VoidRay/Colossus in PvZ - IMBALANCED! - Page 33
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Resistentialism
Canada688 Posts
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Dark_Maverick
Canada18 Posts
zerg are looking in the wrong direction i believe, and nothing is ever imba the game is pretty close to balanced. infestors.... infestors........ its like the pvt terran bioball when the strat first came out toss sucked with ff but now they can deal with it because of a spellcaster and proper use of it. I don't think i've seen any zerg use infested terran before ![]() come to think of it this strat is fairly new and may seem op but most likely isn't also like jinro' mech play. It may seem op for a week but once you find the apropriate units to deal with it then your good to go, because for me i can beat mech now because of hallucinate. I can hallucinate 15 more zealots and 5 more voidrays! soakcing up all that damage from the tanks and marines gives me enough time to kill him... lets go zerg think outside the massing box ![]() | ||
xbankx
703 Posts
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iPood
United States99 Posts
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Beef Noodles
United States937 Posts
On February 17 2011 12:22 xbankx wrote: I just saw this build die to mass muta in root invitational. Basically minigun went 2 stargate void ray into colossus off 2 base(expanding to 3rd when he had map control but it wouldnt even matter). Catz just saved up larva(like 20). Im not sure if Miningun scouted the spire but just because you see spire your not sure if zerg is going muta or corruptors you can't build pheonix blind. So he stayed with voids/colossus, 20 muta came at onces not 5-6 to show muta then allow minigun to switch to pheonix. And GGed minigun. The main thing I think catz did right is that toss don't know what is in egg and what you build spire for. Colossus+void ray is so high gas you have almost no stalker/sentry and void is terrible versus mutas. People should check out the replay. Minigun is of course one of the best toss in NA. Catz is a good creative zerg. Catz did everything right. He used the fact that zerg can "switch" army composition faster than any race since they are not restricted by unit producing building. But don't you see that that is a "trick" strat? It isn't a standard build, or even a build that will work multiple times. It relies on the TOSS making a MISTAKE, not the zerg out playing them with a solid strat. Its a way to win, but not a real solution. If there is a way to somehow solve the build with mutas that doesn't rely on bad scouting/preparation from the toss, then I would be happy. | ||
xbankx
703 Posts
On February 17 2011 12:40 Beef Noodles wrote: But don't you see that that is a "trick" strat? It isn't a standard build, or even a build that will work multiple times. It relies on the TOSS making a MISTAKE, not the zerg out playing them with a solid strat. Its a way to win, but not a real solution. If there is a way to somehow solve the build with mutas that doesn't rely on bad scouting/preparation from the toss, then I would be happy. I actually think it is quite solid. I mean minigun did everything right. He saw hydras with his void ray so he started colossus production. He cannoned front due to low gateway count. He didn't lose any void ray so he had like 5-6 void ray very fast. The thing is scouting a spire tell toss that you zerg is either gonig corruptors or mutas. BUilding pheonix blind is extremely risky since 2 base void/colo is extremely gas heavy. 2 pheonix could mean 1 less colossus or 1 less void rays. Catz played extremely well by producing the 20 muta at once to give no time for toss to respond. This is actually what I used to die to when I first got to decent diamond. I scout spire and start pheonix, but suddently like 12 eggs pop with roaches and rush my front. I just think this is definitely a good response to void/colo 2 base. Is it perfect and going to win everytime? of coruse not, but no build is perfect. Mutas do definitely counter both heavy hitter in the void/colo build. | ||
iSTime
1579 Posts
On February 17 2011 12:58 xbankx wrote: I actually think it is quite solid. I mean minigun did everything right. He saw hydras with his void ray so he started colossus production. He cannoned front due to low gateway count. He didn't lose any void ray so he had like 5-6 void ray very fast. The thing is scouting a spire tell toss that you zerg is either gonig corruptors or mutas. BUilding pheonix blind is extremely risky since 2 base void/colo is extremely gas heavy. 2 pheonix could mean 1 less colossus or 1 less void rays. Catz played extremely well by producing the 20 muta at once to give no time for toss to respond. This is actually what I used to die to when I first got to decent diamond. I scout spire and start pheonix, but suddently like 12 eggs pop with roaches and rush my front. I just think this is definitely a good response to void/colo 2 base. Is it perfect and going to win everytime? of coruse not, but no build is perfect. Mutas do definitely counter both heavy hitter in the void/colo build. This is mostly irrelevant, but: Catz did not produce 20 muta at once. He produced a few at a time until he had 20. They had the production tab up the entire time. I think that Catz' strategy would still work, though, if he had just killed the 5 void rays with his first 8-9 muta and hence not lost his 3rd base. The way he played in this particular game was much simpler, though, since he doesn't have to deal with the fact that he is close spawns on shakuras, which could be difficult even if he shuts down the first few voids but doesn't win immediately. | ||
Beef Noodles
United States937 Posts
On February 17 2011 13:11 PJA wrote: This is mostly irrelevant, but: Catz did not produce 20 muta at once. He produced a few at a time until he had 20. They had the production tab up the entire time. I think that Catz' strategy would still work, though, if he had just killed the 5 void rays with his first 8-9 muta and hence not lost his 3rd base. The way he played in this particular game was much simpler, though, since he doesn't have to deal with the fact that he is close spawns on shakuras, which could be difficult even if he shuts down the first few voids but doesn't win immediately. hmmm interesting... I abandoned muta play a while ago on all maps but scrap and occasionally shakuras. As a zerg, it feels like you have to have balls of steel to go straight mutas (skipping roaches and hydras) because any substantial midgame pressure can kill you/delay your third for too long. Maybe the answer is to somehow scout and recognize the build early and go for risky early mutas. I'm still not convinced that mass muta is the correct counter. Can anyone link the CatZ game? | ||
1Eris1
United States5797 Posts
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Ribbon
United States5278 Posts
On February 17 2011 10:34 Azarkon wrote: Please note that IdrA and Artosis were the ones who said that Mutas were once considered "imba" against Protoss until Protoss figured out the 6-gate push. . But if Z can't figure out a counter to a build in 3 weeks, it's invincible. Any Masters Zergs should switch to toss and just do this on the ladder until either they get invited to Blizzcon or they start losing. People are assuming the toss player has infinity options, which is ludicrous. Contrary to Idra's belief, protoss units cost money. I think this build can only really be solved by someone who understands the Zerg side AND the Protoss side at a high level. More realistically, all the teams in Korea right now have been getting their Zergs and their Protosses together and trying to figure this out in their Starcraft laboratories. | ||
Azarkon
United States21060 Posts
The interaction between phoenix vs. muta, colossi vs. hydra, vr vs. corrupter, has hardly been worked out by this video. I agree with Tyler that the right way to present this strategy would've been to call for ideas and to spark a discussion, not deliver a verdict. What leaves a bitter taste in many people's mouths is the declaration that "Blizzard must change something" in order for this to be fixed. It's very much like putting the cart before the horse because before this week I didn't even hear about colossi/vr being considered "imbalanced." | ||
1Eris1
United States5797 Posts
On February 17 2011 13:25 Ribbon wrote: But if Z can't figure out a counter to a build in 3 weeks, it's invincible. Any Masters Zergs should switch to toss and just do this on the ladder until either they get invited to Blizzcon or they start losing. People are assuming the toss player has infinity options, which is ludicrous. Contrary to Idra's belief, protoss units cost money. I think this build can only really be solved by someone who understands the Zerg side AND the Protoss side at a high level. More realistically, all the teams in Korea right now have been getting their Zergs and their Protosses together and trying to figure this out in their Starcraft laboratories. And thats exactly what Artosis is....He understands both at a high enough level that he should be more qualified than anybody | ||
1Eris1
United States5797 Posts
On February 17 2011 13:26 Azarkon wrote: In which case Catz could've gone back to standard, since the "death ball" push won't be coming if he's spending his gas on 2 gate phoenixes. The interaction between phoenix vs. muta, colossi vs. hydra, vr vs. corrupter, has hardly been worked out by this video. I agree with Tyler that the right way to present this strategy would've been to call for ideas and to spark a discussion, not deliver a verdict. What leaves a bitter taste in many people's mouths is the declaration that "Blizzard must change something" in order for this to be fixed. It's very much like putting the cart before the horse because before this week I didn't even hear about colossi/vr being considered "imbalanced." Not exactly. He had to invest all his resources into mutalisks. If Minigun scouted it, he's not countered the mutalisks and can just use the phoenix to support the death push anyways. Catz can't simply go back to playing standard. | ||
Beef Noodles
United States937 Posts
On February 17 2011 13:26 Azarkon wrote: In which case Catz could've gone back to standard, since the "death ball" push won't be coming if he's spending his gas on 2 gate phoenixes. The interaction between phoenix vs. muta, colossi vs. hydra, vr vs. corrupter, has hardly been worked out by this video. I agree with Tyler that the right way to present this strategy would've been to call for ideas and to spark a discussion, not deliver a verdict. What leaves a bitter taste in many people's mouths is the declaration that "Blizzard must change something" in order for this to be fixed. It's very much like putting the cart before the horse because before this week I didn't even hear about colossi/vr being considered "imbalanced." I'm not calling it "imba," but I've felt for the last few weeks/month that I have to CLEARLY out play the toss in order to have a chance at winning. Yes, I still win games, but I feel like each time I win it was because of some early/mid game massive screw up on the toss' part. Very rarely does the game continue very standardly and I somehow crush the toss. Maybe I need to be more aggressive and end the game earlier, but the whole reason I play this game is for late game macro wars. So, I guess I'd rather lose lol | ||
Azarkon
United States21060 Posts
The imbalance noted by Artosis and Idra was primarily based on a unit composition vs. unit composition comparison. Roach/hydra, zergling/ultra/queen, and mass corrupter were ruled out as responses to colossi/vr, after which the strategy was declared "imbalanced" because the death ball was "unbeatable"/"invincible." Yet mutas clearly do clean out this composition, at which point it becomes a different kind of debate altogether. As soon as Protoss switches out of colossi/vr to counter mutas, we're no longer talking about colossi/vr, but about the general arc of strategy-counter-strategy that occurs in the course of a game. If the point is that Protoss can force Zerg into mutas and then completely demolish Zerg with phoenixes, that's an argument that needs to be put forth convincingly, not declared a priori. | ||
Jumbled
1543 Posts
On February 17 2011 13:28 1Eris1 wrote: Not exactly. He had to invest all his resources into mutalisks. If Minigun scouted it, he's not countered the mutalisks and can just use the phoenix to support the death push anyways. Catz can't simply go back to playing standard. There are ways for the zerg player to hedge his bets when doing this. Getting a couple of corruptors or infestors gives the zerg a good chance of being able to deal with a phoenix switch. The other thing of course is to keep up his scouting and see the phoenixes coming. I saw someone earlier complain about this game being a scouting win. Games are and should be won by good scouting. Scouting and denying scouting better than your opponent is a big part of what being a good RTS player is all about. | ||
Treemonkeys
United States2082 Posts
On February 17 2011 13:44 Jumbled wrote: I saw someone earlier complain about this game being a scouting win. Games are and should be won by good scouting. Scouting and denying scouting better than your opponent is a big part of what being a good RTS player is all about. Which still favors protoss, no? Observers, phoenix, overseers, hallucinate vs. overlords and overseers that are easier to spot and shoot down. | ||
Treemonkeys
United States2082 Posts
On February 17 2011 12:02 Dark_Maverick wrote: I think infestors would be great. As that infested terran can burn through voidrays. Yeah voidrays can 1 shot queens but 34 infested terran can insta kill voidrays for the cost of 4 early infestors!! maybe 5 for some fungals. Thats 5 larva and ~600-600 investment. Yes its micro but toss has ht's as well which ar ether euquavalent micro same with sentry's. I don't see why idra hasn't tried them as I really do think there just as powerful as the sentry and ht.... zerg are looking in the wrong direction i believe, and nothing is ever imba the game is pretty close to balanced. infestors.... infestors........ its like the pvt terran bioball when the strat first came out toss sucked with ff but now they can deal with it because of a spellcaster and proper use of it. I don't think i've seen any zerg use infested terran before ![]() come to think of it this strat is fairly new and may seem op but most likely isn't also like jinro' mech play. It may seem op for a week but once you find the apropriate units to deal with it then your good to go, because for me i can beat mech now because of hallucinate. I can hallucinate 15 more zealots and 5 more voidrays! soakcing up all that damage from the tanks and marines gives me enough time to kill him... lets go zerg think outside the massing box ![]() How many void rays are the infested terran going to shoot down while they are getting melted by colossus? I don't like it, but I think muta is the best answer so far, and will be what I use when I hit this on the ladder. It's not the same has terran vs toss mech play because that style is based on trying to keep up on economy and fighting over terrain the whole way up, much different than not caring how many bases you take while I hit 200/200 and move out to win. | ||
Jumbled
1543 Posts
On February 17 2011 14:05 Treemonkeys wrote: Which still favors protoss, no? Observers, phoenix, overseers, hallucinate vs. overlords and overseers that are easier to spot and shoot down. Not at all. Both races have good scouting available. Overlords and overseers are easier to spot than observers, but much harder to shoot down. Hallucinate and changeling both provide a free unit that can scout the enemy base fairly well. Finally, there's nothing a phoenix scout can do that a zerg can't do just as effectively with a muta. | ||
methematics
United States392 Posts
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