• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:08
CET 07:08
KST 15:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1343 users

Are we too hard on cheese in SC2? - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
February 23 2011 18:28 GMT
#161
On February 23 2011 21:35 nizz wrote:
I really don't get it. I am still a newby so try to explain it to me..

For example, the marine scv rush you guys are talking about:
Let's say you are playing normally, but then you see an opening where if you sent all your units and your SCVs, you would have a 95% chance of winning. What is wrong with taking that chance? You won, but now the other player is mad that you cheesed. Shouldn't the other player be mad at himself/herself for not being able to defend it?

I was in that position once in a CSL match. Close positions, lost temple, I'd opened 2 Rax Terran (12/14 rax into Orbital) and my opponent was a Protoss who was heavily chronoing his nexus, took both gases, and didn't start building any units until after his core completed, with no second gateway or forge.

...so instead of continuing my game plan, I pulled my workers and won immediately. (SCVs + five marines & 2 rax reinforcement >> probes + one stalker.) There was no 'cheese' involved; he'd scouted me first, saw 2 rax, and opened greedy anyway. So he died.

That said, when people blindly plan a ridiculously aggressive build and have no followup, it's kind of pathetic.
My strategy is to fork people.
Rabiator
Profile Joined March 2010
Germany3948 Posts
February 23 2011 18:50 GMT
#162
On February 23 2011 21:35 nizz wrote:
I really don't get it. I am still a newby so try to explain it to me..

For example, the marine scv rush you guys are talking about:
Let's say you are playing normally, but then you see an opening where if you sent all your units and your SCVs, you would have a 95% chance of winning. What is wrong with taking that chance? You won, but now the other player is mad that you cheesed. Shouldn't the other player be mad at himself/herself for not being able to defend it?

The problem isnt that the tactic is working and people win with it. The problem is that the tactic has "no Plan B" and no follow-up. You either win or lose it with that immediate fast cheese. This will NOT turn anyone into a better gamer, because of the missing follow-up or missing variation. The thing is that people are able to beat cheese if it gets spotted, but the cheesing player - on a ladder - will only lose and then cheese again next game instead of being a living being and evolving (learning to play better) from his own mistakes.
Stagnation is the issue for ladder games and boring to watch is the issue for tournament games (Boring because the game is over in five minutes instead of twenty AND because there is no tension due to cheese being unbeatable when not scouted early enough). Whoever wants to be mad should feel free to do so ... it is counterproductive in any case.
If you cant say what you're meaning, you can never mean what you're saying.
JBeuys
Profile Joined December 2010
Brazil12 Posts
February 23 2011 20:25 GMT
#163
I see cheese under two completely different settings: in the pro-scene (tournaments) and in ladder games. I can completely understand cheesing in the pro-scene - people are playing for money, it's their job to win. So a player does what he thinks is necessary to win - simple enough. Still, this is frustrating to watch since we as espectators don't really have to care about X or Ys professional career, we are hoping for epic games (I see this as football matches - what was more exciting, Barcelona's title in 2009 or Internazionale's in 2010? Defensive football will many win games specially when it's done at the level Inter was doing it last year - perhaps some of the most impressive football in the last decade)

A completely differente situations arises in amateur games (most specifically the ladder). We aren't playing for money, recognition (I hope...) or anything else other than fun. We enjoy playing - but we enjoy it for different reasons: some people enjoy understanding the game and playing long games where where their understanding is tested vs. their opponents understanding; others enjoy winning. Most people lie somewhere in between the two, but a player who only cares about winning will have no problem cheesing as long as he percieves that's his best chance. The other kind of player will generally avoid cheese - not because he doesn't want to take the risk, but because he has no fun in it.

I don't think those of us who like long games should complain about cheese - just improve and learn to defend it - and even then we won't have fun (at least I don't) since the game was binary (defend vs. not defend) and had no long term planning/decision making to it.

Perhaps we should stick to chess.
All statements are true in some sense, false in some sense, meaningless in some sense...
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 5h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft636
SortOf 100
Ketroc 41
StarCraft: Brood War
Britney 51061
Yoon 159
ZergMaN 146
sorry 124
ajuk12(nOOB) 60
GoRush 35
Noble 26
Bale 11
League of Legends
JimRising 661
C9.Mang0437
Counter-Strike
summit1g8058
minikerr37
Other Games
Mew2King178
NeuroSwarm59
Trikslyr32
Organizations
Other Games
gamesdonequick979
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 98
• practicex 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 35
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22235
League of Legends
• HappyZerGling80
Upcoming Events
WardiTV Invitational
1d 5h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.