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Active: 2177 users

Are we too hard on cheese in SC2? - Page 5

Forum Index > SC2 General
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megagoten
Profile Joined October 2010
318 Posts
February 19 2011 05:47 GMT
#81
TL is too close minded to embrace cheese as i feel they should.

as others have mentioned, the response in this thread should be enough to prove my point.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 19 2011 05:55 GMT
#82
On February 19 2011 14:47 megagoten wrote:
TL is too close minded to embrace cheese as i feel they should.

as others have mentioned, the response in this thread should be enough to prove my point.


From what I've read, most people are saying that all-in one base timings are OK in moderation, but become annoying and boring to watch when they're the basis of a players play. Maybe you like to watch a player who only 6 pools or 4 gates, but most people don't. It's fine to say that you don't want to see something all the time.

For instance, I'm sure most people love pizza, but ask a pizza shop employee who eats pizza every day if he likes pizza and 9/10 he'll tell you no, because that food he once loved is becoming boring. Same thing if you ask a person who works at a dairy queen. That's what these plays should be in my eyes, a special treat that happens every once in a while, not the basis of your in-game "diet".
"If you're not angry, you're not paying attention"
NoobieOne
Profile Joined August 2010
United States1183 Posts
February 19 2011 06:04 GMT
#83
I cheese sometimes on the ladder but thats either because my opponent made a mistake i think i can take advantage of or I am forced into it. For example I played a game a while back where a zerg player totally forgot my scouting probe in Jungle Basin and I proceeded to throw down a pylon near the rocks at the natural and 4 warp gate rush him. Or if I scout a zerg FE early enough i can cannon rush.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
February 19 2011 07:21 GMT
#84
On February 19 2011 14:47 megagoten wrote:
TL is too close minded to embrace cheese as i feel they should.

as others have mentioned, the response in this thread should be enough to prove my point.


wat read your post you sound mighty close-minded in that everyone should believe what you believe
marineking will u huk my bigtt1 ilu
W2
Profile Blog Joined January 2011
United States1177 Posts
February 19 2011 07:47 GMT
#85
hehe well that's great in a bo5 bo7, but for example in Code S group stage, it's a bo1, and as a spectator you get all pumped for the matchup, and it ends in 5 min in the same exact way we see in our ladder games. It's not like there is anything fancy a pro can add to a marine+scv all in lol.
Hi
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 19 2011 08:07 GMT
#86
Cheese will remain a controversial topic until the very last player has accepted that cheesing is not a weakness and character flaw in the other player ("he can't play standard so he cheeses"), but a flaw in the own play ("I failed to scout and was punished for it").

Most people can't even agree on what cheese actually is, which strategies are included and when cheese stops and "real" play starts. There's a simple reason for that: Cheese isn't a strategy. Cheese is a psychological defense mechanism players use when losing and unwilling to accept it.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2011-02-19 08:29:44
February 19 2011 08:27 GMT
#87
If Starcraft is to become an accepted eSport then the games must be worth watching and super short cheesy ones arent really satisfying the viewers for the time they want to be satisfied. Longer games with multiple engagements are the best for satisfaction simply because the longer a game goes the more it can differ from other games. Cheese is limited to very fast and short games and has only a limited amount of variation in it.

This said I think there are some great games out there where people cheesed and the defender won in a long and epic micro fight, but these are very far and few between. Most of the time it works or doesnt work and it is quite clear from the beginning so there is no tension in the game.

Consider this: How would you feel if a Hockey / Basketball / Football match only lasted until the first goal? Would you be happy if it was over after five minutes?

On February 19 2011 14:47 megagoten wrote:
TL is too close minded to embrace cheese as i feel they should.

as others have mentioned, the response in this thread should be enough to prove my point.

I have given you my reasons why cheese is bad, could you give me your reason why it is supposed to be good? Simply because I dont like being called close minded for having an opinion.
If you cant say what you're meaning, you can never mean what you're saying.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
February 19 2011 08:29 GMT
#88
I think most people who complain about cheese in SC2 are actually complaining about normal builds.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
February 19 2011 08:30 GMT
#89
yes its really stupid the way it is now.
dunno why it is like that...
FTD
Rabiator
Profile Joined March 2010
Germany3948 Posts
February 19 2011 08:31 GMT
#90
On February 19 2011 17:29 Wolf wrote:
I think most people who complain about cheese in SC2 are actually complaining about normal builds.

Interesting point, but I would like a more detailed explanation why you are saying that and what you mean by it. Are you saing that people are declaring things as cheese which are part of "normal builds" or what?
If you cant say what you're meaning, you can never mean what you're saying.
TekKpriest
Profile Joined March 2010
308 Posts
February 19 2011 08:59 GMT
#91
On February 19 2011 13:18 krazymunky wrote:
Show nested quote +
On February 19 2011 11:04 Mindcrime wrote:
On February 19 2011 10:03 krazymunky wrote:
When Julyzerg 6 pooled Best during an OSL final twice. that was crazy exciting + Bisu's face lol


July didn't 6pool even once that series.

:/


oops my mistake. not 6 pools. more like rush builds


watch game 1 it was a 4-6 pool
A Man chooses, a slave obeys
Sanski
Profile Joined August 2010
United States57 Posts
February 19 2011 12:24 GMT
#92
i don't mind cheese at all.

yes it sucks and annoying when someone cheeses me, esp. when i lose consecutive games to cheese. But still, i don't begrudge the people doing it. It's all part of the game.

On the tournament level, the amount of bs/hate heaped on players with cheesy reps (TSL_Rain?) just doesn't compute for me. People gotta keep in mind that pros have their own styles and some would not hesitate to use certain strategies if they think they have a pretty good chance of winning a game/match/series.

Power Overwhelming
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2011-02-19 20:37:39
February 19 2011 20:37 GMT
#93
The reason why Cheese/All-in play is looked down upon because you can be a totally inferior opponent and still win. The point of E-Sports is that unlike real sports, the better player should win 99.9% of the time because the games should be designed in a way that the better player should win 99/100 times. In BW you can cheese once, and get away with it. In SC2 you can literally cheese / all in every time and make it to the best tournament in the world right now (BBB being the notable example of this).



The way SC2 maps are designed though (along with the macro mechanics) is that it really hurts people trying to play "standard" macro play because there are too many variations of cheese/all-ins that are too hard to defend against (because many of them look exactly the same).



Not to mention for some odd reason you can even transition out of those cheeses even if they are defended. This was never the case in BW; if your BBS got stopped, you were dead. Period.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
Last Edited: 2011-02-19 21:38:53
February 19 2011 21:38 GMT
#94
On February 20 2011 05:37 superstartran wrote:
The reason why Cheese/All-in play is looked down upon because you can be a totally inferior opponent and still win. The point of E-Sports is that unlike real sports, the better player should win 99.9% of the time because the games should be designed in a way that the better player should win 99/100 times. In BW you can cheese once, and get away with it. In SC2 you can literally cheese / all in every time and make it to the best tournament in the world right now (BBB being the notable example of this).



The way SC2 maps are designed though (along with the macro mechanics) is that it really hurts people trying to play "standard" macro play because there are too many variations of cheese/all-ins that are too hard to defend against (because many of them look exactly the same).



Not to mention for some odd reason you can even transition out of those cheeses even if they are defended. This was never the case in BW; if your BBS got stopped, you were dead. Period.



WELL PUT good sir
marineking will u huk my bigtt1 ilu
zhr
Profile Joined September 2010
Finland12 Posts
February 19 2011 21:39 GMT
#95
On February 20 2011 05:37 superstartran wrote:
The reason why Cheese/All-in play is looked down upon because you can be a totally inferior opponent and still win.

Are you a totally inferior opponent if you still have chances to win the match? No you are not.

Players should do whatever they think gives them the best chances to win. I think people need to be less hard on "cheesy" players, and blame blizzard instead if they think there is imbalance. Don't hate the player, hate the game.

Using cheese sometimes in tournaments or ladder is a great way to keep people honest. Instead of getting mad at cheesing opponents, players should get mad at themselves.


Pandain
Profile Blog Joined May 2010
United States12989 Posts
February 19 2011 21:56 GMT
#96
It's the fact that for a lot of people, cheese/allin's is how they play. It's really the only way they know how to play, and without it, they would lose.

There are people who get to masters through pure 4 gating. There are people who get to masters through dts, through void rays, through 2 rax all ins, through 6 pools, through the variety of all ins/cheese that exist.

In Brood War you would never see someone who got to the high level based on pure cheese/allins. That is why when someone does do it, it's exciting.
Cow
Profile Joined May 2010
Canada1104 Posts
February 19 2011 21:56 GMT
#97
I am totally okay with cheese when it's used in tournaments (namely Bo3+). It keeps the opponent honest, and punishes those who decide to play very greedily (including eco-cheese).

Alternatively, I feel actually cheesing in ladder is rather pointless to some extent. The fact that cheese exists and can happen occasionally has the same effect on many players as cheese would in a tournament (keeping people honest, and punishing those who aren't). This is fantastic, as it ensures people have to scout well, and be prepared to handle situations they usually don't have to face.
However, cheese gets annoying if you start running into it more often then 1/10 games.
Additionally, you do run into some players who cheese every single game, and that's just an unfortunate decision on their part.
R.I.P. Nujabes ♫
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
February 19 2011 21:59 GMT
#98
On February 19 2011 17:31 Rabiator wrote:
Show nested quote +
On February 19 2011 17:29 Wolf wrote:
I think most people who complain about cheese in SC2 are actually complaining about normal builds.

Interesting point, but I would like a more detailed explanation why you are saying that and what you mean by it. Are you saing that people are declaring things as cheese which are part of "normal builds" or what?


For example, a two barracks opening on Xel'Naga Caverns where a Terran brings two or three SCVs to attempt to bunker. That's not a cheese build. That's a standard opening. Or on the same map, if a Protoss proxies a gateway in the back of the Terran's base, that's also a standard opening. It's meant to do damage. Sure, it's risky, but it's a normal build that's risky. Like going for a gas-less expand as Terran is risky. It's standard though. It's not cheese.

Cheese is an all-in attack that if it fails, there is no coming back. For example, pulling ALL SCVs in a two barracks opener and hoping to end the game immediately. There's no recovery there. Or proxying two gateways against a Protoss player; there's hardly any way to recover. A six pool is almost impossible to recover from also, but it's borderline not cheese because if you do enough damage, you can transition. A six pool pulling all workers is cheese.

Understand my meaning?
Commentatorhttp://twitter.com/proxywolf
TL+ Member
SlapMySalami
Profile Joined August 2010
United States1060 Posts
February 19 2011 22:00 GMT
#99
On February 20 2011 06:39 zhr wrote:
Show nested quote +
On February 20 2011 05:37 superstartran wrote:
The reason why Cheese/All-in play is looked down upon because you can be a totally inferior opponent and still win.

Are you a totally inferior opponent if you still have chances to win the match? No you are not.

Players should do whatever they think gives them the best chances to win. I think people need to be less hard on "cheesy" players, and blame blizzard instead if they think there is imbalance. Don't hate the player, hate the game.

Using cheese sometimes in tournaments or ladder is a great way to keep people honest. Instead of getting mad at cheesing opponents, players should get mad at themselves.



actionjesuz? he is totally inferior to every opponent he has ever played
marineking will u huk my bigtt1 ilu
KWest
Profile Joined September 2010
United States59 Posts
February 19 2011 22:07 GMT
#100
I think we're hard on cheesers, not people that perform cheese. Its actually really cool when a top tiered player performs a cheese, and does it intellectual, not blindly.
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