On February 23 2011 21:35 nizz wrote:
I really don't get it. I am still a newby so try to explain it to me..
For example, the marine scv rush you guys are talking about:
Let's say you are playing normally, but then you see an opening where if you sent all your units and your SCVs, you would have a 95% chance of winning. What is wrong with taking that chance? You won, but now the other player is mad that you cheesed. Shouldn't the other player be mad at himself/herself for not being able to defend it?
I really don't get it. I am still a newby so try to explain it to me..
For example, the marine scv rush you guys are talking about:
Let's say you are playing normally, but then you see an opening where if you sent all your units and your SCVs, you would have a 95% chance of winning. What is wrong with taking that chance? You won, but now the other player is mad that you cheesed. Shouldn't the other player be mad at himself/herself for not being able to defend it?
I was in that position once in a CSL match. Close positions, lost temple, I'd opened 2 Rax Terran (12/14 rax into Orbital) and my opponent was a Protoss who was heavily chronoing his nexus, took both gases, and didn't start building any units until after his core completed, with no second gateway or forge.
...so instead of continuing my game plan, I pulled my workers and won immediately. (SCVs + five marines & 2 rax reinforcement >> probes + one stalker.) There was no 'cheese' involved; he'd scouted me first, saw 2 rax, and opened greedy anyway. So he died.
That said, when people blindly plan a ridiculously aggressive build and have no followup, it's kind of pathetic.