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aquanda ZvP Replay Pack - Page 3

Forum Index > SC2 General
Post a Reply
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Sybris
Profile Joined February 2011
Canada29 Posts
Last Edited: 2011-03-01 21:05:20
March 01 2011 21:04 GMT
#41
Stalkers are faster than Overlords so it's hard to retreat once you're position but regardless if you watch that game it's clear July simply has no opening to attack - the path is so small that if July attacks he gets cut up by forcefield which is what happened. And comparing Socke misclicking 5 colossi is stupid.. why are you even bringing that into it?

Fact is baneling dropping isn't new and there hasn't been any amazing success with them at the high levels, the only mild success I saw was with July on Scrap Station where he'd already won the game to be honest. A smart Protoss just won't commit to an attack because the only way Zerg can really pull it off is by surrounding so Protoss' army can't retreat in any direction. Feel free to reference some matches to prove me wrong though, cause ZvP could use a revelation for sure :p
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 01 2011 21:08 GMT
#42
Obviously, you want to pick your spot carefully when baneling dropping the army as you would with any engagement. Aquanda is always forcing Protoss players to forcefield themselves up against a wall. Slow overlords could catch that.
Alphasquad
Profile Joined August 2010
Austria505 Posts
March 01 2011 21:11 GMT
#43
On March 02 2011 05:45 Sybris wrote:
From my experience if you didn't do any early damage with your lings/banelings to delay him a heavy 2 base colossi/stalker/sentry attack is just going to kill you because it hits so fast and with forcefield + 3 colossi he just burns through your stuff ridiculously fast. The potential to damage is there for sure but I feel a good defensive Protoss is going to take minimal losses and your Muta/Hive/whatever follow up won't cut it/won't come out in time.

What's your take on this? because from the reps I watched you always delayed him significantly with your early pressure

And people are suggesting baneling drops but in practice it's really really hard to pull off vs a diligent Protoss. MC vs July on XelNaga is a good example, obviously we're not MCs here but I don't think he did anything incredible yet July's banelings were rendered completely useless


but exactly this is the purpose of this strategy to either damage the protoss expansion or defend your base - the advantage compared to roach use is that you need way less overlords and you can get another hatch quickly

in the replay pack many protoss tried to push and therefore a lot of ling/bling was necessary but if it doesnt happen you will save the gas and tech faster

but you are right a very defensive play followed by good timing will be the most challenging issue with this strategy
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
March 01 2011 21:12 GMT
#44
On March 02 2011 06:04 Sybris wrote:
Stalkers are faster than Overlords so it's hard to retreat once you're position but regardless if you watch that game it's clear July simply has no opening to attack - the path is so small that if July attacks he gets cut up by forcefield which is what happened. And comparing Socke misclicking 5 colossi is stupid.. why are you even bringing that into it?

Fact is baneling dropping isn't new and there hasn't been any amazing success with them at the high levels, the only mild success I saw was with July on Scrap Station where he'd already won the game to be honest. A smart Protoss just won't commit to an attack because the only way Zerg can really pull it off is by surrounding so Protoss' army can't retreat in any direction. Feel free to reference some matches to prove me wrong though, cause ZvP could use a revelation for sure :p


I think its accepted that running your zerg army into a choke versus an army that outranges you with splash damage and has the ability to alter terrain is a bad idea regardless of what your unit composition is. You always want to fight in the open and flank no matter the situation. There is no magical unit composition that is ever going to change that.

There have been a couple of baneling drop games in the GSL. I think I have seen morrow use them, and against that opponent of Huk in Code A. A lot of koreans have been experimenting with banelings in ZvP from my eye-accounts. Its definitely less stale than hydra/roach/corruptor and seeing as I have been experimenting with them in that very match up since december last year, I think I'm a good candidate regarding their use.
magha
Profile Joined March 2010
Netherlands427 Posts
March 01 2011 21:35 GMT
#45
On March 01 2011 21:12 me_viet wrote:
Show nested quote +
On March 01 2011 20:22 magha wrote:
Aquanda, or someone else who's familair with this strategy, could you please write more of a guide regarding this build?
Like; when to get the second expansion? when to get the macro hatch? when to get the first and second evo chamber? when to get gas? how agressive should you play? etc



Do it yourself.

He was nice enough to post these reps for us and went on to MrBitter's stream.

You got 9 reps now as well as the Vods on Bitter's channel. Not hard to just note down the timing on a piece of paper zzz.

If you can't be bothered looking at his rep, then why should he (or anyone) be bothered writing you a guide?

Sorry but some people are just so damn lazy.


I tried the style and failed, thats why I'm not the right person to write it
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 04 2011 02:59 GMT
#46
oo, I tried this earlier, going to watch these reps! I played you on ladder today, was a good game, you were very gm !
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
March 04 2011 07:04 GMT
#47
I've been messing around with this just a tiny bit since co-casting with Edward at the GameClucks LAN. That game on Xel'Naga against Ranged was just awesome, and I had to try it out.

Really neat style, and extremely fun to play. I think it will be a while before I figure out how to utilize it, but it's much less all-in than high economy ling/bane all-in I was using against 3 gate forge expanding Protoss before, and it's more versatile against other expand builds as well.

It also transitions nicely into mass muta, and if you do enough damage with your ling/bling early, you can get to that point where Protoss can't get enough anti-air to deal with your muta ball.
i c u
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2011-03-06 18:37:32
March 06 2011 18:34 GMT
#48
looks great
the UMP says YER OUT
apalemorning
Profile Blog Joined December 2010
Canada509 Posts
March 07 2011 00:29 GMT
#49
pretty much undefeated at a high diamond/low masters level in ZvP with this build. no idea how it will scale once i get into mid/high masters though! so much fun to play. backstabs/basetrading/baneling drops. very fun build <3
immortal/roach is pretty good against stalkers
iamke55
Profile Blog Joined April 2004
United States2806 Posts
March 07 2011 00:46 GMT
#50
I think the answer to this is to cut down on sentries, take a faster 4th gas, sim city your bases, and tech to blink + HT. Aquanda has a couple of wins over me with this build though so I'm not sure about exactly what to do.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Signum
Profile Joined January 2011
Canada99 Posts
Last Edited: 2011-03-07 07:53:18
March 07 2011 07:48 GMT
#51
+1 5 gates and 6gates seem to be a complete diceroll for me at the moment, sometimes ill just die and look stupid and other times the ling pump will just be there before i have to give up a critical piece of ground and it will be glorious.

incorporating the 1 drone 75 gas evo chamber into +1 helped a tad, but i'm still having difficulties i feel need to be ironed out. has anyone else experienced similar issues, and perhaps, resolved them?

ive been thinking about drop + bane, but i have no idea if thats viable quickly enough.
Queens are a miracle of the universe
pt
Profile Joined November 2010
United States813 Posts
March 07 2011 22:35 GMT
#52
what i love about this build is that you have the ability to pressure. so whether they are going to 3 gate FE or 4 gate push, you will have an army and will never be surprised. works really well against those early sentries and zealots. and speedlings, of course, destroy those 4 gate pushes.
EG-TL!
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
March 08 2011 06:36 GMT
#53
So how does this actually work versus collosus sentry stalker or even good forcefields? What's the transition? Do you make a spire if he makes collosus? (Corrupters or mutas?) What about voidray collosus? I just played a game where I barely won. I couldn't really attack him (on scrap) cause yeah... narrow chokes, FFs, so he just turtled till he got a bunch of collosus. My response was to get a quick hive and tech to ultras. He killed my first force quite easily, and it took a lot of stalling with his army in my nat before I had a critical ammount of ultras.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 08 2011 06:38 GMT
#54
solid build, i, as a protoss, find it hard to deal with if you cant get FFs off perfectly
https://twitter.com/#!/IrisAnother
aquanda
Profile Joined January 2003
United States477 Posts
March 08 2011 06:47 GMT
#55
You baneling drop the ball and use corruptor to kill any void rays.
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 08 2011 09:38 GMT
#56
Nice to see replay pack out!

From what I've gathered, in a standard game you aim to start hive at 11 minutes, where you have a 4th already and upgrading from 2 evo's. However i'm not too sure of the spire timing yet - in one game I forgot to build a spire completely so rushed ultra's and managed to fend his attack off as he waited a bit too long before attacking.

Infestors are a nice addition later on since you have a lot of gas anyway
Fear is a 4 letter word. Why be afraid?
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
March 08 2011 21:54 GMT
#57
On March 08 2011 15:47 aquanda wrote:
You baneling drop the ball and use corruptor to kill any void rays.


I saw the VODs on your stream and you also like to mass muta vs just a collosus stalker army.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
aquanda
Profile Joined January 2003
United States477 Posts
March 08 2011 22:48 GMT
#58
I've have been going muta much less lately, bane drops seem to be much more effective.
tx.zyclon
Profile Joined August 2010
United States145 Posts
March 08 2011 23:56 GMT
#59
cool style
Alphasquad
Profile Joined August 2010
Austria505 Posts
March 09 2011 00:04 GMT
#60
has anyone ever tried to combine the bling drop with roaches and infestors?im talking about the possibility to fg and drop then and maybe even np remaining colossi?

this is just theorycrafting as im not sure how to build up your game based on this especially when unexpected things occur
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