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Thanks a lot guys :D
-Regarding Bronze-
This may sound stupid, but I don't want to 4 gate my way through leagues...
I want to work on solid builds and get my micro (toss seems to heavily rely on this) where it needs to be to progress.
Not sure if it's the right approach, but it's fun :D
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Out of curiousity, have Terran or Protoss actually been complaining about Fungal Growth? I usually see them complain about different things like mutas or banelings and I feel like the 1.2 change just came out of left field.
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Gold level Terran here, I'm having a lot of trouble sticking to a build.
I'm mainly and almost completely focusing on my macro game right now and I want a solid build I can do pretty much every time unless I have a specific gameplan in my head that requires something else. Should I just go with 111 and get very very familiar with it?
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HollowLord: T here, fungal on ground and banelings is tough to deal with, though not really imbalanced. I have no idea why they nerfed it against air.
Jambi: You should have a build for each MU. Liquipedia has a bunch, and you can look at pro replays for a style you like.
Generally, I look for builds that give me a strong midgame boost rather than trying to win early, because that's the style I prefer playing. I do a lot of 1rax or 2rax FEing, which requires being able to withstand 1base baneling builds, 4gates, etc. It's tough, but after a while, you'll end up being a better player.
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On December 06 2010 06:52 HollowLord wrote: Out of curiousity, have Terran or Protoss actually been complaining about Fungal Growth? I usually see them complain about different things like mutas or banelings and I feel like the 1.2 change just came out of left field. Well fungal pretty much disables terran drops and protoss pheonix play, but I still think the fungal change was unnecessary and pretty retarded (psi storm hits air as excuse).
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They had to nerf something to balance TvZ at least a bit. As to why they fucked up ZvZ for that, I do not know.
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To be honest I was more expecting a muta nerf, not an infestor one.
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On December 06 2010 07:02 cocosoft wrote:Show nested quote +On December 06 2010 06:52 HollowLord wrote: Out of curiousity, have Terran or Protoss actually been complaining about Fungal Growth? I usually see them complain about different things like mutas or banelings and I feel like the 1.2 change just came out of left field. Well fungal pretty much disables terran drops and protoss pheonix play, but I still think the fungal change was unnecessary and pretty retarded (psi storm hits air as excuse). I think they should just change fungal growth to plague. take away the movement effect but increase the damage a bit.
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LF another on sea to do the co-op achievements; pm me if interested....
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On December 06 2010 07:10 HollowLord wrote: To be honest I was more expecting a muta nerf, not an infestor one. True that. It help phoenixes though.
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On December 06 2010 06:52 HollowLord wrote: Out of curiousity, have Terran or Protoss actually been complaining about Fungal Growth? I usually see them complain about different things like mutas or banelings and I feel like the 1.2 change just came out of left field.
I'm a random player and I've been complaining about FG. Stupid change, good thing its in the test phase and not yet implemented. I hope blizzard see what a big mistake that really is.
I couldn't care less about the Phoenix change because Protoss is my best race but I think the change was unnecessary.
VR change seems a bit weak to me. It'll only add +2 damage uncharged and +3 damage charged. I prefere that Blizzard makes it a 50% damage increase to massive (pre-nerf damage)
pressing additional keys is stupid because Zerg needs to press the most keys since their units are the weakest. I really hope blizzard doesn't go through with this.
I can't wait for chat channels and customizable hotkeys, though.
SCV repair change was a VERY EXTREMELY FANTASTIC change good. No more indestructible PF.
I think reapers need a time buff more than bunkers.
I support the pylon change because small units used to be able to move through pylons in SC1. I don't know what happened in SC2. And, if they want to wall off, it'll require 3 pylons, which I think is fair. and 2 pylons + forge will still work. (and I'm often a doofus and I trap my probes in between pylons, lol.
Hallucination build time change was unnecessary, but I'm not complaining.
I like the observer change but I don't know if its balanced.
I was very disappointed to see no hydra speed research, no tank damage increase vs armored, and no Archon buff
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On December 06 2010 00:00 Deadlyfish wrote: It's just that so many bronze/silver players focus way too much on cute stuff and strategies instead of just the basics.
I'm a bronze-level Terran; is there any sort of vaguely-definitive reference on exactly what 'the basics' entails? I've tried a 3-rax build the last few games and I seem to be getting owned by banelings and tanks...
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On December 06 2010 06:47 FunkQue wrote: Thanks a lot guys :D
-Regarding Bronze-
This may sound stupid, but I don't want to 4 gate my way through leagues...
I want to work on solid builds and get my micro (toss seems to heavily rely on this) where it needs to be to progress.
Not sure if it's the right approach, but it's fun :D work on your macro, scouting and do 3 gate expands would be my advice. but don't try funky stuff until you're high diamond, that's when you should be good enough to try out funky stuff and be able to understand what went wrong/right and make the strategies solid from that info.
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On December 05 2010 21:36 Escapist wrote: Now my opinion to share: based on the changes currently being tested on the PTR and plans for patch 1.2.0 i do see a nice performance improvement for Protoss and im not against it (faster Void Rays make me have nightmares every night but ok), what worries me is infestors not being able to fungal growth air units. Share your thoughts.
to be honest, i'm worried about the fungal growth change too, its already a waay underused ability.. and a underused unit over all, what it is good for is locking down muta balls, and killing smaller units (marines, banelings and zerglings)... but without the ability to hit air units i'm afraid ZvZ will be basically dead.. just mass ling/bane/muta, roach/muta or roach/bane/muta.. since the hydra might be better in combat headon they can't keep up with the movement speed of mutalisks really hope blizzard realise that..
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On December 06 2010 06:47 FunkQue wrote: Thanks a lot guys :D
-Regarding Bronze-
This may sound stupid, but I don't want to 4 gate my way through leagues...
I want to work on solid builds and get my micro (toss seems to heavily rely on this) where it needs to be to progress.
Not sure if it's the right approach, but it's fun :D
I know where you are coming from about the 4 gate, but remember this: Its a good build to use once in a while to make sure you CAN execute it well. its something you can fallback on because it is a strong build to exploit early vulnerabilities in tech builds.
I dont 4 gate almost at all, but ill throw it in occasionally.
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Would a sort of colossus feign PvZ work? Into heavy stalker (blink probably).
My line of thinking is: I'm not too satisfied with stargate builds right now with zergs playing the July response as seen in July vs. MC (which I don't think even the new patch affects much, I've been playing some on the PTR), and going too heavily into colossus seems to be death unless you do a 1 punch knockout, but that's because zerg reacts very heavily to that.
So if you show robo bay, I've noticed 3 main zerg responses, one to go muta centric which you should already be pretty ok with fighting, two to stay on the back foot with a ground composition until they build up corruptors which should allow expanding for you and such, abusing their mindset three to go aggressive push before your colossus number comes up, which without actually investing in building the colossi and instead having gateway infrastructure should defend this I would think. Or if they don't respond much (you should have the scouting with the robo) then you can build some colossi. And it gives the infrastructure for immortals as well if they go only roach.
2nd question: Are there any PvP builds that don't fit into a common rock paper scissors blatant build order loss scenario? It seems like every build where you decide a tech has serious trouble with another common choice. Investing in mass stalker loses so easily to robo builds, investing in robo loses so easily to stargate builds, investing in stargate loses so easily to stalker builds, I've never seen a game that made a DT opening look stable in PvP. The closest to me seems like a passive 2 gate robo which can really go any tech direction from there on reaction and can in many circumstances defend 4 gates, but doesn't an early expansion abuse that? But then early expansions get destroyed by any of the previous builds played aggressively.
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ok i posted this bra in a wrong section, so i try it here again:
Hey, the last few weeks/month i noticed that every toss in the world is going strait to a colossi build, because i'm bad with sentries/apm and everything ( i'm just a platin level player), i worked on a way of countering colossi without building more colossi than your opponent. Instead i'm going to a carrier build.
I got the idea after watching the day[9] funday monday concerning carriers... building a carrier before first expo etc.
Actually... no joke i won since then almost every single toss game. Yes you are vulnerable against early pushes etc. same as you would be with a fast colossi tech.
I think that carriers are still underused and their value is not yet seen by most people. E.g. the damage is insane... with + 1 a carrier has 12 damage per interceptor with an insane range.
Some people said... just build blink stalkers.. but actuall that doesn't work against this strat very welll because i add first lots, later with speed to my army...
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On December 06 2010 00:05 Liquid`Tyler wrote:Show nested quote +On December 05 2010 21:27 Zalias wrote:On December 05 2010 21:16 FunkQue wrote: Bronze level Protoss ;D
Which Korean Protoss players replays are worth watching? Koreans say that NexGenius is the best protoss friends of nexgenius probably say that. minchul is the best Guy asked for replays to watch though. And there are like 4 Korean VoDs around featuring Minchul on and that's it.
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how come people think they can "pro rush" like the pros nowadays! its kinda fun when they fail
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I'm platinum about to break into diamond, and only play zerg. However, I've recently tried to break out into other races and this is where my question comes in. I use hotkeys, however - I find that while playing terran or protoss- I need more hotkeys than required. So i do what i see other players do, put all their barracks on one hot key. I find this very difficult however, because I do not know how to produce out of all these with just 1 hotkey. How do you keep from building a marine instead of a maurauder? I was thinking that there was a way to select 1 barracks and go to the next one and next one in the same hotkey. Is there a way to individually select each barracks/gateway under one hotkey?
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