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I've avoided manually MPQ editing my hotkeys out of lazyness (and tendencies to play at PC bangs) - but with the next patch allowing rebinds what are you looking forward to change? Here a few of the ones I am looking forward too:
Backspace is being moved to ` or ~
Capslock shall become either a hotkey (1-0) or work as control/shift Windows key shall become a hotkey (1-0) Then adding hotkeys to my mouse buttons
I currently use grid but I am learning its ineffiencies. How could I best optimize grid or should I just not bother?
Or those of you who went ahead and said fuck the patch I want it now - what are your keys that are custom?
For example during beta as random I learned all the standard keys and then switched to grid out of "ergonomics" and because I thought it would be faster. For zerg I am still skeptical due to overlaps but I still think it is.
Alright custom key suggestions go!
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ill probably keep it as is since that's waht ive been using since March of beta
some peoples who played BW may bring back their F keys
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I will be changing infernal preigniter from "i" to ... anywhere closer to home, I'm sure alot of terrans rejoiced at that too. :D
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I can't believe they haven't had the option to change your hotkeys since the beta. I mean whats the point in not allowing it? Quake 1, a game which came out 13 years ago, allowed you to customize any key of your choice.
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I use standard keys, I don't like the way my hands bends when I want to do stuff in grid. Standard seems to fit hands better.
Like you said, moving backspace to ` or ~ is gonna be great. Also maybe changing the hotkeys of screen locations because ctrl f5 is not very efficient.
I'm mostly going to remain the same. I might move the cancel and lift/land hotkeys somewhere more convenient though.
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I will come up with a new scheme shortly. I'm hoping protoss players will come together and discuss this subject when the patch comes out. Up until the release of the new patch I will probably not think too much about it.
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I will do lefty grid righty style with the 0.0-x.x rows in reverse order
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Grid here - Apart from useful things I'll no doubt pick up from this thread, I will move patrol out of harm's way from being confused with attack (T).
Far too many times since switching to grid I've boxed my workers to defend against zerglings in the mineral line, only to have them do a little useless patrol pattern instead
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definitely gonna try to change the inmortal hotkey.. perhaps the E or something
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im changing my "a" for attack key to "q" so its that much easier..!
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On January 05 2011 16:45 never_toss wrote: definitely gonna try to change the inmortal hotkey.. perhaps the E or something
I'm changing it to R.
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moving ~ to be "lift/land building", I usually play with lights off and cant seem to find my L key when it comes to cruical moments
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On January 05 2011 16:40 Keitzer wrote: ill probably keep it as is since that's waht ive been using since March of beta
some peoples who played BW may bring back their F keys
This! I want my F2-F4 Keys back for save locations.
Other than that I will probably keep everything else as it is.
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Hotkey for immortal will be moved from "i" for sure. I don't like moving my hand that far qq
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Nexus to 0, Probe to P, Chrono to a close to the P button, I'll probably change the Observer to O and Collosi to U and off course the F keys. Can't say what else since I don't know all the hotkeys. Might change some of the upgrades.
I'm waiting for this patch to start playing. Haven't played in a long time, but I just can't when I know what's coming. lol
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I have set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description
Make Buildings example: Q = Basic Building W = Advanced Buildings QQ = Make Supply Depot QW = Make Barrack QE = Make Refinery WQ = Make Factory WW = Make Star Port
Make Units from Barracks Q=Marine W=Marauder E=Reaper R=Ghost
CommandCenter Q=Make SCV W=Call down Mule E=Scan
Unit Abilities for Ghost Q=Snipe W=EMP E=Cloak R=Decloak
Basic Commands: A=Attack move S=Stop D=Patrol
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On January 05 2011 16:50 meRz wrote:Show nested quote +On January 05 2011 16:40 Keitzer wrote: ill probably keep it as is since that's waht ive been using since March of beta
some peoples who played BW may bring back their F keys This! I want my F2-F4 Keys back for save locations. Other than that I will probably keep everything else as it is. Same. In beta I was wishing i could change tank siege back to S instead of E, but I have become so used to it now. Still might change it though.
And F keys of course :p
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ya, probe to P is a good idea, esp if you played BW..
i might changed backspace to ~ for the shift+backspace when i play zerg
and maybe infestors to F or something closer than i
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1001 YEARS KESPAJAIL22272 Posts
I have small hands so I'm pretty comfortable with grid, and I don't mind the overlaps since I never end up doing anything that would cost me the game anyway. I might move the backspace to ` though, even though I already have it mapped to mouse button 3. I might also change Ctrl and Capslock.
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Inject larva to "E" gonna be paradise
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I come from a fps background and I am looking forward to testing out a 'wasd' type setup to pan the camera.
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yeah actually i use grid. and my only change will be F keys
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On January 05 2011 16:45 EcoRI wrote:Grid here - Apart from useful things I'll no doubt pick up from this thread, I will move patrol out of harm's way from being confused with attack (T). Far too many times since switching to grid I've boxed my workers to defend against zerglings in the mineral line, only to have them do a little useless patrol pattern instead  On that subject, ever gone back to orbitals for a quick scan and ended up lifting up all of them? Haha fml
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I use a laptop currently. I've got a USB numberpad because I couldn't stand working in Excel without one. I've gotten used to using my left hand for that, while keeping my right hand on my mouse.
I'm contemplating changing all my hotkeys to work on that numberpad..... It'll take some getting used to, but it's 19 keys in a much more confined location than on a keyboard. F-keys included.
Also, getting a mouse with 2 side buttons and putting ctrl and shift on them may be a possibility as well. I'm going to have to think about that at a later date.
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I doubt I'll make any sweeping changes. The only thing I know for sure right now is that I'm moving immortal and Amulet to E.
EDIT: OH YEAH AND F1-F4 FINALLY <33333
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can you switch ctrl and space? if it's possible, i will.
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changing overlords back to O. I still hit O like 50% of the time :[.
More importantly, F2 F3 F4 are back PLZ OH MY GOD I NEED MY SCREEN HOTKEYS :D
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Moving Spawn Larvae back to R and just like Day9 I can't wait to have F2-F4 back.
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On January 05 2011 17:16 Day[9] wrote: changing overlords back to O. I still hit O like 50% of the time :[.
More importantly, F2 F3 F4 are back PLZ OH MY GOD I NEED MY SCREEN HOTKEYS :D
Theres a daily back when you first got beta where your mentioning how that was your only gripe with the game. Look at your keyboard man. O is aways away. I'm surprised you play standard to be perfectly honest I'd think grid would be a way to be a better gamer but I look forward to reading everyones suggestions here ^^;
To break everyones heart I never used screen hotkeys (infact I never knew they existed in BW) - so for me this is a new feature =] yay patch!
On January 05 2011 16:54 MockHamill wrote: I have set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description
Make Buildings example: Q = Basic Building W = Advanced Buildings QQ = Make Supply Depot QW = Make Barrack QE = Make Refinery WQ = Make Factory WW = Make Star Port
Make Units from Barracks Q=Marine W=Marauder E=Reaper R=Ghost
CommandCenter Q=Make SCV W=Call down Mule E=Scan
Unit Abilities for Ghost Q=Snipe W=EMP E=Cloak R=Decloak
Basic Commands: A=Attack move S=Stop D=Patrol What about lift off, land, stim (use), and all the research abilities? Curious is all.
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For what exactly do you guys use those F1, F2 buttons? Just to assign common places in game?
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F2-F4, make a control group for tilde (~), and change control groups to shift groups (most likely, will be testing that out). As a Protoss I feel all unit hotkeys are pretty decent, but I'll be playing around with that as well.
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One thing I might do as zerg is change infestor pit from i to f. Stretching to hit i is so annoying.
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most of them are fine for me... ill be changing immortal from i to e however cause that's just a pain... and probly also pheonix to somthing else dunno what yet, ill try a few of them.
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Can you bind function keys? If so F1-F4 are replacing 7-0 for me.
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i use qwer so i need to change attack from T to A. and i guess i gonna change my building stuff like i had it in wc3...anything is better then it is now ~
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I wish we could adjust the priority of spellcasters when grouped together too. Like Sentries over HT etc.
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The curse is that you get used to the new hotkeys and then it's too much of a hassle to change them I even use F5-F8 now. One I can think of is change the "make overseer"-hotkey, which is V, to something else. Kinda annoying to box your queen, catch a few overlords instead and WHAM you have way more overseers than you intended
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I'll only be changing the F keys. I already practiced with F5 for my expansion, and getting more F keys will defninitely help .
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My self i'll be moving the hotkeys for building immortals and pheonix's to somthing closer to the left hand standard placement... around e or somthing ^^
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7-0 will be changed to F1-F4 ~ will be changed to idle workers Immortal will be changed to E
And that's it for now. I might also try to do something to Caps Lock and the windows key, but I'm not sure yet.
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i honestly won't be changing any of them. the zerg hotkeys are 100% fine except for the rare occasion where i wind up with two infestor pits from accidentally missing the U key for ultralisk cavern. maybe if i start playing random i'll find some flaw in the other two race's layouts that irritates me to the point where ill have to change those... nothing comes to mind except when offracing as protoss i'll often hit K for dark templar rather than D.
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<3 F buttons.
Control groups 1 -> 3 army stuff.
4 CC 5 Barracks 6 Factory 7 Starport
4r - SCV
5t - Marine 5y - Marauder 5u - Reaper 5i -Ghost
6y - Hellion 6u- Tank 6i - Thor
7u - Viking 7i - Medivac 7o - Raven 7p - Banshee 7[ - Battlecruiser
Looks needlessly complicated to be honest but I've found it more streamlined
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On January 05 2011 17:45 MGren wrote:The curse is that you get used to the new hotkeys and then it's too much of a hassle to change them  I even use F5-F8 now. One I can think of is change the "make overseer"-hotkey, which is V, to something else. Kinda annoying to box your queen, catch a few overlords instead and WHAM you have way more overseers than you intended 
I thought queens have priority if boxed.
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I probably won't change the hotkeys just cause I feel comfortable.
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On January 05 2011 18:00 yrag89 wrote:Show nested quote +On January 05 2011 17:45 MGren wrote:The curse is that you get used to the new hotkeys and then it's too much of a hassle to change them  I even use F5-F8 now. One I can think of is change the "make overseer"-hotkey, which is V, to something else. Kinda annoying to box your queen, catch a few overlords instead and WHAM you have way more overseers than you intended  I thought queens have priority if boxed.
They do, but sometimes you don't box the queen at all.
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I'll probably change the Idle Workers key for something other than F1. The rest of em, I'll probably stick with it. Don't quite feel to get used to new hotkeys after all this time.
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Same standard setup, will bring back the f2,f3,f4 keys to save the screen and put the change main building(backspace atm) to space so it's easier to do shift v space click space click etc. for injecting.
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As Grid-main Zerg-user i will just make few adjustments:
Home view: Alt+Space (probably will be the best way to inject, discussed in another thread) All Spells moved to QWE Attack move: R Hold: T Stop: S Patrol: D Medivac/Ovi/Prism Unload&Load: E&R (so attack move and unload are in the same hotkey) Queen: R (so no more unwanted Queens created) Ovi Speed&Ovi Drop: X&C probably (to avoid occasionally upgrading when making roaches or hydras) Any Function of the key Shift moved to Alt: add to group, queue action Select all: moved to Alt+click Burrow : F (with alternate B maybe) Return cargo: Z
I guess i'm gonna leave basic/advanced building to ZX couse i find it more confortable than QW and to avoid occasionally over stimming the army.
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On January 05 2011 16:42 JayDee_ wrote: I can't believe they haven't had the option to change your hotkeys since the beta. I mean whats the point in not allowing it? Quake 1, a game which came out 13 years ago, allowed you to customize any key of your choice.
maybe because creating a UI for SC2 hotkeys isn't as easy as an FPS?
Making a system for changing such complex hotkeys that even new players will be able to understand is difficult.
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Im gonna keep using standard.... just change the immortal hotkey to e or something.... its so annoying having to keep reaching i :@
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Can anyone that's played on the PTR confirm that you can keybind stuff like control groups 8,9, and 10 to mouse buttons 5,6,7,8,9 or 10? that would be really cool because I find that I never use 8-0. And also I use grid so I like my keybinds, heh immortal = "E" I think that was the deal that got me to switch.
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dezi
Germany1536 Posts
If it's possible to make Ctrl + Rightclick work as Attackmove again (like in early Beta) i gonna do this.
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I might move the SCV build command from B to N to avoid accidentaly pressing V instead of B
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Patrol to "D" is a good idea. I like that. I'm going to be setting "Immortal" to Q, and changing the observer speed to Q as well. Warp Prism Speed will probably become "A".
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On January 05 2011 16:54 MockHamill wrote: I have set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description
Make Buildings example: Q = Basic Building W = Advanced Buildings QQ = Make Supply Depot QW = Make Barrack QE = Make Refinery WQ = Make Factory WW = Make Star Port
Make Units from Barracks Q=Marine W=Marauder E=Reaper R=Ghost
CommandCenter Q=Make SCV W=Call down Mule E=Scan
Unit Abilities for Ghost Q=Snipe W=EMP E=Cloak R=Decloak
Basic Commands: A=Attack move S=Stop D=Patrol
What about lift off, land, stim (use), and all the research abilities? Curious is all.
I have only set hotkeys for things I use frequently. Stim is set to Q since that is used a lot. If you mean lift off/land for buildings I have no hotkeys for that since I do not want to risk pressing those by accident. Each research ability is only pressed once per game so I think it is unnecessary to have hotkeys for that.
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F1-4, switch backspace and TAB, Immortal on R or E. Might change some other stuff but that's something I'm definitely changing.
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Can anybody confirm if it is possible to change function keys like shift, ctrl, alt, space, tab? I once read it wasn't, but here i see many people planning to do so..!
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On January 05 2011 19:01 iloveav wrote: same as bw i think :D
You can just put it on the classical keybinds. They're like exactly the same, probe is conveniently on the P button
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It really depends, i only have 4 keys i would change, ol speed, infester den, ultra den and ultra's, but if the hotkeys are saved locally, I'm not gonna change any since I play from different computers all the time.
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Here is what I intend to change.
'S' - Metabolic boost. (Why is it all the way over at 'M'. As far as I'm concerned it's Speed, so it becomes S)
'Q' - Ultralisk 'E' - Pneumatized Carapace (its more useful on using 'E' for ventral sacs) 'R' - Burrow (consistency with the hotkey for units burrow) 'V' - Ventral Sacs
'R' - melee attacks
'W' - Nydus 'F' - Infestation pit (consistency with hotkey for infestor) 'Q' - Ultra cavern
Think that covers the worst of the Zerg hotkeys.
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On January 05 2011 17:04 cnas wrote:Show nested quote +On January 05 2011 16:45 EcoRI wrote:Grid here - Apart from useful things I'll no doubt pick up from this thread, I will move patrol out of harm's way from being confused with attack (T). Far too many times since switching to grid I've boxed my workers to defend against zerglings in the mineral line, only to have them do a little useless patrol pattern instead  On that subject, ever gone back to orbitals for a quick scan and ended up lifting up all of them? Haha fml
YES! For this, I will actually hand craft a missile launch style red button that will be covered in a little plastic cap, connect it via USB and bind it to liftoff.
...or just place it far far away from anything else. We'll see.
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On January 05 2011 19:33 Stiver wrote: Here is what I intend to change.
'S' - Metabolic boost. (Why is it all the way over at 'M'. As far as I'm concerned it's Speed, so it becomes S)
'Q' - Ultralisk 'E' - Pneumatized Carapace (its more useful on using 'E' for ventral sacs) 'R' - Burrow (consistency with the hotkey for units burrow) 'V' - Ventral Sacs
'R' - melee attacks
'W' - Nydus 'F' - Infestation pit (consistency with hotkey for infestor) 'Q' - Ultra cavern
Think that covers the worst of the Zerg hotkeys.
Well I was thinking to make all zerg upgrades on Q W E buttons, depends on which position button is - just like grid. So melee attack - Q, missile - W, carapace - E, ling speed - Q, crackling - W, etc..
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I'm going to make my macro related hotkeys slightly more standardised so I can switch between the races better.
SCV/Probe/Select Lave/Inject - 'E' Mule/Chronoboost/Creep - 'C' All upgrade buildings like a grid layout - QWERTC
Immortal - 'E' damn you 'i' key damn you to hell.
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On January 05 2011 19:37 Alpina wrote:Show nested quote +On January 05 2011 19:33 Stiver wrote: Here is what I intend to change.
'S' - Metabolic boost. (Why is it all the way over at 'M'. As far as I'm concerned it's Speed, so it becomes S)
'Q' - Ultralisk 'E' - Pneumatized Carapace (its more useful on using 'E' for ventral sacs) 'R' - Burrow (consistency with the hotkey for units burrow) 'V' - Ventral Sacs
'R' - melee attacks
'W' - Nydus 'F' - Infestation pit (consistency with hotkey for infestor) 'Q' - Ultra cavern
Think that covers the worst of the Zerg hotkeys. Well I was thinking to make all zerg upgrades on Q W E buttons, depends on which position button is - just like grid. So melee attack - Q, missile - W, carapace - E, ling speed - Q, crackling - W, etc..
I'm so used to the way the hotkeys are now, that changing anything to radically would completely screw up my game. Plus most of the hotkeys for Zerg are reasonable, just a few are in stupid places.
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On January 05 2011 19:11 Fiercegore wrote:You can just put it on the classical keybinds. They're like exactly the same, probe is conveniently on the P button Yeah, but chrono is still on C and having nexus on 0 and probe on P it's really uncomfortable to hit C.
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I'm considering using P for probe and pylon again..... but im too used to E now. Would be nice to not have nexus bound to lower control group so I can free it up for units though.
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F1-F4 for location hotkeys
F for Infestation Pit
That's really about it. I just really really want the location hotkeys back to where they were for BW. I miss them so much and it's so hard to play without them.
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dezi
Germany1536 Posts
On January 05 2011 16:54 MockHamill wrote: I have set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description
Make Buildings example: Q = Basic Building W = Advanced Buildings QQ = Make Supply Depot QW = Make Barrack QE = Make Refinery WQ = Make Factory WW = Make Star Port
Make Units from Barracks Q=Marine W=Marauder E=Reaper R=Ghost
CommandCenter Q=Make SCV W=Call down Mule E=Scan
Unit Abilities for Ghost Q=Snipe W=EMP E=Cloak R=Decloak
Basic Commands: A=Attack move S=Stop D=Patrol Sounds very good - but yet again my question: some figured out if it's possible to yet again use Ctrl + Rightlick as Attackmove (like in early Beta)?
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United Kingdom16710 Posts
I'm too used to the standard set up to change much if anything. Maybe Immortals, Plantenary Fortresses and Lift? Other then that i'm ok with everthing else.
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I"m changing baneling explode from "Z" to something on the far right side of the keyboard. A few times know I have accidentally exploded my banelings trying to morph more lings
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On January 05 2011 18:00 Ataxsus wrote:<3 F buttons. Control groups 1 -> 3 army stuff. 4 CC 5 Barracks 6 Factory 7 Starport 4r - SCV 5t - Marine 5y - Marauder 5u - Reaper 5i -Ghost 6y - Hellion 6u- Tank 6i - Thor 7u - Viking 7i - Medivac 7o - Raven 7p - Banshee 7[ - Battlecruiser Looks needlessly complicated to be honest but I've found it more streamlined
Nah, it just look and it looks like a modified grid layout. I'm def loving this idea... I dont have prior BW or rts exp so its not like I have lots of habits to break, so I've been working with grid as a noob and even though it's decent for the most part, it def gets awkward reaching down for chrono and other things can make for some weird hand angles.
This seems like it could flow nicely, like you can just bounce along on the hotkeys and jump down when its time to build something, then boom, right back into going across the hkeys.
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Not played Brood War , but any 1 can aswer what is that famous F button was ?
ty.
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i've gotten pretty accustomed to the default hotkeys except for maybe shift click groups and cycling through groups/units
so shift will be changed to one of my many mouse keys backspace to cycle will be changed to space since I dont need to find out where my recent zergling popped out of my 5 hatcheries... and maybe Infestation pit changed from I to F
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I am going for a modified grid layout which I got comfortable with in Beta but have stopped using since release because of the problems with changing the MPQ files.
Z is going to be moved for Zealot, ill try and move any of the bottom row grid keys so i can stay on the top two rows and number keys.the only bottom row keys i kept last time i did this were the cloak keys. Oh and definitely backspace is being moved.
The big problem i had from the last time i did this was the warp key but since I now use a hotkey for warpgates probably not such a problem ...maybe capslock or tab though one of them will be control for sure.
Oh and I like having my spells accessible by my index finger so will be having those near my army hotkeys in the middle.
I also like having the same keys for loading unloading/rasing lowering/taking off landing etc, makes changing race a lot easier.
Definitely doing upgrades like most are saying.
Edit: Seeing carefoots comments to Day(9) its easier to change if you havent got it ingrained after doiong it for years even if its easier. Took me a long time (2 weeks or so) to get used to using an automatic car after driving a stick shift for years (stopping my left foot going for the clutch) but I can easily switch between either now without even thinking. Its amazing how the mind works.
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I use standard but i'm going to change: F2-4 Infernal Pre-Igniter- E PF- F Ship Plating - T
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backspace to ' and space to q ...
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Netherlands4921 Posts
I'm going to do something like was already mentioned by someone but to a lesser extent. I'll put all the upgrades ( I'm zerg ) on Q, W, E and possibly R if it's needed. For example, the melee attack, ranged attack and armor upgrades from the evolution chamber will be on Q, W and E in the same order. This way I can easily remember and quickly hit every upgrade hotkey. Because those are the only ones I don't know yet.
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I'm probably going to change ship weapons to W and ship plating to F.
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I will try to keep everything close to
QWERT ASDFG ZXCVB
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bye immortal at I welcome to Q!
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On January 05 2011 23:28 leFak wrote: Not played Brood War , but any 1 can aswer what is that famous F button was ?
ty. F2, F3, F4 acted like hotkeys, but it wasn't exactly a hotkey.
It saved the location of the screen that you were on. For example, if you rallied all your units to location A, you would do shift+F2 to save that location. Wherever you are, if you press F2, you would come back to location A.
I think on SC2 its F5~F8 or something. Was it removed?
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I've heard you can separate burrow and unburrow actions. That is top priority, probably to burrow r and unburrow as t. That will give me so much better roach control in zvz.
Base switching is definitely moving somewhere else, maybe capslock or tilde. Queen inject may or may not move depending on what my experiments show.
I've thought about moving my queen hotkey somewhere else, perhaps caps lock, perhaps some letter like q, c, e or w, but there may be issues to work out in that case.
I may add some extra keys for zerglings, so that both z and x work. That would allow me to fat finger it and to make them quickly.
I may also use the space bar for something, if it is remappable. I never use it for its intended purpose because there's always so much stuff hatching that it is unreliable as an action locator.
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On January 05 2011 23:28 leFak wrote: Not played Brood War , but any 1 can aswer what is that famous F button was ?
ty.
You could essentially have control groups of screen locations. If you pressed shift + F2, for example, you could hit F2 later, and your screen would return to the same place. You can do the same thing now, but they won't let you do anything below F5 until after the patch.
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On January 05 2011 22:48 lowlypawn wrote:I"m changing baneling explode from "Z" to something on the far right side of the keyboard. A few times know I have accidentally exploded my banelings trying to morph more lings 
I thought explode was 'x'. Do you accidentally hit 'x' or did you change it to 'z' for a mysterious reason?
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On January 06 2011 01:04 supernovamaniac wrote:Show nested quote +On January 05 2011 23:28 leFak wrote: Not played Brood War , but any 1 can aswer what is that famous F button was ?
ty. F2, F3, F4 acted like hotkeys, but it wasn't exactly a hotkey. It saved the location of the screen that you were on. For example, if you rallied all your units to location A, you would do shift+F2 to save that location. Wherever you are, if you press F2, you would come back to location A. I think on SC2 its F5~F8 or something. Was it removed?
You can already change it. Go into the options and hotkeys then scroll down. Change select hero to something you don't use and screen position I believe it is called to f2-f4.
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On January 05 2011 16:48 Boneyard.au wrote:moving ~ to be "lift/land building", I usually play with lights off and cant seem to find my L key when it comes to cruical moments 
i was considering this exact same thing =]
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Russian Federation4295 Posts
Early game
1 - scout 2-4 - overlords
Middle game
1 - combat units (zerglings, roaches) 2 - semi-special units (banelings or hydralisk or mutalisks) 3 - overseer or infestor 4 - nydus or overseer
or
1 - zerglings, hydras or/and roaches 2 - banelings or mutalisks 3 - infestors or overseers 4 - nydus
My Zerg macro setups
0 (scroll-wheel turned to left) - hatcheries 9 (scroll-wheel turned to right) - queens
With big finger and left click I can very fast inject more, than one hatchery + Grid scheme helps me a lot
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Going to switch khaydaran amulet and immortal for sure. Not sure about anything else.
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Change ventral sacs from v to anything else, maybe e or something
Changing larva inject to e might be useful too
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On January 06 2011 01:05 zzdd wrote:Show nested quote +On January 05 2011 22:48 lowlypawn wrote:I"m changing baneling explode from "Z" to something on the far right side of the keyboard. A few times know I have accidentally exploded my banelings trying to morph more lings  I thought explode was 'x'. Do you accidentally hit 'x' or did you change it to 'z' for a mysterious reason? he uses grid
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On January 05 2011 17:16 Day[9] wrote: More importantly, F2 F3 F4 are back PLZ OH MY GOD I NEED MY SCREEN HOTKEYS :D Those were there already in the release version. Haven't anybody told you that before? I'm sure I've heard you mentioning them at least once. Soon this information will be redundant, but anyway, here you are.
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Not sure what keys you can change but upgrades for air, eng bay upgrades, raven upgrades and a few others I don't use often needs to have grid
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A-move will probably be W or E-move for me.
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I build up my layout around QWE too. TAb is Ctrl, CapsLock is Shift. F2 - add selection to my main army. Also I binded a macro "Cronobust this!" to a key, to cronobust the current selection of building(s). I am changing to zerg and it is going to be "Inject to all hatcheries". Blizz does not wont to make it autocast so I had to do it myself. I know it is all illegal but I do not care if banned. And I do not think it is unfair, I have too much of real life, I play just 3-4 hours a week, cannot practice so much as the most does.
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since I use grid mode, the only thing I'll do is change attack from T to A and probably the warpgate to something else. The only conflict would be ghosts' nukes, and I can rearrange that.
and backspace into '(which is right by the 1).
everything else stays the same, it is such a no-brainer.
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F1-F3 keys, here I come! Nevermind. Apparently we can already use 'em. I'll most likely change metabolic boost to 'a'. Might change the worker's stop to something else too. I've stopped one of my drones so many times from trying to select larva
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Perhaps I will attempt the backspace method of larval inject after changing the cycle hatchery button to a more convenient location.
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Using grid, I planned to change attack to A but I'm not sure now, I'm probably too used to T-moving hehe. Though I will probably change burrow and unload to A or S, those are kind of fumbly for my small hands.
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I probably won't change anything.. I'm so used to the default zerg setup. maybe inject but I've practiced 55v66v77v88v so much that it isn't much of an issue
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I like the lift and land commands being so far away from regular ones, and Planetary Fortress isn't used often enough to make me want to change it, so I'm only going to be changing F5-F8 to F1-F5 (if having a fifth screen-cap is possible.)
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I will most likely change all my upgrade buttons to QWE for zerg. I always get confused between the melee upgrade at the evo chamber and air attack at the spire.
Also changing burrow and unborrow to R and T.
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gonna change everything back to my normal WC3 hotkeys, including the placement of the hotkeys, cant stand the T G B line of hotkeys (already checked and every unit has 3 non used grid spawns or passiv ones).
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I have a blackwidow keyboard so i can completely remap all my keys, and i've been experimenting with keys that i want to use. not making too many changes, but i think that a few are necessary.
Spawn larva to R. I hotkey each hotkey individually. if i do that, it's about as fast as the backspace method and it has less potential to send queens all over the map.
i'm putting zerglings on E since Z is one of the most awkward keys to press on the keyboard (which is why they put Z there)
infestation pit to F. i don't like accidentally building infestation pits instead ultralisk caverns, even though i don't go ultras that often.
hold position to D, since that's closer to my 1-4 keys than H is.
and camera hotkeys to F2, F3, and F4.
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I'll probably go back to how I had my hotkeys in wc3 where I used QWER to correspond to the menu.
Q=first ability W=second, E=third, R=fourth
ASDF and ZXCV utilized for things that have multiple rows of abilities like the building menu.
Using Q for almost everything makes the game a lot easier to play I think
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lol QWER would feel like playing HoN.
I think the only change I'll be making is:
Backspace --> to the tilde key.. then maybe I'll actually use the fast inject.. ^^
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Only gonna change 5 hotkeys
F - Immortals F2-F4 - save locations ~ - Instead of backspace for cycling bases
might put something on capslock but not sure what yet
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A great idea I saw when the PTR came out was Shift+Space for the hometown key, as opposed to tilde or w. Reason for this is you select your queens, press v to inject, hold shift and alternate between hometown and click to inject. This setup has 2 advantages:
- you normally have shift down when you're injecting anyways - space is just below the v button, so there's no need to shift your hand
Also, I find that its very comfortable to just quickly cycle to your hatchery to see its progress on the injection cycle (if you have life bars up).
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im gonna change save locations to f2-f4 (or longer xd)
if i end up enjoying hotkeys alot i might just change the inject larva hotkey to something closer the 5-9 area which i hotkey my queens at. but again i kinda dont wanna change my settings cause its abit gay
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F2 - F4 will again bind locations, Immortal will be on E, and I will make +1 attack for both air and ground will be A and +1 armor for both air and ground will be G Also, I will put Phoenix on C and Carrier on X, because when I try and go Phoenix Collossus, I always end up hitting C for both. I also might make H be backspace aso that I won't fuck myself up when I go HEEE like Age of Empires (I moved villager from C to E so that I wouldn't mess up there, too), but I don't know what Hold Position would become. So I probably won't.
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On January 06 2011 01:16 Antimage wrote: Going to switch khaydaran amulet and immortal for sure. Not sure about anything else. Same here.
For whatever reason they decided that they would move everything to the left side except khaydaran which is still stuck on K... T_T
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Changing inject larva to F. 66F, 77F, 88F <3 Slightly better than V.
Other than that, I love my Z hotkeys. Not changing a thing.
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Is it legal in a tournament/lan environment to change hotkeys using blizzards interface?
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got some nice ideas in here, thanks!
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On January 05 2011 16:38 Carefoot wrote: I've avoided manually MPQ editing my hotkeys out of lazyness (and tendencies to play at PC bangs) - but with the next patch allowing rebinds what are you looking forward to change? Here a few of the ones I am looking forward too:
Backspace is being moved to ` or ~ !
Definetly doing this, most of the other hot keys I'm used to already though.
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im going back to all bw keys i can
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Anyone know if you can swap ctrl with capslock? It'd make everything so much more ergonomic.
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On January 06 2011 05:27 KenNage wrote: im going back to all bw keys i can You can already do that. Change the hotkey setting from "standard (or whatever you have" to "Classic."
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Russian Federation4295 Posts
Is it legal in a tournament/lan environment to change hotkeys using blizzards interface? Is it legal to play with or without sounds? Is it legal to save replays? Is it legal to see enemy build orders after matches in score screen? Is it legal lock on flyer helpers? Is it legal lock on health bars?
etc
Please, stop that "Is it legal..." questions. If blizzards give you interface, then use it and dont ask stupid questions
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I'm definately going to be implementing all my hotkeys to the qwer/asdf areas. Probably keeping most default as I play random and I've got a lot goign in my head. "I" is definately far away..
A bit off topic. Has anyone ever tried to learn to type with a differant keyboard layout eg. Qwerty-->Dvorak? I did that for a month one time just to give my brain something to think about, and I don't think I remember it at all, although I'm sure it'd come back to me very quickly if I tried to learn again. I was able to get to 60wpm with completely differant layout in almost no time, it's mostly muscle memory and repetition. Dvorak keyboards basically hold all the typing speed records, windows will allow you to change your layout, but make sure you pay attention or put the layout onscren, because your keys will still be labeled qwerty!
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i will add | to my ctrl hotkeys (the key on the left of 1) will be very useful
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On January 06 2011 05:40 thurst0n wrote: I'm definately going to be implementing all my hotkeys to the qwer/asdf areas. Probably keeping most default as I play random and I've got a lot goign in my head. "I" is definately far away..
A bit off topic. Has anyone ever tried to learn to type with a differant keyboard layout eg. Qwerty-->Dvorak? I did that for a month one time just to give my brain something to think about, and I don't think I remember it at all, although I'm sure it'd come back to me very quickly if I tried to learn again. I was able to get to 60wpm with completely differant layout in almost no time, it's mostly muscle memory and repetition. Dvorak keyboards basically hold all the typing speed records, windows will allow you to change your layout, but make sure you pay attention or put the layout onscren, because your keys will still be labeled qwerty!
Not unless you get one of these badboys!
http://www.daskeyboard.com/model-s-ultimate/
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Definitely the F keys. After replaying the Starcraft 1 Zerg campaign, I realized how essential they are.
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immortal to E, preigniter to E, move command for vacs/ravens to F
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I plan on using mouse buttons on g500 for some hotkeys, probably for groups. The third button on the side I had to rebind in the setpoint software to 'j' key, that way I can bind j within SC2 to another command, it's probably going to hold queen inject.
Tilde`~ of course I'm going to try hatch scrolling
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I placed Group Hotkeys 6-0 on F1-F5 to make it easier for me to hit them without moving my hand from the Grid.
But i used the TL method anyway before to change hotkeys; so its not new at all; its just that Blizzard finally gets that changing hotkeys is the most basic stuff in the galaxy and has absolute zero connection to "unfairness".
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On January 06 2011 05:40 thurst0n wrote: I'm definately going to be implementing all my hotkeys to the qwer/asdf areas. Probably keeping most default as I play random and I've got a lot goign in my head. "I" is definately far away..
A bit off topic. Has anyone ever tried to learn to type with a differant keyboard layout eg. Qwerty-->Dvorak? I did that for a month one time just to give my brain something to think about, and I don't think I remember it at all, although I'm sure it'd come back to me very quickly if I tried to learn again. I was able to get to 60wpm with completely differant layout in almost no time, it's mostly muscle memory and repetition. Dvorak keyboards basically hold all the typing speed records, windows will allow you to change your layout, but make sure you pay attention or put the layout onscren, because your keys will still be labeled qwerty!
I'd love to learn to type DVORAK but I've been using the antiquated standard for so long - if you can convince me DVORAK being better for gaming I'll pick it up. I know its AMAZINGLY better then QWERTY for typing.
So sorry I didn't quote bubble the person who had the picture of the queen and the left/right space + inject button but that is brilliant. I may try space/backspaced on the mouse. http://img210.imageshack.us/img210/3868/69800717.jpg
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I think there's also a DVORAK for left hand which clusters the most commonly used letters near the left hand. Basically, this optimizes for 1 handed typing rather than for both hands. Somebody who uses this could probably type more quickly in chat while playing compared to using the conventional layout.
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any one know if you can change capslock to control>?
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On January 06 2011 07:37 Griffith` wrote: any one know if you can change capslock to control>?
Can't rebind the functions of control, shift or alt.
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On January 06 2011 06:54 zylog wrote: I think there's also a DVORAK for left hand which clusters the most commonly used letters near the left hand. Basically, this optimizes for 1 handed typing rather than for both hands. Somebody who uses this could probably type more quickly in chat while playing compared to using the conventional layout.
Haha, this DVORAK seems to be an annoying layout, never seen someone use this to play.
Would be intresting to see if thats really somehow faster or easier; as it seems its ment to write faster, but should have no clear effect on Starcraft or ?
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On January 06 2011 07:50 TheOnlyOne wrote:Show nested quote +On January 06 2011 06:54 zylog wrote: I think there's also a DVORAK for left hand which clusters the most commonly used letters near the left hand. Basically, this optimizes for 1 handed typing rather than for both hands. Somebody who uses this could probably type more quickly in chat while playing compared to using the conventional layout. Haha, this DVORAK seems to be an annoying layout, never seen someone use this to play. Would be intresting to see if thats really somehow faster or easier; as it seems its ment to write faster, but should have no clear effect on Starcraft or ? The history of QWERTY typewriters is that they were designed to SLOW DOWN fast typists because the mechanical typewriters simply couldnt keep up and would jam too often.
So the reasoning behind newer keyboard designs like DVORAK is to remove these antiquated shackles because they are no longer needed. The problem is that we are so used to QWERTY and its the first keyboard most of us learn to type on.
Though its speed gain is through better placement of vowel keys/commonly used consonants and that isnt really an issue with game controls so It shouldnt make any difference what layout you have when playing games except for the times when you are typing words.
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the single most important one for me is to change Hold position to S and Stop to H.
I changed a lot more things, but that is the one i really think is most important.
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'backspace' will become 'spacebar', mainly for larvae inject so I don't have to move my hand. Everything else is fine to me.
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Warp prism's transport mode to e or d immortal to r backspace to spacebar
if I can think of anything good to map them to, the hotkeys 6 - 0 would be better elsewhere.
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I think I'll change probes to P so that I make use of that 0 key and free up the 4.
Also I'm sure that LANs will allow reconfiguring hotkeys, but it'd be a pain for you to go around and do it on every computer you're on. Also if you forget one then you could end up in trouble.
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On January 05 2011 16:58 Alpina wrote:Inject larva to "E" gonna be paradise 
Oh god, I second this. Too many times have I went to inject larvae, only to find out that I accidentally made a creep tumor right at my base.
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change metabolic boost , overlord speed and zerg melee attack to "E"
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Moving 6 7 8 9 0 to q w e r t, putting all upgrades on a s d for tech structures (zerg), target next hatch to h, switching hold pos to s, patrol to d. Unit special casts are going on v f and g. Z for select larvae, units to asdfgzxcvb for whatever.
I was pretty bad at it on the test realm but got decent at it and it seems to have the most potential.
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United States7166 Posts
i copy pasted my public test realm hotkey file, and added comments in green.
ive actually been using most of these hotkeys all this time and pretty much can't play without it. also, makes my spawn larva technique take less than 1 second total to spawn larva on 3-4+ hatcheries at once easily. the only caveat being that you must a queen nearby every hatchery you have for this to work, otherwise one or more will walk all the way over to the new hatch to spawn. but when I know I have this situation, i either use minimap, or more slowly/deliberately cast it on the hatches, only choosing the ones that have queens on the screen as I cycle through them all with Q [Settings]
[Hotkeys] PTT=MiddleMouseButton //push-to-talk microphone key CameraPush= // no idea what this is, and why it's blank TownCamera=Q //previously was backspace, I find this slightly easier to press than tilde which some have said they'd use WarpIn=Shift+W //this selects all warpgates, which as a zerg I dont need CameraSave0=Shift+F2 CameraSave1=Shift+F3 CameraSave2=Shift+F4 CameraView0=F2 CameraView1=F3 CameraView2=F4
[Commands] BurrowDown=W //This was the original hotkey for Burrowing units, until a beta patch added the "select all warpgates" hotkey which screwed it up, in case zerg mind controlled a probe and build warpgates BurrowUp=G //it's nice to have 2 separate hotkeys so you can unburrow units easier when selecting both burrowed/unburrowed units EvolveVentralSacks=K // previous hotkey was E, which is now "Birth Queen" so as to not conflict with new Q. "K" as in I don't want to accidentally research this InfestationPit/Drone=F // "I" was not conveniently placed and was next to U for ultraliks cavern MorphMorphalisk/Queen=R // This is the spawn larva ability, and the original hotkey for it. once again they f'd up all the zerg hotkeys that beta patch where they added "select all warpgates" key NydusNetwork/Drone=W // more convenient than N Queen=E // Q was stolen for TownCamera, E is convenient and was easy to learn. and not the same hotkey as any unit hotkey while selecting larva Rally=J // I don't use hotkeys for setting rallys, so I might as well even remove this altogether. also should remove set worker rally probably SelectBuilder=U // i think the hotkey manager was complaining that I stole the hotkey for this (a terran ability to select the builder of a building in construction), so I set it to some random one SummonNydusWorm/NydusNetwork=W // more convenient than N, matches with constructing nydus networks UltraliskCavern/Drone=T // "U" was not conveniently placed and was next to I for Infestor Pit overlordspeed=Y // more convenient, and yet not the same hotkey as any unit hotkey while selecting larva zerglingmovementspeed/SpawningPool=G // more convenient than M, matches with the roach speed hotkey G which made it easier to remember for me zergmeleeweapons1/EvolutionChamber=G // more convenient than M, G was logical as it's the popular 'upgrade' hotkey
note: changing town camera to Q makes playing on some custom maps like the dota-clone storm of imperial sanctum a pain, as Q is often the hotkey for some unit's ability. but as you can have hotkey profiles next patch, switchable from ingame and bnet menus easily, i'll just have to remember to switch it whenever I play these customs
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On January 06 2011 11:53 Zelniq wrote: i copy pasted my public test realm hotkey file, and added comments in green [Settings]
[Hotkeys] PTT=MiddleMouseButton //push-to-talk microphone key CameraPush= // no idea what this is, and why it's blank TownCamera=Q //previously was backspace, I find this slightly easier to press than tilde which some have said they'd use WarpIn=Shift+W //this selects all warpgates, which as a zerg I dont need CameraSave0=Control+F2 CameraSave1=Control+F3 CameraSave2=Control+F4 CameraView0=F2 CameraView1=F3 CameraView2=F4
maybe camera save as Shift+F2 instead of control.
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United States7166 Posts
good idea, that was the bw hotkeys, i forgot heh. it's easier that way
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F2-F4 instead of F5-F8 or whatever, V->F for infestation pit, ` instead of backspace maybe... though I never use backspace. Maybe I'll move the evo chamber upgrades to WER, and ling speed to something closer to my left hand...
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You will be able to rearrange the position of commands on the command card, I am actually looking forward to seeing some really interesting and creative hotkey setups.
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Gonna definitely change immortals to R. I'll probably change the backspace key to a side button on my mouse too.
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United States7166 Posts
On January 06 2011 12:02 undyinglight wrote: You will be able to rearrange the position of commands on the command card, I am actually looking forward to seeing some really interesting and creative hotkey setups. you mean for Grid hotkeys? otherwise i dont see how position matters for hotkeys
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i currently play with the grid keys. and i love them, except for one thing: attack move
i will be most like rearraging the qwerty keys to fix this. along with this i will probably move the backspace key into it somewhere also.
other than that i am satisfied with the grid setup. makes my random race choice much smoother for me :D
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On January 06 2011 11:53 Zelniq wrote: [Commands] BurrowDown=W //This was the original hotkey for Burrowing units, until a beta patch added the "select all warpgates" hotkey which screwed it up, in case zerg mind controlled a probe and build warpgates BurrowUp=F //it's nice to have 2 separate hotkeys so you can unburrow units easier when selecting both burrowed/unburrowed units
What of fungal growth Zel? (I wanted to make the same change as you but I moved BurrowUp to 'G' for now because of fungal).
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I'll change immortal, I'll hotkey screens, maybe make capslock control, and ` a hotkey because of my tiny hands
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On January 06 2011 11:53 Zelniq wrote:
[Commands] BurrowDown=W //This was the original hotkey for Burrowing units, until a beta patch added the "select all warpgates" hotkey which screwed it up, in case zerg mind controlled a probe and build warpgates BurrowUp=F //it's nice to have 2 separate hotkeys so you can unburrow units easier when selecting both burrowed/unburrowed units
Omg I'm so happy for the burrow/unburrow key to be bindable.
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On January 06 2011 14:06 StayFrosty wrote:Show nested quote +On January 06 2011 11:53 Zelniq wrote:
[Commands] BurrowDown=W //This was the original hotkey for Burrowing units, until a beta patch added the "select all warpgates" hotkey which screwed it up, in case zerg mind controlled a probe and build warpgates BurrowUp=F //it's nice to have 2 separate hotkeys so you can unburrow units easier when selecting both burrowed/unburrowed units
Omg I'm so happy for the burrow/unburrow key to be bindable. Yeah, that should be really big for zerg.
I'm excited for the ability to rebind warpgates.
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What is the optimal binding for the town-hall key to use with spawn larvae? Backspace is all the way on the other side of the keyboard so that doesn't really work. It would make sense to use the ~ key, as nobody uses push-to-talk. However, that doesn't result in the most comfortable motion.
The other alternative is to bind the town-hall key to the spacebar, but then have to find another key for the "go to most recent event" action. Thoughts?
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Everything's going to be the same except 7, 8, and 9 are going to be used for F2, F3, and F4, which are mostly going to be used for hatcheries that are not close to my main.
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I'm gonna move the F keys over and maybe put something on tilde. Otherwise no changes.
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Does anyone know if we can rehotkey the mouse after this patch? I'd like very much to turn off double click (and just use control click). I've sent all my probes to make a pylon by accidentally double clicking one several times.
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have had my own hotkeys since the beginning of the beta, after playing wc3 and WoW I cant stand not being able to change everything to the way I want it. build Q adv build E (I use W for warpgates) pretty much all buildings/units/upgrades/abilities are Q/E/R/F/D/S/A and maybe a few T's, G's and C's. ctrl f1-f4 for camera saves, f1-f4 for camera recall ` for idle workers probably some more that I forgot
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On January 06 2011 14:09 Froadac wrote:Show nested quote +On January 06 2011 14:06 StayFrosty wrote:On January 06 2011 11:53 Zelniq wrote:
[Commands] BurrowDown=W //This was the original hotkey for Burrowing units, until a beta patch added the "select all warpgates" hotkey which screwed it up, in case zerg mind controlled a probe and build warpgates BurrowUp=F //it's nice to have 2 separate hotkeys so you can unburrow units easier when selecting both burrowed/unburrowed units
Omg I'm so happy for the burrow/unburrow key to be bindable. Yeah, that should be really big for zerg. I'm excited for the ability to rebind warpgates.
Actually, I just went back and checked and it's not as nice as I had hoped. Burrowed units count as distinct unit types from non-burrowed units. For example, if your selection contains:
Unburrowed roaches Burrowed roaches Unburrowed hydralisks Burrowed hydralisks
Then the default unit card for the selection will only give you the option to burrow the unburrowed roaches and hydralisks. To unburrow the burrowed you need to tab over to a set of burrowed units and then hit your unburrow. To spell it out in more detail for people who haven't tried it out, with the above selection:
+ The default selection is the unburrowed roaches which puts burrow on the unit card. Using burrow will burrow both the unburrowed roaches and hydralisks + One tab over selects the burrowed roaches which puts unburrow on the unit card. Using unburrow will unburrow both the burrowed roaches and hydralisks. + Two tabs over selects the unburrowed hydralisks with burrow that functions similarly as above. + Three tabs over selects the burrowed hydralisks with unburrow that functions similarly as above.
With this setup, it's not really necessary to have an explicit unburrow key because you can't have burrow and unburrow active on the unit card at the same time (although this keeps you from burrowing accidentally when you meant to unburrow and vice versa). Ideally, they should both be available on the initial unit card for the selection to allow you to burrow and unburrow the unburrowed and burrowed units, respectively.
I'm not sure if that's a bug or an intentional design choice, though.
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oh man i cant wait. Im moving town view to f2-f4 and changing the baneling speed upgrade from c to g and il change the armor/attack upgrades to be more centered around g or something like that so there not as all over the place.
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I will be dancing with joy when I can put the Immortal on F.
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United States7166 Posts
On January 06 2011 13:34 Kambing wrote:Show nested quote +On January 06 2011 11:53 Zelniq wrote: [Commands] BurrowDown=W //This was the original hotkey for Burrowing units, until a beta patch added the "select all warpgates" hotkey which screwed it up, in case zerg mind controlled a probe and build warpgates BurrowUp=F //it's nice to have 2 separate hotkeys so you can unburrow units easier when selecting both burrowed/unburrowed units
What of fungal growth Zel? (I wanted to make the same change as you but I moved BurrowUp to 'G' for now because of fungal). oh ya..the F burrow up is the only one i just made up on the spot, damn i forgot about fungal. well I suppose I could change fungal but i guess G for burrow up is better
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For some reason, every [every!] time I try to build a robo bay, I try to do v-y. I think it's because b-y enables more gateway units, so v-y seems natural to enable more robo units. At any rate, at this point I think it's easier to just switch the key than keep trying to fight it.
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i heard you could assign hotkeys that would carry through as long as the unit selected was in your whole control group... such as pressing F without actually tabbing to infestors.. is that true?? or was i lied to
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Russian Federation4295 Posts
Grid, but after patch will change baneling explode to other hotkey. Backspace and larva ability moved under big finger to two mouse button.
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standard.
Changes
tilde = old backspace for home base Control groups 1-4, and f1-f4, 0-9 optional (the function keys are making shit so much quicker now.) f5 = idle worker.
i am REALLY liking it. I also now play with the hotkey overlay on. I know 95% of them but there smaller enough not to be distracting so i might as well have them on 
I am Terran player btw.
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Since I am just getting back into the game after a 1 month break (thanks wow) I am going to be changing up some hotkeys most like backspace and a few higher tech options, maybe burrow/unborrow.
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All I want is f2-f4 for location hotketys. I still hit f2 a million times every game ;;.
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On January 06 2011 16:58 Zelniq wrote:Show nested quote +On January 06 2011 13:34 Kambing wrote:On January 06 2011 11:53 Zelniq wrote: [Commands] BurrowDown=W //This was the original hotkey for Burrowing units, until a beta patch added the "select all warpgates" hotkey which screwed it up, in case zerg mind controlled a probe and build warpgates BurrowUp=F //it's nice to have 2 separate hotkeys so you can unburrow units easier when selecting both burrowed/unburrowed units
What of fungal growth Zel? (I wanted to make the same change as you but I moved BurrowUp to 'G' for now because of fungal). oh ya..the F burrow up is the only one i just made up on the spot, damn i forgot about fungal. well I suppose I could change fungal but i guess G for burrow up is better
I know this sounds weird, but I'm going to change metabolic boost to G. M is a weird hotkey and all the "first" upgrades, Roach Speed, Hydra Range, Infestor Energy are all "G" right now and it'll just make things more consistent.
I think I also want to switch the Melee upgrade from M to like "X" or something, but that might be weird as then it's physically switched on my keyboard, but I often make that mistake in ZvT accidentally upgrading ranged attack.
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Russian Federation4295 Posts
On January 12 2011 04:26 CidO wrote: Since I am just getting back into the game after a 1 month break (thanks wow) I am going to be changing up some hotkeys most like backspace and a few higher tech options, maybe burrow/unborrow. They're already created new unburrow hotkey.
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Also Im changing burrow/unburrow to U. Muscle memory from bw ftw.
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On January 06 2011 16:58 Zelniq wrote:Show nested quote +On January 06 2011 13:34 Kambing wrote:On January 06 2011 11:53 Zelniq wrote: [Commands] BurrowDown=W //This was the original hotkey for Burrowing units, until a beta patch added the "select all warpgates" hotkey which screwed it up, in case zerg mind controlled a probe and build warpgates BurrowUp=F //it's nice to have 2 separate hotkeys so you can unburrow units easier when selecting both burrowed/unburrowed units
What of fungal growth Zel? (I wanted to make the same change as you but I moved BurrowUp to 'G' for now because of fungal). oh ya..the F burrow up is the only one i just made up on the spot, damn i forgot about fungal. well I suppose I could change fungal but i guess G for burrow up is better
I've actually been considering binding the current backspace key into G. I usually hotkey my queens as 5 and my hatchery as 6, so I think doing 5gvgvgvgv might work well for quick injecting.
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` as jump base, f2 f3 f4 back, might change chrono boost to b or n.
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Already got a custom setup. But finally I don't need to worry about patching issues and the like.
Was about damn time Blizzard!
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I'm considering buying that new razer keyboard with buttons under the space bar and add control groups there... I dunno. Either way my keyboard sucks I need a new one, and THEN I'll think about redoing hotkeys.
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I plan on changing the camera rotates (Ins, Del) to F1 and F2 to help with blink micro.. it's too difficult for my 70 APM to grab a slice of stalkers, when they are positioned diagonally, the way things things are right now.
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Prob gonna keep everything the way it is
*fist pump*
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On January 06 2011 14:23 Xanbatou wrote: What is the optimal binding for the town-hall key to use with spawn larvae? Backspace is all the way on the other side of the keyboard so that doesn't really work. It would make sense to use the ~ key, as nobody uses push-to-talk. However, that doesn't result in the most comfortable motion.
The other alternative is to bind the town-hall key to the spacebar, but then have to find another key for the "go to most recent event" action. Thoughts?
Try Shift+Space. You need to hold shift for the mass inject procedure anyways, and your thumb is right above the space bar since you had to press V to inject.
I also set Space to be an alternate for attack move. This makes it possible to 1a2a3a from a more comfortable position (I always shifted my hand in such a way that the right part of my keyboard would become less accessible as I was controlling my army. I'm still not used to this change, but it does feel very comfortable and should make it much more comfortable doing stuff like injecting larvae during battles.
For the recent event button, I set that to Control + Space.
Other changes I made:
-Control + WASD to scroll the camera around -F2-F5 as alternates to 7-0. On my laptop keyboard, these keys are directly above the normal number buttons so this is very comfortable for me. -All upgrades set to ZXC similar to how the grid is setup. I have trouble remembering the hotkeys for these, especially if I'm playing my offraces. Even if I do remember them, they can often be awkwardly positioned -Ultra cavern and infestation pit alternates set to C and F - Patrol alternate set to Q
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On January 05 2011 16:54 MockHamill wrote: I have set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description
Make Buildings example: Q = Basic Building W = Advanced Buildings QQ = Make Supply Depot QW = Make Barrack QE = Make Refinery WQ = Make Factory WW = Make Star Port
Make Units from Barracks Q=Marine W=Marauder E=Reaper R=Ghost
CommandCenter Q=Make SCV W=Call down Mule E=Scan
Unit Abilities for Ghost Q=Snipe W=EMP E=Cloak R=Decloak
Basic Commands: A=Attack move S=Stop D=Patrol
This is a very interesting setup , I will for sure try this as soon as the patch is released in EU.
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so far i moved attack to Q, inject to Y and select larva to W and build drone to E and build zergling on Q.
1q2q3q feels great and now 4we instead of 4sd feels pretty good and 55y66y77y feels much better than 55v66v77v did and 4wq feels much nicer than 4sz did.
so far im liking this a lot
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im changing probes back to p, mutas back to m and tanks back to t. Oh and observors back to o. ^^"
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I changed attack to R, but it's been a pita adjusting.
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On January 06 2011 05:40 thurst0n wrote:A bit off topic. Has anyone ever tried to learn to type with a differant keyboard layout eg. Qwerty-->Dvorak? I did that for a month one time just to give my brain something to think about, and I don't think I remember it at all, although I'm sure it'd come back to me very quickly if I tried to learn again. I was able to get to 60wpm with completely differant layout in almost no time, it's mostly muscle memory and repetition. Dvorak keyboards basically hold all the typing speed records, windows will allow you to change your layout, but make sure you pay attention or put the layout onscren, because your keys will still be labeled qwerty! I couldn’t pick up DVORAK, but I type in Colemak and it took me about 3 months to get it down (only on my Mac though, PC stays Qwerty since I hate having to rebind keys for all my games).
I use grid and not really sure what I should modify except Attack. Moving that to both MB4+5, and moving Base cam to ~.
And outside of the game I’ve swapped the Capslock key with Left Control, as this is what I've done on my Mac and find it a lot more comfortable. I never use that damn key anyway…
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ive changed several upgrades to be more focused on or near the g key, ive switched tilde and backspace, and ive set f2-5 to be the camera hotkeys.
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has anyone been able to bind mouse scroll up/down to a custom hotkey?
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On January 12 2011 08:21 udgnim wrote: has anyone been able to bind mouse scroll up/down to a custom hotkey? i havent tried but i believe blizzard stated that thats possible
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did they ever fix creep tumor hotkey? you can customize queen's creep tumor hotkey but as for creep tumors spreading themselves is that fixed yet?
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Gonna move Mutalisk, so it's not next to the roach button.
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On January 12 2011 08:39 StrifeCro wrote: did they ever fix creep tumor hotkey? you can customize queen's creep tumor hotkey but as for creep tumors spreading themselves is that fixed yet?
No, changing the queens creep hotkey only changes the inital placement of the tumor, c is still the key used to spread it. I cant find any other means of changing this.
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73 Posts
I played a lot of "WASD games" (shooters) before this, so that has become my most natural feeling keyset. I've tried to change everything to revolve around W,A,S,D,E, and R. I'm also very phonetic, so I organize my hotkeys based on the name of the unit..... >_>;;
Immortal --> R Observer --> S Pheonix --> E Void Ray --> R Khaydarin Amulet --> R Patrol --> D
that's all I have so far.
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backspace ---> space
Makes base management as zerg ever so easy.
I might change some of the funky building keys like infestation pit to "F" or something. Haven't decided yet.
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I'm so changing chrono-boost to space - looking forward to never having 100/100 energy saved up because of the difficulty to use it in longer macro-games
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control 1 is now control q, much easier to click esc is now 1, much easier to click now, too D is now probe and E is now chrono boost.
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On January 05 2011 16:50 meRz wrote:Show nested quote +On January 05 2011 16:40 Keitzer wrote: ill probably keep it as is since that's waht ive been using since March of beta
some peoples who played BW may bring back their F keys This! I want my F2-F4 Keys back for save locations. Other than that I will probably keep everything else as it is.
ive been thinking about these keys for a while. do many people use the save location keys? I havent gotten around to practicing using them and I was wondering whether it was worth it
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Immortal to "R" Carrier to "R" to i don't accidentally hit it while trying to pus v for voidray 
that is all
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anyone know what the custom key is called for 'backspace'?
I want to remap it to space so i can cycle my queens for inject but I cant seem to find the damn setting!
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F2-F4 for location binds, Lift/Land for terrans is now F, and Build plannetary fortress is now G.
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Im really loving my new hotkeys...this patch was amazing.
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On January 12 2011 19:18 xza wrote: anyone know what the custom key is called for 'backspace'?
I want to remap it to space so i can cycle my queens for inject but I cant seem to find the damn setting!
under global settings go to camera, then the actual bind is called "base camera."
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i'm actually mixing grid with standard (using grid keys as secondary keys whenever possible - q for workers, and mainly all upgrades are getting q,w,a,s as applicable)
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All I did thus far was move-command to q, and immortal to e.
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dezi
Germany1536 Posts
Anyone found a way to remap Ctrl + Rightclick = Attackmove like in early beta?
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I'm annoyed I can't bind mouse buttons. Why?
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On January 12 2011 21:39 coddan wrote: I'm annoyed I can't bind mouse buttons. Why? What mouse are you using? I haven’t tried rebinding LMB and RMB but I can bind the other three mouse bindings fine. But I did noticed the first time I tried binding my side bindings it tacked on Shift to the command, so had to rebind them a second time to get the right input.
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i use grid normally so i only want to make a few changes. i moved 0 to ` for easy reach, backspace to caps lock for larva injects and the f5-f8 to f1 - f4. it sucks you cant pick specific actions to change when u have grid, i would have changed explode baneling away from morph baneling. may have to set up a complete custom system like grid for that, but since overlord and nydus have load unload in different positions, it cant be truly like grid but thats not that big a deal. also i set esc as an alternate to b to cancel things. i always have trouble finding b in time and hit everything around it. im also thinking of putting 9 on y or something to keep queens on. maybe if im feeling adventurous put 8 on space and use that for hatches since i dont use space anyway. then i would have ` through 7 for all units and overlords. i also cant decide what to put my only mouse side button to. i dont want to over complicate my mouse hand with something too useful. im also thinking of changing morph lair. anyone else had trouble making an unwanted lair while trying to make mutas but not having larva? happened a couple times to me. damn grid.
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Unburrow G Base camera Q Spawn larva W Queen E Ventral Sacs V Overlord Speed C Every other upgrade at buildings I made into an A S D grid. Spawn Nydus Worm A
I originally planned to use tilde for base camera, but found that my hands need to be in awkward positions to actually hit another key. I think q and w are a much better way to go. Would like to find another use for tilde and maybe caps lock button. Maybe just make ~ another control group.
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pretty much just converted hotkeys like upgrades to grid, the ones i didnt know.
If this rebind had been around on launch I'd just rebind attack move to A and use grid. But using T for attack move just couldnt feel right for me.... So now I had to learn all 3 races standards etc
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All upgrades turned to QWE grid upgrades with the alternative as the original key, this unbinds the warp gates W so this is only for my zerg
Nydus worm C with alternative of N as it originally was Burrow R from hatcheries.. it is normally B for whatever reason Infestation pit bound to F with I on the side
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I'm probably going to get my screen location save hotkeys back. It's about time. Additionally, I'll probably go with the ` key instead of backspace for the all-important backspace larvae injection trick.
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F keys <3, otherwise the same. Though i dislike that anyone can use any hotkeys they want.
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On January 12 2011 23:09 Hirmu wrote: F keys <3, otherwise the same. Though i dislike that anyone can use any hotkeys they want.
What could you possibly dislike about it.
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Terran :
Started with standard hot-keys
Moved Build Advanced structure from V to Z Bunker to X Sensor Tower to Z
Changed Lift of Land from L to Z
That's all I really changed since those were the hot-keys I was having issues reaching or missing.
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I've got everything customized to minimize distances with Hatcheries at 4, army at 3 and spellcasters at 1 or 2.
Buildings Build: Q Advanced: W Buildings: Grid
Spells Inject: E Transfuse: W Burrow: F Unload: D Rest: QWE
Upgrades Lair/Hive: T Greater Spire: T Rest: Grid
General Select Larva: R Attack: R Patrol: P Stop: S Hold: H Locations: F2-F8 Town Camera: Space
Larva Units Drone: R Overlord: E Zergling: T Ultralist: Y Roach: G Hydra: F Infestor: D Muta: Q Corruptor: W
Non-Larva Units Overseer: T Baneling: T Brood Lord: T Nydus Worm: T Queen: E
Bugs Creep Tumor (not the first one): C (Bugged, can't change it, want it at Q.)
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I can't believe they haven't had the option to change your hotkeys since the beta. I mean whats the point in not allowing it? Quake 1, a game which came out 13 years ago, allowed you to customize any key of your choice.
Blizzard releases custom hotkeys and people are STILL complaining.
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I wrote down the ones I changed and the ink bled on the paper when I closed the notebook .
Check it :D
![[image loading]](http://imgur.com/uuzml.jpg)
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On January 12 2011 23:11 Bosu wrote:Show nested quote +On January 12 2011 23:09 Hirmu wrote: F keys <3, otherwise the same. Though i dislike that anyone can use any hotkeys they want. What could you possibly dislike about it.
To be honest, I feel kinda similar...why? Now I got used to using the kinda crappy hotkey-system. I know that I lose effectiveness by using it and should completely rework it (which I will). Nevertheless I just hate getting used to new hotkeys, the thought of it even gives ma a slight headache. On the other hand, if I don't change anything, then eventually (in the far future) everybody who changed hotkeys to become more effective will have an advantage over me, if I don't apply certain changes.
Hell, tbh I don't even want to change immortal away from "i" that badly, I've gotten used to selecting it with my thumb....
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Australia998 Posts
On January 05 2011 16:56 Keitzer wrote: ya, probe to P is a good idea, esp if you played BW..
i might changed backspace to ~ for the shift+backspace when i play zerg
and maybe infestors to F or something closer than i
Infestor has always been F for me ... or do you mean the infestor den?
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Protoss here, used standart changed these thing.
my Robo is always ctrl group 5, so i changed Immortal to Q, 5q5q5q5, super ez to hit my Stargate is always 6, so i changed Phoenix to T, 6t6t6t66t, super ez to hit again Graviton Beam, to E, Forge Attack upgrade to A Armor upgrade to R Shield upgrade to S
Prizma, both modes transport and power to R
Then every upgrade associated with a unit I changed to the hotkey of the unit itself, example, colosi range to C observer speed to B prizma speed to A
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I play as zerg..
I've switched all upgrade buttons to be QWE dependant on where they are on the panel (left to right), as well as changed infestation pit to F. That's about it.. But it's really going to help.. No more building infestation pits instead of ultralisk caverns, no more clicking upgrades (I never got the hang of the upgrade hotkeys because they make little sense - M A C for Evo chamber? really? Hidden agenda, LOLOL.
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i changed immortal to E, hellion upgrade to E, zerg lair to G, zergling speed to E, zerg melee attack upgrade to E, zerg ranged attack upgrade to R, armor to A, air attack E
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Where can I find hotkey for select all idle workers. I see only select idle worker, which is F1, but where is the one which is F1+ctrl, or there is non?
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On January 13 2011 01:01 bech wrote: I play as zerg..
I've switched all upgrade buttons to be QWE dependant on where they are on the panel (left to right), as well as changed infestation pit to F. That's about it.. But it's really going to help.. No more building infestation pits instead of ultralisk caverns, no more clicking upgrades (I never got the hang of the upgrade hotkeys because they make little sense - M A C for Evo chamber? really? Hidden agenda, LOLOL.
I'm going to do this too!
Do I need to tick the conflict button on the hotkey menu for this to work?
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i changed my groups 6-9 on the f1-f4 keys from so now i can reach my queens more easily.
Patrol went to Q advanced build went to G
all upgrades from evo pool warren spire etc... went to q w e
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I remapped everything around ESDF. I like grid, however I did not like how difficult it was to reach the shift and ctrl keys. By moving the grid right one key my little finger can comfortably reach both shift and ctrl.
I worked around the inability to rebind extra mouse buttons by going into my mouse's driver and remapping them there to far-flung letters on the keyboard like iop.
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grrr can't seem to have capsLock + key or Tab + key 
would have been nice to move up the ctrl and shift key to see how that feels
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I changed inject larva from V to E and then changed base camera from backspace to shift-E. I find I'm able to inject larva ridiculously fast this way.
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I have CC:s on Capslock now.
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I'm playing with the GRID-System and fixed the german layout-bug (Z and Y where swapped, was very annoying if you want to play toss) and i changed Backspace to ^, with is left to number 1. I think this should be ~ or ´ on english layout-keyboards.
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I created a unique setup which is effectively a hybrid of the grid system.
I set E S D F to control the camera and disabled mouse scroll. ALT + E S D F sets camera location SHIFT + E S D F goes to camera location
keys 123456 QWY are used for hotkeys
Space is attack A is stop G is hold position
for production buildings i use RTCV as a makeshift grid
for units i use RT as the main abilities and CV as cloaking
I also switched the create group key from ctrl to alt for comfort.
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I moved backspace (town view) to the spacebar for nice and easy access to all my bases. This will make larva injecting unbelievably easy.
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backspace to the "back" mouse button.. can't think of anything else that needs changing right now
edit: actually.. backspace to tab and next/previous subgroup to back and forward mouse buttons... I keep hitting caps lock when I want to hit tab, maybe this'll help.
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F2 F3 F4 keys fuck yeah i love those, i missed them so much now i can actually run away with workers vs a harass!
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I moved 9 and 0 hotkeys to my side mouse buttons to use for my main army control group. I also moved 8 to Q, because as a toss, I don't need Q, and it's convenient to have an extra control group button that I can reach.
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On January 13 2011 01:22 Alpina wrote: Where can I find hotkey for select all idle workers. I see only select idle worker, which is F1, but where is the one which is F1+ctrl, or there is non?
If you press ctrl+ the select idle worker key you select all idle workers there is no own hotkey for that.
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Protoss:
spells: W E R build units: W E R T build buildings: sort of grid
changed to warp-in to Q so i can use W for spells.
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I have no idea, guys, I generally prefer to preserve the original binds, but what the Opening Poster mentioned, swapping Control and Caps Lock, is an old issue. It may really be useful in terms of palm fatigue and time savings, as it takes time to hit some combos with only one hand and dragging the other hand along can be distracting.
On the other hand, doing a CapsLock+1 would probably kill my hand. I already get twitching RSI pains just looking at the keys. In fact, it's not as bad as Shift+1 but still awful.
Speaking of hand ergonomics, tenkeyless (a keyboard without the numerical pad) is working out great. It feels good not to have to reach so far out on the left and it's more comfortable for typing (given that the mouse can't be way off-centre if you're playing RTS).
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On January 13 2011 02:45 PredY wrote:F2 F3 F4 keys fuck yeah i love those, i missed them so much  now i can actually run away with workers vs a harass! This is gonne be sweet indeed. ^__^
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Immortals on R and khaysomething amulet on A, the rest im keeping
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On January 13 2011 03:03 007Kain wrote:Show nested quote +On January 13 2011 01:22 Alpina wrote: Where can I find hotkey for select all idle workers. I see only select idle worker, which is F1, but where is the one which is F1+ctrl, or there is non? If you press ctrl+ the select idle worker key you select all idle workers there is no own hotkey for that.
Ahh I see, sucks then ;/
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f2 f3 as camera saves, backspace switched to ` and immortal switched to e. I can never find i O_O
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It might have been mentioned here earlier but is there a way to change backspace(cycles hotkey content?), to for example; tab?
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On January 13 2011 05:02 DERPDERP wrote: It might have been mentioned here earlier but is there a way to change backspace(cycles hotkey content?), to for example; tab?
yea i changed it to caps lock, just look for what is set to backspace already, i forget exactly what the command is called. or set something else to backspace and it will be in the unbound list.
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infernal preigniter to F, that's about it. Armory keys to E A for vehicles attack/plating, S/H for ship weapon/plating.
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Why is it so hard for Blizzard to make the grid system flexible? It is impossible to change one hotkey because every other hotkey on the same position will get changed too. So i used the standard system as template and made my own grid. And yeah everything is fine now. But there is something that Blizzard completely forgot. You cant change the creep tumor! I want it on Y (QWERTZ) and not on C! BLIZZARD! WHY! QQ
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On January 13 2011 05:07 Tyler214365 wrote:Show nested quote +On January 13 2011 05:02 DERPDERP wrote: It might have been mentioned here earlier but is there a way to change backspace(cycles hotkey content?), to for example; tab? yea i changed it to caps lock, just look for what is set to backspace already, i forget exactly what the command is called. or set something else to backspace and it will be in the unbound list.
Well I did but the backspace is "rotate and camera" and it doesn't seem to work -__- It's almost impossible to describe how frustrating it is to not being able to hotkey all my bases to 1 hotkey because I can't reach backspace quickly ._____.
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Changing Infestor Pit to P instead of I, I accidentally make extra infestor pits when I manage to get Ultra Caverns, has happened several times now to me.
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Looks like blizzard forgot to add the possibility to change one hotkey, Creep Tumor and i mean when you already have the creep tumor made by queen and then you clone it.
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about the custom hotkeys - pressing backspace normally cycles through bases, but if I change the hotkey it won't cycle - it'll just go to the main. Is there a way to fix this?
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for teamgames i want the "chat to all" on a specific key not shift+enter, so i tried # or + but everytime i press it uppons chat window to all and "#" or "+" is written in there, any idea`?
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On January 13 2011 05:18 RainF4ll wrote: Why is it so hard for Blizzard to make the grid system flexible? It is impossible to change one hotkey because every other hotkey on the same position will get changed too. So i used the standard system as template and made my own grid. And yeah everything is fine now. But there is something that Blizzard completely forgot. You cant change the creep tumor! I want it on Y (QWERTZ) and not on C! BLIZZARD! WHY! QQ
I'm so surprised you're the first one to point out that problem... When I saw the patch I was so disapointed I couldn't just change my hotkeys from the grid and switch the **** T and Q button (for move and attack...). I want my wc3 hotkeys back !! If someone as any clue to do that, feel free to PM me, thank you .
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I use ~ for jumping bases (the one to the left of 1). I'm hoping this will make larva inject quicker and easier to perform.
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Control Groups- 1-4, Q-E 5 is Idle Worker R/T are Unit Abilities Grid Set up (5x2)- A-G, Z-B (Steering away from using Z/X if possible) I have it optimized so that A is Build, S is Adv Build and in those menus I have the buildings most produce in the best spots like A being Pylon and S being Gateway F1-F4 are Camera Views Tab/Backspace binds are swapped C/V are Toggle Abilities (ie Cloak/Uncloak, Seige/Unseige) F is Attack, G is Hold,V is Patrol
As a random player, it'll take forever to get used to but at least its damn efficient. As a post WoW player, I know that for myself getting optimal binds and taking the time to get used to them is worth it rather than sticking with what you are comfortable with.
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On January 13 2011 02:05 Sneakyz wrote: I changed inject larva from V to E and then changed base camera from backspace to shift-E. I find I'm able to inject larva ridiculously fast this way. Wow thanks, that one is awesome! Didn't think of using shift as a modifier, but it makes sense since you're holding it down anyway. I've also got tilde bound to control group 0 where I put all my queens:
Tilde, E, hold shift, E click, E click, E click.
Super easy.
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I changed the high templar Amulet upgrade from K to A.
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Only thing I'm changing is the town hall button (backspace, cycles between hatcheries etc.) to tilda.
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I'm going to change my Space bar to "ctrl" mainly because I don't use the Space Bar but my thumb is always resting there. And I have some difficulty hotkeying with control. =p
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Bosnia-Herzegovina439 Posts
First, i always keep my robos/stargates at 2 and toggle between TAB. My changes were Immortal I & R Observer B & E Void Ray V & R Phoenix X & E
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CapsLock = talking ' = last announcement(' is tilde on brazilian keyboard) spacebar = cycle towns
everything else is grid, except I use A for attack
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I changed the backspace key to the one left of 1. Probably will use the F# keys too.
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I have made quite a lot of changes, too many to list, but my own personal changes come in three categories:
#1 Changing keys on the right side of the keyboard, that are awkward to reach.
Stuff like Town Camera (backspace) to ~ (although I think I'm going to change that to space), adding Alt-2,3,4 as alternates to control groups 8,9,0, moving immortal to R, infestor pit to F, etc.
#2 Changes to make things as conceptually consistent across the 3 races.
After over a thousand games played as random, I don't typically have trouble keeping the hotkeys straight, but I've always wanted to be able to do this. This is stuff like making probes, drones, and scvs all use 'W' for worker, overlords, depots, and pylons all 'S' for supply, and all raise/lower mechanics (liftoff buildings/depots/burrow) 'R'.
Strangely enough, just last week I had a situation where I totally flubbed an extractor trick because my brain farted and I was trying to use both A and R to build on a geyser as zerg, and it took me a while to remember the right hotkey for some reason. Long enough that I ended up having to do a double-extractor trick just to not end up screwing myself over early. It's probably the first time I've screwed that up in a *very* long time, but makes it seem worth trying to relearn keys for very commonly used things. I didn't really have any trouble in my first couple practice games against the AI using these new keys, and it feels pretty natural.
#3: Moving many keys to the grid layout.
This is primarily focused on things that I just don't use often enough to even know the hotkeys for, mainly upgrades that only get used a maximum of 3 times per game, and many games. For example, I've moved the spawning pool upgrades to Q for metabolic boost (I actually knew that hotkey, but M is a little inconvenient to reach) and W for adrenal glands because that's where they appear on the grid.
I also did the same thing for many abilities, although I set the original hotkeys as alternates. For example, on sentries, Forcefield is mapped to Z with an alternate of F, Guardian shield to X with an alt of G, and Hallucination to C with an alt of...uh...C, since it's in the right spot already. 
Which brings me nicely to my final point. I *really* wish they would let you move icons around on the grid. I don't like the pure grid scheme because attack=T and because there are a number of commonly used combos that become quite a bit more awkward to hit when using the grid layout (in particular, a *lot* of really commonly used things get moved to Z and X, which seem to be more difficult to hit quickly and consistently than most of the other keys on the grid, at least for me), but a grid layout where things appeared in the right spot on the grid to have their "natural" key wherever possible seems like it would be absolutely the ideal layout, giving multiple ways to learn and remember.
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I didn't know there were 8 total camera hotkeys o_O; F1~F8 are now camera hotkeys. <3
Infestation pit -> V-F Ling speed is now "S"
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Only hotkey I've changed so far is Backspace --> middle mouse button.
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only changing capslock to shift because i always mis hit that when im shift queing and ill be changing the ones that are way on the right side such as lift
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As most people have, I changed the shortcuts that are on the right side of the keyboard: Immortal: T (I usually have my Robotics facility on 5) Khaydarian Amulet: Y Build Interceptor: Q
Marine stim: E Preigniter upgrade: T
I'll probably continue to edit my shortcuts until I've found suitable keys that fit my hand better
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I'm playing around with a few things, but generally I kind of like it just the way it was. I guess after months and months of playing it it's more muscle memory then anything, and whenever I change something I just always go back to hitting the original key and fuck myself over.
Some things I'll probably change with time. A lot of things I'd like to keep the same.
I really should do something though because my keyboard is split in half at tgb... so there has to be a way to optimize it.
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i want to make shift = my mouse button for adding to control groups and what not, how can i change this?
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Just played a game where I used the F keys for screen saving, and it felt so good. ^__^ It's a part of my muscle memory to use them due to BW. Best change in the patch, no doubt. I have no idea why it wasn't in the game in the first place.
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The same for the moment. I'm trying to decide what to change "V" for my overlords. It's way too close to "C". On occasion, I mass an army of overlords instead of corrupters.
*beats head against desk*
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Just ~ for switching through bases. I had no idea it was the push to voice chat key before.
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On January 13 2011 15:17 k20 wrote: Just ~ for switching through bases. I had no idea it was the push to voice chat key before.
So what was the _exact_ name of the hotkey that switches throught bases?
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On January 13 2011 11:22 Sceptor87 wrote: I'm playing around with a few things, but generally I kind of like it just the way it was. I guess after months and months of playing it it's more muscle memory then anything, and whenever I change something I just always go back to hitting the original key and fuck myself over.
Some things I'll probably change with time. A lot of things I'd like to keep the same.
I really should do something though because my keyboard is split in half at tgb... so there has to be a way to optimize it.
Something that helped me immensely yesterday was keeping the old hotkeys on "alternate" - so you could actively try to get used to new setups while being able to "fall back" to your original setup in really stressful situations where it's more muscle memory than anything.
Currently I struggle getting used to having attack move on "E", but 1e 2e 3e feels so much better since I can select the "1" hotkey after attack-moving with the "3" group immediately. Having "A" as alternate key makes it a lot easier, I'd suggest trying something like that if you really want to change but get confused once muscle memory "kicks in".
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I use Grid Layout so the first thing to change was moving attack move from T to W.. so much better!
I've hated having to wait so long for proper custom hotkey support but they made such a nice job of the key-changing interface that im glad they took the time to do it right!
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Not gonna change too much at once but for now Terran player btw
control groups start at ` instead of 1, probably gonna change windows key and caps lock to a control group aswell since i don't use 9 and 8 i have two buttons on the side of my mouse, map 1 to my base and the other to where my production buildings are rallied and i've found this extremely useful so far armory vehicle upgrades goto a and e just like on the engi bay
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I set out to make the absolute most efficient hotkey set-up possible.
I changed control groups 6-10 to Z-B, and put all the other hotkeys on a 2x5 grid (Q-G). Like no command card actually uses more than 10 hotkeys, so they fit on a 2x5 grid nicely.
Actually spent like forever to finalize this setup with no hotkey conflicts, so if anyone wants my hotkey file (its just a text file that goes in my-documents) please PM me.
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Rebound every single key to wasd and a few around that.
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Someone tell me please, does the keys are bound to a battle.net account rather than game installation instance? Oh please tell me that...
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On January 13 2011 23:33 kudlaty_true wrote: Someone tell me please, does the keys are bound to a battle.net account rather than game installation instance? Oh please tell me that...
Even the game itself tells you that, so why do you need our confirmation?
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On January 13 2011 23:53 sleepingdog wrote:Show nested quote +On January 13 2011 23:33 kudlaty_true wrote: Someone tell me please, does the keys are bound to a battle.net account rather than game installation instance? Oh please tell me that... Even the game itself tells you that, so why do you need our confirmation?
maybe he hasn't had the chance to start the game himself???
to answer his question, your hotkeys are saved on your bnet account so wherever you log in you can load your own hotkey profiles
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Moved overlords/vikings to F, and bases to grave.
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WTF you cant change bind control groups to 'space + #'? It would have been so awesome.
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How can you NOT change:
Metabolic Boost (M) --> (B) Pneumatized Carapace [or whatever] (P) --> (E or something) Hatchery (H) --> (A) Hydra Den (H) --> (D) Hydra (H) --> (D)
I am not sure if some of those are taken because I'm not at home computer, but some changes from those really annoying ones (M, P, H, etc.) will CERTAINLY occur.
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United Kingdom16710 Posts
Immortals - R Planetary Fortress - F Interceptors - C
Im too used to the rest to change them. Oh and using F1~4 keys for camera saves.
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all i can say is THANK FUCK blizzard seriously
I have very small hands like really really small so i cant really reach hotkeys 5/9 After months i taught myself how to reach / use hotkey 5 (for my queens)
So now i have 6 as Tab so that i can put other important units on there or mabye my spreading queen.. or mabye my creeptumours WHO KNOWS IM SO EXCITED!! xxxxxxx
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I just wanna thx you for even giving me this Idea to Begin with. + Show Spoiler +On January 05 2011 16:54 MockHamill wrote: I have set up everything on QWER, and then I use ASD and ZXC if needed. This is an example of how I have set up the hotkeys, not the full description
Make Buildings example: Q = Basic Building W = Advanced Buildings QQ = Make Supply Depot QW = Make Barrack QE = Make Refinery WQ = Make Factory WW = Make Star Port
Make Units from Barracks Q=Marine W=Marauder E=Reaper R=Ghost
CommandCenter Q=Make SCV W=Call down Mule E=Scan
Unit Abilities for Ghost Q=Snipe W=EMP E=Cloak R=Decloak
Basic Commands: A=Attack move S=Stop D=Patrol As I play Random only this got me to some thinking that with the Hotkey Editor you dont need to move fingers as much as before the Patch, you can "centre" I would call it all essential commands for each Race on a releative small Area. So I first worked the Standard Keybindings over till they Matched Grid. I then added also Spells and other Gimmicks into Keys where my finger are mostly located.
The Editor doesnt Fix the Problem with German keyboard and English Game y-z swapped you still have to edit the Hotkey File for this which is kinda Disappointing.
also I wanna ask and I hope this will be brought up in the next SotG. What are the Tournament Rules on Custom Keybindings? will the Pros use them and how hopefully brought up in SotG.
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Haven't made any changes. I guess I might but the current layout seem decent enough.
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I changed idle worker from F1 to ~. Reason: ctrl F1 is much harder to hit at the start of the game compared to ctr ~.
Changed the the camera buttons to F1-F4. I didn't play much BroodWar but everyone that has seems to like it this way and I can see the benefits of saving a camera location to a battle area, a proxy pylon and a few bases.
Changed Immortal to E but I see some people changed it to T or R and I may change it to that. i was just unacceptable for the hotkey Amulet changed to A. K was also unacceptable.
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chrono bosst = z buildings = z advanced buildings = v immortal = f
I'm a left-hander though, so it might look a bit strange to most people.
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I'll probably use a modified grid layout. Definitely going to stick most things around WASD. I'm going to have to relearn a lot of stuff, but it's better than having an inefficient key layout. ~ is definitely taking over backspace. Who seriously decided backspace to be the center CC/hatch button?
I'm thinking...
Q for warpgates W for zealots, unit first ability E for stalkers, probes, unit second ability R for sentries, unit third ability A still attack S stop D patrol
Something along those lines...
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On January 14 2011 07:05 Ownos wrote: I'll probably use a modified grid layout. Definitely going to stick most things around WASD. I'm going to have to relearn a lot of stuff, but it's better than having an inefficient key layout. ~ is definitely taking over backspace. Who seriously decided backspace to be the center CC/hatch button?
I'm thinking...
Q for warpgates W for zealots, unit first ability E for stalkers, probes, unit second ability R for sentries, unit third ability A still attack S stop D patrol
Something along those lines... one thing i really like is the ability to have an alternate key, because i want to use a different key for patrol, but i know il have issues early on with me naturally wanting to hit p. SO i can set it do d and p, and even if i accidentally hit p it still works :D
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I had to unbind alot of protoss and zerg hotkeys to get this to work but here is my new hotkey setup in a nutshell q-r most common things i use a-f attack, stop, hold, patrol z-c addons unit mode transformations (ie vikings and tanks) and c for cancel.
If I ever decide to play protoss or zerg or even switch to random I can make a different hotkey profile for each of the other 2 races using the same format.
Here is my whole hotkey setup in case anyone cares. Obviously things like move or hold fire on ghosts i moved to key on the right side of the keyboard because they keys that don't think I will ever need. + Show Spoiler +Basic Unit Commands (plus flying Buildings) S Stop D Hold Position F Patrol A Attack SCV Space Halt Construction C Cancel Construction Q Build Basic Structure W Build Advanced Structure Q Build Command Center W Build Barracks E Build Supply Depo R Build Refinery D Build Engineering Bay S Build Bunker A Build Turret F Build Sensor ToWer Q Build Factory W Build Starport A Build Ghost Academy S Build Armory D Build Fusion Core Marine/Marauder Q Stim Packs Ghost Q Snipe W EMP E Cloak R Decloak Z Nuke hold/resume fire unbound C Cancel Tank Q Siege Mode W Tank Mode Thor Q Cannons C Cancel Viking Q Air Mode W Ground Mode Medivac W Unload E Heal R Load Raven Q PDD W Turret E Seeker Missle Banshee Q Cloak W Decloak Battlecrusiser Q Yamato Command Center Q Build SCV Z Orbital Command X Planetary Fortress A Lift Off/Land C Cancel Orbital Command Q Build SCV W Mule E Scan R Supply Drop A Lift Off/Land C Cancel Planetary Fortress Q Build SCV C Cancel Supply Depo Q Lower Q Raise Barracks Q Build Marine W Build Marauder E Build Ghost R Build Reaper A Lift Off/Land Z Build Reactor X Build Tech Lab C Cancel Engineering bay Q Infantry Weapons W Infantry Armor A Hi-sec Auto Tracking S Building Armor D Bunker/CC/PF Capacity C Cancel Bunker Q Stim W Unload E Salvage R Load Ghost Academy Q Moebius Reactor W Personal Cloaking E Nuke C Cancel Factory Q Build Tank W Build Hellion E Build Thor Z Build Reactor X Build Tech Lab A Lift Off/Land C Cancel Armory Q Vehicle Weapons W Vehicle Armor A Ship Weapons S Ship Armor C Cancel Starport Q Build Medivac W Build Viking E Build Banshee R Build Raven T Build Battlecrusier A Lift Off/Land Z Build Reactor X Build Tech Lab C Cancel Fusion Core Q Research Yamato W Research Behemoth Reactor Tech Lab Q Research Stim Packs W Research Combat Shields E Research Concusive Shields R Research Nitro Packs Q Research Siege Mode W Research Pre-Igniter E Research Strike Cannons Q Research Cloaking Field W Research Seeker Missle E Research Corvid Reactor (Raven Energy) R Research Durable Materials T Research Caduceus Reactor (Medivac Energy) Control Groups + Show Spoiler +(I added this one after watching one of the zerg streams that was linked from team liquid I cannot remember who it was so if someone knows please let me know so I can edit their name here to give credit for this idea) Shift 1 Recall control group 6 Shift 2 Recall control group 7 Shift 3 Recall control group 8 Shift 4 Recall control group 9 Shift 5 Recall control group 0
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camerashift for hatcheries is ~ burrowed banlings+roaches unburrow is now f (so i have two seperate hotkeys for burrow and unburrow) and i also moved my f1-f8 buttons so it works like it did in bw
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Final changes:
^ (button left of 1) as new "0"-hotkey for all of my Nexi SPACE for chrono-boost TAB for home base E for attack-move Q for patrol R for immortal R for void rays (as I have 4 for robotics and 5 for stargates there never is any confusion) E for phoenix R for build interceptors A for templar-amulet A for warpprism phasing mode (had to change this since E is now attack-move) S for mothership
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i wish i could change shift to caps or tab, since im adding units to groups all of the time, shift+1 and shift+2 gets my fingers a bit in a cramp after a while, my pinky is bent too much or something,.. but i found out that you can not replace shift with caps or tab, so that is a bummer
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immortal to R camera view set: CTRL+F2 etc camera view: F2 etc
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On January 14 2011 03:00 GosuSheep wrote: How can you NOT change:
Metabolic Boost (M) --> (B) Pneumatized Carapace [or whatever] (P) --> (E or something) Hatchery (H) --> (A) Hydra Den (H) --> (D) Hydra (H) --> (D)
I am not sure if some of those are taken because I'm not at home computer, but some changes from those really annoying ones (M, P, H, etc.) will CERTAINLY occur.
I have no problem with H or A and left those as is. Carapace had to go from p->u though, but that's probably going to change now that I think about it since ultralisk is u.
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On January 14 2011 23:33 rormc wrote:i wish i could change shift to caps or tab, since im adding units to groups all of the time, shift+1 and shift+2 gets my fingers a bit in a cramp after a while, my pinky is bent too much or something,.. but i found out that you can not replace shift with caps or tab, so that is a bummer 
If you don't use the caps lock key you can remap it to shift (or something else) in Windows.
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What do you guys think about this... I set my f1-f4 keys to assigning control groups for 1-4. The reason I did this is because I find it very awkward to hit ctrl + # during the game without stopping to look at my keyboard. Also I don't feel like I need to use the f keys for saving map locations. Honestly, when is it worth the time trying to remember what map locations you saved to your function keys? I can never see it being faster than just mousing over the minimap.
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On January 15 2011 00:04 Roomba wrote: What do you guys think about this... I set my f1-f4 keys to assigning control groups for 1-4. The reason I did this is because I find it very awkward to hit ctrl + # during the game without stopping to look at my keyboard. Also I don't feel like I need to use the f keys for saving map locations. Honestly, when is it worth the time trying to remember what map locations you saved to your function keys? I can never see it being faster than just mousing over the minimap.
Thats actually brilliant, I've been looking for a way to speed that up for myself, thanks for that! I have a really tough time hitting those combos as well.
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THE HOTKEY THAT IS USED TO CYCLE THRU BASES, WHAT IS IT CALLED??????????????
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So I'm trying out a new thing with the F keys.
What I did was mapped control group 7-0 to F1-F4. Then I made F5-F8 add to the corresponding group. So if I hit F5, it will add to the F1 group, F6 adds to F2.. etc. I'm not sure if I'll get the hang of it and it will be productive or not, but it is a heck of a lot easier to hit those F keys for me than trying to reach 7 and beyond.
If this doesn't work I might also try just moving 7-0 to F1-F4 but keeping the shift/control group addition functions, but going to try this. So far it has worked ok, very easy to add to groups with just hitting one button instead of Shift + #. Still figuring out if I want to put hatches or queens on the F keys, or units. I have small hands and a big keyboard so...
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Hey guys you know when you have a group of units selected for i.e Marines & maurders.
And you want to just select marines so you cntrol + click a marine within your selected group box? (im not talking about the actual marine but within the selected units box)
Is there anyway to change cntrl?
The reason being is im a baddie 2 unit control group player and I use cntrl click a lot to select individual groups..but I find CNTRL is in an akward positions on my keyboard..anyone know a way to change this?
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On January 15 2011 00:22 CrayonKing wrote: Hey guys you know when you have a group of units selected for i.e Marines & maurders.
And you want to just select marines so you cntrol + click a marine within your selected group box? (im not talking about the actual marine but within the selected units box)
Is there anyway to change cntrl?
The reason being is im a baddie 2 unit control group player and I use cntrl click a lot to select individual groups..but I find CNTRL is in an akward positions on my keyboard..anyone know a way to change this?
Well, you could change modifiers in the registry for windows, but that'd make button X be ctrl for all applications. It's also a bit messy and requires you to do it yourself which probably is a bad idea if you're not used to tinkering with reg files.
As for changing the modifier ingame I don't think thats possible.
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On January 15 2011 00:22 CrayonKing wrote: Well, you could change modifiers in the registry for windows, but that'd make button X be ctrl for all applications. It's also a bit messy and requires you to do it yourself which probably is a bad idea if you're not used to tinkering with reg files.
SharpKeys lets you do this registry hacking through a program if you end up going down that route.
(And yeah. Right now it isn't possible to change the keys for UI-centric actions like selecting all units and such).
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On January 15 2011 00:05 maddogawl wrote:Show nested quote +On January 15 2011 00:04 Roomba wrote: What do you guys think about this... I set my f1-f4 keys to assigning control groups for 1-4. The reason I did this is because I find it very awkward to hit ctrl + # during the game without stopping to look at my keyboard. Also I don't feel like I need to use the f keys for saving map locations. Honestly, when is it worth the time trying to remember what map locations you saved to your function keys? I can never see it being faster than just mousing over the minimap.
Thats actually brilliant, I've been looking for a way to speed that up for myself, thanks for that! I have a really tough time hitting those combos as well.
I use shift generally to add to control groups, much easier. Only use control to overwrite which I don't need to do very often (if at all).
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Anyone else having insane problems getting used to new hotkeys? I've been doing 1a2a3a for so long trying anything else has been a complete nightmare... Truth is I barely ever even use 2a and 3a because I can't 1a2a3a very fast at all...I tried using "space" which worked out better than "t" but my thumb just isn't very good at anything. I'll probably try every possible button on the keyboard for attack when I get home...
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I like the idea of using space for attack move actually. I also mess up 1a2a3a all the time. I tried moving attack move to a side button on my mouse but that felt even more complicated.
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all I really did was move my universal base key (backspace) to my mouse button and hold position to q and patrol to z....
Im a huge nub.. I know.. But I always would miss H and P and I'd get annoyed whenever I'd just not hold position banelings or lings and they'd all run in to their inevitable death.
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The only reason I wanted to switch control is because I have a macbook and the position of cntrl is retardedly awkward ... because of their special FN key and apple key
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I'll get the origin one !
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My awesome Terran changes!!!
Internal Preiginiters to F, Patrol to D, Liftoff to T
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On January 15 2011 02:03 CrayonKing wrote: The only reason I wanted to switch control is because I have a macbook and the position of cntrl is retardedly awkward ... because of their special FN key and apple key
There's been an option to swap the functionality of the Apple and CTRL key in the Gameplay options, even before this patch. Highly recommended.
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On January 15 2011 02:11 BenBuford wrote:Show nested quote +On January 15 2011 02:03 CrayonKing wrote: The only reason I wanted to switch control is because I have a macbook and the position of cntrl is retardedly awkward ... because of their special FN key and apple key There's been an option to swap the functionality of the Apple and CTRL key in the Gameplay options, even before this patch. Highly recommended.
I use bootcamp tho haha
I originally thought running sc2 on windows was better but I just tried it on mac and i actually could not tell the difference..
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On January 15 2011 00:13 FLuE wrote: So I'm trying out a new thing with the F keys.
What I did was mapped control group 7-0 to F1-F4. Then I made F5-F8 add to the corresponding group. So if I hit F5, it will add to the F1 group, F6 adds to F2.. etc. I'm not sure if I'll get the hang of it and it will be productive or not, but it is a heck of a lot easier to hit those F keys for me than trying to reach 7 and beyond.
If this doesn't work I might also try just moving 7-0 to F1-F4 but keeping the shift/control group addition functions, but going to try this. So far it has worked ok, very easy to add to groups with just hitting one button instead of Shift + #. Still figuring out if I want to put hatches or queens on the F keys, or units. I have small hands and a big keyboard so...
I'm doing the same with the F1-F4 keys, but i have an alternate Ctrl bind to my center mouse button. Its really easy to hit (center mou button + F1) than (Ctrl + F1). Maybe you could try the same
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On January 05 2011 17:16 Day[9] wrote: changing overlords back to O. I still hit O like 50% of the time :[.
More importantly, F2 F3 F4 are back PLZ OH MY GOD I NEED MY SCREEN HOTKEYS :D You and your giant hands, I was so happy this isn't O any more, seriously, s to o, can you really do this with one hand?
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+ Show Spoiler +I'm doing the same with the F1-F4 keys, but i have an alternate Ctrl bind to my center mouse button. Its really easy to hit (center mou button + F1) than (Ctrl + F1). Maybe you could try the same
Good call I'll give that a shot.
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I really really rly wanted to bind "assign control group" to F4 + 1(2,3,4,5) etc. It's SO incredibly much better placed for my fingers than the ctrl key. Though... Appearantly it isn't possible since you cant bind F keys and numbers... Fantastic :S Anyone got a way to do it btw?
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Double post. Sry, plz delete
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On January 05 2011 16:56 Keitzer wrote: ya, probe to P is a good idea, esp if you played BW..
i might changed backspace to ~ for the shift+backspace when i play zerg
and maybe infestors to F or something closer than i
i thought infestors were already F by default
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Anyway to change select builder to E for terran rather than Q was so use to E :/
Edit: when i try normally, it unbinds ebay and some other stuff
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Town Camera - ~ Lift / Land Buildings - F Raise Supply Depot - E (To avoid conflict with double tapping R)
These help sooo much if you're Terran.
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im too used to the default hotkeys as it is i think. but if its possible, i might bind 6 7 8 9 -> F1 F2 F3 F4
im used to an fps layout too. wasd to pan the camera might be a bit weird. but i dunno. using 'v' for attack? making 0+9 to t+g for nydus?
im just a noob player, so im just thinking about it, i rarely use more than 4 control groups ( :< i wish i could use more )
and town centre on ~ is really good imo. but i didnt even know about backspace, lolol.
im too used to 'laVa' as it is, and etc, might make mutalisks M cause thats what i press still. (but now that i think about it, that is a bit far away.
what are some zerg bindings?
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Blazinghand
United States25558 Posts
Here's how i changed my hotkeys:
Control groups are 1, 2, 3, 4, 5, q, w, e, r, t. I CAN NOW REACH THEM ALL  All other abilities are made in a compressed grid-style system:
Attack is now F. Given how much I press this, it better be on my index finger! Hold Position is now D. NOW REACHABLE.
Producing units out of any building is ASDF (G if it makes 5 units). If there's a 2nd row of production (like in an armory), the lower ones are ZXC. Grid-styled, and easy to remember.
Liftoff/Land is V for both lifting off and landing. Building addons are Z/X, just like before.
Any unit with one activated ability (marauder stim, stalker blink, etc): that ability is activated with C. Any unit with a toggleable ability (liftoff/land viking, cloak/decloak, etc): the ability is toggled both ON and OFF with C Any unit with multiple abilities, they are activated with ZXCV, with C being reserved for toggle abilities. For Ghosts, Hold Fire / Weapons Free is G.
Gather is now unbound, make Building hotkeys are the same, but Engineering bay is now D, and Turret is now V, and Refinery is now A.
This gives me the ability to use my dominant fingers for the important thing, and access all 10 control groups with ease. I'm getting used to binding my CC, rax, factory, starport, and upgrade buildings all to separate keys and STILL having 5 control groups for army, casters, etc. It's hard now but at some point this should become good.
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On January 15 2011 17:01 Blazinghand wrote:Here's how i changed my hotkeys: Control groups are 1, 2, 3, 4, 5, q, w, e, r, t. I CAN NOW REACH THEM ALL 
I really like this...might try it out for myself! Does anyone know if the settings are saved on the computer, or your account?
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I changed mine up quite a bit. I'm starting to get used to it, and it's working pretty well 
I basically zoned off a section of my keyboard with: Control groups:1, 2, 3, 4, 5, 6, 7, y, h, n
and then worked everything in: Camera positions: U, J, F3, F4, F5... Save camera positions: Shift+U, Shift+J, Ctrl+F3, Ctrl+F4... Town camera: `(~), M (since my queen hotkey is N) Toggle on/up (e.g. unburrow, siege, transport mode, etc): E Toggle off/down (burrow, unsiege, etc): D Attack spells (except storm): R Special abilities: E Attack upgrade type 1 (melee, vehicle, infantry, ground, etc): E Attack upgrade type 2 (ranged, ship, hi-sec, etc): R Armor type 1: A Armor type 2: S Research speed: C Research range: R Research energy: G Research attack spell: R Research ability: E Attack: A Stop: S Move(Go): G Hold Position: Q Patrol: P ...and various unit/building construction hot keys
I play random so it was a bit of a pain getting everything to not overlap, but I managed to do it and it's working pretty well :D there's probably a couple unit/building hotkeys i still want to move around but this is about final
Now i'm working on curing myself of the 1-control-group syndrome and splitting off my units to different control groups. it's harder than i expected to go back to using more than 1 control group of units, but it will be supaarrr effective once i get used to it :D
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1-4 queens, 5-6 + T units, W creep queens, G Hatches, X Overseers.
Hydra Den VD, Hatch BD, Infestation Pit VF, NydusNet VR, UltraCave VQ, Lair N.
Hydra A, Muta E, Ultra Q, Queen E,
Transfuse E, Glio Reconstitution R, Grooved Spines S, Metabolic Boost S, Carapace C, Melee E,
Edit Q was a horrible idea for Ultralisks. I was in a game i had 6 base to the Terrans 2, and was banking like 15 thousand, and 5 thousand gas.
Lost my whole army to a push was going refill with literally like 25 ultras, but i some how qued up like 15 queens.
ended up correcting, but it made a virtually unloose-able situation feel scary.
Switching Ultra Cavern to V,B and Ultra to S,B
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Played way to many games with the originally hotkeys so its hard to remember to use the new ones..
Build = E Chronoboost = R Immortal = E Colossus = R +1 Attack = A +1 Armor = D F1 = save camera view F2 = save camera view F3 = save camera view F4 = idol probe Phoenix = E
So far only one I use more than once a game is +1 attack and +1 armor because I never knew the hotkeys for them anyway.
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After lot of thinking and testing this is what i came up with:
Global Hotkeys: Home view: Shift + Space (it's just amazing as zerg) Add to control group: Alt + 1-...-0 ..alternate control groups 7-8-9 = F1-F2-F3 ..... 0 = ~ (~ used for sneaky unit/army) idle worker: backspace Attack move: R Patrol: D Hold: T alternate Space (really loving the alternate) Stop: S Return cargo: A last event: alt + Space Unload/Load for Overlord/Prism/Medivacs/Bunker: W/E Unit and building production & upgrades is all grid based Any caster spell is moved to QWE n.b Nexus/Hatch/CC on 1 Production Buildings/Queens on 2 Upgrades Building on f1 Robo/Factory on f2 (to have a separate production and rally point) Starport/Stargate on f3 (to have a separate production and rally point) Army on 3-4-5 ..6 Zerg Hotkeys: Burrow: F alternate B Queen: R (select larvae and unit production is grid-like, so R is to avoid extra undesired queens) Ovi Speed/Ovi Drop Upgrades: X/C (same as queen) Spinecrawler/Spore root: Q alternate Z morph zergling: Q explode baneling: Z morph overlord: Q spread creep: Z notes: being overseer usually on "~" hotkey, is fast to contaminate (w) and go back to 1-2-3 hotkeys injecting larvae with 2 W Shift+Space click Space click Space etc ...try this at home! Nydus on F2 Nydus exit on F3
Protoss Hotkeys: Sentry/HT spells on: QWE morph into archon: E Warp prism mode switch: Q Interceptors: Q (same as repair for scv ^^ ) Chronoboost: Z
Terran Hotkeys: Repair: Q Interrupt costruction: V Ghost Snipe/EMP: Q/W Ghost Cloak/deCloak : E (the not-use-gun key is moved to F-G) Ghost nuke: A Banshee Cloak/deCloak : E CC lift-land: V Viking lift-land: Q Siege tank siege-unsiege: Q Mule/Supply/Scan: Z/X/C alternate A/S/D Depot up/down: Q alternate Z Bunker recycle: Z Nuke research: Z alternate A
..that's much a hard rearranged grid based setup ..any improvement suggests are appreciated :D
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I won't change the hotkeys, because I think the Zegr hotkeys are quite nice and feel very comfortable.
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I'm thinking of using A for attack instead of T (i'm using grid layout), well not a big deal though after I get used to it.
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anyone plays custom maps without first logging into bnet?
i tried playing YABOT map by just double clicking but then i cant use the hotkeys i created in bnet. Is there anyway of using the custom hotkeys on custom maps which are not in bnet?
do I have to edit the MPQ file in order to achieve this?
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How can I change the hotkey for building a new creep tumor with a creep tumor?
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The creep tumor hotkey is still missing in the menu and Blizzard has officially acknowledged this.
The menu also lacks the option to rebind the key for queuing orders (shift) and it auto-unbinds way to many keys when unnecessary. For example, if I use the W for some Zerg-shortcut, it auto-unbinds the warp-in key for Protoss. Why can't those two co-exist?
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Poll: DO you want F2-F4 location keys back???I dont care (7) 50% YES (6) 43% NO (1) 7% 14 total votes Your vote: DO you want F2-F4 location keys back??? (Vote): YES (Vote): NO (Vote): I dont care
rly want dem F keeys back
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On January 05 2011 16:41 aloT wrote: I will be changing infernal preigniter from "i" to ... anywhere closer to home, I'm sure alot of terrans rejoiced at that too. :D
i set it to F for inFernal.
Home view: Shift + Space (it's just amazing as zerg) HELL FREAKEN YES IT IS!
Great minds think alike
i set my queens to ~ button, u go ~v hold shift space to inject the fingering is ring, thumb pinky, thumb.
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On January 05 2011 16:58 stanik wrote: I come from a fps background and I am looking forward to testing out a 'wasd' type setup to pan the camera.
That's a rather interesting idea. I come from CS1.6 but I wouldn't want to waste those keys as arrows because they are so vital for commands!
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+ Show Spoiler +On January 15 2011 19:02 LuckyRyuk wrote: After lot of thinking and testing this is what i came up with:
Global Hotkeys: Home view: Shift + Space (it's just amazing as zerg) Add to control group: Alt + 1-...-0 ..alternate control groups 7-8-9 = F1-F2-F3 ..... 0 = ~ (~ used for sneaky unit/army) idle worker: backspace Attack move: R Patrol: D Hold: T alternate Space (really loving the alternate) Stop: S Return cargo: A last event: alt + Space Unload/Load for Overlord/Prism/Medivacs/Bunker: W/E Unit and building production & upgrades is all grid based Any caster spell is moved to QWE n.b Nexus/Hatch/CC on 1 Production Buildings/Queens on 2 Upgrades Building on f1 Robo/Factory on f2 (to have a separate production and rally point) Starport/Stargate on f3 (to have a separate production and rally point) Army on 3-4-5 ..6 Zerg Hotkeys: Burrow: F alternate B Queen: R (select larvae and unit production is grid-like, so R is to avoid extra undesired queens) Ovi Speed/Ovi Drop Upgrades: X/C (same as queen) Spinecrawler/Spore root: Q alternate Z morph zergling: Q explode baneling: Z morph overlord: Q spread creep: Z notes: being overseer usually on "~" hotkey, is fast to contaminate (w) and go back to 1-2-3 hotkeys injecting larvae with 2 W Shift+Space click Space click Space etc ...try this at home! Nydus on F2 Nydus exit on F3
Protoss Hotkeys: Sentry/HT spells on: QWE morph into archon: E Warp prism mode switch: Q Interceptors: Q (same as repair for scv ^^ ) Chronoboost: Z
Terran Hotkeys: Repair: Q Interrupt costruction: V Ghost Snipe/EMP: Q/W Ghost Cloak/deCloak : E (the not-use-gun key is moved to F-G) Ghost nuke: A Banshee Cloak/deCloak : E CC lift-land: V Viking lift-land: Q Siege tank siege-unsiege: Q Mule/Supply/Scan: Z/X/C alternate A/S/D Depot up/down: Q alternate Z Bunker recycle: Z Nuke research: Z alternate A
..that's much a hard rearranged grid based setup ..any improvement suggests are appreciated :D
i dont use grid, but ur setup was inspiring and helpful. ive been using this and i love it.
one thing is that shift spacebar means u can't waypoint a unit to go someplace, then hold position.
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5 - Queens Y - Spawn larvae 6 - Base camera
So I press 5 Y (hold shift) 6 click 6 click etc..
Pressing 5 Y is a comfortable shape, my pinkie is usually already resting on shift and 6 is one right of 5, feels natural to me.
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I really like the new custom hotkey feature and set out on a quest to optimize my setup.
General Principles - The more comfortably reachable a (keyboard) button is the better is it as a hotkey. - Map often used commands to the most comfortable buttons. - The ability to easy remember a hotkey (e.g. M for Marine, S for Stalker) has low priority (as it offers no long term gain).
Principles Applicance Control Groups: Space, C, V, G, §, 1, 2, 3, 4, 5 A - Attack Move S - Stop Unit Abilities: D,F,E,R,T, (Q, W) Building comands (units, upgrades etc): A, S, D, F, E, R, T, (Q, W)
So, basically I never move my left hand in an awkward way to reach any hotkey. I admit learning such a totally new setup is difficult but in the end, so I believe, worth it.
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I'm happy with the hotkeys overall, will only change the really awkward ones like b(u)nker and (i)mmortal. Using a qwerty keyboard if that's relevant.
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My hotkeys are unchanged. While some people may be able to adapt to a complete reworking of their hotkeys, I can't. I'm fairly happy playing with the standard setup. I guess for people who have to look at their keyboards, or whose hands are too small to do certain things comfortably, changing up their keys can be helpful. It was definitely nice of blizzard to add this feature.
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Sphase Mode /Transport Mode = E for Phase Prism's Probe/Pylon are now P, since i never stopped using 0 and 9 for my Nexus + Blizzard made a mistake changing those to E. I mean Pylon does not even have the letter E in it for crying out loud.
Spacebar = Chrono because O, [, and ; was too hard to hit.
shift+ f2 f3 f4 now = save location once again. I think that covers my setup.
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Random player, fyi.
Workers of all races now have the same hotkey (i picked D)
Upgrades now have hotkeys similar to the grid setup, only they're all on ASDF, not QWER. A fifth upgrade afair only exists in Starport's techlab, and i left it as C, because that's what I'm used to and G would be awkward. (yes i used to open banshees a lot when i got T) The only thing I had to change back was Metabolic Boost (also known as 'ling speed'), because I really couldn't get my head around that not being on M.
I also clumped hotkeys that were too far on the right more to the left, like the Immortal or some of the hallucinations.
Active abilities stay the same, i have no intention of forcing myself to relearn those and possibly lose battles due to hitting the old key, just because "Storm should be on S because Storm".
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We can change
creating group : ctrl+1
adding unit to a group: shift +1
but there is no :ctrl+shift1 i would like to bound that to spacebar + 1
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I can't manage to get the following functioning: "C" for cloaking and "Shift + C" for decloaking.
Does anyone know a workaround?
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On January 27 2011 10:02 IPS.Blue wrote: I can't manage to get the following functioning: "C" for cloaking and "Shift + C" for decloaking.
Does anyone know a workaround? I think its impossible to do that, because the shift functionality is for control groups... but I may be wrong
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Another Problem I encountered: If you set "train SCV" and "attack" both to "A", you've got a problem. As the planetary fortress can do both, at least one won't function (in case you want to train your SCV with "A", you do now have 53 units, whithout an attack hotkey). It should be possible to deactivate certain hotkeys for certain units/buildings, without influencing all other units/buildings, which share the same function.
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![[image loading]](http://img130.imageshack.us/img130/9146/73187749.jpg)
Yellow - Control Groups + Show Spoiler +I use ` 1 Q W as my Macro groups 2 3 4 5 6 Y as Unit groups Red - Camera Control + Show Spoiler +I have disabled mouse scroll and use E S D F to move the camera across the map I also use ALT + E S D F as set camera location and use CTRL + E S D F as go to camera Blue - Grid like commands + Show Spoiler +R T is used for the most common keys. Such as Primary / Secondary abilities, Basic/Advanced building. C V is used for Cloak / Uncloak, Load / Unload.
Together R T C V act as a grid to produce most Units and purchase most upgrades.
Z X G H are used for the rest of the buildings / actions. Green - Unit Control + Show Spoiler + A - Attack Space - Stop B - Patrol H - Halt
Special buttons + Show Spoiler +F3 - Lift Off / Land Tab - Next Control Group Caps - Previous Control Group Alt - Acts like Shift to append Shift - Acts like Ctrl to create
Using E S D F to control the camera seemed like second nature the instant I switched over to it. Relearning how to macro took a little adjusting but now it seems natural again to cycle through and build units.
As an added bonus this setup gives me quick access to 4 Camera locations as well all of the unit control groups are within easy reach. I have yet to figure out how to use cameras usefully.
I play on a laptop and positioning my hand to hit Ctrl is very awkward while Shift is very natural. For me appending is less common so I put it on Alt and put the create control group on shift.
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