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Your new hotkeys post-patch? (or currently)

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 16 17 18 Next All
Carefoot
Profile Blog Joined June 2010
Canada410 Posts
January 05 2011 07:38 GMT
#1
I've avoided manually MPQ editing my hotkeys out of lazyness (and tendencies to play at PC bangs) - but with the next patch allowing rebinds what are you looking forward to change? Here a few of the ones I am looking forward too:

Backspace is being moved to ` or ~

Capslock shall become either a hotkey (1-0) or work as control/shift
Windows key shall become a hotkey (1-0)
Then adding hotkeys to my mouse buttons

I currently use grid but I am learning its ineffiencies. How could I best optimize grid or should I just not bother?

Or those of you who went ahead and said fuck the patch I want it now - what are your keys that are custom?

For example during beta as random I learned all the standard keys and then switched to grid out of "ergonomics" and because I thought it would be faster. For zerg I am still skeptical due to overlaps but I still think it is.

Alright custom key suggestions go!
The sky calls to us. If we do not destroy ourselves, we will one day venture to the stars http://twitch.tv/NickCarefoot
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 05 2011 07:40 GMT
#2
ill probably keep it as is since that's waht ive been using since March of beta

some peoples who played BW may bring back their F keys
I'm like badass squared | KeitZer.489
aloT
Profile Joined April 2010
England1042 Posts
January 05 2011 07:41 GMT
#3
I will be changing infernal preigniter from "i" to ... anywhere closer to home, I'm sure alot of terrans rejoiced at that too. :D
JayDee_
Profile Joined June 2010
548 Posts
Last Edited: 2011-01-05 07:50:26
January 05 2011 07:42 GMT
#4
I can't believe they haven't had the option to change your hotkeys since the beta. I mean whats the point in not allowing it? Quake 1, a game which came out 13 years ago, allowed you to customize any key of your choice.
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
Last Edited: 2011-01-05 07:43:29
January 05 2011 07:42 GMT
#5
I use standard keys, I don't like the way my hands bends when I want to do stuff in grid. Standard seems to fit hands better.

Like you said, moving backspace to ` or ~ is gonna be great. Also maybe changing the hotkeys of screen locations because ctrl f5 is not very efficient.

I'm mostly going to remain the same. I might move the cancel and lift/land hotkeys somewhere more convenient though.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
January 05 2011 07:43 GMT
#6
I will come up with a new scheme shortly. I'm hoping protoss players will come together and discuss this subject when the patch comes out. Up until the release of the new patch I will probably not think too much about it.
JayDee_
Profile Joined June 2010
548 Posts
Last Edited: 2011-01-05 07:49:30
January 05 2011 07:44 GMT
#7
I will do lefty grid righty style with the 0.0-x.x rows in reverse order
EcoRI
Profile Joined December 2010
United Kingdom7 Posts
January 05 2011 07:45 GMT
#8
Grid here - Apart from useful things I'll no doubt pick up from this thread, I will move patrol out of harm's way from being confused with attack (T).

Far too many times since switching to grid I've boxed my workers to defend against zerglings in the mineral line, only to have them do a little useless patrol pattern instead
Jazz is not dead, it just smells funny
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 05 2011 07:45 GMT
#9
definitely gonna try to change the inmortal hotkey.. perhaps the E or something
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
January 05 2011 07:45 GMT
#10
im changing my "a" for attack key to "q" so its that much easier..!
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
AndAgain
Profile Joined November 2010
United States2621 Posts
January 05 2011 07:46 GMT
#11
On January 05 2011 16:45 never_toss wrote:
definitely gonna try to change the inmortal hotkey.. perhaps the E or something


I'm changing it to R.
All your teeth should fall out and hair should grow in their place!
SayfT
Profile Blog Joined June 2010
Australia298 Posts
January 05 2011 07:48 GMT
#12
moving ~ to be "lift/land building", I usually play with lights off and cant seem to find my L key when it comes to cruical moments
For no man will ever turn homewards from beyond Vega to greet again those he knew and loved on Earth
merz
Profile Blog Joined July 2004
Sweden2760 Posts
January 05 2011 07:50 GMT
#13
On January 05 2011 16:40 Keitzer wrote:
ill probably keep it as is since that's waht ive been using since March of beta

some peoples who played BW may bring back their F keys


This! I want my F2-F4 Keys back for save locations.

Other than that I will probably keep everything else as it is.
Winners never quit, quitters never win.
peekn
Profile Blog Joined June 2010
United States1152 Posts
January 05 2011 07:51 GMT
#14
Hotkey for immortal will be moved from "i" for sure. I don't like moving my hand that far qq
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
Last Edited: 2011-01-05 07:54:26
January 05 2011 07:52 GMT
#15
Nexus to 0, Probe to P, Chrono to a close to the P button, I'll probably change the Observer to O and Collosi to U and off course the F keys. Can't say what else since I don't know all the hotkeys. Might change some of the upgrades.

I'm waiting for this patch to start playing. Haven't played in a long time, but I just can't when I know what's coming. lol
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 05 2011 07:54 GMT
#16
I have set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description

Make Buildings example:

Q = Basic Building
W = Advanced Buildings
QQ = Make Supply Depot
QW = Make Barrack
QE = Make Refinery
WQ = Make Factory
WW = Make Star Port

Make Units from Barracks
Q=Marine
W=Marauder
E=Reaper
R=Ghost

CommandCenter
Q=Make SCV
W=Call down Mule
E=Scan

Unit Abilities for Ghost
Q=Snipe
W=EMP
E=Cloak
R=Decloak

Basic Commands:
A=Attack move
S=Stop
D=Patrol
Enki
Profile Blog Joined January 2007
United States2548 Posts
January 05 2011 07:55 GMT
#17
On January 05 2011 16:50 meRz wrote:
Show nested quote +
On January 05 2011 16:40 Keitzer wrote:
ill probably keep it as is since that's waht ive been using since March of beta

some peoples who played BW may bring back their F keys


This! I want my F2-F4 Keys back for save locations.

Other than that I will probably keep everything else as it is.

Same. In beta I was wishing i could change tank siege back to S instead of E, but I have become so used to it now. Still might change it though.

And F keys of course :p
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 05 2011 07:56 GMT
#18
ya, probe to P is a good idea, esp if you played BW..

i might changed backspace to ~ for the shift+backspace when i play zerg

and maybe infestors to F or something closer than i
I'm like badass squared | KeitZer.489
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 05 2011 07:56 GMT
#19
I have small hands so I'm pretty comfortable with grid, and I don't mind the overlaps since I never end up doing anything that would cost me the game anyway. I might move the backspace to ` though, even though I already have it mapped to mouse button 3. I might also change Ctrl and Capslock.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
ALPINA
Profile Joined May 2010
3791 Posts
January 05 2011 07:58 GMT
#20
Inject larva to "E" gonna be paradise
You should never underestimate the predictability of stupidity
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