea why it's not in the ladder map pool. It's like Blizzard makes these nice, solid maps and keeps them off the ladder and puts in shitty "interesting" maps for us to ladder on instead. They be trolling us. you do know that typhon peaks is in the ladder pool right? Its really not that great of a map lots of small chokes, and in certian positions you can go through the destructible rocks like shakuras.
As a Zerg player i really like Typhon Peaks. Lots of ways to flank, make runbys, expand and harass your opponent, especially if you are very active with breaking the rocks. No matter which way the opponent attacks, there are always 1-2 ways to move around his army and kill his base before attacking the army from 2 sides and crushing it.
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On March 17 2011 18:31 blade55555 wrote:Show nested quote +On March 17 2011 18:27 Ryuu314 wrote: XN Fortress looks kinda boring, but I expect the games should be very nice and new with the 3 player style map. Dual Sight looks like 2 player Testbug, which is cool. Hopefully we'll see some epic games on there.
Typhon Peaks is a solid map. I have no idea why it's not in the ladder map pool. It's like Blizzard makes these nice, solid maps and keeps them off the ladder and puts in shitty "interesting" maps for us to ladder on instead. They be trolling us. you do know that typhon peaks is in the ladder pool right? Its really not that great of a map lots of small chokes, and in certian positions you can go through the destructible rocks like shakuras. Hum it's a great map, there a choke but there are also open ground, multiple attack path to the nat and only one attack path to the main base. Unlike shakuras, the path through the destructible rocks lead to your nat, not your main.
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tbh i dont like the blending on textures on dual sight and testbug, but otherwise love the new maps!
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typhone peaks...... remember steps of war? i think their cousins, destined for extinction
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i wish blizzard would add a community developed map monthly or something... We'de have Gsl mlg or other bgood maps... way too much map making talent to ignore blatantly.
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Dual sight hurts my eyes. Like many others have said, same mistake as with testbug...
But the maps look good. Typhon Peaks is one of my favorite ladder maps at the moment, had some good games on that one.
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Dual Sight is by far the best looking one. Great map from an aesthetic standpoint!
I like the new maps, even though I had nothing against Scrap Station.
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Dual Sight is beautiful. Honestly wasn't expecting new maps every season, this is fantastic! GO GSL!
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On March 17 2011 19:13 Bagi wrote: Dual sight hurts my eyes. Like many others have said, same mistake as with testbug...
Mistake? Testbug has an awesome design! so does dual sight.
can't wait for matches on the new maps!
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ALLEYCAT BLUES49904 Posts
On March 17 2011 19:13 Bagi wrote: Dual sight hurts my eyes. Like many others have said, same mistake as with testbug...
But the maps look good. Typhon Peaks is one of my favorite ladder maps at the moment, had some good games on that one.
who said testbug hurts their eyes?
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On March 17 2011 19:28 BLinD-RawR wrote:Show nested quote +On March 17 2011 19:13 Bagi wrote: Dual sight hurts my eyes. Like many others have said, same mistake as with testbug...
But the maps look good. Typhon Peaks is one of my favorite ladder maps at the moment, had some good games on that one.
who said testbug hurts their eyes? satiini, lol.
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On March 17 2011 19:34 PredY wrote:Show nested quote +On March 17 2011 19:28 BLinD-RawR wrote:On March 17 2011 19:13 Bagi wrote: Dual sight hurts my eyes. Like many others have said, same mistake as with testbug...
But the maps look good. Typhon Peaks is one of my favorite ladder maps at the moment, had some good games on that one.
who said testbug hurts their eyes? satiini, lol.
Maybe he should get new eyes, or endure because that map is frickin' gorgeous.
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I really love that they started changing these maps. New maps look absolutely gorgeous.
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Some people think its gorgeous, others don't like the blending textures/colors. I think the contrast is too strong with green and orange, so it gets distracting. I prefer maps that are more plain, helps people focus on the action.
Just a matter of opinion though.
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its good to see scrap gone, but Typhon peaks is a bad map, from my ladder experience.
Also whats with all the hate shakuras gets? its a great map, but first Blizz removes it now Gom. WHY?
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Glad Scrap Station is out, got kind of sick of it :p
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Dual sight hurts my eyes. Like many others have said, same mistake as with testbug...
Yeah I somehow think that the lava in sc2 looks bad in general 
But the newest testbug version looks a lot better. The lava has been removed and there is space instead AFAIK. The map looks even more amazing now but I´d like it if the Mar Sara would be back again and the lava stay gone.
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On March 17 2011 19:34 PredY wrote:Show nested quote +On March 17 2011 19:28 BLinD-RawR wrote:On March 17 2011 19:13 Bagi wrote: Dual sight hurts my eyes. Like many others have said, same mistake as with testbug...
But the maps look good. Typhon Peaks is one of my favorite ladder maps at the moment, had some good games on that one.
who said testbug hurts their eyes? satiini, lol.
Satiini could be the little brother of Lalush when it comes to BM and trolling (while their father is Naniwa, obviously ).
In all honesty, Satiini bitching about something shouldn't make people think less of something....be it a map, a player, a strategy or whatnot. I think the desing is really nice, I definitely prefer it to the xel naga set-up where you can't see a damn thing when you happen to be a nerd who doesn't sit in a 100% dark room.
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holy crap those new maps are gorgeous!
I like the concept of dualsight. One problem with the current huge maps is that when the camera is bouncing around, you don't really know "where" the engagement is happening. It'll be much easier with the dual tileset!
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cool maps, kinda wish they had more ladder maps like shattered temple but the xelnaga map looks interesting. Also kinda wished they tried ICCup maps but I can only dream.
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So, my second favorite Blizzard map Shakuras gets taken out, most likely because of the backdoor path imbalance and then Typhoon Peaks is in which has a 100times more ridiculous close position path? I hope they don't allow close position on this one.
I'm very glad that the GSL mapmakers produce some small/middle sized maps as well. I like variety in map pools , and was already kinda scared when the first maps Tal'Darim, Terminus and Crevasse all felt the same, big and macro.
I wonder what the GSL big macro maps purists will say about this (hint for the German community, szenecast 3 pros saying that maps like iCCup Pawn Re and Testbug weren't big enough to produce good games constantly).
I still feel that Dual Sight is a little bit choked for such a small map and on Xel'Naga Fortress the thirds just feel kinda awkward to me. But we will have to see how these maps play out 
Anyway still sad that I guess they don't try out iCCup maps. Can't be worse and really hurts our mapmaking community cos in the end everyone just wants to see the GSL maps : (
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I haven't played a lot on Typhon Peaks and I'm not exactly a good player, but all I see is a series of hallways that's great for tanks, colossi, etc. Why is it such a good map?
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On March 17 2011 19:56 MichaelEU wrote: I haven't played a lot on Typhon Peaks and I'm not exactly a good player, but all I see is a series of hallways that's great for tanks, colossi, etc. Why is it such a good map?
It's not. But it's better than slag pits, backdoor gulch, delta quadrant and (imo) scrap station..so...in terms of available Blizzard-maps, it's one of the better ones.
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i like the map change. ...but i have a bad feeling about typhoon peaks.
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Sad to see Shakuras removed
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Dual Sight looks so very nice on the eyes, and Xel'naga Fortress looks interesting. I think I like these additions (as well as Typhon Peaks) more than Tal'darim/Terminus (which I think are just too big, when every first attack has to be supported by three or at least two bases instead of two or one). Wondering why they got rid of Shakuras though
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I'd really like some solid proof to this KT thing. Unless there's a screenshot of it actually saying it on Gom's site I wonna ball BS right now.
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A 3 player map and an amazing 2 player map. Well picked GOM . Like it.
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The new maps look really cool, but I am sorry to see some of the ladder maps going. I think the GSL should try to inclued as many of the blizzard/ladder maps as reasonably possible just to keep the games familiar to the viewer.
Some of the maps in current GSL pool are so large you almost have a totally different game. Still good to watch, but not really the same as what I'm playing.
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On March 17 2011 17:12 Stamper wrote: I like dual sight, I find the Xel'Naga themed maps ugly in general and seeing Xel'Naga Caverns in all the cups again and again and ag... made me really tired, so I generally dislike maps with that color. Might be a good map though. Typhon Peaks is just... hurtful. Incredibly ugly and a horrible map in general in my opinion. I used to dislike Xel'naga Caverns back when it was first released because the tileset was pretty bland. But after awhile I realized the map was actually pretty dynamic and interest: two choices for third base, far of expansions, Tasteless secret hallway, two pathways down the middle. Definitely my favourite map of the Blizzard maps now.
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Xel'naga is also my favourite map and the one i have a better win ratio but this is the GSL and the change of maps will help keep everything fresh and new!
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New maps weee!!! I like dual sight, but the lava might be a bit too distracting..but as a map it looks kinda fun.
The typhon peaks one, quite a few zergs who hate the map. It's like force field haven, you can cut off most(if not all) of a passage with a few force fields. Once you get colossi out, it's gg.
And it's quite awesome to see a telecom company sponsoring the event( and coke sponsor gsl 5 too). Shows it growing out our little sphere into a more mass audience.
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Does anybody has a screenshot of the Gom sponsor announcement? I just read everything here, but writing for an news page ist kind of strange if there is nothing proved
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Cool!
Personally I prefer Blackwater Gulch over Typhon Peaks tho
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Looks great, I LOVE 3 player maps so I'm super excited seeing Xel'Naga Fortress there.
Hoping for another great team league.
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On March 17 2011 20:32 TheRealPaciFist wrote: Dual Sight looks so very nice on the eyes, and Xel'naga Fortress looks interesting. I think I like these additions (as well as Typhon Peaks) more than Tal'darim/Terminus (which I think are just too big, when every first attack has to be supported by three or at least two bases instead of two or one). Wondering why they got rid of Shakuras though
Exactly my opinion, I think crossfire is great but Tal'darim/terminus are already over the top size-wise. Don't get me wrong, I really prefer Terminus to steppes, but damn, in my last PvZ I tried on this map I had the feeling I could just never leave my base maxed or a million roaches from a million different sides were gonna flank me. Basicly not so much about size but about different attack-paths, which you basicly can't cover all. Crevasse is, in my opinion, borderline.
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Now if only GOMtv would ask these maps to be put in b.net servers. Everyone would be happy.
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I like the new maps. Dual Sight reminds me of DotA for some reason.
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I really love Dual Sight, it is so beautiful. I love how its sides are different esthetically, it creates such a vibrance and mood to the whole seen and situation.
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On March 17 2011 20:43 ZDuke wrote: The new maps look really cool, but I am sorry to see some of the ladder maps going. I think the GSL should try to inclued as many of the blizzard/ladder maps as reasonably possible just to keep the games familiar to the viewer.
Some of the maps in current GSL pool are so large you almost have a totally different game. Still good to watch, but not really the same as what I'm playing.
I think Blizzard should be using as many GSL maps as possible.
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On March 17 2011 20:33 XsebT wrote: I'd really like some solid proof to this KT thing. Unless there's a screenshot of it actually saying it on Gom's site I wonna ball BS right now. Surely if OP was lying in the beginning someone would have called him out on it.
Don't know if GOM taking it down means anything though.
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Xel'Naga Fortress looks very, very similar to an ICCup map I played on a few times except with no gold base, I think it was called Gods Garden or something but it looks like a direct copy.
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ALLEYCAT BLUES49904 Posts
On March 17 2011 22:27 Toik wrote: Xel'Naga Fortress looks very, very similar to an ICCup map I played on a few times except with no gold base, I think it was called Gods Garden or something but it looks like a direct copy.
gods garden is a 4 player map,and it does not look like testbug or trcc.
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Glad to see Typhon in it, I LOVE that map. Will be interested to see how Dual Sight and Xel'Naga Fortress do.
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No Coral Coast? I was really excited to see that one.
Also I wish they stuck with Shakuras, it's a much better map than Metalopolis.
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At first sight, the new maps look sweet, hoefully this will translate in some epic battles like in the previous GSTL (STSquirtle VS IMMVP game 8 in the finals anyone?).
Im also wondering if any Blizzard representatives will be sit on the front row watching the matchups held at this new maps. They were on the previous GSTL so they might witness another success of the map creators over their "inhouse" maps.
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On March 17 2011 14:53 KawaiiRice wrote:Show nested quote +On March 17 2011 14:51 Dommk wrote:On March 17 2011 14:47 KawaiiRice wrote: hollllllly KT sponsoring GSL? This is huge D: also that would be weird with KT's sc1 team no? oO; Is it weird that EG sponsors different games? this is hardly the same... but I guess you don't know about the BW / SC2 drama otherwise you wouldn't post that >_> It's closer to teams having a DotA, HoN and a LoL team.
As for the maps. I like Xel'Naga fortress in that it's a 3-player map and I like 3-player maps, but I think the map is a little too small to compensate for the directional imbalances and the main bases look too big IMO, but that doesn't mean I don't look forward to playing that map!
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On March 17 2011 22:32 GP wrote: No Coral Coast? I was really excited to see that one.
Also I wish they stuck with Shakuras, it's a much better map than Metalopolis.
As a viewer, there's only so many times you can watch the back door siege in TvZ on Shakuras before it just gets boring and tired. While I don't think it's really a bad map at all from my own games' perspective ( I've never played anyone anywhere near as good at that back door push as in GSL in ZvT obviously ), I feel like it always gives the same type of game every time in that horizontal spawns situation. Obviously, they could just force cross position spawns, but I kinda think it's just better to retire the map at that point because it's basically a 2 player map with 2 extra main bases at that point.
Maybe I'm just crazy, but does anyone else feel like Dual Sight encourages 2/3 base play? I kinda don't see how I'd ever feel comfortable taking a 4th base in PvT or PvZ. Like, taking the gold base seems like it would be suicide.
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On March 17 2011 16:17 RPR_Tempest wrote: Why remove Shakuras?
Why add Typhon Peaks?
Why not add Shattered Temple?
1) It's a bad map in close positions.
2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.
3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.
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On March 17 2011 23:57 MoreFaSho wrote:Show nested quote +On March 17 2011 16:17 RPR_Tempest wrote: Why remove Shakuras?
Why add Typhon Peaks?
Why not add Shattered Temple? 1) It's a bad map in close positions.
2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.
Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's.
We will see even stronger siege pushes here
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the new maps aren't on EU yet???
very sad...
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Typhon peaks looks exactly like that Warcraft 3, 2v2 map "Wetlands".
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On March 17 2011 23:49 ShadowWolf wrote: Maybe I'm just crazy, but does anyone else feel like Dual Sight encourages 2/3 base play? I kinda don't see how I'd ever feel comfortable taking a 4th base in PvT or PvZ. Like, taking the gold base seems like it would be suicide.
Nope, also my first impression. Nevertheless there's nothing wrong with such maps in general. It's just that most of the Blizz maps were/are retarted in one way or the other BESIDE the size. I mean, just think about Blistering...the first thing that pops into your head should be ROCKS not "small", if you know what I mean. Dual Sight is a smaller map, but it seems like you could take and defend the third decently.
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At first glanse Dual Sight looks ver good. Kind of reminds me of destination a little bit, what with multiple plausible expansions. I'm a little cautious though, because it looks quite open with a lot of attack paths, which could make taking and holding the faraway bases a real headache.
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On March 18 2011 00:02 Gigaudas wrote:Show nested quote +On March 17 2011 23:57 MoreFaSho wrote:On March 17 2011 16:17 RPR_Tempest wrote: Why remove Shakuras?
Why add Typhon Peaks?
Why not add Shattered Temple? 1) It's a bad map in close positions.
2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool. Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's. We will see even stronger siege pushes here 
I have a few points to counter this argument.
1. On SP, the ramps into the main are small. Like 1FF wide small. The ramps on TP are huge. The main difficulty with stopping the push on SP is that all your units are funneled into a small choke, and therefore killing the tanks becomes very difficult. On TP, the ramp is huge, which makes it much easier to counterattack the push.
2. The path connects naturals. You will already be concentrating your forces in the natural anyways, so your army is always in good position to defend against this push. Second, the terran natural is also exposed to counterattacks. On SP, Terran can just wall off his natural with 3 raxes, leaving him nearly invulnerable to counterattack.
3. While the path is shorter, the reinforcement path is just as long or longer. The attack path being shorter is also not much of an issue, since knocking down the rocks takes time in itself.
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i like XN Fort, that shit looks super fun actually.
...if its big enough anyway, that being too small could be really bad though.
dual looks cool, and i dont like typhon that much but its not bad.
overall: thumbs up ^^
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On March 18 2011 00:02 Gigaudas wrote:Show nested quote +On March 17 2011 23:57 MoreFaSho wrote:On March 17 2011 16:17 RPR_Tempest wrote: Why remove Shakuras?
Why add Typhon Peaks?
Why not add Shattered Temple? 1) It's a bad map in close positions.
2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool. Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's. We will see even stronger siege pushes here 
No, the path on shakuras is particularly bad because it goes directly to your main, not just because there's a path with distance X. I agree that siege pushes will be strong through that path, but unlike on shakuras, since it doesn't go main to main you can actually counter attack. You don't have to blindly build a second spawning pool the second they start a push and you can even flank their main.
Think about the geography of shakuras, if your'e in close positions through the rocks (which happens btw 1/2 the time vs 1/3 the time for typhon) and they're starting to push through, there's basically only a little akward angle to try to harass the main. I personally as a reasonably strong player would much rather defend a siege push on Typhon than on shakuras.
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On March 17 2011 23:38 MoreFaSho wrote:Show nested quote +On March 17 2011 14:53 KawaiiRice wrote:On March 17 2011 14:51 Dommk wrote:On March 17 2011 14:47 KawaiiRice wrote: hollllllly KT sponsoring GSL? This is huge D: also that would be weird with KT's sc1 team no? oO; Is it weird that EG sponsors different games? this is hardly the same... but I guess you don't know about the BW / SC2 drama otherwise you wouldn't post that >_> It's closer to teams having a DotA, HoN and a LoL team. As for the maps. I like Xel'Naga fortress in that it's a 3-player map and I like 3-player maps, but I think the map is a little too small to compensate for the directional imbalances and the main bases look too big IMO, but that doesn't mean I don't look forward to playing that map! But the makers of HoN and LoL are not suing the DotA devs (Just being used as a comparison to Blizzard suing OGN and KeSPA)
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I think Typhon Peaks is a horrible map. It's a desaster to take that natural for Terran and Protoss and the ressources you have to waste to defend it will weaken your push quite a bit which gives Zerg a free third. Also it's a desaster to play bio against Protoss on this map because the paths are so narrow but the rocks and paths at the third make it impossible to play mech because you will get harrased to death.
On March 18 2011 00:06 Slardar wrote:Typhon peaks looks exactly like that Warcraft 3, 2v2 map "Wetlands". ![[image loading]](http://classic.battle.net/war3/images/ladder/maps/wetlands.jpg)
There is a slight resemblance in the general layout but I don't think it's close actually.
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Is it just me or is the GSTL map pool getting a whole lot sexier? Now if only Blizzard could steal it and/or get professional map makers >.>
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More closed naturals. I'm liking this!
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Well, this is disapointing. Why say KT is sponsoring while his not 
I hope this is because this is a new who should not get announce yet and it was a mistake by them to announce it yet. I can't see why Gom would have write this when this is not true and i can't see KT change his mind and say to Gom he wont sponsoring anymore
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On March 18 2011 00:02 Gigaudas wrote:Show nested quote +On March 17 2011 23:57 MoreFaSho wrote:On March 17 2011 16:17 RPR_Tempest wrote: Why remove Shakuras?
Why add Typhon Peaks?
Why not add Shattered Temple? 1) It's a bad map in close positions.
2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool. Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's. We will see even stronger siege pushes here 
The rock paths in Shakuras leads to your main, while the ones in Typhon leads to your natural. Huge difference, with Typhon of course being the better option.
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Can anyone publish those on NA? (the 2 new ones) I'd really like to add some variety to the current maps I practice on.
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On March 17 2011 23:49 ShadowWolf wrote:Show nested quote +On March 17 2011 22:32 GP wrote: No Coral Coast? I was really excited to see that one.
Also I wish they stuck with Shakuras, it's a much better map than Metalopolis. As a viewer, there's only so many times you can watch the back door siege in TvZ on Shakuras before it just gets boring and tired. While I don't think it's really a bad map at all from my own games' perspective ( I've never played anyone anywhere near as good at that back door push as in GSL in ZvT obviously ), I feel like it always gives the same type of game every time in that horizontal spawns situation. Obviously, they could just force cross position spawns, but I kinda think it's just better to retire the map at that point because it's basically a 2 player map with 2 extra main bases at that point. And the backdoor push is any worse than stim timing on close positions Metal? I just think Shakuras has by far shown the best games in the GSL of the Blizzard maps. The terrain on Metal is just so boring, even for long macro games where the map is easily split in half. I would rather see SP over Metalopolis any day.
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I suspect they considered making shakura's cross positions only but even then it was considered too protoss favored in PvZ.
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Great news and finally (at least it seems so) some good 3 player map (well I don't mind Testbug, but it's kinda weird). Typhon Peaks I don't mind, it's decent choice of the new 4 ladder maps (I guess they wanted to add one of them) and rest is just great, no need to be sad for removal of shakuras if other great maps are in the poll (unlike in case of ladder, where they removed shakuras and left delta quadrant in it...) Thumbs up, can't wait for gstl to see the new couple in action.
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I'm happy because the two prime map editors made very cool maps. and I helped them to change model of Xel'Naga Tower..
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On March 18 2011 02:23 IUPrime wrote:I'm happy because the two prime map editors made very cool maps. and I helped them to change model of Xel'Naga Tower..  What's different about the towers? These maps look great to me (much better than blizzard's, without being insanely huge), but I always feel like there are lots of details (high-yield gas, etc.) that turn out to be there but can't be seen from the pictures.
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no shakuras makes me sad =(. but i think it's good that Scrap and LT are out
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On March 18 2011 02:28 aristarchus wrote:Show nested quote +On March 18 2011 02:23 IUPrime wrote:I'm happy because the two prime map editors made very cool maps. and I helped them to change model of Xel'Naga Tower..  What's different about the towers? These maps look great to me (much better than blizzard's, without being insanely huge), but I always feel like there are lots of details (high-yield gas, etc.) that turn out to be there but can't be seen from the pictures.
Dual sight's tower model is gateway(activate : warpgate) Xel'Naga Fortress's tower model is obelisk.
you can see the detail of maps in the maps' threads.
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On March 18 2011 02:42 IUPrime wrote:Show nested quote +On March 18 2011 02:28 aristarchus wrote:On March 18 2011 02:23 IUPrime wrote:I'm happy because the two prime map editors made very cool maps. and I helped them to change model of Xel'Naga Tower..  What's different about the towers? These maps look great to me (much better than blizzard's, without being insanely huge), but I always feel like there are lots of details (high-yield gas, etc.) that turn out to be there but can't be seen from the pictures. Dual sight's tower model is gateway(activate : warpgate) Xel'Naga Fortress's tower model is obelisk. you can see the detail of maps in the maps' threads.
But their functions are unchanged?
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On March 18 2011 02:43 aristarchus wrote:Show nested quote +On March 18 2011 02:42 IUPrime wrote:On March 18 2011 02:28 aristarchus wrote:On March 18 2011 02:23 IUPrime wrote:I'm happy because the two prime map editors made very cool maps. and I helped them to change model of Xel'Naga Tower..  What's different about the towers? These maps look great to me (much better than blizzard's, without being insanely huge), but I always feel like there are lots of details (high-yield gas, etc.) that turn out to be there but can't be seen from the pictures. Dual sight's tower model is gateway(activate : warpgate) Xel'Naga Fortress's tower model is obelisk. you can see the detail of maps in the maps' threads. But their functions are unchanged? Of course. model just changed
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Every time I look at the dual sight map, i keep seeing the dota/hon map.
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On March 17 2011 14:46 dcemuser wrote: Metalopolis is the last map from the "original" map pool left in the GSTL then... (and I imagine it will transfer over to the GSL).
Just from the pictures, I like the new map choices. I think the player feedback about the Blizzard one, Typhon Peaks, was generally positive as well.
Actually there is also Xel'Naga Caverns!
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It would be cool if they made the model of high yield gas stand out, sure if you know anything about the map you'll know which is one but it would be neat to see a geyser with a new look.
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Nice maps! Really cool looking.. specially Dual Sight. But why they removed Shakuras . Its better than Typhon IMO. Still really nice maps expect Typhon that i dont like lol..
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Nice to see Shakuras gone. Boring turtlefests on that map (i know people are gonna flame me but thats just how I feel).
Anyone else agree that these bases are situated really nicely for colossus play with forcefield? I suspect teams will start their protoss players on the brand new maps as protoss is not limited as much by map design and the passageways and chokes seem to help them. XN Fortress looks okay for zerg because of the third
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I like the map pool. I'm glad to see a 3 player map in there. My only problem is removing Shakuras, I really like that map. But, I guess it can get pretty boring. Definitely glad to see Scrap go.
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On March 17 2011 15:13 Aberu wrote: The maps keep getting better and better. Where are the anti-sc2 bw-fanboy doomsayers that paraded every topic about the GSL and cried about how nothing would get better?
I actually saw a BW player post on a thread recently about SC2 sucking because he never sees players flanking. I'm like, really? What exactly is preventing you from flanking? Granted the new maps are more conducive to flanking.
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I have no idea why a lot of people seem so happy about a 3player map being added. Just from looking at it there seems to be big positional imbalances. Imiagine players spawning at 3 and 11 o'clock. The guy at 11 has access to two expansion at 10 and 9. The person spawning at 3 though can't really tak the 1 o'clock as his third base since it's right next to the opponents base and open to harass. Instead he's forced to either take the open expansion in the middle or the southern base at 4 o'clock which is very far away from your natural.
Rotational symetry is always gonna have these imbalances but I think this is one of the worse maps.
On March 18 2011 03:43 carloselcoco wrote:Show nested quote +On March 17 2011 14:46 dcemuser wrote: Metalopolis is the last map from the "original" map pool left in the GSTL then... (and I imagine it will transfer over to the GSL).
Actually there is also Xel'Naga Caverns! It's already been said like 3 times, XNC wasn't in the map pool originally.
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Those new maps look awesome. Especially Xnelaga Fortress. I want to try them out for myself.
In fact if I can find a friend I may go do that now.
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A little sad that ArtosisBot or TastelessBot probably won't make an appearance, but otherwise it looks good!
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Xel Naga fortress looks incredible, finally a three person map. I can't wait :3
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I'm glad to see Typhon in there.
Definitely one of Blizzard's better map attempts. Though they still went real wild with thems destroyable rockers.
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GSTL is saving SC2 scene.
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On March 18 2011 05:23 fabiano wrote: GSTL is saving SC2 scene.
Totally agree.
GSTL Fighting !
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some of the natrual chokes are way too big
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Xel'Naga fortress looks cool, but overall I feel that all those maps are too small, not enough bases for a long macro game.
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Can't wait for this GSTL.
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I thought everyone agreed that Dual Sight is super small? But a 3-player map, that's interesting. It looks a bit small too though...:S
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oooh, finally a 3 player map. I am all wiggily in my chair!.
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On March 17 2011 14:51 Dommk wrote:Show nested quote +On March 17 2011 14:47 KawaiiRice wrote: hollllllly KT sponsoring GSL? This is huge D: also that would be weird with KT's sc1 team no? oO; Is it weird that EG sponsors different games? It's not the same situtation since the Blizzard vs Kespa war but don't find it very weird either. It's just a sponsor.
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On March 18 2011 04:40 Vorenius wrote:I have no idea why a lot of people seem so happy about a 3player map being added. Just from looking at it there seems to be big positional imbalances. Imiagine players spawning at 3 and 11 o'clock. The guy at 11 has access to two expansion at 10 and 9. The person spawning at 3 though can't really tak the 1 o'clock as his third base since it's right next to the opponents base and open to harass. Instead he's forced to either take the open expansion in the middle or the southern base at 4 o'clock which is very far away from your natural. Rotational symetry is always gonna have these imbalances but I think this is one of the worse maps. Show nested quote +On March 18 2011 03:43 carloselcoco wrote:On March 17 2011 14:46 dcemuser wrote: Metalopolis is the last map from the "original" map pool left in the GSTL then... (and I imagine it will transfer over to the GSL).
Actually there is also Xel'Naga Caverns! It's already been said like 3 times, XNC wasn't in the map pool originally.
And also close to the open base. I think your concerns about spawn imbalance will end up being very minimal compared to some of the other maps that have been in tournaments since release, like close position metal, DQ, and horizontal pos SP.
3-player maps offer a unique kind of gameplay you just do not see in 2- and 3-player maps. Because mains and naturals tend to hold more minerals than 3rd and 4th bases it becomes a race to secure the open main/natural, meaning you generally see more aggressive play in the mid-late game. This is, of course, always better for spectators.
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On March 18 2011 05:41 setzer wrote:Show nested quote +On March 18 2011 04:40 Vorenius wrote: I have no idea why a lot of people seem so happy about a 3player map being added. Just from looking at it there seems to be big positional imbalances. Imiagine players spawning at 3 and 11 o'clock. The guy at 11 has access to two expansion at 10 and 9. The person spawning at 3 though can't really tak the 1 o'clock as his third base since it's right next to the opponents base and open to harass. Instead he's forced to either take the open expansion in the middle or the southern base at 4 o'clock which is very far away from your natural.
Rotational symetry is always gonna have these imbalances but I think this is one of the worse maps.
And also close to the open base. I think your concerns about spawn imbalance will end up being very minimal compared to some of the other maps that have been in tournaments since release, like close position metal, DQ, and horizontal pos SP. 3-player maps offer a unique kind of gameplay you just do not see in 2- and 3-player maps. Because mains and naturals tend to hold more minerals than 3rd and 4th bases it becomes a race to secure the open main/natural, meaning you generally see more aggressive play in the mid-late game. This is, of course, always better for spectators. I don't really see how it's compairable to Meta or Shakuras. Close positions might be imbalanced in certain matchups, but it's still equal in the sense that both players has the same options. This is mostly a problem with zerg race (or perhaps just the style the majority of zerg players have)
On Xel'Naga Fortress the imbalances will be evident in all matchups including mirrors. Look at my example in my first post. The guy at 11 o'clock will be expanding towards the neutral main and as such will have safer expansions. His opponent at 3 o'clock can either expand right into the middle of the map, or take the base opposite to his natural which will be even harder to cover. It was part of the problem with DQ (although far from the only problem) and this is only gonna be an even bigger issue with a 3 player map. You said yourself that securing that neutral base is vital on a 3player map so making that easier for one of the players because of luck just seems wrong.
Of course only time will tell how it actually plays out, but I think it's a reasonable concern.
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what the hell, typhon peaks really? That map man, those corriders... omg...
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Typhon is actually not bad. It's one of Blizzard's better maps so far, and I think it's pretty balanced. The other two maps look great for spectators at the very least, especially Dual Sight (which is a terrible choice for a name).
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On March 18 2011 06:06 FortuneSyn wrote: what the hell, typhon peaks really? That map man, those corriders... omg... Typhon peaks is great! I can go 4 gate to block zerg at his natural ramp with forcefields forever, then expand and keep him contained on 2 bases untill I get 4 colossi and rape him. best map ever!
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On March 18 2011 05:41 setzer wrote:Show nested quote +On March 18 2011 04:40 Vorenius wrote:I have no idea why a lot of people seem so happy about a 3player map being added. Just from looking at it there seems to be big positional imbalances. Imiagine players spawning at 3 and 11 o'clock. The guy at 11 has access to two expansion at 10 and 9. The person spawning at 3 though can't really tak the 1 o'clock as his third base since it's right next to the opponents base and open to harass. Instead he's forced to either take the open expansion in the middle or the southern base at 4 o'clock which is very far away from your natural. Rotational symetry is always gonna have these imbalances but I think this is one of the worse maps. On March 18 2011 03:43 carloselcoco wrote:On March 17 2011 14:46 dcemuser wrote: Metalopolis is the last map from the "original" map pool left in the GSTL then... (and I imagine it will transfer over to the GSL).
Actually there is also Xel'Naga Caverns! It's already been said like 3 times, XNC wasn't in the map pool originally. And also close to the open base. I think your concerns about spawn imbalance will end up being very minimal compared to some of the other maps that have been in tournaments since release, like close position metal, DQ, and horizontal pos SP. 3-player maps offer a unique kind of gameplay you just do not see in 2- and 3-player maps. Because mains and naturals tend to hold more minerals than 3rd and 4th bases it becomes a race to secure the open main/natural, meaning you generally see more aggressive play in the mid-late game. This is, of course, always better for spectators.
Yup. 3-player maps in BW had a different dynamic than 2 and 4 player maps so games there were interesting. The fight over the 3rd main is fun to watch.
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On March 18 2011 06:15 DoctorPhil wrote:Show nested quote +On March 18 2011 06:06 FortuneSyn wrote: what the hell, typhon peaks really? That map man, those corriders... omg... Typhon peaks is great! I can go 4 gate to block zerg at his natural ramp with forcefields forever, then expand and keep him contained on 2 bases untill I get 4 colossi and rape him. best map ever!
I take it you've downvoted this map without playing it. There are three ways out of the natural (two of which lead to bases), and you can't FF them all that early. This is actually an unusually hard map to contain on, because there are so many corridors. Where do you intend to place your army/FFs to contain a Zerg to his natural? You have to basically be in the natural.
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On March 18 2011 07:02 Ribbon wrote:Show nested quote +On March 18 2011 06:15 DoctorPhil wrote:On March 18 2011 06:06 FortuneSyn wrote: what the hell, typhon peaks really? That map man, those corriders... omg... Typhon peaks is great! I can go 4 gate to block zerg at his natural ramp with forcefields forever, then expand and keep him contained on 2 bases untill I get 4 colossi and rape him. best map ever! I take it you've downvoted this map without playing it. There are three ways out of the natural (two of which lead to bases), and you can't FF them all that early. This is actually an unusually hard map to contain on, because there are so many corridors. Where do you intend to place your army/FFs to contain a Zerg to his natural? You have to basically be in the natural. I wasn't being sarcastic, I just said it jokingly. I also put pylons at the other two exits while my army sits at the choke to the middle of the map. If they ever move to another choke I slap their hatchery/spine crawlers so they have to go back. They're not gonna base trade.
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Dual Sight and Xelnaga Fortress look pretty good, but is it just me or does anyone else think that the half lava half grassland thing looks kind of dumb?
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On March 18 2011 07:51 elmoscousin wrote: Dual Sight and Xelnaga Fortress look pretty good, but is it just me or does anyone else think that the half lava half grassland thing looks kind of dumb?
I'm loving it. I'm also glad they're using Typhon, seriously, that map is awesome.
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I haven't played Typhon extensively but it seems like one of the better ladder maps, I think it has plenty of potential. I'm glad to see all this new map influx, really does a lot to keep the game fresh and interesting.
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I love XN Fortress. Not so much Dual Sight though.
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Really nice to see some new smaller maps in the new GSL. Hopefully these will be added to the Ladder map pool and we'll get some sort of rotation going!
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On March 18 2011 05:33 MangoTango wrote: I thought everyone agreed that Dual Sight is super small? But a 3-player map, that's interesting. It looks a bit small too though...:S It seems that he expanded it a bit/added those one geyser gold bases since the map was first posted here, which was nice of him. I don't know the rush distance but it currently has the same number of bases as Xelnaga.
It's not my favorite map ever but it looks like it COULD provide some decent close-quarters games. I'm going to reserve judgment on it.
XN Fortress looks amazing. Absolutely in love with it, can't wait to see how awesome it is in practice.
Personally, I'm pretty sure that Xelnaga Caverns is going to be the standard going forward for a "small map" and Terminus will be the "large map" standard. Size-wise, I mean. Anything smaller than Xelnaga or bigger than Terminus/Taldarim seems a little silly.
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On March 18 2011 07:27 DoctorPhil wrote:Show nested quote +On March 18 2011 07:02 Ribbon wrote:On March 18 2011 06:15 DoctorPhil wrote:On March 18 2011 06:06 FortuneSyn wrote: what the hell, typhon peaks really? That map man, those corriders... omg... Typhon peaks is great! I can go 4 gate to block zerg at his natural ramp with forcefields forever, then expand and keep him contained on 2 bases untill I get 4 colossi and rape him. best map ever! I take it you've downvoted this map without playing it. There are three ways out of the natural (two of which lead to bases), and you can't FF them all that early. This is actually an unusually hard map to contain on, because there are so many corridors. Where do you intend to place your army/FFs to contain a Zerg to his natural? You have to basically be in the natural. I wasn't being sarcastic, I just said it jokingly. I also put pylons at the other two exits while my army sits at the choke to the middle of the map. If they ever move to another choke I slap their hatchery/spine crawlers so they have to go back. They're not gonna base trade.
http://sc2ranks.com/us/2551878/DoctorPhil http://sc2ranks.com/us/695549/DoctorPhill
I imagine you're the second one, because he's a protoss. Am I right? I'd love to see a replay of you using this strategy effectively, because I'm having trouble visualizing it.
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No shattered temple? Imo its the best blizzard 1v1 map so far.
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I honestly feel Typhon is a new and "more interesting" Shakuras Plateau. It seems to have Blizzard's desired points of interest that Shakuras lacked, such as the blind spot in base, the not as easy to take natural, and a third base on low ground with the Xel'naga Caverns-like ring around the back. I'm pretty please with Typhon so far in my games as well. It's plenty large and good for macro game.
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Pumped about GSTL.
TBH I'd rather the GSTL be the main format and the GSL be the secondary.
It's far more fun to see the team spirit and "young guns" who we don't normally get exposed to.
Likewise there is an extra layer of strategy/excitement in deciding which player to play in which situation.
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On March 18 2011 12:01 Ansinjunger wrote: I honestly feel Typhon is a new and "more interesting" Shakuras Plateau. It seems to have Blizzard's desired points of interest that Shakuras lacked, such as the blind spot in base, the not as easy to take natural, and a third base on low ground with the Xel'naga Caverns-like ring around the back. I'm pretty please with Typhon so far in my games as well. It's plenty large and good for macro game.
typhoon imo is such a stupid gamble map. you pretty much cant fe cause if the enemy wants to allin you he has like 270° of area around the expo to attack.
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On March 18 2011 12:45 BeMannerDuPenner wrote:Show nested quote +On March 18 2011 12:01 Ansinjunger wrote: I honestly feel Typhon is a new and "more interesting" Shakuras Plateau. It seems to have Blizzard's desired points of interest that Shakuras lacked, such as the blind spot in base, the not as easy to take natural, and a third base on low ground with the Xel'naga Caverns-like ring around the back. I'm pretty please with Typhon so far in my games as well. It's plenty large and good for macro game. typhoon imo is such a stupid gamble map. you pretty much cant fe cause if the enemy wants to allin you he has like 270° of area around the expo to attack. also there are far too many chokes on that map, ZvP is really hard on that map
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whats the major changes for the new terminus RE?
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On March 18 2011 14:09 DreamRaider wrote: whats the major changes for the new terminus RE?
2nd expansion has 1 additional entrance blocked by a destructible rock. 2nd expansion resources changed from 6 mineral 1 high yield gas to 5 mineral 1 normal gas.
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United States7481 Posts
additionally, the main base is smaller and doesn't have the smoke-obscured area
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Why do people complain about Shakuras being removed? The back rocks in close positions turned the map into a mess. Maybe if that random addition by Blizzard had been removed it would have been a good, simple macro map instead of a tank paradise.
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Thanks for those updates-- yeah Terminus always seemed kind of Terran-favored with 3rax able to wall off 3 bases in TvZ; MarineKingPrime versus KyrixZenith in Ro32 of Feb/ GSL really highlighted how absurdly quickly Terran could mass up a huge mech army with 3 bases and minimal units for early defense.
As far as the other match-ups, this should make the map a lot more interesting; 3rd bases shouldn't be totally free.
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New maps look great. Although Typhon Peaks looks rather bland I must say. No hate towards Blizzard intended.
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For some reason, the dual sight map reminds me of match point somehow
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I love how people complain about Typhon's open expansion when Xel'Naga Caverns and Metalopolis are considered "great maps", considering both of them have such open wide naturals.
I have to say that I LOOOOOOOOOOOOVE the removal of Shakuras for Typhon. Typhon Peaks is a much better competitive map than Shakuras especially nowadays, and I love that map.
Can anyone upload these maps to NA? I wanted to play one of them yesterday but I couldnt find them...
<edit> @up I watched the replay vs the 3k masters, and I don't get it. You just did a standard contain. The zerg could very well use the back path to flank you, yet he didnt - just bad decision making, it happens - so what was your point with that replay? =|
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the other guy asked to see it. This was also the first time I did it so i wasn't good at that strategy yet. If he tries to flank me I have a pylon there to see it (only not in that game) and I move in to snipe his expo while I block him out of it.
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1. Don't BM randomly. "gonna rape you"? How uncalled for. 2. The Zerg just get spamming Zerglings and trying to kill you for like the first 9 minutes. Just at the ten minute mark, he donates 40 Zergling to kill 7 Zealots and a sentry. Everything after that point is a formality. A formality that takes 12 minutes, but a formality nonetheless. At the 11 minute mark, he only has 34 drones, no lair, and both his queens are chilling at the natural leaving his main hatch larva-inject-free. Do you have a replay of this against a competent Zerg? 3. As was pointed out: There are four paths out of his natural. You were blocking one of them, and it wasn't the one with an expansion behind it. He could've taken the low ground third, sent a chunk of his army down there, and flanked you from two paths if you tried to sneak in. He instead chose to take the contain like a bitch. Indeed, at the 22 minute mark, you ACTUALLY SAY TO THE ZERG, and I'm quoting "You could just walk around". Which he could. 4. Seriously, this Zerg is fucking awful. This is diamond league? Even I, a mere platinum, macro better than this. Granted, he forgot to put drones in his third geyser for half the game, but still! He preferred to bitch about balance than to do anything.He even stayed on hatch tech, not starting his lair until the 20 minute mark. 5. If you have map dominance (albeit only because Zerg can't play), start the nexus at your third before you're down to three mostly-mined-out patches in your main.
So yes. FFs on Typhon are imba against shitty Zergs who are too busy whining about balance to do anything at all about it.
On March 18 2011 20:05 DoctorPhil wrote: the other guy asked to see it. This was also the first time I did it so i wasn't good at that strategy yet. If he tries to flank me I have a pylon there to see it (only not in that game) and I move in to snipe his expo while I block him out of it.
So he sends a small portion of his army, and goads you into leaving the choke so he can get a surround. Granted, it would help if he dropped even a single creep tumor all game (is EU diamond like NA Silver?), but still.
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Typhon is such an ugly map, but the new Xel'Naga Fortress looks really nice, can't wait to see it.
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I'm not trying to prove what a total pro I am, if that's what you're thinking. I'm only saying typhon looks protoss favored to me.
Also please read my comment at the first link. He didn't seem to mind the BM anyway.
Here's another one I just now played. This guy isn't 3k masters like the last, but he played a lot better. He tried some different things like taking the low 3rd and walking lings into my expo. I felt a lot more pressure this time. He also made me waste a lot of FFs.
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=196590
It's easy to see what one could have done better from a replay, but when you're in the actual game and are under pressure it becomes much harder to keep a clear mind and make the right choices. What's so good about this strategy is that I'm constantly at his doorstep and he can't see how much units I have. He has to overcommit to army units, as far as he knows I could be going for a huge game ending push every single moment. Therefore he can't drone up, i'm always ahead when it comes to eco for this reason.
5) I don't really need to when he's on 2 bases.
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On March 18 2011 21:30 DoctorPhil wrote:I'm not trying to prove what a total pro I am, if that's what you're thinking. I'm only saying typhon looks protoss favored to me. Also please read my comment at the first link. He didn't seem to mind the BM anyway. Here's another one I just now played. This guy isn't 3k masters like the last, but he played a lot better. He tried some different things like taking the low 3rd and walking lings into my expo. I felt a lot more pressure this time. http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=196590It's easy to see what one could have done better from a replay, but when you're in the actual game and are under pressure it becomes much harder to keep a clear mind and make the right choices. What's so good about this strategy is that I'm constantly at his doorstep and he can't see how much units I have. He has to overcommit to army units, as far as he knows I could be going for a huge game ending push every single moment. Therefore he can't drone up, i'm always ahead when it comes to eco for this reason. 5) I don't really need to when he's on 2 bases.
That build is probably one of the scariest things I have ever seen in SC2, 6 pool in every Typhon ZvP match it is.
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Typhon peaks is rediculously air favored. Banshees are going to be really strong. The cliffs everywhere make it impossible to deal with them.
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Dual Sight looks fucking awsome , will the new maps be avaible on bnet?
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I think Dual Sight is really awesome! I love the Char (?) tileset, I wish more maps used it. Plus I think adding in Typhon is a good move as well, I've enjoyed playing on it in ladder.
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Dual Sight by LSPrime
Finally Ive been naggin on this since forever and I know its petty, but its just a me thing, like the Gore Option or the Colors in GSL
FINALLY some lava Tile Maps "dance"
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That 3k master played bad. He should have provoked your sentries to force you to use up some of your energy. Instead he just ran in there hoping he had enough to kill your army even though your sentries were at full energy. You also played risky, moving so close to his base with just a few sentries and some zealots, he could have caused a lot of damage.
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You make me so happy Gom.
with the exception of the blizzard map every one of these looks like you can take a 3rd reasonably safely... I really hope this encourages Terran to go mech against toss... I think tvp is the matchup thats going to change the most from these new maps.
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I like the added rocks to the 3rd on the New Terminus. 3rd was wayy too easy to take on the old version.
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Only thing I have to say is that they should fix metalopolis like MLG did (unless they have and I'm stupid).
Otherwise it looks pretty cool.
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United States7481 Posts
On March 19 2011 06:42 MonsieurGrimm wrote: Only thing I have to say is that they should fix metalopolis like MLG did (unless they have and I'm stupid).
Otherwise it looks pretty cool. starting last season, gom has modified Metalopolis and Xel'naga caverns so that tehre's an extra unbuildable hex at the back of the bottom of the main ramp, so you can't block somebody in with 2 buildings but at the same time you can build a wall from the front of your ramp to your cc. so it's still different from mlg metalopolis, where i don't think you can do this, and also because it doesn't modify spawn position possibility.
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On March 18 2011 21:30 DoctorPhil wrote:I'm not trying to prove what a total pro I am, if that's what you're thinking. I'm only saying typhon looks protoss favored to me. Also please read my comment at the first link. He didn't seem to mind the BM anyway. Here's another one I just now played. This guy isn't 3k masters like the last, but he played a lot better. He tried some different things like taking the low 3rd and walking lings into my expo. I felt a lot more pressure this time. He also made me waste a lot of FFs. http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=196590It's easy to see what one could have done better from a replay, but when you're in the actual game and are under pressure it becomes much harder to keep a clear mind and make the right choices. What's so good about this strategy is that I'm constantly at his doorstep and he can't see how much units I have. He has to overcommit to army units, as far as he knows I could be going for a huge game ending push every single moment. Therefore he can't drone up, i'm always ahead when it comes to eco for this reason. 5) I don't really need to when he's on 2 bases.
I didn't mean to imply that you were bad. I win games early and then wait for the opponent to gg for 10 minutes all the time. Of course things are more obvious when observing than when playing. But the Zerg didn't play at all properly, so I'm not sure that'd work anywhere near as well against a pro-level Z.
In this new replay, the Z sends a bunch of lings to your natural to counter at the 9 minute mark. Smart, but not smart enough. He could have hit the back of your contain force with the lings that ran around, while hitting the front with roaches. That would've killed you pretty hard. Hell, had he sent 1 ling to your natural, he would've seen the nexus, and been able to know he could crush your army. Then, after doing so, he could expand safely and catch back up.
Actually, that game really highlighted the strengths and the weaknesses of taking that choke: You can block things pretty well, but you have to go out into the open to kill anything, and lings can run around to flank pretty easily. It's strong, yeah, but I don't think it's at all imba, from the games I've seen. If it is that abusable, we'll see it abused, though, and I guess then we'll know.
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On March 19 2011 06:34 crown77 wrote: You make me so happy Gom.
with the exception of the blizzard map every one of these looks like you can take a 3rd reasonably safely... I really hope this encourages Terran to go mech against toss... I think tvp is the matchup thats going to change the most from these new maps.
Having a third protected by the same choke that protects your main and natural surely makes it hard to take a third on Typhon...
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I actually prefer Terminus SE to Terminus RE. Interesting that it's blizzard-ier now, though.
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Disappointed that Gom have changed Terminus, It was easily my favourite map, as it wasn't uncommon to see 3 base terran v 5 base zerg 12 minutes in
It seems everyone wants to avoid this? why?
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New terminus seems a bit... ugly I guess. But its the same basic layout so hopefully the games will be just as good.
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On March 19 2011 11:29 Exstasy wrote: Disappointed that Gom have changed Terminus, It was easily my favourite map, as it wasn't uncommon to see 3 base terran v 5 base zerg 12 minutes in
It seems everyone wants to avoid this? why?
Balance issues. If T, or especially P, is allowed to turtle to freely, they hit a 200/200 deathball before the Zerg has enough bases to deal with it via 300 food pushes. I think the backdoor natural in Crevasse went from 2 base to 1 gas for a similar reason. I don't think mass base on mass base is too imba right now, but allowing players to turtle entirely safely puts the Z at a disadvantage.
Zerg right now is a bit sine-wave in terms of balance: Weak early game, balanced mid game, weak at the start of the late game (right when the Protoss gets the 200/200 death ball), and getting progressively stronger as the game goes on to more and more bases. Players like July and Losira are making early Zerg aggression stonger, but until either the method for dealing with a 200/200 timing push is discovered or lategame Zerg is patched, Z needs to be able to do damage in the midgame to be able to survive in the late game. People who complain about balance focus on the units, but it's the timings that are much more important. On Terminus SE, Zerg can slow down the Protoss Deathball more, and thus be better equipped to deal with it when it arrives, by dint of just plain having more dudes.
That's my theory, anyway. Balance is a tricky thing. As the metagame evolves, certain attacks and timings will become almost mandatory. In BW, Terrans run up to a Z's base (to force sunkens) and run right back (to have defense for imminent mutalisks). This kind of wackiness is pretty important.
That's my theorycrafting, anyway. It's still got an super-easy third, just not a nigh-invincible one.
It's interesting to me that both Typhon and the new Terminus have backdoor rocks into the third. I wonder if the reasoning is the same in both cases.
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I don't really like unsymmetrical three-player maps like Xelnaga fortress. There's just too much positional imbalance in my opinion.
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oh wow, the new terminus looks sexy! I love the added rocks
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you can play dual site and xelnaga fortress on eu :>
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On March 19 2011 17:09 smileyyy wrote: you can play dual site and xelnaga fortress on eu :>
Thank you! :D
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No reason to remove the new Lost Temple -.-
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I liked the maps that were taken away 3 Player maps are finally being made, the new MSL looks amazing
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For Terminus, instead of the area in the main obscured by smoke, the mains are now smaller, but there is a floating bit of terrain added next to it. It seems like no units can be placed there, but from the image I can't tell. I wonder if you can hit the main from there with tanks.
I do like the map a lot more now, though, but it's funny that a lot of these maps have been moving away from fancy features such as gold bases and even the smoke areas. The smoke areas are a cool idea, but they're just so easy to prepare for: build a pylon there. It ends up being the only consequence to having this zone in your main is that you have an easy target for mutalisks and drops, namely the spotter you have to use. It does make you a bit more vulnerable to certain forms of harassment, which is probably good for a large map such as this; so easy to just turtle up in the main otherwise.
Just about every game I watched on the old version of Terminus would have the attacker unable to do anything while you get nearly 3-base income. It didn't necessarily lead to "exciting macro games", even if the games did end up longer, since I guess it turned out the excitement from larger maps doesn't come from switching from two-base all-ins to three-base all-ins.
TSL Spoiler: + Show Spoiler +In Thorzaine vs Fruitdealer, it just seems unfair that FD is helpless against a terran taking three quick bases, it feels bizarre compared to Steppes of War where just one fast expansion is tremendously risky. I think that Fruitdealer would have won the game had they played on this version of the map, because Thorzaine would overextend himself defensively guarding two entrances.
Another note on map design I thought of during that series, actually: the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly. In general, map features that are easily nullified, but just require some preperation seem pointless to me. Especially if they end up as just a weakness for zerg.
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Is it just me, or is the 2nd Xel Naga Watchtower not working on Dual Site (eu)?
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On March 20 2011 06:53 Grumbels wrote: the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly.
Wouldn't like one creep tumor in the direction of the hallway and an evo chamber be enough? Or just spread Overlord creep and place an evo chamber... Seems to be pretty easy actually
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Kinda pumped for this. I'm glad there are some new maps that aren't 4 player to go along with Caverns. I'm a fan of Peaks so I'm happy to see that in there.
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Can someone upload the new maps to the NA server plz?
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On March 20 2011 06:53 Grumbels wrote:For Terminus, instead of the area in the main obscured by smoke, the mains are now smaller, but there is a floating bit of terrain added next to it. It seems like no units can be placed there, but from the image I can't tell. I wonder if you can hit the main from there with tanks. I do like the map a lot more now, though, but it's funny that a lot of these maps have been moving away from fancy features such as gold bases and even the smoke areas. The smoke areas are a cool idea, but they're just so easy to prepare for: build a pylon there. It ends up being the only consequence to having this zone in your main is that you have an easy target for mutalisks and drops, namely the spotter you have to use. It does make you a bit more vulnerable to certain forms of harassment, which is probably good for a large map such as this; so easy to just turtle up in the main otherwise. Just about every game I watched on the old version of Terminus would have the attacker unable to do anything while you get nearly 3-base income. It didn't necessarily lead to "exciting macro games", even if the games did end up longer, since I guess it turned out the excitement from larger maps doesn't come from switching from two-base all-ins to three-base all-ins. TSL Spoiler: + Show Spoiler +In Thorzaine vs Fruitdealer, it just seems unfair that FD is helpless against a terran taking three quick bases, it feels bizarre compared to Steppes of War where just one fast expansion is tremendously risky. I think that Fruitdealer would have won the game had they played on this version of the map, because Thorzaine would overextend himself defensively guarding two entrances.
Another note on map design I thought of during that series, actually: the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly. In general, map features that are easily nullified, but just require some preperation seem pointless to me. Especially if they end up as just a weakness for zerg.
About your tsl spoiler comments : + Show Spoiler + Fruitdealer just responded wrong. As zerg you always want to be one or two bases up against terran and protoss. Fruitdealer should have done a quick fourth in that game because Thorzain had a good wall up. Instead he wasted time and economic potential on roaches that did practically no damage to ThorZain's wall.
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Man... im jealous of those pro gamers that don't need to put up with blizzard maps. Why can't the ladder get some nice maps as well =(
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On March 21 2011 02:09 LetoAtreides82 wrote:Show nested quote +On March 20 2011 06:53 Grumbels wrote:For Terminus, instead of the area in the main obscured by smoke, the mains are now smaller, but there is a floating bit of terrain added next to it. It seems like no units can be placed there, but from the image I can't tell. I wonder if you can hit the main from there with tanks. I do like the map a lot more now, though, but it's funny that a lot of these maps have been moving away from fancy features such as gold bases and even the smoke areas. The smoke areas are a cool idea, but they're just so easy to prepare for: build a pylon there. It ends up being the only consequence to having this zone in your main is that you have an easy target for mutalisks and drops, namely the spotter you have to use. It does make you a bit more vulnerable to certain forms of harassment, which is probably good for a large map such as this; so easy to just turtle up in the main otherwise. Just about every game I watched on the old version of Terminus would have the attacker unable to do anything while you get nearly 3-base income. It didn't necessarily lead to "exciting macro games", even if the games did end up longer, since I guess it turned out the excitement from larger maps doesn't come from switching from two-base all-ins to three-base all-ins. TSL Spoiler: + Show Spoiler +In Thorzaine vs Fruitdealer, it just seems unfair that FD is helpless against a terran taking three quick bases, it feels bizarre compared to Steppes of War where just one fast expansion is tremendously risky. I think that Fruitdealer would have won the game had they played on this version of the map, because Thorzaine would overextend himself defensively guarding two entrances.
Another note on map design I thought of during that series, actually: the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly. In general, map features that are easily nullified, but just require some preperation seem pointless to me. Especially if they end up as just a weakness for zerg. About your tsl spoiler comments : + Show Spoiler + Fruitdealer just responded wrong. As zerg you always want to be one or two bases up against terran and protoss. Fruitdealer should have done a quick fourth in that game because Thorzain had a good wall up. Instead he wasted time and economic potential on roaches that did practically no damage to ThorZain's wall.
+ Show Spoiler + Bases are only as useful as long as you have drones to saturate them, what good would a quick 4th be if you barely have the drones to mine out of 3?
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Do we know if the new maps are on the NA server yet? (Not able to test out at the moment, apologies )
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On March 21 2011 02:27 Gemini_19 wrote:Do we know if the new maps are on the NA server yet? (Not able to test out at the moment, apologies  )
They're in EU, but not in the NA servers yet.
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United States7481 Posts
Crevasse was also updated for the upcoming GSTL. -The gas at the backdoor (in-base) expansion is now a rich gas -The gas at the 4th (middle) base is now a normal geyser (was previously rich)
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ALLEYCAT BLUES49904 Posts
On March 21 2011 12:50 Antoine wrote:Crevasse was also updated for the upcoming GSTL. -The gas at the backdoor (in-base) expansion is now a rich gas -The gas at the 4th (middle) base is now a normal geyser (was previously rich)
ooohhh that cool you need to notify the TL staff so they can use the latest version for the TSL.
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On March 21 2011 12:50 Antoine wrote:Crevasse was also updated for the upcoming GSTL. -The gas at the backdoor (in-base) expansion is now a rich gas -The gas at the 4th (middle) base is now a normal geyser (was previously rich)
What's the reasoning behind these changes? I was under the impression that the one gas in the backdoor was to make it harder for Protoss to turtle up the infamous 200/200 deathball. A rich gas is still less than 2 poor gas, I suppose.
Crevasse is getting messed with a lot, actually.
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At least Meta ist still on <3
XelNagaFortress: I didn't like XNC at all, so its okay. Nevertheless: It's layout suggest that one player's natural is always exposed, while the other player's natural is slightly more protected by mapdesign. I don't appreciate that.
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United States7481 Posts
The 3 new maps are published on NA under the names GSTL GSL Dual Sight, GSTL GSL Xel'Naga Fortress, and GSTL GSL Terminus SE.
Dual Sight is very slightly modified from the official version, the red watchtower wasn't working so it's blue.
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On March 22 2011 08:53 Antoine wrote: The 3 new maps are published on NA under the names GSTL GSL Dual Sight, GSTL GSL Xel'Naga Fortress, and GSTL GSL Terminus SE.
Dual Sight is very slightly modified from the official version, the red watchtower wasn't working so it's blue.
Sweet, thanks 
I just finished watching the first day of GSTL 2, loved Dual Sight and Fortress. Dual Sight is the most beautiful map i've ever seen.
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United States7481 Posts
I have confirmation that GomTV also made it so you can't spawn close ground on metal (so artosis was right today)
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I know it's a bit old, but can anyone confirm whether Dual Sight is on the SEA server? I can't find it anywhere. All the other maps are there under GSL/GSTL searches except for Dual Sight.
Even searching for the map name itself returns no results.
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