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GSL Maps on Ladder SOON™ - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 22 Next All
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
March 08 2011 02:06 GMT
#201
Boom shakalockalocka
Wishing you well.
Ouga
Profile Joined March 2008
Finland645 Posts
March 08 2011 02:11 GMT
#202
I wonder what maps they'll replace these with. They SHOULD get rid of DQ, gulch and slagpits. But judging by how they managed to remove shakuras, they'll probably just remove xnc, meta and typhon...
Senorcuidado
Profile Joined May 2010
United States700 Posts
March 08 2011 02:15 GMT
#203
It doesn't seem immediately clear in the OP, are they definitely adding all three of those GSL maps or just one like previously stated? I sure hope it's three, but adding one to the map pool would make a total of nine, and they've already said that they consider Slag Pits and Metalopolis to be "macro" maps.

I really really hope they add three GSL maps and can the other new ones.
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
March 08 2011 02:17 GMT
#204
On March 08 2011 10:06 avilo wrote:
My faith in humanity has been restored


I wouldn't go that far, but definitely increased
IamBach
Profile Blog Joined August 2010
United States1059 Posts
March 08 2011 02:17 GMT
#205
Finally people will stop blaming everything wrong in SC2 on the maps!!
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Gentso
Profile Joined July 2010
United States2218 Posts
March 08 2011 02:18 GMT
#206
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.
Eknoid4
Profile Joined October 2010
United States902 Posts
March 08 2011 02:20 GMT
#207
Blizzard never listens to the community they don't care about us at all. MARK MY WORDS I GUARANTEE that they will never even CARE or NOTICE that there are be-OH MY GOD HEHEHEHE COOL LADDER MAPS :D:D:D:D
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Eknoid4
Profile Joined October 2010
United States902 Posts
March 08 2011 02:21 GMT
#208
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2011-03-08 02:26:51
March 08 2011 02:26 GMT
#209
On March 08 2011 11:21 Eknoid4 wrote:
Show nested quote +
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


Macro is the basis of the entire game, even Blizzard admits it. Rushing is fine, but imbalanced maps are not.
https://liquipedia.net/starcraft2/Monitor
Eknoid4
Profile Joined October 2010
United States902 Posts
March 08 2011 02:28 GMT
#210
On March 08 2011 11:26 monitor wrote:
Show nested quote +
On March 08 2011 11:21 Eknoid4 wrote:
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


Macro is the basis of the entire game, even Blizzard admits it. Rushing is fine, but imbalanced maps are not.


And that's probably why those maps are gradually being pushed out of map pools in for-pay tournaments.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
PBJ
Profile Joined August 2010
United States141 Posts
March 08 2011 02:31 GMT
#211
On March 08 2011 11:21 Eknoid4 wrote:
Show nested quote +
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


The difference is that on a so-called "rush map" you don't have the option to go for a macro-centric game because you are forced into one type of strategy. On a so-called "macro map" you aren't stopped from rushing - both rushing and playing for the long game are possible on the map, only going for a rush and failing is much more punishing, like it should be. If it weren't possible to rush on huge maps with lots of expansions, how do you explain all the cheesing in BW and the roach rushes against FEing protosses in this GSL?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
Last Edited: 2011-03-08 02:35:06
March 08 2011 02:32 GMT
#212
Nice

See guys, Blizzard may take a while, but they always get things right. This is so much better than the 1 GSL map they were hinting at.

Also this is quite nice to see such thought into the pool, the way they split up the maps into 3 categories and you have 3 thumbs down.

Even cooler is that, although close positions aren't that good, "macro" maps like Shattered Temple will probably be Intermediate, while even more macro maps will be the GSL ones.

There is however a problem I see. Although Zerg can be aggressive, usually they play reactive. If all Zergs thumbs down the aggressive maps, then Zergs will be having quite a lot of ZvZs. Likewise, Terran rushers may end up having many TvT in the aggressive maps.

Perhaps they can restrict the way you spend thumbs down votes? For example, 1 for each category or such.


Edit: Nevermind this probably won't be much of a problem; like others said, while a macro game on an aggressive map will be almost impossible, but rush and macro styles are viable on macro maps and somewhat on the intermediate maps. Meaning, the aggressive maps will sort of be like the ones the lower leagues may like; higher level players may tend to ban all 3 aggressive maps, leaving 3 intermediate and 3 macro in which all kinds of styles fare decently well. Likewise, a lower league player may want to ban the 3 macro maps because they'll just turtle for like an hour and make a billion Carriers xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
MassHysteria
Profile Joined October 2010
United States3678 Posts
March 08 2011 02:34 GMT
#213
Ya I knew this was it as soon as I saw PMLTAWMGN that this was the news...

But that's pretty cool, depending on what maps they decide to eliminate, and the overall pool once decided.
"Just ban all the J's...even jinklejoes" --unnamed source
Eknoid4
Profile Joined October 2010
United States902 Posts
March 08 2011 02:35 GMT
#214
On March 08 2011 11:31 PBJ wrote:
Show nested quote +
On March 08 2011 11:21 Eknoid4 wrote:
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


The difference is that on a so-called "rush map" you don't have the option to go for a macro-centric game because you are forced into one type of strategy. On a so-called "macro map" you aren't stopped from rushing - both rushing and playing for the long game are possible on the map, only going for a rush and failing is much more punishing, like it should be. If it weren't possible to rush on huge maps with lots of expansions, how do you explain all the cheesing in BW and the roach rushes against FEing protosses in this GSL?

Good thing there has never been a maxed army vs maxed army war on steppes of war, otherwise your example would have a hole in it.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
March 08 2011 02:37 GMT
#215
Also, disappointed Crossfire SE won't be in there. Although it is quite an uncomfortable map to play in, it's interesting because it makes the game more chaotic for both players and allows for many different, but unique, situations. Macro maps don't all have to be 4 players maps right ? Would have liked Crossfire SE over Tal'Darim Altar, but not like they won't change map pool and rotate etc. :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Eknoid4
Profile Joined October 2010
United States902 Posts
March 08 2011 02:38 GMT
#216
I think aggression based maps are cool, but steppes of war is defs too small. If it were a bit bigger it would probably be a pretty cool high stakes game.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
March 08 2011 02:39 GMT
#217
When they add these I will play again :D
Dota 3hard5me
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 08 2011 02:42 GMT
#218
On March 08 2011 11:26 monitor wrote:
Show nested quote +
On March 08 2011 11:21 Eknoid4 wrote:
On March 08 2011 11:18 Gentso wrote:
You know, I still don't get why Blizzard is so insistent on actually having maps designed for rushing.

the same reason they have maps designed for macro. if you can only do one thing well you're not just worse for it, you're a thousand times more boring


Macro is the basis of the entire game, even Blizzard admits it. Rushing is fine, but imbalanced maps are not.


Actually, they're just saying the macro play isn't bad.

They have rush maps because a decent subset of their player base likes them. Just because those people don't post here doesn't mean they don't exist.

Blizzard is being very nice in allowing us not to ever have to play on a rush map if we don't want to. They're being very nice in allowing non-tourney types to never have to play on a big macro map if they don't want to. With the new map changes, you can use your downvotes to never play a rush map again. Isn't that cool? Everyone gets to play the types of maps they like. How baller.

We hated rush maps because they were overabundant on the ladder. Now we can choose to never see them, and only play on big macro maps or smaller but still good maps like XNC. No one ever has a need to complain about rush maps, because no one ever needs to play them on the ladder. That's almost even bigger than the GSL maps.

By the way, everyone who said we should have better maps for Masters and rush maps for the "casuals", Blizzard has kind of done this in a way that doesn't punish lower-ranked macro-hungry players. They did it better than people on TL were asking for! Everyone can play on maps they like, regardless of league!

I'm actually really impressed with how Blizzard is doing this. Yeah, it took them forever, but it's Blizzard. I'm used to that from them.
Murfshake
Profile Joined November 2010
46 Posts
March 08 2011 02:44 GMT
#219
Thank's for listening Blizzard.
W2
Profile Blog Joined January 2011
United States1177 Posts
March 08 2011 02:48 GMT
#220
Thank you SO MUCH BLIZZARD. I hope the relationship between the GSL map makers and Blizzard gets even better, so that the maps we play on the ladder are the same maps we watch our favorite pros duke it out. Great step in the right direction.
Hi
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