Terran with 200+ ping - Page 3
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DeltruS
Canada2214 Posts
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MavercK
Australia2181 Posts
On December 27 2010 10:45 Volka wrote: Using a network monitor software, I can confirm that it is TCP, and uses the 1119 port like it was said. So give those programs a try! ![]() are you actually in a game or sitting in battle.net Beta Patch 13 UDP is enabled to help improve game performance. | ||
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Volka
Argentina411 Posts
However, I retested it with a custom game and got the same results. Furthermore, I intentionally closed the TCP session and I was inmediatlly dropped from the game, so it's quite clear that the game was using that TCP session. Dunno about the patch though. UDP might mean another thing?? It's not clear. | ||
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Snookemz
Australia26 Posts
On December 27 2010 10:01 Snookemz wrote: How do you check out what your ping is? | ||
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Caphe
Vietnam10817 Posts
I feel you OP. Do whatever you can to lower your ping. I myself can't 'cos China internet sucks so bad, there is nothing I can do T_T | ||
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-Strider-
Mexico1605 Posts
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T0fuuu
Australia2275 Posts
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DeltruS
Canada2214 Posts
On December 27 2010 13:24 strider755 wrote: How do you know what's your ping? Mouse over the menu tab on the top while playing a game. | ||
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Goldfish
2230 Posts
On December 27 2010 10:03 MavercK wrote: you forget. increasing bandwidth doesn't increase transmission speed. the internet is not a car. theres this thing people seem to be forgetting. that being the speed of light. also processing time it takes for each router/pc your connection goes through. One thing to add to this is that a lot of games actually do not use that much bandwidth at all, 2mbit/s(0.250mb/s)+ is probably good enough for any online game. | ||
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Levistus
1134 Posts
Going to try the latency fix. Thanks. | ||
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Licmyobelisk
Philippines3682 Posts
Also, a lot of people says that Bayan BroadBand? I think that's the name is pretty baller if you only want to play at SEA. | ||
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Touch
Canada475 Posts
On December 27 2010 07:50 DeltruS wrote: Is this legit as far as Blizzard is concerned? I'll actually give it a go as long as I don't get banned. I suggest http://www.wowinterface.com/downloads/info13581-LeatrixLatencyFix.html It lowers latency in blizzard games. Not much but anything can help. | ||
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Daria
Australia500 Posts
On December 27 2010 20:39 Touch wrote: Is this legit as far as Blizzard is concerned? I'll actually give it a go as long as I don't get banned. It is legit, I use it for WoW, but it doesn't do anything to the game itself. It does some stuff with your internet connection and increases incoming TCP packets ![]() | ||
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squintz
Canada217 Posts
On December 27 2010 09:16 iko wrote: Please explain how exactly we're supposed to "fix our lag". I, and millions of other Oceanics eagerly await your solution which breaks the laws of physics. No laws need to be broken. Out with the copper and in with the fiber. | ||
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njAl
Norway156 Posts
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Liquid`Jinro
Sweden33719 Posts
On December 27 2010 08:44 mr_tolkien wrote: Not to be mean, but do you realize you also are an hindrance to your opponents ? If you have a shitty connexion, you'd better not play online competitive games, it's unfair to your opponents who wish to play at the top of their capacities >.< (I had stopped playirg for a long time partly because of that :p) On topic, SC2 is 100% unplayable with the slightest lag. Like is any game requiring precise execution and having its roots in it (VS fighting games are 200% unplayable online as an example. Editors try but any decent player will tell you it's a different game than offline game). Not correct, for the most part. If an American plays vs me on Korea, he will have some latency but I wont feel any, and vice versa. If hes actually lagging to the point where hes almots dropping, then yeah, hed be a problem but thats not the issue ![]() | ||
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mr_tolkien
France8631 Posts
I really thought your opponent had something to do, as I have already experienced a lag and am living 10kms from Bnet servers (France, Velizy), with a very good connection (8ms ping to google servers). Bnet 2.0 is so confusing >.< | ||
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MegaBUD
Canada179 Posts
On December 27 2010 09:44 Volka wrote: Actually, I'm pretty certain it uses TCP ( it makes sense). In the Battle.net help guide it says that it uses 1119 TCP port, and the 1119 UDP port but fof voice chat. So that tool might do something. Also, if you're using a wirelesss connection, then it's likey you're lagging a bit more than if you're wired. Well you were'nt here during beta... Sc2 uses UDP... | ||
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Volka
Argentina411 Posts
On December 27 2010 22:49 MegaBUD wrote: Well you were'nt here during beta... Sc2 uses UDP... Read my other posts. Guys, don't be so stubborn. It's proven that SC II uses TCP. Blizzard says it and it was confirmed with a port scanner. Also, It MUST use TCP otherwise it wouldn't make sense. TCP checks that the data was received correctly. UDP doesn't. So, imagine sending data of the position of your Marines and not getting acknowledgements that it was recieved ok. It would be a mess! In contrast, with TCP, even though it can take a while (latency), there's no data loss. Very few applications (like DNS) use UDP for this reason. It doesn't matter anyways ![]() | ||
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wargasm
94 Posts
1. Pay for a decent ISP that allows interleaving off 2. Do the TckAckFrequency registry edit (google latency fix registry for instructions) 3. If you are still unsatisfied with your latency after step 1 & 2, pay for a vpn tunneling service like lowerping/pingbetter. Costs around $1 a month (afaik) and they have free servers you can trial first; can't guarantee that free servers aren't flooded though It's too late to type up a full step-by-step so google is your friend ![]() EDIT: Oh, and just by doing step 1 & 2 my latency decreased from around 250 to 150, as low as 130 with tunneling. Forgot to say I'm based in New Zealand. | ||
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