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Patch 1.2.0 released! - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 68 Next
jnkw
Profile Joined November 2010
Canada347 Posts
January 11 2011 05:00 GMT
#341
On January 11 2011 13:10 101toss wrote:
Also, why do phoenixes build faster than zealots?


It's a lot quicker to warp in paper than alien flesh.
aNooburak
Profile Joined May 2010
Australia190 Posts
January 11 2011 05:00 GMT
#342
[image loading]

[image loading]

Arcanne
Profile Joined August 2010
United States1519 Posts
January 11 2011 05:01 GMT
#343
On January 11 2011 14:00 Mikro wrote:
[image loading]

[image loading]



How many points did you have prior to the promotion?
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Froadac
Profile Blog Joined July 2009
United States6733 Posts
January 11 2011 05:02 GMT
#344
On January 11 2011 13:54 Sonic114 wrote:
Show nested quote +
On January 11 2011 13:50 -orb- wrote:
Some of those minor changes in the big wall of text are actually extremely important

stuff like fixing units being able to push other units when they're not supposed to be able to (i.e. zerglings pushing zealots out of the way when they're blocking a choke)

I wonder what this means:
Autocast repair will now charge the player requesting autocast functionality.


??


I THINK that this means during team games, when control is shared between teammates, if a person control's a teammate's scvs and autocast repairs them, HE will be charged for the repair instead of the person who owns the scvs.

Exactly. That is it.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
January 11 2011 05:02 GMT
#345
+ Harvesting units no longer avoid enemy units.


please, dont tell me this is true?
you cant bypass units with harvesters by clicking on the minerals?
that would be super dumb : ||||||||||||
wat
BeefAvenger
Profile Joined July 2010
Canada54 Posts
Last Edited: 2011-01-11 05:02:54
January 11 2011 05:02 GMT
#346
On January 11 2011 13:50 -orb- wrote:
Some of those minor changes in the big wall of text are actually extremely important

stuff like fixing units being able to push other units when they're not supposed to be able to (i.e. zerglings pushing zealots out of the way when they're blocking a choke)

I wonder what this means:
Show nested quote +
Autocast repair will now charge the player requesting autocast functionality.


??


probably for team games where share control is enabled. If an ally turns auto-repair on one of your scvs, it costs him money

edit: too slowwwwww
SDream
Profile Blog Joined November 2010
Brazil896 Posts
January 11 2011 05:03 GMT
#347
On January 11 2011 14:00 Mikro wrote:
[image loading]

[image loading]



Oh no, they have divisions...
Heckran
Profile Joined January 2011
Australia11 Posts
January 11 2011 05:04 GMT
#348
Not sure if this has been said yet, but Shakuras is back in to the map pool.
jnkw
Profile Joined November 2010
Canada347 Posts
January 11 2011 05:04 GMT
#349
On January 11 2011 14:03 SDream wrote:
Show nested quote +
On January 11 2011 14:00 Mikro wrote:
[image loading]

[image loading]



Oh no, they have divisions...


Ugh, I was hoping they wouldn't.
aNooburak
Profile Joined May 2010
Australia190 Posts
January 11 2011 05:04 GMT
#350
On January 11 2011 14:01 Arcanne wrote:
Show nested quote +
On January 11 2011 14:00 Mikro wrote:
[image loading]

[image loading]



How many points did you have prior to the promotion?


Around 3100 points.

But from the looks of things, you could have 2700 points, play two games and get into the division.
jnkw
Profile Joined November 2010
Canada347 Posts
January 11 2011 05:05 GMT
#351
On January 11 2011 14:02 Elefanto wrote:
Show nested quote +
+ Harvesting units no longer avoid enemy units.


please, dont tell me this is true?
you cant bypass units with harvesters by clicking on the minerals?
that would be super dumb : ||||||||||||


AFAIK you still can. The fix was to prevent workers from being able to pass through forcefields by clicking on minerals.
Korsyn01
Profile Joined August 2010
Australia7 Posts
January 11 2011 05:06 GMT
#352
They have chat rooms! This makes me rather happy that they've implemented this :D
"When there's blood on the ground, buy property."
aNooburak
Profile Joined May 2010
Australia190 Posts
January 11 2011 05:07 GMT
#353
On January 11 2011 14:06 Korsyn01 wrote:
They have chat rooms! This makes me rather happy that they've implemented this :D


We have the button, but we don't have access to create or join any rooms yet
Exarl25
Profile Joined November 2010
1887 Posts
Last Edited: 2011-01-11 05:08:17
January 11 2011 05:07 GMT
#354
On January 11 2011 14:05 jnkw wrote:
Show nested quote +
On January 11 2011 14:02 Elefanto wrote:
+ Harvesting units no longer avoid enemy units.


please, dont tell me this is true?
you cant bypass units with harvesters by clicking on the minerals?
that would be super dumb : ||||||||||||


AFAIK you still can. The fix was to prevent workers from being able to pass through forcefields by clicking on minerals.


I'm pretty sure it prevents both.

Can anyone confirm?

EDIT: It certainly looks like it, there is an extra line specifically referring to forcefields

Fixed an issue with harvesting units bypassing force fields.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
January 11 2011 05:07 GMT
#355
On January 11 2011 14:07 Mikro wrote:
Show nested quote +
On January 11 2011 14:06 Korsyn01 wrote:
They have chat rooms! This makes me rather happy that they've implemented this :D


We have the button, but we don't have access to create or join any rooms yet

I imagine it will be implemented once NA goes up.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10377 Posts
Last Edited: 2011-01-11 05:12:20
January 11 2011 05:07 GMT
#356
I THINK that this means during team games, when control is shared between teammates, if a person control's a teammate's scvs and autocast repairs them, HE will be charged for the repair instead of the person who owns the scvs.


Yup

Yes, this is exactly right. That's got to be the lowest level of the icon.


Unfortunately, that doesn't seem to be the case? look at the player's icon a couple pages back. He's rank 7 but still has the basic star...

Wait look at the picture here

http://img534.imageshack.us/img534/1071/screenshot2011011115455.jpg

This is rank 8, but it looks more shiny... it also has that white diagonal bar. So perhaps you only start to get the really cool parts of the Blizzcon icon in the top 7 ish? (perhaps points also plays a role, not just pure rank? so like in a lower masters division may be only the top 5 start to have it while in a higher one the top 20 start to have it).

Note: Notice there is a white background to the cool blizzcon icon, underneath the ministar and the gray bar and all that.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
wargasm
Profile Joined December 2010
94 Posts
Last Edited: 2011-01-11 05:11:39
January 11 2011 05:09 GMT
#357
Anyone else having trouble with assigning hotkeys to mouse buttons?

EDIT: Nvm, apparently you can only bind it with one of the global keys and not specific unit action.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
January 11 2011 05:09 GMT
#358
On January 11 2011 14:07 Exarl25 wrote:
Show nested quote +
On January 11 2011 14:05 jnkw wrote:
On January 11 2011 14:02 Elefanto wrote:
+ Harvesting units no longer avoid enemy units.


please, dont tell me this is true?
you cant bypass units with harvesters by clicking on the minerals?
that would be super dumb : ||||||||||||


AFAIK you still can. The fix was to prevent workers from being able to pass through forcefields by clicking on minerals.


I'm pretty sure it prevents both.

Can anyone confirm?

EDIT: It certainly looks like it, there is an extra line specifically referring to forcefields

Fixed an issue with harvesting units bypassing force fields.

on ptr it worked fine
"God fights on the side with the best artillery." - Napoleon Bonaparte
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
January 11 2011 05:10 GMT
#359
I've heard Shakuras is back up. Any changes to the map, especially concerning the pylon bug?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Silidons
Profile Blog Joined September 2010
United States2813 Posts
January 11 2011 05:10 GMT
#360
On January 11 2011 14:10 Dalguno wrote:
I've heard Shakuras is back up. Any changes to the map, especially concerning the pylon bug?

bug is still there
"God fights on the side with the best artillery." - Napoleon Bonaparte
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