On January 11 2011 13:10 101toss wrote:
Also, why do phoenixes build faster than zealots?
Also, why do phoenixes build faster than zealots?
It's a lot quicker to warp in paper than alien flesh.
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jnkw
Canada347 Posts
On January 11 2011 13:10 101toss wrote: Also, why do phoenixes build faster than zealots? It's a lot quicker to warp in paper than alien flesh. | ||
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Arcanne
United States1519 Posts
How many points did you have prior to the promotion? | ||
Froadac
United States6733 Posts
On January 11 2011 13:54 Sonic114 wrote: Show nested quote + On January 11 2011 13:50 -orb- wrote: Some of those minor changes in the big wall of text are actually extremely important stuff like fixing units being able to push other units when they're not supposed to be able to (i.e. zerglings pushing zealots out of the way when they're blocking a choke) I wonder what this means: Autocast repair will now charge the player requesting autocast functionality. ?? I THINK that this means during team games, when control is shared between teammates, if a person control's a teammate's scvs and autocast repairs them, HE will be charged for the repair instead of the person who owns the scvs. Exactly. That is it. | ||
Elefanto
Switzerland3584 Posts
+ Harvesting units no longer avoid enemy units. please, dont tell me this is true? you cant bypass units with harvesters by clicking on the minerals? that would be super dumb : |||||||||||| | ||
BeefAvenger
Canada54 Posts
On January 11 2011 13:50 -orb- wrote: Some of those minor changes in the big wall of text are actually extremely important stuff like fixing units being able to push other units when they're not supposed to be able to (i.e. zerglings pushing zealots out of the way when they're blocking a choke) I wonder what this means: ?? probably for team games where share control is enabled. If an ally turns auto-repair on one of your scvs, it costs him money edit: too slowwwwww | ||
SDream
Brazil896 Posts
Oh no, they have divisions... | ||
Heckran
Australia11 Posts
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jnkw
Canada347 Posts
On January 11 2011 14:03 SDream wrote: Oh no, they have divisions... Ugh, I was hoping they wouldn't. | ||
aNooburak
Australia190 Posts
On January 11 2011 14:01 Arcanne wrote: How many points did you have prior to the promotion? Around 3100 points. But from the looks of things, you could have 2700 points, play two games and get into the division. | ||
jnkw
Canada347 Posts
On January 11 2011 14:02 Elefanto wrote: please, dont tell me this is true? you cant bypass units with harvesters by clicking on the minerals? that would be super dumb : |||||||||||| AFAIK you still can. The fix was to prevent workers from being able to pass through forcefields by clicking on minerals. | ||
Korsyn01
Australia7 Posts
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aNooburak
Australia190 Posts
On January 11 2011 14:06 Korsyn01 wrote: They have chat rooms! This makes me rather happy that they've implemented this :D We have the button, but we don't have access to create or join any rooms yet ![]() | ||
Exarl25
1887 Posts
On January 11 2011 14:05 jnkw wrote: Show nested quote + On January 11 2011 14:02 Elefanto wrote: + Harvesting units no longer avoid enemy units. please, dont tell me this is true? you cant bypass units with harvesters by clicking on the minerals? that would be super dumb : |||||||||||| AFAIK you still can. The fix was to prevent workers from being able to pass through forcefields by clicking on minerals. I'm pretty sure it prevents both. Can anyone confirm? EDIT: It certainly looks like it, there is an extra line specifically referring to forcefields Fixed an issue with harvesting units bypassing force fields. | ||
Froadac
United States6733 Posts
On January 11 2011 14:07 Mikro wrote: Show nested quote + On January 11 2011 14:06 Korsyn01 wrote: They have chat rooms! This makes me rather happy that they've implemented this :D We have the button, but we don't have access to create or join any rooms yet ![]() I imagine it will be implemented once NA goes up. | ||
Yoshi Kirishima
United States10292 Posts
I THINK that this means during team games, when control is shared between teammates, if a person control's a teammate's scvs and autocast repairs them, HE will be charged for the repair instead of the person who owns the scvs. Yup ![]() Yes, this is exactly right. That's got to be the lowest level of the icon. Unfortunately, that doesn't seem to be the case? look at the player's icon a couple pages back. He's rank 7 but still has the basic star... Wait look at the picture here http://img534.imageshack.us/img534/1071/screenshot2011011115455.jpg This is rank 8, but it looks more shiny... it also has that white diagonal bar. So perhaps you only start to get the really cool parts of the Blizzcon icon in the top 7 ish? (perhaps points also plays a role, not just pure rank? so like in a lower masters division may be only the top 5 start to have it while in a higher one the top 20 start to have it). Note: Notice there is a white background to the cool blizzcon icon, underneath the ministar and the gray bar and all that. | ||
wargasm
94 Posts
EDIT: Nvm, apparently you can only bind it with one of the global keys and not specific unit action. | ||
Silidons
United States2813 Posts
On January 11 2011 14:07 Exarl25 wrote: Show nested quote + On January 11 2011 14:05 jnkw wrote: On January 11 2011 14:02 Elefanto wrote: + Harvesting units no longer avoid enemy units. please, dont tell me this is true? you cant bypass units with harvesters by clicking on the minerals? that would be super dumb : |||||||||||| AFAIK you still can. The fix was to prevent workers from being able to pass through forcefields by clicking on minerals. I'm pretty sure it prevents both. Can anyone confirm? EDIT: It certainly looks like it, there is an extra line specifically referring to forcefields Fixed an issue with harvesting units bypassing force fields. on ptr it worked fine | ||
Dalguno
United States2446 Posts
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Silidons
United States2813 Posts
On January 11 2011 14:10 Dalguno wrote: I've heard Shakuras is back up. Any changes to the map, especially concerning the pylon bug? bug is still there | ||
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