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GSTL March new maps announced - Page 12

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 10 11 12 13 14 17 Next All
GrackGyver
Profile Joined March 2011
61 Posts
March 17 2011 16:49 GMT
#221
Can anyone publish those on NA? (the 2 new ones)
I'd really like to add some variety to the current maps I practice on.
GP
Profile Blog Joined September 2010
United States1056 Posts
March 17 2011 16:51 GMT
#222
On March 17 2011 23:49 ShadowWolf wrote:
Show nested quote +
On March 17 2011 22:32 GP wrote:
No Coral Coast? I was really excited to see that one.

Also I wish they stuck with Shakuras, it's a much better map than Metalopolis.


As a viewer, there's only so many times you can watch the back door siege in TvZ on Shakuras before it just gets boring and tired. While I don't think it's really a bad map at all from my own games' perspective ( I've never played anyone anywhere near as good at that back door push as in GSL in ZvT obviously ), I feel like it always gives the same type of game every time in that horizontal spawns situation. Obviously, they could just force cross position spawns, but I kinda think it's just better to retire the map at that point because it's basically a 2 player map with 2 extra main bases at that point.

And the backdoor push is any worse than stim timing on close positions Metal? I just think Shakuras has by far shown the best games in the GSL of the Blizzard maps. The terrain on Metal is just so boring, even for long macro games where the map is easily split in half. I would rather see SP over Metalopolis any day.
syllogism
Profile Joined September 2010
Finland5948 Posts
March 17 2011 16:53 GMT
#223
I suspect they considered making shakura's cross positions only but even then it was considered too protoss favored in PvZ.
martymarty
Profile Joined April 2010
Czech Republic6 Posts
March 17 2011 17:19 GMT
#224
Great news and finally (at least it seems so) some good 3 player map (well I don't mind Testbug, but it's kinda weird). Typhon Peaks I don't mind, it's decent choice of the new 4 ladder maps (I guess they wanted to add one of them) and rest is just great, no need to be sad for removal of shakuras if other great maps are in the poll (unlike in case of ladder, where they removed shakuras and left delta quadrant in it...)
Thumbs up, can't wait for gstl to see the new couple in action.
IUPrime
Profile Joined March 2011
Korea (South)5 Posts
March 17 2011 17:23 GMT
#225
I'm happy because the two prime map editors made very cool maps.
and I helped them to change model of Xel'Naga Tower..
IUPrime
aristarchus
Profile Blog Joined September 2010
United States652 Posts
March 17 2011 17:28 GMT
#226
On March 18 2011 02:23 IUPrime wrote:
I'm happy because the two prime map editors made very cool maps.
and I helped them to change model of Xel'Naga Tower..

What's different about the towers? These maps look great to me (much better than blizzard's, without being insanely huge), but I always feel like there are lots of details (high-yield gas, etc.) that turn out to be there but can't be seen from the pictures.
1Eris1
Profile Joined September 2010
United States5797 Posts
March 17 2011 17:39 GMT
#227
no shakuras makes me sad =(. but i think it's good that Scrap and LT are out
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
IUPrime
Profile Joined March 2011
Korea (South)5 Posts
March 17 2011 17:42 GMT
#228
On March 18 2011 02:28 aristarchus wrote:
Show nested quote +
On March 18 2011 02:23 IUPrime wrote:
I'm happy because the two prime map editors made very cool maps.
and I helped them to change model of Xel'Naga Tower..

What's different about the towers? These maps look great to me (much better than blizzard's, without being insanely huge), but I always feel like there are lots of details (high-yield gas, etc.) that turn out to be there but can't be seen from the pictures.


Dual sight's tower model is gateway(activate : warpgate)
Xel'Naga Fortress's tower model is obelisk.

you can see the detail of maps in the maps' threads.
IUPrime
aristarchus
Profile Blog Joined September 2010
United States652 Posts
March 17 2011 17:43 GMT
#229
On March 18 2011 02:42 IUPrime wrote:
Show nested quote +
On March 18 2011 02:28 aristarchus wrote:
On March 18 2011 02:23 IUPrime wrote:
I'm happy because the two prime map editors made very cool maps.
and I helped them to change model of Xel'Naga Tower..

What's different about the towers? These maps look great to me (much better than blizzard's, without being insanely huge), but I always feel like there are lots of details (high-yield gas, etc.) that turn out to be there but can't be seen from the pictures.


Dual sight's tower model is gateway(activate : warpgate)
Xel'Naga Fortress's tower model is obelisk.

you can see the detail of maps in the maps' threads.


But their functions are unchanged?
IUPrime
Profile Joined March 2011
Korea (South)5 Posts
March 17 2011 17:44 GMT
#230
On March 18 2011 02:43 aristarchus wrote:
Show nested quote +
On March 18 2011 02:42 IUPrime wrote:
On March 18 2011 02:28 aristarchus wrote:
On March 18 2011 02:23 IUPrime wrote:
I'm happy because the two prime map editors made very cool maps.
and I helped them to change model of Xel'Naga Tower..

What's different about the towers? These maps look great to me (much better than blizzard's, without being insanely huge), but I always feel like there are lots of details (high-yield gas, etc.) that turn out to be there but can't be seen from the pictures.


Dual sight's tower model is gateway(activate : warpgate)
Xel'Naga Fortress's tower model is obelisk.

you can see the detail of maps in the maps' threads.


But their functions are unchanged?

Of course. model just changed
IUPrime
Cloud92684
Profile Blog Joined October 2010
United States236 Posts
March 17 2011 17:44 GMT
#231
Every time I look at the dual sight map, i keep seeing the dota/hon map.
www.nothinggaming.com
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
March 17 2011 18:43 GMT
#232
On March 17 2011 14:46 dcemuser wrote:
Metalopolis is the last map from the "original" map pool left in the GSTL then... (and I imagine it will transfer over to the GSL).

Just from the pictures, I like the new map choices. I think the player feedback about the Blizzard one, Typhon Peaks, was generally positive as well.


Actually there is also Xel'Naga Caverns!
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Tennet
Profile Joined January 2010
United States1458 Posts
March 17 2011 18:46 GMT
#233
It would be cool if they made the model of high yield gas stand out, sure if you know anything about the map you'll know which is one but it would be neat to see a geyser with a new look.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
TR
Profile Joined February 2011
2320 Posts
March 17 2011 18:56 GMT
#234
Nice maps! Really cool looking.. specially Dual Sight. But why they removed Shakuras . Its better than Typhon IMO. Still really nice maps expect Typhon that i dont like lol..
Jayrod
Profile Joined August 2010
1820 Posts
March 17 2011 19:27 GMT
#235
Nice to see Shakuras gone. Boring turtlefests on that map (i know people are gonna flame me but thats just how I feel).

Anyone else agree that these bases are situated really nicely for colossus play with forcefield? I suspect teams will start their protoss players on the brand new maps as protoss is not limited as much by map design and the passageways and chokes seem to help them. XN Fortress looks okay for zerg because of the third
OverZero
Profile Blog Joined December 2010
United States271 Posts
Last Edited: 2011-03-17 19:30:56
March 17 2011 19:30 GMT
#236
I like the map pool. I'm glad to see a 3 player map in there. My only problem is removing Shakuras, I really like that map. But, I guess it can get pretty boring. Definitely glad to see Scrap go.
PLAGUUUUUUU <My Stream: twitch.tv/paullolol > Check it out some time!!!
Jayrod
Profile Joined August 2010
1820 Posts
March 17 2011 19:38 GMT
#237
On March 17 2011 15:13 Aberu wrote:
The maps keep getting better and better. Where are the anti-sc2 bw-fanboy doomsayers that paraded every topic about the GSL and cried about how nothing would get better?


I actually saw a BW player post on a thread recently about SC2 sucking because he never sees players flanking. I'm like, really? What exactly is preventing you from flanking? Granted the new maps are more conducive to flanking.
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
March 17 2011 19:40 GMT
#238
I have no idea why a lot of people seem so happy about a 3player map being added. Just from looking at it there seems to be big positional imbalances.
Imiagine players spawning at 3 and 11 o'clock.
The guy at 11 has access to two expansion at 10 and 9. The person spawning at 3 though can't really tak the 1 o'clock as his third base since it's right next to the opponents base and open to harass. Instead he's forced to either take the open expansion in the middle or the southern base at 4 o'clock which is very far away from your natural.

Rotational symetry is always gonna have these imbalances but I think this is one of the worse maps.

On March 18 2011 03:43 carloselcoco wrote:
Show nested quote +
On March 17 2011 14:46 dcemuser wrote:
Metalopolis is the last map from the "original" map pool left in the GSTL then... (and I imagine it will transfer over to the GSL).

Actually there is also Xel'Naga Caverns!

It's already been said like 3 times, XNC wasn't in the map pool originally.
AWakefield
Profile Joined January 2011
Canada420 Posts
March 17 2011 19:43 GMT
#239
Those new maps look awesome. Especially Xnelaga Fortress. I want to try them out for myself.

In fact if I can find a friend I may go do that now.
mrg
Profile Joined October 2010
304 Posts
March 17 2011 20:07 GMT
#240
A little sad that ArtosisBot or TastelessBot probably won't make an appearance, but otherwise it looks good!
Prev 1 10 11 12 13 14 17 Next All
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