• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:06
CEST 13:06
KST 20:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Daily SC2 Player Grid - feedback wanted Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
BW General Discussion Do we even care about balance? Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War Bot on ladder
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8336 users

GSTL March new maps announced - Page 11

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 9 10 11 12 13 17 Next All
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 17 2011 13:31 GMT
#201
Glad to see Typhon in it, I LOVE that map. Will be interested to see how Dual Sight and Xel'Naga Fortress do.
The spice must flow
GP
Profile Blog Joined September 2010
United States1056 Posts
March 17 2011 13:32 GMT
#202
No Coral Coast? I was really excited to see that one.

Also I wish they stuck with Shakuras, it's a much better map than Metalopolis.
Escapist
Profile Joined July 2010
Portugal548 Posts
March 17 2011 14:16 GMT
#203
At first sight, the new maps look sweet, hoefully this will translate in some epic battles like in the previous GSTL (STSquirtle VS IMMVP game 8 in the finals anyone?).

Im also wondering if any Blizzard representatives will be sit on the front row watching the matchups held at this new maps. They were on the previous GSTL so they might witness another success of the map creators over their "inhouse" maps.
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 17 2011 14:38 GMT
#204
On March 17 2011 14:53 KawaiiRice wrote:
Show nested quote +
On March 17 2011 14:51 Dommk wrote:
On March 17 2011 14:47 KawaiiRice wrote:
hollllllly KT sponsoring GSL?
This is huge D:
also that would be weird with KT's sc1 team no? oO;

Is it weird that EG sponsors different games?

this is hardly the same... but I guess you don't know about the BW / SC2 drama otherwise you wouldn't post that >_>

It's closer to teams having a DotA, HoN and a LoL team.

As for the maps. I like Xel'Naga fortress in that it's a 3-player map and I like 3-player maps, but I think the map is a little too small to compensate for the directional imbalances and the main bases look too big IMO, but that doesn't mean I don't look forward to playing that map!
I always try to shield slam face, just to make sure it doesnt work
ShadowWolf
Profile Joined March 2010
United States197 Posts
March 17 2011 14:49 GMT
#205
On March 17 2011 22:32 GP wrote:
No Coral Coast? I was really excited to see that one.

Also I wish they stuck with Shakuras, it's a much better map than Metalopolis.


As a viewer, there's only so many times you can watch the back door siege in TvZ on Shakuras before it just gets boring and tired. While I don't think it's really a bad map at all from my own games' perspective ( I've never played anyone anywhere near as good at that back door push as in GSL in ZvT obviously ), I feel like it always gives the same type of game every time in that horizontal spawns situation. Obviously, they could just force cross position spawns, but I kinda think it's just better to retire the map at that point because it's basically a 2 player map with 2 extra main bases at that point.

Maybe I'm just crazy, but does anyone else feel like Dual Sight encourages 2/3 base play? I kinda don't see how I'd ever feel comfortable taking a 4th base in PvT or PvZ. Like, taking the gold base seems like it would be suicide.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 17 2011 14:57 GMT
#206
On March 17 2011 16:17 RPR_Tempest wrote:
Why remove Shakuras?

Why add Typhon Peaks?

Why not add Shattered Temple?


1) It's a bad map in close positions.

2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.

3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.
I always try to shield slam face, just to make sure it doesnt work
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
March 17 2011 15:02 GMT
#207
On March 17 2011 23:57 MoreFaSho wrote:
Show nested quote +
On March 17 2011 16:17 RPR_Tempest wrote:
Why remove Shakuras?

Why add Typhon Peaks?

Why not add Shattered Temple?


1) It's a bad map in close positions.

2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.


3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.


Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's.

We will see even stronger siege pushes here
I
Ohdamn
Profile Joined June 2010
Germany765 Posts
March 17 2011 15:05 GMT
#208
the new maps aren't on EU yet???

very sad...
"If you can chill....chill!"
Slardar
Profile Joined April 2010
Canada7596 Posts
March 17 2011 15:06 GMT
#209
Typhon peaks looks exactly like that Warcraft 3, 2v2 map "Wetlands".

[image loading]
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 17 2011 15:29 GMT
#210
On March 17 2011 23:49 ShadowWolf wrote:
Maybe I'm just crazy, but does anyone else feel like Dual Sight encourages 2/3 base play? I kinda don't see how I'd ever feel comfortable taking a 4th base in PvT or PvZ. Like, taking the gold base seems like it would be suicide.


Nope, also my first impression. Nevertheless there's nothing wrong with such maps in general. It's just that most of the Blizz maps were/are retarted in one way or the other BESIDE the size. I mean, just think about Blistering...the first thing that pops into your head should be ROCKS not "small", if you know what I mean.
Dual Sight is a smaller map, but it seems like you could take and defend the third decently.
"You see....YOU SEE..." © 2010 Sen
DerNebel
Profile Blog Joined January 2008
Denmark648 Posts
March 17 2011 15:51 GMT
#211
At first glanse Dual Sight looks ver good. Kind of reminds me of destination a little bit, what with multiple plausible expansions. I'm a little cautious though, because it looks quite open with a lot of attack paths, which could make taking and holding the faraway bases a real headache.
Psycosquirrel
Profile Joined October 2008
United States161 Posts
March 17 2011 15:55 GMT
#212
On March 18 2011 00:02 Gigaudas wrote:
Show nested quote +
On March 17 2011 23:57 MoreFaSho wrote:
On March 17 2011 16:17 RPR_Tempest wrote:
Why remove Shakuras?

Why add Typhon Peaks?

Why not add Shattered Temple?


1) It's a bad map in close positions.

2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.


3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.


Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's.

We will see even stronger siege pushes here


I have a few points to counter this argument.

1. On SP, the ramps into the main are small. Like 1FF wide small. The ramps on TP are huge. The main difficulty with stopping the push on SP is that all your units are funneled into a small choke, and therefore killing the tanks becomes very difficult. On TP, the ramp is huge, which makes it much easier to counterattack the push.

2. The path connects naturals. You will already be concentrating your forces in the natural anyways, so your army is always in good position to defend against this push. Second, the terran natural is also exposed to counterattacks. On SP, Terran can just wall off his natural with 3 raxes, leaving him nearly invulnerable to counterattack.

3. While the path is shorter, the reinforcement path is just as long or longer. The attack path being shorter is also not much of an issue, since knocking down the rocks takes time in itself.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
March 17 2011 15:58 GMT
#213
i like XN Fort, that shit looks super fun actually.

...if its big enough anyway, that being too small could be really bad though.

dual looks cool, and i dont like typhon that much but its not bad.

overall: thumbs up ^^
Never Forget. #TheRevolutionist
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 17 2011 15:59 GMT
#214
On March 18 2011 00:02 Gigaudas wrote:
Show nested quote +
On March 17 2011 23:57 MoreFaSho wrote:
On March 17 2011 16:17 RPR_Tempest wrote:
Why remove Shakuras?

Why add Typhon Peaks?

Why not add Shattered Temple?


1) It's a bad map in close positions.

2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.


3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.


Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's.

We will see even stronger siege pushes here


No, the path on shakuras is particularly bad because it goes directly to your main, not just because there's a path with distance X. I agree that siege pushes will be strong through that path, but unlike on shakuras, since it doesn't go main to main you can actually counter attack. You don't have to blindly build a second spawning pool the second they start a push and you can even flank their main.

Think about the geography of shakuras, if your'e in close positions through the rocks (which happens btw 1/2 the time vs 1/3 the time for typhon) and they're starting to push through, there's basically only a little akward angle to try to harass the main. I personally as a reasonably strong player would much rather defend a siege push on Typhon than on shakuras.
I always try to shield slam face, just to make sure it doesnt work
Kazzabiss
Profile Joined December 2010
1006 Posts
March 17 2011 16:00 GMT
#215
On March 17 2011 23:38 MoreFaSho wrote:
Show nested quote +
On March 17 2011 14:53 KawaiiRice wrote:
On March 17 2011 14:51 Dommk wrote:
On March 17 2011 14:47 KawaiiRice wrote:
hollllllly KT sponsoring GSL?
This is huge D:
also that would be weird with KT's sc1 team no? oO;

Is it weird that EG sponsors different games?

this is hardly the same... but I guess you don't know about the BW / SC2 drama otherwise you wouldn't post that >_>

It's closer to teams having a DotA, HoN and a LoL team.

As for the maps. I like Xel'Naga fortress in that it's a 3-player map and I like 3-player maps, but I think the map is a little too small to compensate for the directional imbalances and the main bases look too big IMO, but that doesn't mean I don't look forward to playing that map!

But the makers of HoN and LoL are not suing the DotA devs (Just being used as a comparison to Blizzard suing OGN and KeSPA)
ALL ABOARD THE INTERNET BANDWAGON
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2011-03-17 16:15:02
March 17 2011 16:10 GMT
#216
I think Typhon Peaks is a horrible map. It's a desaster to take that natural for Terran and Protoss and the ressources you have to waste to defend it will weaken your push quite a bit which gives Zerg a free third. Also it's a desaster to play bio against Protoss on this map because the paths are so narrow but the rocks and paths at the third make it impossible to play mech because you will get harrased to death.

On March 18 2011 00:06 Slardar wrote:
Typhon peaks looks exactly like that Warcraft 3, 2v2 map "Wetlands".

[image loading]


There is a slight resemblance in the general layout but I don't think it's close actually.
I want to be with those who share secret things or else alone.
Hyren
Profile Blog Joined June 2010
United States817 Posts
March 17 2011 16:19 GMT
#217
Is it just me or is the GSTL map pool getting a whole lot sexier? Now if only Blizzard could steal it and/or get professional map makers >.>
Power-tripping mod for Trump's stream
eXwOn
Profile Joined January 2011
Canada351 Posts
March 17 2011 16:21 GMT
#218
More closed naturals. I'm liking this!
#2 in the world on the ladders!!! 3.31.11 :D:D:D
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 17 2011 16:30 GMT
#219
Well, this is disapointing. Why say KT is sponsoring while his not

I hope this is because this is a new who should not get announce yet and it was a mistake by them to announce it yet. I can't see why Gom would have write this when this is not true and i can't see KT change his mind and say to Gom he wont sponsoring anymore
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 17 2011 16:42 GMT
#220
On March 18 2011 00:02 Gigaudas wrote:
Show nested quote +
On March 17 2011 23:57 MoreFaSho wrote:
On March 17 2011 16:17 RPR_Tempest wrote:
Why remove Shakuras?

Why add Typhon Peaks?

Why not add Shattered Temple?


1) It's a bad map in close positions.

2) It's on ladder and seems good so far( although I don't like the path between the naturals through the rocks in vertical positions.


3) It's not a good map, it's marginal if you get rid of close positions, but it's actually aesthetically terrible and nowhere near as good as any of the other maps in the pool.


Your answers are contradictory. The path between the naturals on Typhon Peaks are narrower and shorter in length than between the mains on Shakura's.

We will see even stronger siege pushes here


The rock paths in Shakuras leads to your main, while the ones in Typhon leads to your natural. Huge difference, with Typhon of course being the better option.
The spice must flow
Prev 1 9 10 11 12 13 17 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
20:00
Not-Summer Champs Group B
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
IntoTheiNu 235
Rex61
WardiTV43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko371
Rex 61
Classic 38
StarCraft: Brood War
Britney 57113
Rain 2914
Jaedong 1354
BeSt 532
Soulkey 473
Hyuk 276
FanTaSy 235
firebathero 231
Soma 217
Zeus 186
[ Show more ]
EffOrt 176
Light 160
Stork 156
Larva 140
Dewaltoss 136
Mind 136
Rush 122
ZerO 105
Noble 94
ggaemo 92
Mini 90
Leta 90
Hyun 67
Killer 61
Mong 40
Snow 40
PianO 35
sorry 33
Movie 31
soO 30
Bale 29
Sharp 28
Trap 25
Aegong 23
NotJumperer 23
Hm[arnc] 20
ToSsGirL 19
Yoon 15
Sexy 15
Sacsri 12
Terrorterran 12
Dota 2
Gorgc9356
XcaliburYe269
Counter-Strike
olofmeister1617
shoxiejesuss1126
pashabiceps1097
kRYSTAL_55
Other Games
singsing1904
B2W.Neo415
ZerO(Twitch)8
Organizations
StarCraft: Brood War
UltimateBattle 34
lovetv 7
[ Show 8 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
2h 54m
Big Brain Bouts
4h 54m
FEL
21h 54m
Patches Events
1d 1h
AI Arena Tournament
1d 5h
FEL
1d 22h
Sparkling Tuna Cup
1d 22h
Replay Cast
2 days
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.