• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:50
CEST 21:50
KST 04:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax5Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off No Rain in ASL20?
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro24 Group E [ASL20] Ro24 Group D [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3224 users

Are we too hard on cheese in SC2? - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
nizz
Profile Joined February 2011
3 Posts
February 23 2011 05:44 GMT
#141
Let me tell you my experience so far as a newby player. I used to play starcraft back in 1999-2000 and I watch GSL. With real 1v1 playing, I only just finished my 12th game total.

The game I just had was protoss vs protoss. I got put into platinum and this guy is First in his gold division.

I scout his base and he has one gateway near his nexus, so I turn around and go back again around 1 minute later... He has 2 gasses and 1 sentry. At this time, I decide to make 4 gateways and just kill him. By the time I ran in with 8 stalkers and 4 zealots, he only had 3 sentries and 1 stalker...... Then he yells at me for cheesing him.

I'm so confused because I just made a lot of units and killed him. How is that cheese?
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
February 23 2011 05:55 GMT
#142
I think cheese is going up against an unknown opponent with a all-in build and hoping you win.

However when you are playing against a player who you've watched play, or are in the middle of a series with, its not cheese. It's exploiting a player's weakness, and it is bullshit to call it cheese.

You don't have a pitcher throwing curve balls and hear the batter yell "You know I can't hit those!! This is God damn bullshit!! CHEESE!! CHEEEESSSE!!!!"

Its called thinking and planning if you have a problem with either one of those, you are indeed an idiot. Thats all there is to it.
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
Healingproof
Profile Joined November 2010
Sweden81 Posts
February 23 2011 06:08 GMT
#143
Alot of people don't even seem to know what cheese is. Lots of people called jinros bunkers "cheese" vs idra in gsl. How is it cheese? Jinro did not sacrifice anything.
Tomken
Profile Joined January 2010
Norway1144 Posts
February 23 2011 06:10 GMT
#144
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)
MBCGame HERO FIGHTING!!!~
Healingproof
Profile Joined November 2010
Sweden81 Posts
February 23 2011 08:03 GMT
#145
On February 23 2011 15:10 Tomken wrote:
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)

"as terran at least" LOL hillarious hearing that from a protoss, seeing as it doesn't really get easier than the 4gate
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
February 23 2011 08:11 GMT
#146
How about we be hard on people who loosely use the word cheese to describe basically 99% of the openings in SC2?
s3x2-2 xiao3x2+2 bone3+2+2
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
February 23 2011 08:14 GMT
#147
Cheese is the necessary evil here, but the balance must be delicate. BitbyBit almost every game isn't my idea of balanced cheesing, but a baneling bust or proxy all in type strategy once every 5 games allows for some variation in play. Not to mention how exciting it is to see a talented player micro their ass off to hold a strong all in build.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
February 23 2011 08:14 GMT
#148
On February 23 2011 17:03 Healingproof wrote:
Show nested quote +
On February 23 2011 15:10 Tomken wrote:
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)

"as terran at least" LOL hillarious hearing that from a protoss, seeing as it doesn't really get easier than the 4gate

4gate isnt cheese.
BattRoll
Profile Joined August 2010
100 Posts
February 23 2011 08:15 GMT
#149
I think it's a fun aspect of the game. I like to 6 pool occasionally on ladder vs zerg or protoss just because it makes the game more dynamic and I feel comfortable enough in my play that even if it's not completely successful, I will come out ahead with my micro skills/decision making. Of course, it doesn't always work but I don't really see a 6 pool as all in as more of just forcing the game to get intense early.
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
February 23 2011 08:23 GMT
#150
On February 23 2011 17:14 Mastermind wrote:
Show nested quote +
On February 23 2011 17:03 Healingproof wrote:
On February 23 2011 15:10 Tomken wrote:
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)

"as terran at least" LOL hillarious hearing that from a protoss, seeing as it doesn't really get easier than the 4gate

4gate isnt cheese.


Isn't this arguing semantics? Cheese is an all-in strategy that has no real back up plan to it if the other person is able to hold it off an still have an economy. The real question is, are you stopping worker production or is it just pressure into an expand?

If we aren't talking about PvP, I would call the 4 gate a cheesy strategy. Cutting probes early to support 4 gates off 1 base against terran or zerg is auto loss if they hold it without any damage done to their economy.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2011-02-23 09:14:09
February 23 2011 08:44 GMT
#151
SC2 appears somewhat more favorable to surprise aggression for a few reasons.

1) Short rush distances on Blizzard maps
2) Warpgates (greater ability to all-in)
3) Strong air-to-ground units (forcing sufficient anti-air or death)
4) Inject larva stacking --> greater possible surges of units
5) Overlords don't detect
6) No uphill miss chance

Of course, there are also defensive factors, such as Force Field, buffed cannons, bunkers/crawlers that can be sold/relocated --> less drawback to overbuilding defense, Queens, creep speed bonus, easy perfect wall-ins.

In general I think people bitch too much about aggressive play; if it was good enough to kill you, either it's a legit play, or you're not playing legit. (And "you only won because I made mistakes" is an idiotic response to aggressive play since half the point of playing aggressively is to press the opponent into errors.)

As for 4 Warpgate, it always struck me as slightly suboptimal if you're not using it for extreme aggression (a 2-3 Warpgate build that builds additional units while Warp is researching ought to be more efficient, if you're following it with tech/expand rather than just units units units) but as long as you can force the opponent to stay up their ramp and build adequate units to defend, there's no reason you can't cut a round of production to tech/expand.
My strategy is to fork people.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
February 23 2011 08:59 GMT
#152
It's more like TSL Rain cheesed his ways to finals. BitbyBit cheesed his way through his bracket eliminating potential players to compete higher. Cheese is gay imo
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2011-02-23 09:14:27
February 23 2011 09:13 GMT
#153
On February 19 2011 08:58 nkr wrote:
To me it feels like the cheeses / all-ins are much more rewarding and less risky in sc2, compared to brood war.



Bingo.

Cheesing is extremely easy and not very technical in SC2.

Take a look at 4gate and compare it to something like bull-dogging.

Bull-dogging was rather technical and semi-tough to micro, and only worked on certain maps in certain positions.

SC2 cheese: Make 4 warpgates, make units, bum-rush your opponent.

That would be my guess why cheese is annoying now.

Literally cheeses and SC2 in all-in take no thought process to carry out, and the builds are extremely simple, and even easier to carry out due to stuff like mine rally etc.

So easy and so powerful, that's the main issue
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
valheru
Profile Joined January 2011
Australia966 Posts
February 23 2011 09:13 GMT
#154
I would call cheese
''A strategy that relies partially or wholly on you opponent not scouting it or not knowing the appropriate response to it, and has little to no follow up step.''

An all-in
''A strategy that has no follow up step''

I would call cheese a type of all-in (barring alot of damage done) but not all-in a type of cheese.
Things that invest alot and require damage done e.g iEchoic TvT opening, are not all-in.

Given that I would say that cheesing for the individual game is justified but not as a longterm trend. Cheesing improves a very limited set of skills.

I reject your reality and substitute my own
galenkan
Profile Joined February 2011
39 Posts
February 23 2011 09:51 GMT
#155
Cheesing on the ladder:

Honestly, I rage too every time I lose to a six-pool or something that can't be scouted with a 9-probe until it's too late. With the small maps that are available, and the chances of scouting the wrong position in a 4 player map, sometimes its impossible to hold off a cheesy build with standard play.

However, things such as 4gate or DT's or cloaked banshees off one base CAN be scouted. Say for example you're playing zerg, and the protoss has blocked off with a gate, a cyber, and a zealot, such that you can't get in. If you're scared of a 4 gate run an overlord in at around 4:30 mark at the edges and scout for the 3 other gateways.

Another example: Say you are terran and you're 1rack FE-ing. You saw 2 gases being taken by a probe slightly earlier than usual with your scouting scv. Scan at the 7:00 minute mark for some scouting information (that is usually the time for a dark shrine to be put up).

By learning build times for other races, then these "cheeses" or 1 base all in can be scouted and give you enough time to prepare. Not only that, it'll improve your gameplay as a player, so I think cheese happening on the ladder is a good thing.
Healingproof
Profile Joined November 2010
Sweden81 Posts
February 23 2011 11:26 GMT
#156
On February 23 2011 17:14 Mastermind wrote:
Show nested quote +
On February 23 2011 17:03 Healingproof wrote:
On February 23 2011 15:10 Tomken wrote:
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)

"as terran at least" LOL hillarious hearing that from a protoss, seeing as it doesn't really get easier than the 4gate

4gate isnt cheese.

1base all-in. If 4gate isn't cheese, then scv/marine all-in isn't cheese either
nizz
Profile Joined February 2011
3 Posts
February 23 2011 12:35 GMT
#157
I really don't get it. I am still a newby so try to explain it to me..

For example, the marine scv rush you guys are talking about:
Let's say you are playing normally, but then you see an opening where if you sent all your units and your SCVs, you would have a 95% chance of winning. What is wrong with taking that chance? You won, but now the other player is mad that you cheesed. Shouldn't the other player be mad at himself/herself for not being able to defend it?
Chise
Profile Joined December 2010
Japan507 Posts
February 23 2011 12:48 GMT
#158
On February 23 2011 21:35 nizz wrote:
I really don't get it. I am still a newby so try to explain it to me..

For example, the marine scv rush you guys are talking about:
Let's say you are playing normally, but then you see an opening where if you sent all your units and your SCVs, you would have a 95% chance of winning. What is wrong with taking that chance? You won, but now the other player is mad that you cheesed. Shouldn't the other player be mad at himself/herself for not being able to defend it?


The problem is that those kind of things don't make the game professional.
If there are strategies that are extremely easy to pull off and the chance of winning is still pretty high, even on pro level, this makes for a bad game if you want it to be played on a professional level.
TekKpriest
Profile Joined March 2010
308 Posts
Last Edited: 2011-02-23 12:52:34
February 23 2011 12:50 GMT
#159
On February 23 2011 20:26 Healingproof wrote:
Show nested quote +
On February 23 2011 17:14 Mastermind wrote:
On February 23 2011 17:03 Healingproof wrote:
On February 23 2011 15:10 Tomken wrote:
Gimme a break, it's ridiculous how easy effective cheese is in sc2 in compared to BW. (AS TERRAN ATLEAST.)

"as terran at least" LOL hillarious hearing that from a protoss, seeing as it doesn't really get easier than the 4gate

4gate isnt cheese.

1base all-in. If 4gate isn't cheese, then scv/marine all-in isn't cheese either



4 Gate isnt cheese, SCV/Marine ALL-IN is cheese (allin = every worker, not really scoutable).

You can easily transition out of a 4 Gate and be slightly behind or even, depending on what you are going to do. And 4 Gate isnt allin, at least most of em are not. If you do a Korean 4 Gate in PvP, well we can argue about that, but in general its easy scoutable and not really an all-in.


As much as i hate Mules, if you do an SCV/Marine ALL IN and it fails you have lost.

If you do a Push with some SCVs it isnt really cheese nor an allin, just a standard push, that at least every Zerg player has to know.



A Man chooses, a slave obeys
SnuggleZhenya
Profile Joined July 2010
596 Posts
February 23 2011 14:22 GMT
#160
I hate cheese in ladder scenarios because I don't really have consistent practice partners so I depend on the ladder. Cheese, win or lose, basically prevents me from practicing the things I'd like to practice, which is why it frustrates me so much. Granted, I know I need to find people to practice with, but the reality with my schedule is that the ladder is the best I can do a lot of the time.
You'll never get better being an angry nerd sitting alone in your room.
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 615
IndyStarCraft 139
UpATreeSC 135
BRAT_OK 82
JuggernautJason52
ProTech46
MindelVK 37
CosmosSc2 2
StarCraft: Brood War
Calm 3143
Mini 582
Larva 348
Dewaltoss 103
TY 44
Zeus 32
NaDa 9
Dota 2
capcasts168
Pyrionflax149
Counter-Strike
fl0m1537
pashabiceps1103
Stewie2K541
flusha297
Heroes of the Storm
Liquid`Hasu473
Other Games
Grubby2567
FrodaN1718
B2W.Neo603
Sick337
KnowMe136
C9.Mang0113
ArmadaUGS100
QueenE63
ZombieGrub0
Organizations
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• LUISG 10
• Reevou 4
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 10
• 80smullet 6
• Michael_bg 3
• FirePhoenix2
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22158
• WagamamaTV764
• Noizen48
League of Legends
• TFBlade1029
Counter-Strike
• imaqtpie1090
• Shiphtur242
Upcoming Events
PiGosaur Monday
4h 10m
Afreeca Starleague
14h 10m
hero vs Alone
Royal vs Barracks
Replay Cast
1d 4h
The PondCast
1d 14h
WardiTV Summer Champion…
1d 15h
Replay Cast
2 days
LiuLi Cup
2 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
2 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
[ Show More ]
SC Evo League
3 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
3 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
3 days
SC Evo League
4 days
Maestros of the Game
4 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.