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Your new hotkeys post-patch? (or currently) - Page 17

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ste0731
Profile Joined September 2010
United Kingdom435 Posts
Last Edited: 2011-01-15 02:51:28
January 15 2011 02:51 GMT
#321
Anyway to change select builder to E for terran rather than Q was so use to E :/

Edit: when i try normally, it unbinds ebay and some other stuff
badcop
Profile Joined October 2010
United States176 Posts
January 15 2011 02:53 GMT
#322
Town Camera - ~
Lift / Land Buildings - F
Raise Supply Depot - E (To avoid conflict with double tapping R)

These help sooo much if you're Terran.
Fir3fly
Profile Joined May 2009
Australia251 Posts
January 15 2011 05:02 GMT
#323
im too used to the default hotkeys as it is i think.
but if its possible, i might bind 6 7 8 9 -> F1 F2 F3 F4

im used to an fps layout too. wasd to pan the camera might be a bit weird. but i dunno. using 'v' for attack? making 0+9 to t+g for nydus?

im just a noob player, so im just thinking about it, i rarely use more than 4 control groups ( :< i wish i could use more )

and town centre on ~ is really good imo. but i didnt even know about backspace, lolol.

im too used to 'laVa' as it is, and etc, might make mutalisks M cause thats what i press still. (but now that i think about it, that is a bit far away.

what are some zerg bindings?
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
Last Edited: 2011-01-15 08:02:14
January 15 2011 08:01 GMT
#324
Here's how i changed my hotkeys:

Control groups are 1, 2, 3, 4, 5, q, w, e, r, t. I CAN NOW REACH THEM ALL
All other abilities are made in a compressed grid-style system:

Attack is now F. Given how much I press this, it better be on my index finger!
Hold Position is now D. NOW REACHABLE.

Producing units out of any building is ASDF (G if it makes 5 units). If there's a 2nd row of production (like in an armory), the lower ones are ZXC. Grid-styled, and easy to remember.

Liftoff/Land is V for both lifting off and landing. Building addons are Z/X, just like before.

Any unit with one activated ability (marauder stim, stalker blink, etc): that ability is activated with C.
Any unit with a toggleable ability (liftoff/land viking, cloak/decloak, etc): the ability is toggled both ON and OFF with C
Any unit with multiple abilities, they are activated with ZXCV, with C being reserved for toggle abilities.
For Ghosts, Hold Fire / Weapons Free is G.

Gather is now unbound, make Building hotkeys are the same, but Engineering bay is now D, and Turret is now V, and Refinery is now A.




This gives me the ability to use my dominant fingers for the important thing, and access all 10 control groups with ease. I'm getting used to binding my CC, rax, factory, starport, and upgrade buildings all to separate keys and STILL having 5 control groups for army, casters, etc. It's hard now but at some point this should become good.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
FinestHour
Profile Joined August 2010
United States18466 Posts
January 15 2011 08:17 GMT
#325
On January 15 2011 17:01 Blazinghand wrote:
Here's how i changed my hotkeys:

Control groups are 1, 2, 3, 4, 5, q, w, e, r, t. I CAN NOW REACH THEM ALL


I really like this...might try it out for myself! Does anyone know if the settings are saved on the computer, or your account?
thug life.                                                       MVP/ex-
TrinitySC
Profile Joined December 2010
101 Posts
January 15 2011 08:26 GMT
#326
I changed mine up quite a bit. I'm starting to get used to it, and it's working pretty well

I basically zoned off a section of my keyboard with:
Control groups:1, 2, 3, 4, 5, 6, 7, y, h, n

and then worked everything in:
Camera positions: U, J, F3, F4, F5...
Save camera positions: Shift+U, Shift+J, Ctrl+F3, Ctrl+F4...
Town camera: `(~), M (since my queen hotkey is N)
Toggle on/up (e.g. unburrow, siege, transport mode, etc): E
Toggle off/down (burrow, unsiege, etc): D
Attack spells (except storm): R
Special abilities: E
Attack upgrade type 1 (melee, vehicle, infantry, ground, etc): E
Attack upgrade type 2 (ranged, ship, hi-sec, etc): R
Armor type 1: A
Armor type 2: S
Research speed: C
Research range: R
Research energy: G
Research attack spell: R
Research ability: E
Attack: A
Stop: S
Move(Go): G
Hold Position: Q
Patrol: P
...and various unit/building construction hot keys

I play random so it was a bit of a pain getting everything to not overlap, but I managed to do it and it's working pretty well :D there's probably a couple unit/building hotkeys i still want to move around but this is about final

Now i'm working on curing myself of the 1-control-group syndrome and splitting off my units to different control groups. it's harder than i expected to go back to using more than 1 control group of units, but it will be supaarrr effective once i get used to it :D
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2011-01-18 03:10:01
January 15 2011 08:29 GMT
#327
1-4 queens, 5-6 + T units, W creep queens, G Hatches, X Overseers.

Hydra Den VD, Hatch BD, Infestation Pit VF, NydusNet VR, UltraCave VQ, Lair N.

Hydra A, Muta E, Ultra Q, Queen E,

Transfuse E, Glio Reconstitution R, Grooved Spines S, Metabolic Boost S, Carapace C, Melee E,


Edit Q was a horrible idea for Ultralisks. I was in a game i had 6 base to the Terrans 2, and was banking like 15 thousand, and 5 thousand gas.

Lost my whole army to a push was going refill with literally like 25 ultras, but i some how qued up like 15 queens.

ended up correcting, but it made a virtually unloose-able situation feel scary.

Switching Ultra Cavern to V,B and Ultra to S,B
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Powster
Profile Joined April 2010
United States650 Posts
January 15 2011 09:03 GMT
#328
Played way to many games with the originally hotkeys so its hard to remember to use the new ones..

Build = E
Chronoboost = R
Immortal = E
Colossus = R
+1 Attack = A
+1 Armor = D
F1 = save camera view
F2 = save camera view
F3 = save camera view
F4 = idol probe
Phoenix = E

So far only one I use more than once a game is +1 attack and +1 armor because I never knew the hotkeys for them anyway.
Kaleidos
Profile Joined October 2010
Italy172 Posts
Last Edited: 2011-01-15 16:30:41
January 15 2011 10:02 GMT
#329
After lot of thinking and testing this is what i came up with:

Global Hotkeys:
Home view: Shift + Space (it's just amazing as zerg)
Add to control group: Alt + 1-...-0
..alternate control groups 7-8-9 = F1-F2-F3 ..... 0 = ~ (~ used for sneaky unit/army)
idle worker: backspace
Attack move: R
Patrol: D
Hold: T alternate Space (really loving the alternate)
Stop: S
Return cargo: A
last event: alt + Space
Unload/Load for Overlord/Prism/Medivacs/Bunker: W/E
Unit and building production & upgrades is all grid based
Any caster spell is moved to QWE
n.b Nexus/Hatch/CC on 1
Production Buildings/Queens on 2
Upgrades Building on f1
Robo/Factory on f2 (to have a separate production and rally point)
Starport/Stargate on f3 (to have a separate production and rally point)
Army on 3-4-5 ..6

Zerg Hotkeys:
Burrow: F alternate B
Queen: R (select larvae and unit production is grid-like, so R is to avoid extra undesired queens)
Ovi Speed/Ovi Drop Upgrades: X/C (same as queen)
Spinecrawler/Spore root: Q alternate Z
morph zergling: Q explode baneling: Z
morph overlord: Q spread creep: Z
notes: being overseer usually on "~" hotkey, is fast to contaminate (w) and go back to 1-2-3 hotkeys
injecting larvae with 2 W Shift+Space click Space click Space etc ...try this at home!
Nydus on F2 Nydus exit on F3

Protoss Hotkeys:
Sentry/HT spells on: QWE
morph into archon: E
Warp prism mode switch: Q
Interceptors: Q (same as repair for scv ^^ )
Chronoboost: Z

Terran Hotkeys:
Repair: Q
Interrupt costruction: V
Ghost Snipe/EMP: Q/W
Ghost Cloak/deCloak : E (the not-use-gun key is moved to F-G)
Ghost nuke: A
Banshee Cloak/deCloak : E
CC lift-land: V
Viking lift-land: Q
Siege tank siege-unsiege: Q
Mule/Supply/Scan: Z/X/C alternate A/S/D
Depot up/down: Q alternate Z
Bunker recycle: Z
Nuke research: Z alternate A


..that's much a hard rearranged grid based setup ..any improvement suggests are appreciated :D
decaf
Profile Joined October 2010
Austria1797 Posts
January 15 2011 10:30 GMT
#330
I won't change the hotkeys, because I think the Zegr hotkeys are quite nice and feel very comfortable.
GaChocobo
Profile Joined January 2011
6 Posts
January 15 2011 14:50 GMT
#331
I'm thinking of using A for attack instead of T (i'm using grid layout), well not a big deal though after I get used to it.
papaz
Profile Joined December 2009
Sweden4149 Posts
January 16 2011 12:26 GMT
#332
anyone plays custom maps without first logging into bnet?

i tried playing YABOT map by just double clicking but then i cant use the hotkeys i created in bnet. Is there anyway of using the custom hotkeys on custom maps which are not in bnet?

do I have to edit the MPQ file in order to achieve this?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
January 16 2011 13:22 GMT
#333
How can I change the hotkey for building a new creep tumor with a creep tumor?
Morphs
Profile Joined July 2010
Netherlands645 Posts
January 16 2011 13:38 GMT
#334
The creep tumor hotkey is still missing in the menu and Blizzard has officially acknowledged this.

The menu also lacks the option to rebind the key for queuing orders (shift) and it auto-unbinds way to many keys when unnecessary. For example, if I use the W for some Zerg-shortcut, it auto-unbinds the warp-in key for Protoss. Why can't those two co-exist?
GiantEnemyCrab
Profile Blog Joined April 2010
Canada503 Posts
January 16 2011 13:42 GMT
#335
Poll: DO you want F2-F4 location keys back???

I dont care (7)
 
50%

YES (6)
 
43%

NO (1)
 
7%

14 total votes

Your vote: DO you want F2-F4 location keys back???

(Vote): YES
(Vote): NO
(Vote): I dont care



rly want dem F keeys back
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2011-01-16 20:19:36
January 16 2011 20:16 GMT
#336
On January 05 2011 16:41 aloT wrote:
I will be changing infernal preigniter from "i" to ... anywhere closer to home, I'm sure alot of terrans rejoiced at that too. :D


i set it to F for inFernal.


Home view: Shift + Space (it's just amazing as zerg)
HELL FREAKEN YES IT IS!

Great minds think alike

i set my queens to ~ button, u go ~v hold shift space to inject
the fingering is ring, thumb pinky, thumb.
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
January 16 2011 20:21 GMT
#337
On January 05 2011 16:58 stanik wrote:
I come from a fps background and I am looking forward to testing out a 'wasd' type setup to pan the camera.



That's a rather interesting idea. I come from CS1.6 but I wouldn't want to waste those keys as arrows because they are so vital for commands!
Berkeley '10
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2011-01-17 03:12:13
January 16 2011 21:17 GMT
#338
+ Show Spoiler +
On January 15 2011 19:02 LuckyRyuk wrote:
After lot of thinking and testing this is what i came up with:

Global Hotkeys:
Home view: Shift + Space (it's just amazing as zerg)
Add to control group: Alt + 1-...-0
..alternate control groups 7-8-9 = F1-F2-F3 ..... 0 = ~ (~ used for sneaky unit/army)
idle worker: backspace
Attack move: R
Patrol: D
Hold: T alternate Space (really loving the alternate)
Stop: S
Return cargo: A
last event: alt + Space
Unload/Load for Overlord/Prism/Medivacs/Bunker: W/E
Unit and building production & upgrades is all grid based
Any caster spell is moved to QWE
n.b Nexus/Hatch/CC on 1
Production Buildings/Queens on 2
Upgrades Building on f1
Robo/Factory on f2 (to have a separate production and rally point)
Starport/Stargate on f3 (to have a separate production and rally point)
Army on 3-4-5 ..6

Zerg Hotkeys:
Burrow: F alternate B
Queen: R (select larvae and unit production is grid-like, so R is to avoid extra undesired queens)
Ovi Speed/Ovi Drop Upgrades: X/C (same as queen)
Spinecrawler/Spore root: Q alternate Z
morph zergling: Q explode baneling: Z
morph overlord: Q spread creep: Z
notes: being overseer usually on "~" hotkey, is fast to contaminate (w) and go back to 1-2-3 hotkeys
injecting larvae with 2 W Shift+Space click Space click Space etc ...try this at home!
Nydus on F2 Nydus exit on F3

Protoss Hotkeys:
Sentry/HT spells on: QWE
morph into archon: E
Warp prism mode switch: Q
Interceptors: Q (same as repair for scv ^^ )
Chronoboost: Z

Terran Hotkeys:
Repair: Q
Interrupt costruction: V
Ghost Snipe/EMP: Q/W
Ghost Cloak/deCloak : E (the not-use-gun key is moved to F-G)
Ghost nuke: A
Banshee Cloak/deCloak : E
CC lift-land: V
Viking lift-land: Q
Siege tank siege-unsiege: Q
Mule/Supply/Scan: Z/X/C alternate A/S/D
Depot up/down: Q alternate Z
Bunker recycle: Z
Nuke research: Z alternate A


..that's much a hard rearranged grid based setup ..any improvement suggests are appreciated :D


i dont use grid, but ur setup was inspiring and helpful.
ive been using this and i love it.

one thing is that shift spacebar means u can't waypoint a unit to go someplace, then hold position.

futurebeans
Profile Joined January 2011
Australia1 Post
January 18 2011 02:53 GMT
#339
5 - Queens
Y - Spawn larvae
6 - Base camera

So I press 5 Y (hold shift) 6 click 6 click etc..

Pressing 5 Y is a comfortable shape, my pinkie is usually already resting on shift and 6 is one right of 5, feels natural to me.
Psycho-SoniC
Profile Joined April 2009
Switzerland31 Posts
Last Edited: 2011-01-18 13:22:24
January 18 2011 13:19 GMT
#340
I really like the new custom hotkey feature and set out on a quest to optimize my setup.

General Principles
- The more comfortably reachable a (keyboard) button is the better is it as a hotkey.
- Map often used commands to the most comfortable buttons.
- The ability to easy remember a hotkey (e.g. M for Marine, S for Stalker) has low priority (as it offers no long term gain).

Principles Applicance
Control Groups: Space, C, V, G, §, 1, 2, 3, 4, 5
A - Attack Move
S - Stop
Unit Abilities: D,F,E,R,T, (Q, W)
Building comands (units, upgrades etc): A, S, D, F, E, R, T, (Q, W)

So, basically I never move my left hand in an awkward way to reach any hotkey. I admit learning such a totally new setup is difficult but in the end, so I believe, worth it.
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