GSL Maps on Ladder SOON™ - Page 13
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Defacer
Canada5052 Posts
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sluggaslamoo
Australia4494 Posts
User was warned for this post + edited out youtube video | ||
Ribbon
United States5278 Posts
On March 08 2011 13:03 emc wrote: so we know the gsl maps are the 3 macro maps, I'm guessing the 3 intermediate maps are: xel naga shattered temple slag pits!? maybe, or possibly Scrap Station Aggressive maps, now what could those be? will they bring back steppes? Delta Quadrant is probably one of them back water gulch? so far it seems like expanding is really risky They won't bring back Steppes, or make any Steppesy maps. Blizzard has said that they won't make two-player maps that don't have long rush distances (though the same interview also said they were removing Shakuras because you could expand safely, which we now know was just trolling). They consider a "good" rush map to be a 4-player map with the possibility of close spawns. So the rush maps are Slag, Shattered, and Backwater. Metal and Delta also fall under this definition, which is why I think they're on the way out. | ||
Dox
Australia1199 Posts
On March 08 2011 07:43 KevinIX wrote: Wow! I love Blizzard. We really don't see this enough. <3 | ||
joshboy42
Australia116 Posts
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netherDrake
Singapore1831 Posts
On March 08 2011 15:03 joshboy42 wrote: I don't wanna get my hopes up until I hear this from an official source. If it's true, it's great news. Fingers crossed Xeph is pretty damn reliable if you ask me. | ||
hizBALLIN
United States163 Posts
On March 08 2011 13:20 sluggaslamoo wrote: YEAHHHHHHHHHHHHHHHHH "It looks like someone went for a swim..." (puts on sunglasses) "in the GSL Map Pool" YEAHHHHHHHHHHHHHHHHH All jokes aside, I expect the more terrible of the new maps to stay in the pool, they'll probably bench Metalopolis and Shattered Temple because "they dont have enough interesting features," or whatever ridiculous reason they gave for removing Shakuras Plateau. | ||
Dommk
Australia4865 Posts
Xeph is pretty "in the know" with these things, but I'm not going to get my hopes up | ||
Bosu
United States3247 Posts
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joshboy42
Australia116 Posts
On March 08 2011 15:25 Dommk wrote: That's sorta what I'm worried about. Everything I've heard from blizzard sources has pointed towards 1 GSL mapYeah, just an FYI, the google translate says that there will be only be 1 GSL map, whilst the other two Macro maps are Typhoon and Backwater(lol). Xeph is pretty "in the know" with these things, but I'm not going to get my hopes up | ||
Ribbon
United States5278 Posts
On March 08 2011 15:14 hizBALLIN wrote: "It looks like someone went for a swim..." (puts on sunglasses) "in the GSL Map Pool" YEAHHHHHHHHHHHHHHHHH All jokes aside, I expect the more terrible of the new maps to stay in the pool, they'll probably bench Metalopolis and Shattered Temple because "they dont have enough interesting features," or whatever ridiculous reason they gave for removing Shakuras Plateau. The removed Shakuras Plateau because the GSL maps were inbound. They were trolling when they said they were removing it because the nat was safe, because they didn't want to prematurely reveal that the GSL maps were coming. They want three big macro maps, three 4-player maps with close spawns that are very close ("aggro" maps), and three in-betweenish maps like XNC. Three GSL maps + Shakuras = Four big macro maps. One had to go to get this even split. Typhon, XNC, and Scrap are three intermediate maps, so they're all safe. Backwater, Slag, Shattered, Metal, and Delta = 5 aggro maps. So two of them have to go. DQ is A.) Old, and B.) The least popular map in the pool at all levels, so I wouldn't bet on them keeping that. I doubt they'd add a new map knowing they were going to remove it right away, so Shattered, Slag, and Backwater are probably safe. That leaves Metal. I will bite my hat if they do otherwise. (But not eat it. Not that sure!). Still. Vote! Poll: Which Map Pool is better? New: Backwater, Slag, ST, XNC, SS, Typhon, Terminus, Crevasse, Tal'Darim (34) Old: SoW, Metal, LT, JB, Shak, SS, XNC, Blist, DQ (10) 44 total votes Your vote: Which Map Pool is better? (Vote): Old: SoW, Metal, LT, JB, Shak, SS, XNC, Blist, DQ ("New" being the Probable New, but I was having trouble with the character limit as it was) | ||
branflakes14
2082 Posts
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ALPINA
3791 Posts
On March 08 2011 13:04 12D3 wrote: Okay, so the OP claimed that 3 maps were being implemented but I didn't see anything in that blue post about 3 maps. It mentions adding 1. They even lay it out as such when they list all the maps. The only proof we have right now is 1 map will be added, which was already announced a bit ago. A few people have already pointed this out, but everyone just keeps ignoring it without checking the blue post. Yeah I am wondering too maybe they will just add 1 GSL so there will be 3 macro maps according to blizzard: matalopolis, slag pits and GSL map. Xeph, are you sure they are planing to add 3 GSL maps? | ||
Keitzer
United States2509 Posts
hopefully they get released before 1.3 as i'd really like to be playing on these (and gaining ladder points) for as long as possible | ||
Dommk
Australia4865 Posts
The removed Shakuras Plateau because the GSL maps were inbound. They were trolling when they said they were removing it because the nat was safe, because they didn't want to prematurely reveal that the GSL maps were coming. They want three big macro maps, three 4-player maps with close spawns that are very close ("aggro" maps), and three in-betweenish maps like XN That doesn't sound like Blizzard at all | ||
TheRealPaciFist
United States1049 Posts
On March 08 2011 07:39 Xeph wrote: Here's short translation: We're going to maintain the number of ladder maps to 9 with 3 macro-oriented, 3 aggresive and 3 intermediate maps, so that a player can thumb down based on the player's preference. GSL maps(soon) are macro-oriented. I'm not sure how I feel about the GSL maps, but this is excellent news because congruency between GSL and BNet is a great thing, and the quote (wanting a balance of 3/3/3) I think is excellent (I would personally hate if, for example, all the maps were macro oriented) | ||
Yoshi Kirishima
United States10292 Posts
The removed Shakuras Plateau because the GSL maps were inbound. They were trolling when they said they were removing it because the nat was safe, because they didn't want to prematurely reveal that the GSL maps were coming. They want three big macro maps, three 4-player maps with close spawns that are very close ("aggro" maps), and three in-betweenish maps like XN ??? Haha they were? Or are you guessing? It makes sense I guess, but idk if Blizzard would go so far to be like that. | ||
uSnAmplified
United States1029 Posts
On March 08 2011 15:32 branflakes14 wrote: Wasn't sure if you were serious,but i realized all you do is troll the other map/game balance threads, post stupid one liners, so you probably are stupid enough to veto GSL maps over slag and company.Looks like I'll be un-vetoing all of my current choices for these. Anyways its a welcome change, looking forward to some good games all around when they are released. Was convinced they were not going to follow through with it for awhile because of the new maps and the press releases on their decision making and the map pool. | ||
Ribbon
United States5278 Posts
On March 08 2011 16:27 Yoshi Kirishima wrote: ??? Haha they were? Or are you guessing? It makes sense I guess, but idk if Blizzard would go so far to be like that. Guessing, but saying they removed Shakuras because they don't like maps with safe expansions, and then the very next week announcing GSL maps? I suppose it could be a pretty epic communication mishap, though. The amulet change was made because HT energy upgrade was too strong on GSL-sized maps, right? I think we'll see the GSL maps when patch 1.3 comes out. | ||
ALPINA
3791 Posts
I doubt anyone who wants to improve is going to veto these. | ||
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