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GSTL March new maps announced - Page 11

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 9 10 11 12 13 17 Next All
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 17 2011 13:31 GMT
#201
Glad to see Typhon in it, I LOVE that map. Will be interested to see how Dual Sight and Xel'Naga Fortress do.
The spice must flow
GP
Profile Blog Joined September 2010
United States1056 Posts
March 17 2011 13:32 GMT
#202
No Coral Coast? I was really excited to see that one.

Also I wish they stuck with Shakuras, it's a much better map than Metalopolis.
Escapist
Profile Joined July 2010
Portugal548 Posts
March 17 2011 14:16 GMT
#203
At first sight, the new maps look sweet, hoefully this will translate in some epic battles like in the previous GSTL (STSquirtle VS IMMVP game 8 in the finals anyone?).

Im also wondering if any Blizzard representatives will be sit on the front row watching the matchups held at this new maps. They were on the previous GSTL so they might witness another success of the map creators over their "inhouse" maps.
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 17 2011 14:38 GMT
#204
On March 17 2011 14:53 KawaiiRice wrote:
Show nested quote +
On March 17 2011 14:51 Dommk wrote:
On March 17 2011 14:47 KawaiiRice wrote:
hollllllly KT sponsoring GSL?
This is huge D:
also that would be weird with KT's sc1 team no? oO;

Is it weird that EG sponsors different games?

this is hardly the same... but I guess you don't know about the BW / SC2 drama otherwise you wouldn't post that >_>

It's closer to teams having a DotA, HoN and a LoL team.

As for the maps. I like Xel'Naga fortress in that it's a 3-player map and I like 3-player maps, but I think the map is a little too small to compensate for the directional imbalances and the main bases look too big IMO, but that doesn't mean I don't look forward to playing that map!
I always try to shield slam face, just to make sure it doesnt work
ShadowWolf
Profile Joined March 2010
United States197 Posts
March 17 2011 14:49 GMT
#205
On March 17 2011 22:32 GP wrote:
No Coral Coast? I was really excited to see that one.

Also I wish they stuck with Shakuras, it's a much better map than Metalopolis.


As a viewer, there's only so many times you can watch the back door siege in TvZ on Shakuras before it just gets boring and tired. While I don't think it's really a bad map at all from my own games' perspective ( I've never played anyone anywhere near as good at that back door push as in GSL in ZvT obviously ), I feel like it always gives the same type of game every time in that horizontal spawns situation. Obviously, they could just force cross position spawns, but I kinda think it's just better to retire the map at that point because it's basically a 2 player map with 2 extra main bases at that point.

Maybe I'm just crazy, but does anyone else feel like Dual Sight encourages 2/3 base play? I kinda don't see how I'd ever feel comfortable taking a 4th base in PvT or PvZ. Like, taking the gold base seems like it would be suicide.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 17 2011 14:57 GMT
#206
On March 17 2011 16:17 RPR_Tempest wrote:
Why remove Shakuras?

Why add Typhon Peaks?

Why not add Shattered Temple?


1) It's a bad map in close positions.

2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.

3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.
I always try to shield slam face, just to make sure it doesnt work
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
March 17 2011 15:02 GMT
#207
On March 17 2011 23:57 MoreFaSho wrote:
Show nested quote +
On March 17 2011 16:17 RPR_Tempest wrote:
Why remove Shakuras?

Why add Typhon Peaks?

Why not add Shattered Temple?


1) It's a bad map in close positions.

2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.


3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.


Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's.

We will see even stronger siege pushes here
I
Ohdamn
Profile Joined June 2010
Germany765 Posts
March 17 2011 15:05 GMT
#208
the new maps aren't on EU yet???

very sad...
"If you can chill....chill!"
Slardar
Profile Joined April 2010
Canada7593 Posts
March 17 2011 15:06 GMT
#209
Typhon peaks looks exactly like that Warcraft 3, 2v2 map "Wetlands".

[image loading]
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 17 2011 15:29 GMT
#210
On March 17 2011 23:49 ShadowWolf wrote:
Maybe I'm just crazy, but does anyone else feel like Dual Sight encourages 2/3 base play? I kinda don't see how I'd ever feel comfortable taking a 4th base in PvT or PvZ. Like, taking the gold base seems like it would be suicide.


Nope, also my first impression. Nevertheless there's nothing wrong with such maps in general. It's just that most of the Blizz maps were/are retarted in one way or the other BESIDE the size. I mean, just think about Blistering...the first thing that pops into your head should be ROCKS not "small", if you know what I mean.
Dual Sight is a smaller map, but it seems like you could take and defend the third decently.
"You see....YOU SEE..." © 2010 Sen
DerNebel
Profile Blog Joined January 2008
Denmark648 Posts
March 17 2011 15:51 GMT
#211
At first glanse Dual Sight looks ver good. Kind of reminds me of destination a little bit, what with multiple plausible expansions. I'm a little cautious though, because it looks quite open with a lot of attack paths, which could make taking and holding the faraway bases a real headache.
Psycosquirrel
Profile Joined October 2008
United States161 Posts
March 17 2011 15:55 GMT
#212
On March 18 2011 00:02 Gigaudas wrote:
Show nested quote +
On March 17 2011 23:57 MoreFaSho wrote:
On March 17 2011 16:17 RPR_Tempest wrote:
Why remove Shakuras?

Why add Typhon Peaks?

Why not add Shattered Temple?


1) It's a bad map in close positions.

2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.


3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.


Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's.

We will see even stronger siege pushes here


I have a few points to counter this argument.

1. On SP, the ramps into the main are small. Like 1FF wide small. The ramps on TP are huge. The main difficulty with stopping the push on SP is that all your units are funneled into a small choke, and therefore killing the tanks becomes very difficult. On TP, the ramp is huge, which makes it much easier to counterattack the push.

2. The path connects naturals. You will already be concentrating your forces in the natural anyways, so your army is always in good position to defend against this push. Second, the terran natural is also exposed to counterattacks. On SP, Terran can just wall off his natural with 3 raxes, leaving him nearly invulnerable to counterattack.

3. While the path is shorter, the reinforcement path is just as long or longer. The attack path being shorter is also not much of an issue, since knocking down the rocks takes time in itself.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
March 17 2011 15:58 GMT
#213
i like XN Fort, that shit looks super fun actually.

...if its big enough anyway, that being too small could be really bad though.

dual looks cool, and i dont like typhon that much but its not bad.

overall: thumbs up ^^
Never Forget. #TheRevolutionist
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 17 2011 15:59 GMT
#214
On March 18 2011 00:02 Gigaudas wrote:
Show nested quote +
On March 17 2011 23:57 MoreFaSho wrote:
On March 17 2011 16:17 RPR_Tempest wrote:
Why remove Shakuras?

Why add Typhon Peaks?

Why not add Shattered Temple?


1) It's a bad map in close positions.

2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.


3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.


Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's.

We will see even stronger siege pushes here


No, the path on shakuras is particularly bad because it goes directly to your main, not just because there's a path with distance X. I agree that siege pushes will be strong through that path, but unlike on shakuras, since it doesn't go main to main you can actually counter attack. You don't have to blindly build a second spawning pool the second they start a push and you can even flank their main.

Think about the geography of shakuras, if your'e in close positions through the rocks (which happens btw 1/2 the time vs 1/3 the time for typhon) and they're starting to push through, there's basically only a little akward angle to try to harass the main. I personally as a reasonably strong player would much rather defend a siege push on Typhon than on shakuras.
I always try to shield slam face, just to make sure it doesnt work
Kazzabiss
Profile Joined December 2010
1006 Posts
March 17 2011 16:00 GMT
#215
On March 17 2011 23:38 MoreFaSho wrote:
Show nested quote +
On March 17 2011 14:53 KawaiiRice wrote:
On March 17 2011 14:51 Dommk wrote:
On March 17 2011 14:47 KawaiiRice wrote:
hollllllly KT sponsoring GSL?
This is huge D:
also that would be weird with KT's sc1 team no? oO;

Is it weird that EG sponsors different games?

this is hardly the same... but I guess you don't know about the BW / SC2 drama otherwise you wouldn't post that >_>

It's closer to teams having a DotA, HoN and a LoL team.

As for the maps. I like Xel'Naga fortress in that it's a 3-player map and I like 3-player maps, but I think the map is a little too small to compensate for the directional imbalances and the main bases look too big IMO, but that doesn't mean I don't look forward to playing that map!

But the makers of HoN and LoL are not suing the DotA devs (Just being used as a comparison to Blizzard suing OGN and KeSPA)
ALL ABOARD THE INTERNET BANDWAGON
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2011-03-17 16:15:02
March 17 2011 16:10 GMT
#216
I think Typhon Peaks is a horrible map. It's a desaster to take that natural for Terran and Protoss and the ressources you have to waste to defend it will weaken your push quite a bit which gives Zerg a free third. Also it's a desaster to play bio against Protoss on this map because the paths are so narrow but the rocks and paths at the third make it impossible to play mech because you will get harrased to death.

On March 18 2011 00:06 Slardar wrote:
Typhon peaks looks exactly like that Warcraft 3, 2v2 map "Wetlands".

[image loading]


There is a slight resemblance in the general layout but I don't think it's close actually.
I want to be with those who share secret things or else alone.
Hyren
Profile Blog Joined June 2010
United States817 Posts
March 17 2011 16:19 GMT
#217
Is it just me or is the GSTL map pool getting a whole lot sexier? Now if only Blizzard could steal it and/or get professional map makers >.>
Power-tripping mod for Trump's stream
eXwOn
Profile Joined January 2011
Canada351 Posts
March 17 2011 16:21 GMT
#218
More closed naturals. I'm liking this!
#2 in the world on the ladders!!! 3.31.11 :D:D:D
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 17 2011 16:30 GMT
#219
Well, this is disapointing. Why say KT is sponsoring while his not

I hope this is because this is a new who should not get announce yet and it was a mistake by them to announce it yet. I can't see why Gom would have write this when this is not true and i can't see KT change his mind and say to Gom he wont sponsoring anymore
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 17 2011 16:42 GMT
#220
On March 18 2011 00:02 Gigaudas wrote:
Show nested quote +
On March 17 2011 23:57 MoreFaSho wrote:
On March 17 2011 16:17 RPR_Tempest wrote:
Why remove Shakuras?

Why add Typhon Peaks?

Why not add Shattered Temple?


1) It's a bad map in close positions.

2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.


3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.


Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's.

We will see even stronger siege pushes here


The rock paths in Shakuras leads to your main, while the ones in Typhon leads to your natural. Huge difference, with Typhon of course being the better option.
The spice must flow
Prev 1 9 10 11 12 13 17 Next All
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