• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:20
CEST 19:20
KST 02:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion ASL21 Strategy, Pimpest Plays Discussions Data needed [ASL21] Ro16 Preview Pt2: All Star BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1553 users

GSTL March new maps announced - Page 16

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 14 15 16 17 Next All
emc
Profile Joined September 2010
United States3088 Posts
March 19 2011 05:11 GMT
#301
oh wow, the new terminus looks sexy! I love the added rocks
smileyyy
Profile Joined March 2010
Germany1816 Posts
March 19 2011 08:09 GMT
#302
you can play dual site and xelnaga fortress on eu :>
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2011-03-19 10:01:52
March 19 2011 10:01 GMT
#303
On March 19 2011 17:09 smileyyy wrote:
you can play dual site and xelnaga fortress on eu :>


Thank you! :D
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
emkro
Profile Joined October 2010
41 Posts
March 19 2011 21:03 GMT
#304
No reason to remove the new Lost Temple -.-
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
March 19 2011 21:35 GMT
#305
I liked the maps that were taken away 3 Player maps are finally being made, the new MSL looks amazing
An apple a day keeps the Protoss away | TLHF
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2011-03-19 22:17:45
March 19 2011 21:53 GMT
#306
For Terminus, instead of the area in the main obscured by smoke, the mains are now smaller, but there is a floating bit of terrain added next to it. It seems like no units can be placed there, but from the image I can't tell. I wonder if you can hit the main from there with tanks.

I do like the map a lot more now, though, but it's funny that a lot of these maps have been moving away from fancy features such as gold bases and even the smoke areas. The smoke areas are a cool idea, but they're just so easy to prepare for: build a pylon there. It ends up being the only consequence to having this zone in your main is that you have an easy target for mutalisks and drops, namely the spotter you have to use. It does make you a bit more vulnerable to certain forms of harassment, which is probably good for a large map such as this; so easy to just turtle up in the main otherwise.

Just about every game I watched on the old version of Terminus would have the attacker unable to do anything while you get nearly 3-base income. It didn't necessarily lead to "exciting macro games", even if the games did end up longer, since I guess it turned out the excitement from larger maps doesn't come from switching from two-base all-ins to three-base all-ins.

TSL Spoiler:
+ Show Spoiler +
In Thorzaine vs Fruitdealer, it just seems unfair that FD is helpless against a terran taking three quick bases, it feels bizarre compared to Steppes of War where just one fast expansion is tremendously risky. I think that Fruitdealer would have won the game had they played on this version of the map, because Thorzaine would overextend himself defensively guarding two entrances.

Another note on map design I thought of during that series, actually: the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly. In general, map features that are easily nullified, but just require some preperation seem pointless to me. Especially if they end up as just a weakness for zerg.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
DaMuffinman
Profile Joined March 2011
Germany1705 Posts
March 20 2011 16:32 GMT
#307
Is it just me, or is the 2nd Xel Naga Watchtower not working on Dual Site (eu)?
But does it djent?
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
March 20 2011 16:42 GMT
#308
On March 20 2011 06:53 Grumbels wrote:
the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly.


Wouldn't like one creep tumor in the direction of the hallway and an evo chamber be enough? Or just spread Overlord creep and place an evo chamber... Seems to be pretty easy actually
Kevmeister @ Dota2
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
March 20 2011 16:57 GMT
#309
Kinda pumped for this. I'm glad there are some new maps that aren't 4 player to go along with Caverns. I'm a fan of Peaks so I'm happy to see that in there.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 20 2011 17:06 GMT
#310
Can someone upload the new maps to the NA server plz?
The spice must flow
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
Last Edited: 2011-03-20 17:10:42
March 20 2011 17:09 GMT
#311
On March 20 2011 06:53 Grumbels wrote:
For Terminus, instead of the area in the main obscured by smoke, the mains are now smaller, but there is a floating bit of terrain added next to it. It seems like no units can be placed there, but from the image I can't tell. I wonder if you can hit the main from there with tanks.

I do like the map a lot more now, though, but it's funny that a lot of these maps have been moving away from fancy features such as gold bases and even the smoke areas. The smoke areas are a cool idea, but they're just so easy to prepare for: build a pylon there. It ends up being the only consequence to having this zone in your main is that you have an easy target for mutalisks and drops, namely the spotter you have to use. It does make you a bit more vulnerable to certain forms of harassment, which is probably good for a large map such as this; so easy to just turtle up in the main otherwise.

Just about every game I watched on the old version of Terminus would have the attacker unable to do anything while you get nearly 3-base income. It didn't necessarily lead to "exciting macro games", even if the games did end up longer, since I guess it turned out the excitement from larger maps doesn't come from switching from two-base all-ins to three-base all-ins.

TSL Spoiler:
+ Show Spoiler +
In Thorzaine vs Fruitdealer, it just seems unfair that FD is helpless against a terran taking three quick bases, it feels bizarre compared to Steppes of War where just one fast expansion is tremendously risky. I think that Fruitdealer would have won the game had they played on this version of the map, because Thorzaine would overextend himself defensively guarding two entrances.

Another note on map design I thought of during that series, actually: the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly. In general, map features that are easily nullified, but just require some preperation seem pointless to me. Especially if they end up as just a weakness for zerg.


About your tsl spoiler comments :
+ Show Spoiler +

Fruitdealer just responded wrong. As zerg you always want to be one or two bases up against terran and protoss. Fruitdealer should have done a quick fourth in that game because Thorzain had a good wall up. Instead he wasted time and economic potential on roaches that did practically no damage to ThorZain's wall.
The spice must flow
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
March 20 2011 17:16 GMT
#312
Man... im jealous of those pro gamers that don't need to put up with blizzard maps.
Why can't the ladder get some nice maps as well =(
A good strategy means leaving your opponent room to make mistakes
Dommk
Profile Joined May 2010
Australia4865 Posts
March 20 2011 17:17 GMT
#313
On March 21 2011 02:09 LetoAtreides82 wrote:
Show nested quote +
On March 20 2011 06:53 Grumbels wrote:
For Terminus, instead of the area in the main obscured by smoke, the mains are now smaller, but there is a floating bit of terrain added next to it. It seems like no units can be placed there, but from the image I can't tell. I wonder if you can hit the main from there with tanks.

I do like the map a lot more now, though, but it's funny that a lot of these maps have been moving away from fancy features such as gold bases and even the smoke areas. The smoke areas are a cool idea, but they're just so easy to prepare for: build a pylon there. It ends up being the only consequence to having this zone in your main is that you have an easy target for mutalisks and drops, namely the spotter you have to use. It does make you a bit more vulnerable to certain forms of harassment, which is probably good for a large map such as this; so easy to just turtle up in the main otherwise.

Just about every game I watched on the old version of Terminus would have the attacker unable to do anything while you get nearly 3-base income. It didn't necessarily lead to "exciting macro games", even if the games did end up longer, since I guess it turned out the excitement from larger maps doesn't come from switching from two-base all-ins to three-base all-ins.

TSL Spoiler:
+ Show Spoiler +
In Thorzaine vs Fruitdealer, it just seems unfair that FD is helpless against a terran taking three quick bases, it feels bizarre compared to Steppes of War where just one fast expansion is tremendously risky. I think that Fruitdealer would have won the game had they played on this version of the map, because Thorzaine would overextend himself defensively guarding two entrances.

Another note on map design I thought of during that series, actually: the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly. In general, map features that are easily nullified, but just require some preperation seem pointless to me. Especially if they end up as just a weakness for zerg.


About your tsl spoiler comments :
+ Show Spoiler +

Fruitdealer just responded wrong. As zerg you always want to be one or two bases up against terran and protoss. Fruitdealer should have done a quick fourth in that game because Thorzain had a good wall up. Instead he wasted time and economic potential on roaches that did practically no damage to ThorZain's wall.


+ Show Spoiler +

Bases are only as useful as long as you have drones to saturate them, what good would a quick 4th be if you barely have the drones to mine out of 3?
Gemini_19
Profile Joined June 2010
United States1257 Posts
March 20 2011 17:27 GMT
#314
Do we know if the new maps are on the NA server yet? (Not able to test out at the moment, apologies )
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 20 2011 17:31 GMT
#315
On March 21 2011 02:27 Gemini_19 wrote:
Do we know if the new maps are on the NA server yet? (Not able to test out at the moment, apologies )


They're in EU, but not in the NA servers yet.
The spice must flow
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 20 2011 18:36 GMT
#316
On March 21 2011 02:16 Aterons_toss wrote:
Man... im jealous of those pro gamers that don't need to put up with blizzard maps.
Why can't the ladder get some nice maps as well =(


http://www.teamliquid.net/forum/viewmessage.php?topic_id=199322
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 21 2011 03:50 GMT
#317
Crevasse was also updated for the upcoming GSTL.
-The gas at the backdoor (in-base) expansion is now a rich gas
-The gas at the 4th (middle) base is now a normal geyser (was previously rich)
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50859 Posts
March 21 2011 06:45 GMT
#318
On March 21 2011 12:50 Antoine wrote:
Crevasse was also updated for the upcoming GSTL.
-The gas at the backdoor (in-base) expansion is now a rich gas
-The gas at the 4th (middle) base is now a normal geyser (was previously rich)


ooohhh that cool you need to notify the TL staff so they can use the latest version for the TSL.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 21 2011 07:01 GMT
#319
On March 21 2011 12:50 Antoine wrote:
Crevasse was also updated for the upcoming GSTL.
-The gas at the backdoor (in-base) expansion is now a rich gas
-The gas at the 4th (middle) base is now a normal geyser (was previously rich)


What's the reasoning behind these changes? I was under the impression that the one gas in the backdoor was to make it harder for Protoss to turtle up the infamous 200/200 deathball. A rich gas is still less than 2 poor gas, I suppose.

Crevasse is getting messed with a lot, actually.
zecherShock
Profile Joined July 2010
Netherlands25 Posts
March 21 2011 07:01 GMT
#320
At least Meta ist still on <3

XelNagaFortress: I didn't like XNC at all, so its okay. Nevertheless: It's layout suggest that one player's natural is always exposed, while the other player's natural is slightly more protected by mapdesign. I don't appreciate that.
Prev 1 14 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 548
Hui .178
UpATreeSC 90
StarCraft: Brood War
Britney 26339
Calm 5931
Hyuk 1068
ggaemo 377
Dewaltoss 114
hero 101
Zeus 85
Backho 78
Movie 69
ToSsGirL 61
[ Show more ]
Sexy 39
Killer 34
soO 23
Rock 23
Bale 20
Shine 16
Terrorterran 15
NaDa 3
eros_byul 1
Dota 2
qojqva2733
Counter-Strike
FalleN 6233
fl0m2300
byalli568
Other Games
Grubby2720
FrodaN1383
B2W.Neo1131
Beastyqt734
ceh9437
DeMusliM282
Trikslyr172
mouzStarbuck164
ArmadaUGS132
Fuzer 105
QueenE65
Mew2King62
Organizations
StarCraft 2
angryscii 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki44
• HerbMon 27
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV561
League of Legends
• Nemesis4097
Other Games
• imaqtpie560
• Shiphtur277
Upcoming Events
RSL Revival
16h 40m
Replay Cast
1d 6h
The PondCast
1d 16h
KCM Race Survival
1d 16h
WardiTV Map Contest Tou…
1d 17h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
2 days
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
[ Show More ]
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.