• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:33
CET 22:33
KST 06:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BW General Discussion Which season is the best in ASL? Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1917 users

Are we too hard on cheese in SC2? - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
nizz
Profile Joined February 2011
3 Posts
February 23 2011 05:44 GMT
#141
Let me tell you my experience so far as a newby player. I used to play starcraft back in 1999-2000 and I watch GSL. With real 1v1 playing, I only just finished my 12th game total.

The game I just had was protoss vs protoss. I got put into platinum and this guy is First in his gold division.

I scout his base and he has one gateway near his nexus, so I turn around and go back again around 1 minute later... He has 2 gasses and 1 sentry. At this time, I decide to make 4 gateways and just kill him. By the time I ran in with 8 stalkers and 4 zealots, he only had 3 sentries and 1 stalker...... Then he yells at me for cheesing him.

I'm so confused because I just made a lot of units and killed him. How is that cheese?
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
February 23 2011 05:55 GMT
#142
I think cheese is going up against an unknown opponent with a all-in build and hoping you win.

However when you are playing against a player who you've watched play, or are in the middle of a series with, its not cheese. It's exploiting a player's weakness, and it is bullshit to call it cheese.

You don't have a pitcher throwing curve balls and hear the batter yell "You know I can't hit those!! This is God damn bullshit!! CHEESE!! CHEEEESSSE!!!!"

Its called thinking and planning if you have a problem with either one of those, you are indeed an idiot. Thats all there is to it.
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
Healingproof
Profile Joined November 2010
Sweden81 Posts
February 23 2011 06:08 GMT
#143
Alot of people don't even seem to know what cheese is. Lots of people called jinros bunkers "cheese" vs idra in gsl. How is it cheese? Jinro did not sacrifice anything.
Tomken
Profile Joined January 2010
Norway1144 Posts
February 23 2011 06:10 GMT
#144
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)
MBCGame HERO FIGHTING!!!~
Healingproof
Profile Joined November 2010
Sweden81 Posts
February 23 2011 08:03 GMT
#145
On February 23 2011 15:10 Tomken wrote:
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)

"as terran at least" LOL hillarious hearing that from a protoss, seeing as it doesn't really get easier than the 4gate
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
February 23 2011 08:11 GMT
#146
How about we be hard on people who loosely use the word cheese to describe basically 99% of the openings in SC2?
s3x2-2 xiao3x2+2 bone3+2+2
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
February 23 2011 08:14 GMT
#147
Cheese is the necessary evil here, but the balance must be delicate. BitbyBit almost every game isn't my idea of balanced cheesing, but a baneling bust or proxy all in type strategy once every 5 games allows for some variation in play. Not to mention how exciting it is to see a talented player micro their ass off to hold a strong all in build.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
February 23 2011 08:14 GMT
#148
On February 23 2011 17:03 Healingproof wrote:
Show nested quote +
On February 23 2011 15:10 Tomken wrote:
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)

"as terran at least" LOL hillarious hearing that from a protoss, seeing as it doesn't really get easier than the 4gate

4gate isnt cheese.
BattRoll
Profile Joined August 2010
100 Posts
February 23 2011 08:15 GMT
#149
I think it's a fun aspect of the game. I like to 6 pool occasionally on ladder vs zerg or protoss just because it makes the game more dynamic and I feel comfortable enough in my play that even if it's not completely successful, I will come out ahead with my micro skills/decision making. Of course, it doesn't always work but I don't really see a 6 pool as all in as more of just forcing the game to get intense early.
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
February 23 2011 08:23 GMT
#150
On February 23 2011 17:14 Mastermind wrote:
Show nested quote +
On February 23 2011 17:03 Healingproof wrote:
On February 23 2011 15:10 Tomken wrote:
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)

"as terran at least" LOL hillarious hearing that from a protoss, seeing as it doesn't really get easier than the 4gate

4gate isnt cheese.


Isn't this arguing semantics? Cheese is an all-in strategy that has no real back up plan to it if the other person is able to hold it off an still have an economy. The real question is, are you stopping worker production or is it just pressure into an expand?

If we aren't talking about PvP, I would call the 4 gate a cheesy strategy. Cutting probes early to support 4 gates off 1 base against terran or zerg is auto loss if they hold it without any damage done to their economy.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2011-02-23 09:14:09
February 23 2011 08:44 GMT
#151
SC2 appears somewhat more favorable to surprise aggression for a few reasons.

1) Short rush distances on Blizzard maps
2) Warpgates (greater ability to all-in)
3) Strong air-to-ground units (forcing sufficient anti-air or death)
4) Inject larva stacking --> greater possible surges of units
5) Overlords don't detect
6) No uphill miss chance

Of course, there are also defensive factors, such as Force Field, buffed cannons, bunkers/crawlers that can be sold/relocated --> less drawback to overbuilding defense, Queens, creep speed bonus, easy perfect wall-ins.

In general I think people bitch too much about aggressive play; if it was good enough to kill you, either it's a legit play, or you're not playing legit. (And "you only won because I made mistakes" is an idiotic response to aggressive play since half the point of playing aggressively is to press the opponent into errors.)

As for 4 Warpgate, it always struck me as slightly suboptimal if you're not using it for extreme aggression (a 2-3 Warpgate build that builds additional units while Warp is researching ought to be more efficient, if you're following it with tech/expand rather than just units units units) but as long as you can force the opponent to stay up their ramp and build adequate units to defend, there's no reason you can't cut a round of production to tech/expand.
My strategy is to fork people.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
February 23 2011 08:59 GMT
#152
It's more like TSL Rain cheesed his ways to finals. BitbyBit cheesed his way through his bracket eliminating potential players to compete higher. Cheese is gay imo
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2011-02-23 09:14:27
February 23 2011 09:13 GMT
#153
On February 19 2011 08:58 nkr wrote:
To me it feels like the cheeses / all-ins are much more rewarding and less risky in sc2, compared to brood war.



Bingo.

Cheesing is extremely easy and not very technical in SC2.

Take a look at 4gate and compare it to something like bull-dogging.

Bull-dogging was rather technical and semi-tough to micro, and only worked on certain maps in certain positions.

SC2 cheese: Make 4 warpgates, make units, bum-rush your opponent.

That would be my guess why cheese is annoying now.

Literally cheeses and SC2 in all-in take no thought process to carry out, and the builds are extremely simple, and even easier to carry out due to stuff like mine rally etc.

So easy and so powerful, that's the main issue
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
valheru
Profile Joined January 2011
Australia966 Posts
February 23 2011 09:13 GMT
#154
I would call cheese
''A strategy that relies partially or wholly on you opponent not scouting it or not knowing the appropriate response to it, and has little to no follow up step.''

An all-in
''A strategy that has no follow up step''

I would call cheese a type of all-in (barring alot of damage done) but not all-in a type of cheese.
Things that invest alot and require damage done e.g iEchoic TvT opening, are not all-in.

Given that I would say that cheesing for the individual game is justified but not as a longterm trend. Cheesing improves a very limited set of skills.

I reject your reality and substitute my own
galenkan
Profile Joined February 2011
39 Posts
February 23 2011 09:51 GMT
#155
Cheesing on the ladder:

Honestly, I rage too every time I lose to a six-pool or something that can't be scouted with a 9-probe until it's too late. With the small maps that are available, and the chances of scouting the wrong position in a 4 player map, sometimes its impossible to hold off a cheesy build with standard play.

However, things such as 4gate or DT's or cloaked banshees off one base CAN be scouted. Say for example you're playing zerg, and the protoss has blocked off with a gate, a cyber, and a zealot, such that you can't get in. If you're scared of a 4 gate run an overlord in at around 4:30 mark at the edges and scout for the 3 other gateways.

Another example: Say you are terran and you're 1rack FE-ing. You saw 2 gases being taken by a probe slightly earlier than usual with your scouting scv. Scan at the 7:00 minute mark for some scouting information (that is usually the time for a dark shrine to be put up).

By learning build times for other races, then these "cheeses" or 1 base all in can be scouted and give you enough time to prepare. Not only that, it'll improve your gameplay as a player, so I think cheese happening on the ladder is a good thing.
Healingproof
Profile Joined November 2010
Sweden81 Posts
February 23 2011 11:26 GMT
#156
On February 23 2011 17:14 Mastermind wrote:
Show nested quote +
On February 23 2011 17:03 Healingproof wrote:
On February 23 2011 15:10 Tomken wrote:
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)

"as terran at least" LOL hillarious hearing that from a protoss, seeing as it doesn't really get easier than the 4gate

4gate isnt cheese.

1base all-in. If 4gate isn't cheese, then scv/marine all-in isn't cheese either
nizz
Profile Joined February 2011
3 Posts
February 23 2011 12:35 GMT
#157
I really don't get it. I am still a newby so try to explain it to me..

For example, the marine scv rush you guys are talking about:
Let's say you are playing normally, but then you see an opening where if you sent all your units and your SCVs, you would have a 95% chance of winning. What is wrong with taking that chance? You won, but now the other player is mad that you cheesed. Shouldn't the other player be mad at himself/herself for not being able to defend it?
Chise
Profile Joined December 2010
Japan507 Posts
February 23 2011 12:48 GMT
#158
On February 23 2011 21:35 nizz wrote:
I really don't get it. I am still a newby so try to explain it to me..

For example, the marine scv rush you guys are talking about:
Let's say you are playing normally, but then you see an opening where if you sent all your units and your SCVs, you would have a 95% chance of winning. What is wrong with taking that chance? You won, but now the other player is mad that you cheesed. Shouldn't the other player be mad at himself/herself for not being able to defend it?


The problem is that those kind of things don't make the game professional.
If there are strategies that are extremely easy to pull off and the chance of winning is still pretty high, even on pro level, this makes for a bad game if you want it to be played on a professional level.
TekKpriest
Profile Joined March 2010
308 Posts
Last Edited: 2011-02-23 12:52:34
February 23 2011 12:50 GMT
#159
On February 23 2011 20:26 Healingproof wrote:
Show nested quote +
On February 23 2011 17:14 Mastermind wrote:
On February 23 2011 17:03 Healingproof wrote:
On February 23 2011 15:10 Tomken wrote:
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)

"as terran at least" LOL hillarious hearing that from a protoss, seeing as it doesn't really get easier than the 4gate

4gate isnt cheese.

1base all-in. If 4gate isn't cheese, then scv/marine all-in isn't cheese either



4 Gate isnt cheese, SCV/Marine ALL-IN is cheese (allin = every worker, not really scoutable).

You can easily transition out of a 4 Gate and be slightly behind or even, depending on what you are going to do. And 4 Gate isnt allin, at least most of em are not. If you do a Korean 4 Gate in PvP, well we can argue about that, but in general its easy scoutable and not really an all-in.


As much as i hate Mules, if you do an SCV/Marine ALL IN and it fails you have lost.

If you do a Push with some SCVs it isnt really cheese nor an allin, just a standard push, that at least every Zerg player has to know.



A Man chooses, a slave obeys
SnuggleZhenya
Profile Joined July 2010
596 Posts
February 23 2011 14:22 GMT
#160
I hate cheese in ladder scenarios because I don't really have consistent practice partners so I depend on the ladder. Cheese, win or lose, basically prevents me from practicing the things I'd like to practice, which is why it frustrates me so much. Granted, I know I need to find people to practice with, but the reality with my schedule is that the ladder is the best I can do a lot of the time.
You'll never get better being an angry nerd sitting alone in your room.
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 98
StarCraft: Brood War
Calm 2324
Shuttle 347
Larva 258
Dewaltoss 100
ggaemo 97
Dota 2
syndereN921
canceldota141
Counter-Strike
pashabiceps2072
Foxcn207
Heroes of the Storm
Liquid`Hasu524
Other Games
Grubby7054
FrodaN994
KnowMe236
Sick176
C9.Mang0170
RotterdaM153
Livibee96
Trikslyr60
ArmadaUGS45
ZombieGrub43
Chillindude25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 75
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler102
League of Legends
• TFBlade1107
Other Games
• imaqtpie1381
• Scarra699
• WagamamaTV368
• Shiphtur157
Upcoming Events
Replay Cast
2h 27m
The PondCast
12h 27m
OSC
18h 27m
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
1d 2h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV 2025
2 days
SC Evo League
2 days
BSL 21
2 days
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
3 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV 2025
3 days
OSC
3 days
BSL 21
3 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
PiGosaur Monday
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.