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On March 08 2011 23:02 BetterFasterStronger wrote:Show nested quote +On March 08 2011 22:53 Cosmos wrote: It's a very good idea from blizzard to use GSL maps but GSL made a total bullshit picking those maps which are totally protoss favored.... I'm guessing your basing this on one season where protoss are winning and have the highest numbers where the best players from terran and zerg got knocked out very early. Yeah ... great argument. The stats show that based off 1 season where the best players were knocked out early protoss were beating the worser players that snuck in to the ro16. + oGsMC not like hes good or anything. I'm VERY WORRIED by what Blizzard means by Intermediate maps and Aggressive maps. Because it looks like from how it was translated that we are going to have 3 really good maps and 6 that we wan't to thumbs down but have to sick with 2 of them to total out to 5. Intermediate could also mean Shattered Temple, Xel Naga Caverns, and/or Scrap Station, all of which are decent maps.
Not all of the map pool is bad. IMO, only Delta Quadrant, Slag Pits, and Backwater Gulch are definite thumb downs. The rest of the maps should be fine.
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On March 08 2011 07:39 Xeph wrote: LSPrime and JackyPrime were working with Blizzard
Why do I have a sinking feeling like there will be destructive rocks everywhere?
In a serious note, this is going to path the way of non-Blizzard originated maps, which can be awesome.
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ALLEYCAT BLUES49496 Posts
I hope Coral coast makes it as an intermediate/Aggresive map.
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From what I gather of google translate:
Aggressive maps: -Delta Quadrant -The Shattered Temple (depending on spawn) -Metalopolis (depending on spawn)
Intermediate maps: -"Treatment"? I assume it's slag pits, dunno -Xel'Naga Caverns -Scrap Station
Macro maps: -Typhon Peaks -Backwater Gulch -Terminus RE
We were currently under way to identify them is a map. - Delta Quadrant: Attacking - ruined temple: the offensive at the beginning, intermediate, or operations classified as - Metal cities depending on where you start attacking, classified as intermediate or operational - pyegwangseok treatment: the offensive at the beginning, intermediate, or operations classified as - jelnaga Cave: NPH - scrap metal plant: operating inch closer to the intermediate - Typhon Peaks: The middle brother, unyounghyeong forty-two - Backwater Canyon: unyounghyeong - GSL Map (coming soon): unyounghyeong
"This way, you can thumb down the style of maps you don't like". Don't like big maps? Thumb them down. Don't like small maps? Thumb them down, etc.
This is how I understood it. Terminus RE will be the only GSL map to be added into ladder, for now, but more later?
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Well unlike meta cross and shakuras cross it (prob only positions that are z favored in tvz) GSL maps are actually balanced in tvz, as the terran player can relatively easy get take 3 bases, while it wont make a huge difference for the zerg. The same thing applies for protoss in pvz and pvt, and since protoss has the strongest late game units I believe protoss will be pretty imbalanced. Right now a lot of people keeps saying that terran just needs to know how to mech, which is IMO like saying zerg players needs to know how do use hydras or nydus worms or whatever. Even though terran players can improve their mech play, a lot of toss players will pretty easily learn how to defeat it by abusing its immobility.
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I hope I am not going to be the only terran queing for the macro maps. <3
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Very nice choice by blizzard to include these.
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Great decission by Blizzard finally!  People will love GSL maps <3
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This is amazing news indeed. I am not sure I agree with the categories though. In brood war we had maps and island maps. Those were the categories. I am not sure if it's good for the game to have categories be about their orientation in regards to macro; that should be the default (according to me).
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I 1000% agree we need nice big, meaty maps like this in the pool, so long as Blizzard does maintain that balance of map styles. You go too far into the enormous macro maps where you need to pack lunch to cover the rush distances and balance issues arise at the other end.
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On March 08 2011 23:22 ParasitJonte wrote: This is amazing news indeed. I am not sure I agree with the categories though. In brood war we had maps and island maps. Those were the categories. I am not sure if it's good for the game to have categories be about their orientation in regards to macro; that should be the default (according to me). Nobody actually played on island maps in serious games. And BW definitely had more macro oriented maps and more aggressive ones (Blue Storm comes to mind as a very aggressive old map)
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3 macro oriented, 3 intermediate and 3 micro oriented map. now one only needs the option to thumb down 6 maps. :>
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I think I would have preferred Tal'darim Altar - terminus re is a bit awkward with it's "you want 3 bases? Here, have 3 bases. It's on the house.
SERIOUS tournaments (aka korean ones, wcg map pools were honestly pretty retarded half the time. ) didn't bother with island maps. Island maps are kinda silly.
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Finally, finally... good news
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hellll yeah. i LOVE the GSL maps. I can no wait to play on them!
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United States187 Posts
Looking forward to Taldarim Altar
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Looking forward to this, haven't laddered in a while, but have done customs, so I'm better than my ladder rank. Nothing funner than triple expanding while your opponent hides in one base. GSL maps, here I come!
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Brilliant to have those maps included on the ladder pool. More epicness incoming and hopefully LSPrime and JackyPrime might motivate other map builders to provide us all with more cool and challenging maps.
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At last, awesome decision!
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Hell its about time...again!
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