GSL Maps on Ladder SOON™ - Page 14
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theonlyshaft
United States581 Posts
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gosuMalicE
Canada676 Posts
{Crevasse, Tal'Daream Altar ,Terminus} - Large {Shattered Temple, Metal, Shakuras} - Mid {Scrap Station, Xel'Naga Caverns, Jungle Basin} - Small | ||
rickybobby
United States405 Posts
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FarbrorAbavna
Sweden4856 Posts
On March 08 2011 16:56 gosuMalicE wrote: So looking forward to the map pool Hopefuly {Crevasse, Tal'Daream Altar ,Terminus} - Large {Shattered Temple, Metal, Shakuras} - Mid {Scrap Station, Xel'Naga Caverns, Jungle Basin} - Small jungle basin is out and its no wonder seeing how it's the worst map ever from Blizzard. | ||
dc302
Australia576 Posts
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{ToT}ColmA
Japan3260 Posts
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Xeph
Korea (South)191 Posts
On March 08 2011 15:34 Alpina wrote: Yeah I am wondering too maybe they will just add 1 GSL so there will be 3 macro maps according to blizzard: matalopolis, slag pits and GSL map. Xeph, are you sure they are planing to add 3 GSL maps? As far as I know, yes, three GSL maps to be added on ladder map pool. | ||
Vorenius
Denmark1979 Posts
On March 08 2011 15:34 Alpina wrote: Yeah I am wondering too maybe they will just add 1 GSL so there will be 3 macro maps according to blizzard: matalopolis, slag pits and GSL map. Is Meta and Slag Pits (?!) two of the macro friendly maps? :s Both Shattered temple and Typhon are a lot more macro friendly than Slag Pits, and I'd even prefer close positions on those maps over close on metalopolis. All this 'intermediate maps' and 'aggresive maps' just feels like an excuse for adding bad maps to the pool. "Hey Blizzard, wtf you can't expand at all the natural is way too open and the other bases are too far a part?!" ... "Lol, don't expand then. It's called aggresive maps [img]Trollface.jpeg[img]" | ||
HwangjaeTerran
Finland5967 Posts
j/k j/k this is awesome :D | ||
magha
Netherlands427 Posts
On March 08 2011 17:57 Vorenius wrote: Is Meta and Slag Pits (?!) two of the macro friendly maps? :s Both Shattered temple and Typhon are a lot more macro friendly than Slag Pits, and I'd even prefer close positions on those maps over close on metalopolis. All this 'intermediate maps' and 'aggresive maps' just feels like an excuse for adding bad maps to the pool. Blizzard stated that Slag Pits was a more macro orientated version of Metalopolis. God knows how they came up with that statement. | ||
Vorenius
Denmark1979 Posts
On March 08 2011 18:51 magha wrote: Blizzard stated that Slag Pits was a more macro orientated version of Metalopolis. God knows how they came up with that statement. Rush distances shorter than Steppes and extremely hard to take third bases. Labeling it a macro maps makes perfect sense right? At least Blizzard knows what they are doing. Wait what? :s | ||
NeonFox
2373 Posts
Edit : On second thought, they are not as big as I thought. And anything is better than slag pits, DQ and Backwater Gulch. | ||
Tommylew
Wales2717 Posts
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fire_brand
Canada1123 Posts
On March 08 2011 08:23 KevinIX wrote: I think Blizzard should implement a map of the week. Rotate out 1-3 maps a week so the maps don't get stale. love that idea. That would be too smart for Blizzard though. They'll probably get rid of Xel' Naga -_- Ideally I'd like to see Delta go, that map has some positionally imbalances for certain races. I'm not sure if they plan on removing close positions from metalopolis, but I think that would be great too. If not they could drop that too. I'd really like to see Terminus, Tal darim, and Crevasse. Edit: I predict this: Delta Quadrant Slag Pits Backwater Gultch Typhon Peaks Shattered Temple Scrap Station Tal'Darim Altar Crevasse Terminus RE But I could see scrap taken out in favour of metalopolis, or typhon being shunted to macro map, and only 2 gsl maps making it. | ||
Vorenius
Denmark1979 Posts
On March 08 2011 19:06 fire_brand wrote: love that idea. That would be too smart for Blizzard though. They'll probably get rid of Xel' Naga -_- Ideally I'd like to see Delta go, that map has some positionally imbalances for certain races. I'm not sure if they plan on removing close positions from metalopolis, but I think that would be great too. If not they could drop that too. I'd really like to see Terminus, Tal darim, and Crevasse. Edit: I predict this: Delta Quadrant Slag Pits Backwater Gultch Typhon Peaks Shattered Temple Scrap Station Tal'Darim Altar Crevasse Terminus RE But I could see scrap taken out in favour of metalopolis, or typhon being shunted to macro map, and only 2 gsl maps making it. Slag pits is a macro map. Not a rush map ![]() Lord only knows why though | ||
m!DniGhT
Germany34 Posts
Any thought on that?? Slag Pits isnt a macro map at all... It has a shorter distances then Steppes and the Nat is harder to take and hold at least for P. So dont like that map at all. | ||
bITt.mAN
Switzerland3689 Posts
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magha
Netherlands427 Posts
On March 08 2011 19:54 bITt.mAN wrote: Could someone please link pictures of the maps to be added, I only know them by how they look, and it'd be nice for appreciating trends between old-pool and new-skool maps, TY http://wiki.teamliquid.net/starcraft2/Crevasse http://wiki.teamliquid.net/starcraft2/Terminus_RE http://wiki.teamliquid.net/starcraft2/Tal'Darim_Altar | ||
Ghad
Norway2551 Posts
On March 08 2011 07:41 Zelniq wrote: yes. YES YES!!!!!! What he said. Very cool news indeed, only for the fact that Blizzard really indicates that they are willing to take feedback from the community. | ||
Xadar
497 Posts
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