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MLG 2011 Competition Format Changes - Page 11

Forum Index > SC2 General
335 CommentsPost a Reply
Prev 1 9 10 11 12 13 17 Next All
zaii
Profile Joined October 2010
Guam2611 Posts
February 26 2011 08:28 GMT
#201
On February 26 2011 17:22 halvorg wrote:
Show nested quote +
On February 26 2011 17:18 zaii wrote:
On February 26 2011 17:12 Blueblister wrote:
On February 26 2011 16:56 zaii wrote:
Extended Series is staying nuff said, and besides it brings out the best in players. Example Fenix vs Axlav.

Please, try to meet an logical argumentative post with logical argument of your own. Your claim that Fenix vs Axlav was a good game because of the extended series rule doesn't hold water.


I said brings out the best in players. Read it again.

Coming back from a 0-3 deficit and winning didn't bring out the best in Axlav?



MLG is keeping the rule because they like it and its used in halo, doubt anyone can change their mind.


Used to Halo? you do know they changed both Halo and SC2 formats from last year right...

This is a new format for both games on the circuit.
halvorg
Profile Blog Joined October 2010
Norway717 Posts
February 26 2011 08:32 GMT
#202
On February 26 2011 17:28 zaii wrote:
Show nested quote +
On February 26 2011 17:22 halvorg wrote:
On February 26 2011 17:18 zaii wrote:
On February 26 2011 17:12 Blueblister wrote:
On February 26 2011 16:56 zaii wrote:
Extended Series is staying nuff said, and besides it brings out the best in players. Example Fenix vs Axlav.

Please, try to meet an logical argumentative post with logical argument of your own. Your claim that Fenix vs Axlav was a good game because of the extended series rule doesn't hold water.


I said brings out the best in players. Read it again.

Coming back from a 0-3 deficit and winning didn't bring out the best in Axlav?



MLG is keeping the rule because they like it and its used in halo, doubt anyone can change their mind.


Used to Halo? you do know they changed both Halo and SC2 formats from last year right...

This is a new format for both games on the circuit.


Are you saying extended series is a new format for both games? This whole string of quotes has been about extended series.
Noev
Profile Blog Joined January 2010
United States1105 Posts
February 26 2011 08:32 GMT
#203
Interesting write up and looking at the speculation about the groups MLG should produce some great games. Really looking forward to those events, one thing i do want is a adjusting map pool depending on what is on ladder or being used most in tournaments.
Blueblister
Profile Joined August 2009
Sweden321 Posts
February 26 2011 08:33 GMT
#204
On February 26 2011 17:18 zaii wrote:
Show nested quote +
On February 26 2011 17:12 Blueblister wrote:
On February 26 2011 16:56 zaii wrote:
Extended Series is staying nuff said, and besides it brings out the best in players. Example Fenix vs Axlav.

Please, try to meet an logical argumentative post with logical argument of your own. Your claim that Fenix vs Axlav was a good game because of the extended series rule doesn't hold water.


I said brings out the best in players. Read it again.

Coming back from a 0-3 deficit and winning didn't bring out the best in Axlav?

I don't know if him being in a 0-3 deficit was why Axlav performed or not, but it was certainly not because of a certain rule . As I explained in my earlier post extended series in combination with double elimination gives inconsistent and overbalanced advantage to some players.

If you want people people to be able to come back from a 0-3 deficit, randomly picking some matches as bo5 is more fair than using the extended series rule <3
theherder2
Profile Joined September 2010
United States538 Posts
Last Edited: 2011-02-26 08:41:06
February 26 2011 08:34 GMT
#205
After thinking about the format for a while, I don't mind as much. I had a quick question about the pool play with the Open qualifier.

I'm gonna use iNcontroL just as an example for ease of imagination.

So would Day 1,
group A look like: jinro vs huk, Machine vs Slush, Jinro vs Machine, huk vs Slush, Machine vs huk, Slush vs Jinro.
(3 Bo3s per player)
Hypothetical Open: iNcontroL wins 256 -> 128 -> 64 -> 32 -> 16 -> 8 -> 4 to qualify (6 Bo3s)

Day 2
Group A: iNcontrol v jinro, incontroL v Huk, iNcontroL v Slush, iNcontroL v Machine
(4 Bo3s) for iNcontroL
(1 Bo3) for seeded players.

Day 3
Championship Bracket?
16 -> 8 -> 4-> 2-> 1 Winner (4 Bo3s to win)
Any seeded/open player can potentially be 5th and start in Ro16, so max potential 4 Bo3s.
TOTAL Bo3s: Seeded players: Up to 8 Bo3s
TOTAL Bo3s: Open Winner: Up to 14 Bo3s

Logistically, Day 2 wouldn't make sense in this situation, because incontrol would be in such a disadvantageous situation having to endure 4 tough matches. There is a very big difference in games played between Open and Seeded players. This is what I gathered from the posts I've read so far but I may be wrong about the timing of the matches and if pool play will finish with seeded players on the first day.

While i'm still thinking hypothetically, being in the top 8 of the lower open bracket means that...
Day 1: 256 -> 128 -> 64 -> 32 -> 16 -> 8 (Loss) which is (5 Bo3s)
Day 2: No games? Waiting for pool play?
Day 3: 32 -> 16 -> 8 -> 4 -> 2 -> winner (5 Bo3s to win)

TOTAL Open Winner (top4) = 14 Bo3s potentially to win
TOTAL Open Qualifier (5-12) = 10 Bo3s potentially to win

Does that make sense? Yes the Open Winners get a chance to improve their seed by playing in the pools with the top players, but thats just it they're top players and the Open winners are already at a disadvantage in an endurance standpoint. If i'm wrong about anything don't hesitate to point this out because I've been thinking about this a lot and there may be a lot i'm missing.

TL;DR - There is a huge timing issue in having to play a open bracket and THEN playing in a pool of stacked people as a reward for seeding. Endurancewise it is a huge disadvantage. Also, although there is a reward of improved seeding but potentially the top 4 Open qualifiers need to play 14 Bo3s to win the championship, whereas the 5-12 ranked Open qualifiers will only need to play 10 Bo3s to win the championship. =\
Ultramus
Profile Joined June 2010
United States319 Posts
February 26 2011 08:35 GMT
#206
Not that Axslav isn't a beast but it was Inka who beat Fenix at MLG dallas ^^;
Baking is like science for hungry people
zaii
Profile Joined October 2010
Guam2611 Posts
February 26 2011 08:43 GMT
#207
On February 26 2011 17:32 halvorg wrote:
Show nested quote +
On February 26 2011 17:28 zaii wrote:
On February 26 2011 17:22 halvorg wrote:
On February 26 2011 17:18 zaii wrote:
On February 26 2011 17:12 Blueblister wrote:
On February 26 2011 16:56 zaii wrote:
Extended Series is staying nuff said, and besides it brings out the best in players. Example Fenix vs Axlav.

Please, try to meet an logical argumentative post with logical argument of your own. Your claim that Fenix vs Axlav was a good game because of the extended series rule doesn't hold water.


I said brings out the best in players. Read it again.

Coming back from a 0-3 deficit and winning didn't bring out the best in Axlav?



MLG is keeping the rule because they like it and its used in halo, doubt anyone can change their mind.


Used to Halo? you do know they changed both Halo and SC2 formats from last year right...

This is a new format for both games on the circuit.


Are you saying extended series is a new format for both games? This whole string of quotes has been about extended series.


According to Lee, Extended series didn't come from Halo, It came from Counter Strike.
zaii
Profile Joined October 2010
Guam2611 Posts
February 26 2011 08:44 GMT
#208
On February 26 2011 17:35 Ultramus wrote:
Not that Axslav isn't a beast but it was Inka who beat Fenix at MLG dallas ^^;


thx for the correction.
Malinor
Profile Joined November 2008
Germany4749 Posts
Last Edited: 2011-02-26 08:59:56
February 26 2011 08:58 GMT
#209
The format is quite interesting I have to say. I can actually understand the reasoning, but I have to see how this plays out in Dallas before jumping to any final conclusions. Timing wise over the course of three days, this seems rather complicated.

What's really good is that the four undefeated players of the Open-Tournament start on equal footing as the Top16 (besides having to play way more games, which obviously will be harder), so you can make your own luck as an Open-Tournament player.
On the other side, it is obvious that from the 12players who dropped one series in the Open-tournament, noone will ever win the tournament (going through several rounds against seeded players in a row, having only one life plus the threat of running into an Extended-series, never gonna happen). Since the format for those players is still more forgiving than a Single-Elimination would be, they probably won't have a reason to complain though, just collect as many points as possible.

I imagine it will be kinda hard to rise in rankings to get into the Top16, but we probably can only judge this after several events have been played out.

Extended series is still completely messed up though.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
February 26 2011 10:07 GMT
#210
Surprised that Catz is ranked as low as he is. Neat to see InControl on the bubble. Drewbie obviously performed way better than I thought.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-02-26 10:29:18
February 26 2011 10:28 GMT
#211
all I can say is

Thankfully there will be NASL and TSL to watch, I just see this system favoring the seeded players way too heavily. Maybe it won't be the case and playing all those games won't fatigue the open players, but I just see it happening.
Warturtle - DOTA 2 is KING
DND_Enkil
Profile Joined September 2010
Sweden598 Posts
February 26 2011 10:28 GMT
#212
It took me a while to wrap my head around how the format actually works, but now that i have i love it!

It should bring high level matches at every turn.

As for extended series, been there done that, not game breaking in any way.
"If you write about a sewing needle there is always some one-eyed bastard that gets offended" - Fritiof The Pirate Nilsson
Kazang
Profile Joined August 2010
578 Posts
February 26 2011 10:55 GMT
#213
On February 26 2011 19:28 dacthehork wrote:
all I can say is

Thankfully there will be NASL and TSL to watch, I just see this system favoring the seeded players way too heavily. Maybe it won't be the case and playing all those games won't fatigue the open players, but I just see it happening.


Yes because I too enjoy seeing some random player marine scv rush every game to get a cheesy route to the late stages of the tournament.
Screw these proven high level and consistently good players playing off against each other in the most competitive NA tournament to date, fuck that shit. Who would want to watch that?

ActionJesus 4evar!
FIRETRUCK
Profile Joined February 2011
Sweden78 Posts
February 26 2011 11:00 GMT
#214
I'm not sure if i understand this but the purpose seems to be to match the more accomplished players against each other for more even matches? Not sure if that makes sense, though since previous performance rarely/doesn't always show current skill
( ' .') ('<_' )
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
February 26 2011 11:02 GMT
#215
On February 26 2011 16:41 zaii wrote:
Show nested quote +
On February 26 2011 16:36 Hrrrrm wrote:
On February 26 2011 09:23 deathly rat wrote:
Seems like a pretty good system to me since the top players don't have to wade through a million matches, and it is still an open competition that anyone can enter (which i reallly like the concept of).

As far as I understand the extended series is a feature of winners bracket/ losers bracket system, which is seen as a more fair system than straight knock out since you might face the overall winner in the very first round.


One of the things that makes a "top player" is going through the gauntlet and wading through the millions of matches. It is ridiculously unfair that not only do the top 16 basically have no pressure of immediate elimination like every other participant but, also that one of the top 16 seeds could have the worst weekend of his life and place no lower than 32nd. He'll earn the 10 points that 32nd place provides and more than likely be seeded in the next tourney since no one under 32nd place earned any points.

I'm all for giving players that have shown consistency an advantage by seeding them and giving them an easier path to the finals. What MLG have done with this format is not only give them an advantage but, also offered them protection and a shortcut to top 32 for walking through the doors. NO ONE deserves that.


also take note that on the next tournament the player is gonna lose some of his points which will affect his placement.

MLG will be having lan centers do mini MLG tournaments where ppl can gain points to get a better seeding/placing.

So no top 16 players aren't gonna stay in there forever.


That's not guaranteed yet its just an idea they had.

Once again this isn't halo, the top 10 teams in the world will rarely ever lose to an underdog. In the end there are roughly 8-10 teams that ever have a chance at winning an MLG in halo.

In starcraft 2, upsets happen due to matchups build orders and maps, its why even the best players on ladder have a 57% win rate. Put that in MLG it means that there are 20-30 people that you could sya "hey, that guy has a chance at making finals".

MLG's too bent on the idea that their system is perfect and works for all games, its a system that works for xbox and FPS on consoles but NOT for starcraft 2.
Follow me: www.twitter.com/zlasher
zaii
Profile Joined October 2010
Guam2611 Posts
February 26 2011 11:15 GMT
#216
On February 26 2011 20:02 ZlaSHeR wrote:
Show nested quote +
On February 26 2011 16:41 zaii wrote:
On February 26 2011 16:36 Hrrrrm wrote:
On February 26 2011 09:23 deathly rat wrote:
Seems like a pretty good system to me since the top players don't have to wade through a million matches, and it is still an open competition that anyone can enter (which i reallly like the concept of).

As far as I understand the extended series is a feature of winners bracket/ losers bracket system, which is seen as a more fair system than straight knock out since you might face the overall winner in the very first round.


One of the things that makes a "top player" is going through the gauntlet and wading through the millions of matches. It is ridiculously unfair that not only do the top 16 basically have no pressure of immediate elimination like every other participant but, also that one of the top 16 seeds could have the worst weekend of his life and place no lower than 32nd. He'll earn the 10 points that 32nd place provides and more than likely be seeded in the next tourney since no one under 32nd place earned any points.

I'm all for giving players that have shown consistency an advantage by seeding them and giving them an easier path to the finals. What MLG have done with this format is not only give them an advantage but, also offered them protection and a shortcut to top 32 for walking through the doors. NO ONE deserves that.


also take note that on the next tournament the player is gonna lose some of his points which will affect his placement.

MLG will be having lan centers do mini MLG tournaments where ppl can gain points to get a better seeding/placing.

So no top 16 players aren't gonna stay in there forever.


That's not guaranteed yet its just an idea they had.




Registered Players will be seeded for each Event using the following criteria in this order: Starcraft 2 Pro Circuit Rank Points*, Starcraft 2 LAN Center Rank Points**, and Starcraft 2 Online Qualifier Rank Points.


http://pro.majorleaguegaming.com/competitions/16#event_33_competition_format
Redox
Profile Joined October 2010
Germany24794 Posts
February 26 2011 11:19 GMT
#217
On February 26 2011 19:55 Kazang wrote:
Show nested quote +
On February 26 2011 19:28 dacthehork wrote:
all I can say is

Thankfully there will be NASL and TSL to watch, I just see this system favoring the seeded players way too heavily. Maybe it won't be the case and playing all those games won't fatigue the open players, but I just see it happening.


Yes because I too enjoy seeing some random player marine scv rush every game to get a cheesy route to the late stages of the tournament.
Screw these proven high level and consistently good players playing off against each other in the most competitive NA tournament to date, fuck that shit. Who would want to watch that?

ActionJesus 4evar!

Erm the MLG system will actually mean that much less top players from abroad will come to MLGs, becaus they are at a huge disadvanage.
I kind of understand that they want to see a majority of local players in these tourneys, but to claim that the MLG system will mean better players skill-wise is absurd.
Off-season = best season
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
February 26 2011 11:48 GMT
#218
On February 26 2011 20:15 zaii wrote:
Show nested quote +
On February 26 2011 20:02 ZlaSHeR wrote:
On February 26 2011 16:41 zaii wrote:
On February 26 2011 16:36 Hrrrrm wrote:
On February 26 2011 09:23 deathly rat wrote:
Seems like a pretty good system to me since the top players don't have to wade through a million matches, and it is still an open competition that anyone can enter (which i reallly like the concept of).

As far as I understand the extended series is a feature of winners bracket/ losers bracket system, which is seen as a more fair system than straight knock out since you might face the overall winner in the very first round.


One of the things that makes a "top player" is going through the gauntlet and wading through the millions of matches. It is ridiculously unfair that not only do the top 16 basically have no pressure of immediate elimination like every other participant but, also that one of the top 16 seeds could have the worst weekend of his life and place no lower than 32nd. He'll earn the 10 points that 32nd place provides and more than likely be seeded in the next tourney since no one under 32nd place earned any points.

I'm all for giving players that have shown consistency an advantage by seeding them and giving them an easier path to the finals. What MLG have done with this format is not only give them an advantage but, also offered them protection and a shortcut to top 32 for walking through the doors. NO ONE deserves that.


also take note that on the next tournament the player is gonna lose some of his points which will affect his placement.

MLG will be having lan centers do mini MLG tournaments where ppl can gain points to get a better seeding/placing.

So no top 16 players aren't gonna stay in there forever.


That's not guaranteed yet its just an idea they had.




Show nested quote +
Registered Players will be seeded for each Event using the following criteria in this order: Starcraft 2 Pro Circuit Rank Points*, Starcraft 2 LAN Center Rank Points**, and Starcraft 2 Online Qualifier Rank Points.


http://pro.majorleaguegaming.com/competitions/16#event_33_competition_format


So whoever is an above average player that can make it to/travel to the most lan centers, therefore accumulating points, can then pass potentially much better players and maybe even get into the top 16, meaning there will be even MORE pros who hvae to fight through the open bracket.

interesting
Follow me: www.twitter.com/zlasher
leo23
Profile Blog Joined November 2010
United States3075 Posts
February 26 2011 11:49 GMT
#219
Oh god, MLG. Hopefully they will cast at least 3 or 4 matches.
banelings
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 26 2011 13:07 GMT
#220
I can't wait to hear the inevitable extended serie discussion in the next SotG. I can't see why MLG kept that rule. I hope they will make a better choice on the map selection.

The format confuses me a bit. I don't think giving outsiders such a big disadvantage is a good idea, but it should atleast ensure less noob bashing on stream.
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