Fact is baneling dropping isn't new and there hasn't been any amazing success with them at the high levels, the only mild success I saw was with July on Scrap Station where he'd already won the game to be honest. A smart Protoss just won't commit to an attack because the only way Zerg can really pull it off is by surrounding so Protoss' army can't retreat in any direction. Feel free to reference some matches to prove me wrong though, cause ZvP could use a revelation for sure :p
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Sybris
Canada28 Posts
Fact is baneling dropping isn't new and there hasn't been any amazing success with them at the high levels, the only mild success I saw was with July on Scrap Station where he'd already won the game to be honest. A smart Protoss just won't commit to an attack because the only way Zerg can really pull it off is by surrounding so Protoss' army can't retreat in any direction. Feel free to reference some matches to prove me wrong though, cause ZvP could use a revelation for sure :p | ||
kcdc
United States2311 Posts
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Alphasquad
Austria505 Posts
On March 02 2011 05:45 Sybris wrote: From my experience if you didn't do any early damage with your lings/banelings to delay him a heavy 2 base colossi/stalker/sentry attack is just going to kill you because it hits so fast and with forcefield + 3 colossi he just burns through your stuff ridiculously fast. The potential to damage is there for sure but I feel a good defensive Protoss is going to take minimal losses and your Muta/Hive/whatever follow up won't cut it/won't come out in time. What's your take on this? because from the reps I watched you always delayed him significantly with your early pressure And people are suggesting baneling drops but in practice it's really really hard to pull off vs a diligent Protoss. MC vs July on XelNaga is a good example, obviously we're not MCs here but I don't think he did anything incredible yet July's banelings were rendered completely useless but exactly this is the purpose of this strategy to either damage the protoss expansion or defend your base - the advantage compared to roach use is that you need way less overlords and you can get another hatch quickly in the replay pack many protoss tried to push and therefore a lot of ling/bling was necessary but if it doesnt happen you will save the gas and tech faster but you are right a very defensive play followed by good timing will be the most challenging issue with this strategy | ||
Chaosvuistje
Netherlands2581 Posts
On March 02 2011 06:04 Sybris wrote: Stalkers are faster than Overlords so it's hard to retreat once you're position but regardless if you watch that game it's clear July simply has no opening to attack - the path is so small that if July attacks he gets cut up by forcefield which is what happened. And comparing Socke misclicking 5 colossi is stupid.. why are you even bringing that into it? Fact is baneling dropping isn't new and there hasn't been any amazing success with them at the high levels, the only mild success I saw was with July on Scrap Station where he'd already won the game to be honest. A smart Protoss just won't commit to an attack because the only way Zerg can really pull it off is by surrounding so Protoss' army can't retreat in any direction. Feel free to reference some matches to prove me wrong though, cause ZvP could use a revelation for sure :p I think its accepted that running your zerg army into a choke versus an army that outranges you with splash damage and has the ability to alter terrain is a bad idea regardless of what your unit composition is. You always want to fight in the open and flank no matter the situation. There is no magical unit composition that is ever going to change that. There have been a couple of baneling drop games in the GSL. I think I have seen morrow use them, and against that opponent of Huk in Code A. A lot of koreans have been experimenting with banelings in ZvP from my eye-accounts. Its definitely less stale than hydra/roach/corruptor and seeing as I have been experimenting with them in that very match up since december last year, I think I'm a good candidate regarding their use. | ||
magha
Netherlands427 Posts
On March 01 2011 21:12 me_viet wrote: Do it yourself. He was nice enough to post these reps for us and went on to MrBitter's stream. You got 9 reps now as well as the Vods on Bitter's channel. Not hard to just note down the timing on a piece of paper zzz. If you can't be bothered looking at his rep, then why should he (or anyone) be bothered writing you a guide? Sorry but some people are just so damn lazy. I tried the style and failed, thats why I'm not the right person to write it | ||
goswser
United States3546 Posts
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ChThoniC
United States536 Posts
Really neat style, and extremely fun to play. I think it will be a while before I figure out how to utilize it, but it's much less all-in than high economy ling/bane all-in I was using against 3 gate forge expanding Protoss before, and it's more versatile against other expand builds as well. It also transitions nicely into mass muta, and if you do enough damage with your ling/bling early, you can get to that point where Protoss can't get enough anti-air to deal with your muta ball. | ||
junemermaid
United States981 Posts
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apalemorning
Canada509 Posts
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iamke55
United States2806 Posts
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Signum
Canada99 Posts
incorporating the 1 drone 75 gas evo chamber into +1 helped a tad, but i'm still having difficulties i feel need to be ironed out. has anyone else experienced similar issues, and perhaps, resolved them? ive been thinking about drop + bane, but i have no idea if thats viable quickly enough. | ||
pt
United States813 Posts
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Warrior Madness
Canada3791 Posts
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L3g3nd_
New Zealand10461 Posts
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aquanda
United States477 Posts
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Valckrie
United Kingdom533 Posts
From what I've gathered, in a standard game you aim to start hive at 11 minutes, where you have a 4th already and upgrading from 2 evo's. However i'm not too sure of the spire timing yet - in one game I forgot to build a spire completely so rushed ultra's and managed to fend his attack off as he waited a bit too long before attacking. Infestors are a nice addition later on since you have a lot of gas anyway | ||
Warrior Madness
Canada3791 Posts
On March 08 2011 15:47 aquanda wrote: You baneling drop the ball and use corruptor to kill any void rays. I saw the VODs on your stream and you also like to mass muta vs just a collosus stalker army. | ||
aquanda
United States477 Posts
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tx.zyclon
United States145 Posts
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Alphasquad
Austria505 Posts
this is just theorycrafting as im not sure how to build up your game based on this especially when unexpected things occur | ||
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