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GSL Maps on Ladder SOON™

Forum Index > SC2 General
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Xeph
Profile Joined September 2004
Korea (South)191 Posts
Last Edited: 2011-03-08 13:30:23
March 07 2011 22:39 GMT
#1
LSPrime and JackyPrime were working with Blizzard from a month ago to add Crevasse, Tal'Darim Altar, Terminus RE on ladder map pool, and now it is announced on Korean Blizzard community forum: http://kr.battle.net/sc2/ko/forum/topic/607720827#15

The blue post linked above includes Blizzard's thoughts on ladder map pool, but it's not worth to translate all the words and I don't have enough time to translate that right now. GSL maps are only mentioned once on that post; GSL maps(soon): Macro-oriented.

Here's short translation: We're going to maintain the number of ladder maps to 9 with 3 macro-oriented, 3 aggresive and 3 intermediate maps, so that a player can thumb down based on the player's preference. GSL maps(soon) are macro-oriented.

The news is what I said on my stream a month ago; PMLTAWMGN.

P: Pool
M: Map
L: Ladder
T: To
A: Added
W: Will (be)
M: Maps
G: GSL
N: New

Updated 1 22:29 8 March KST
I just talked with reliable source and he said Terminus RE is going to be added first.
Persistent Pursuit of Perfection
mprs
Profile Joined April 2010
Canada2933 Posts
March 07 2011 22:40 GMT
#2
super duper amazingggggggggggggggggggggg
We talkin about PRACTICE
Rayeth
Profile Blog Joined April 2010
United States883 Posts
March 07 2011 22:40 GMT
#3
This is great news. I hope they will be coming to the NA ladder soon as well.
The Innocent shall suffer... big time.
echO [W]
Profile Joined July 2010
United States1495 Posts
Last Edited: 2011-03-07 22:40:59
March 07 2011 22:40 GMT
#4
Hell, its about time. Mad props to Blizzard for listening to the community.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Asha
Profile Blog Joined November 2010
United Kingdom38195 Posts
March 07 2011 22:40 GMT
#5
Oh wow, that is pretty huge!

Thanks for the news Xeph, hopefully we can get them on the other ladders as well =)
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 07 2011 22:41 GMT
#6
xeph youre like secret agent korea hero
life of lively to live to life of full life thx to shield battery
Warpath
Profile Joined April 2010
Canada1242 Posts
March 07 2011 22:41 GMT
#7
What an unfair acronym.

Otherwise, that's amazing news! Can't wait to play Crevasse against people that aren't 3+ leagues below me!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 07 2011 22:41 GMT
#8
yes.
YES
YES!!!!!!
ModeratorBlame yourself or God
Tyree
Profile Joined November 2010
1508 Posts
March 07 2011 22:42 GMT
#9
/tears his clothes off

Yesssssss!!!!
★ Top Gun ★
GinDo
Profile Blog Joined September 2010
3327 Posts
March 07 2011 22:42 GMT
#10


Thank you Blizzard. Hopefully they try to balance the game around bigger maps now. Now with bigger maps i can more effectively practice my SK Terran.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
biskit
Profile Joined August 2010
Australia355 Posts
March 07 2011 22:42 GMT
#11
Good news for once!
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
March 07 2011 22:42 GMT
#12
Upcomming patch looks pretty cool actually. I might start playing again. It's been too long.. good news Better maps are always welcome and should make for some interesting game on ladder.
kvn4444
Profile Joined September 2010
1510 Posts
March 07 2011 22:42 GMT
#13
terminus is a fun/good map. Haven't played enough of the otehres but I really liked that one. good choice by blizz.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
March 07 2011 22:43 GMT
#14
Yes! Thank you Blizzard for listening!
ptbl
Profile Joined January 2011
United States6074 Posts
Last Edited: 2011-03-07 22:45:04
March 07 2011 22:43 GMT
#15
Wow!! Blizzard really came through. Much kudos to the Prime clan mapmakers, GSL for spotlighting and using them, and Blizzard for introducing them into ladder. Woot!
Don't mind me
preZzle
Profile Joined May 2010
Germany223 Posts
March 07 2011 22:43 GMT
#16
in addition to blizzards new maps or instead of blizzards new maps?
KevinIX
Profile Joined October 2009
United States2472 Posts
March 07 2011 22:43 GMT
#17
Wow! I love Blizzard.
Liquid FIGHTING!!!
GinDo
Profile Blog Joined September 2010
3327 Posts
March 07 2011 22:44 GMT
#18
On March 08 2011 07:42 Tyree wrote:
/tears his clothes off

Yesssssss!!!!


/Takes picture and posts on Funny picture Thread ->Proceeds to play new Maps .
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Altsa
Profile Blog Joined August 2010
Finland990 Posts
March 07 2011 22:44 GMT
#19
YEAH Crevasse, and those 2 other ones are quite nice too^^
AoD
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
March 07 2011 22:44 GMT
#20
There is no chance at all that they would add these maps to only the Korean ladder right? Just getting all doubt out of the way before I get really excited haha.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
March 07 2011 22:44 GMT
#21
Next up, Blizzard announces they are only adding them to KR ladder because no one else needs them since they are GSL maps.
HOLY CHECK!
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 07 2011 22:44 GMT
#22
Oooohhh my god mind blown I'm so happy right now.
(╬ ಠ益ಠ)
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
March 07 2011 22:44 GMT
#23
no crossfire? THIS IS TERRIBLE BLIZZARD DOESNT LISTEN AT ALL!

Unfortunately there will be someone who thinks that.. Finally decent maps. Wonder how it's going to affect the current map situation, if they'll take more out or just have a bigger pool in general. Looking forward to this :3
www.twitch.tv/thezapdos come watch me :]
OneBk
Profile Joined February 2010
Sweden157 Posts
March 07 2011 22:45 GMT
#24
i´m getting a hard on right now.. damn i love blizz^^
majestouch
Profile Joined December 2010
United States395 Posts
Last Edited: 2011-03-07 22:46:14
March 07 2011 22:45 GMT
#25
i wish the map pool looked something like this:

crevasse
taldarim altar
terminus
XC
meta [no close]
shat temple [no close]
typhoon peaks [vertical/cross only]
slag pits [no close]
testbug

great news tho ))) definitely great news to hear.
Morale
Profile Joined August 2010
Sweden1010 Posts
March 07 2011 22:45 GMT
#26
xeph = best spy! More toss progamer restreams plz!!
relyt
Profile Blog Joined November 2010
United States1073 Posts
March 07 2011 22:45 GMT
#27
This is a great step forward for sc2!
wolfe
Profile Joined March 2010
United States761 Posts
March 07 2011 22:45 GMT
#28
1.3 patch please. I feel like a pro just hearing this news.
Swift as the wind, felt before noticed.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 07 2011 22:45 GMT
#29
No wonder the maps suddenly got like 8x better. Thanks Blizzard, LS and Jacky! When the GSL maps first came out, they needed a LOT of work-- Then suddenly, they were put in the GSL, all fixed! It's like a dream come true. Blizz has been slowly announcing this over time, but now we know it's happening! Woo.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Ben...
Profile Joined January 2011
Canada3485 Posts
March 07 2011 22:45 GMT
#30
Yay!! We finally get something other than Blistering Sands 2.0 and Slag Pit.

In other news, Google Translate was puzzled when I asked it to translate the page.

Xeph is such a boss.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
March 07 2011 22:45 GMT
#31
Now it would be absolutely perfect if DQ was chucked and Shakuras added back in. Also Crossfire instead of one of the other god awful new ones. But I should not complain. This is great news!
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
March 07 2011 22:45 GMT
#32
Nice, this is awesome if it goes live everywhere.
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 07 2011 22:47 GMT
#33
Is this change only for Korean ladder?
SmoKim
Profile Joined March 2010
Denmark10301 Posts
March 07 2011 22:47 GMT
#34
no incineration zone ?
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
nik_0_0
Profile Joined March 2010
Canada82 Posts
March 07 2011 22:48 GMT
#35
Haha good hint there Xeph, never would have tried reversing it when you mentioned in stream =P
Eh?
Angelbelow
Profile Joined September 2010
United States3728 Posts
March 07 2011 22:49 GMT
#36
that is FANTASIC news!
You may delay, but time will not. Current Music obsession: Opeth
Mercury-
Profile Joined December 2010
Great Britain804 Posts
March 07 2011 22:50 GMT
#37
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me.
Jaug
Profile Joined February 2010
Sweden249 Posts
March 07 2011 22:50 GMT
#38
Add testbug, such a great map.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
March 07 2011 22:50 GMT
#39
On March 08 2011 07:47 SmoKim wrote:
no incineration zone ?


Where is it Blizz??

Good news, just wish they'd change some of the maps we already have in the pool to no close/imbalanced positions.
I have a beard. I'm unprofessional.
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 07 2011 22:50 GMT
#40
With 1.3 and these maps I'll start playing a lot again. Woohoo
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
March 07 2011 22:50 GMT
#41
I'd like to know if this means the removal of some more maps in the current pool though, if these THREE maps are added globally the map rotation would be a lot bigger than it currently is (unless they remove...DQ, Slag, and Backwater )
the farm ends here
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
March 07 2011 22:51 GMT
#42
Really cool news Xeph Thanks for keeping us all informed.. I wander if this is an expansion of the map pool or simply to replace other maps ..

There was some amazing games on these maps so i cannot wait!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
echO [W]
Profile Joined July 2010
United States1495 Posts
Last Edited: 2011-03-07 22:52:14
March 07 2011 22:51 GMT
#43
On March 08 2011 07:50 PartyBiscuit wrote:
I'd like to know if this means the removal of some more maps in the current pool though, if these THREE maps are added globally the map rotation would be a lot bigger than it currently is (unless they remove...DQ, Slag, and Backwater )


Or institute a up-vote system for their map pool whereby maps can be picked depending on what you want. Or if you're a professional what tournament you're participating on so practice can be specifically tailored to the maps that you want to play.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
Last Edited: 2011-03-07 22:52:43
March 07 2011 22:52 GMT
#44
Finally Blizzard listening to people. Ty Blizz, you guys are awesome :D


Does this mean we're gonna have a massive ladder pool incoming at the start of the new season?
"Infestors are the suck" - LzGamer
holy_war
Profile Blog Joined July 2007
United States3590 Posts
March 07 2011 22:52 GMT
#45
On March 08 2011 07:50 Mercury- wrote:
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me.


It gives you the option of having long macro games, but if you want to finish a game in 15 minutes, you can easily do so.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 07 2011 22:53 GMT
#46
On March 08 2011 07:47 SmoKim wrote:
no incineration zone ?


Yeah when i didn't see Incineration i was like "way to go Blizz screwed it up again". We need more destructible rocks between mains Blizz. Make it happen.


More Rocks Please
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Karthane
Profile Joined June 2010
United States1183 Posts
March 07 2011 22:54 GMT
#47
Props to blizzard. Seeing what the community wanted and responding to it appropriately. How it should, and hopefully will, always be.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
March 07 2011 22:54 GMT
#48
Omg i so excite. !!!!= D
~~~Liquid Fighting (SC2)~~~
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 07 2011 22:54 GMT
#49
YEesssssss!!!!!! Now I'll ladder for fun now, not to maintain practice
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
March 07 2011 22:56 GMT
#50
I hope they will be added. Blizzard had to undertand that a mappool different from the pool used in tournaments makes no sense.

Cannot wait to play the GSL maps on ladder
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
March 07 2011 22:57 GMT
#51
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.
Moderator
GinDo
Profile Blog Joined September 2010
3327 Posts
March 07 2011 22:57 GMT
#52
On March 08 2011 07:52 holy_war wrote:
Show nested quote +
On March 08 2011 07:50 Mercury- wrote:
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me.


It gives you the option of having long macro games, but if you want to finish a game in 15 minutes, you can easily do so.


Rushes and early timing attacks still work. They just aren't gonna be un-beatable and will require more Micro to keep you units alive. Further more they will be more all in.

Learn some timing pushes and games will be overall shorter.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
HelloSon
Profile Joined April 2010
United States456 Posts
March 07 2011 22:57 GMT
#53
On March 08 2011 07:57 Chill wrote:
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.

exactly what i was thinking.

when any acronym starts with P, i immediately think of "Please"
yo
mprs
Profile Joined April 2010
Canada2933 Posts
March 07 2011 22:58 GMT
#54
On March 08 2011 07:57 Chill wrote:
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.


^

Take a lesson from Incontrol!
We talkin about PRACTICE
Vehemus
Profile Joined November 2010
United States586 Posts
March 07 2011 22:59 GMT
#55
The post only mentions that one GSL map will be introduced, and that they are trying to split the map pool into three rush maps, three intermediate maps and three macro maps.

I thought from the original post that you were saying all three GSL maps were going to be introduced to the ladder pool.
This space for rent.
arkanoid
Profile Blog Joined April 2010
United States35 Posts
March 07 2011 22:59 GMT
#56
On March 08 2011 07:57 Chill wrote:
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.


Read it bottom-to-top.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
March 07 2011 23:00 GMT
#57
So pumped! I knew they couldn't not have them in! Such good maps &_&
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
March 07 2011 23:00 GMT
#58
On March 08 2011 07:50 Mercury- wrote:
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me.

You can still 4 gate ezpz

In all seriousness though, if you feel like cheesing or 1basing on the larger maps, they are still perfectly doable (i.e. Rain still can dish that out on GSL), it will just likely be less effective. Also, we don't know what maps are being replaced in the map pool yet with the GSL ones etc.

the farm ends here
Muirhead
Profile Blog Joined October 2007
United States556 Posts
March 07 2011 23:01 GMT
#59
My faith in humanity is restored!!! ^^
starleague.mit.edu
PeZuY
Profile Blog Joined February 2011
935 Posts
March 07 2011 23:02 GMT
#60
Thats awesome news! I hate backwater gulch personally just because its so weird, so I have to vote it away. GSL maps are masterpieces. Wish they will be added to EU ladder asap when they hit KR and US.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
March 07 2011 23:03 GMT
#61
I'm am pretty good (top 20 silver) and I don't like these maps at all. I think most people want maps like Steppes of War and Blistering Sands. They are intense and 'funky' and not as boring and cold as most of the 'Korean' maps, if you catch my drift. I mean what if my opponent is good at macro? I want strategic options that work against every type of player and these new maps don't supply that, and again I'm saying this is a strong player, not some bronze noob.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Azuroz
Profile Joined November 2010
Sweden1630 Posts
March 07 2011 23:04 GMT
#62
finally some good news, love your sneaky detective stuff xeph!
Team NSHoseo <3
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2011-03-07 23:10:00
March 07 2011 23:04 GMT
#63
SCRATCHED.

Redeem myself a little bit LOL...


+ Show Spoiler +
We were currently under way to identify them is a map.
- Delta Quadrant: Attacking
- Ruined temple: the offensive at the beginning, intermediate, or operations classified as
- Metal cities depending on where you start attacking, classified as intermediate or operational
- Pyegwangseok treatment: the offensive at the beginning, intermediate, or operations classified as
- Jelnaga Cave: NPH
- Scrap metal plant: operating inch closer to the intermediate
- Typhon Peaks: The middle brother, unyounghyeong forty-two
- Backwater Canyon: unyounghyeong
- GSL Map (coming soon): unyounghyeong
There is no one like you in the universe.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
Last Edited: 2011-03-07 23:05:41
March 07 2011 23:04 GMT
#64
This is great news, might bring me back online!

Edit:
^Noooooooooo
really?
Zeon0
Profile Joined September 2010
Austria2995 Posts
March 07 2011 23:05 GMT
#65
n1
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Vehemus
Profile Joined November 2010
United States586 Posts
March 07 2011 23:06 GMT
#66
On March 08 2011 08:04 Blisse wrote:
You guys are way too hyped up. The post was 2/26.

Here's google translate.
+ Show Spoiler +

During the StarCraft II community forums and other maps are more diverse in the ladder and, I hope that when the adjustment would the common opinion. Team lead in improving the overall balance, making the ladder more attractive to new jobs have been talking for a little while ago the ladder maps have been updated list.

Refer to the list if there were any changes hope the sight, try a direct play on Battle.net. And through the forums and tell you I hope you have opinions.


1 a Map
Excluded Map: Heat wave desert, jungle basin, grasslands war, lost temples, syakuraseu Plateau
Maintained Map: scrap metal plant, jelnaga cave, the Delta Quadrant, Metal City
New Map: Backwater Canyon, pyegwangseok plant, collapsed temples, Typhon peaks

What is the StarCraft II map ladder changed? - 1 1 Maps
http://kr.battle.net/sc2/ko/blog/673502 # blog


2 vs 2 map
Map of the excluded: the dry desert, tasoniseu raids, dark fortresses, war zones, dissonance IV
Maintained Map: gogwedo, monriseu floor, ashes home, storm the battlefield
New Map: The Biggest Loser giant satellite, cable bark cave, Omega Zone, tasoniseu ruins, Redstone Canyon

3 3 maps
Excluded Map: moraeneup
Maintained Map: 426 residences, the monsoon zone, balgulji, Zone Change, Biological Laboratories, Fort Arakan, ulranui abyss, Typhon
New maps: -

4 4 Map
Map of Excluded: -
Map persisted: the highlands, dokjidae, megatons, sandy canyons, lava flows and outposts, extinction
New Map: 10th district

What is the StarCraft II map ladder changed? - Teamplay map
http://kr.battle.net/sc2/ko/blog/673500 # blog


Individual Combat
Excluded Map: Lost Temple, kulraseu Gorge
Map persisted: Metal City, moraeneup, perception crack, abyss
New Map: pyegwangseok plants, fallen four won




Excluded Map: Heat wave desert, jungle basin, grasslands war, lost temples, syakuraseu Plateau
Maintained Map: scrap metal plant, jelnaga cave, the Delta Quadrant, Metal City
New Map: Backwater Canyon, pyegwangseok plant, collapsed temples, Typhon peaks

Or essentially, the maps on the PTR.

EDIT: Yes, this was posted when PTR became available. Sorry guys.


Why you're reading the opening post and not the blue post that was directly linked by Xeph is beyond me. The post in question says nothing of the sort and was posted only a few hours ago.
This space for rent.
KevinIX
Profile Joined October 2009
United States2472 Posts
March 07 2011 23:06 GMT
#67
On March 08 2011 08:04 Blisse wrote:
You guys are way too hyped up. The post was 2/26.

Here's google translate.
+ Show Spoiler +

During the StarCraft II community forums and other maps are more diverse in the ladder and, I hope that when the adjustment would the common opinion. Team lead in improving the overall balance, making the ladder more attractive to new jobs have been talking for a little while ago the ladder maps have been updated list.

Refer to the list if there were any changes hope the sight, try a direct play on Battle.net. And through the forums and tell you I hope you have opinions.


1 a Map
Excluded Map: Heat wave desert, jungle basin, grasslands war, lost temples, syakuraseu Plateau
Maintained Map: scrap metal plant, jelnaga cave, the Delta Quadrant, Metal City
New Map: Backwater Canyon, pyegwangseok plant, collapsed temples, Typhon peaks

What is the StarCraft II map ladder changed? - 1 1 Maps
http://kr.battle.net/sc2/ko/blog/673502 # blog


2 vs 2 map
Map of the excluded: the dry desert, tasoniseu raids, dark fortresses, war zones, dissonance IV
Maintained Map: gogwedo, monriseu floor, ashes home, storm the battlefield
New Map: The Biggest Loser giant satellite, cable bark cave, Omega Zone, tasoniseu ruins, Redstone Canyon

3 3 maps
Excluded Map: moraeneup
Maintained Map: 426 residences, the monsoon zone, balgulji, Zone Change, Biological Laboratories, Fort Arakan, ulranui abyss, Typhon
New maps: -

4 4 Map
Map of Excluded: -
Map persisted: the highlands, dokjidae, megatons, sandy canyons, lava flows and outposts, extinction
New Map: 10th district

What is the StarCraft II map ladder changed? - Teamplay map
http://kr.battle.net/sc2/ko/blog/673500 # blog


Individual Combat
Excluded Map: Lost Temple, kulraseu Gorge
Map persisted: Metal City, moraeneup, perception crack, abyss
New Map: pyegwangseok plants, fallen four won




Excluded Map: Heat wave desert, jungle basin, grasslands war, lost temples, syakuraseu Plateau
Maintained Map: scrap metal plant, jelnaga cave, the Delta Quadrant, Metal City
New Map: Backwater Canyon, pyegwangseok plant, collapsed temples, Typhon peaks

Or essentially, the maps on the PTR.

EDIT: Yes, this was posted when PTR became available. Sorry guys. Could have verified before hyping it up though lmao.

No I think the OP had inside information. He wasn't talking about the Blizz post.
Liquid FIGHTING!!!
Ponkio
Profile Joined January 2011
Italy52 Posts
March 07 2011 23:07 GMT
#68
It's about damn time.
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
March 07 2011 23:07 GMT
#69
On March 08 2011 07:59 arkanoid wrote:
Show nested quote +
On March 08 2011 07:57 Chill wrote:
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.


Read it bottom-to-top.

That makes it even worse lol
Moderator
NonY
Profile Blog Joined June 2007
8748 Posts
March 07 2011 23:08 GMT
#70
On March 08 2011 07:59 arkanoid wrote:
Show nested quote +
On March 08 2011 07:57 Chill wrote:
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.


Read it bottom-to-top.

Try to make sense out of "PMLTAWMGN" without having any other information :o
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 07 2011 23:08 GMT
#71
blizzard i dont usually fuck on the 1st date but...

i might be willing to make an exception for you
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
March 07 2011 23:09 GMT
#72
I just hope blizzard is viewing all the joy on the TL over adding the GSL maps. As 99% of the time if they change something, people are crazily angry.

But this is a great change and one to get truly excited over.
Manager, Team RIP ZeeZ
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 07 2011 23:09 GMT
#73
FUCK YES! OMG sooo pumped! Thank god blizzard is going to add the 3 coolest maps :D
When I think of something else, something will go here
Keeler
Profile Joined November 2010
United States313 Posts
March 07 2011 23:09 GMT
#74
Aw hell, its about time.
GhettoSheep
Profile Joined August 2008
United States150 Posts
March 07 2011 23:10 GMT
#75
they should use ICCUP Neo Enigma and Testbug for the "normal maps"
Widar
Profile Joined October 2010
Sweden261 Posts
March 07 2011 23:10 GMT
#76
On March 08 2011 08:03 Starshaped wrote:
I'm am pretty good (top 20 silver) and I don't like these maps at all. I think most people want maps like Steppes of War and Blistering Sands. They are intense and 'funky' and not as boring and cold as most of the 'Korean' maps, if you catch my drift. I mean what if my opponent is good at macro? I want strategic options that work against every type of player and these new maps don't supply that, and again I'm saying this is a strong player, not some bronze noob.

I totally get this, Blistering Sand was, and is, a really interesting map.
Steppes of War is really intensive. I can't agree on the point of there should be strategies that works against everything, that just ruins the fun, but I do like some variety when it comes to maps. Some big, some small, some oddly shaped, some not.

If all maps is one big grey field it will get boring pretty fast.
Fake it till you make it
hugman
Profile Joined June 2009
Sweden4644 Posts
March 07 2011 23:10 GMT
#77
On March 08 2011 08:08 Liquid`Tyler wrote:
Show nested quote +
On March 08 2011 07:59 arkanoid wrote:
On March 08 2011 07:57 Chill wrote:
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.


Read it bottom-to-top.

Try to make sense out of "PMLTAWMGN" without having any other information :o

Well if you read it backwards you CAN guess it, forwards it makes little sense
Try reading "somebody set up us the bomb" backwards though
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 07 2011 23:10 GMT
#78
omg omg omg so happy about this!!! :D :D :D :D
"One fish, two fish, red fish, BLUE TANK!" - Artosis
rycho
Profile Joined July 2010
United States360 Posts
March 07 2011 23:11 GMT
#79
terrific job blizzard thank you for listening to the community
Hyren
Profile Blog Joined June 2010
United States817 Posts
Last Edited: 2011-03-07 23:13:25
March 07 2011 23:12 GMT
#80
YESH!!!

Edit: wait.... wat? Is op correct or not?
Power-tripping mod for Trump's stream
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 07 2011 23:12 GMT
#81
Awesome. I'm soooooo happy
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
NabeShogun
Profile Joined January 2011
Canada18 Posts
March 07 2011 23:12 GMT
#82
I might start laddering again. About time Blizzard.
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
March 07 2011 23:14 GMT
#83
On March 08 2011 08:10 hugman wrote:
Show nested quote +
On March 08 2011 08:08 Liquid`Tyler wrote:
On March 08 2011 07:59 arkanoid wrote:
On March 08 2011 07:57 Chill wrote:
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.


Read it bottom-to-top.

Try to make sense out of "PMLTAWMGN" without having any other information :o

Well if you read it backwards you CAN guess it, forwards it makes little sense
Try reading "somebody set up us the bomb" backwards though

WHOA WTF?!
Moderator
magha
Profile Joined March 2010
Netherlands427 Posts
March 07 2011 23:14 GMT
#84
On March 08 2011 07:39 Xeph wrote:
Here's short translation: We're going to maintain the number of ladder maps to 9 with 3 macro-oriented, 3 aggresive and 3 normal maps, so that a player can thumb down based on the player's preference. GSL maps(soon) are macro-oriented.


With 3 downvotes that gives people a lot of freedom in what type of maps they want to play (even having the option to elimate a complete specific type of map). Sounds awesome! Can't wait!
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
March 07 2011 23:14 GMT
#85
I remember on a map like Kulas Ravine I could almost never 3rax all-in zergs. I don't want Blizzard to favour macroers over micro/strategy-oriented players with huge boring maps.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-03-07 23:16:31
March 07 2011 23:15 GMT
#86
3 intermediate, 3 aggressive (small?) and 3 macro maps...

Help me here guys:

Aggressive maps:

Slag
Delta
Jungle Valley(? removed. We have 8 maps right now)

Intermediate:
Lost Temple
Metal
Backwater
Scrap
Xel'naga

Macro:
Tiphoon

I think Metal and possible Backwater are supposed to be macro then...
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 07 2011 23:15 GMT
#87
I'm startled Blizz is doing this, but I fully support and endorse it.

On March 08 2011 07:50 PartyBiscuit wrote:
I'd like to know if this means the removal of some more maps in the current pool though, if these THREE maps are added globally the map rotation would be a lot bigger than it currently is (unless they remove...DQ, Slag, and Backwater )


I'd be befuddled if DQ doesn't get removed. It was designed to be a macro map (and was apparently popular when it first came out, according to Destiny's stream), but tourney players hate it, and casual players hate it, really...no one likes DQ.

Interestingly, if Blizzard was planning to do this all along, then the removal of Shakuras suddenly makes sense. They need some micro maps because a decent subset of the player base likes them, and they're about to inject 4 huge maps in the pool. They got rid of a macro map not because they hated macro maps, but because they were about to introduce 4 more to the ladder and wanted to make room. Lesson learned: Never trust Blizzard when they explain a decision, because they are expert trolls.

Probably Metal will be removed, because a.) It's old, b.) They don't want the whole ladder being tourney-friendly maps and c.) the people who like Metal the most won't really mind because GSL Maps are awesome. I don't think there's any four maps that could be taken out that TL would complain about, if they were replaced with GSL maps.

So, the Ladder Pool would be...

Shattered Temple
Slag Pits
Typhon Peaks
Backwater Gulch (I don't see them removing this so soon after rolling it out)
Scrap Station
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

Possibly with...I'd say Scrap Station being removed to bring us to 9 maps, which seems to be the number Blizzard is happy with. Given that you can downvote 3 of them, most of TL would be playing on a map pool of:

Shattered Temple
Typhon Peaks
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

With a downvote to spare if Scrap Station does end up getting the axe. Can anyone, even on Team Liquid, really complain about that map lineup?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 07 2011 23:16 GMT
#88
i hope gsl keeps working with blizz so that as soon as there are new gsl maps, blizz ladder updates with them on the same day, so we don't have to wait like this again. Thanks blizz, im looking forward to playing on them on ladder.
Kill the Deathball
xVoiid
Profile Blog Joined January 2011
Canada199 Posts
March 07 2011 23:17 GMT
#89
On March 08 2011 08:14 Starshaped wrote:
I remember on a map like Kulas Ravine I could almost never 3rax all-in zergs. I don't want Blizzard to favour macroers over micro/strategy-oriented players with huge boring maps.

I SERIOUSLY hope you're being sarcastic...
It ain't over 'till it's over.
Sixer
Profile Blog Joined February 2009
United States278 Posts
March 07 2011 23:17 GMT
#90
they should really just trash their new map additions and add the gsl maps...besides maybe shattered temple, which is bearable
YO MAN~YOGA PARTY BABY
Sixer
Profile Blog Joined February 2009
United States278 Posts
Last Edited: 2011-03-07 23:19:52
March 07 2011 23:19 GMT
#91

Well if you read it backwards you CAN guess it, forwards it makes little sense
Try reading "somebody set up us the bomb" backwards though


i'm stupid and still trying to figure this out ;o
YO MAN~YOGA PARTY BABY
Mercury-
Profile Joined December 2010
Great Britain804 Posts
Last Edited: 2011-03-07 23:20:09
March 07 2011 23:19 GMT
#92
On March 08 2011 08:00 PartyBiscuit wrote:
Show nested quote +
On March 08 2011 07:50 Mercury- wrote:
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me.

You can still 4 gate ezpz

In all seriousness though, if you feel like cheesing or 1basing on the larger maps, they are still perfectly doable (i.e. Rain still can dish that out on GSL), it will just likely be less effective. Also, we don't know what maps are being replaced in the map pool yet with the GSL ones etc.


First of all I like playing Terrans, Terrans can't 4gate. If I want to do my favorite strategy on one of the new maps (4 Rax and SCV Rush) they will have enough units to hold it off. That's total bullshit.

User was warned for this post
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
March 07 2011 23:19 GMT
#93
How I feel right now

+ Show Spoiler +




NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
Last Edited: 2011-03-07 23:20:42
March 07 2011 23:19 GMT
#94
On March 08 2011 08:15 Ribbon wrote:
So, the Ladder Pool would be...

Shattered Temple
Slag Pits
Typhon Peaks
Backwater Gulch (I don't see them removing this so soon after rolling it out)
Scrap Station
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

Don't think Crossfire is one of the new maps coming up, so that means either Metal or Scrap would ideally be left on the pool.

The only way I can see them doing the 3/3/3 split of aggression, intermediate, and macro is if they consider that the possibility of close spawn makes the map more aggro, with that logic:

Shattered Temple (aggro)
Slag Pits (aggro - despite what the original Blizz explanation was)
Typhon Peaks (inter)
Backwater Gulch (inter or aggro)
Scrap Station or Metal >>probably Scrap for an Intermediate?
Xel'Naga Caverns (inter)
Tal'Darim Altar (macro)
Crevasse (macro)
Terminus RE (macro)
the farm ends here
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
Last Edited: 2011-03-07 23:20:15
March 07 2011 23:19 GMT
#95
Crossfire
Tal Darim
Crevasse

PLZ PLZ PLZ

Say no to terminus, 3rd is way too easy to take favouring P in pvt and pvz, and then favouring T in TvZ.
exarchrum
Profile Joined August 2010
United States491 Posts
March 07 2011 23:20 GMT
#96
I like how Blizzard is going to divide the maps into categories. A lot of people on TL want to play on macro maps, but there are a lot of people who would be intimidated by some of the large GSL maps, especially low level people (who make up a large population of players). So giving people a choice like this is a smart move on Blizzard's part.
justin.tv/exarch watch me play!
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
March 07 2011 23:20 GMT
#97
Soooooooooo happy, good solution. Blizzard doesn't have to worry about the noobs and more experienced players or those who are interested in playing on GSL maps can do so.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-03-07 23:21:11
March 07 2011 23:20 GMT
#98

I SERIOUSLY hope you're being sarcastic...


Look, Starcraft 2 is a Real Time STRATEGY game. I think it's reasonable for a micro/strategy player such as myself to want to fight on fair terms against macro players. If not then why call it an RTS?

User was temp banned for this post.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Candles
Profile Joined February 2011
United Kingdom103 Posts
March 07 2011 23:21 GMT
#99
I like the new maps being added. I do think it will be a shame if we lose Scrap Station though. I feel the map pool is better for having a map with close air positions.

I understand we might still get close air on Shattered Temple, Metalopolis and Slag pits but it's still a shame to not have the map with the most different feel.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 07 2011 23:22 GMT
#100
+ Show Spoiler +
On March 08 2011 08:15 Ribbon wrote:
I'm startled Blizz is doing this, but I fully support and endorse it.

Show nested quote +
On March 08 2011 07:50 PartyBiscuit wrote:
I'd like to know if this means the removal of some more maps in the current pool though, if these THREE maps are added globally the map rotation would be a lot bigger than it currently is (unless they remove...DQ, Slag, and Backwater )


I'd be befuddled if DQ doesn't get removed. It was designed to be a macro map (and was apparently popular when it first came out, according to Destiny's stream), but tourney players hate it, and casual players hate it, really...no one likes DQ.

Interestingly, if Blizzard was planning to do this all along, then the removal of Shakuras suddenly makes sense. They need some micro maps because a decent subset of the player base likes them, and they're about to inject 4 huge maps in the pool. They got rid of a macro map not because they hated macro maps, but because they were about to introduce 4 more to the ladder and wanted to make room. Lesson learned: Never trust Blizzard when they explain a decision, because they are expert trolls.

Probably Metal will be removed, because a.) It's old, b.) They don't want the whole ladder being tourney-friendly maps and c.) the people who like Metal the most won't really mind because GSL Maps are awesome. I don't think there's any four maps that could be taken out that TL would complain about, if they were replaced with GSL maps.

So, the Ladder Pool would be...

Shattered Temple
Slag Pits
Typhon Peaks
Backwater Gulch (I don't see them removing this so soon after rolling it out)
Scrap Station
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

Possibly with...I'd say Scrap Station being removed to bring us to 9 maps, which seems to be the number Blizzard is happy with. Given that you can downvote 3 of them, most of TL would be playing on a map pool of:

Shattered Temple
Typhon Peaks
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

With a downvote to spare if Scrap Station does end up getting the axe. Can anyone, even on Team Liquid, really complain about that map lineup?



Praying they get rid of scrap station. That map is so awkward and literally i have a 0% win rate against Toss on that map. And TvT on that map is just annoying-> Kill all your workers Opener, Undefendable drop play, And a Natural you can't take because of 4 Gate and Blink Stalker Collosi.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
CuSToM
Profile Joined October 2010
United States1478 Posts
Last Edited: 2011-03-07 23:26:05
March 07 2011 23:22 GMT
#101
Xeph I love you for bringing this news and DongRaeGu to me.
Team SCV Life #1
DirtYLOu
Profile Joined May 2010
575 Posts
March 07 2011 23:23 GMT
#102
WOW. That's HUGE!

http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
KevinIX
Profile Joined October 2009
United States2472 Posts
March 07 2011 23:23 GMT
#103
I think Blizzard should implement a map of the week. Rotate out 1-3 maps a week so the maps don't get stale.
Liquid FIGHTING!!!
Redmark
Profile Joined March 2010
Canada2129 Posts
Last Edited: 2011-03-07 23:24:06
March 07 2011 23:23 GMT
#104
On March 08 2011 08:19 Sixer wrote:
Show nested quote +

Well if you read it backwards you CAN guess it, forwards it makes little sense
Try reading "somebody set up us the bomb" backwards though


i'm stupid and still trying to figure this out ;o

Bomb the United States, upset somebody. Or, alternatively, it's a butchered translation in Zero Wing.

I'm not sure if Chill's reaction was feigned but this certainly got me.
sawedust
Profile Joined December 2010
United States506 Posts
March 07 2011 23:24 GMT
#105
On March 08 2011 08:10 hugman wrote:
Show nested quote +
On March 08 2011 08:08 Liquid`Tyler wrote:
On March 08 2011 07:59 arkanoid wrote:
On March 08 2011 07:57 Chill wrote:
lol that "teaser acronym" is bullshit. You might as well just mashed the keyboard.


Read it bottom-to-top.

Try to make sense out of "PMLTAWMGN" without having any other information :o

Well if you read it backwards you CAN guess it, forwards it makes little sense
Try reading "somebody set up us the bomb" backwards though


Mind blown

As far as the maps being added to the pool, that is absolutely amazing. Good for Blizzard, they're redeeming themselves with the GSL maps. I'd love it if Crevasse was added. That's probably my most favorite map as far as the GSL maps go (outside of the standard maps such as XNC, Metal, and Shakuras).
Bergys
Profile Joined September 2010
Sweden337 Posts
March 07 2011 23:24 GMT
#106
On March 08 2011 08:14 Starshaped wrote:
I remember on a map like Kulas Ravine I could almost never 3rax all-in zergs. I don't want Blizzard to favour macroers over micro/strategy-oriented players with huge boring maps.


Bad troll is bad.
GriMeR
Profile Joined February 2010
United States148 Posts
March 07 2011 23:24 GMT
#107
Awaiting an official announcement
"Now let's have coffee and discuss the bunker build time!" "I'm still kinda on the fence about it Dustin, we can't make changes like these on a whim" "Agreed, agreed ... what do you think David?" "Hmmm what? ... I mean, o yeah, Terran definitely seems
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
March 07 2011 23:25 GMT
#108
i'm so glad that they're adding not only one but all those 3 maps :D
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 07 2011 23:26 GMT
#109
On March 08 2011 07:39 Xeph wrote:
We're going to maintain the number of ladder maps to 9 with 3 macro-oriented, 3 aggresive and 3 intermediate maps, so that a player can thumb down based on the player's preference. GSL maps(soon) are macro-oriented.


That is such a good decision by them. It seems like the obvious compromise that keeps everybody satisfied.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 07 2011 23:26 GMT
#110
On March 08 2011 08:20 Starshaped wrote:
Show nested quote +

I SERIOUSLY hope you're being sarcastic...


Look, Starcraft 2 is a Real Time STRATEGY game. I think it's reasonable for a micro/strategy player such as myself to want to fight on fair terms against macro players. If not then why call it an RTS?

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 07 2011 23:27 GMT
#111
That is awesome news
imareaver3
Profile Joined June 2010
United States906 Posts
March 07 2011 23:28 GMT
#112
Can someone please translate this Korean?
+ Show Spoiler +
아래가 현재 저희가 각각의 지도들을 구분하는 방식입니다.
- 델타 사분면: 공격형
- 무너진 사원: 시작 위치에 따라 공격형, 중간형 또는 운영형으로 구분
- 금속 도시: 시작 위치에 따라 공격형, 중간형 또는 운영형으로 구분
- 폐광석 처리장: 시작 위치에 따라 공격형, 중간형 또는 운영형으로 구분
- 젤나가 동굴: 중간형
- 고철 처리장: 운영형에 가까운 중간형
- 티폰 봉우리: 중간형에서 운영형 사이
- 백워터 협곡: 운영형
- GSL 지도(추가 예정): 운영형


Because the Google translate (Which only gets every other word) makes me feel like it's really important to understanding Blizzard's actual intention.
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
March 07 2011 23:29 GMT
#113
Thank god! Time to start practicing on them.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
butter
Profile Blog Joined July 2009
United States785 Posts
March 07 2011 23:29 GMT
#114
On March 08 2011 08:04 Blisse wrote:
We were currently under way to identify them is a map.
- Delta Quadrant: Attacking
- Ruined temple: the offensive at the beginning, intermediate, or operations classified as
- Metal cities depending on where you start attacking, classified as intermediate or operational
- Pyegwangseok treatment: the offensive at the beginning, intermediate, or operations classified as
- Jelnaga Cave: NPH
- Scrap metal plant: operating inch closer to the intermediate
- Typhon Peaks: The middle brother, unyounghyeong forty-two
- Backwater Canyon: unyounghyeong
- GSL Map (coming soon): unyounghyeong

"Delta Quadrant: Attacking" is clear enough at least, but I'd be interested to see a proper translation of what Blizzard thinks of their own maps.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
wimbowaia
Profile Joined March 2010
Norway20 Posts
Last Edited: 2011-03-07 23:43:50
March 07 2011 23:31 GMT
#115
YES YES YES! Finally some progress within the map pool. It would be so awesome if these maps actually made it into the map pool. But I don't believe it before i see it.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 07 2011 23:33 GMT
#116
On March 08 2011 08:19 PartyBiscuit wrote:
Show nested quote +
On March 08 2011 08:15 Ribbon wrote:
So, the Ladder Pool would be...

Shattered Temple
Slag Pits
Typhon Peaks
Backwater Gulch (I don't see them removing this so soon after rolling it out)
Scrap Station
Xel'Naga Caverns
Tal'Darim Altar
Crevasse
Crossfire SE
Terminus RE

Don't think Crossfire is one of the new maps coming up, so that means either Metal or Scrap would ideally be left on the pool.

The only way I can see them doing the 3/3/3 split of aggression, intermediate, and macro is if they consider that the possibility of close spawn makes the map more aggro, with that logic:

Shattered Temple (aggro)
Slag Pits (aggro - despite what the original Blizz explanation was)
Typhon Peaks (inter)
Backwater Gulch (inter or aggro)
Scrap Station or Metal >>probably Scrap for an Intermediate?
Xel'Naga Caverns (inter)
Tal'Darim Altar (macro)
Crevasse (macro)
Terminus RE (macro)


That's kind of a sensible way to be splitting the pool. 3 downvotes means we can downvote all the aggro maps. And the aggro maps are only aggro on close spawns (as opposed to, say, Steppes, which is always aggro).

I don't see any of the newer Blizz maps being killed so fast.

If Shattered Temple, Backwater Gultch, and Slag Pits are the "aggro" maps, then Metalopolis is certainly gone. And the plus side, this is another nail in Delta Quadrant's coffin, because it's also a rush map.

Tal'Darim, Crevasse, and Terminus (why no Crossfire RE?) are the macro, of course. That leaves 3 intermediate maps.

Typhon is an intermediate, so I guess the other two maps are Scrap Station and Xel'Naga?

That means the ladder map lineup is going to be

Shattered Temple
Slag Pits
Backwater Gultch
Typhon Peaks
Xel'Naga Caverns
Scrap Station
Tal'Darim Altar
Crevasse
Terminus RE

With Metalopolis and Delta Quadrant (and Shakuras) as the removed maps.

That makes sense, I guess. I certainly like that lineup a lot more than I like any Ladder Pool we've yet had.
Miragee
Profile Joined December 2009
8484 Posts
March 07 2011 23:34 GMT
#117
On March 08 2011 08:20 Starshaped wrote:
Show nested quote +

I SERIOUSLY hope you're being sarcastic...


Look, Starcraft 2 is a Real Time STRATEGY game. I think it's reasonable for a micro/strategy player such as myself to want to fight on fair terms against macro players. If not then why call it an RTS?


Because it's kinda boring to have one fight and all is over before the 10 minute mark is reached. Compare this to a 30 minutes long game full of agression and mutiple attacks everywhere on the map. No discussion which is the more interessting way to play and watch. Note: Makroplay isn't about turtling all the time.

Also amazing news though. The "downvotesystem" by blizzard matched with the 3 macro, 3 intermediate and 3 aggressive mappool seems to be pretty cool for everyone.
Jayrod
Profile Joined August 2010
1820 Posts
March 07 2011 23:35 GMT
#118
I think they remove DQ, Scrap, and either Slag or Gulch. Gulch is actually a really interesting map IMO, but that natural is so hard to defend I could see them removing it for that alone. I really don't care for slag pits at all. It doesn't promote any unique playstyles, its unecessarily difficult to come up with an expansion patterns, and its unecessarily difficult to defend expansions once said pattern is actually realized.

What I would like to see them do is remove DQ, Scrap, and Slag and then modify Gulch so that the ramp going up to the main was instead off to the side and is accessed through the natural. You could still have those two mini-chokes entering the natural as well, but the entrance to the main would come down in front of the natural making it defendable. Scrap station on its face and statisically is the most imbalanced map in the pool and actually has been almost the entire time after release. DQ ... that map just sucks... I dont think I even know terrans that like that map anymore... really uninteresting map.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
March 07 2011 23:35 GMT
#119

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
TUski
Profile Joined April 2010
United States1258 Posts
March 07 2011 23:36 GMT
#120
I'm excited for "soon" to come

On March 08 2011 07:50 Mercury- wrote:
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me.


On March 08 2011 08:03 Starshaped wrote:
I'm am pretty good (top 20 silver) and I don't like these maps at all. I think most people want maps like Steppes of War and Blistering Sands. They are intense and 'funky' and not as boring and cold as most of the 'Korean' maps, if you catch my drift. I mean what if my opponent is good at macro? I want strategic options that work against every type of player and these new maps don't supply that, and again I'm saying this is a strong player, not some bronze noob.


Is it just me or are there an excessive amount of trolls in this thread? :/
"There is nothing more cool than being proud of the things that you love." - Day[9]
Qwantz
Profile Joined June 2010
Spain44 Posts
March 07 2011 23:38 GMT
#121
They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like:

Aggresive maps:
- Xel'Naga Caverns
- Scrap Station
- ??? (GSL Crossfire would be cool)

Intermediate maps:
- Metalopolis
- The Shattered Temple
- Backwater Gultch/Slag Pits

Macro maps:
- Crevasse
- Terminus RE
- Tal'Darim Altar
So... what?
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 07 2011 23:38 GMT
#122
good times, really good times. Just so happy! :D
Do you really want chat rooms?
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
March 07 2011 23:39 GMT
#123
Oh my god, my ladder ranking is going to go so high
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
SpiZe
Profile Joined December 2010
Canada3640 Posts
March 07 2011 23:40 GMT
#124
This is great news!

I'm so excited! Hopefully this will be implemented soon!
riverkim09
Profile Joined November 2010
United States291 Posts
March 07 2011 23:40 GMT
#125
YEAH~~ NOW PROTOSS CAN OWN ME MORE ON LADDER~~

User was temp banned for this post.
Sigmur
Profile Joined August 2010
Poland497 Posts
March 07 2011 23:42 GMT
#126
On March 08 2011 08:40 riverkim09 wrote:
YEAH~~ NOW PROTOSS CAN OWN ME MORE ON LADDER~~

Good to hear.

These maps are awesome, cannot wait! ^^
Oldern
Profile Joined February 2011
Hungary21 Posts
March 07 2011 23:46 GMT
#127
This is very, very good news indeed.
And now, hopefully some people will realize that Blizzard indeed DOES listen, and does not work/balance in a vaacum.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 07 2011 23:47 GMT
#128
On March 08 2011 08:38 Qwantz wrote:
They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like:

Aggresive maps:
- Xel'Naga Caverns
- Scrap Station
- ??? (GSL Crossfire would be cool)

Intermediate maps:
- Metalopolis
- The Shattered Temple
- Backwater Gultch/Slag Pits

Macro maps:
- Crevasse
- Terminus RE
- Tal'Darim Altar



Typhoon is actually pretty good map at least compared to Backwater and Slag. Metal is probably gonna be replaced its old and its boring so will Scrap. Not only that but Backwater and Slag are Aggro maps while Xel and Scrap are more intermediate. Crossfire isn't that aggro either.

I think you confusing 2 plaer maps with aggression. That isn't always the case.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
universalwill
Profile Blog Joined August 2010
United States654 Posts
March 07 2011 23:47 GMT
#129
no more nonexistent rush distances? i can go for that

if they tell me that they're going to remove close positions on shattered temple and metal then i'll just be the happiest clam on the seabed
Benjilol
Profile Joined October 2010
Australia244 Posts
March 07 2011 23:47 GMT
#130
Now lets just hope they get rid of really terrible maps like Slag Pits, DQ and Backwater for the GSL maps!
| Manager of Xeria Gaming | www.xeriagaming.com |
Hobokinz
Profile Joined October 2010
United States126 Posts
March 07 2011 23:47 GMT
#131
Thank god. I was getting so tired of all the maps Blizz was making, maybe laddering will be fun again!
corpsepose
Profile Blog Joined August 2010
1678 Posts
March 07 2011 23:48 GMT
#132
FUCK YEAHHHHHHHHHHHHHH
http://www.twitch.tv/corpsep0se
Jayrod
Profile Joined August 2010
1820 Posts
Last Edited: 2011-03-07 23:49:42
March 07 2011 23:48 GMT
#133
On March 08 2011 08:35 Starshaped wrote:
Show nested quote +

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.
tainted muffin
Profile Joined August 2010
United States158 Posts
March 07 2011 23:51 GMT
#134
Too bad no one but terran will thumbs up the aggressive maps ):
GP
Profile Blog Joined September 2010
United States1056 Posts
March 07 2011 23:51 GMT
#135
Yes! Now if only Shakuras would get put back in the pool.
MuTT
Profile Joined July 2010
United States398 Posts
March 07 2011 23:52 GMT
#136
how about give us 6 vetos so we can choose exactly what type of map we want to play?
MC's strength: confidence weakness: over confidence
Froadac
Profile Blog Joined July 2009
United States6733 Posts
March 07 2011 23:52 GMT
#137
On March 08 2011 07:41 Zelniq wrote:
yes.
YES
YES!!!!!!

YYEESS!!!!!!!!!!!!!!!!!

Yay, good news.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 07 2011 23:53 GMT
#138
On March 08 2011 08:38 Qwantz wrote:
They shouldn't remove Metalopolis, and there are some new maps that suck (Typhon / Backwater / Slag Pits, specially this last one) I think more like:

Aggresive maps:
- Xel'Naga Caverns
- Scrap Station
- ??? (GSL Crossfire would be cool)

Intermediate maps:
- Metalopolis
- The Shattered Temple
- Backwater Gultch/Slag Pits

Macro maps:
- Crevasse
- Terminus RE
- Tal'Darim Altar


By what logic is Crossfire an aggro map? Blizzard said that close rush positions are imba on 2-player maps (agree) but acceptable as possible spawns on 4-player maps (Can kind of see the logic, but disagree)

Thus, the rush maps are 4-player maps with close spawns: Slag, Backwater, and Shattered. This means Metal and Delta are likely to get removed. They fit the same niche as Slag and Backwater, are older, and one of them is really unpopular among all skill levels.

The macro maps are the GSL maps. Duh. The intermediate maps are thus Xel'Naga, Scrap, and Typhon.

This means that if you downvote Slag, Backwater, and Typhon, 5 of the remaining 6 maps are in the GSL, and Shattered Temple is in MLG (with close spawns disabled). That makes the ladder for for tournament practice. With Slag, Backwater, and Typhon downvoted, there is a 1-in-6 chance you will roll a map with a 1-in-3 chance of spawns that aren't in a tournament.

In other words, on the new map pool, with proper downvoting, there's a 94%* percent chance you will roll a map and set on spawn positions used by MLG or the GSL, with only Shattered Temple on close spawns being useless for tournament practice.

*Assuming I'm good at math. 5/6 chance of good map, + 2/3rds of 1/6th chance of Shattered Temple on non-close spawns
waffleduck
Profile Joined August 2010
125 Posts
March 07 2011 23:54 GMT
#139
On March 08 2011 08:48 Jayrod wrote:
Show nested quote +
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.


You're getting trolled bro.
doihy
Profile Joined August 2010
668 Posts
March 07 2011 23:54 GMT
#140
Ok Blizzard, now give us cross server play and lan and you have a winner.
Dice17
Profile Blog Joined May 2010
United States520 Posts
March 07 2011 23:54 GMT
#141
\(^o^)/
GamaBear #1 Fan! Sen fighting~
Carbonthief
Profile Joined October 2010
United States289 Posts
March 07 2011 23:55 GMT
#142
Oh my God, I didn't think they would actually do this for us. Bless you Blizzard, BLESS YOU!
Jayrod
Profile Joined August 2010
1820 Posts
March 07 2011 23:56 GMT
#143
On March 08 2011 08:54 waffleduck wrote:
Show nested quote +
On March 08 2011 08:48 Jayrod wrote:
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.


You're getting trolled bro.

You say that as I wave goodbye to creative strategy. I like the maps so dont get me wrong, but even if he is trolling he has a point.
DarkRise
Profile Joined November 2010
1644 Posts
March 07 2011 23:57 GMT
#144
awesome
I mean you can't have maps that aren't use by tournaments
Players get better by imitating pros by using their style/builds. You start with this and build your own style later on
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
March 07 2011 23:58 GMT
#145
Hey, we get 3 thumbs-downs. So we can thumbs down all the aggressive (bad) maps, and finally send a message to blizzard that no, they are in fact fucking retarded and don't know what a good map is.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Kazang
Profile Joined August 2010
578 Posts
March 07 2011 23:58 GMT
#146
I'm going to laugh pretty hard if in a months time if people are crying that it's impossible to kill a protoss on Terminus if they just turtle on the totally free 3 bases.
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
March 07 2011 23:59 GMT
#147
YES! YES! This is Delicious!
R.I.P. 우정호 || Do probes dream of psionic sheep?
Jayrod
Profile Joined August 2010
1820 Posts
March 08 2011 00:00 GMT
#148
The real question now is how long after the maps release before people hide behind racial imbalance as the reason they are losing?
setzer
Profile Joined March 2010
United States3284 Posts
March 08 2011 00:00 GMT
#149
On March 08 2011 08:35 Starshaped wrote:
Show nested quote +

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!


Maybe SC2 just isn't your game if you are really that against macro focused maps and strategies.

I would also say you are completely wrong about macro being "unstrategic." There is always strategy to gaining economy advantages, thinking of ways of always having more units, and executing your plan basing on your strengths. The maps you want to see back didn't allow for much strategic depth because the map forced players to play in a very narrow way. I think it is a very big mistake to call maps that force such narrow ways more strategic over GSL maps have encompass many playing styles.

And because you already admitted you are a silver player, map changes simply don't affect your skill level as greatly as at the professional level.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 08 2011 00:01 GMT
#150
I can't wait for this! This is an awesome move by Blizzard
If the quarter was in your right hand, that would've been micro
Buddhalol
Profile Joined October 2010
Canada109 Posts
March 08 2011 00:02 GMT
#151
good choice, i like very much
Jah Rastafari
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 08 2011 00:03 GMT
#152
On March 08 2011 09:00 Jayrod wrote:
The real question now is how long after the maps release before people hide behind racial imbalance as the reason they are losing?


They were already doing it earlier this very thread.

I'm sure the GSL maps will suddenly become terrible once people start losing on them ^_^

Still, as a Zerg, I can't complain.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
March 08 2011 00:04 GMT
#153
On March 08 2011 08:48 Jayrod wrote:
Show nested quote +
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.

I don't see how steppes or blistering were examples of a balance in between the two.
You didn't need to be creative to win on those maps, you just needed to rush your opponent (and if your on blistering you would break down their rocks) and if they expanded you'd have an advantage; this because of the small map size and the fact that the distance between the rocks and your natural on blistering are shorter for the attacking player than the defending--player this makes aggression very hard to hold on that map, and it makes the aggressor always at an advantage. The only time I saw macro games on that map, was when the two players didn't decided to abuse that obvious weakness in the map design.
So I truly don't think that Blistering and Steppes are a good balance of anything; not to mention, it takes plenty of strategy, planning, knowledge, experience and skill to play in long games; the Blizzard maps don't allow you to do expand or do macro builds without being subject to a fast loss by some sort of aggression. These new GSL maps allow creative and skilled play to be unhindered by small map size and gimmicky map design.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
xCyan1de
Profile Joined May 2010
United States64 Posts
March 08 2011 00:05 GMT
#154
On March 08 2011 08:48 Jayrod wrote:
Show nested quote +
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.



Well thats why they are keeping some of the close position maps so that microers have a chance to beat macroers. The OP even says 3 rush, 3 intermediate and 3 macro. The reason most of us are unhappy with the current pool is because we (as macro players) are forced to play on maps which blizzard believes are the three "macro maps", but they really arnt.
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 08 2011 00:07 GMT
#155
My last ladder game was on Desert Oasis, i think i'll play ladder again :>
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Gentso
Profile Joined July 2010
United States2218 Posts
March 08 2011 00:12 GMT
#156
I would love to start laddering again. : D
Imposta
Profile Joined October 2010
Australia70 Posts
March 08 2011 00:12 GMT
#157
I think you guys might be a little disappointed expecting 3 GSL maps.

1. They want to have 9 maps - there are currently 8
2. They have stated in another blog post that ONE GSL map will be added.

TLDR: 8+1 GSL maps = current ladder map pool + 1 GSL map (?).

I hope I am wrong though.
Jayrod
Profile Joined August 2010
1820 Posts
March 08 2011 00:12 GMT
#158
On March 08 2011 09:04 CrazyF1r3f0x wrote:
Show nested quote +
On March 08 2011 08:48 Jayrod wrote:
On March 08 2011 08:35 Starshaped wrote:

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!

Its funny how unbelievably correct you are and how unbelievably unlikely it is for anyone to agree with you. I think Crevasse is the closest of the GSL maps listed in the OP to strike a balance between strategy based vs. macro based gameplay.

I don't see how steppes or blistering were examples of a balance in between the two.
You didn't need to be creative to win on those maps, you just needed to rush your opponent (and if your on blistering you would break down their rocks) and if they expanded you'd have an advantage; this because of the small map size and the fact that the distance between the rocks and your natural on blistering are shorter for the attacking player than the defending--player this makes aggression very hard to hold on that map, and it makes the aggressor always at an advantage. The only time I saw macro games on that map, was when the two players didn't decided to abuse that obvious weakness in the map design.
So I truly don't think that Blistering and Steppes are a good balance of anything; not to mention, it takes plenty of strategy, planning, knowledge, experience and skill to play in long games; the Blizzard maps don't allow you to do expand or do macro builds without being subject to a fast loss by some sort of aggression. These new GSL maps allow creative and skilled play to be unhindered by small map size and gimmicky map design.


I don't think those maps are a good balance either. I think Xel naga caverns is a pretty good balance. I think if they moved the ramp on Gulch it COULD be, but not with the way the ramp is now.
BoxedLunch
Profile Joined January 2011
United States387 Posts
March 08 2011 00:14 GMT
#159
yay for having the gsl maps in the ladder. i'm worried about what maps they remove though... if some combination of delta, slag, scrap and backwater are removed :D If metal or Xel'naga are removed it will be proof Blizzard has no fucking clue what they are doing
In theory, practice and theory are the same. In practice, they are not
Teras
Profile Joined August 2010
Great Britain103 Posts
March 08 2011 00:14 GMT
#160
This can only benefit the game ^_^ Hopefully when they put these maps in they will remove DQ. But I won't hold my breath.
twitch.tv/hasuteras
shakenbake
Profile Joined August 2010
United States207 Posts
March 08 2011 00:17 GMT
#161
maybe this will end zerg QQ forever!!
Gentso
Profile Joined July 2010
United States2218 Posts
March 08 2011 00:17 GMT
#162
On March 08 2011 09:12 Imposta wrote:
I think you guys might be a little disappointed expecting 3 GSL maps.

1. They want to have 9 maps - there are currently 8
2. They have stated in another blog post that ONE GSL map will be added.

TLDR: 8+1 GSL maps = current ladder map pool + 1 GSL map (?).

I hope I am wrong though.


I read it as the three GSL maps will be included to the map pool as macro maps, and then the other 6 will be whatever else
Gentso
Profile Joined July 2010
United States2218 Posts
March 08 2011 00:17 GMT
#163
On March 08 2011 09:17 shakenbake wrote:
maybe this will end zerg QQ forever!!


Man I feel like you're going to derail the thread but, no. : )
regulator_mk
Profile Joined June 2010
United States127 Posts
Last Edited: 2011-03-08 00:20:51
March 08 2011 00:18 GMT
#164
On March 08 2011 08:28 imareaver3 wrote:
Can someone please translate this Korean?
+ Show Spoiler +
아래가 현재 저희가 각각의 지도들을 구분하는 방식입니다.
- 델타 사분면: 공격형
- 무너진 사원: 시작 위치에 따라 공격형, 중간형 또는 운영형으로 구분
- 금속 도시: 시작 위치에 따라 공격형, 중간형 또는 운영형으로 구분
- 폐광석 처리장: 시작 위치에 따라 공격형, 중간형 또는 운영형으로 구분
- 젤나가 동굴: 중간형
- 고철 처리장: 운영형에 가까운 중간형
- 티폰 봉우리: 중간형에서 운영형 사이
- 백워터 협곡: 운영형
- GSL 지도(추가 예정): 운영형


Because the Google translate (Which only gets every other word) makes me feel like it's really important to understanding Blizzard's actual intention.


I wish someone who really knew korean could come in and clear this up, but it appears to me (someone who really knows no korean, but can understand sounds and match characters) that it says something like:
DQ: attacking
shattered temple: attacking, intermediate or macro, depending on position
metal: attacking, intermediate or macro, depending on position
slag: attacking, intermediate or macro, depending on position
xelnaga: intermediate
scrap: macro/intermediate
typhon: intermediate/macro
backwater: macro
GSL: macro

the words "intermediate"(중간형) and "macro"(운영형) I totally made up, based on the fact that they are the single words used to describe xelnaga and the GSL map, respectively...
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 08 2011 00:20 GMT
#165
Did they mention if they will modify (read "add rocks everywhere") the GSL maps?
"When the geyser died, a probe came out" - SirJolt
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 08 2011 00:21 GMT
#166
On March 08 2011 09:12 Imposta wrote:
I think you guys might be a little disappointed expecting 3 GSL maps.

1. They want to have 9 maps - there are currently 8
2. They have stated in another blog post that ONE GSL map will be added.

TLDR: 8+1 GSL maps = current ladder map pool + 1 GSL map (?).

I hope I am wrong though.


From OP:
LSPrime and JackyPrime were working with Blizzard from a month ago to add Crevasse, Tal'Darim Altar, Terminus RE on ladder map pool, and now it is announced on Korean Blizzard community forum


So two maps will be removed in the next rotation. I'm pretty sure they'll be Metal and Delta.
Arcanne
Profile Joined August 2010
United States1519 Posts
March 08 2011 00:23 GMT
#167
Larger maps favors P moreso than Z I would say..
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
GhettoSheep
Profile Joined August 2008
United States150 Posts
Last Edited: 2011-03-08 00:25:41
March 08 2011 00:25 GMT
#168
On March 08 2011 09:17 shakenbake wrote:
maybe this will end zerg QQ forever!!



none of these maps have 5 free bases with a 90 second rush distance, so probably not
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
March 08 2011 00:28 GMT
#169
Sounds good though I am not sure how I feel about labeling maps strictly as macro/aggressive/intermediate.

Maps should not be made to be played a certain way, How a map plays out is up to the players to decide.

Good new nonetheless
gg wp
TORTOISE
Profile Joined December 2010
United States515 Posts
March 08 2011 00:29 GMT
#170
Am i the only person here seriously disappointed with this?
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 08 2011 00:29 GMT
#171
On March 08 2011 09:29 TORTOISE wrote:
Am i the only person here seriously disappointed with this?


why are you disappointed with this? like I don't understand why this is "disappointing" at all.
When I think of something else, something will go here
Gentso
Profile Joined July 2010
United States2218 Posts
March 08 2011 00:30 GMT
#172
On March 08 2011 09:29 TORTOISE wrote:
Am i the only person here seriously disappointed with this?


Can't comprehend .... 3 rush, 3 intermediate, 3 macro. It appeases everyone, except MAYBE the hardcore cheeser who depends on cheesing macro players. Is that you?
BaLoO-
Profile Joined January 2011
France318 Posts
March 08 2011 00:32 GMT
#173
I would really like to have GSL maps (or iCCup), but i would like any map instead of the 3 they introduced ...
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 08 2011 00:33 GMT
#174
On March 08 2011 09:28 Ulfsark wrote:
Sounds good though I am not sure how I feel about labeling maps strictly as macro/aggressive/intermediate.

Maps should not be made to be played a certain way, How a map plays out is up to the players to decide.

Good new nonetheless


I don't think it's going to be explicitly labeled, that's just how Blizzard is thinking of it.

I suppose it's possible that some of the older Blizzard maps (Scrap) might be replaced by newer similar-styled maps (Return of fixed DO? :3), but I'd be mildly surprised.
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 08 2011 00:35 GMT
#175
<3 Blizz, you are my sunshine. Bring those maps to SEA!
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
SDream
Profile Blog Joined November 2010
Brazil896 Posts
March 08 2011 00:37 GMT
#176
There should be new achievments: win 100 games on a macro map. win 100 games on a rush map and "The true master": get 100 wins on each kind of map
Quotidian
Profile Joined August 2010
Norway1937 Posts
March 08 2011 00:37 GMT
#177
cool!

now can someone tell me how you're supposed to play tvp on crevasse?
MK4512
Profile Blog Joined September 2010
Canada938 Posts
March 08 2011 00:53 GMT
#178
Just saved SC2 for me. The new maps brought me to the brink of quitting.
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
March 08 2011 00:56 GMT
#179
this would be awesome! new maps are always great to keep things fresh
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 08 2011 00:57 GMT
#180
Fucking finally, now I won't feel the need to cheese!

Ten bucks, more destructible rocks will come lolol
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
hitman133
Profile Joined October 2010
United States1425 Posts
March 08 2011 01:00 GMT
#181
On March 08 2011 09:17 shakenbake wrote:
maybe this will end zerg QQ forever!!

lol, Zergs are QQing about Protoss have been turtling too much on 3 base in these new maps, and when Toss deathballs show up, nothing can stop it.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 08 2011 01:06 GMT
#182
My faith in humanity has been restored
Sup
elmizzt
Profile Joined February 2010
United States3309 Posts
March 08 2011 01:08 GMT
#183
Come on guys, was there really ever a question of this happening? I have more faith in Blizzard than that. Sure, they take a while to do their thing, but only because they care. <3
d=(^_^)z
Garnet
Profile Blog Joined February 2006
Vietnam9014 Posts
March 08 2011 01:29 GMT
#184
oh Blizzard!!!.
Title11
Profile Joined February 2011
United States30 Posts
March 08 2011 01:33 GMT
#185
This is awesome news. I really hope that add them to the NA server soon. "Aggressive Maps" make for really short, boring games. Does anyone really like seeing a handful of marines and marauders go up against a handful of gateway units?
He thinks he's people!
DigitalisDestructi
Profile Joined November 2010
United States488 Posts
March 08 2011 01:33 GMT
#186
On March 08 2011 08:59 Kibibit wrote:
YES! YES! This is Delicious!

Queue unfitting victory music!
Deus Ex is awesome -- soundcloud.com/user9260191 -- soundclick.com/ekarinsm -- purevolume.com/ekarinsm
eNtitY~
Profile Joined January 2007
United States1293 Posts
March 08 2011 01:36 GMT
#187
Woot!
http://www.starcraftdream.com
SpiZe
Profile Joined December 2010
Canada3640 Posts
March 08 2011 01:37 GMT
#188
On March 08 2011 10:00 hitman133 wrote:
Show nested quote +
On March 08 2011 09:17 shakenbake wrote:
maybe this will end zerg QQ forever!!

lol, Zergs are QQing about Protoss have been turtling too much on 3 base in these new maps, and when Toss deathballs show up, nothing can stop it.


Actually I think it will rather help zerg since they will be able to engage with maxed force when toss moves out, and again with a remaxed army when toss arrives at zerg base.
RHMVNovus
Profile Joined October 2010
United States738 Posts
March 08 2011 01:39 GMT
#189
On March 08 2011 10:08 elmizzt wrote:
Come on guys, was there really ever a question of this happening? I have more faith in Blizzard than that. Sure, they take a while to do their thing, but only because they care. <3


Thou art quite unique in this regard. Still, it seems you're justified in this situation. Well done.

This is very good news. Would have probably better news had I not switched to Terran. Meh. Still, very glad they're not using awful maps.
Droning his sorrows in massive amounts of macro
mierin
Profile Joined August 2010
United States4943 Posts
March 08 2011 01:41 GMT
#190
On March 08 2011 10:37 SpiZe wrote:
Show nested quote +
On March 08 2011 10:00 hitman133 wrote:
On March 08 2011 09:17 shakenbake wrote:
maybe this will end zerg QQ forever!!

lol, Zergs are QQing about Protoss have been turtling too much on 3 base in these new maps, and when Toss deathballs show up, nothing can stop it.


Actually I think it will rather help zerg since they will be able to engage with maxed force when toss moves out, and again with a remaxed army when toss arrives at zerg base.


A 200 / 200 Protoss deathball could kill a 400/400 food army with good force fields...that's not the problem.
JD, Stork, Calm, Hyuk Fighting!
Retgery
Profile Joined August 2010
Canada1229 Posts
March 08 2011 01:43 GMT
#191
Now the better question is, what maps are going to be removed, for these ones?
Fall down 7 times, stand up 8.
Slago
Profile Joined August 2010
Canada726 Posts
March 08 2011 01:55 GMT
#192
yaaaaaaaaaeeeeeeeeeeeeeh
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Grezzz
Profile Joined January 2011
United Kingdom78 Posts
March 08 2011 01:56 GMT
#193
Sounds good to me, I can downvote those pesky "aggressive" maps and hopefully get to ladder without getting cheesed quite so much.

Are they actually going to implement all three maps though? I remember reading previously that they were planning to add just one GSL map, how do we know which is correct?

Either way, I love the GSL maps and look forward to seeing them on ladder, even if it's just one.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-03-08 02:02:54
March 08 2011 01:58 GMT
#194
I hope they don't consider Delta Quad a "intermediate map"
Sanguinarius
Profile Joined January 2010
United States3427 Posts
March 08 2011 01:58 GMT
#195
Thats awesome, I am glad blizzard is listening to the fans. This is gonna be awesome!
Your strength is just an accident arising from the weakness of others -Heart of Darkness
closey
Profile Joined October 2010
Hong Kong272 Posts
March 08 2011 02:00 GMT
#196
On March 08 2011 07:41 Zelniq wrote:
yes.
YES
YES!!!!!!


My thoughts exactly here!
Rock, Paper, Scissors
WArped
Profile Joined December 2010
United Kingdom4845 Posts
March 08 2011 02:00 GMT
#197
Love the new maps, going to love these maps. Super syked!
xilaratu
Profile Joined July 2010
United States233 Posts
March 08 2011 02:02 GMT
#198
Great news. =]
oxxo
Profile Joined February 2010
988 Posts
March 08 2011 02:02 GMT
#199
Sounds great if it's true... but what map type is Blizzard going to balance based on?
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 08 2011 02:04 GMT
#200
I like the idea of the different variety of maps. Should be awesome when these maps are added! :D
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
March 08 2011 02:06 GMT
#201
Boom shakalockalocka
Wishing you well.
Ouga
Profile Joined March 2008
Finland645 Posts
March 08 2011 02:11 GMT
#202
I wonder what maps they'll replace these with. They SHOULD get rid of DQ, gulch and slagpits. But judging by how they managed to remove shakuras, they'll probably just remove xnc, meta and typhon...
Senorcuidado
Profile Joined May 2010
United States700 Posts
March 08 2011 02:15 GMT
#203
It doesn't seem immediately clear in the OP, are they definitely adding all three of those GSL maps or just one like previously stated? I sure hope it's three, but adding one to the map pool would make a total of nine, and they've already said that they consider Slag Pits and Metalopolis to be "macro" maps.

I really really hope they add three GSL maps and can the other new ones.
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
March 08 2011 02:17 GMT
#204
On March 08 2011 10:06 avilo wrote:
My faith in humanity has been restored


I wouldn't go that far, but definitely increased
IamBach
Profile Blog Joined August 2010
United States1059 Posts
March 08 2011 02:17 GMT
#205
Finally people will stop blaming everything wrong in SC2 on the maps!!
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Gentso
Profile Joined July 2010
United States2218 Posts
March 08 2011 02:18 GMT
#206
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.
Eknoid4
Profile Joined October 2010
United States902 Posts
March 08 2011 02:20 GMT
#207
Blizzard never listens to the community they don't care about us at all. MARK MY WORDS I GUARANTEE that they will never even CARE or NOTICE that there are be-OH MY GOD HEHEHEHE COOL LADDER MAPS :D:D:D:D
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Eknoid4
Profile Joined October 2010
United States902 Posts
March 08 2011 02:21 GMT
#208
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-03-08 02:26:51
March 08 2011 02:26 GMT
#209
On March 08 2011 11:21 Eknoid4 wrote:
Show nested quote +
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


Macro is the basis of the entire game, even Blizzard admits it. Rushing is fine, but imbalanced maps are not.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Eknoid4
Profile Joined October 2010
United States902 Posts
March 08 2011 02:28 GMT
#210
On March 08 2011 11:26 monitor wrote:
Show nested quote +
On March 08 2011 11:21 Eknoid4 wrote:
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


Macro is the basis of the entire game, even Blizzard admits it. Rushing is fine, but imbalanced maps are not.


And that's probably why those maps are gradually being pushed out of map pools in for-pay tournaments.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
PBJ
Profile Joined August 2010
United States141 Posts
March 08 2011 02:31 GMT
#211
On March 08 2011 11:21 Eknoid4 wrote:
Show nested quote +
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


The difference is that on a so-called "rush map" you don't have the option to go for a macro-centric game because you are forced into one type of strategy. On a so-called "macro map" you aren't stopped from rushing - both rushing and playing for the long game are possible on the map, only going for a rush and failing is much more punishing, like it should be. If it weren't possible to rush on huge maps with lots of expansions, how do you explain all the cheesing in BW and the roach rushes against FEing protosses in this GSL?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
Last Edited: 2011-03-08 02:35:06
March 08 2011 02:32 GMT
#212
Nice

See guys, Blizzard may take a while, but they always get things right. This is so much better than the 1 GSL map they were hinting at.

Also this is quite nice to see such thought into the pool, the way they split up the maps into 3 categories and you have 3 thumbs down.

Even cooler is that, although close positions aren't that good, "macro" maps like Shattered Temple will probably be Intermediate, while even more macro maps will be the GSL ones.

There is however a problem I see. Although Zerg can be aggressive, usually they play reactive. If all Zergs thumbs down the aggressive maps, then Zergs will be having quite a lot of ZvZs. Likewise, Terran rushers may end up having many TvT in the aggressive maps.

Perhaps they can restrict the way you spend thumbs down votes? For example, 1 for each category or such.


Edit: Nevermind this probably won't be much of a problem; like others said, while a macro game on an aggressive map will be almost impossible, but rush and macro styles are viable on macro maps and somewhat on the intermediate maps. Meaning, the aggressive maps will sort of be like the ones the lower leagues may like; higher level players may tend to ban all 3 aggressive maps, leaving 3 intermediate and 3 macro in which all kinds of styles fare decently well. Likewise, a lower league player may want to ban the 3 macro maps because they'll just turtle for like an hour and make a billion Carriers xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
MassHysteria
Profile Joined October 2010
United States3678 Posts
March 08 2011 02:34 GMT
#213
Ya I knew this was it as soon as I saw PMLTAWMGN that this was the news...

But that's pretty cool, depending on what maps they decide to eliminate, and the overall pool once decided.
"Just ban all the J's...even jinklejoes" --unnamed source
Eknoid4
Profile Joined October 2010
United States902 Posts
March 08 2011 02:35 GMT
#214
On March 08 2011 11:31 PBJ wrote:
Show nested quote +
On March 08 2011 11:21 Eknoid4 wrote:
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


The difference is that on a so-called "rush map" you don't have the option to go for a macro-centric game because you are forced into one type of strategy. On a so-called "macro map" you aren't stopped from rushing - both rushing and playing for the long game are possible on the map, only going for a rush and failing is much more punishing, like it should be. If it weren't possible to rush on huge maps with lots of expansions, how do you explain all the cheesing in BW and the roach rushes against FEing protosses in this GSL?

Good thing there has never been a maxed army vs maxed army war on steppes of war, otherwise your example would have a hole in it.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
March 08 2011 02:37 GMT
#215
Also, disappointed Crossfire SE won't be in there. Although it is quite an uncomfortable map to play in, it's interesting because it makes the game more chaotic for both players and allows for many different, but unique, situations. Macro maps don't all have to be 4 players maps right ? Would have liked Crossfire SE over Tal'Darim Altar, but not like they won't change map pool and rotate etc. :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Eknoid4
Profile Joined October 2010
United States902 Posts
March 08 2011 02:38 GMT
#216
I think aggression based maps are cool, but steppes of war is defs too small. If it were a bit bigger it would probably be a pretty cool high stakes game.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
March 08 2011 02:39 GMT
#217
When they add these I will play again :D
Dota 3hard5me
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 08 2011 02:42 GMT
#218
On March 08 2011 11:26 monitor wrote:
Show nested quote +
On March 08 2011 11:21 Eknoid4 wrote:
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


Macro is the basis of the entire game, even Blizzard admits it. Rushing is fine, but imbalanced maps are not.


Actually, they're just saying the macro play isn't bad.

They have rush maps because a decent subset of their player base likes them. Just because those people don't post here doesn't mean they don't exist.

Blizzard is being very nice in allowing us not to ever have to play on a rush map if we don't want to. They're being very nice in allowing non-tourney types to never have to play on a big macro map if they don't want to. With the new map changes, you can use your downvotes to never play a rush map again. Isn't that cool? Everyone gets to play the types of maps they like. How baller.

We hated rush maps because they were overabundant on the ladder. Now we can choose to never see them, and only play on big macro maps or smaller but still good maps like XNC. No one ever has a need to complain about rush maps, because no one ever needs to play them on the ladder. That's almost even bigger than the GSL maps.

By the way, everyone who said we should have better maps for Masters and rush maps for the "casuals", Blizzard has kind of done this in a way that doesn't punish lower-ranked macro-hungry players. They did it better than people on TL were asking for! Everyone can play on maps they like, regardless of league!

I'm actually really impressed with how Blizzard is doing this. Yeah, it took them forever, but it's Blizzard. I'm used to that from them.
Murfshake
Profile Joined November 2010
46 Posts
March 08 2011 02:44 GMT
#219
Thank's for listening Blizzard.
W2
Profile Blog Joined January 2011
United States1177 Posts
March 08 2011 02:48 GMT
#220
Thank you SO MUCH BLIZZARD. I hope the relationship between the GSL map makers and Blizzard gets even better, so that the maps we play on the ladder are the same maps we watch our favorite pros duke it out. Great step in the right direction.
Hi
SDream
Profile Blog Joined November 2010
Brazil896 Posts
March 08 2011 02:57 GMT
#221
On March 08 2011 11:32 Yoshi Kirishima wrote:
Nice

See guys, Blizzard may take a while, but they always get things right. This is so much better than the 1 GSL map they were hinting at.

Also this is quite nice to see such thought into the pool, the way they split up the maps into 3 categories and you have 3 thumbs down.

Even cooler is that, although close positions aren't that good, "macro" maps like Shattered Temple will probably be Intermediate, while even more macro maps will be the GSL ones.

There is however a problem I see. Although Zerg can be aggressive, usually they play reactive. If all Zergs thumbs down the aggressive maps, then Zergs will be having quite a lot of ZvZs. Likewise, Terran rushers may end up having many TvT in the aggressive maps.

Perhaps they can restrict the way you spend thumbs down votes? For example, 1 for each category or such.


Edit: Nevermind this probably won't be much of a problem; like others said, while a macro game on an aggressive map will be almost impossible, but rush and macro styles are viable on macro maps and somewhat on the intermediate maps. Meaning, the aggressive maps will sort of be like the ones the lower leagues may like; higher level players may tend to ban all 3 aggressive maps, leaving 3 intermediate and 3 macro in which all kinds of styles fare decently well. Likewise, a lower league player may want to ban the 3 macro maps because they'll just turtle for like an hour and make a billion Carriers xD


The system will choose the player first, then the map.

As a result, everyone might tend to play on intermediate maps more.
Fallen33
Profile Blog Joined April 2007
United States596 Posts
March 08 2011 03:00 GMT
#222
god bless
"Glory is fleeting, but obscurity is forever." - Napoleon Bonaparte ¯\_(ツ)_/¯
Arccotangent
Profile Joined October 2010
519 Posts
March 08 2011 03:03 GMT
#223
Hooray! Actually a pretty good incentive for me to ladder more.
"Taste the zombie's drug, now you want more."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
March 08 2011 03:05 GMT
#224
The system will choose the player first, then the map.

As a result, everyone might tend to play on intermediate maps more.


Ah really. Well in that case, I guess that fits quite well; intermediate maps are the mid-ground maps that all players will be OK with, while the rarer macro/aggressive maps will be maps both players like.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Megakenny
Profile Blog Joined November 2010
Canada829 Posts
March 08 2011 03:15 GMT
#225
This news made my awful day much better! Thanks Blizzard!
Cofo
Profile Blog Joined June 2010
United States1388 Posts
March 08 2011 03:15 GMT
#226
Me gusta.
+ Show Spoiler +
PBJ
Profile Joined August 2010
United States141 Posts
March 08 2011 03:15 GMT
#227
On March 08 2011 11:35 Eknoid4 wrote:
Show nested quote +
On March 08 2011 11:31 PBJ wrote:
On March 08 2011 11:21 Eknoid4 wrote:
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


The difference is that on a so-called "rush map" you don't have the option to go for a macro-centric game because you are forced into one type of strategy. On a so-called "macro map" you aren't stopped from rushing - both rushing and playing for the long game are possible on the map, only going for a rush and failing is much more punishing, like it should be. If it weren't possible to rush on huge maps with lots of expansions, how do you explain all the cheesing in BW and the roach rushes against FEing protosses in this GSL?

Good thing there has never been a maxed army vs maxed army war on steppes of war, otherwise your example would have a hole in it.


If you were to analyze all the games played of Steppes of course there would be long macro-styled games. However, the percentage of games that turned out that way would be a lot smaller than the games that ended with the first timing push. There is no hole in the example - a "rush map" forces the game into one direction and a "macro map" opens up the possibilities. Just because a macro game can occur occasionally on a "rush map" or a rush can occur on a "macro map" doesn't nullify what happens in general on a certain map type.
Sayer
Profile Joined August 2009
United States403 Posts
March 08 2011 03:16 GMT
#228
So from what I have read they are gonna have 9 maps total and 8 has been already set in place. That means we are only gonna get one gsl map?

I was hoping more than one. 3 I thought would be unlikey, but at least two...

On one more note they have Backwater Gulch listed as Macro Map.. Is this true? I vetoed after playing once on this map..
KMARTRULES
Profile Joined August 2010
Australia474 Posts
March 08 2011 03:17 GMT
#229
FUCK YES!!!

This has really made me want to get stuck into ladder again, time to work off my 800 bonus pool 0_0
ExquisiteRed
Profile Joined February 2011
396 Posts
March 08 2011 03:20 GMT
#230
Are we sure if this is on all servers an not just korean server
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
March 08 2011 03:21 GMT
#231
Huzzah! GSL Meets Ladder Meets Kyo meets 70% w/r :D
Props to blizzard!
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 08 2011 03:28 GMT
#232
That's it, I'm laddering again. If I can ladder on Tal'Darim Altar ... oh hell yes.

Cannot WAIT for this. I just hope the patch comes soon.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Karthane
Profile Joined June 2010
United States1183 Posts
March 08 2011 03:39 GMT
#233
Still a bit confused that they want "3 aggressive maps". Don't they realize that Zerg basically HAVE to downvote these because we don't want to fight an uphill battle every time we play on that map. I'm really not trying to QQ but blizzard has to realize that these maps are terrible for Zerg and they are throwing 3 maps in the pool that Zerg will definitely want to downvote. I just don't understand why they can't put in maps that are good for all races.

I would argue that these "macro maps" aren't necessarily Zerg favored, so why do they have to put in "aggressive maps" that are extremely hard for Zerg to play on.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
March 08 2011 03:42 GMT
#234
Victory has been achieved.
Plays against every MU with nexus first.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
Last Edited: 2011-03-08 03:47:12
March 08 2011 03:46 GMT
#235
Still a bit confused that they want "3 aggressive maps". Don't they realize that Zerg basically HAVE to downvote these because we don't want to fight an uphill battle every time we play on that map. I'm really not trying to QQ but blizzard has to realize that these maps are terrible for Zerg and they are throwing 3 maps in the pool that Zerg will definitely want to downvote. I just don't understand why they can't put in maps that are good for all races.

I would argue that these "macro maps" aren't necessarily Zerg favored, so why do they have to put in "aggressive maps" that are extremely hard for Zerg to play on.


Zerg players can be aggressive too, although it is risky. But it's the same with the other races, especially Terran; a failed early push will usually be gg.

A rush Terran may not want to play on the "macro" maps and rushes will be riskier; likewise, a macro Zerg may not want to play on the "aggressive" maps because macro will be riskier.

Also, a rush Terran on a macro map trying to macro may fail; likewise, a macro Zerg on an aggressive map trying to rush may fail.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
chenchen
Profile Joined November 2010
United States1136 Posts
March 08 2011 03:55 GMT
#236
On March 08 2011 07:50 Mercury- wrote:
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me.


The average SC2 game reaches late game in 15 minutes.
powerade = dragoon blood
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
March 08 2011 04:00 GMT
#237
On March 08 2011 07:50 Mercury- wrote:
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me.


The average SC2 game reaches late game in 15 minutes.


Average for higher leveled players you mean? Gold isn't very high so that's probably why.

Anyways, just thumbs down those maps then?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-03-08 04:02:09
March 08 2011 04:01 GMT
#238
On March 08 2011 07:50 Mercury- wrote:
As a top Gold player I am opposed to this change, I prefer smaller maps. Not everyone has time for 40 minute games.

Most casual players will probably agree with me


I wonder if you know that you can can veto the maps assuming your not just trolling.

If you don't like the new maps that are going to be added because they create good games then just veto them nobody's going to stop you ^_^
When I think of something else, something will go here
emc
Profile Joined September 2010
United States3088 Posts
March 08 2011 04:03 GMT
#239
so we know the gsl maps are the 3 macro maps, I'm guessing the 3 intermediate maps are:

xel naga
shattered temple
slag pits!? maybe, or possibly Scrap Station

Aggressive maps, now what could those be?

will they bring back steppes?
Delta Quadrant is probably one of them
back water gulch? so far it seems like expanding is really risky
12D3
Profile Joined February 2010
United States39 Posts
March 08 2011 04:04 GMT
#240
--- Nuked ---
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
March 08 2011 04:13 GMT
#241
I stink at Starcraft, but it will fun to play on the maps the pros are, even if it only helps me appreciate what the pro's are doing.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-03-08 06:43:15
March 08 2011 04:20 GMT
#242
YEAHHHHHHHHHHHHHHHHH



User was warned for this post + edited out youtube video
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 08 2011 04:24 GMT
#243
On March 08 2011 13:03 emc wrote:
so we know the gsl maps are the 3 macro maps, I'm guessing the 3 intermediate maps are:

xel naga
shattered temple
slag pits!? maybe, or possibly Scrap Station

Aggressive maps, now what could those be?

will they bring back steppes?
Delta Quadrant is probably one of them
back water gulch? so far it seems like expanding is really risky


They won't bring back Steppes, or make any Steppesy maps. Blizzard has said that they won't make two-player maps that don't have long rush distances (though the same interview also said they were removing Shakuras because you could expand safely, which we now know was just trolling). They consider a "good" rush map to be a 4-player map with the possibility of close spawns. So the rush maps are Slag, Shattered, and Backwater. Metal and Delta also fall under this definition, which is why I think they're on the way out.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
March 08 2011 05:32 GMT
#244
On March 08 2011 07:43 KevinIX wrote:
Wow! I love Blizzard.

We really don't see this enough. <3
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
joshboy42
Profile Joined August 2010
Australia116 Posts
March 08 2011 06:03 GMT
#245
I don't wanna get my hopes up until I hear this from an official source. If it's true, it's great news. Fingers crossed
eat this cheese without farting and you can sleep with my sister
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
March 08 2011 06:13 GMT
#246
On March 08 2011 15:03 joshboy42 wrote:
I don't wanna get my hopes up until I hear this from an official source. If it's true, it's great news. Fingers crossed


Xeph is pretty damn reliable if you ask me.
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
hizBALLIN
Profile Joined June 2010
United States163 Posts
March 08 2011 06:14 GMT
#247
On March 08 2011 13:20 sluggaslamoo wrote:
YEAHHHHHHHHHHHHHHHHH



"It looks like someone went for a swim..." (puts on sunglasses) "in the GSL Map Pool"

YEAHHHHHHHHHHHHHHHHH



All jokes aside, I expect the more terrible of the new maps to stay in the pool, they'll probably bench Metalopolis and Shattered Temple because "they dont have enough interesting features," or whatever ridiculous reason they gave for removing Shakuras Plateau.
That which is overdesigned, too highly specific, anticipates outcomes; the anticipation of outcome guarantees, if not failure, the absence of grace.
Dommk
Profile Joined May 2010
Australia4865 Posts
March 08 2011 06:25 GMT
#248
Yeah, just an FYI, the google translate says that there will be only be 1 GSL map, whilst the other two Macro maps are Typhoon and Backwater(lol).

Xeph is pretty "in the know" with these things, but I'm not going to get my hopes up
Bosu
Profile Blog Joined June 2008
United States3247 Posts
March 08 2011 06:27 GMT
#249
For all the shit Blizzard has gotten they always pull through. Awesome news.
#1 Kwanro Fan
joshboy42
Profile Joined August 2010
Australia116 Posts
March 08 2011 06:28 GMT
#250
On March 08 2011 15:25 Dommk wrote:
Yeah, just an FYI, the google translate says that there will be only be 1 GSL map, whilst the other two Macro maps are Typhoon and Backwater(lol).

Xeph is pretty "in the know" with these things, but I'm not going to get my hopes up
That's sorta what I'm worried about. Everything I've heard from blizzard sources has pointed towards 1 GSL map
eat this cheese without farting and you can sleep with my sister
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 08 2011 06:30 GMT
#251
On March 08 2011 15:14 hizBALLIN wrote:
Show nested quote +
On March 08 2011 13:20 sluggaslamoo wrote:
YEAHHHHHHHHHHHHHHHHH

http://www.youtube.com/watch?v=mUaMpsb58Y4


"It looks like someone went for a swim..." (puts on sunglasses) "in the GSL Map Pool"

YEAHHHHHHHHHHHHHHHHH



All jokes aside, I expect the more terrible of the new maps to stay in the pool, they'll probably bench Metalopolis and Shattered Temple because "they dont have enough interesting features," or whatever ridiculous reason they gave for removing Shakuras Plateau.


The removed Shakuras Plateau because the GSL maps were inbound. They were trolling when they said they were removing it because the nat was safe, because they didn't want to prematurely reveal that the GSL maps were coming. They want three big macro maps, three 4-player maps with close spawns that are very close ("aggro" maps), and three in-betweenish maps like XNC. Three GSL maps + Shakuras = Four big macro maps. One had to go to get this even split.

Typhon, XNC, and Scrap are three intermediate maps, so they're all safe.

Backwater, Slag, Shattered, Metal, and Delta = 5 aggro maps. So two of them have to go. DQ is A.) Old, and B.) The least popular map in the pool at all levels, so I wouldn't bet on them keeping that. I doubt they'd add a new map knowing they were going to remove it right away, so Shattered, Slag, and Backwater are probably safe. That leaves Metal. I will bite my hat if they do otherwise. (But not eat it. Not that sure!).

Still. Vote!

Poll: Which Map Pool is better?

New: Backwater, Slag, ST, XNC, SS, Typhon, Terminus, Crevasse, Tal'Darim (34)
 
77%

Old: SoW, Metal, LT, JB, Shak, SS, XNC, Blist, DQ (10)
 
23%

44 total votes

Your vote: Which Map Pool is better?

(Vote): Old: SoW, Metal, LT, JB, Shak, SS, XNC, Blist, DQ
(Vote): New: Backwater, Slag, ST, XNC, SS, Typhon, Terminus, Crevasse, Tal'Darim



("New" being the Probable New, but I was having trouble with the character limit as it was)
branflakes14
Profile Joined July 2010
2082 Posts
March 08 2011 06:32 GMT
#252
Looks like I'll be un-vetoing all of my current choices for these.
ALPINA
Profile Joined May 2010
3791 Posts
March 08 2011 06:34 GMT
#253
On March 08 2011 13:04 12D3 wrote:
Okay, so the OP claimed that 3 maps were being implemented but I didn't see anything in that blue post about 3 maps. It mentions adding 1. They even lay it out as such when they list all the maps.

The only proof we have right now is 1 map will be added, which was already announced a bit ago.

A few people have already pointed this out, but everyone just keeps ignoring it without checking the blue post.


Yeah I am wondering too maybe they will just add 1 GSL so there will be 3 macro maps according to blizzard: matalopolis, slag pits and GSL map.

Xeph, are you sure they are planing to add 3 GSL maps?
You should never underestimate the predictability of stupidity
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
March 08 2011 06:36 GMT
#254
fuck ya! can't wait for these maps

hopefully they get released before 1.3 as i'd really like to be playing on these (and gaining ladder points) for as long as possible
I'm like badass squared | KeitZer.489
Dommk
Profile Joined May 2010
Australia4865 Posts
March 08 2011 07:16 GMT
#255

The removed Shakuras Plateau because the GSL maps were inbound. They were trolling when they said they were removing it because the nat was safe, because they didn't want to prematurely reveal that the GSL maps were coming. They want three big macro maps, three 4-player maps with close spawns that are very close ("aggro" maps), and three in-betweenish maps like XN

That doesn't sound like Blizzard at all
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
March 08 2011 07:22 GMT
#256
On March 08 2011 07:39 Xeph wrote:
Here's short translation: We're going to maintain the number of ladder maps to 9 with 3 macro-oriented, 3 aggresive and 3 intermediate maps, so that a player can thumb down based on the player's preference. GSL maps(soon) are macro-oriented.


I'm not sure how I feel about the GSL maps, but this is excellent news because congruency between GSL and BNet is a great thing, and the quote (wanting a balance of 3/3/3) I think is excellent (I would personally hate if, for example, all the maps were macro oriented)
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
March 08 2011 07:27 GMT
#257
The removed Shakuras Plateau because the GSL maps were inbound. They were trolling when they said they were removing it because the nat was safe, because they didn't want to prematurely reveal that the GSL maps were coming. They want three big macro maps, three 4-player maps with close spawns that are very close ("aggro" maps), and three in-betweenish maps like XN


??? Haha they were? Or are you guessing? It makes sense I guess, but idk if Blizzard would go so far to be like that.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
uSnAmplified
Profile Joined October 2010
United States1029 Posts
March 08 2011 07:30 GMT
#258
On March 08 2011 15:32 branflakes14 wrote:
Looks like I'll be un-vetoing all of my current choices for these.
Wasn't sure if you were serious,but i realized all you do is troll the other map/game balance threads, post stupid one liners, so you probably are stupid enough to veto GSL maps over slag and company.

Anyways its a welcome change, looking forward to some good games all around when they are released. Was convinced they were not going to follow through with it for awhile because of the new maps and the press releases on their decision making and the map pool.
~
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 08 2011 07:36 GMT
#259
On March 08 2011 16:27 Yoshi Kirishima wrote:
Show nested quote +
The removed Shakuras Plateau because the GSL maps were inbound. They were trolling when they said they were removing it because the nat was safe, because they didn't want to prematurely reveal that the GSL maps were coming. They want three big macro maps, three 4-player maps with close spawns that are very close ("aggro" maps), and three in-betweenish maps like XN


??? Haha they were? Or are you guessing? It makes sense I guess, but idk if Blizzard would go so far to be like that.


Guessing, but saying they removed Shakuras because they don't like maps with safe expansions, and then the very next week announcing GSL maps? I suppose it could be a pretty epic communication mishap, though.

The amulet change was made because HT energy upgrade was too strong on GSL-sized maps, right? I think we'll see the GSL maps when patch 1.3 comes out.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-03-08 07:37:35
March 08 2011 07:37 GMT
#260
If they seriously adds 3 GSL maps into the map pool then it will be the best thing ever!

I doubt anyone who wants to improve is going to veto these.
You should never underestimate the predictability of stupidity
theonlyshaft
Profile Blog Joined December 2010
United States581 Posts
March 08 2011 07:42 GMT
#261
Oh my god Blizzard please expand this to NA -.-;;
Nullius addictus iurare in verba magistri, — quo me cumque rapit tempestas, deferor hospes
gosuMalicE
Profile Joined March 2011
Canada676 Posts
March 08 2011 07:56 GMT
#262
So looking forward to the map pool Hopefuly
{Crevasse, Tal'Daream Altar ,Terminus} - Large
{Shattered Temple, Metal, Shakuras} - Mid
{Scrap Station, Xel'Naga Caverns, Jungle Basin} - Small
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
rickybobby
Profile Joined October 2010
United States405 Posts
March 08 2011 07:59 GMT
#263
those 3 maps are the best to watch and i cant wait to play them! assuming blizzard puts them on NA as well...
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 08 2011 08:20 GMT
#264
On March 08 2011 16:56 gosuMalicE wrote:
So looking forward to the map pool Hopefuly
{Crevasse, Tal'Daream Altar ,Terminus} - Large
{Shattered Temple, Metal, Shakuras} - Mid
{Scrap Station, Xel'Naga Caverns, Jungle Basin} - Small

jungle basin is out and its no wonder seeing how it's the worst map ever from Blizzard.
Do you really want chat rooms?
dc302
Profile Joined December 2010
Australia576 Posts
March 08 2011 08:24 GMT
#265
excellent news!
...
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
March 08 2011 08:31 GMT
#266
just hope for slag pits to be dropped, such a horrible map ~_~ typhon is actually quite good, like it more than xel naga :3
The only virgins in kpop left are the fans
Xeph
Profile Joined September 2004
Korea (South)191 Posts
March 08 2011 08:32 GMT
#267
On March 08 2011 15:34 Alpina wrote:
Show nested quote +
On March 08 2011 13:04 12D3 wrote:
Okay, so the OP claimed that 3 maps were being implemented but I didn't see anything in that blue post about 3 maps. It mentions adding 1. They even lay it out as such when they list all the maps.

The only proof we have right now is 1 map will be added, which was already announced a bit ago.

A few people have already pointed this out, but everyone just keeps ignoring it without checking the blue post.


Yeah I am wondering too maybe they will just add 1 GSL so there will be 3 macro maps according to blizzard: matalopolis, slag pits and GSL map.

Xeph, are you sure they are planing to add 3 GSL maps?

As far as I know, yes, three GSL maps to be added on ladder map pool.
Persistent Pursuit of Perfection
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
March 08 2011 08:57 GMT
#268
On March 08 2011 15:34 Alpina wrote:
Show nested quote +
On March 08 2011 13:04 12D3 wrote:
Okay, so the OP claimed that 3 maps were being implemented but I didn't see anything in that blue post about 3 maps. It mentions adding 1. They even lay it out as such when they list all the maps.

The only proof we have right now is 1 map will be added, which was already announced a bit ago.

A few people have already pointed this out, but everyone just keeps ignoring it without checking the blue post.


Yeah I am wondering too maybe they will just add 1 GSL so there will be 3 macro maps according to blizzard: matalopolis, slag pits and GSL map.

Is Meta and Slag Pits (?!) two of the macro friendly maps? :s
Both Shattered temple and Typhon are a lot more macro friendly than Slag Pits, and I'd even prefer close positions on those maps over close on metalopolis.

All this 'intermediate maps' and 'aggresive maps' just feels like an excuse for adding bad maps to the pool.

"Hey Blizzard, wtf you can't expand at all the natural is way too open and the other bases are too far a part?!"
...
"Lol, don't expand then. It's called aggresive maps [img]Trollface.jpeg[img]"
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
March 08 2011 09:39 GMT
#269
It's Blizzard soon, so probably before the end of time?
j/k j/k this is awesome :D
https://steamcommunity.com/id/*tlusernamehere*/
magha
Profile Joined March 2010
Netherlands427 Posts
March 08 2011 09:51 GMT
#270
On March 08 2011 17:57 Vorenius wrote:
Show nested quote +
On March 08 2011 15:34 Alpina wrote:
On March 08 2011 13:04 12D3 wrote:
Okay, so the OP claimed that 3 maps were being implemented but I didn't see anything in that blue post about 3 maps. It mentions adding 1. They even lay it out as such when they list all the maps.

The only proof we have right now is 1 map will be added, which was already announced a bit ago.

A few people have already pointed this out, but everyone just keeps ignoring it without checking the blue post.


Yeah I am wondering too maybe they will just add 1 GSL so there will be 3 macro maps according to blizzard: matalopolis, slag pits and GSL map.

Is Meta and Slag Pits (?!) two of the macro friendly maps? :s
Both Shattered temple and Typhon are a lot more macro friendly than Slag Pits, and I'd even prefer close positions on those maps over close on metalopolis.

All this 'intermediate maps' and 'aggresive maps' just feels like an excuse for adding bad maps to the pool.

Show nested quote +
"Hey Blizzard, wtf you can't expand at all the natural is way too open and the other bases are too far a part?!"
...
"Lol, don't expand then. It's called aggresive maps [img]Trollface.jpeg[img]"


Blizzard stated that Slag Pits was a more macro orientated version of Metalopolis. God knows how they came up with that statement.
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
March 08 2011 09:53 GMT
#271
On March 08 2011 18:51 magha wrote:
Show nested quote +
On March 08 2011 17:57 Vorenius wrote:
On March 08 2011 15:34 Alpina wrote:
On March 08 2011 13:04 12D3 wrote:
Okay, so the OP claimed that 3 maps were being implemented but I didn't see anything in that blue post about 3 maps. It mentions adding 1. They even lay it out as such when they list all the maps.

The only proof we have right now is 1 map will be added, which was already announced a bit ago.

A few people have already pointed this out, but everyone just keeps ignoring it without checking the blue post.


Yeah I am wondering too maybe they will just add 1 GSL so there will be 3 macro maps according to blizzard: matalopolis, slag pits and GSL map.

Is Meta and Slag Pits (?!) two of the macro friendly maps? :s
Both Shattered temple and Typhon are a lot more macro friendly than Slag Pits, and I'd even prefer close positions on those maps over close on metalopolis.

All this 'intermediate maps' and 'aggresive maps' just feels like an excuse for adding bad maps to the pool.

"Hey Blizzard, wtf you can't expand at all the natural is way too open and the other bases are too far a part?!"
...
"Lol, don't expand then. It's called aggresive maps [img]Trollface.jpeg[img]"


Blizzard stated that Slag Pits was a more macro orientated version of Metalopolis. God knows how they came up with that statement.

Rush distances shorter than Steppes and extremely hard to take third bases. Labeling it a macro maps makes perfect sense right?

At least Blizzard knows what they are doing. Wait what? :s
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2011-03-08 09:59:49
March 08 2011 09:57 GMT
#272
Ugh, I'm not sure I like this some of these GSL maps are just too macro oriented. But Crossfire looks very nice.

Edit : On second thought, they are not as big as I thought. And anything is better than slag pits, DQ and Backwater Gulch.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
March 08 2011 09:58 GMT
#273
this is great, will be fantastic that Blizzard are letting outside of blizzard implement maps like this!!!
Live and Let Die!
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
Last Edited: 2011-03-08 10:11:07
March 08 2011 10:06 GMT
#274
On March 08 2011 08:23 KevinIX wrote:
I think Blizzard should implement a map of the week. Rotate out 1-3 maps a week so the maps don't get stale.


love that idea. That would be too smart for Blizzard though. They'll probably get rid of Xel' Naga -_-

Ideally I'd like to see Delta go, that map has some positionally imbalances for certain races. I'm not sure if they plan on removing close positions from metalopolis, but I think that would be great too. If not they could drop that too.

I'd really like to see Terminus, Tal darim, and Crevasse.

Edit: I predict this:


Delta Quadrant
Slag Pits
Backwater Gultch

Typhon Peaks
Shattered Temple
Scrap Station

Tal'Darim Altar
Crevasse
Terminus RE

But I could see scrap taken out in favour of metalopolis, or typhon being shunted to macro map, and only 2 gsl maps making it.

Random player, pixel enthusiast, crappy illustrator, offlane/support
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
March 08 2011 10:22 GMT
#275
On March 08 2011 19:06 fire_brand wrote:
Show nested quote +
On March 08 2011 08:23 KevinIX wrote:
I think Blizzard should implement a map of the week. Rotate out 1-3 maps a week so the maps don't get stale.


love that idea. That would be too smart for Blizzard though. They'll probably get rid of Xel' Naga -_-

Ideally I'd like to see Delta go, that map has some positionally imbalances for certain races. I'm not sure if they plan on removing close positions from metalopolis, but I think that would be great too. If not they could drop that too.

I'd really like to see Terminus, Tal darim, and Crevasse.

Edit: I predict this:


Delta Quadrant
Slag Pits
Backwater Gultch

Typhon Peaks
Shattered Temple
Scrap Station

Tal'Darim Altar
Crevasse
Terminus RE

But I could see scrap taken out in favour of metalopolis, or typhon being shunted to macro map, and only 2 gsl maps making it.


Slag pits is a macro map. Not a rush map

Lord only knows why though
m!DniGhT
Profile Joined November 2010
Germany34 Posts
March 08 2011 10:49 GMT
#276
Don't know if it was found bevor but I just seeing NaDa vs. July on Meta in GSL and it seems that GSL is using the old version of MEta without that full smoke sourround in the Mainbases..

Any thought on that??

Slag Pits isnt a macro map at all... It has a shorter distances then Steppes and the Nat is harder to take and hold at least for P. So dont like that map at all.
I'm on a horse - meewwww - Cow!
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
March 08 2011 10:54 GMT
#277
Could someone please link pictures of the maps to be added, I only know them by how they look, and it'd be nice for appreciating trends between old-pool and new-skool maps, TY
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
magha
Profile Joined March 2010
Netherlands427 Posts
March 08 2011 11:04 GMT
#278
On March 08 2011 19:54 bITt.mAN wrote:
Could someone please link pictures of the maps to be added, I only know them by how they look, and it'd be nice for appreciating trends between old-pool and new-skool maps, TY


http://wiki.teamliquid.net/starcraft2/Crevasse

http://wiki.teamliquid.net/starcraft2/Terminus_RE

http://wiki.teamliquid.net/starcraft2/Tal'Darim_Altar
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
March 08 2011 11:05 GMT
#279
On March 08 2011 07:41 Zelniq wrote:
yes.
YES
YES!!!!!!



What he said.

Very cool news indeed, only for the fact that Blizzard really indicates that they are willing to take feedback from the community.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Xadar
Profile Joined October 2010
497 Posts
March 08 2011 11:07 GMT
#280
Yeah, i will be able to play ladder again as Zerg, great move from Blizz
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
March 08 2011 11:11 GMT
#281
Blizzard does a lot of stupid shit, but they're certainly not all bad. Awesome to hear that they're working with the pros.
화이팅
ICA
Profile Joined January 2011
498 Posts
March 08 2011 11:13 GMT
#282
Love this. Though I haven't played on those maps yet, all I heard is that they are great and they certainly look so.
Good move if this is really going to happen.
Creem
Profile Joined January 2011
Sweden254 Posts
Last Edited: 2011-03-08 11:21:29
March 08 2011 11:13 GMT
#283
On March 08 2011 08:35 Starshaped wrote:
Show nested quote +

If you can't beat a macro player on a macro map, then you're not doing enough. I have seen micro/strategy players like you beat macro players on macro maps several times already. It's not the map, it's you.


Look, you clearly don't understand how SC2 works. The maps like Steppes and Blistering etc. allowed for EQUAL FOOTING for both types of players, that is the creative/strategic/micro player and the macro or 'unstrategic' player. But these new maps FAVOUR MACROERS and that is not balanced. Can creative micro strategists beat macroers on new maps? Yes, but in order to do so they have to outplay them by a lot!


Look, you clearly don't understand how SC2 works. With close positions terran has a huge advantage due to scv all-ins and bunkers, not to mention how siege tanks become that much more powerful.Try playing vs a terran on close-close position LT, that'll make you realize that both toss and zerg are at a severe disadvantage when it comes to smaller maps.

So you're incorrect, the new maps will put the races on equal footings, the smaller maps are unfair vs toss and zerg.


But don't worry, you can still do your "strategic" bunker rushes and scv all-ins on the new maps. The only difference is that your opponent will have a fair chance to fend it off. But I realize that sounds unfair to you, lol.
decemvre
Profile Joined May 2010
Romania639 Posts
March 08 2011 11:16 GMT
#284
testbug too plz
decemberTV
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 08 2011 11:23 GMT
#285
so they wont add all 3 of them. Or they will remove some macro maps.
They say 9 maps, 3 of which will be agressive, so probably the horrible Delta, Slagpit duo remains
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
m!DniGhT
Profile Joined November 2010
Germany34 Posts
March 08 2011 11:24 GMT
#286
@ decemberTV I like Matchpoint and Europe much more but yeah some 3player maps would be great!
I'm on a horse - meewwww - Cow!
mAgixWTF
Profile Blog Joined November 2010
Germany103 Posts
March 08 2011 11:29 GMT
#287
if they told us 1 month ago we could have saved 10.000 liquid pages...
Drake
Profile Joined October 2010
Germany6146 Posts
March 08 2011 11:36 GMT
#288
On March 08 2011 07:45 majestouch wrote:
i wish the map pool looked something like this:

crevasse
taldarim altar
terminus
XC
meta [no close]
shat temple [no close]
typhoon peaks [vertical/cross only]
slag pits [no close]
testbug

great news tho ))) definitely great news to hear.


you seems to be a zerg

sure meta on close is hard for zerg but on cross its nearly freelose for protoss vs zerg
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Neivler
Profile Blog Joined November 2008
Norway911 Posts
March 08 2011 11:50 GMT
#289
On March 08 2011 20:36 CoR wrote:
Show nested quote +
On March 08 2011 07:45 majestouch wrote:
i wish the map pool looked something like this:

crevasse
taldarim altar
terminus
XC
meta [no close]
shat temple [no close]
typhoon peaks [vertical/cross only]
slag pits [no close]
testbug

great news tho ))) definitely great news to hear.


you seems to be a zerg

sure meta on close is hard for zerg but on cross its nearly freelose for protoss vs zerg


Oh sorry, I did not hear you over the giant death ball of colossus and void rays.
I pwn noobs
dens0n
Profile Joined January 2011
Germany30 Posts
Last Edited: 2011-03-08 12:01:46
March 08 2011 12:00 GMT
#290
On March 08 2011 20:36 CoR wrote:
Show nested quote +
On March 08 2011 07:45 majestouch wrote:
i wish the map pool looked something like this:

crevasse
taldarim altar
terminus
XC
meta [no close]
shat temple [no close]
typhoon peaks [vertical/cross only]
slag pits [no close]
testbug

great news tho ))) definitely great news to hear.


you seems to be a zerg

sure meta on close is hard for zerg but on cross its nearly freelose for protoss vs zerg


You seem not be informed well.

According to Artosis' interviews with the Prime.WE guys the new bigger GSL maps actually favor Protoss but I guess you know better than them.
Inex
Profile Joined October 2010
Bulgaria443 Posts
Last Edited: 2011-03-08 12:08:07
March 08 2011 12:06 GMT
#291
]This is good news indeed. Blizzard are trying to make the game appealing to everyone and we should really encourage these guys. If the GSL maps make it to the NA and EU ladder there will be only scenes of happiness and unicorns dancing from the community . Just to throw that out - I LOVE
PAWN RE !!!
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
March 08 2011 12:13 GMT
#292
On March 08 2011 20:07 Xadar wrote:
Yeah, i will be able to play ladder again as Zerg, great move from Blizz

The map pool is just find for zergs. And I say that playing zerg myself.

Xel'Naga, Scrap, Metalopolis, Slag Pits and Shattered temple is the best map pool there has ever been on the blizzard ladder. Close position on the 4 players maps is obviously a bitch but overall the map is certainly not unfair towards zerg players.
Xeph
Profile Joined September 2004
Korea (South)191 Posts
March 08 2011 13:29 GMT
#293
I just talked with reliable source and he said Terminus RE is going to be added first.
Persistent Pursuit of Perfection
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
March 08 2011 13:31 GMT
#294
so happy for this, thanks for sharing.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
ALPINA
Profile Joined May 2010
3791 Posts
March 08 2011 13:34 GMT
#295
On March 08 2011 22:29 Xeph wrote:
I just talked with reliable source and he said Terminus RE is going to be added first.


Cool

Interesting why they don't add all of them at the same time^^
You should never underestimate the predictability of stupidity
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 08 2011 13:35 GMT
#296
On March 08 2011 22:29 Xeph wrote:
I just talked with reliable source and he said Terminus RE is going to be added first.

Absolutely fantastic.

I, for one, am looking forward to having my own Squirtle vs MVP kind of games on that map. Playing Terminus Re is like playing BW, and that is awesome. It's a solid, straightforward, well-made map that has great potential in creating some great macro games.
ㅇㅅㅌㅅ
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 08 2011 13:53 GMT
#297
It's a very good idea from blizzard to use GSL maps but GSL made a total bullshit picking those maps which are totally protoss favored....
http://www.twitch.tv/becosmos
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 08 2011 13:58 GMT
#298
On March 08 2011 22:29 Xeph wrote:
I just talked with reliable source and he said Terminus RE is going to be added first.


Talk to him again and ask him when.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
March 08 2011 14:00 GMT
#299
On March 08 2011 22:58 Wolf wrote:
Show nested quote +
On March 08 2011 22:29 Xeph wrote:
I just talked with reliable source and he said Terminus RE is going to be added first.


Talk to him again and ask him when.

He'll just say "Soon".

Better ask him if this is for all servers or just the korean one? I guess it wouldn't make any sense to not have it on all servers but you never know with blizz, and it's a bit odd it's on the Korean forums but there is nothing anywhere else.
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
March 08 2011 14:02 GMT
#300
On March 08 2011 22:53 Cosmos wrote:
It's a very good idea from blizzard to use GSL maps but GSL made a total bullshit picking those maps which are totally protoss favored....


I'm guessing your basing this on one season where protoss are winning and have the highest numbers where the best players from terran and zerg got knocked out very early. Yeah ... great argument. The stats show that based off 1 season where the best players were knocked out early protoss were beating the worser players that snuck in to the ro16. + oGsMC not like hes good or anything.



I'm VERY WORRIED by what Blizzard means by Intermediate maps and Aggressive maps. Because it looks like from how it was translated that we are going to have 3 really good maps and 6 that we wan't to thumbs down but have to sick with 2 of them to total out to 5.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 08 2011 14:08 GMT
#301
On March 08 2011 23:02 BetterFasterStronger wrote:
Show nested quote +
On March 08 2011 22:53 Cosmos wrote:
It's a very good idea from blizzard to use GSL maps but GSL made a total bullshit picking those maps which are totally protoss favored....


I'm guessing your basing this on one season where protoss are winning and have the highest numbers where the best players from terran and zerg got knocked out very early. Yeah ... great argument. The stats show that based off 1 season where the best players were knocked out early protoss were beating the worser players that snuck in to the ro16. + oGsMC not like hes good or anything.



I'm VERY WORRIED by what Blizzard means by Intermediate maps and Aggressive maps. Because it looks like from how it was translated that we are going to have 3 really good maps and 6 that we wan't to thumbs down but have to sick with 2 of them to total out to 5.

Intermediate could also mean Shattered Temple, Xel Naga Caverns, and/or Scrap Station, all of which are decent maps.

Not all of the map pool is bad. IMO, only Delta Quadrant, Slag Pits, and Backwater Gulch are definite thumb downs. The rest of the maps should be fine.
ㅇㅅㅌㅅ
atenthirtyone
Profile Joined May 2010
United States88 Posts
March 08 2011 14:12 GMT
#302
On March 08 2011 07:39 Xeph wrote:
LSPrime and JackyPrime were working with Blizzard


Why do I have a sinking feeling like there will be destructive rocks everywhere?

In a serious note, this is going to path the way of non-Blizzard originated maps, which can be awesome.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50104 Posts
March 08 2011 14:13 GMT
#303
I hope Coral coast makes it as an intermediate/Aggresive map.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-03-08 14:17:32
March 08 2011 14:15 GMT
#304
From what I gather of google translate:

Aggressive maps:
-Delta Quadrant
-The Shattered Temple (depending on spawn)
-Metalopolis (depending on spawn)

Intermediate maps:
-"Treatment"? I assume it's slag pits, dunno
-Xel'Naga Caverns
-Scrap Station

Macro maps:
-Typhon Peaks
-Backwater Gulch
-Terminus RE

We were currently under way to identify them is a map.
- Delta Quadrant: Attacking
- ruined temple: the offensive at the beginning, intermediate, or operations classified as
- Metal cities depending on where you start attacking, classified as intermediate or operational
- pyegwangseok treatment: the offensive at the beginning, intermediate, or operations classified as
- jelnaga Cave: NPH
- scrap metal plant: operating inch closer to the intermediate
- Typhon Peaks: The middle brother, unyounghyeong forty-two
- Backwater Canyon: unyounghyeong
- GSL Map (coming soon): unyounghyeong


"This way, you can thumb down the style of maps you don't like". Don't like big maps? Thumb them down. Don't like small maps? Thumb them down, etc.

This is how I understood it. Terminus RE will be the only GSL map to be added into ladder, for now, but more later?
Hider
Profile Blog Joined May 2010
Denmark9365 Posts
Last Edited: 2011-03-08 14:35:51
March 08 2011 14:15 GMT
#305
Well unlike meta cross and shakuras cross it (prob only positions that are z favored in tvz) GSL maps are actually balanced in tvz, as the terran player can relatively easy get take 3 bases, while it wont make a huge difference for the zerg. The same thing applies for protoss in pvz and pvt, and since protoss has the strongest late game units I believe protoss will be pretty imbalanced. Right now a lot of people keeps saying that terran just needs to know how to mech, which is IMO like saying zerg players needs to know how do use hydras or nydus worms or whatever. Even though terran players can improve their mech play, a lot of toss players will pretty easily learn how to defeat it by abusing its immobility.
iYiYi
Profile Joined March 2011
United States489 Posts
March 08 2011 14:19 GMT
#306
I hope I am not going to be the only terran queing for the macro maps. <3
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
March 08 2011 14:20 GMT
#307
Very nice choice by blizzard to include these.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
March 08 2011 14:21 GMT
#308
Great decission by Blizzard finally!
People will love GSL maps <3
Progamertwitter.com/welmu1 | twitch.com/Welmu1
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
March 08 2011 14:22 GMT
#309
This is amazing news indeed. I am not sure I agree with the categories though. In brood war we had maps and island maps. Those were the categories. I am not sure if it's good for the game to have categories be about their orientation in regards to macro; that should be the default (according to me).
Hello=)
staxringold
Profile Joined October 2010
United States173 Posts
March 08 2011 14:29 GMT
#310
I 1000% agree we need nice big, meaty maps like this in the pool, so long as Blizzard does maintain that balance of map styles. You go too far into the enormous macro maps where you need to pack lunch to cover the rush distances and balance issues arise at the other end.
staxringold
Profile Joined October 2010
United States173 Posts
March 08 2011 14:31 GMT
#311
On March 08 2011 23:22 ParasitJonte wrote:
This is amazing news indeed. I am not sure I agree with the categories though. In brood war we had maps and island maps. Those were the categories. I am not sure if it's good for the game to have categories be about their orientation in regards to macro; that should be the default (according to me).

Nobody actually played on island maps in serious games. And BW definitely had more macro oriented maps and more aggressive ones (Blue Storm comes to mind as a very aggressive old map)
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 08 2011 14:32 GMT
#312
3 macro oriented, 3 intermediate and 3 micro oriented map. now one only needs the option to thumb down 6 maps. :>
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-03-08 14:38:05
March 08 2011 14:36 GMT
#313
I think I would have preferred Tal'darim Altar - terminus re is a bit awkward with it's "you want 3 bases? Here, have 3 bases. It's on the house.

SERIOUS tournaments (aka korean ones, wcg map pools were honestly pretty retarded half the time. ) didn't bother with island maps. Island maps are kinda silly.
Argosy
Profile Joined February 2011
Germany20 Posts
March 08 2011 14:40 GMT
#314
Finally, finally... good news
McKTenor13
Profile Blog Joined November 2010
United States1383 Posts
March 08 2011 14:49 GMT
#315
hellll yeah. i LOVE the GSL maps. I can no wait to play on them!
If you can chill. chill. - Liquid'Tyler
Phosgene
Profile Joined February 2011
United States187 Posts
March 08 2011 14:51 GMT
#316
Looking forward to Taldarim Altar
Itsgosu
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 08 2011 15:01 GMT
#317
Looking forward to this, haven't laddered in a while, but have done customs, so I'm better than my ladder rank. Nothing funner than triple expanding while your opponent hides in one base. GSL maps, here I come!
you gotta dance
Escapist
Profile Joined July 2010
Portugal548 Posts
March 08 2011 15:12 GMT
#318
Brilliant to have those maps included on the ladder pool. More epicness incoming and hopefully LSPrime and JackyPrime might motivate other map builders to provide us all with more cool and challenging maps.
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
March 08 2011 15:21 GMT
#319
At last, awesome decision!
750/750 emotions fully stacked
CryMore
Profile Joined March 2010
United States497 Posts
March 08 2011 15:24 GMT
#320
Hell its about time...again!
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
BoxedLunch
Profile Joined January 2011
United States387 Posts
March 08 2011 15:24 GMT
#321
definitely a good idea by blizzard. just get rid of backwater, slag, and delta, and the community will finally shut up about the shitty map pool. i'd love to see some IcCup and MotM maps make it in as well. Marshlands and Mud Rock jump to mind as maps I'd love to ladder on
In theory, practice and theory are the same. In practice, they are not
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
March 08 2011 15:36 GMT
#322
Good news, but I hope they keep Metalopolis, my personal favorite since the beta.

Also, I would like to point out the Typhon Peaks is an awesome map. I played about 30 games on it and most of them were mid/late game oriented. You can take a third relatively easily. I see it as a mix between Shakuras and Xel Naga Cavern. Can't understand why it seems so disliked.
quote unquote
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 08 2011 15:38 GMT
#323
I'm glad and looking forward to these changes. I believe they will probably come with a season reset from what I understood based on google translate. However, the problem with google translate isn't the best and I pieced together what I could. If someone could translate it somewhat more fully that would be super helpful.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
March 08 2011 16:32 GMT
#324
On March 08 2011 23:31 staxringold wrote:
Show nested quote +
On March 08 2011 23:22 ParasitJonte wrote:
This is amazing news indeed. I am not sure I agree with the categories though. In brood war we had maps and island maps. Those were the categories. I am not sure if it's good for the game to have categories be about their orientation in regards to macro; that should be the default (according to me).

Nobody actually played on island maps in serious games. And BW definitely had more macro oriented maps and more aggressive ones (Blue Storm comes to mind as a very aggressive old map)


If you don't think WCG was a serious event then yes, I agree.
Hello=)
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
March 08 2011 16:33 GMT
#325
Shakuras back + DQ, BackWat and Slag out = happy community
Just another gold Protoss...
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
March 08 2011 16:47 GMT
#326
Awsome the gsl maps in retrospective have only been around for a sniffle in sc2 history ! so to see them implimented so soon is great,

Coincidence that wcg announces sc2 and then blizzard decide !!
SovSov
Profile Joined September 2010
United States755 Posts
March 08 2011 16:48 GMT
#327
wtf are "Aggressive" and "Intermediate" maps?

Something tells me Aggressive is like Steppes (completely dumb for Zerg) and Metapolis is intermediate (1/3 chance of getting unlucky with close positions).
ccHaZaRd
Profile Joined February 2009
Canada1024 Posts
March 08 2011 16:49 GMT
#328
nice crevasse and terminus ftw
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
March 08 2011 16:50 GMT
#329
Amazing news, I'm very happy with this. Way to go Blizz!
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
SushilS
Profile Joined November 2010
2115 Posts
Last Edited: 2011-03-08 16:55:58
March 08 2011 16:54 GMT
#330
Xeph to co-author the next Dan Brown book.
Insta-baller status.
iceiceice: I’m going to make this short; I am the one true tinker player.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 08 2011 17:03 GMT
#331
Does this mean we can get rid of the horrible horrible Backwater Gulch? xD
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
March 08 2011 17:53 GMT
#332
FINALLY. now we will have interesting games on ladder
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 08 2011 17:57 GMT
#333
On March 08 2011 23:22 ParasitJonte wrote:
This is amazing news indeed. I am not sure I agree with the categories though. In brood war we had maps and island maps. Those were the categories. I am not sure if it's good for the game to have categories be about their orientation in regards to macro; that should be the default (according to me).

Honestly I'd love to see some island maps for SC2, just to see how they're handled in this game. Not the best choice for BW obviously, but that's no reason to not even give it a try now.

I like the idea of categories though, if I'm understanding what they're doing correctly. I think it's good to separate them for newer players to know which style each will (probably) play out as.
If the quarter was in your right hand, that would've been micro
RogerChillingworth
Profile Joined March 2010
2829 Posts
March 08 2011 18:03 GMT
#334
On March 09 2011 01:48 SovSov wrote:
wtf are "Aggressive" and "Intermediate" maps?

Something tells me Aggressive is like Steppes (completely dumb for Zerg) and Metapolis is intermediate (1/3 chance of getting unlucky with close positions).


It's kind of frustrating that Blizzard doesn't realize people can play aggressively on larger maps.
aka wilted_kale
thebigdonkey
Profile Joined September 2010
United States354 Posts
March 08 2011 18:10 GMT
#335
On March 09 2011 02:57 AJMcSpiffy wrote:
Show nested quote +
On March 08 2011 23:22 ParasitJonte wrote:
This is amazing news indeed. I am not sure I agree with the categories though. In brood war we had maps and island maps. Those were the categories. I am not sure if it's good for the game to have categories be about their orientation in regards to macro; that should be the default (according to me).

Honestly I'd love to see some island maps for SC2, just to see how they're handled in this game. Not the best choice for BW obviously, but that's no reason to not even give it a try now.

I like the idea of categories though, if I'm understanding what they're doing correctly. I think it's good to separate them for newer players to know which style each will (probably) play out as.


There is a team island map. You can try it there.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 08 2011 18:29 GMT
#336
YES LoL I was about to give up practicing on these maps, I knew Blizzard would come around at some point. All my GSL watching will have paid off muahha
ponyo.848
Jayrod
Profile Joined August 2010
1820 Posts
March 08 2011 18:34 GMT
#337
This threads been going on a long time for us not really knowing anything... have we found out if theyre adding all 3 maps or just 1 map? Its not really clear.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
March 08 2011 18:36 GMT
#338
Oh hell yeah :D
Maaarek
Profile Joined October 2010
Germany37 Posts
March 08 2011 18:55 GMT
#339
this is awesome, finaly we'll see more macro game in europe, too

epic
Caryc
Profile Joined September 2010
Germany330 Posts
March 08 2011 19:03 GMT
#340
great job blizzard,seriously.
Spekulatius
Profile Joined January 2011
Germany2413 Posts
March 08 2011 19:06 GMT
#341
Blizzard seems slow but they obviously DO care. That's a very comforting fact to me.
Always smile~
Deleted User 124618
Profile Joined November 2010
1142 Posts
March 08 2011 19:18 GMT
#342
On March 09 2011 04:06 Spekulatius wrote:
Blizzard seems slow but they obviously DO care. That's a very comforting fact to me.


I like "slow and well done" much better than "fast but rushed"

Thank you Blizzard! I haven't played the new maps a lot, but I am already liking the new improved map pool that lacks steppes, blistering and jungle basin.
Rawenkeke
Profile Joined September 2010
Norway350 Posts
March 08 2011 19:18 GMT
#343
On March 09 2011 04:06 Spekulatius wrote:
Blizzard seems slow but they obviously DO care. That's a very comforting fact to me.



Yeah! New maps are "macro 2baseallins" atm :/ The GSL maps are way way more macro oriented in every possible way
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 08 2011 19:46 GMT
#344
On March 09 2011 03:34 Jayrod wrote:
This threads been going on a long time for us not really knowing anything... have we found out if theyre adding all 3 maps or just 1 map? Its not really clear.


I think it's three maps, but one at a time. Blizz said in an interview they'd intended to be rotating maps more often then they have been, but they've been busy or somesuch. They said they wanted a map rotation every 3-4 months, so they might dole out GSL maps slowly, while also occasionally replacing one of their smaller maps. I'm kind of hoping they switch out one map per month or something. Keep it varied.

Also, we're not getting Steppes back, so can we please calm down about that?
optical630
Profile Joined August 2010
United Kingdom768 Posts
March 08 2011 19:48 GMT
#345
needs more desert oasis ^^
Vapaach
Profile Joined February 2011
Finland994 Posts
March 08 2011 19:51 GMT
#346
They definitely need to get rid of Backwater gulch and Slag pits IMO. Anyway, all of the new GLS maps are superb, props to blizz!
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
March 08 2011 19:52 GMT
#347
Holy check this is huge! :D :D
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 08 2011 20:15 GMT
#348
On March 09 2011 03:10 thebigdonkey wrote:
Show nested quote +
On March 09 2011 02:57 AJMcSpiffy wrote:
On March 08 2011 23:22 ParasitJonte wrote:
This is amazing news indeed. I am not sure I agree with the categories though. In brood war we had maps and island maps. Those were the categories. I am not sure if it's good for the game to have categories be about their orientation in regards to macro; that should be the default (according to me).

Honestly I'd love to see some island maps for SC2, just to see how they're handled in this game. Not the best choice for BW obviously, but that's no reason to not even give it a try now.

I like the idea of categories though, if I'm understanding what they're doing correctly. I think it's good to separate them for newer players to know which style each will (probably) play out as.


There is a team island map. You can try it there.

Playing on/metagame in a team game is completely different than a 1v1. I don't see what would be so bad about at least trying it out, obviously not in a big name tournament right away or anything, but maybe iCCup or another big map creator could make one for some players to try out. I would, but my map editor skills are abysmal.
If the quarter was in your right hand, that would've been micro
R3D0X
Profile Joined January 2011
Germany1 Post
March 08 2011 20:51 GMT
#349
Nice Nice
ForWrath
Profile Joined March 2011
United States7 Posts
March 08 2011 20:57 GMT
#350
Soon soon? Or Blizzard... Soon™
"Tell mom and dad to hug you more, hater nerds"
StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 08 2011 21:01 GMT
#351
Best news since the release of the game. This will finally make blizzard able to put some finishing touches to balance.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
March 09 2011 06:12 GMT
#352
On March 08 2011 16:27 Yoshi Kirishima wrote:
Show nested quote +


??? Haha they were? Or are you guessing? It makes sense I guess, but idk if Blizzard would go so far to be like that.


Guessing, but saying they removed Shakuras because they don't like maps with safe expansions, and then the very next week announcing GSL maps? I suppose it could be a pretty epic communication mishap, though.

The amulet change was made because HT energy upgrade was too strong on GSL-sized maps, right? I think we'll see the GSL maps when patch 1.3 comes out.


That would make sense; after all, even Blizzard can't possibly think Slag Pits is a map more suited to macro than Metalopolis, can they? CAN THEY???
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
xCyan1de
Profile Joined May 2010
United States64 Posts
March 09 2011 07:56 GMT
#353
Hell yeah! I hope blizz dosent troll us and this is true and we get three "macro" GSL maps.
weaknurse
Profile Joined October 2010
Australia320 Posts
March 09 2011 09:27 GMT
#354
Hope the original map creators are paid for this.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
March 09 2011 09:38 GMT
#355
@weaknurse

The fact alone that their maps will be used in the ladder is a great honour. It also really is good for getting a job in the entertainment industry I think that is more valuable them getting just paid for the maps they made.
Pokemon Master
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-03-09 09:43:00
March 09 2011 09:40 GMT
#356
Wow I have to say that adding all the new crappy maps right before such an announcement must be one of the most epic trolls in the history of RTS-esports.

I mean they really have a strange sense of humour: first they add those ridiculous excuses for maps and then they announce that these three great maps will be available soon? Can't wait. Also playing on slag pits and backdoor gulch feels even more terrible now lol. I guess I'll be sticking with custom games practicing the new ones.

EDIT: just put the whole thing into google translate, it also speaks of something like ladder season 2 starting with the new maps!
"You see....YOU SEE..." © 2010 Sen
crun
Profile Joined April 2010
Poland30 Posts
March 09 2011 09:49 GMT
#357
good news ^
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2011-03-09 10:01:36
March 09 2011 10:01 GMT
#358
oops wrong thread
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 09 2011 10:22 GMT
#359
Terminus is going to be added first eh wish it was altar . Actually I wish all 3 went on at once but oh well.
When I think of something else, something will go here
Jago
Profile Joined October 2010
Finland390 Posts
March 09 2011 10:29 GMT
#360
If this is true, this is absolutely amazing. I gotta say though, adding Slag and Gulch, calling them macro maps and then actually adding GSL maps to the map pool must be one of the best game developer trolls I've ever seen.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 09 2011 10:32 GMT
#361
On March 09 2011 19:29 Jago wrote:
If this is true, this is absolutely amazing. I gotta say though, adding Slag and Gulch, calling them macro maps and then actually adding GSL maps to the map pool must be one of the best game developer trolls I've ever seen.


Yeah, that's weird. Blizz said in the post Xeph linked that the GSL maps were what they considered "Macro maps". I like to think they were trolling, but probably there was just some confusion between the map guy and the PR guy or something.
Morta
Profile Joined February 2011
Germany557 Posts
March 09 2011 10:57 GMT
#362
Cant,wait,anymore......need......new.....maps......NOW!

Exciting news i must say.
if i'am sad i stop being sad and play starcraft 2 instead.True Story.
Elwar
Profile Joined August 2010
953 Posts
March 09 2011 11:04 GMT
#363
Hmm I think Terminus RE has produced by far the least interesting games in the GSL of the new maps, but oh well the others will come soon after I hope.
Jago
Profile Joined October 2010
Finland390 Posts
March 09 2011 11:48 GMT
#364
On March 09 2011 20:04 Elwar wrote:
Hmm I think Terminus RE has produced by far the least interesting games in the GSL of the new maps, but oh well the others will come soon after I hope.

It has also produced some fairly interesting ones: I recall seeing a terran 1 rax into double expland.
Grummy
Profile Joined July 2010
Sweden70 Posts
March 09 2011 11:52 GMT
#365
I hope blizzard direclty adds the maps and dont add 10000 rocks to everything.
Jerax
Profile Joined August 2010
Canada189 Posts
March 09 2011 11:55 GMT
#366
On March 09 2011 20:04 Elwar wrote:
Hmm I think Terminus RE has produced by far the least interesting games in the GSL of the new maps, but oh well the others will come soon after I hope.


Squirtle vs MVP? how can you even say such a statement seriously lol
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
March 09 2011 11:56 GMT
#367
On March 09 2011 20:52 Grummy wrote:
I hope blizzard direclty adds the maps and dont add 10000 rocks to everything.


please dont be so hyperbolic with such statements.

were only talking 20 max.
Forever ZeNEX.
Thehummel
Profile Joined August 2010
Denmark122 Posts
March 09 2011 12:01 GMT
#368
Was about time! Now i may get back to SC2 :D
oweia
Profile Joined December 2010
Germany83 Posts
Last Edited: 2011-03-09 12:26:41
March 09 2011 12:26 GMT
#369
A Bluepost in the german forum annouced that there will only be ONE GSL-Map in the pool.

Mit den neuen Karten möchten wir für mehr Vielfalt bei Ranglistenspielen sorgen und euch die Gelegenheit bieten, mit Hilfe des Veto-Systems bestimmte Kartentypen auszuwählen, auf denen ihr am liebsten spielt. Bei den neun Karten für gewertete Spiele war unser Ziel, jeweils 1/3 der Karten für einen Rush- oder Makro-orientierten Spielstil auszulegen und 1/3 für einen „normalen“ Stil, der dazwischen liegt.
So stufen wir die Karten ein:


-Delta-Quadrant: Rush
-Der zerstörte Tempel: Rush, normal oder Makro, abhängig von den Startpositionen
-Metalopolis: Rush, normal oder Makro, abhängig von den Startpositionen
-Schlackegruben: Rush, normal oder Makro, abhängig von den Startpositionen
-Xel’Naga-Höhlen: Normal
-Schrottplatz: Normal (mit mehr Tendenz zu Makro als zu Rush)
-Typhons Gipfel: Normal bis Makro
-Backwater-Schlucht: Makro
-GSL-Karte (noch nicht im Kartenpool): Makro


Davon ausgehend kann zum Beispiel ein Spieler, der grundsätzlich keine Rushes mag, ohne weiteres sein erstes Veto gegen Delta-Quadrant einlegen. Die beiden verbleibenden Vetos können für eine der anderen drei möglichen Rush-Karten (Der zerstörte Tempel, Metalopolis oder Schlackegruben) eingesetzt werden. Von den verbleibenden sechs Karten hat nur eine eine Chance von 1/3, ein Rush-Spiel zu bieten. Das funktioniert auch anders herum, und wer wirklich keine Makro-Spiele mag, kann sein Veto gegen die GSL-Karte, Blackwater-Schlucht und eine weitere der zu Makro tendierenden Karten einlegen.

Wir arbeiten weiter daran, den Kartenpool für gewertete Spiele zu verbessern. Unseren derzeitigen Ansatz halten wir für sehr solide und eine gute Grundlage für die zweite Saison, was aber nicht bedeuten soll, dass unsere Philosophie nun in Stein gemeißelt ist. Wir freuen uns auf weiteres Feedback von euch.


The pool will be (9 maps included):
- DQ: rush map
- ST: rush, normal and makro map
- Metalopolis: rush, normal and makro map
- Slag Pits: rush, normal and makro map
- XNC: normal
- Scrapstation: normal
- Typhoons Peak: normal - makro
- Backwater: makro (wtf?!?)
- GSL-Map: makro

Source: http://eu.battle.net/sc2/de/forum/topic/1776390568?page=2#23
ch4ppi
Profile Joined July 2010
Germany802 Posts
March 09 2011 13:02 GMT
#370
i love SOON
super hyped
Gesperrt
Profile Joined February 2011
Germany417 Posts
Last Edited: 2011-03-09 13:27:44
March 09 2011 13:27 GMT
#371
Now I'm really lookin forward to the 1.3 patch :>
Jerax
Profile Joined August 2010
Canada189 Posts
March 09 2011 13:28 GMT
#372
On March 09 2011 21:26 oweia wrote:
A Bluepost in the german forum annouced that there will only be ONE GSL-Map in the pool.

Show nested quote +
Mit den neuen Karten möchten wir für mehr Vielfalt bei Ranglistenspielen sorgen und euch die Gelegenheit bieten, mit Hilfe des Veto-Systems bestimmte Kartentypen auszuwählen, auf denen ihr am liebsten spielt. Bei den neun Karten für gewertete Spiele war unser Ziel, jeweils 1/3 der Karten für einen Rush- oder Makro-orientierten Spielstil auszulegen und 1/3 für einen „normalen“ Stil, der dazwischen liegt.
So stufen wir die Karten ein:


-Delta-Quadrant: Rush
-Der zerstörte Tempel: Rush, normal oder Makro, abhängig von den Startpositionen
-Metalopolis: Rush, normal oder Makro, abhängig von den Startpositionen
-Schlackegruben: Rush, normal oder Makro, abhängig von den Startpositionen
-Xel’Naga-Höhlen: Normal
-Schrottplatz: Normal (mit mehr Tendenz zu Makro als zu Rush)
-Typhons Gipfel: Normal bis Makro
-Backwater-Schlucht: Makro
-GSL-Karte (noch nicht im Kartenpool): Makro


Davon ausgehend kann zum Beispiel ein Spieler, der grundsätzlich keine Rushes mag, ohne weiteres sein erstes Veto gegen Delta-Quadrant einlegen. Die beiden verbleibenden Vetos können für eine der anderen drei möglichen Rush-Karten (Der zerstörte Tempel, Metalopolis oder Schlackegruben) eingesetzt werden. Von den verbleibenden sechs Karten hat nur eine eine Chance von 1/3, ein Rush-Spiel zu bieten. Das funktioniert auch anders herum, und wer wirklich keine Makro-Spiele mag, kann sein Veto gegen die GSL-Karte, Blackwater-Schlucht und eine weitere der zu Makro tendierenden Karten einlegen.

Wir arbeiten weiter daran, den Kartenpool für gewertete Spiele zu verbessern. Unseren derzeitigen Ansatz halten wir für sehr solide und eine gute Grundlage für die zweite Saison, was aber nicht bedeuten soll, dass unsere Philosophie nun in Stein gemeißelt ist. Wir freuen uns auf weiteres Feedback von euch.


The pool will be (9 maps included):
- DQ: rush map
- ST: rush, normal and makro map
- Metalopolis: rush, normal and makro map
- Slag Pits: rush, normal and makro map
- XNC: normal
- Scrapstation: normal
- Typhoons Peak: normal - makro
- Backwater: makro (wtf?!?)
- GSL-Map: makro

Source: http://eu.battle.net/sc2/de/forum/topic/1776390568?page=2#23


Such disappointing news. Absolute fail on blizzards part. Whoever is in charge of deciding what maps are put on ladder should be fired.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2011-03-09 13:33:56
March 09 2011 13:32 GMT
#373
In before incoming nerd rage about blizzard keeping terrible maps and only adding one GSL map.

Really though, it's not bad. Just veto DQ, Slag and Backwater, and you have a 100% good map pool.
i really don't see how a map pool of Terminus, Typhoon, Shattered Temple, Scrap Station, XC, and Metal is bad in any way.
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 09 2011 13:55 GMT
#374
On March 09 2011 21:26 oweia wrote:

- Slag Pits: rush, normal and makro map
- Backwater: makro (wtf?!?)
- GSL-Map: makro


If they seriously call Slag Pits (4 player map with 10 bases total) and Backwater (can't take your natural) macro maps, they should invent a new word for GSL maps. Like "where-more-than-two-bases-is-common"-map
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
deepfield1
Profile Blog Joined October 2009
United States373 Posts
March 09 2011 13:58 GMT
#375
Slag pits needs to go.. absolutely horrible. (and i play terran)
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
March 09 2011 14:05 GMT
#376
Only one would be kind of underwhelming, but they've changed their minds before and surely some data on their own new additions must have come back to them by now?

..

Surely!

At least I'm glad to see they've not just thrown in maps with larger dimensions and called it a day, but are handling it as a continuous process, which it is. Of course something could be said for quicker adaptions, but just shaking it all up in one go can be detrimental as well and at least it's something. If it still happens, you know, this year..
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
usethis2
Profile Joined December 2010
2164 Posts
March 09 2011 19:13 GMT
#377
The German one is a direct translation of the Korean one, and a correct info.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 09 2011 19:42 GMT
#378
On March 09 2011 21:26 oweia wrote:
A Bluepost in the german forum annouced that there will only be ONE GSL-Map in the pool.

Show nested quote +
Mit den neuen Karten möchten wir für mehr Vielfalt bei Ranglistenspielen sorgen und euch die Gelegenheit bieten, mit Hilfe des Veto-Systems bestimmte Kartentypen auszuwählen, auf denen ihr am liebsten spielt. Bei den neun Karten für gewertete Spiele war unser Ziel, jeweils 1/3 der Karten für einen Rush- oder Makro-orientierten Spielstil auszulegen und 1/3 für einen „normalen“ Stil, der dazwischen liegt.
So stufen wir die Karten ein:


-Delta-Quadrant: Rush
-Der zerstörte Tempel: Rush, normal oder Makro, abhängig von den Startpositionen
-Metalopolis: Rush, normal oder Makro, abhängig von den Startpositionen
-Schlackegruben: Rush, normal oder Makro, abhängig von den Startpositionen
-Xel’Naga-Höhlen: Normal
-Schrottplatz: Normal (mit mehr Tendenz zu Makro als zu Rush)
-Typhons Gipfel: Normal bis Makro
-Backwater-Schlucht: Makro
-GSL-Karte (noch nicht im Kartenpool): Makro


Davon ausgehend kann zum Beispiel ein Spieler, der grundsätzlich keine Rushes mag, ohne weiteres sein erstes Veto gegen Delta-Quadrant einlegen. Die beiden verbleibenden Vetos können für eine der anderen drei möglichen Rush-Karten (Der zerstörte Tempel, Metalopolis oder Schlackegruben) eingesetzt werden. Von den verbleibenden sechs Karten hat nur eine eine Chance von 1/3, ein Rush-Spiel zu bieten. Das funktioniert auch anders herum, und wer wirklich keine Makro-Spiele mag, kann sein Veto gegen die GSL-Karte, Blackwater-Schlucht und eine weitere der zu Makro tendierenden Karten einlegen.

Wir arbeiten weiter daran, den Kartenpool für gewertete Spiele zu verbessern. Unseren derzeitigen Ansatz halten wir für sehr solide und eine gute Grundlage für die zweite Saison, was aber nicht bedeuten soll, dass unsere Philosophie nun in Stein gemeißelt ist. Wir freuen uns auf weiteres Feedback von euch.


The pool will be (9 maps included):
- DQ: rush map
- ST: rush, normal and makro map
- Metalopolis: rush, normal and makro map
- Slag Pits: rush, normal and makro map
- XNC: normal
- Scrapstation: normal
- Typhoons Peak: normal - makro
- Backwater: makro (wtf?!?)
- GSL-Map: makro

Source: http://eu.battle.net/sc2/de/forum/topic/1776390568?page=2#23

Simple solution. Downvote Backwater, Slag Pits, and Delta Quadrant. Besides those maps, the rest of the map pool is quite decent.

It's disappointing that Blizzard isn't adding more than one GSL map at this time, but at least they are moving in the right direction. Plus, 3 map downvotes are all we need to make the map pool decent.
ㅇㅅㅌㅅ
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 09 2011 19:44 GMT
#379
Can't wait to play those three maps on the ladder, great news.
The spice must flow
acidfreak
Profile Joined November 2010
Romania352 Posts
March 09 2011 19:45 GMT
#380
If anyone is so kind to translate what IdrA said in the koreean topic about this http://kr.battle.net/sc2/ko/forum/topic/607720827?page=2#25 I would appreciate it deeply. Google translator talks about dogs, bugs into being a poisonous insect...
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
Last Edited: 2011-03-09 19:51:34
March 09 2011 19:48 GMT
#381

The pool will be (9 maps included):
- DQ: rush map
- ST: rush, normal and makro map
- Metalopolis: rush, normal and makro map
- Slag Pits: rush, normal and makro map
- XNC: normal
- Scrapstation: normal
- Typhoons Peak: normal - makro
- Backwater: makro (wtf?!?)
- GSL-Map: makro

They should just delete Slag Pits and put in another GSL map.
The spice must flow
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
March 09 2011 19:51 GMT
#382
That's very promising news. Blizzard is accepting that their map creating team is not the best out there and are indeed turning to other teams. That's really surprising actually.

I always thought that Blizzard would take more time to make a decision like this.
aka Wardo
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
March 09 2011 19:57 GMT
#383
Backwater Gulch - MAKRO MAP.

This is actually worse than considering Slag a macro map, because in that case at least they bothered to mention spawning positions.

On Back-can'ttakeyournatural-water Gulch..... epic macro games incoming.
secret - never again
Heraklitus
Profile Joined September 2010
United States553 Posts
March 09 2011 20:05 GMT
#384
Why on earth are they saying this on Korean and German forums and not posting anything on the English ones. Blizzard, a little coordination if you please.

Anyhow, it's a welcome addition to the map pool. I think this is great.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 09 2011 20:09 GMT
#385
On March 10 2011 05:05 Heraklitus wrote:
Why on earth are they saying this on Korean and German forums and not posting anything on the English ones. Blizzard, a little coordination if you please.

Anyhow, it's a welcome addition to the map pool. I think this is great.

Blizzard probably expects a huge shitstorm of criticism from the English forums for not including all the GSL maps and including Slag Pits and Backwater.

Dunno if the Korean and German forums are more docile compared to the English ones, but personally I would be treading lightly when nothing is absolutely set in stone yet.
ㅇㅅㅌㅅ
ICA
Profile Joined January 2011
498 Posts
March 09 2011 20:32 GMT
#386
I heard that the maps Terminus RE, Crevasse and Tal'Darim Altar are already on the Korean map pool, can anybody confirm this?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-03-09 20:36:27
March 09 2011 20:35 GMT
#387
On March 10 2011 05:32 ICA wrote:
I heard that the maps Terminus RE, Crevasse and Tal'Darim Altar are already on the Korean map pool, can anybody confirm this?


idk who told you that but just checked now and none of them are on.
When I think of something else, something will go here
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
March 09 2011 20:36 GMT
#388
On March 10 2011 04:45 acidfreak wrote:
If anyone is so kind to translate what IdrA said in the koreean topic about this http://kr.battle.net/sc2/ko/forum/topic/607720827?page=2#25 I would appreciate it deeply. Google translator talks about dogs, bugs into being a poisonous insect...

That is not the real Idra.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
trew
Profile Joined May 2010
Sweden93 Posts
March 09 2011 20:39 GMT
#389
On March 10 2011 05:36 Tachion wrote:
Show nested quote +
On March 10 2011 04:45 acidfreak wrote:
If anyone is so kind to translate what IdrA said in the koreean topic about this http://kr.battle.net/sc2/ko/forum/topic/607720827?page=2#25 I would appreciate it deeply. Google translator talks about dogs, bugs into being a poisonous insect...

That is not the real Idra.


Lol, and above EGIdrA in the division is oGsHuk. :D
Incursus
Profile Blog Joined May 2010
United States415 Posts
March 09 2011 21:12 GMT
#390
So does this mean only one GSL map now? I was so excited for those three maps and now I'm just pissed... I hope the first post is true! And that Blizzard decides to make a good choice on the maps.
Don't be surprised when a crack in the ice...appears under your feet.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
March 09 2011 21:33 GMT
#391
Awesome job blizzard. So... what is the next reason we will scream at blizzard for being incompetent?

Chat rooms... ok those are in...
Bad custom map system... ok that is improving bit by bit
Map pool... ok they are listening to us there too...

All that irrational hate for blizzard as nothing but whores who don't listen to the community and care about nothing but money... Not really holding water now eh?
The meaning of life is to fight.
Aequos
Profile Joined October 2010
Canada606 Posts
March 09 2011 21:37 GMT
#392
On March 10 2011 06:33 Zanez.smarty wrote:
Awesome job blizzard. So... what is the next reason we will scream at blizzard for being incompetent?

Chat rooms... ok those are in...
Bad custom map system... ok that is improving bit by bit
Map pool... ok they are listening to us there too...

All that irrational hate for blizzard as nothing but whores who don't listen to the community and care about nothing but money... Not really holding water now eh?


Oh come on, this one's easy. Where's our shared replays (watch as a group).

I do agree though, people take out their frustration by blaming blizzard a little too much.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
Last Edited: 2011-03-09 21:41:26
March 09 2011 21:41 GMT
#393
On March 08 2011 07:39 Xeph wrote:I just talked with reliable source and he said Terminus RE is going to be added first


This surprises me a lot. They're really jumping into the deep end of the pool with that one!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-03-09 21:42:01
March 09 2011 21:41 GMT
#394
On March 10 2011 06:37 Aequos wrote:
Show nested quote +
On March 10 2011 06:33 Zanez.smarty wrote:
Awesome job blizzard. So... what is the next reason we will scream at blizzard for being incompetent?

Chat rooms... ok those are in...
Bad custom map system... ok that is improving bit by bit
Map pool... ok they are listening to us there too...

All that irrational hate for blizzard as nothing but whores who don't listen to the community and care about nothing but money... Not really holding water now eh?


Oh come on, this one's easy. Where's our shared replays (watch as a group).

I do agree though, people take out their frustration by blaming blizzard a little too much.


no, ppl are frustrated cuz blizzard takes way too long to improve things that are commonly known as just bad and when they finally do the only logical thing we all should praise them for it?
https://soundcloud.com/thesamplethief
Crushgroove
Profile Joined July 2010
United States793 Posts
Last Edited: 2011-03-09 21:52:26
March 09 2011 21:50 GMT
#395
On March 08 2011 08:03 Starshaped wrote:
I'm am pretty good (top 20 silver) and I don't like these maps at all. I think most people want maps like Steppes of War and Blistering Sands. They are intense and 'funky' and not as boring and cold as most of the 'Korean' maps, if you catch my drift. I mean what if my opponent is good at macro? I want strategic options that work against every type of player and these new maps don't supply that, and again I'm saying this is a strong player, not some bronze noob.

This post is truly the funniest thing I've read in a while. I'm still laughing as I type this.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Crushgroove
Profile Joined July 2010
United States793 Posts
Last Edited: 2011-03-09 21:52:54
March 09 2011 21:51 GMT
#396
Double post.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
March 09 2011 21:53 GMT
#397
I'm a little concerned about Blizzard's definition of the word "soon".

By the time these come out, the GSL will be on new maps, and people will be wanting to play those.

Also, I don't know if Blizzard is going to be cool changing the map pool every 3 months which is roughly the time it took for most BW maps to fall out of style (except the special ones, you know Bluestorm, Python, Andromeda, Destination...)

Either way, excited about playing on the sexy GSL maps, had some very fun games on Terminus, and Altar, also jacked about the precedant of adding third party maps to the map pool as Blizzard seems to have their collective heads up their collective asses.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
Woony
Profile Blog Joined August 2010
Germany6657 Posts
March 09 2011 21:57 GMT
#398
On March 10 2011 06:53 annYeong(o11) wrote:
I'm a little concerned about Blizzard's definition of the word "soon".

By the time these come out, the GSL will be on new maps, and people will be wanting to play those.

Also, I don't know if Blizzard is going to be cool changing the map pool every 3 months which is roughly the time it took for most BW maps to fall out of style (except the special ones, you know Bluestorm, Python, Andromeda, Destination...)

Either way, excited about playing on the sexy GSL maps, had some very fun games on Terminus, and Altar, also jacked about the precedant of adding third party maps to the map pool as Blizzard seems to have their collective heads up their collective asses.


They said they want too have a ladder reset (= new map pool) rougly every 3 months once things get rolling.
Zeon0
Profile Joined September 2010
Austria2995 Posts
March 09 2011 22:04 GMT
#399
Slagpits and Backwater are just bad, i wish they would replace it with another maps (GSL, ICCUP)

but its nice to hear at least some good news regarding maps
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
andrewlt
Profile Joined August 2009
United States7702 Posts
March 09 2011 22:14 GMT
#400
On March 10 2011 06:33 Zanez.smarty wrote:
Awesome job blizzard. So... what is the next reason we will scream at blizzard for being incompetent?

Chat rooms... ok those are in...
Bad custom map system... ok that is improving bit by bit
Map pool... ok they are listening to us there too...

All that irrational hate for blizzard as nothing but whores who don't listen to the community and care about nothing but money... Not really holding water now eh?



Some of the criticism of Blizzard is actually warranted. It shouldn't have taken this long to remove the bad maps they had and some of their decisions are still head scratchers. What Winston Churchill said about Americans applies to Blizzard with their stance on maps.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
March 11 2011 02:16 GMT
#401
On March 10 2011 07:14 andrewlt wrote:
Show nested quote +
On March 10 2011 06:33 Zanez.smarty wrote:
Awesome job blizzard. So... what is the next reason we will scream at blizzard for being incompetent?

Chat rooms... ok those are in...
Bad custom map system... ok that is improving bit by bit
Map pool... ok they are listening to us there too...

All that irrational hate for blizzard as nothing but whores who don't listen to the community and care about nothing but money... Not really holding water now eh?



Some of the criticism of Blizzard is actually warranted. It shouldn't have taken this long to remove the bad maps they had and some of their decisions are still head scratchers. What Winston Churchill said about Americans applies to Blizzard with their stance on maps.

Example of assholes who will never be satisfied. When they do get what they want, they complain that it took too long.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
March 11 2011 03:11 GMT
#402
We can still complain about no LAN till the end of time.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 11 2011 03:25 GMT
#403
I really can't wait for this!! GSL maps are so awesome!!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Tofugrinder
Profile Joined September 2010
Austria899 Posts
March 11 2011 10:55 GMT
#404
Kelly just said in the GSL that the GSL Maps are in the map pool. Does it mean that the maps are on some servers already in the ladder pool? I just checked EU - no changes there.
dc302
Profile Joined December 2010
Australia576 Posts
March 11 2011 11:06 GMT
#405
i thikn she said on the korean server. can anyone check this?
...
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
March 11 2011 11:08 GMT
#406
blizzard prolly been focusing on getting out their expansion for that mmo with 10M subscribers like... :O
Meh.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
March 11 2011 11:14 GMT
#407
On March 11 2011 11:16 Dox wrote:
Show nested quote +
On March 10 2011 07:14 andrewlt wrote:
On March 10 2011 06:33 Zanez.smarty wrote:
Awesome job blizzard. So... what is the next reason we will scream at blizzard for being incompetent?

Chat rooms... ok those are in...
Bad custom map system... ok that is improving bit by bit
Map pool... ok they are listening to us there too...

All that irrational hate for blizzard as nothing but whores who don't listen to the community and care about nothing but money... Not really holding water now eh?



Some of the criticism of Blizzard is actually warranted. It shouldn't have taken this long to remove the bad maps they had and some of their decisions are still head scratchers. What Winston Churchill said about Americans applies to Blizzard with their stance on maps.

Example of assholes who will never be satisfied. When they do get what they want, they complain that it took too long.

In this case, it's legit. Players across the world have been shedding sweat and tears telling blizzard how bad the map pool was even back in beta and it took them so long to react. No one is saying the length of time it took negates any changes they're making now but you have to admit, they could've acted much sooner.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Zystra
Profile Joined March 2011
United Kingdom79 Posts
March 11 2011 11:16 GMT
#408
She will have deinatley meant either the PTR server or the Korean server.
Zorox
Profile Joined March 2011
17 Posts
March 11 2011 11:19 GMT
#409
Sweet, looking forward to this.
Penke
Profile Joined October 2010
Sweden346 Posts
Last Edited: 2011-03-11 12:17:57
March 11 2011 12:16 GMT
#410
Awesome news, I like the idea with three maps of each type instead of just plainly macro-maps since it gives more variety to the game
hugman
Profile Joined June 2009
Sweden4644 Posts
March 11 2011 12:29 GMT
#411
On March 11 2011 20:16 Zystra wrote:
She will have deinatley meant either the PTR server or the Korean server.

Congratulations. You win the prize for the worst misspelling of definitely ever
Phanekim
Profile Joined April 2003
United States777 Posts
March 11 2011 15:51 GMT
#412
i think it would be an inevitability that they would use gsl maps. i think its also inevitable they will use iccup maps as well.
i like cheese
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
March 11 2011 17:14 GMT
#413
On March 11 2011 19:55 Markus138 wrote:
Kelly just said in the GSL that the GSL Maps are in the map pool. Does it mean that the maps are on some servers already in the ladder pool? I just checked EU - no changes there.


No she must have read this thread and got confused.
The spice must flow
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
March 11 2011 19:27 GMT
#414
Terminus RE is awesome. I'm glad blizz is finally listening.

What I'm sad about is that iCCup maps aren't getting the attention they deserve.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-03-11 20:27:09
March 11 2011 20:24 GMT
#415
I'm am pretty good (top 20 silver) and I don't like these maps at all. I think most people want maps like Steppes of War and Blistering Sands. They are intense and 'funky' and not as boring and cold as most of the 'Korean' maps, if you catch my drift. I mean what if my opponent is good at macro? I want strategic options that work against every type of player and these new maps don't supply that, and again I'm saying this is a strong player, not some bronze noob.


This post made me lol pretty hard. You're a super duper strong silver player, and your opinion on maps being too macro favored a really valid!
On March 11 2011 11:16 Dox wrote:
Show nested quote +
On March 10 2011 07:14 andrewlt wrote:
On March 10 2011 06:33 Zanez.smarty wrote:
Awesome job blizzard. So... what is the next reason we will scream at blizzard for being incompetent?

Chat rooms... ok those are in...
Bad custom map system... ok that is improving bit by bit
Map pool... ok they are listening to us there too...

All that irrational hate for blizzard as nothing but whores who don't listen to the community and care about nothing but money... Not really holding water now eh?



Some of the criticism of Blizzard is actually warranted. It shouldn't have taken this long to remove the bad maps they had and some of their decisions are still head scratchers. What Winston Churchill said about Americans applies to Blizzard with their stance on maps.

Example of assholes who will never be satisfied. When they do get what they want, they complain that it took too long.

lol what? Most of the features people complain about should have been in the game from release, not months after. Chat rooms and customizable hotkeys are great examples of things that absolutely should have been in the game from release.

You're really coming off as a mindless fanboi. Blizzard can never do wrong! Of course! Everyone who gives criticism is a QQer! Criticism is bad! No one be constructive! No!
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
March 11 2011 20:29 GMT
#416
I actually never thought they'd do this after adding their new maps to the ladder. This is greattt.
Mohdoo
Profile Joined August 2007
United States15493 Posts
March 11 2011 20:30 GMT
#417
On March 12 2011 05:24 Buddhist wrote:
lol what? Most of the features people complain about should have been in the game from release, not months after. Chat rooms and customizable hotkeys are great examples of things that absolutely should have been in the game from release.

You're really coming off as a mindless fanboi. Blizzard can never do wrong! Of course! Everyone who gives criticism is a QQer! Criticism is bad! No one be constructive! No!


But its been so long now that the point of "this should have been done earlier" isn't really..relevant anymore. Ok, it wasn't done. We all know. How could we not know? :p Is it really necessary to bring up "this is late" every time they do something? Its not that I think Blizzard isn't to blame or something like that, its just that we've all heard it 1000 times.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 11 2011 20:36 GMT
#418
okay guys now let's move on to anti blizzard LAN demands, so far we've gotten everything else. (including a custom maps menu revamp ect)
raf3776
Profile Blog Joined August 2010
United States1904 Posts
March 11 2011 20:39 GMT
#419
Im just waiting for people to start complaining about the GSL maps once theyre finally added.
WWJD (What Would Jaedong Do)
andrewlt
Profile Joined August 2009
United States7702 Posts
March 11 2011 20:40 GMT
#420
On March 12 2011 05:30 Mohdoo wrote:
Show nested quote +
On March 12 2011 05:24 Buddhist wrote:
lol what? Most of the features people complain about should have been in the game from release, not months after. Chat rooms and customizable hotkeys are great examples of things that absolutely should have been in the game from release.

You're really coming off as a mindless fanboi. Blizzard can never do wrong! Of course! Everyone who gives criticism is a QQer! Criticism is bad! No one be constructive! No!


But its been so long now that the point of "this should have been done earlier" isn't really..relevant anymore. Ok, it wasn't done. We all know. How could we not know? :p Is it really necessary to bring up "this is late" every time they do something? Its not that I think Blizzard isn't to blame or something like that, its just that we've all heard it 1000 times.



It's still relevant. Even if these were the best maps ever, SC2 is 8 months old already. And these maps have been around since beta. Proleague, MSL and OSL change their maps more frequently than this and only a select few maps stay longer.

The fact that the map pool isn't good just makes the problem worse. But 8 months is too long for a map pool to last. Blizzard should be changing them as often as the starleagues do. This new map pool shouldn't survive until October/November this year even if it's good.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
March 11 2011 20:43 GMT
#421
Hmm I wonder if anyone will thumbs down just the intermediate maps. Does anyone hate intermediate games but likes both short games and long games?
I got nothin'...
Deekin[
Profile Joined December 2010
Serbia1713 Posts
March 11 2011 20:44 GMT
#422
On March 11 2011 21:29 hugman wrote:
Show nested quote +
On March 11 2011 20:16 Zystra wrote:
She will have deinatley meant either the PTR server or the Korean server.

Congratulations. You win the prize for the worst misspelling of definitely ever


LOL made me LMAO pretty fuck
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-03-11 20:57:52
March 11 2011 20:56 GMT
#423
On March 12 2011 05:39 raf3776 wrote:
Im just waiting for people to start complaining about the GSL maps once theyre finally added.

avilo is way ahead of you. though to be fair he will likely thumbs down all three.

i know i'm gong to thumbs down the most polar maps knowing that is what will be banned in tournaments most of the time.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 11 2011 22:13 GMT
#424
On March 11 2011 19:55 Markus138 wrote:
Kelly just said in the GSL that the GSL Maps are in the map pool. Does it mean that the maps are on some servers already in the ladder pool? I just checked EU - no changes there.


They are NOT in the map pool on the Korean server.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
ScrubS
Profile Joined September 2010
Netherlands436 Posts
March 12 2011 23:15 GMT
#425
IMO, i think tal'darim is just a bit too large. Crevasse and Terminus are good, but Tal'Darim is with its massive 172x172 just too large. Shakuras is only 140x140 and after Tal'Darim Terminus is the largets map with 162x160. Although, alot of the space of Terminus is just open air and doesn't really ' count'.
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
March 12 2011 23:20 GMT
#426
On March 13 2011 08:15 ScrubS wrote:
IMO, i think tal'darim is just a bit too large. Crevasse and Terminus are good, but Tal'Darim is with its massive 172x172 just too large. Shakuras is only 140x140 and after Tal'Darim Terminus is the largets map with 162x160. Although, alot of the space of Terminus is just open air and doesn't really ' count'.


Why is that a bad thing? :<
"Jupiters c*ck!" - Quintus Lentulus Batiatus
eVolvE342
Profile Joined January 2011
157 Posts
March 16 2011 17:53 GMT
#427
Are people still thinking that this post is relevant? There has still been no word on the US blizzard website refering to the addition of the GSL maps into the ladder pool. One would think that since they talked about it in Korea they would here as well, unless they do not plan to actually add the maps in the US.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 16 2011 17:57 GMT
#428
On March 17 2011 02:53 eVolvE342 wrote:
Are people still thinking that this post is relevant? There has still been no word on the US blizzard website refering to the addition of the GSL maps into the ladder pool. One would think that since they talked about it in Korea they would here as well, unless they do not plan to actually add the maps in the US.


I think it's unlikely that servers will have different maps. I'm starting to wonder if these maps are ever going to debut, though... It'd been a long time. I'm guessing it's gonna be with 1.3, but who knows when that's going to happen..
Commentatorhttp://twitter.com/proxywolf
TL+ Member
thesums
Profile Joined December 2010
Taiwan257 Posts
Last Edited: 2011-03-18 10:42:59
March 18 2011 10:40 GMT
#429
I wish they just had same map selection as GSL, that way we can learn from watching the games. They can update every season :D Encourages ppl to watch GSL too!

Edit: I do not like the new bliz-made maps (slag pits etc), except shattered temple. Maybe i just need more practice on those i am not sure.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
March 18 2011 10:45 GMT
#430
On March 12 2011 05:44 Deekin[ wrote:
Show nested quote +
On March 11 2011 21:29 hugman wrote:
On March 11 2011 20:16 Zystra wrote:
She will have deinatley meant either the PTR server or the Korean server.

Congratulations. You win the prize for the worst misspelling of definitely ever


LOL made me LMAO pretty fuck

It's like people realise they have to type "definitely" and then just mash the keys that they think are in it until they hit "y" and finish the word.

On topic: I really hope they implement these maps soon, some of them look particularly bw-ish :D
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