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Your new hotkeys post-patch? (or currently) - Page 4

Forum Index > SC2 General
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Krissam
Profile Joined April 2010
Denmark189 Posts
January 05 2011 10:25 GMT
#61
It really depends, i only have 4 keys i would change, ol speed, infester den, ultra den and ultra's, but if the hotkeys are saved locally, I'm not gonna change any since I play from different computers all the time.
If you can chill, chill!" - TLAF-Liquid´Tyler
SecondChance
Profile Joined December 2010
Australia603 Posts
January 05 2011 10:27 GMT
#62
Original hotkeys ftw?
I see the want to in your eyes.
Stiver
Profile Joined April 2010
Canada285 Posts
January 05 2011 10:33 GMT
#63
Here is what I intend to change.

'S' - Metabolic boost. (Why is it all the way over at 'M'. As far as I'm concerned it's Speed, so it becomes S)

'Q' - Ultralisk
'E' - Pneumatized Carapace (its more useful on using 'E' for ventral sacs)
'R' - Burrow (consistency with the hotkey for units burrow)
'V' - Ventral Sacs

'R' - melee attacks

'W' - Nydus
'F' - Infestation pit (consistency with hotkey for infestor)
'Q' - Ultra cavern

Think that covers the worst of the Zerg hotkeys.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
EcoRI
Profile Joined December 2010
United Kingdom7 Posts
January 05 2011 10:33 GMT
#64
On January 05 2011 17:04 cnas wrote:
Show nested quote +
On January 05 2011 16:45 EcoRI wrote:
Grid here - Apart from useful things I'll no doubt pick up from this thread, I will move patrol out of harm's way from being confused with attack (T).

Far too many times since switching to grid I've boxed my workers to defend against zerglings in the mineral line, only to have them do a little useless patrol pattern instead

On that subject, ever gone back to orbitals for a quick scan and ended up lifting up all of them? Haha fml


YES! For this, I will actually hand craft a missile launch style red button that will be covered in a little plastic cap, connect it via USB and bind it to liftoff.

...or just place it far far away from anything else. We'll see.
Jazz is not dead, it just smells funny
ALPINA
Profile Joined May 2010
3791 Posts
January 05 2011 10:37 GMT
#65
On January 05 2011 19:33 Stiver wrote:
Here is what I intend to change.

'S' - Metabolic boost. (Why is it all the way over at 'M'. As far as I'm concerned it's Speed, so it becomes S)

'Q' - Ultralisk
'E' - Pneumatized Carapace (its more useful on using 'E' for ventral sacs)
'R' - Burrow (consistency with the hotkey for units burrow)
'V' - Ventral Sacs

'R' - melee attacks

'W' - Nydus
'F' - Infestation pit (consistency with hotkey for infestor)
'Q' - Ultra cavern

Think that covers the worst of the Zerg hotkeys.


Well I was thinking to make all zerg upgrades on Q W E buttons, depends on which position button is - just like grid. So melee attack - Q, missile - W, carapace - E, ling speed - Q, crackling - W, etc..
You should never underestimate the predictability of stupidity
BrotherBax
Profile Joined September 2010
United Kingdom89 Posts
January 05 2011 11:05 GMT
#66
I'm going to make my macro related hotkeys slightly more standardised so I can switch between the races better.

SCV/Probe/Select Lave/Inject - 'E'
Mule/Chronoboost/Creep - 'C'
All upgrade buildings like a grid layout - QWERTC

Immortal - 'E' damn you 'i' key damn you to hell.
Stiver
Profile Joined April 2010
Canada285 Posts
January 05 2011 11:07 GMT
#67
On January 05 2011 19:37 Alpina wrote:
Show nested quote +
On January 05 2011 19:33 Stiver wrote:
Here is what I intend to change.

'S' - Metabolic boost. (Why is it all the way over at 'M'. As far as I'm concerned it's Speed, so it becomes S)

'Q' - Ultralisk
'E' - Pneumatized Carapace (its more useful on using 'E' for ventral sacs)
'R' - Burrow (consistency with the hotkey for units burrow)
'V' - Ventral Sacs

'R' - melee attacks

'W' - Nydus
'F' - Infestation pit (consistency with hotkey for infestor)
'Q' - Ultra cavern

Think that covers the worst of the Zerg hotkeys.


Well I was thinking to make all zerg upgrades on Q W E buttons, depends on which position button is - just like grid. So melee attack - Q, missile - W, carapace - E, ling speed - Q, crackling - W, etc..


I'm so used to the way the hotkeys are now, that changing anything to radically would completely screw up my game. Plus most of the hotkeys for Zerg are reasonable, just a few are in stupid places.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
January 05 2011 11:11 GMT
#68
On January 05 2011 19:11 Fiercegore wrote:
Show nested quote +
On January 05 2011 19:01 iloveav wrote:
same as bw i think :D


You can just put it on the classical keybinds. They're like exactly the same, probe is conveniently on the P button

Yeah, but chrono is still on C and having nexus on 0 and probe on P it's really uncomfortable to hit C.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
January 05 2011 11:15 GMT
#69
I'm considering using P for probe and pylon again..... but im too used to E now. Would be nice to not have nexus bound to lower control group so I can free it up for units though.
Angra
Profile Blog Joined May 2009
United States2652 Posts
January 05 2011 11:21 GMT
#70
F1-F4 for location hotkeys

F for Infestation Pit


That's really about it. I just really really want the location hotkeys back to where they were for BW. I miss them so much and it's so hard to play without them.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 05 2011 12:16 GMT
#71
On January 05 2011 16:54 MockHamill wrote:
I have set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description

Make Buildings example:

Q = Basic Building
W = Advanced Buildings
QQ = Make Supply Depot
QW = Make Barrack
QE = Make Refinery
WQ = Make Factory
WW = Make Star Port

Make Units from Barracks
Q=Marine
W=Marauder
E=Reaper
R=Ghost

CommandCenter
Q=Make SCV
W=Call down Mule
E=Scan

Unit Abilities for Ghost
Q=Snipe
W=EMP
E=Cloak
R=Decloak

Basic Commands:
A=Attack move
S=Stop
D=Patrol

Sounds very good - but yet again my question: some figured out if it's possible to yet again use Ctrl + Rightlick as Attackmove (like in early Beta)?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
January 05 2011 12:24 GMT
#72
I'm too used to the standard set up to change much if anything. Maybe Immortals, Plantenary Fortresses and Lift? Other then that i'm ok with everthing else.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
lowlypawn
Profile Joined January 2009
United States241 Posts
January 05 2011 13:48 GMT
#73
I"m changing baneling explode from "Z" to something on the far right side of the keyboard. A few times know I have accidentally exploded my banelings trying to morph more lings
Snoman
Profile Joined December 2010
Canada191 Posts
Last Edited: 2011-01-05 14:18:55
January 05 2011 14:18 GMT
#74
On January 05 2011 18:00 Ataxsus wrote:
<3 F buttons.

Control groups 1 -> 3 army stuff.

4 CC
5 Barracks
6 Factory
7 Starport

4r - SCV

5t - Marine
5y - Marauder
5u - Reaper
5i -Ghost

6y - Hellion
6u- Tank
6i - Thor

7u - Viking
7i - Medivac
7o - Raven
7p - Banshee
7[ - Battlecruiser

Looks needlessly complicated to be honest but I've found it more streamlined


Nah, it just look and it looks like a modified grid layout. I'm def loving this idea... I dont have prior BW or rts exp so its not like I have lots of habits to break, so I've been working with grid as a noob and even though it's decent for the most part, it def gets awkward reaching down for chrono and other things can make for some weird hand angles.

This seems like it could flow nicely, like you can just bounce along on the hotkeys and jump down when its time to build something, then boom, right back into going across the hkeys.
Drones, Probes & SCVs: A mini documentary on the work behind ESPORTS. http://youtu.be/vNlu-K0rAxs
leFak
Profile Joined August 2010
United Kingdom28 Posts
January 05 2011 14:28 GMT
#75
Not played Brood War , but any 1 can aswer what is that famous F button was ?


ty.
xza
Profile Joined November 2010
Singapore1600 Posts
January 05 2011 14:36 GMT
#76
i've gotten pretty accustomed to the default hotkeys except for maybe shift click groups and cycling through groups/units

so
shift will be changed to one of my many mouse keys
backspace to cycle will be changed to space since I dont need to find out where my recent zergling popped out of my 5 hatcheries...
and maybe Infestation pit changed from I to F
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2011-01-05 14:50:58
January 05 2011 14:38 GMT
#77
I am going for a modified grid layout which I got comfortable with in Beta but have stopped using since release because of the problems with changing the MPQ files.

Z is going to be moved for Zealot, ill try and move any of the bottom row grid keys so i can stay on the top two rows and number keys.the only bottom row keys i kept last time i did this were the cloak keys. Oh and definitely backspace is being moved.

The big problem i had from the last time i did this was the warp key but since I now use a hotkey for warpgates probably not such a problem ...maybe capslock or tab though one of them will be control for sure.

Oh and I like having my spells accessible by my index finger so will be having those near my army hotkeys in the middle.

I also like having the same keys for loading unloading/rasing lowering/taking off landing etc, makes changing race a lot easier.

Definitely doing upgrades like most are saying.


Edit: Seeing carefoots comments to Day(9) its easier to change if you havent got it ingrained after doiong it for years even if its easier. Took me a long time (2 weeks or so) to get used to using an automatic car after driving a stick shift for years (stopping my left foot going for the clutch) but I can easily switch between either now without even thinking. Its amazing how the mind works.
Tennet
Profile Joined January 2010
United States1458 Posts
January 05 2011 14:44 GMT
#78
I use standard but i'm going to change:
F2-4
Infernal Pre-Igniter- E
PF- F
Ship Plating - T
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
noD
Profile Blog Joined August 2010
2230 Posts
January 05 2011 14:49 GMT
#79
backspace to ' and space to q ...
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
January 05 2011 15:53 GMT
#80
I'm going to do something like was already mentioned by someone but to a lesser extent. I'll put all the upgrades ( I'm zerg ) on Q, W, E and possibly R if it's needed. For example, the melee attack, ranged attack and armor upgrades from the evolution chamber will be on Q, W and E in the same order. This way I can easily remember and quickly hit every upgrade hotkey. Because those are the only ones I don't know yet.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
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