• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:43
CEST 03:43
KST 10:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ Syncronization issues and can't find games PLAYzone Challenge - open offline tour in Prague NaDa's Body
Tourneys
[ASL22] Ro8 Day 2 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne EVE Corporation Nintendo Switch Thread Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14559 users

Are we too hard on cheese in SC2?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
Trogdor
Profile Joined August 2009
United States158 Posts
February 18 2011 23:54 GMT
#1
I recently re-watched a video that I had forgotten about for years. The video shows Boxer doing one of the most famous rushes in SC history.



It's funny how history repeats itself. I don't think I need to point out the striking similarity to the SC2 version of the same rush, which we all call "cheese". (me included). Are we just jaded to creative, non-standard play? Remember how exited you were when you saw a bunker rush for the first time in broodwar? Or when you first saw a proxy gateway in someone's base?
When Huk made a mothership at MLG, it was a "crazy" move just to please the fans, because we had already assumed we knew what "standard" play was for protoss. I feel like the broodwar scene was not as quick to rule out the use of certain units as the sc2 scene is. It's just a thought.


Maybe it's just cuz Boxer can do anything, and we won't call it cheese
I may not have the collectors edition, but my copy of sc2 is signed by Jaedong :D UPDATE: also by MC
Antedelerium
Profile Joined June 2010
United States224 Posts
February 18 2011 23:57 GMT
#2
I'm not so sure if I agree with that considering the Idra v Jinro series in the GSL. Idra cheesed on Jungle Basin, and I know a lot of people that thought it was pretty epic/awesome regardless of who held out. For me, I hate when people cheese because they simply can't play standard. That doesn't mean I hate cheese universally, just when it's used as a replacement for playing well. When a top pro cheeses in a match and executes it well, I'm pretty sure people enjoy it.
"Isn't it ironic to yell the word silence?" ~B.C.
Essentia
Profile Joined July 2010
1150 Posts
February 18 2011 23:57 GMT
#3
The reason we got so excited about it rather than angry is because of how RARE it was. But when you see it so often it's not that big of a deal and it is just flat out annoying.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
February 18 2011 23:58 GMT
#4
To me it feels like the cheeses / all-ins are much more rewarding and less risky in sc2, compared to brood war.
ESPORTS ILLUMINATI
ThePieRate
Profile Joined September 2010
United States263 Posts
February 19 2011 00:01 GMT
#5
People don't hate on popular players when they cheese because usually there cheese is amazing. Like when watching oGsMC doing his 2 voidray zealot rush he microed his voidrays so well that it was impressive. But there are non skilled cheese like Rain's Marine/SCV all in against nestea. There was really no micro in it and he cheesed out a player who was obviously better than him.

As long cheese takes skill to do I'm ok with it but anything like 4 gate or Marine/SCV all ins are just dumb cheeses that a three toed sloth could do.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-02-19 00:08:49
February 19 2011 00:01 GMT
#6
There are more cheeses in sc2 as in Sc1, sc1 plays more of a macro game most of the time. Due to the large size of the maps cheese is also fairly ineffective and extremly risky most of the time. in SC2 its much more rewarding to do so. The reason that it everyone goes nuts when a BW player does cheese is because it does not happen often, while in SC2 it happens all the time.
Cheese is also more exciting in BW due to the (flawed) AI, which means that holding of a cheese requires supreme micro sometimes, which players are applauded for.

Over time hopefully the amount of cheeses will decrease in sc2 as players go for a more macro oriented game.
WriterXiao8~~
Synche
Profile Joined May 2010
United States1345 Posts
February 19 2011 00:03 GMT
#7
From a guy who only got into BW because of SC2, I think the difference is 1) Bad players cheesing to get to a level they could not otherwise make it, and 2) The frequency of the strategies.

I think as SC2 becomes more refined a lot of the problems will iron out, and cheese will become what it should be, a suprise, tightly controlled and meticulously executed by top players who got to their position through solid mechanics and good strategy.

That's not what it is now.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
February 19 2011 00:05 GMT
#8
Cheese isn't bad, cheese is fine. Idra cheesing was the best thing ever both for us and for him.
Being able to cheese, and cheesing sometimes is a good thing, without a doubt.
Cheesing all the time or relying on cheesy builds/all-ins in order to be successful is not a good thing.
The problem isn't cheese, it's how much cheese there is. Someone like BitByBitPrime is a problem, he all-ins and cheeses all the time. ActionJesuz seems to cheese "too much" as well.

But mixing up your play with cheese now and then, like Idra did with the cheese vs Jinro is a good tihng. It puts your opponent on edge, they never know what's coming, and shows you have a good repertoire of skills.
Even Flash and Jaedong cheese (each other) in Starleague finals.
HOLY CHECK!
KaiserReinhard
Profile Blog Joined October 2008
United States554 Posts
February 19 2011 00:06 GMT
#9
Admittedly I've gotten angry a few times, but I generally have no problem with cheese. It's a good way to mix your game up and it's by no means a guaranteed victory. I've always had the mindset of "if you lose to cheese it's your fault" and make sure to scout vigilantly and look for any tells the opponent may have.

Also, as a protoss player, I find knowledge of cheese builds pretty much essential for PvP.
twitch.tv/imkirok
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 19 2011 00:06 GMT
#10
HOLY SHIT.
That game just blew my pants off.

And Yellow and Boxer both look like ballers.
I think it's rare to see cheese at a progaming level, and because of that, the type of cheese that is played, requires TOP LEVEL execution, which makes it even more exciting.

Boxer's micro in that game was... perfect.
if happy ever afters did exist <3 @watamizu_
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
February 19 2011 00:06 GMT
#11
On February 19 2011 08:57 Essentia wrote:
The reason we got so excited about it rather than angry is because of how RARE it was. But when you see it so often it's not that big of a deal and it is just flat out annoying.


On February 19 2011 08:58 nkr wrote:
To me it feels like the cheeses / all-ins are much more rewarding and less risky in sc2, compared to brood war.


Well said. It's a matter of frequency and risk involved for me as well.

I don't particularly dislike cheese but as it stands, whenever a player feels he isn't as good as his opponent or just isn't confident on a map, he makes the skill difference relatively null by forcing the game into a situation where he feels he has an advantage for a small portion of time and just goes for broke at that point.

The result is that we see less "real" games based on trying to win at any given time through superior play and strategy and more timing based games. If you paid attention, you could probably predict game lengths just based on who is playing. If you know who is probable to cheese, you know that the game will end around X minutes, win or lose, because that's when his attack is coming.

Overall, it makes the games less interesting and tense because for most of the matches where there's a heavy favourite, we see players taking this route.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Honeybadger
Profile Joined August 2010
United States821 Posts
February 19 2011 00:07 GMT
#12
I don't particularly respect cheese outside of doing multiple games with someone. When you're playing random ladder people and 6pool every 1v1 map outside of scrap station, you're not doing anything to improve your skills as a gamer.

That said, cheese is an important and awesome (jinro's 5hp marine) component of set-based play. It keeps you unpredictable.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
February 19 2011 00:10 GMT
#13
I love watching cheese games in BW. I just don't like watching bitbybit cheese EVERY game in a series EVERY series and still win.

actually bitbybit was hilarious

i love watching cheese i guess
Jaedong :3
Caliber
Profile Joined August 2010
United States598 Posts
Last Edited: 2011-02-19 00:12:03
February 19 2011 00:11 GMT
#14
i dont understand why people care so much about cheese...
its a strategy and if you want to do it, go for it
high pay off but very high risk

not everyone that cheeses is a low level player, many pros do it because it adds variety to their play-style and because they believe it will catch their opponent (who they have probably played multiple times on ladder or in tournaments) off guard.

however, many people rage at me when i cheese (more ragers than nonragers) which leads me to believe a large percentage of the sc community disapproves of these tactics
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
February 19 2011 00:11 GMT
#15
On February 19 2011 08:58 nkr wrote:
To me it feels like the cheeses / all-ins are much more rewarding and less risky in sc2, compared to brood war.

/thread.
robopork
Profile Blog Joined May 2009
United States511 Posts
February 19 2011 00:11 GMT
#16
On February 19 2011 08:57 Antedelerium wrote:
I'm not so sure if I agree with that considering the Idra v Jinro series in the GSL. Idra cheesed on Jungle Basin, and I know a lot of people that thought it was pretty epic/awesome regardless of who held out. For me, I hate when people cheese because they simply can't play standard. That doesn't mean I hate cheese universally, just when it's used as a replacement for playing well. When a top pro cheeses in a match and executes it well, I'm pretty sure people enjoy it.


Exactly. For myself, cheese is obnoxious on the ladder because there are a lot of players who use it as a crutch. I also think cheesing against a player you don't know is different than professionals who are playing in a series and know their opponent and that person's style. It's more defensible there given that it is a series and picking off a game cheesing doesn't mean it's over for the other person. In the 2008 OSL finals, Stork opened with cheese and won that game as well as the whole thing, but not before Fantasy nearly ggplay'd him. The fact that players use it to mess with the other guy and gain a psychological edge for the whole set makes it substantially more elegant than "Ima 9pool my way up the ladder".
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
February 19 2011 00:13 GMT
#17
I think in general people hate cheese on ladder, believing that their opponent knows only cheese and can't play for real, but I think that most people that cheese can still play a macro based game. It's also important to know at least a couple super cheese strats in case you find yourself in a bo7 or something, they can really help keep your opponent honest... no super fast crazy expo play, or crazy fast tech without making defense.

I also do a lot of proxy 2 gate in PvP, not because I don't feel that I can't win any other way, but with a war3 background I can usually out micro my opponent... so in this case the cheese allows me to dictate the gameplay to my strengths.

As people figure out the game more, we're already seeing way less cheese than in the first couple GSLs, I think that it will become rarer and rarer as people figure out the counters.
Manager, Team RIP ZeeZ
Ighox
Profile Joined July 2009
Norway580 Posts
Last Edited: 2011-02-19 00:17:37
February 19 2011 00:14 GMT
#18
Cheese in BW just seems slower, like the time it takes between you scouting the cheese, and the cheese killing you is quite long and you get some time to deal with it, even as the cheese hits you and you aren't fully prepared you can hold it.
In SC2 it just feels like you scout it when you die, and if you didn't gamble on that it's coming it's just over, you just die.
Mostly scv-marine allins though but that will probably get a lot better with bigger maps as well, everything else is fine in my opinion.
There's a difference between cheese and retarded cheese :p
Rialz
Profile Joined October 2010
Brazil177 Posts
February 19 2011 00:18 GMT
#19
In my eyes, cheese will never be close to acceptable.

When you cheese your opponent you are pretty much showing that you are an inferior player. Atleast in my opinion.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2011-02-19 00:36:08
February 19 2011 00:19 GMT
#20
There is a huge difference between cheese and "creative, nonstandard play."

"Creative, nonstandard play" can occur at any point in the game. It covers transitions, unit compositions, timing pushes, anything you can think of. Cheese covers a very specific period of time and exploits a set of advantages that generally have few counters. Ideally cheese should be a heavy risk/reward strategy, but some cheeses don't fall under this category.

Also consider that cheeses are "imbalanced" across the races. Zerg has a very limited set of options due to its mechanics (no proxy buildings except hatch, no spinecrawlers except against Z, wall-offs effective until muta), and becomes highly predictable. Terran and Protoss, not so much.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of SC
ByuN vs Rogue
herO vs SHIN
Serral vs TBD
Clem vs TBD
PiGStarcraft442
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft442
ProTech140
RuFF_SC2 101
StarCraft: Brood War
Britney 12501
NaDa 63
Dota 2
NeuroSwarm196
febbydoto48
League of Legends
Doublelift3921
JimRising 504
Counter-Strike
fl0m4534
taco 561
Super Smash Bros
hungrybox435
AZ_Axe129
Other Games
summit1g8392
C9.Mang0344
ViBE68
ArmadaUGS40
Organizations
Other Games
gamesdonequick915
StarCraft: Brood War
Afreeca ASL 385
Other Games
BasetradeTV37
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 103
• EnkiAlexander 33
• davetesta29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CranKy Ducklings
8h 17m
WardiTV Invitational
9h 17m
AI Arena Tournament
15h 17m
BSL: Ladder Tournament
17h 17m
GSL
1d 6h
Yamato Cup
1d 13h
BSL Open Qualifier
1d 17h
BSL Open Qualifier
1d 17h
Replay Cast
1d 22h
Afreeca Starleague
2 days
Soma vs Jaedong
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Leta vs Soulkey
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.