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Active: 1257 users

Are we too hard on cheese in SC2? - Page 4

Forum Index > SC2 General
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DoubleRainbow
Profile Joined July 2010
Canada85 Posts
February 19 2011 03:34 GMT
#61
Cheese makes games boring, and ruin the whole build up of a series/games. It is like watching a movie, and just having the main character get shot for no reason, and then the movie ends. It just ruins SC2 as a spectator sport because it just ends a game.
"WOW, THAT IS SO INTENSE"
SlapMySalami
Profile Joined August 2010
United States1060 Posts
February 19 2011 03:40 GMT
#62
On February 19 2011 08:54 Trogdor wrote:
I recently re-watched a video that I had forgotten about for years. The video shows Boxer doing one of the most famous rushes in SC history.



It's funny how history repeats itself. I don't think I need to point out the striking similarity to the SC2 version of the same rush, which we all call "cheese". (me included). Are we just jaded to creative, non-standard play? Remember how exited you were when you saw a bunker rush for the first time in broodwar? Or when you first saw a proxy gateway in someone's base?
When Huk made a mothership at MLG, it was a "crazy" move just to please the fans, because we had already assumed we knew what "standard" play was for protoss. I feel like the broodwar scene was not as quick to rule out the use of certain units as the sc2 scene is. It's just a thought.


Maybe it's just cuz Boxer can do anything, and we won't call it cheese



can you post the most infamous and hated cheese videos of bw
marineking will u huk my bigtt1 ilu
universalwill
Profile Blog Joined August 2010
United States654 Posts
February 19 2011 03:43 GMT
#63
the problem is that cheese is way stronger in sc2. especially for terran. we complain about marine scv rushes, but what is the difference between that and boxer's scv rush? if boxer failed, he would actually come out BEHIND. that can't happen in sc2 because now terran has mules. terrran can never come out behind from 2raxing a zerg, so there is no reason why he should not cheese him. that is why we complain about it. because the risk vs reward is nowhere near where it should be.
brentsen
Profile Joined November 2010
1252 Posts
February 19 2011 03:50 GMT
#64
I'm okay with cheese as long as it is not too much and it has been way too much on the Blizzard maps. I still hope the bigger GSL maps will not eliminate cheese entirely, it's always nice to see some exciting plays mixing with standard games, especially when its a bo5+ series.
Chicane
Profile Joined November 2010
United States7875 Posts
February 19 2011 04:05 GMT
#65
Well I think it just became an issue because it was such a solid build executed by so many players so often. It arguably didn't take much skill, and this is still in a young game which hasn't sorted out problems like all in SCV rushes.

I can't say I watched too much Brood War in all fairness, nevertheless I think very crazy and unexpected all ins will still be considered entertaining, but when it becomes more of a surprise that a player plays standard, then I feel it will be looked down on.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 19 2011 04:07 GMT
#66
no and a mother ship rush isn't cheese.
~~~Liquid Fighting (SC2)~~~
nekuodah
Profile Joined August 2010
England2409 Posts
February 19 2011 04:11 GMT
#67
On February 19 2011 12:13 Louuster wrote:


How about this one?
I wonder what the reaction would be if this happened in the gsl


MKP vs nestea season 2?
DoubleRainbow
Profile Joined July 2010
Canada85 Posts
February 19 2011 04:13 GMT
#68
Cheese makes games boring, and ruin the whole build up of a series/games. It is like watching a movie, and just having the main character get shot for no reason, and then the movie ends. It just ruins SC2 as a spectator sport because it just ends a game.
"WOW, THAT IS SO INTENSE"
krazymunky
Profile Joined June 2008
United States727 Posts
February 19 2011 04:18 GMT
#69
On February 19 2011 11:04 Mindcrime wrote:
Show nested quote +
On February 19 2011 10:03 krazymunky wrote:
When Julyzerg 6 pooled Best during an OSL final twice. that was crazy exciting + Bisu's face lol


July didn't 6pool even once that series.

:/


oops my mistake. not 6 pools. more like rush builds
life of lively to live to life of full life thx to shield battery
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
February 19 2011 04:28 GMT
#70
No playing a game where the person with the least amount of skill can easily beat someone 10 times better is probably good for e-Sports.

if bitbybitprime would win a GSL think of the ratings... I mean my god we would have to shut down the internet all together because of joy

+ Show Spoiler +
NO! There is a difference between cheesy players and players who use cheese to throw their opponents off. THose cheesey players will never be hated on enough. Cheese does add a interesting component to the game but right now its just too easy to use.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
February 19 2011 04:37 GMT
#71
I actually love watching cheese whenever both players show good micro and it's not all one sided. I would love to see more cheese in tourneys and standard games that transition into both players being severely economically disadvantaged but surviving, and then keep watching them try to kill each other. It's better than both players just macro'ing up and barely harassing up until they decide to throw massive armies at each other (not to say this is how it has to be without cheese! Standard play can be incredibly fun to watch as well, I'm just trying to provide contrast)
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Pseudo_Utopia
Profile Blog Joined December 2002
Canada827 Posts
February 19 2011 04:39 GMT
#72
I think the more relevant question is: is it too hard to stop cheese in sc2, compared to how risky it is? If you want an sc2 without cheese, my guess is you get a very boring and non-dynamic game where early attacks are heavily disadvantaged. Any exciting version of sc2 is going to have cheese in it, and if you can win with cheese, that's great, if you can win often with cheese, good for you as long as it's due to execution. If you cheese almost every game, I fail to understand how you find sc2 fun to play when you make it so one-dimensional for yourself (not to mention you'd be unable to win a bo5/7), however I will not speak against you; any classy player will gg to cheese and move on, getting all raged up and condescending just shows how incomplete your game is.
Then again, when cheese is the most viable option, the game balancers are more to blame than those who pick up on that viability. But I don't think we're anywhere near this.
Retired SchiSm[LighT]
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
February 19 2011 04:45 GMT
#73
The micro in cheese defence is often far less entertaining than it was in brood war because of the improved unit ai. It's also far more common in sc2 and takes less skill to execute effectively.
Yhamm is the god of predictions
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2011-02-19 04:58:35
February 19 2011 04:57 GMT
#74
Based on the reaction to this thread, I'd say as a whole that yes, TL is too hard on cheese.

In all seriousness, there needs to be some distinction between cheese and... all the other things that could be mistaken for cheese. And that distinction is largely decided by the metagame. What I'm getting at is that when we talk about "cheese" we mean something unusually out of the normal style of play, usually a high risk, high reward play.

If we're actually seeing as much so-called "cheese" as people think we are, then it's not cheese (at the current spot in game development) because there's clearly not a high enough risk for the majority of players to avoid it, whatever the reward.

The question of whether spectators prefer short or long games is entirely different. A sunken bust isn't cheese, but ends a game quickly if it succeeds - and because people don't like short games, when Flash was doing this every game he got called cheesy and lame. But he was actually just... trying to win.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
jombeeno
Profile Blog Joined June 2010
United States47 Posts
February 19 2011 04:59 GMT
#75
Cheese is I think being used in a negative light. That being said cheese can both be skillful and non-skillful. There are some effective early game all-ins that require little to execute and there are others that are the same effectiveness and yet harder to execute.

But the kicker here is "cheese" is usually defendable, therefore a successful cheese can be considered skillful in breaking the defense.

IMO, there is nothing that you can not defend against right now in the game. Proper scouting and the right actions can defend anything.

All in all, the reason cheese is frowned upon because we get frustrated when we lose to it and rightfully so. It is a stupid loss. However, stupid on the defenders part not recognizing it.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 19 2011 05:03 GMT
#76
I was thinking about this the other day. I actually think people are much nicer to cheesers nowadays, especially at a high level. I'm not talking about GSL, but many top foreign teams advocate the use of "whatever works" rather than trying to improve your game. As it is a new game, no one knows what standards will really end up being, so there's not yet as good as reason to stop using any strategies as long as they are effective. I remember in broodwar, people were often just ignored/told off if they did anything but a standard macro style during a tryout or practice game.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
February 19 2011 05:09 GMT
#77
I think one of the reasons BoxeR's cheese has been glorified so much is because of the great deal of micro it required; in BW, the pathing wasn't as good as the pathing in SC2, so doing something like an SCV rush took a lot of precision.

In SC2, the pathing is INCREDIBLE, and thus I feel exploiting cheese has become a lot easier.
You can type "StarCraft" with just your left hand.
chongu
Profile Blog Joined February 2009
Malaysia2598 Posts
February 19 2011 05:15 GMT
#78
On February 19 2011 12:34 DoubleRainbow wrote:
Cheese makes games boring, and ruin the whole build up of a series/games. It is like watching a movie, and just having the main character get shot for no reason, and then the movie ends. It just ruins SC2 as a spectator sport because it just ends a game.


On February 19 2011 13:13 DoubleRainbow wrote:
Cheese makes games boring, and ruin the whole build up of a series/games. It is like watching a movie, and just having the main character get shot for no reason, and then the movie ends. It just ruins SC2 as a spectator sport because it just ends a game.


Double posts make forums look idiotic, and ruins the impression of TL to newcomers. It is like watching a movie, and just having the main character say silly catch phrases over and over again. It just ruins TL as a community loving place because people find it pretty annoying.
SC2 is to BW, what coke is to wine.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
February 19 2011 05:18 GMT
#79
The thing is, Boxer can actually play a straight-up game, and often did (at the time of that video). I have no problem with legitimately good players cheesing every once in a while - it keeps them unpredictable and keeps their opponents honest. I only bash on players if they rely on cheese to win and can' really win in a straight-up game.
+ Show Spoiler +
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2011-02-19 05:33:35
February 19 2011 05:32 GMT
#80
On February 19 2011 12:40 SlapMySalami wrote:
+ Show Spoiler +

On February 19 2011 08:54 Trogdor wrote:
I recently re-watched a video that I had forgotten about for years. The video shows Boxer doing one of the most famous rushes in SC history.

http://www.youtube.com/watch?v=Jen46qkZVNI&feature=rec-LGOUT-real_rn-1r-8-HM

It's funny how history repeats itself. I don't think I need to point out the striking similarity to the SC2 version of the same rush, which we all call "cheese". (me included). Are we just jaded to creative, non-standard play? Remember how exited you were when you saw a bunker rush for the first time in broodwar? Or when you first saw a proxy gateway in someone's base?
When Huk made a mothership at MLG, it was a "crazy" move just to please the fans, because we had already assumed we knew what "standard" play was for protoss. I feel like the broodwar scene was not as quick to rule out the use of certain units as the sc2 scene is. It's just a thought.


Maybe it's just cuz Boxer can do anything, and we won't call it cheese



can you post the most infamous and hated cheese videos of bw


Before Flash was the ultimate weapon he first became famous by cheesing Bisu out of an OSL:

Game 1
+ Show Spoiler +



Game 2
+ Show Spoiler +


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