• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:47
CEST 19:47
KST 02:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1527 users

Are we too hard on cheese in SC2? - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
February 23 2011 18:28 GMT
#161
On February 23 2011 21:35 nizz wrote:
I really don't get it. I am still a newby so try to explain it to me..

For example, the marine scv rush you guys are talking about:
Let's say you are playing normally, but then you see an opening where if you sent all your units and your SCVs, you would have a 95% chance of winning. What is wrong with taking that chance? You won, but now the other player is mad that you cheesed. Shouldn't the other player be mad at himself/herself for not being able to defend it?

I was in that position once in a CSL match. Close positions, lost temple, I'd opened 2 Rax Terran (12/14 rax into Orbital) and my opponent was a Protoss who was heavily chronoing his nexus, took both gases, and didn't start building any units until after his core completed, with no second gateway or forge.

...so instead of continuing my game plan, I pulled my workers and won immediately. (SCVs + five marines & 2 rax reinforcement >> probes + one stalker.) There was no 'cheese' involved; he'd scouted me first, saw 2 rax, and opened greedy anyway. So he died.

That said, when people blindly plan a ridiculously aggressive build and have no followup, it's kind of pathetic.
My strategy is to fork people.
Rabiator
Profile Joined March 2010
Germany3948 Posts
February 23 2011 18:50 GMT
#162
On February 23 2011 21:35 nizz wrote:
I really don't get it. I am still a newby so try to explain it to me..

For example, the marine scv rush you guys are talking about:
Let's say you are playing normally, but then you see an opening where if you sent all your units and your SCVs, you would have a 95% chance of winning. What is wrong with taking that chance? You won, but now the other player is mad that you cheesed. Shouldn't the other player be mad at himself/herself for not being able to defend it?

The problem isnt that the tactic is working and people win with it. The problem is that the tactic has "no Plan B" and no follow-up. You either win or lose it with that immediate fast cheese. This will NOT turn anyone into a better gamer, because of the missing follow-up or missing variation. The thing is that people are able to beat cheese if it gets spotted, but the cheesing player - on a ladder - will only lose and then cheese again next game instead of being a living being and evolving (learning to play better) from his own mistakes.
Stagnation is the issue for ladder games and boring to watch is the issue for tournament games (Boring because the game is over in five minutes instead of twenty AND because there is no tension due to cheese being unbeatable when not scouted early enough). Whoever wants to be mad should feel free to do so ... it is counterproductive in any case.
If you cant say what you're meaning, you can never mean what you're saying.
JBeuys
Profile Joined December 2010
Brazil12 Posts
February 23 2011 20:25 GMT
#163
I see cheese under two completely different settings: in the pro-scene (tournaments) and in ladder games. I can completely understand cheesing in the pro-scene - people are playing for money, it's their job to win. So a player does what he thinks is necessary to win - simple enough. Still, this is frustrating to watch since we as espectators don't really have to care about X or Ys professional career, we are hoping for epic games (I see this as football matches - what was more exciting, Barcelona's title in 2009 or Internazionale's in 2010? Defensive football will many win games specially when it's done at the level Inter was doing it last year - perhaps some of the most impressive football in the last decade)

A completely differente situations arises in amateur games (most specifically the ladder). We aren't playing for money, recognition (I hope...) or anything else other than fun. We enjoy playing - but we enjoy it for different reasons: some people enjoy understanding the game and playing long games where where their understanding is tested vs. their opponents understanding; others enjoy winning. Most people lie somewhere in between the two, but a player who only cares about winning will have no problem cheesing as long as he percieves that's his best chance. The other kind of player will generally avoid cheese - not because he doesn't want to take the risk, but because he has no fun in it.

I don't think those of us who like long games should complain about cheese - just improve and learn to defend it - and even then we won't have fun (at least I don't) since the game was binary (defend vs. not defend) and had no long term planning/decision making to it.

Perhaps we should stick to chess.
All statements are true in some sense, false in some sense, meaningless in some sense...
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Showmatch
15:00
Shopify Rebellion Sunday #2
ByuN vs ShoWTimELIVE!
Harstem537
LamboSC2300
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 537
LamboSC2 300
BRAT_OK 87
ProTech80
EmSc Tv 18
StarCraft: Brood War
Britney 47216
Mini 435
Dewaltoss 210
firebathero 158
Last 110
ggaemo 106
Zeus 78
Hyun 69
910 36
EG.Machine 27
[ Show more ]
Rock 24
Nal_rA 20
Sacsri 18
NaDa 14
GoRush 14
IntoTheRainbow 10
Dota 2
Gorgc10390
LuMiX1
Counter-Strike
fl0m1563
Other Games
FrodaN5539
Grubby2296
singsing1900
Liquid`RaSZi1655
B2W.Neo573
Beastyqt553
KnowMe348
Hui .248
mouzStarbuck237
Liquid`VortiX149
RotterdaM65
dOTY1
Organizations
Other Games
gamesdonequick920
StarCraft 2
angryscii 21
EmSc Tv 18
EmSc2Tv 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Reevou 10
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 10
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1284
League of Legends
• Nemesis3646
• Jankos2192
Other Games
• imaqtpie906
• WagamamaTV281
• Shiphtur242
• tFFMrPink 9
Upcoming Events
BSL
1h 13m
DragOn vs Dewalt
TerrOr vs OyAji
Patches Events
1h 43m
OSC
6h 13m
Universe Titan Cup
17h 13m
Rogue vs Percival
Wardi Open
18h 13m
Monday Night Weeklies
22h 13m
Replay Cast
1d 6h
Kung Fu Cup
1d 17h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.