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Patch 1.2.0 released! - Page 68

Forum Index > SC2 General
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Turenne
Profile Joined January 2011
331 Posts
January 13 2011 01:33 GMT
#1341
On January 13 2011 07:27 Toony wrote:
Show nested quote +
On January 13 2011 02:50 Turenne wrote:
Game has crashed twice in succession whilst I was playing multi. This problem...

ACCESS_VIOLATION (0xC0000005)
occurred at 0023:00CBB0A6. The memory at '0x000232E8' could not be read.


Not a problem pre-patch. Anyone else having this problem?


Also got this problem today after I had updated the game with the patch ... well, didn't find any help with it quick enough ... so I reinstalled the game

Now it's working.

Still investigating on the problem so .. will let you know about it if I can get extra infos.

Cheers


Thanks - might have to re-install alright, possibly the patch didn't load properly or something.

Anyone else have this problem?
Tippany
Profile Blog Joined March 2010
United States765 Posts
January 13 2011 02:49 GMT
#1342
Did they fix the ability for a worker to drift through an enemy unit when told to mine? aka a drone through a zealot wall off?
Real action, my dream.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
January 13 2011 02:56 GMT
#1343
Did they fix the ability for a worker to drift through an enemy unit when told to mine?


Isn't that normal? Well, normal for StarCraft, at any rate.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Sworn
Profile Blog Joined January 2010
Canada920 Posts
January 13 2011 02:56 GMT
#1344
Time to switchy to zergu plus im loving the chat channels
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
MassHysteria
Profile Joined October 2010
United States3678 Posts
January 13 2011 03:00 GMT
#1345
On January 13 2011 10:33 Turenne wrote:
Show nested quote +
On January 13 2011 07:27 Toony wrote:
On January 13 2011 02:50 Turenne wrote:
Game has crashed twice in succession whilst I was playing multi. This problem...

ACCESS_VIOLATION (0xC0000005)
occurred at 0023:00CBB0A6. The memory at '0x000232E8' could not be read.


Not a problem pre-patch. Anyone else having this problem?


Also got this problem today after I had updated the game with the patch ... well, didn't find any help with it quick enough ... so I reinstalled the game

Now it's working.

Still investigating on the problem so .. will let you know about it if I can get extra infos.

Cheers


Thanks - might have to re-install alright, possibly the patch didn't load properly or something.

Anyone else have this problem?


Ya I saw a thread for this earlier on TL if you want to check it out
http://www.teamliquid.net/forum/viewmessage.php?topic_id=183260
"Just ban all the J's...even jinklejoes" --unnamed source
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
January 13 2011 03:30 GMT
#1346
anybody else noticed the new "back" buttons? they stack up and you can decide exactly to which point you wanna go back isntead of having to spam back a couple of times^^
tapeworm
Profile Joined January 2011
1 Post
January 13 2011 03:35 GMT
#1347
anyone want to help me get starcraft to work again??? i spent all day tralking to TS for starcraft and even got banned from the forums after they were rude to me on the phone. I'm a cracjk addict... I need my starcraft... cfrashes right after the spash sceen/... login screen happens for 1 sec and then no error or nothing... just goes back to windows.
Spikeworld
Profile Joined April 2010
Germany61 Posts
January 13 2011 12:00 GMT
#1348
On January 13 2011 12:30 r3d33m3r wrote:
anybody else noticed the new "back" buttons? they stack up and you can decide exactly to which point you wanna go back isntead of having to spam back a couple of times^^


If you mean the back buttons in the Profile screen for example they already had this feature before patch.
telfire
Profile Joined May 2010
United States415 Posts
January 13 2011 18:47 GMT
#1349
On January 13 2011 11:49 moose162 wrote:
Did they fix the ability for a worker to drift through an enemy unit when told to mine? aka a drone through a zealot wall off?


No, don't think they ever intend to. It was in SC1 and I can only assume it's in SC2 on purpose, because that would be an odd bug to encounter twice on accident.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
January 13 2011 18:49 GMT
#1350
On January 14 2011 03:47 telfire wrote:
Show nested quote +
On January 13 2011 11:49 moose162 wrote:
Did they fix the ability for a worker to drift through an enemy unit when told to mine? aka a drone through a zealot wall off?


No, don't think they ever intend to. It was in SC1 and I can only assume it's in SC2 on purpose, because that would be an odd bug to encounter twice on accident.

it was only possible when u actually saw enemy minerals. in sc2 its possible to do this without ctually having vision.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
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