• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:25
CEST 12:25
KST 19:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?84Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery! Gypsy to Korea ASL22 General Discussion
Tourneys
Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7865 users

GSTL March new maps announced - Page 16

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 14 15 16 17 Next All
emc
Profile Joined September 2010
United States3088 Posts
March 19 2011 05:11 GMT
#301
oh wow, the new terminus looks sexy! I love the added rocks
smileyyy
Profile Joined March 2010
Germany1816 Posts
March 19 2011 08:09 GMT
#302
you can play dual site and xelnaga fortress on eu :>
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
Last Edited: 2011-03-19 10:01:52
March 19 2011 10:01 GMT
#303
On March 19 2011 17:09 smileyyy wrote:
you can play dual site and xelnaga fortress on eu :>


Thank you! :D
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
emkro
Profile Joined October 2010
41 Posts
March 19 2011 21:03 GMT
#304
No reason to remove the new Lost Temple -.-
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
March 19 2011 21:35 GMT
#305
I liked the maps that were taken away 3 Player maps are finally being made, the new MSL looks amazing
An apple a day keeps the Protoss away | TLHF
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2011-03-19 22:17:45
March 19 2011 21:53 GMT
#306
For Terminus, instead of the area in the main obscured by smoke, the mains are now smaller, but there is a floating bit of terrain added next to it. It seems like no units can be placed there, but from the image I can't tell. I wonder if you can hit the main from there with tanks.

I do like the map a lot more now, though, but it's funny that a lot of these maps have been moving away from fancy features such as gold bases and even the smoke areas. The smoke areas are a cool idea, but they're just so easy to prepare for: build a pylon there. It ends up being the only consequence to having this zone in your main is that you have an easy target for mutalisks and drops, namely the spotter you have to use. It does make you a bit more vulnerable to certain forms of harassment, which is probably good for a large map such as this; so easy to just turtle up in the main otherwise.

Just about every game I watched on the old version of Terminus would have the attacker unable to do anything while you get nearly 3-base income. It didn't necessarily lead to "exciting macro games", even if the games did end up longer, since I guess it turned out the excitement from larger maps doesn't come from switching from two-base all-ins to three-base all-ins.

TSL Spoiler:
+ Show Spoiler +
In Thorzaine vs Fruitdealer, it just seems unfair that FD is helpless against a terran taking three quick bases, it feels bizarre compared to Steppes of War where just one fast expansion is tremendously risky. I think that Fruitdealer would have won the game had they played on this version of the map, because Thorzaine would overextend himself defensively guarding two entrances.

Another note on map design I thought of during that series, actually: the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly. In general, map features that are easily nullified, but just require some preperation seem pointless to me. Especially if they end up as just a weakness for zerg.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
DaMuffinman
Profile Joined March 2011
Germany1705 Posts
March 20 2011 16:32 GMT
#307
Is it just me, or is the 2nd Xel Naga Watchtower not working on Dual Site (eu)?
But does it djent?
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
March 20 2011 16:42 GMT
#308
On March 20 2011 06:53 Grumbels wrote:
the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly.


Wouldn't like one creep tumor in the direction of the hallway and an evo chamber be enough? Or just spread Overlord creep and place an evo chamber... Seems to be pretty easy actually
Kevmeister @ Dota2
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
March 20 2011 16:57 GMT
#309
Kinda pumped for this. I'm glad there are some new maps that aren't 4 player to go along with Caverns. I'm a fan of Peaks so I'm happy to see that in there.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 20 2011 17:06 GMT
#310
Can someone upload the new maps to the NA server plz?
The spice must flow
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
Last Edited: 2011-03-20 17:10:42
March 20 2011 17:09 GMT
#311
On March 20 2011 06:53 Grumbels wrote:
For Terminus, instead of the area in the main obscured by smoke, the mains are now smaller, but there is a floating bit of terrain added next to it. It seems like no units can be placed there, but from the image I can't tell. I wonder if you can hit the main from there with tanks.

I do like the map a lot more now, though, but it's funny that a lot of these maps have been moving away from fancy features such as gold bases and even the smoke areas. The smoke areas are a cool idea, but they're just so easy to prepare for: build a pylon there. It ends up being the only consequence to having this zone in your main is that you have an easy target for mutalisks and drops, namely the spotter you have to use. It does make you a bit more vulnerable to certain forms of harassment, which is probably good for a large map such as this; so easy to just turtle up in the main otherwise.

Just about every game I watched on the old version of Terminus would have the attacker unable to do anything while you get nearly 3-base income. It didn't necessarily lead to "exciting macro games", even if the games did end up longer, since I guess it turned out the excitement from larger maps doesn't come from switching from two-base all-ins to three-base all-ins.

TSL Spoiler:
+ Show Spoiler +
In Thorzaine vs Fruitdealer, it just seems unfair that FD is helpless against a terran taking three quick bases, it feels bizarre compared to Steppes of War where just one fast expansion is tremendously risky. I think that Fruitdealer would have won the game had they played on this version of the map, because Thorzaine would overextend himself defensively guarding two entrances.

Another note on map design I thought of during that series, actually: the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly. In general, map features that are easily nullified, but just require some preperation seem pointless to me. Especially if they end up as just a weakness for zerg.


About your tsl spoiler comments :
+ Show Spoiler +

Fruitdealer just responded wrong. As zerg you always want to be one or two bases up against terran and protoss. Fruitdealer should have done a quick fourth in that game because Thorzain had a good wall up. Instead he wasted time and economic potential on roaches that did practically no damage to ThorZain's wall.
The spice must flow
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
March 20 2011 17:16 GMT
#312
Man... im jealous of those pro gamers that don't need to put up with blizzard maps.
Why can't the ladder get some nice maps as well =(
A good strategy means leaving your opponent room to make mistakes
Dommk
Profile Joined May 2010
Australia4865 Posts
March 20 2011 17:17 GMT
#313
On March 21 2011 02:09 LetoAtreides82 wrote:
Show nested quote +
On March 20 2011 06:53 Grumbels wrote:
For Terminus, instead of the area in the main obscured by smoke, the mains are now smaller, but there is a floating bit of terrain added next to it. It seems like no units can be placed there, but from the image I can't tell. I wonder if you can hit the main from there with tanks.

I do like the map a lot more now, though, but it's funny that a lot of these maps have been moving away from fancy features such as gold bases and even the smoke areas. The smoke areas are a cool idea, but they're just so easy to prepare for: build a pylon there. It ends up being the only consequence to having this zone in your main is that you have an easy target for mutalisks and drops, namely the spotter you have to use. It does make you a bit more vulnerable to certain forms of harassment, which is probably good for a large map such as this; so easy to just turtle up in the main otherwise.

Just about every game I watched on the old version of Terminus would have the attacker unable to do anything while you get nearly 3-base income. It didn't necessarily lead to "exciting macro games", even if the games did end up longer, since I guess it turned out the excitement from larger maps doesn't come from switching from two-base all-ins to three-base all-ins.

TSL Spoiler:
+ Show Spoiler +
In Thorzaine vs Fruitdealer, it just seems unfair that FD is helpless against a terran taking three quick bases, it feels bizarre compared to Steppes of War where just one fast expansion is tremendously risky. I think that Fruitdealer would have won the game had they played on this version of the map, because Thorzaine would overextend himself defensively guarding two entrances.

Another note on map design I thought of during that series, actually: the back entrance in XNC is easily walled off by a barracks too, yet for a zerg this hallway is impossible to block properly. In general, map features that are easily nullified, but just require some preperation seem pointless to me. Especially if they end up as just a weakness for zerg.


About your tsl spoiler comments :
+ Show Spoiler +

Fruitdealer just responded wrong. As zerg you always want to be one or two bases up against terran and protoss. Fruitdealer should have done a quick fourth in that game because Thorzain had a good wall up. Instead he wasted time and economic potential on roaches that did practically no damage to ThorZain's wall.


+ Show Spoiler +

Bases are only as useful as long as you have drones to saturate them, what good would a quick 4th be if you barely have the drones to mine out of 3?
Gemini_19
Profile Joined June 2010
United States1260 Posts
March 20 2011 17:27 GMT
#314
Do we know if the new maps are on the NA server yet? (Not able to test out at the moment, apologies )
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 20 2011 17:31 GMT
#315
On March 21 2011 02:27 Gemini_19 wrote:
Do we know if the new maps are on the NA server yet? (Not able to test out at the moment, apologies )


They're in EU, but not in the NA servers yet.
The spice must flow
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 20 2011 18:36 GMT
#316
On March 21 2011 02:16 Aterons_toss wrote:
Man... im jealous of those pro gamers that don't need to put up with blizzard maps.
Why can't the ladder get some nice maps as well =(


http://www.teamliquid.net/forum/viewmessage.php?topic_id=199322
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 21 2011 03:50 GMT
#317
Crevasse was also updated for the upcoming GSTL.
-The gas at the backdoor (in-base) expansion is now a rich gas
-The gas at the 4th (middle) base is now a normal geyser (was previously rich)
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51297 Posts
March 21 2011 06:45 GMT
#318
On March 21 2011 12:50 Antoine wrote:
Crevasse was also updated for the upcoming GSTL.
-The gas at the backdoor (in-base) expansion is now a rich gas
-The gas at the 4th (middle) base is now a normal geyser (was previously rich)


ooohhh that cool you need to notify the TL staff so they can use the latest version for the TSL.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 21 2011 07:01 GMT
#319
On March 21 2011 12:50 Antoine wrote:
Crevasse was also updated for the upcoming GSTL.
-The gas at the backdoor (in-base) expansion is now a rich gas
-The gas at the 4th (middle) base is now a normal geyser (was previously rich)


What's the reasoning behind these changes? I was under the impression that the one gas in the backdoor was to make it harder for Protoss to turtle up the infamous 200/200 deathball. A rich gas is still less than 2 poor gas, I suppose.

Crevasse is getting messed with a lot, actually.
zecherShock
Profile Joined July 2010
Netherlands25 Posts
March 21 2011 07:01 GMT
#320
At least Meta ist still on <3

XelNagaFortress: I didn't like XNC at all, so its okay. Nevertheless: It's layout suggest that one player's natural is always exposed, while the other player's natural is slightly more protected by mapdesign. I don't appreciate that.
Prev 1 14 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #145
CranKy Ducklings72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 75
MindelVK 16
ByuN 2
StarCraft: Brood War
Zeus 1821
Bisu 1636
actioN 593
Hyuk 376
Larva 368
Pusan 285
firebathero 197
Soulkey 195
Hyun 184
Killer 164
[ Show more ]
hero 146
EffOrt 93
Sexy 87
Light 73
soO 64
JYJ 61
sSak 32
Yoon 28
Sharp 25
910 24
Bale 24
Hm[arnc] 20
Free 19
NaDa 18
HiyA 17
sorry 15
SilentControl 11
Noble 7
Stork 1
Dota 2
XcaliburYe616
resolut1ontv 374
Counter-Strike
edward199
x6flipin146
Super Smash Bros
Mew2King117
Heroes of the Storm
Khaldor135
Other Games
singsing2132
Happy279
XaKoH 188
Organizations
Other Games
gamesdonequick1009
BasetradeTV102
StarCraft: Brood War
lovetv 10
[ Show 10 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2049
Upcoming Events
OSC
1h 35m
Shopify Rebellion Sundays
4h 35m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
5h 35m
OSC
13h 35m
Afreeca Starleague
23h 35m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d
Monday Night Weeklies
1d 5h
Afreeca Starleague
1d 23h
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Escore
4 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.