• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:14
CET 15:14
KST 23:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies2ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings How Rain Became ProGamer in Just 3 Months
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1199 users

MLG 2011 Competition Format Changes - Page 12

Forum Index > SC2 General
335 CommentsPost a Reply
Prev 1 10 11 12 13 14 17 Next All
WastedGunner
Profile Joined October 2010
23 Posts
February 26 2011 13:43 GMT
#221
The extended series adds too much luck in tournament format.

You shouldn't punish the losers that much, it ruins the game.

The only exception to the bo3 should be the argument of whether the loser's bracket champion should beat the winner's bracket champion once or twice. Thats the ONLY thing that should be in debate. This extended series crap is rediculous, and this tournament will never be taken as seriously as GSL.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
February 26 2011 15:02 GMT
#222
On February 26 2011 09:09 Hoju wrote:
This just shows that MLG wants to top the GSL....

in complexity


LOL!!!, Yes I agree it takes its time to understand how the GSL and now MLG works, but still we get to see great games with great players, no matter at what point in the bracket.

With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
CptHero
Profile Joined August 2010
Canada15 Posts
February 26 2011 15:06 GMT
#223
Yea the extended series poll on this very site I think had a 60% dislike, and something like 15% undecided, while the rest voted yes for extended series. I just kind of dislikes MLG's argument of "we've always done it this way and we're huge so yea, screw off" as opposed to "well dear viewers it makes sense for the following reasons:" etc.

Even GSL's wonky format doesn't receive much in the way of complaints other than "what the heck is going on?!".
Kazang
Profile Joined August 2010
578 Posts
February 26 2011 15:08 GMT
#224
On February 26 2011 20:19 Redox wrote:
Show nested quote +
On February 26 2011 19:55 Kazang wrote:
On February 26 2011 19:28 dacthehork wrote:
all I can say is

Thankfully there will be NASL and TSL to watch, I just see this system favoring the seeded players way too heavily. Maybe it won't be the case and playing all those games won't fatigue the open players, but I just see it happening.


Yes because I too enjoy seeing some random player marine scv rush every game to get a cheesy route to the late stages of the tournament.
Screw these proven high level and consistently good players playing off against each other in the most competitive NA tournament to date, fuck that shit. Who would want to watch that?

ActionJesus 4evar!

Erm the MLG system will actually mean that much less top players from abroad will come to MLGs, becaus they are at a huge disadvanage.
I kind of understand that they want to see a majority of local players in these tourneys, but to claim that the MLG system will mean better players skill-wise is absurd.


You have to joking. Have you seen the top 16 seeded players?

6 out of the top16 are eu or korea based players, that's hardly a low showing for players travelling in from abroad.

MLG's system rewards players who play in MLG tournaments, same way GSL used a point based system to seed players into Code S.
MLG's system is actually far more open and accessible than the GSL's, with only 16 players starting in the seeded champion bracket, with the other 16 coming from the open bracket. GSL code S is 32 only seeded players, with 16 players from the open bracket (code A) getting a chance to play in Code S next season.

At MLG the Top 16 from the open bracket are guaranteed a place in the Top32 championship bracket, the equivalent of Code S.
taksor
Profile Joined November 2010
Canada4 Posts
February 26 2011 15:29 GMT
#225
I have to wholeheartedly agree with Kazang on the tournament being a more accessible championship. I guarantee some of our foreigners in Korea would love to have an opportunity at the bigger prize pool every season. We do hear them rant on SOTG about the code A prize pool and this format competes the best with those looking to carve their way in. Personally, I like it. I'll be rooting for the underdogs who make it out of qualifiers every MLG. It should be a lot of fun.
what it do
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
February 26 2011 16:18 GMT
#226
Well, it looks like MLG wants NASL to succeed, because with this system I just get deterred from watching it. Stick a fork in those buns!
monx
Profile Blog Joined May 2010
Canada1400 Posts
February 26 2011 16:29 GMT
#227
MLG won't conflict with NASL anyways and vice versa.
@ggmonx
NearPerfection
Profile Joined October 2010
232 Posts
February 26 2011 16:31 GMT
#228
This change is horrible from a competitive esport standpoint and good for an mma ppv esports standpoint -.-...
sjschmidt93
Profile Joined April 2010
United States2518 Posts
February 26 2011 16:31 GMT
#229
Well that's pretty damn complicated.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
durbarak
Profile Joined April 2010
Austria54 Posts
February 26 2011 16:49 GMT
#230
It may not be the most intuitive system, but it makes a lot of sense to me. You are rewarding consistency, which i think is a good thing, yet there's still the chance for no-names to win the whole thing. Pool Play ensures a minimum of 5(4 in pool play + min 1 in bracket) games for the seeded, probably best and most cheered for players. I also like the advantages you give players according to their pool play result. Winning a group guarantees a Top 6 finish, that should be enough incentive for everyone to play their best in group stage.

On a sidenote, the example given didn't help me very much. It took my a while to figure out why a specific player appeared at a specific place(higher seed always wins). Numbered matches and instead of using a fixed player, winner/loser of match X would have helped a lot.

TL:DR complicated, yet thought through; looking forward to it
"Oh, I see sth." "What did he build?" "He built a CIRCLE!"
feanor1
Profile Blog Joined November 2010
United States1899 Posts
February 26 2011 17:04 GMT
#231
On February 26 2011 17:34 theherder2 wrote:
After thinking about the format for a while, I don't mind as much. I had a quick question about the pool play with the Open qualifier.

I'm gonna use iNcontroL just as an example for ease of imagination.

So would Day 1,
group A look like: jinro vs huk, Machine vs Slush, Jinro vs Machine, huk vs Slush, Machine vs huk, Slush vs Jinro.
(3 Bo3s per player)
Hypothetical Open: iNcontroL wins 256 -> 128 -> 64 -> 32 -> 16 -> 8 -> 4 to qualify (6 Bo3s)

Day 2
Group A: iNcontrol v jinro, incontroL v Huk, iNcontroL v Slush, iNcontroL v Machine
(4 Bo3s) for iNcontroL
(1 Bo3) for seeded players.

Day 3
Championship Bracket?
16 -> 8 -> 4-> 2-> 1 Winner (4 Bo3s to win)
Any seeded/open player can potentially be 5th and start in Ro16, so max potential 4 Bo3s.
TOTAL Bo3s: Seeded players: Up to 8 Bo3s
TOTAL Bo3s: Open Winner: Up to 14 Bo3s

Logistically, Day 2 wouldn't make sense in this situation, because incontrol would be in such a disadvantageous situation having to endure 4 tough matches. There is a very big difference in games played between Open and Seeded players. This is what I gathered from the posts I've read so far but I may be wrong about the timing of the matches and if pool play will finish with seeded players on the first day.

While i'm still thinking hypothetically, being in the top 8 of the lower open bracket means that...
Day 1: 256 -> 128 -> 64 -> 32 -> 16 -> 8 (Loss) which is (5 Bo3s)
Day 2: No games? Waiting for pool play?
Day 3: 32 -> 16 -> 8 -> 4 -> 2 -> winner (5 Bo3s to win)

TOTAL Open Winner (top4) = 14 Bo3s potentially to win
TOTAL Open Qualifier (5-12) = 10 Bo3s potentially to win

Does that make sense? Yes the Open Winners get a chance to improve their seed by playing in the pools with the top players, but thats just it they're top players and the Open winners are already at a disadvantage in an endurance standpoint. If i'm wrong about anything don't hesitate to point this out because I've been thinking about this a lot and there may be a lot i'm missing.

TL;DR - There is a huge timing issue in having to play a open bracket and THEN playing in a pool of stacked people as a reward for seeding. Endurancewise it is a huge disadvantage. Also, although there is a reward of improved seeding but potentially the top 4 Open qualifiers need to play 14 Bo3s to win the championship, whereas the 5-12 ranked Open qualifiers will only need to play 10 Bo3s to win the championship. =\


If they feel its a disadvantage they can lose all four (Bo3 in group play) and be in the same position as their losers braket brethren. I think anyone would rather play four Bo3s with no penalty for losing and a chance to greatly improve their seeding in the Championship bracket
caelym
Profile Blog Joined June 2008
United States6421 Posts
February 26 2011 17:10 GMT
#232
At first it says the top 16 from the Open bracket will join the Championship bracket (which adds to 32 players). Then it says there are 4 groups of 5 (20 players) for group play. I'm thoroughly confused.
bnet: caelym#1470 | Twitter: @caelym
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-02-26 17:32:42
February 26 2011 17:30 GMT
#233
On February 27 2011 02:10 caelym wrote:
At first it says the top 16 from the Open bracket will join the Championship bracket (which adds to 32 players). Then it says there are 4 groups of 5 (20 players) for group play. I'm thoroughly confused.

The pool play only decides seed positions for the Championship Bracket. It is played beforehand.



The problem I see is that this setup means we'll see the best players play the fewest games.

Add to that that their games are far less stressful because while the open tournament guys are fighting for their very survival in the tournament, the pool players just determine their seeding. As a seeded player, you can lose your first 4 games and still be in the tournament no problem. That's pretty ridiculous.

With a bigger Double Elimination bracket like they had in 2010, every match was a meaningful one.
kNightLite
Profile Blog Joined December 2010
United States408 Posts
Last Edited: 2011-02-26 18:13:37
February 26 2011 18:06 GMT
#234
On February 26 2011 17:34 theherder2 wrote:
After thinking about the format for a while, I don't mind as much. I had a quick question about the pool play with the Open qualifier.

I'm gonna use iNcontroL just as an example for ease of imagination.

So would Day 1,
group A look like: jinro vs huk, Machine vs Slush, Jinro vs Machine, huk vs Slush, Machine vs huk, Slush vs Jinro.
(3 Bo3s per player)
Hypothetical Open: iNcontroL wins 256 -> 128 -> 64 -> 32 -> 16 -> 8 -> 4 to qualify (6 Bo3s)

Day 2
Group A: iNcontrol v jinro, incontroL v Huk, iNcontroL v Slush, iNcontroL v Machine
(4 Bo3s) for iNcontroL
(1 Bo3) for seeded players.

Day 3
Championship Bracket?
16 -> 8 -> 4-> 2-> 1 Winner (4 Bo3s to win)
Any seeded/open player can potentially be 5th and start in Ro16, so max potential 4 Bo3s.
TOTAL Bo3s: Seeded players: Up to 8 Bo3s
TOTAL Bo3s: Open Winner: Up to 14 Bo3s

Logistically, Day 2 wouldn't make sense in this situation, because incontrol would be in such a disadvantageous situation having to endure 4 tough matches. There is a very big difference in games played between Open and Seeded players. This is what I gathered from the posts I've read so far but I may be wrong about the timing of the matches and if pool play will finish with seeded players on the first day.

While i'm still thinking hypothetically, being in the top 8 of the lower open bracket means that...
Day 1: 256 -> 128 -> 64 -> 32 -> 16 -> 8 (Loss) which is (5 Bo3s)
Day 2: No games? Waiting for pool play?
Day 3: 32 -> 16 -> 8 -> 4 -> 2 -> winner (5 Bo3s to win)

TOTAL Open Winner (top4) = 14 Bo3s potentially to win
TOTAL Open Qualifier (5-12) = 10 Bo3s potentially to win

Does that make sense? Yes the Open Winners get a chance to improve their seed by playing in the pools with the top players, but thats just it they're top players and the Open winners are already at a disadvantage in an endurance standpoint. If i'm wrong about anything don't hesitate to point this out because I've been thinking about this a lot and there may be a lot i'm missing.

TL;DR - There is a huge timing issue in having to play a open bracket and THEN playing in a pool of stacked people as a reward for seeding. Endurancewise it is a huge disadvantage. Also, although there is a reward of improved seeding but potentially the top 4 Open qualifiers need to play 14 Bo3s to win the championship, whereas the 5-12 ranked Open qualifiers will only need to play 10 Bo3s to win the championship. =\

I think one thing you forgot to account for in this analysis is extended series. Most matches in the championship losers bracket will be extended series after the first round, simply because the top20 will have already played most of each other.
Corrik
Profile Joined September 2010
United States1416 Posts
February 26 2011 20:05 GMT
#235
Generally the top 16 get traveling stipends from MLG. The point system is set up the way it is to encourage players to show up at all events. If you miss a single event, you could drop out of the top 16. This is how MLG secures its "star" players to return.

Also, I don't get the hate on extended series. This is an event played over a course of a weekend. The only real difference between an extended series and one that isn't is that you could possibly see more games between the two competitors and that the person who lost before has to win more.

The reasoning is that if you have say (this is only an example) Idra play Huk. Let's say Idra wins 2-0.

Idra goes on in the Winner's Bracket and Huk drops down into the Loser Bracket. Idra then loses to say Jinro and drops down into the Loser Bracket also. Huk wins out to face Idra in the Loser Bracket.

If Huk wins 2-1, he would advance though he technically lost more games to Idra than he won.

In a tournament with a loser's bracket, you want to ensure the best player/team advances. Thus, this is why extended series is used. I would think most tournaments with a loser's bracket played over a weekend would use an extended series.

All it means is that the series would have started 2-0 for Idra. Idra would have to win 2 games while Huk would have to win 4. The reason Huk is in the hole is his own doing for losing the first games. And, this means more games to be viewed if Huk wins the series.

This makes every game mean a lot more to the competitor. Sure, Idra might prefer the first and third map so he could just basically cede the 2nd game to the opponent and win 2-1 to advance. But, with extended series, it would make that decision stupid as he might play that opponent later and he is giving him a free win.

It's a good rule, in my opinion.
Corrik
Profile Joined September 2010
United States1416 Posts
February 26 2011 20:27 GMT
#236
For those not understanding the system.

The Top 16 players in points will be the top 16 seeds in the Championship Bracket. They will use 2010 points for the first event and then switch to 2011 points after the first event.

Every other player will go to the OPEN tournament. (Max of 256 players).

They will play the tournament out until there is 4 players left in the Winner's Bracket and 12 players left in the Loser's Bracket. The Open bracket will not play out completely.

The 4 players left in the Winner's Bracket will join the top 16 players in points making 20 players in total. These 20 players will be split into 4 groups of 5 and play pool play against one another.

This will determine seedings for the 32 player Championship Bracket.

The 12 players joining from the Loser's Bracket in the Open will be the bottom 12 seeds in the Championship Bracket. The 5th place players in pool play in each group will be the 17-20 seeds. The 4th place players will be the 13-16 seeds. The 3rd place players will be the 9-12 seeds. The 2nd place players will be the 5-8 seeds. The 1st place players will be the 1-4 seeds.

Now, after having determined the seeds as show above. The players will be put into the tournament in a specific slot determined by their seed.

http://media.mlgpro.com/site/files/PoolPlaySimulated.htm

This ^ shows where their seed will be placed into the tournament.
1. Basically, 25-32 seeds will play each other.
2. The winners will face the 21-24 seeds.
3. The winners of that game will face the 5th place pool play players.
4. Winners of that face 4th place pool play players.
5. Winners of that face 3rd place.
6. Winners of that face 2nd place.
7. The 1st place players will face each other then.
8. The losers of the 1st place players will then play the winners in number 6 above.
9. The winners in number 8 above will then play each other.
10. The winners of number 7 will play each other.
11. The winner of number 9 and the loser of number 10 will play each other.
12. The winner of 11 will play the winner of number 10.


That should make it as clear as possible. (And, yes, for those keeping track... that means if you make the pool play you cannot finish worse than 24th.)
groms
Profile Joined May 2010
Canada1017 Posts
February 26 2011 21:01 GMT
#237
I think rather than try to spend time understanding this format I will just wait for djwheat and Day9 to explain it to me on the day of the tourney.

GL to MLG and much success in 2011

PS LOL @ extended series I hope SOTG talks about it again :D
I have a recurring dream that I'm running away from a terran player but the marauders keep slowing me down. - Artosis
applejuice
Profile Joined October 2010
307 Posts
Last Edited: 2011-02-26 22:28:45
February 26 2011 22:12 GMT
#238
Re: Format

never mind i hate my explanation. But it's not very complicated.

Re: Extended series

Extended series occurs because each MLG event is one continuous event. Maybe it will make more sense to some people if you imagine each match as a best-of-five, with a break in between. In some cases this break may be 1 day, but it could also be as short as an hour. If the players don't meet again in the tournament, then the best-of-five is never completed.

Re: Number of games

The top players play 10+ hours daily in preparation for a tournament, so I don't see this being an issue. Also, in all the e-sports I've watched, there is a bigger advantage going in "hot" than going in "cold." So I think there's an advantage, just that some people have it backwards. But there's nothing that can be done about that in an event that goes on over one weekend.
Accidentus
Profile Joined October 2010
59 Posts
February 26 2011 22:15 GMT
#239
From a fans perspective, I'm all for this new pool play system. It'll guarantee that more great matches will be played (the top 16 players will have to play each other). Also, if you know who your pool is going to be heading into the tournament, players can prepare for those opponents specifically. From a players perspective, I can understand how players not in the top 16 will be upset. I'm just looking forward to watching these tournaments from a spectators point of view.
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
February 26 2011 22:15 GMT
#240
I personally liked extended series, but all the bitching you had about it, why didn't you just take it out -.-
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Prev 1 10 11 12 13 14 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 21h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko600
LamboSC2 86
SC2Nice 30
DivinesiaTV 25
trigger 13
StarCraft: Brood War
Sea 11091
Horang2 1244
EffOrt 1041
Hyun 395
ZerO 360
Mini 305
actioN 304
firebathero 277
Rush 225
Sharp 223
[ Show more ]
Light 145
ggaemo 111
Snow 105
Mind 77
Killer 71
hero 63
Barracks 62
Pusan 60
Sea.KH 52
ToSsGirL 48
soO 45
Movie 38
Yoon 34
sorry 33
sas.Sziky 31
Terrorterran 23
HiyA 21
910 17
Dota 2
XcaliburYe299
BananaSlamJamma66
League of Legends
C9.Mang0375
Counter-Strike
olofmeister2884
byalli788
zeus736
edward136
oskar116
Other Games
Fuzer 373
hiko350
Pyrionflax167
Livibee112
ArmadaUGS82
Mew2King81
XaKoH 78
QueenE66
rGuardiaN58
nookyyy 35
Trikslyr27
ZerO(Twitch)17
Organizations
StarCraft: Brood War
UltimateBattle 517
Kim Chul Min (afreeca) 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 61
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV747
League of Legends
• Jankos3728
Upcoming Events
WardiTV Invitational
21h 46m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 18h
WardiTV Invitational
1d 21h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.