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GSL Maps on Ladder SOON™ - Page 16

Forum Index > SC2 General
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eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 08 2011 14:08 GMT
#301
On March 08 2011 23:02 BetterFasterStronger wrote:
Show nested quote +
On March 08 2011 22:53 Cosmos wrote:
It's a very good idea from blizzard to use GSL maps but GSL made a total bullshit picking those maps which are totally protoss favored....


I'm guessing your basing this on one season where protoss are winning and have the highest numbers where the best players from terran and zerg got knocked out very early. Yeah ... great argument. The stats show that based off 1 season where the best players were knocked out early protoss were beating the worser players that snuck in to the ro16. + oGsMC not like hes good or anything.



I'm VERY WORRIED by what Blizzard means by Intermediate maps and Aggressive maps. Because it looks like from how it was translated that we are going to have 3 really good maps and 6 that we wan't to thumbs down but have to sick with 2 of them to total out to 5.

Intermediate could also mean Shattered Temple, Xel Naga Caverns, and/or Scrap Station, all of which are decent maps.

Not all of the map pool is bad. IMO, only Delta Quadrant, Slag Pits, and Backwater Gulch are definite thumb downs. The rest of the maps should be fine.
ㅇㅅㅌㅅ
atenthirtyone
Profile Joined May 2010
United States88 Posts
March 08 2011 14:12 GMT
#302
On March 08 2011 07:39 Xeph wrote:
LSPrime and JackyPrime were working with Blizzard


Why do I have a sinking feeling like there will be destructive rocks everywhere?

In a serious note, this is going to path the way of non-Blizzard originated maps, which can be awesome.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50389 Posts
March 08 2011 14:13 GMT
#303
I hope Coral coast makes it as an intermediate/Aggresive map.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-03-08 14:17:32
March 08 2011 14:15 GMT
#304
From what I gather of google translate:

Aggressive maps:
-Delta Quadrant
-The Shattered Temple (depending on spawn)
-Metalopolis (depending on spawn)

Intermediate maps:
-"Treatment"? I assume it's slag pits, dunno
-Xel'Naga Caverns
-Scrap Station

Macro maps:
-Typhon Peaks
-Backwater Gulch
-Terminus RE

We were currently under way to identify them is a map.
- Delta Quadrant: Attacking
- ruined temple: the offensive at the beginning, intermediate, or operations classified as
- Metal cities depending on where you start attacking, classified as intermediate or operational
- pyegwangseok treatment: the offensive at the beginning, intermediate, or operations classified as
- jelnaga Cave: NPH
- scrap metal plant: operating inch closer to the intermediate
- Typhon Peaks: The middle brother, unyounghyeong forty-two
- Backwater Canyon: unyounghyeong
- GSL Map (coming soon): unyounghyeong


"This way, you can thumb down the style of maps you don't like". Don't like big maps? Thumb them down. Don't like small maps? Thumb them down, etc.

This is how I understood it. Terminus RE will be the only GSL map to be added into ladder, for now, but more later?
Hider
Profile Blog Joined May 2010
Denmark9399 Posts
Last Edited: 2011-03-08 14:35:51
March 08 2011 14:15 GMT
#305
Well unlike meta cross and shakuras cross it (prob only positions that are z favored in tvz) GSL maps are actually balanced in tvz, as the terran player can relatively easy get take 3 bases, while it wont make a huge difference for the zerg. The same thing applies for protoss in pvz and pvt, and since protoss has the strongest late game units I believe protoss will be pretty imbalanced. Right now a lot of people keeps saying that terran just needs to know how to mech, which is IMO like saying zerg players needs to know how do use hydras or nydus worms or whatever. Even though terran players can improve their mech play, a lot of toss players will pretty easily learn how to defeat it by abusing its immobility.
iYiYi
Profile Joined March 2011
United States489 Posts
March 08 2011 14:19 GMT
#306
I hope I am not going to be the only terran queing for the macro maps. <3
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
March 08 2011 14:20 GMT
#307
Very nice choice by blizzard to include these.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
March 08 2011 14:21 GMT
#308
Great decission by Blizzard finally!
People will love GSL maps <3
Progamertwitter.com/welmu1 | twitch.com/Welmu1
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
March 08 2011 14:22 GMT
#309
This is amazing news indeed. I am not sure I agree with the categories though. In brood war we had maps and island maps. Those were the categories. I am not sure if it's good for the game to have categories be about their orientation in regards to macro; that should be the default (according to me).
Hello=)
staxringold
Profile Joined October 2010
United States173 Posts
March 08 2011 14:29 GMT
#310
I 1000% agree we need nice big, meaty maps like this in the pool, so long as Blizzard does maintain that balance of map styles. You go too far into the enormous macro maps where you need to pack lunch to cover the rush distances and balance issues arise at the other end.
staxringold
Profile Joined October 2010
United States173 Posts
March 08 2011 14:31 GMT
#311
On March 08 2011 23:22 ParasitJonte wrote:
This is amazing news indeed. I am not sure I agree with the categories though. In brood war we had maps and island maps. Those were the categories. I am not sure if it's good for the game to have categories be about their orientation in regards to macro; that should be the default (according to me).

Nobody actually played on island maps in serious games. And BW definitely had more macro oriented maps and more aggressive ones (Blue Storm comes to mind as a very aggressive old map)
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 08 2011 14:32 GMT
#312
3 macro oriented, 3 intermediate and 3 micro oriented map. now one only needs the option to thumb down 6 maps. :>
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-03-08 14:38:05
March 08 2011 14:36 GMT
#313
I think I would have preferred Tal'darim Altar - terminus re is a bit awkward with it's "you want 3 bases? Here, have 3 bases. It's on the house.

SERIOUS tournaments (aka korean ones, wcg map pools were honestly pretty retarded half the time. ) didn't bother with island maps. Island maps are kinda silly.
Argosy
Profile Joined February 2011
Germany20 Posts
March 08 2011 14:40 GMT
#314
Finally, finally... good news
McKTenor13
Profile Blog Joined November 2010
United States1383 Posts
March 08 2011 14:49 GMT
#315
hellll yeah. i LOVE the GSL maps. I can no wait to play on them!
If you can chill. chill. - Liquid'Tyler
Phosgene
Profile Joined February 2011
United States187 Posts
March 08 2011 14:51 GMT
#316
Looking forward to Taldarim Altar
Itsgosu
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 08 2011 15:01 GMT
#317
Looking forward to this, haven't laddered in a while, but have done customs, so I'm better than my ladder rank. Nothing funner than triple expanding while your opponent hides in one base. GSL maps, here I come!
you gotta dance
Escapist
Profile Joined July 2010
Portugal548 Posts
March 08 2011 15:12 GMT
#318
Brilliant to have those maps included on the ladder pool. More epicness incoming and hopefully LSPrime and JackyPrime might motivate other map builders to provide us all with more cool and challenging maps.
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
March 08 2011 15:21 GMT
#319
At last, awesome decision!
750/750 emotions fully stacked
CryMore
Profile Joined March 2010
United States497 Posts
March 08 2011 15:24 GMT
#320
Hell its about time...again!
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
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