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aquanda ZvP Replay Pack - Page 4

Forum Index > SC2 General
Post a Reply
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Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
March 09 2011 00:20 GMT
#61
This baneling style isn't as powerful as roach/hydra/corruptor once the Protoss replies by cutting back on sentries, imo.

But, the above is only true if you can fight in a wide open area. I imagine baneling drops will be standard on maps such as Typhoon Peaks where you pretty much fight in a choke no matter where on the map you're fighting.
I
aquanda
Profile Joined January 2003
United States477 Posts
March 09 2011 00:43 GMT
#62
If the Protoss forgoes sentries in the early game he won't survive until the mid game. This is evidenced by the many, many times I see a low sentry count early on because the Protoss elects to go for faster Pheonix/Voidrays/DTs and my reaction is to simply overrun his expansion with ling/bane. If instead he went for less sentries and more zealot/stalker, that would be even worse. Banelings do awesome against zealots and decent against stalkers, and lings do good against both. Sentries and good forcefields with a sim city are simply necessary to survive imo.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
March 09 2011 00:59 GMT
#63
On March 09 2011 09:20 Gigaudas wrote:
This baneling style isn't as powerful as roach/hydra/corruptor once the Protoss replies by cutting back on sentries, imo.

But, the above is only true if you can fight in a wide open area. I imagine baneling drops will be standard on maps such as Typhoon Peaks where you pretty much fight in a choke no matter where on the map you're fighting.

Wrong. You need sentries to fight this unless you have templar tech. However, you are right in that this strategy is very map-dependent. It's amazing on wide open maps like Shattered Temple, but doesn't work as well on Typhon Peaks.
apalemorning
Profile Blog Joined December 2010
Canada509 Posts
March 09 2011 01:10 GMT
#64
On March 09 2011 09:59 Saracen wrote:
Show nested quote +
On March 09 2011 09:20 Gigaudas wrote:
This baneling style isn't as powerful as roach/hydra/corruptor once the Protoss replies by cutting back on sentries, imo.

But, the above is only true if you can fight in a wide open area. I imagine baneling drops will be standard on maps such as Typhoon Peaks where you pretty much fight in a choke no matter where on the map you're fighting.

Wrong. You need sentries to fight this unless you have templar tech. However, you are right in that this strategy is very map-dependent. It's amazing on wide open maps like Shattered Temple, but doesn't work as well on Typhon Peaks.


absolutely right. doing this is so hard on typhon peaks because of the easy third for the toss, and CHOKES FUCKING EVERYWHERE. metal is an okay map for it, every zvp is this build on shattered is really good.
immortal/roach is pretty good against stalkers
junemermaid
Profile Joined September 2006
United States981 Posts
March 09 2011 05:24 GMT
#65
On March 09 2011 09:20 Gigaudas wrote:
This baneling style isn't as powerful as roach/hydra/corruptor once the Protoss replies by cutting back on sentries, imo.

But, the above is only true if you can fight in a wide open area. I imagine baneling drops will be standard on maps such as Typhoon Peaks where you pretty much fight in a choke no matter where on the map you're fighting.


Not really, banelings kind of do well against all units except thor, immortal, and archon. They work wonders on colossus balls because units hide under the col making them really cost efficient.
the UMP says YER OUT
Signum
Profile Joined January 2011
Canada99 Posts
March 09 2011 06:38 GMT
#66
first real world attempt with drop tech worked out fairly well imo.

http://i.imgur.com/GcUM2.jpg
http://i.imgur.com/HrsGJ.jpg

how have other people here been managing their gas when aiming for early drops?

drops seems to work out fine if toss waits for an observer to push, but if he doesnt my economy suffers. in this game i was unable to begin saturating my third or start working on my double ups before toss arrived, so clearly i have alot of work on the economy front if i want to preserve this drop based defense. i tried burrow/speed in a few games, but i seem to have bad luck predicting where toss wants to go.
Queens are a miracle of the universe
AnAngryDingo
Profile Joined August 2010
United States223 Posts
March 09 2011 07:31 GMT
#67
would love to see another replay pack, since it sounds like you've refined the style a bit more

great work though, my winrate vs protoss went from 0% to not 0% since i started using this! =)
magha
Profile Joined March 2010
Netherlands427 Posts
March 09 2011 08:51 GMT
#68
On March 09 2011 09:59 Saracen wrote:
Show nested quote +
On March 09 2011 09:20 Gigaudas wrote:
This baneling style isn't as powerful as roach/hydra/corruptor once the Protoss replies by cutting back on sentries, imo.

But, the above is only true if you can fight in a wide open area. I imagine baneling drops will be standard on maps such as Typhoon Peaks where you pretty much fight in a choke no matter where on the map you're fighting.

Wrong. You need sentries to fight this unless you have templar tech. However, you are right in that this strategy is very map-dependent. It's amazing on wide open maps like Shattered Temple, but doesn't work as well on Typhon Peaks.


Yeh, I've never seen so many banelings hugging a forcefield wall and being sliced apart by colossi before. I don't know what I'm doing wrong but whenever I try this the protoss just turtles up with their sentries untill they have colossi and then just attack and own me. I was hoping this style might be a solution and tilt the favors of the matchup slightly less to protoss but so far it's not working for me .
Saracen
Profile Blog Joined December 2007
United States5139 Posts
March 09 2011 11:52 GMT
#69
On March 09 2011 17:51 magha wrote:
Show nested quote +
On March 09 2011 09:59 Saracen wrote:
On March 09 2011 09:20 Gigaudas wrote:
This baneling style isn't as powerful as roach/hydra/corruptor once the Protoss replies by cutting back on sentries, imo.

But, the above is only true if you can fight in a wide open area. I imagine baneling drops will be standard on maps such as Typhoon Peaks where you pretty much fight in a choke no matter where on the map you're fighting.

Wrong. You need sentries to fight this unless you have templar tech. However, you are right in that this strategy is very map-dependent. It's amazing on wide open maps like Shattered Temple, but doesn't work as well on Typhon Peaks.


Yeh, I've never seen so many banelings hugging a forcefield wall and being sliced apart by colossi before. I don't know what I'm doing wrong but whenever I try this the protoss just turtles up with their sentries untill they have colossi and then just attack and own me. I was hoping this style might be a solution and tilt the favors of the matchup slightly less to protoss but so far it's not working for me .

By then you should have ultralisks. You kind of need to rush them. As in, infestor pit right when lair finishes, and hive right when that finishes, and ultra cavern right as hive finishes.
magha
Profile Joined March 2010
Netherlands427 Posts
March 09 2011 13:04 GMT
#70
On March 09 2011 20:52 Saracen wrote:
Show nested quote +
On March 09 2011 17:51 magha wrote:
On March 09 2011 09:59 Saracen wrote:
On March 09 2011 09:20 Gigaudas wrote:
This baneling style isn't as powerful as roach/hydra/corruptor once the Protoss replies by cutting back on sentries, imo.

But, the above is only true if you can fight in a wide open area. I imagine baneling drops will be standard on maps such as Typhoon Peaks where you pretty much fight in a choke no matter where on the map you're fighting.

Wrong. You need sentries to fight this unless you have templar tech. However, you are right in that this strategy is very map-dependent. It's amazing on wide open maps like Shattered Temple, but doesn't work as well on Typhon Peaks.


Yeh, I've never seen so many banelings hugging a forcefield wall and being sliced apart by colossi before. I don't know what I'm doing wrong but whenever I try this the protoss just turtles up with their sentries untill they have colossi and then just attack and own me. I was hoping this style might be a solution and tilt the favors of the matchup slightly less to protoss but so far it's not working for me .

By then you should have ultralisks. You kind of need to rush them. As in, infestor pit right when lair finishes, and hive right when that finishes, and ultra cavern right as hive finishes.


Yeah, I feel that's what the problem is, I don't know where to go with this build. I see these replays of people using the style succesfully but depending on the map, opponent and personal preference they either go muta's, broodlords, roaches, ultras or w/e. I just end up losing with ling baneling
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
March 11 2011 01:10 GMT
#71
On March 09 2011 07:48 aquanda wrote:
I've have been going muta much less lately, bane drops seem to be much more effective.


Have you also tried getting a few infestors as well and trying to fg chain the sentries? I've had some success with drops + fg versus collosus compositions but I'm having most trouble with mass gates off 2 bases where the toss just spreads his units out very well. Even when I do drop his stalkers and zealots are so spread out that the bling splash doesn't do enough damage. So against mass gates a transition into roach + bling drops makes sense to me, because it'll take too long to tranistion into hive and maybe even infestors.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
TENTHST
Profile Joined December 2010
United States204 Posts
March 11 2011 01:25 GMT
#72
great man. thanks for posting. zerg skills ftw!!!

Dommk
Profile Joined May 2010
Australia4865 Posts
March 11 2011 01:41 GMT
#73
Anyone know how to finish games vs this style without it going for 30mins? It is driving me nuts, I win some and lose some, that is fine, but every goddamn game is 30-50mins long, not even the fun kind, I just turtle the entire game because the moment I step out I die...
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
March 11 2011 01:52 GMT
#74
Hmmm I have to check this out, thanks for sharing
Lost within the hope of freedom, not for control but in the light of our cause
apalemorning
Profile Blog Joined December 2010
Canada509 Posts
March 11 2011 06:30 GMT
#75
On March 11 2011 10:41 Dommk wrote:
Anyone know how to finish games vs this style without it going for 30mins? It is driving me nuts, I win some and lose some, that is fine, but every goddamn game is 30-50mins long, not even the fun kind, I just turtle the entire game because the moment I step out I die...

2 base ling/bane all-in. if ur under 2600masters, works fine vs sentry expands.
immortal/roach is pretty good against stalkers
aquanda
Profile Joined January 2003
United States477 Posts
March 14 2011 07:57 GMT
#76
On March 11 2011 10:10 Warrior Madness wrote:
Show nested quote +
On March 09 2011 07:48 aquanda wrote:
I've have been going muta much less lately, bane drops seem to be much more effective.


Have you also tried getting a few infestors as well and trying to fg chain the sentries? I've had some success with drops + fg versus collosus compositions but I'm having most trouble with mass gates off 2 bases where the toss just spreads his units out very well. Even when I do drop his stalkers and zealots are so spread out that the bling splash doesn't do enough damage. So against mass gates a transition into roach + bling drops makes sense to me, because it'll take too long to tranistion into hive and maybe even infestors.

I have been getting Lair a little faster and I begin researching OL Drop + Speed as soon as it's done. Fungal Growth helps if they go for early blink stalkers or it's late game and their ball is so big it's hard to make baneling drops effective if they FF + spread units when they see the OLs of death flying at them.

Mass gateway is hard early, you just have to be more aggressive with your ling counters. It's very easy for you to counter his main with 30 zerglings while simultaneously swarming his army, but it's difficult for him to defend both places at once effectively. You don't need hive or even lair to defend against mass gateway units. Once you get OL Drop + Speed any gateway heavy composition he throws at you should melt.

Also something I don't think many people know is that banelings with +2 attack 1 shot probes. It's kind of disgusting.
aquanda
Profile Joined January 2003
United States477 Posts
March 14 2011 08:02 GMT
#77
On March 11 2011 15:30 apalemorning wrote:
Show nested quote +
On March 11 2011 10:41 Dommk wrote:
Anyone know how to finish games vs this style without it going for 30mins? It is driving me nuts, I win some and lose some, that is fine, but every goddamn game is 30-50mins long, not even the fun kind, I just turtle the entire game because the moment I step out I die...

2 base ling/bane all-in. if ur under 2600masters, works fine vs sentry expands.


I think he meant from a Protoss perspective, not a Zerg.

I don't have an answer for you, if you want fast games you can just 4 gate? Although 30-50 minutes seems a bit extreme. If he doesn't go for Mutas you can always use the Warp Prism + DT harass. Once you get Archons + Collosus + Ball you should be safe to move out vs standard ling/bane, the Archons are basically the all-kill unit against every melee Zerg unit.
skatbone
Profile Joined August 2010
United States1005 Posts
March 14 2011 08:11 GMT
#78
I don't have the credentials of a lot of the posters here, but I wanted to echo the sentiment that this style is tough to pull off on Typhon Peaks. I'm still stubbornly trying it by engaging the toss army as they move through the middle of the map. But it's hard. I think it might be possible if I can use all the small pathways to my advantage by flanking from 3 or 4 of them--tough to pull off.

I've been moving to hive fast for adrenal glands as much as ultras. This upgrade seems key to mucking up the deathball.
Mercurial#1193
aquanda
Profile Joined January 2003
United States477 Posts
Last Edited: 2011-03-14 16:52:13
March 14 2011 16:51 GMT
#79
I agree. typhon peaks really sucks.
Alphasquad
Profile Joined August 2010
Austria505 Posts
March 14 2011 17:25 GMT
#80
this strategy is soo much better than everything else that has been tried up to now

even when its not that good on typhon peaks its chances are still better than roach/hydra/corruptor and it offers soo much flexibility for everything and you can combine it with everything on tier2 or even go tier3

today i played zvp on shattered temple which is obviously a promising map for but i even won when my drop failed miserably but it let me safely tech to corruptors and broodlords from 3 bases - its not only the strategy itself but also the flexibility it offers to you

you just have to imainge how many resources roaches, hydras and corruptors are eating and its still not able to beat protoss army and you cant even move out before you have corruptors because roaches and hydras just loose even with much higher food cap

now you do more or at least the same damage for much lower resources
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