Your new hotkeys post-patch? (or currently) - Page 4
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Krissam
Denmark189 Posts
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SecondChance
Australia603 Posts
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Stiver
Canada285 Posts
'S' - Metabolic boost. (Why is it all the way over at 'M'. As far as I'm concerned it's Speed, so it becomes S) 'Q' - Ultralisk 'E' - Pneumatized Carapace (its more useful on using 'E' for ventral sacs) 'R' - Burrow (consistency with the hotkey for units burrow) 'V' - Ventral Sacs 'R' - melee attacks 'W' - Nydus 'F' - Infestation pit (consistency with hotkey for infestor) 'Q' - Ultra cavern Think that covers the worst of the Zerg hotkeys. | ||
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EcoRI
United Kingdom7 Posts
On January 05 2011 17:04 cnas wrote: On that subject, ever gone back to orbitals for a quick scan and ended up lifting up all of them? Haha fml YES! For this, I will actually hand craft a missile launch style red button that will be covered in a little plastic cap, connect it via USB and bind it to liftoff. ...or just place it far far away from anything else. We'll see. | ||
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ALPINA
3791 Posts
On January 05 2011 19:33 Stiver wrote: Here is what I intend to change. 'S' - Metabolic boost. (Why is it all the way over at 'M'. As far as I'm concerned it's Speed, so it becomes S) 'Q' - Ultralisk 'E' - Pneumatized Carapace (its more useful on using 'E' for ventral sacs) 'R' - Burrow (consistency with the hotkey for units burrow) 'V' - Ventral Sacs 'R' - melee attacks 'W' - Nydus 'F' - Infestation pit (consistency with hotkey for infestor) 'Q' - Ultra cavern Think that covers the worst of the Zerg hotkeys. Well I was thinking to make all zerg upgrades on Q W E buttons, depends on which position button is - just like grid. So melee attack - Q, missile - W, carapace - E, ling speed - Q, crackling - W, etc.. | ||
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BrotherBax
United Kingdom89 Posts
SCV/Probe/Select Lave/Inject - 'E' Mule/Chronoboost/Creep - 'C' All upgrade buildings like a grid layout - QWERTC Immortal - 'E' damn you 'i' key damn you to hell. | ||
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Stiver
Canada285 Posts
On January 05 2011 19:37 Alpina wrote: Well I was thinking to make all zerg upgrades on Q W E buttons, depends on which position button is - just like grid. So melee attack - Q, missile - W, carapace - E, ling speed - Q, crackling - W, etc.. I'm so used to the way the hotkeys are now, that changing anything to radically would completely screw up my game. Plus most of the hotkeys for Zerg are reasonable, just a few are in stupid places. | ||
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sashkata
Bulgaria3241 Posts
On January 05 2011 19:11 Fiercegore wrote: You can just put it on the classical keybinds. They're like exactly the same, probe is conveniently on the P button Yeah, but chrono is still on C and having nexus on 0 and probe on P it's really uncomfortable to hit C. | ||
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DragonDefonce
United States790 Posts
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Angra
United States2652 Posts
F for Infestation Pit That's really about it. I just really really want the location hotkeys back to where they were for BW. I miss them so much and it's so hard to play without them. | ||
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dezi
Germany1536 Posts
On January 05 2011 16:54 MockHamill wrote: I have set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description Make Buildings example: Q = Basic Building W = Advanced Buildings QQ = Make Supply Depot QW = Make Barrack QE = Make Refinery WQ = Make Factory WW = Make Star Port Make Units from Barracks Q=Marine W=Marauder E=Reaper R=Ghost CommandCenter Q=Make SCV W=Call down Mule E=Scan Unit Abilities for Ghost Q=Snipe W=EMP E=Cloak R=Decloak Basic Commands: A=Attack move S=Stop D=Patrol Sounds very good - but yet again my question: some figured out if it's possible to yet again use Ctrl + Rightlick as Attackmove (like in early Beta)? | ||
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Telcontar
United Kingdom16710 Posts
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lowlypawn
United States241 Posts
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Snoman
Canada191 Posts
On January 05 2011 18:00 Ataxsus wrote: <3 F buttons. Control groups 1 -> 3 army stuff. 4 CC 5 Barracks 6 Factory 7 Starport 4r - SCV 5t - Marine 5y - Marauder 5u - Reaper 5i -Ghost 6y - Hellion 6u- Tank 6i - Thor 7u - Viking 7i - Medivac 7o - Raven 7p - Banshee 7[ - Battlecruiser Looks needlessly complicated to be honest but I've found it more streamlined Nah, it just look and it looks like a modified grid layout. I'm def loving this idea... I dont have prior BW or rts exp so its not like I have lots of habits to break, so I've been working with grid as a noob and even though it's decent for the most part, it def gets awkward reaching down for chrono and other things can make for some weird hand angles. This seems like it could flow nicely, like you can just bounce along on the hotkeys and jump down when its time to build something, then boom, right back into going across the hkeys. | ||
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leFak
United Kingdom28 Posts
ty. | ||
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xza
Singapore1600 Posts
so shift will be changed to one of my many mouse keys backspace to cycle will be changed to space since I dont need to find out where my recent zergling popped out of my 5 hatcheries... and maybe Infestation pit changed from I to F | ||
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Vimsey
United Kingdom2235 Posts
Z is going to be moved for Zealot, ill try and move any of the bottom row grid keys so i can stay on the top two rows and number keys.the only bottom row keys i kept last time i did this were the cloak keys. Oh and definitely backspace is being moved. The big problem i had from the last time i did this was the warp key but since I now use a hotkey for warpgates probably not such a problem ...maybe capslock or tab though one of them will be control for sure. Oh and I like having my spells accessible by my index finger so will be having those near my army hotkeys in the middle. I also like having the same keys for loading unloading/rasing lowering/taking off landing etc, makes changing race a lot easier. Definitely doing upgrades like most are saying. Edit: Seeing carefoots comments to Day(9) its easier to change if you havent got it ingrained after doiong it for years even if its easier. Took me a long time (2 weeks or so) to get used to using an automatic car after driving a stick shift for years (stopping my left foot going for the clutch) but I can easily switch between either now without even thinking. Its amazing how the mind works. | ||
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Tennet
United States1458 Posts
F2-4 Infernal Pre-Igniter- E PF- F Ship Plating - T | ||
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noD
2230 Posts
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solidbebe
Netherlands4921 Posts
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