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[December] SC2 General Discussion

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 05 2010 12:15 GMT
#1
Previous Editions
+ Show Spoiler +

November '10
October '10
September '10
August '10
July '10
June '10
May '10
April '10
March '10
February '10
January '10
December '09
November '09


Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FunkQue
Profile Joined October 2010
United States165 Posts
Last Edited: 2010-12-05 12:18:58
December 05 2010 12:16 GMT
#2
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?
mel_ee
Profile Blog Joined August 2003
2448 Posts
December 05 2010 12:26 GMT
#3
On December 05 2010 21:16 FunkQue wrote:
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?


oGsMC...not only is he good but his interviews are really entertaining to watch.
Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
Zalias
Profile Joined June 2010
Lithuania79 Posts
December 05 2010 12:27 GMT
#4
On December 05 2010 21:16 FunkQue wrote:
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?

Koreans say that NexGenius is the best protoss
Escapist
Profile Joined July 2010
Portugal548 Posts
December 05 2010 12:32 GMT
#5
On December 05 2010 21:16 FunkQue wrote:
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?


From the top of my head:

Tester, aka sSKS



oGsInCa



NEXGenius, now NSPGenius



Hope some of those might be usefull for you and have fun playing SC2
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
Escapist
Profile Joined July 2010
Portugal548 Posts
Last Edited: 2010-12-05 12:37:04
December 05 2010 12:36 GMT
#6
Now my opinion to share: based on the changes currently being tested on the PTR and plans for patch 1.2.0 i do see a nice performance improvement for Protoss and im not against it (faster Void Rays make me have nightmares every night but ok), what worries me is infestors not being able to fungal growth air units. Share your thoughts.
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
December 05 2010 15:00 GMT
#7
On December 05 2010 21:16 FunkQue wrote:
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?



Not saying you shouldn't watch pro replays, but if you're bronze then maybe you should just get the basics sorted out first. You cant copy their strategies anyways. At bronze - gold, only macro matters, so get good at that first

But if you're just watching for the fun of it then go ahead It's just that so many bronze/silver players focus way too much on cute stuff and strategies instead of just the basics.
If wishes were horses we'd be eating steak right now.
NonY
Profile Blog Joined June 2007
8748 Posts
December 05 2010 15:05 GMT
#8
On December 05 2010 21:27 Zalias wrote:
Show nested quote +
On December 05 2010 21:16 FunkQue wrote:
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?

Koreans say that NexGenius is the best protoss

friends of nexgenius probably say that. minchul is the best
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Legat0
Profile Joined October 2010
United States318 Posts
December 05 2010 15:44 GMT
#9
On December 06 2010 00:05 Liquid`Tyler wrote:
Show nested quote +
On December 05 2010 21:27 Zalias wrote:
On December 05 2010 21:16 FunkQue wrote:
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?

Koreans say that NexGenius is the best protoss

friends of nexgenius probably say that. minchul is the best


QFT. Minchul is a boss. I hope he goes pretty far this GSL!
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 05 2010 15:44 GMT
#10
I like WhiteRa for best Protoss. He always seems to practice the most variety of builds & make them work.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
lowercase
Profile Joined September 2010
Canada1047 Posts
December 05 2010 15:49 GMT
#11
This looks like a good thread for me to say this:

I love the new Protoss two-stargate play we've been seeing in the GSL!

Without spoiling the games by telling the ending, I will say that oGsMC, HongUnPrime, and ChoyafOu have been dropping some pretty awesome builds. I still hit Colossus/Stalker mostly on the NA servers, but I'm hoping things will change. Incorporating the stargate really helps get some good scouting pre-observer, forces a bit of anti-air (or keeps T in his base a bit longer and delays the MM timing), and, best of all, it's not a dead-end build because voids can cleverly be incorporated into a stalker timing push.

Still have yet to see how it plays out in the lategame, but it's great to finally have a build that allows a bit of early game aggression and harass.

That is not dead which can eternal lie...
senor_gomez
Profile Joined June 2010
United States162 Posts
December 05 2010 15:53 GMT
#12
In TvP, when T has some ghosts, why do some terrans use scan to kill obs instead of EMP? Is the ghost energy worth more than scan?
ZerOfy
Profile Joined October 2010
United Kingdom405 Posts
December 05 2010 15:57 GMT
#13
On December 06 2010 00:05 Liquid`Tyler wrote:
friends of nexgenius probably say that. minchul is the best


I've heard NonY is pretty good.
My life for Aiur!
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
December 05 2010 15:59 GMT
#14
I dont like the new Stargate play in ZvP it just seems so hard to deal with as Zerg since hydralisks gets so badly owned by Storm and Colossi. and muta / corruptor is so gas intensive
i dunno lol
Obbalord
Profile Joined March 2010
Germany166 Posts
December 05 2010 16:03 GMT
#15
oGsMC is Boss, lets see what choya and HongUn can make this GSL Season.
Dash27
Profile Joined September 2010
United States51 Posts
December 05 2010 16:07 GMT
#16
On December 06 2010 00:05 Liquid`Tyler wrote:

friends of nexgenius probably say that. minchul is the best


Yourself and Tester are my favorite Toss players to watch, I will add minchul to my "to watch" list as I've never heard that name. No offense to him, I'm just not overly knowledgeable about all the players.

Who else for Protoss?

Actually what I'd love to know is who to watch that I could try and emulate to get myself past Platinum. I feel so predictable. Nobody is surprised to see Colossi.

Carrier, has arrived.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
December 05 2010 16:10 GMT
#17
On December 06 2010 00:00 Deadlyfish wrote:
At bronze - gold, only macro matters, so get good at that first .

You mean at bronze - mid diamond. ^^
¯\_(ツ)_/¯
lowercase
Profile Joined September 2010
Canada1047 Posts
December 05 2010 16:16 GMT
#18
On December 06 2010 01:07 Dash27 wrote:
Show nested quote +
On December 06 2010 00:05 Liquid`Tyler wrote:

friends of nexgenius probably say that. minchul is the best


Yourself and Tester are my favorite Toss players to watch, I will add minchul to my "to watch" list as I've never heard that name. No offense to him, I'm just not overly knowledgeable about all the players.

Who else for Protoss?

Actually what I'd love to know is who to watch that I could try and emulate to get myself past Platinum. I feel so predictable. Nobody is surprised to see Colossi.


I don't know if you've been watching the GSL, but there are some sweet stargate builds floating around that work really well, and don't rely on colossi. GuineaPig got beaten because he was greedy and didn't build anything other than probes until 34 supply, but the Protoss that made the Ro8 all have been using builds that did not rely on colossus. They may transition into them, but you don't see any 2-base double robo colossus timing pushes anymore. Thank god.
That is not dead which can eternal lie...
stimtokolos
Profile Joined June 2010
Australia77 Posts
December 05 2010 16:19 GMT
#19
I'm pretty late to the boat on this but someone told me a while back that TLO was going Hydra / Queen vs protoss at a recent enough event (not sure which).

I'm not sure if they were telling the truth or not but if these games exist I'm interested in watching them. Anyone know what the score is ?
JazusZerg
Profile Joined November 2010
24 Posts
December 05 2010 18:41 GMT
#20
Hey Jinro, wtf was with PoltPrime suiciding his tanks into you in g2 of your match? It looked...uncharacteristic of a top player, to say the least, and I must confess when I first saw it my gut reaction was, "OMG he just took a dive."

I won't ask you to speculate on that last part, but were you as shocked as I was by that particular tank push?
FunkQue
Profile Joined October 2010
United States165 Posts
Last Edited: 2010-12-05 21:51:27
December 05 2010 21:47 GMT
#21
Thanks a lot guys :D

-Regarding Bronze-

This may sound stupid, but I don't want to 4 gate my way through leagues...

I want to work on solid builds and get my micro (toss seems to heavily rely on this) where it needs to be to progress.

Not sure if it's the right approach, but it's fun :D
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 05 2010 21:52 GMT
#22
Out of curiousity, have Terran or Protoss actually been complaining about Fungal Growth? I usually see them complain about different things like mutas or banelings and I feel like the 1.2 change just came out of left field.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Jambi
Profile Joined August 2010
21 Posts
December 05 2010 21:56 GMT
#23
Gold level Terran here, I'm having a lot of trouble sticking to a build.

I'm mainly and almost completely focusing on my macro game right now and I want a solid build I can do pretty much every time unless I have a specific gameplan in my head that requires something else. Should I just go with 111 and get very very familiar with it?
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
December 05 2010 22:02 GMT
#24
HollowLord: T here, fungal on ground and banelings is tough to deal with, though not really imbalanced. I have no idea why they nerfed it against air.

Jambi: You should have a build for each MU. Liquipedia has a bunch, and you can look at pro replays for a style you like.

Generally, I look for builds that give me a strong midgame boost rather than trying to win early, because that's the style I prefer playing. I do a lot of 1rax or 2rax FEing, which requires being able to withstand 1base baneling builds, 4gates, etc. It's tough, but after a while, you'll end up being a better player.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
cocosoft
Profile Joined May 2010
Sweden1068 Posts
December 05 2010 22:02 GMT
#25
On December 06 2010 06:52 HollowLord wrote:
Out of curiousity, have Terran or Protoss actually been complaining about Fungal Growth? I usually see them complain about different things like mutas or banelings and I feel like the 1.2 change just came out of left field.

Well fungal pretty much disables terran drops and protoss pheonix play, but I still think the fungal change was unnecessary and pretty retarded (psi storm hits air as excuse).
¯\_(ツ)_/¯
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
December 05 2010 22:04 GMT
#26
They had to nerf something to balance TvZ at least a bit.
As to why they fucked up ZvZ for that, I do not know.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 05 2010 22:10 GMT
#27
To be honest I was more expecting a muta nerf, not an infestor one.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
sh4w
Profile Blog Joined August 2010
United States713 Posts
December 05 2010 22:24 GMT
#28
On December 06 2010 07:02 cocosoft wrote:
Show nested quote +
On December 06 2010 06:52 HollowLord wrote:
Out of curiousity, have Terran or Protoss actually been complaining about Fungal Growth? I usually see them complain about different things like mutas or banelings and I feel like the 1.2 change just came out of left field.

Well fungal pretty much disables terran drops and protoss pheonix play, but I still think the fungal change was unnecessary and pretty retarded (psi storm hits air as excuse).

I think they should just change fungal growth to plague. take away the movement effect but increase the damage a bit.
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
gozer
Profile Joined October 2010
Australia5 Posts
December 05 2010 22:41 GMT
#29
LF another on sea to do the co-op achievements; pm me if interested....
us.insurgency
Profile Joined March 2010
United States330 Posts
December 05 2010 22:45 GMT
#30
On December 06 2010 07:10 HollowLord wrote:
To be honest I was more expecting a muta nerf, not an infestor one.

True that. It help phoenixes though.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
December 05 2010 23:01 GMT
#31
On December 06 2010 06:52 HollowLord wrote:
Out of curiousity, have Terran or Protoss actually been complaining about Fungal Growth? I usually see them complain about different things like mutas or banelings and I feel like the 1.2 change just came out of left field.


I'm a random player and I've been complaining about FG. Stupid change, good thing its in the test phase and not yet implemented. I hope blizzard see what a big mistake that really is.

I couldn't care less about the Phoenix change because Protoss is my best race but I think the change was unnecessary.

VR change seems a bit weak to me. It'll only add +2 damage uncharged and +3 damage charged. I prefere that Blizzard makes it a 50% damage increase to massive (pre-nerf damage)

pressing additional keys is stupid because Zerg needs to press the most keys since their units are the weakest. I really hope blizzard doesn't go through with this.

I can't wait for chat channels and customizable hotkeys, though.

SCV repair change was a VERY EXTREMELY FANTASTIC change good. No more indestructible PF.

I think reapers need a time buff more than bunkers.

I support the pylon change because small units used to be able to move through pylons in SC1. I don't know what happened in SC2. And, if they want to wall off, it'll require 3 pylons, which I think is fair. and 2 pylons + forge will still work. (and I'm often a doofus and I trap my probes in between pylons, lol.

Hallucination build time change was unnecessary, but I'm not complaining.

I like the observer change but I don't know if its balanced.

I was very disappointed to see no hydra speed research, no tank damage increase vs armored, and no Archon buff
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
feyn
Profile Joined December 2010
Australia7 Posts
December 05 2010 23:29 GMT
#32
On December 06 2010 00:00 Deadlyfish wrote:
It's just that so many bronze/silver players focus way too much on cute stuff and strategies instead of just the basics.


I'm a bronze-level Terran; is there any sort of vaguely-definitive reference on exactly what 'the basics' entails? I've tried a 3-rax build the last few games and I seem to be getting owned by banelings and tanks...
lindn
Profile Joined July 2010
Sweden833 Posts
December 05 2010 23:39 GMT
#33
On December 06 2010 06:47 FunkQue wrote:
Thanks a lot guys :D

-Regarding Bronze-

This may sound stupid, but I don't want to 4 gate my way through leagues...

I want to work on solid builds and get my micro (toss seems to heavily rely on this) where it needs to be to progress.

Not sure if it's the right approach, but it's fun :D

work on your macro, scouting and do 3 gate expands would be my advice. but don't try funky stuff until you're high diamond, that's when you should be good enough to try out funky stuff and be able to understand what went wrong/right and make the strategies solid from that info.
Todes
Profile Joined October 2010
Denmark29 Posts
December 05 2010 23:44 GMT
#34
On December 05 2010 21:36 Escapist wrote:
Now my opinion to share: based on the changes currently being tested on the PTR and plans for patch 1.2.0 i do see a nice performance improvement for Protoss and im not against it (faster Void Rays make me have nightmares every night but ok), what worries me is infestors not being able to fungal growth air units. Share your thoughts.


to be honest, i'm worried about the fungal growth change too, its already a waay underused ability.. and a underused unit over all, what it is good for is locking down muta balls, and killing smaller units (marines, banelings and zerglings)... but without the ability to hit air units i'm afraid ZvZ will be basically dead.. just mass ling/bane/muta, roach/muta or roach/bane/muta.. since the hydra might be better in combat headon they can't keep up with the movement speed of mutalisks
really hope blizzard realise that..
Atra mors saeva falce imminens. (Grim death coming with his cruel sickle.)
VenerableSpace
Profile Joined May 2010
United States463 Posts
Last Edited: 2010-12-05 23:58:53
December 05 2010 23:58 GMT
#35
On December 06 2010 06:47 FunkQue wrote:
Thanks a lot guys :D

-Regarding Bronze-

This may sound stupid, but I don't want to 4 gate my way through leagues...

I want to work on solid builds and get my micro (toss seems to heavily rely on this) where it needs to be to progress.

Not sure if it's the right approach, but it's fun :D



I know where you are coming from about the 4 gate, but remember this: Its a good build to use once in a while to make sure you CAN execute it well. its something you can fallback on because it is a strong build to exploit early vulnerabilities in tech builds.

I dont 4 gate almost at all, but ill throw it in occasionally.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-12-06 01:11:20
December 06 2010 01:00 GMT
#36
Would a sort of colossus feign PvZ work? Into heavy stalker (blink probably).

My line of thinking is:
I'm not too satisfied with stargate builds right now with zergs playing the July response as seen in July vs. MC (which I don't think even the new patch affects much, I've been playing some on the PTR), and going too heavily into colossus seems to be death unless you do a 1 punch knockout, but that's because zerg reacts very heavily to that.

So if you show robo bay, I've noticed 3 main zerg responses,
one to go muta centric which you should already be pretty ok with fighting,
two to stay on the back foot with a ground composition until they build up corruptors which should allow expanding for you and such, abusing their mindset
three to go aggressive push before your colossus number comes up, which without actually investing in building the colossi and instead having gateway infrastructure should defend this I would think.
Or if they don't respond much (you should have the scouting with the robo) then you can build some colossi.
And it gives the infrastructure for immortals as well if they go only roach.

2nd question:
Are there any PvP builds that don't fit into a common rock paper scissors blatant build order loss scenario? It seems like every build where you decide a tech has serious trouble with another common choice. Investing in mass stalker loses so easily to robo builds, investing in robo loses so easily to stargate builds, investing in stargate loses so easily to stalker builds, I've never seen a game that made a DT opening look stable in PvP.
The closest to me seems like a passive 2 gate robo which can really go any tech direction from there on reaction and can in many circumstances defend 4 gates, but doesn't an early expansion abuse that? But then early expansions get destroyed by any of the previous builds played aggressively.
Yeah, well, you know, that's just like, your opinion man
MuMeise
Profile Joined November 2010
Germany81 Posts
December 06 2010 13:38 GMT
#37
ok i posted this bra in a wrong section, so i try it here again:

Hey,
the last few weeks/month i noticed that every toss in the world is going strait to a colossi build, because i'm bad with sentries/apm and everything ( i'm just a platin level player), i worked on a way of countering colossi without building more colossi than your opponent. Instead i'm going to a carrier build.

I got the idea after watching the day[9] funday monday concerning carriers... building a carrier before first expo etc.

Actually... no joke i won since then almost every single toss game. Yes you are vulnerable against early pushes etc. same as you would be with a fast colossi tech.

I think that carriers are still underused and their value is not yet seen by most people.
E.g. the damage is insane... with + 1 a carrier has 12 damage per interceptor with an insane range.

Some people said... just build blink stalkers.. but actuall that doesn't work against this strat very welll because i add first lots, later with speed to my army...
Phrencys
Profile Joined August 2010
Canada270 Posts
Last Edited: 2010-12-06 13:49:29
December 06 2010 13:48 GMT
#38
On December 06 2010 00:05 Liquid`Tyler wrote:
Show nested quote +
On December 05 2010 21:27 Zalias wrote:
On December 05 2010 21:16 FunkQue wrote:
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?

Koreans say that NexGenius is the best protoss

friends of nexgenius probably say that. minchul is the best

Guy asked for replays to watch though. And there are like 4 Korean VoDs around featuring Minchul on and that's it.
Mongery
Profile Joined May 2009
892 Posts
December 06 2010 13:51 GMT
#39
how come people think they can "pro rush" like the pros nowadays! its kinda fun when they fail
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
Jakatak_
Profile Joined October 2010
United States117 Posts
December 06 2010 14:12 GMT
#40
I'm platinum about to break into diamond, and only play zerg. However, I've recently tried to break out into other races and this is where my question comes in. I use hotkeys, however - I find that while playing terran or protoss- I need more hotkeys than required. So i do what i see other players do, put all their barracks on one hot key. I find this very difficult however, because I do not know how to produce out of all these with just 1 hotkey. How do you keep from building a marine instead of a maurauder? I was thinking that there was a way to select 1 barracks and go to the next one and next one in the same hotkey. Is there a way to individually select each barracks/gateway under one hotkey?
I am not the hotkey/reddit/help noobs jakatak.
Rantech
Profile Joined April 2010
Chile525 Posts
December 07 2010 13:01 GMT
#41
Pay attention to this that im gonna tell you, because it hasn't yet be mentioned.

When a skill is not researched for a unit, it appears at bottom right greyed, it doesn't matter if its Passive or if it needs to be activated by the player. (example: charge/stym)

So, colossus should have the thermal lance upgrade at the bottom right when they're selected, and display greyed when its not upgraded, there is no reason to not put it there. It becomes cucial as game goes long to know if u have it done or not, even at the highest levels some players may forget to research it. Also colossus are such expensive units so i think that they should deffinetly have an icon of the passive Thermal Lance upgrade at the bottom right and display greyed whenever its not upgraded, then coulored when its already reasearche, just as the other units have.

Sorry for my bad english, cheers.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
December 07 2010 13:04 GMT
#42
Leave it as it is go jinro
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
KenNage
Profile Joined May 2009
Chile885 Posts
Last Edited: 2010-12-07 14:03:11
December 07 2010 13:54 GMT
#43
On December 07 2010 22:01 iloveeea wrote:
Pay attention to this that im gonna tell you, because it hasn't yet be mentioned.

When a skill is not researched for a unit, it appears at bottom right greyed, it doesn't matter if its Passive or if it needs to be activated by the player. (example: charge/stym)

So, colossus should have the thermal lance upgrade at the bottom right when they're selected, and display greyed when its not upgraded, there is no reason to not put it there. It becomes cucial as game goes long to know if u have it done or not, even at the highest levels some players may forget to research it. Also colossus are such expensive units so i think that they should deffinetly have an icon of the passive Thermal Lance upgrade at the bottom right and display greyed whenever its not upgraded, then coulored when its already reasearche, just as the other units have.

Sorry for my bad english, cheers.


only active skills are displayed so it's fine, blue flame, concussive shells, hydra's range, khaidarin crystal and so on are not displayed, so it should be not different from thermal lance
pzea469
Profile Blog Joined September 2008
United States1520 Posts
December 08 2010 11:12 GMT
#44
I wanted to make a thread, but i think I'll just post here. So is everyone fine with there being no real highground advantage besides sight? I love the game and think its great right now but i believe it would be even better if highround advantage were implemented. I remember many on TL were fighting for this but its seemed to have faded away now. I'm just curious as to how people feel about this, whether or not you believe this should exist on sc2 or whether u don't care for it anymore.
Kill the Deathball
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 08 2010 20:09 GMT
#45
What does the ''bonus pool'' do?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
December 08 2010 20:10 GMT
#46
On December 07 2010 22:01 iloveeea wrote:
Pay attention to this that im gonna tell you, because it hasn't yet be mentioned.

When a skill is not researched for a unit, it appears at bottom right greyed, it doesn't matter if its Passive or if it needs to be activated by the player. (example: charge/stym)

So, colossus should have the thermal lance upgrade at the bottom right when they're selected, and display greyed when its not upgraded, there is no reason to not put it there. It becomes cucial as game goes long to know if u have it done or not, even at the highest levels some players may forget to research it. Also colossus are such expensive units so i think that they should deffinetly have an icon of the passive Thermal Lance upgrade at the bottom right and display greyed whenever its not upgraded, then coulored when its already reasearche, just as the other units have.

Sorry for my bad english, cheers.


u can check colussi attack and u can see Range (its yellow so it stands out a little bit)
Jtn
Profile Blog Joined October 2010
444 Posts
December 08 2010 20:18 GMT
#47
So I've had this bugging me for a bit. My usual build in ZvT is ling/bling/muta. But once the terran starts getting a bunch of marines and thors and maybe a couple tanks, it seems like ling/bling/muta gets directly countered. When I watch pro games though, the zerg player always seem to just stick with the same units and rely on their micro. If I don't feel as comfortable in getting into a good position for an attack, would transitioning into another unit comp be better, like maybe roach infestor? Or should I stick with ling/bling/muta?
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
December 08 2010 20:38 GMT
#48
On December 06 2010 22:48 Phrencys wrote:
Show nested quote +
On December 06 2010 00:05 Liquid`Tyler wrote:
On December 05 2010 21:27 Zalias wrote:
On December 05 2010 21:16 FunkQue wrote:
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?

Koreans say that NexGenius is the best protoss

friends of nexgenius probably say that. minchul is the best

Guy asked for replays to watch though. And there are like 4 Korean VoDs around featuring Minchul on and that's it.


Actually there are 4 vods on gomtv, from Mc, from yesterday alone. Not to mention he was an sc pro (Iron, SuicideToss). He is awesome. End of story. And who cares who says who is the best. This guy probably plays a ton of custom games vs teammates and other teams, and still manages to be one of the best Protoss players on the korean ladder.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 08 2010 20:42 GMT
#49
generally when do i want to start making a few lings etc
i usually wait for both bases to saturate if im not being cheesed and sometimes i get lucky and get away with it as is
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
hellohilo
Profile Joined August 2010
United States68 Posts
December 08 2010 20:44 GMT
#50
On December 09 2010 05:09 Holgerius wrote:
What does the ''bonus pool'' do?


When you have a Bonus Pool accumulated, you get double the ladder points for a win. Say you play against a guy with even skill and beat him. You would get the +13 from the win as well as +13 from your Bonus Pool, for a total of +26. It can run out though.
i once had a kitty. Kitty lurved me. Then suddenly kitty turned into a destroyer of worlds. T_____T
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 08 2010 20:45 GMT
#51
On December 09 2010 05:44 hellohilo wrote:
Show nested quote +
On December 09 2010 05:09 Holgerius wrote:
What does the ''bonus pool'' do?


When you have a Bonus Pool accumulated, you get double the ladder points for a win. Say you play against a guy with even skill and beat him. You would get the +13 from the win as well as +13 from your Bonus Pool, for a total of +26. It can run out though.

I see. Next question; where does the bonus pool points come from? I have a ton and I have no idea why.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Jerax
Profile Joined August 2010
Canada189 Posts
Last Edited: 2010-12-08 20:46:49
December 08 2010 20:45 GMT
#52
Actually there are 4 vods on gomtv, from Mc, from yesterday alone. Not to mention he was an sc pro (Iron, SuicideToss). He is awesome. End of story. And who cares who says who is the best. This guy probably plays a ton of custom games vs teammates and other teams, and still manages to be one of the best Protoss players on the korean ladder.


MC is probably on the same level as Tester...both have such solid PvT/PvZ I predict he will win GSL..about time too...having some1 other than zerg win it will be cool
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2010-12-08 20:57:28
December 08 2010 20:47 GMT
#53
Drone Timings
On December 09 2010 05:42 Cyber_Cheese wrote:
generally when do i want to start making a few lings etc
i usually wait for both bases to saturate if im not being cheesed and sometimes i get lucky and get away with it as is


http://blip.tv/file/4210235

This explains it way better than I ever could (Day9 Daily on how to balance drone timings with army production)


Protoss Replays
Regarding the earlier poster about good protoss players to watch you may want to check out GuineaPig and HongUnPrime as well. They don't seem to be as solid as say MinChul, but both are good players with some unique plays that are worth watching since Protoss don't have as many go to players. Also now that Huk is in Korea does he count? The latest TL weekly has his replay pack vs top Koreans.


Bonus Points
On December 09 2010 05:45 Holgerius wrote:
Show nested quote +
On December 09 2010 05:44 hellohilo wrote:
On December 09 2010 05:09 Holgerius wrote:
What does the ''bonus pool'' do?


When you have a Bonus Pool accumulated, you get double the ladder points for a win. Say you play against a guy with even skill and beat him. You would get the +13 from the win as well as +13 from your Bonus Pool, for a total of +26. It can run out though.

I see. Next question; where does the bonus pool points come from? I have a ton and I have no idea why.

On August 08 2010 08:59 Excalibur_Z wrote:
The Bonus Pool accrues at a rate of 1 point per 2 hours, whether the player or team is active or not. The Bonus Pool also begins building based on when the ladder season began. That is, if Player A was placed into a division and started with a Bonus Pool of 100, then 24 hours later Player B placed into a new division, Player B's Bonus Pool would be 112.


For much more indepth information check out these three threads
http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212
http://www.teamliquid.net/forum/viewmessage.php?topic_id=142211
http://www.teamliquid.net/forum/viewmessage.php?topic_id=169830
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 08 2010 20:59 GMT
#54
That's a ton of information. O_o Thanks.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
December 09 2010 18:28 GMT
#55
I'm just wondering some basic stuff about TL.net.

1; I've read that some users have minimized forums that they don't use. Would apreciate if someone explained how to do it myself.
2; I've noticed there are some sub forums that are not listed under Forum index , which is strange and makes them kinda hard to find , for example the user stream sub forums. I'm just curious why they don't have any link to them, and what other forums are also hiden?
ヽ(´ー`)┌
rastaban
Profile Blog Joined May 2010
United States2294 Posts
December 09 2010 18:41 GMT
#56
On December 10 2010 03:28 PerfectTear wrote:
I'm just wondering some basic stuff about TL.net.

1; I've read that some users have minimized forums that they don't use. Would apreciate if someone explained how to do it myself.
2; I've noticed there are some sub forums that are not listed under Forum index , which is strange and makes them kinda hard to find , for example the user stream sub forums. I'm just curious why they don't have any link to them, and what other forums are also hiden?


minimizing is done on the left side bar. By each sub-forum there is a double arrow. you can click it to toggle the sections to collapse. this is saved with your profile so when you log in that section won't be visible.

An admin can speak much better as the why but here is a listing of most of the forums, but not all.
http://www.teamliquid.net/forum/
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Selenus
Profile Joined October 2010
United States166 Posts
December 10 2010 08:37 GMT
#57
Hi, could some one please help me out with the Gom stream? Specifically, I can't understand if I need to pay for a day pass to watch, or if that's only if I want to watch high quality. I don't want to wait until the game starts then find out I misunderstood how that works. I've already downloaded GOM player, I don't know what I need to do now. Anyone familiar with the GomTV website, please help me. Thanks!
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-12-10 08:41:22
December 10 2010 08:40 GMT
#58
On December 10 2010 17:37 Selenus wrote:
Hi, could some one please help me out with the Gom stream? Specifically, I can't understand if I need to pay for a day pass to watch, or if that's only if I want to watch high quality. I don't want to wait until the game starts then find out I misunderstood how that works. I've already downloaded GOM player, I don't know what I need to do now. Anyone familiar with the GomTV website, please help me. Thanks!

Day Pass is only to watch high quality, you can watch SQ for free.
At
http://www.gomtv.net/2010gslopens3/live/
hit SQ stream or SQ live test (people say this one works better but you have to download an extra thing I think) when it comes on.
Yeah, well, you know, that's just like, your opinion man
Selenus
Profile Joined October 2010
United States166 Posts
December 10 2010 08:42 GMT
#59
On December 10 2010 17:40 ZapRoffo wrote:
Show nested quote +
On December 10 2010 17:37 Selenus wrote:
Hi, could some one please help me out with the Gom stream? Specifically, I can't understand if I need to pay for a day pass to watch, or if that's only if I want to watch high quality. I don't want to wait until the game starts then find out I misunderstood how that works. I've already downloaded GOM player, I don't know what I need to do now. Anyone familiar with the GomTV website, please help me. Thanks!

Day Pass is only to watch high quality, you can watch SQ for free.
At
http://www.gomtv.net/2010gslopens3/live/
hit SQ stream or SQ live test (people say this one works better but you have to download an extra thing I think) when it comes on.

Thank you very much!
nam nam
Profile Joined June 2010
Sweden4672 Posts
December 10 2010 08:42 GMT
#60
I've been trying to change my icon race in my profile page from terran to zerg but it keeps reseting each time. After the first update it shows zerg but then then it becomes terran again. Is there a solution to this or am I missing something?
FataLe
Profile Joined November 2010
New Zealand4492 Posts
December 10 2010 08:43 GMT
#61
On December 06 2010 00:05 Liquid`Tyler wrote:
Show nested quote +
On December 05 2010 21:27 Zalias wrote:
On December 05 2010 21:16 FunkQue wrote:
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?

Koreans say that NexGenius is the best protoss

friends of nexgenius probably say that. minchul is the best

Fans of Min-Chul say that. Tester is the best.
hi. big fan.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
December 10 2010 08:44 GMT
#62
I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade.
"You see....YOU SEE..." © 2010 Sen
Moonling
Profile Blog Joined May 2010
United States987 Posts
December 10 2010 08:57 GMT
#63
Is there a way to get rid of the starcraft 2 mouse? I play in windowed mode and would like to play with the windows cursor as well thanks in advance

-Moon
1% of koreans control 99% of starcraft winnings. #occupykorea.
Bear4188
Profile Joined March 2010
United States1797 Posts
December 10 2010 09:52 GMT
#64
On December 10 2010 17:44 sleepingdog wrote:
I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade.


Both would/will be more useful if we ever get some larger maps. I can only imagine how good warp prisms would be on BW sized maps.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
December 10 2010 10:04 GMT
#65
On December 10 2010 18:52 Bear4188 wrote:
Show nested quote +
On December 10 2010 17:44 sleepingdog wrote:
I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade.


Both would/will be more useful if we ever get some larger maps. I can only imagine how good warp prisms would be on BW sized maps.


It worries me though that with larger maps, Zerg strength increases. (A sweeping generalization, but you know what I mean.)
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-12-10 14:24:01
December 10 2010 12:09 GMT
#66
On December 10 2010 18:52 Bear4188 wrote:
Show nested quote +
On December 10 2010 17:44 sleepingdog wrote:
I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade.


Both would/will be more useful if we ever get some larger maps. I can only imagine how good warp prisms would be on BW sized maps.


Yup.

I even tested a warpprism warp-in lately and realized, not only is it far slower/weaker but the prism also dies like twice as fast as a frickin pylon.

EDIT: now I just realized how incredibly underpowered protoss really is, there are basicly no protoss-players in diamond as you can see here from sc2ranks

[image loading]

(jk obviously)
"You see....YOU SEE..." © 2010 Sen
Chronopolis
Profile Joined April 2009
Canada1484 Posts
December 11 2010 02:17 GMT
#67
Q: in PvP metalopolis, how do you stop a double pylon block cannon rush from the low ground. Many threads mention the cannon rush, but none seem to give a reliable solution. Killing the probe doesn't seem like an option seeing that the opponent can glitch another probe up onto the high ground. Even if the opponent last scouts you still can't seem to get cannons up in time.

HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 11 2010 02:19 GMT
#68
On December 10 2010 21:09 sleepingdog wrote:
EDIT: now I just realized how incredibly underpowered protoss really is, there are basicly no protoss-players in diamond as you can see here from sc2ranks

[image loading]

(jk obviously)


Hahaha

Is that a glitch in sc2ranks or did you just edit that on your own?
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
hagon
Profile Joined August 2010
United Kingdom556 Posts
December 11 2010 02:23 GMT
#69
its not glitch, socke is DT, you cant see him
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 12 2010 18:23 GMT
#70
How do I put SCVs on auto-repair?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
December 12 2010 18:31 GMT
#71
On December 13 2010 03:23 Holgerius wrote:
How do I put SCVs on auto-repair?

Select an SCV (or group of them) and right-click on the repair icon. It should start to glow/have a small animation. Now make a thor and go
If the quarter was in your right hand, that would've been micro
CCalms
Profile Joined November 2010
United States341 Posts
December 12 2010 18:44 GMT
#72
On December 11 2010 11:17 Chronopolis wrote:
Q: in PvP metalopolis, how do you stop a double pylon block cannon rush from the low ground. Many threads mention the cannon rush, but none seem to give a reliable solution. Killing the probe doesn't seem like an option seeing that the opponent can glitch another probe up onto the high ground. Even if the opponent last scouts you still can't seem to get cannons up in time.


scout after pylon every time and if you see a forge/nothing at his base then you know there is a cannon rush coming. step 2 is to grab a probe at your base and waltz around the edges to look for his inevitable pylon/probe. Once discovered, grab half of your probes to go and kill stuff he's building, including the probe if you can, and start chronoboosting zealots. Why is a pylon block giving you trouble? how can he 'glitch' another probe into your base?
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 12 2010 19:01 GMT
#73
On December 13 2010 03:31 AJMcSpiffy wrote:
Show nested quote +
On December 13 2010 03:23 Holgerius wrote:
How do I put SCVs on auto-repair?

Select an SCV (or group of them) and right-click on the repair icon. It should start to glow/have a small animation. Now make a thor and go

Thanks! ^__^
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Blu3
Profile Joined August 2010
United States126 Posts
December 12 2010 19:10 GMT
#74
On December 05 2010 21:36 Escapist wrote:
Now my opinion to share: based on the changes currently being tested on the PTR and plans for patch 1.2.0 i do see a nice performance improvement for Protoss and im not against it (faster Void Rays make me have nightmares every night but ok), what worries me is infestors not being able to fungal growth air units. Share your thoughts.


I'm so scared of this. Infestors are basically the perfect substitute to hydras or mutas. What, do we have too much AA? Taking this away would be fine if hydras were accessible at tier 1.5 like roaches.

I really don't get why they are doing this. At all.... It makes no sense to me at all.
Blu3 is the color that wins
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-12-12 19:12:59
December 12 2010 19:12 GMT
#75
What are your solid opening options in PvZ when a zerg gas steals you?

4 gate, and what else? All the expansions seem unsafe because you can't get a good sentry count.

On December 13 2010 04:10 Blu3 wrote:
Show nested quote +
On December 05 2010 21:36 Escapist wrote:
Now my opinion to share: based on the changes currently being tested on the PTR and plans for patch 1.2.0 i do see a nice performance improvement for Protoss and im not against it (faster Void Rays make me have nightmares every night but ok), what worries me is infestors not being able to fungal growth air units. Share your thoughts.


I'm so scared of this. Infestors are basically the perfect substitute to hydras or mutas. What, do we have too much AA? Taking this away would be fine if hydras were accessible at tier 1.5 like roaches.

I really don't get why they are doing this. At all.... It makes no sense to me at all.


They reverted that.
Yeah, well, you know, that's just like, your opinion man
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
Last Edited: 2010-12-13 08:32:14
December 13 2010 08:20 GMT
#76
Bit of an odd question here ... but does anybody have, or know where I can find, a photo of oGsTheStC?

I can't put a face to the name like I can with just about every other SC2 progamer, and it's been bugging me a bit. I've searched and couldn't find anything.

EDIT:

Nevermind, found one. I looked everywhere but one of the most obvious places. -_-
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
MGren
Profile Blog Joined August 2007
Sweden148 Posts
December 13 2010 19:46 GMT
#77
I have a question, do you get + air attack for brood lords or + melee attack? The broodlings show as using the melee attack, but the actual brood lord show the air attack. Maybe both have their bonuses somehow?
NetStormHQ.com
Atlas_550
Profile Blog Joined September 2010
United States180 Posts
December 13 2010 22:20 GMT
#78
On December 14 2010 04:46 MGren wrote:
I have a question, do you get + air attack for brood lords or + melee attack? The broodlings show as using the melee attack, but the actual brood lord show the air attack. Maybe both have their bonuses somehow?


Get the plus melee for broodlords.
LeetGoose
Profile Joined August 2010
Canada32 Posts
December 13 2010 22:37 GMT
#79
How effective is Blink Stalker + Void Rays against Marine + Marauder + Medivac + Siege Tank?
Xxavi
Profile Joined October 2010
United States1248 Posts
December 14 2010 00:59 GMT
#80
I wonder what others think about best Protoss players?

In the interview with Artosis, Idra says he thinks MC and Tester are the best. What about general feeling?
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
December 14 2010 03:24 GMT
#81
On December 14 2010 09:59 Xxavi wrote:
I wonder what others think about best Protoss players?

In the interview with Artosis, Idra says he thinks MC and Tester are the best. What about general feeling?


Obviously I can't speak for everybody, but I do think the majority would agree with IdrA on that. I don't think anyone really equals MC or Tester.

"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 17 2010 20:56 GMT
#82
Would there be a lot of lag problems if I got an account on the NA server?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 17 2010 21:45 GMT
#83
On December 14 2010 04:46 MGren wrote:
I have a question, do you get + air attack for brood lords or + melee attack? The broodlings show as using the melee attack, but the actual brood lord show the air attack. Maybe both have their bonuses somehow?

The actual damage from mBL (25 I think ?) benefits from +air, and the damage from broodlings benefits from +ground.
Someone will correct me if I'm wrong but iirc that's the way it works.
oxxo
Profile Joined February 2010
988 Posts
December 17 2010 21:49 GMT
#84
On December 10 2010 17:44 sleepingdog wrote:
I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade.


Why? They are different units with different purposes. You're also comparing them to a different race with different units with different purposes.

Using your style of argument you can complain about absolutely anything in the game.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
Last Edited: 2010-12-17 21:55:55
December 17 2010 21:55 GMT
#85
Idra has recently in his interview stated that he would like to see a nerf to the DPS of marines.
While I don't disagree that marines are a bit too strong in the early game, they are our only staple AA unit and also the unit that we have to get in every match up, but they fucking suuuck late game. One fungal in the late game and 70% of T's army firepower is dead and Collossus / HT just fucking rape them so much.
They are the reason are all ins are so strong and our late game is so fucking shitty. We are forced to making them because it's the only way to be ahead in the early game but then they get fucking raped by anything in the mid game, pure mech is sadly not viable, maybe if thors were more like goliaths everything would be good.
My point is that while Idra is right that marines are too powerful early, he obviously doesn't see the effect what it would do to terrans late game. terran late game is considered (and rightfully so) the weakest late game in the game and nerfing marines even more without buffing anything else would completely destroy the game.
The big problem is thors being so shitty. Maybe making thors more like goliaths + reverting tank damage to 50 vs non armored and nerfing marines would be a correct way how to nerf the all ins and buff the late game. Thoughts?
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
EvilPenguin
Profile Joined December 2010
2 Posts
December 17 2010 21:55 GMT
#86
Hi Gentlemen, not sure if this is the right place to post, but was thinking that it may be of interest for all you protoss players out there who feel that if a mothership is dropped as a last resort, it damn well deserves a theme song. (inspired by HUK's original Epic last ditch go out with a bang effort at MLG)

Link to song below:

http://www.myspace.com/evilpenguin123

_Peace
storm44
Profile Blog Joined July 2010
1293 Posts
December 17 2010 21:57 GMT
#87
You really shouldn't take everything idra says too seriously. hes a great player and a smart guy but very biased and says something should be rebalanced in every interview he has, and always saying that zerg is underpowered and things like that
5miley
Profile Joined January 2010
United States64 Posts
December 17 2010 22:00 GMT
#88
Idra plays in a team, and practices like 12 hours a day. I would definitely take his advice fairly seriously.
lol in the pants
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
Last Edited: 2010-12-17 22:04:32
December 17 2010 22:01 GMT
#89
On December 18 2010 06:55 OutlaW- wrote:
Idra has recently in his interview stated that he would like to see a nerf to the DPS of marines.
While I don't disagree that marines are a bit too strong in the early game, they are our only staple AA unit and also the unit that we have to get in every match up, but they fucking suuuck late game. One fungal in the late game and 70% of T's army firepower is dead and Collossus / HT just fucking rape them so much.
They are the reason are all ins are so strong and our late game is so fucking shitty. We are forced to making them because it's the only way to be ahead in the early game but then they get fucking raped by anything in the mid game, pure mech is sadly not viable, maybe if thors were more like goliaths everything would be good.
My point is that while Idra is right that marines are too powerful early, he obviously doesn't see the effect what it would do to terrans late game. terran late game is considered (and rightfully so) the weakest late game in the game and nerfing marines even more without buffing anything else would completely destroy the game.
The big problem is thors being so shitty. Maybe making thors more like goliaths + reverting tank damage to 50 vs non armored and nerfing marines would be a correct way how to nerf the all ins and buff the late game. Thoughts?



Maybe you could make it so that through upgrades the marine got more powerful, but without those upgrades it wasnt quite as good as it is now? So lategame WITH upgrades it'd be pretty good (still just a marine though :D) and early game it wouldnt be quite as good. Just a thought.

Also, if anything tanks should be nerfed.
TvT = tank/viking + bio.
TvP = bio + tanks (sometimes)
TvZ = tank/marine

These are the most popular strats for each matchup atm imo. Maybe in TvP tanks arent used as much, but more and more people tend to get them.

I hate tanks, never use them, and i dont want them to become some core unit that you need to win.
If wishes were horses we'd be eating steak right now.
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
December 17 2010 22:04 GMT
#90
Moebius reactor upgrade for ghosts? is it worth getting before producing them?
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
Last Edited: 2010-12-17 22:07:37
December 17 2010 22:06 GMT
#91
On December 18 2010 07:04 FrayzZeUsher wrote:
Moebius reactor upgrade for ghosts? is it worth getting before producing them?



I'd say no. I try to get the ghosts out fast and just build up energy. Waiting for the upgrade takes too long and sometimes i wanna get cloak first aswell. Never really felt that I need 75 energy immediately. But it does sound kinda logical to get that upgrade first. Just a personal preference i guess.
If wishes were horses we'd be eating steak right now.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
December 17 2010 22:17 GMT
#92
On December 18 2010 07:01 Deadlyfish wrote:
Show nested quote +
On December 18 2010 06:55 OutlaW- wrote:
Idra has recently in his interview stated that he would like to see a nerf to the DPS of marines.
While I don't disagree that marines are a bit too strong in the early game, they are our only staple AA unit and also the unit that we have to get in every match up, but they fucking suuuck late game. One fungal in the late game and 70% of T's army firepower is dead and Collossus / HT just fucking rape them so much.
They are the reason are all ins are so strong and our late game is so fucking shitty. We are forced to making them because it's the only way to be ahead in the early game but then they get fucking raped by anything in the mid game, pure mech is sadly not viable, maybe if thors were more like goliaths everything would be good.
My point is that while Idra is right that marines are too powerful early, he obviously doesn't see the effect what it would do to terrans late game. terran late game is considered (and rightfully so) the weakest late game in the game and nerfing marines even more without buffing anything else would completely destroy the game.
The big problem is thors being so shitty. Maybe making thors more like goliaths + reverting tank damage to 50 vs non armored and nerfing marines would be a correct way how to nerf the all ins and buff the late game. Thoughts?



Maybe you could make it so that through upgrades the marine got more powerful, but without those upgrades it wasnt quite as good as it is now? So lategame WITH upgrades it'd be pretty good (still just a marine though :D) and early game it wouldnt be quite as good. Just a thought.

Also, if anything tanks should be nerfed.
TvT = tank/viking + bio.
TvP = bio + tanks (sometimes)
TvZ = tank/marine

These are the most popular strats for each matchup atm imo. Maybe in TvP tanks arent used as much, but more and more people tend to get them.

I hate tanks, never use them, and i dont want them to become some core unit that you need to win.

TvT has always been around tanks and always will be around tanks. In TvZ we are forced into tanks because there is nothing else that kills so many units. Tanks are almost never used in TvP, because they are fucking terrible. Saying that you don't want tanks to become a core unit is ridiculous, that's like saying you don't want colossus to become a core unit, even in BW, tanks were used in every match up but not every style(SK terran comes to mind)
If tanks are not a core unit, mech is not viable, which means we only have bio, air, and variations of bio mech. That's boring, imo, I would love to play some BW TvP. You probably just don't like tanks because you can't just stim and 1a... Tanks need to be buffed.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
December 18 2010 00:25 GMT
#93
On December 18 2010 07:17 OutlaW- wrote:
Show nested quote +
On December 18 2010 07:01 Deadlyfish wrote:
On December 18 2010 06:55 OutlaW- wrote:
Idra has recently in his interview stated that he would like to see a nerf to the DPS of marines.
While I don't disagree that marines are a bit too strong in the early game, they are our only staple AA unit and also the unit that we have to get in every match up, but they fucking suuuck late game. One fungal in the late game and 70% of T's army firepower is dead and Collossus / HT just fucking rape them so much.
They are the reason are all ins are so strong and our late game is so fucking shitty. We are forced to making them because it's the only way to be ahead in the early game but then they get fucking raped by anything in the mid game, pure mech is sadly not viable, maybe if thors were more like goliaths everything would be good.
My point is that while Idra is right that marines are too powerful early, he obviously doesn't see the effect what it would do to terrans late game. terran late game is considered (and rightfully so) the weakest late game in the game and nerfing marines even more without buffing anything else would completely destroy the game.
The big problem is thors being so shitty. Maybe making thors more like goliaths + reverting tank damage to 50 vs non armored and nerfing marines would be a correct way how to nerf the all ins and buff the late game. Thoughts?



Maybe you could make it so that through upgrades the marine got more powerful, but without those upgrades it wasnt quite as good as it is now? So lategame WITH upgrades it'd be pretty good (still just a marine though :D) and early game it wouldnt be quite as good. Just a thought.

Also, if anything tanks should be nerfed.
TvT = tank/viking + bio.
TvP = bio + tanks (sometimes)
TvZ = tank/marine

These are the most popular strats for each matchup atm imo. Maybe in TvP tanks arent used as much, but more and more people tend to get them.

I hate tanks, never use them, and i dont want them to become some core unit that you need to win.

TvT has always been around tanks and always will be around tanks. In TvZ we are forced into tanks because there is nothing else that kills so many units. Tanks are almost never used in TvP, because they are fucking terrible. Saying that you don't want tanks to become a core unit is ridiculous, that's like saying you don't want colossus to become a core unit, even in BW, tanks were used in every match up but not every style(SK terran comes to mind)
If tanks are not a core unit, mech is not viable, which means we only have bio, air, and variations of bio mech. That's boring, imo, I would love to play some BW TvP. You probably just don't like tanks because you can't just stim and 1a... Tanks need to be buffed.


I usually play a hellion/thor/MM mix vs most of the races, i just dont like the way the tanks works. And by "core unit" i mean a unit that you almost have to build to win. I dont want the tank to be like that in every matchup.

Thors and hellions are great, but you arent forced to build them like i feel you sometimes are with tanks. Like in TvT. Probably the worst matchup to play of all time. Sort of fun to watch, but playing it makes me want to die. It's like a standoff between tanks and a battle of who can make the most vikings, it's ridiculous. Sure it's a great matcup because you can build almost anything you want, the only problem is, you still have to make tanks.

Also tanks are used in TvP very often. Dreamhack finals come to mind, and just about every 15min+ TvP i've seen lately has had tanks used.

Tanks are used in EVERY TvT. Tanks are used in maybe 90% of TvZ's. And tanks are also fairly common in TvP. To say they are "fucking terrible" and need to be buffed is just silly.

I'm a terran player and it wouldnt hurt me if terran was better (not that they need to be though ), but i dont want some super powerful unit dominating, i think a minor nerf to the tank dmg, and a buff to hp/armor might be a good thing. But ofc i hate tanks, i guess if you love tanks you might think otherwise
If wishes were horses we'd be eating steak right now.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
December 19 2010 01:24 GMT
#94
Not quite true. Sometimes, I go pure bio and it works well if I'm able to execute it correctly and hit the right timings. Tanks are only decent in some sort of anti collossus / blink / whatever first tech timing push, but I don't see them replacing mmm at this rate. Chargelots are simply way too good against them. Against Z we have to get tanks because the match up is impossible without them. Literally.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
KillerPlague
Profile Joined June 2010
United States1386 Posts
December 22 2010 00:17 GMT
#95
anyone remembers testers name? i can't find any replays of him on sc2rep.com if someone could link me to a few recent replays i'd be mighty greatful. i saw him get matched vs huk on the ladder the other night and his pvp is absolutely amazing. never been so impressed at how pvp should look
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49993 Posts
December 26 2010 16:02 GMT
#96
On December 22 2010 09:17 KillerPlague wrote:
anyone remembers testers name? i can't find any replays of him on sc2rep.com if someone could link me to a few recent replays i'd be mighty greatful. i saw him get matched vs huk on the ladder the other night and his pvp is absolutely amazing. never been so impressed at how pvp should look


TSL_sSKS

SKS=Seo Ki Soo
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
Last Edited: 2010-12-26 16:22:55
December 26 2010 16:07 GMT
#97
What is a good way to put early pressure on zerg that goes gas and pool before hatch so he can't drone without any fear?

edit: I am talking about TvZ. Thought my icon would be a good indicator for the race ^^
JimCozad
Profile Joined August 2010
Belgium47 Posts
December 26 2010 16:19 GMT
#98
playing as... ?
BAM! Kind of ...
ShatterZer0
Profile Joined November 2010
United States1843 Posts
December 26 2010 16:43 GMT
#99
On December 06 2010 01:07 Dash27 wrote:
Show nested quote +
On December 06 2010 00:05 Liquid`Tyler wrote:

friends of nexgenius probably say that. minchul is the best


Yourself and Tester are my favorite Toss players to watch, I will add minchul to my "to watch" list as I've never heard that name. No offense to him, I'm just not overly knowledgeable about all the players.

Who else for Protoss?

Actually what I'd love to know is who to watch that I could try and emulate to get myself past Platinum. I feel so predictable. Nobody is surprised to see Colossi.




But... but... 88iNControl!!!!!!!!!!!!! Try out some Immortal/stalker/Templar in PvZ, or some Zealot stalker sentry immortal in PvT, as long as you get twilight upgrades and have good sentry micro Colossi are a mere formality!
A time to live.
lindn
Profile Joined July 2010
Sweden833 Posts
December 26 2010 17:42 GMT
#100
is it better to spawn creep tumours with your first queen? especially on maps like delta and scrap where your natural is so far away, you're not gonna use all that larva at the first go UNLESS he goes for early pressure, so if you spawn a creep tumour at your first go, you'll be put behind if early pressure comes and you don't have the larva to spend on units
.Aar
Profile Joined September 2010
2177 Posts
December 26 2010 23:08 GMT
#101
Is there any online resource that has every portrait from SC2... including the civilians?
now run into the setting sun, and suffer, but don't mess up your hair.
Rizare
Profile Joined April 2010
Canada592 Posts
December 26 2010 23:16 GMT
#102
On December 27 2010 08:08 .Aar wrote:
Is there any online resource that has every portrait from SC2... including the civilians?


http://starcraft.wikia.com/wiki/Portraits

Browsing quickly, it should have most, if not all, of the portraits. Yeah, some differences between the game and this link portrait but yeah.
imbecile
Profile Joined October 2009
563 Posts
December 27 2010 08:51 GMT
#103
Is there a way to make screenshots without UI, like the blizzard promo screenshots?
Goldfish
Profile Blog Joined August 2010
2230 Posts
December 27 2010 09:30 GMT
#104
On December 27 2010 08:16 Rizare wrote:
Show nested quote +
On December 27 2010 08:08 .Aar wrote:
Is there any online resource that has every portrait from SC2... including the civilians?


http://starcraft.wikia.com/wiki/Portraits

Browsing quickly, it should have most, if not all, of the portraits. Yeah, some differences between the game and this link portrait but yeah.


You can also find portraits on the battle.net site (it seems terran only currently).

I have a question does anyone know what the SC2 intro music is called? For example, you can hear the music here+ Show Spoiler +
and here + Show Spoiler +
(fun stuff - there's a reaver around 2:10 minutes into the video). Does anyone know the name of that music?
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Stiluz
Profile Joined October 2010
Norway688 Posts
December 27 2010 09:33 GMT
#105
On December 27 2010 02:42 lindn wrote:
is it better to spawn creep tumours with your first queen? especially on maps like delta and scrap where your natural is so far away, you're not gonna use all that larva at the first go UNLESS he goes for early pressure, so if you spawn a creep tumour at your first go, you'll be put behind if early pressure comes and you don't have the larva to spend on units


I like to spawn larvae with the first 25 energy, then make a creep tumor next, then larvae again. The creep tumor will connect the bases fast, especially if you make a creep tumor with your 2nd queen at your natural.
imbecile
Profile Joined October 2009
563 Posts
December 27 2010 12:26 GMT
#106
Is this a known bug, that interceptors don't take supply, but also don't build while you are supply blocked?
happyness
Profile Joined June 2010
United States2400 Posts
December 29 2010 01:32 GMT
#107
Curious if anyone knows: Is the ladder reset going to be coming soon? I thought it was going to come at the end of the year along with a patch. Is it coming out in Janurary(or later) instead?
BuzzJuice
Profile Joined April 2010
United States97 Posts
December 29 2010 04:20 GMT
#108
Not sure when the ladder reset is coming. Just wish that Blizzard was more open to communication to its community. On that note:

Anyone feel that Blizzard has been lackluster in the way it communicates with its community. I really want to put it on a higher standard and compare it to Bungie. Now I don't like Halo all that much, not like Starcraft, but I really envy how much Bungie caters to the community in terms of Bungie.net features (stats galore and render replays to HD/SD) and the amount of fan service it puts in its games. It really sticks around for it games (look at the love they gave to Halo 2 - when it went down, it said that anyone who plays Halo 2 on that day will get a special medal etc. in Reach). Really just see how Bungie deals with its fans. Not to say that Blizzard doesn't do a good job. It does an excellent one. BUT IT SHOULD DO BETTER.
Macro and Micro - the only M&M you need to know
zhouzhou
Profile Blog Joined September 2010
Canada138 Posts
December 29 2010 21:58 GMT
#109
Lovin' mirror matchups!
I play as random, and most of the games I win are mirror matchups. I guess that's mainly due to my lack of understanding off-race matches. At least with mirrors, you know what your opponent is capable of.
ZvZ is a bit trickier though, as you have to play blind.
corpsepose
Profile Blog Joined August 2010
1678 Posts
December 29 2010 22:02 GMT
#110
zvz is actually my favorite matchup atm, in general you have to withstand far less abuse than zvt/zvp and the games are actually longer in a lot of circumstances, at least at my level of play
ive had a fair few 3-4 base macro zvz's where almost all zerg units see some play on the field, as opposed to incessant 2rax and 4gate respectively from the other two races (i'm 1.3k diamond, so thats all anyone does). theres something truly awesome about having the entire map covered in creep from two opposing teams.
http://www.twitch.tv/corpsep0se
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
January 05 2011 16:46 GMT
#111
How does the Guardian shield work? Liquipedia says it reduces all incoming ranged attacks. What if the enemy units are under the shield?
ch4ppi
Profile Joined July 2010
Germany802 Posts
January 05 2011 16:58 GMT
#112
the dmg is still reduced
vlnplyr
Profile Joined November 2010
United States76 Posts
January 05 2011 17:43 GMT
#113
On January 06 2011 01:58 ch4ppi wrote:
the dmg is still reduced


What if the roaches/hydras are doing their melee style attacks? Does that still count as ranged?

If you didn't know, if a roach or hydra is directly next to a unit and attacks it, it will do a melee animation rather than spraying acid or shooting a dart.
www.youtube.com/vlnplyr5
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 05 2011 17:44 GMT
#114
On January 06 2011 02:43 vlnplyr wrote:
Show nested quote +
On January 06 2011 01:58 ch4ppi wrote:
the dmg is still reduced


What if the roaches/hydras are doing their melee style attacks? Does that still count as ranged?

If you didn't know, if a roach or hydra is directly next to a unit and attacks it, it will do a melee animation rather than spraying acid or shooting a dart.


The melee animation doesn't count as ranged which is a known bug I believe. Don't know if they will ever fix it though.
Schnake
Profile Joined September 2003
Germany2819 Posts
January 05 2011 18:21 GMT
#115
On January 06 2011 02:44 Numy wrote:
Show nested quote +
On January 06 2011 02:43 vlnplyr wrote:
On January 06 2011 01:58 ch4ppi wrote:
the dmg is still reduced


What if the roaches/hydras are doing their melee style attacks? Does that still count as ranged?

If you didn't know, if a roach or hydra is directly next to a unit and attacks it, it will do a melee animation rather than spraying acid or shooting a dart.


The melee animation doesn't count as ranged which is a known bug I believe. Don't know if they will ever fix it though.

It is not a bug, it is a feature! Or does it make any difference whether it is ranged or melee?
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
DIRESTRAIT
Profile Blog Joined October 2010
Canada155 Posts
January 05 2011 19:40 GMT
#116
I'm curious what you guys think of the use of planetary fortesses as actual static defense in certain places on the map. Set one up at a choke point and it seems to me you have a very nice high HP blocker. I'm wondering what you guys think of it's use at a competitive level.

Also, could a viable cheesy planetary fortress + medivac drop , into someone's base be worked out :D.
I'm an Animal
Bonham
Profile Joined November 2010
Canada655 Posts
January 05 2011 19:50 GMT
#117
Wait, hyrdas and roaches have melee attacks? Man, I really need to watch replays more closely, apparently.
Sent
Profile Joined April 2010
United States120 Posts
January 05 2011 20:02 GMT
#118
On January 06 2011 04:50 Bonham wrote:
Wait, hyrdas and roaches have melee attacks? Man, I really need to watch replays more closely, apparently.


Claws aren't there for show :D
I got nothing
reservegud
Profile Joined October 2010
Norway13 Posts
January 05 2011 20:08 GMT
#119
For Aiur!
rrrrrrrrrrrrrrrrraawwwrrrrr
vlnplyr
Profile Joined November 2010
United States76 Posts
January 05 2011 21:13 GMT
#120
On January 06 2011 04:40 DIRESTRAIT wrote:
I'm curious what you guys think of the use of planetary fortesses as actual static defense in certain places on the map. Set one up at a choke point and it seems to me you have a very nice high HP blocker. I'm wondering what you guys think of it's use at a competitive level.

Also, could a viable cheesy planetary fortress + medivac drop , into someone's base be worked out :D.


Not very effective IMO. The lack of any AA associated with it means that 550 mins + 150 gas could be better spent elsewhere. Especially if you lose the CC during production or while the PF is morphing. It's been tried, and in some cases effective, but overall I would have to discourage it.

In regards to a PF as an offensive unit, I highly doubt you would have the time to let it complete. And if it doesn't, that's a huge sinkhole for your minerals. Imagine, that's 8 more SCV's you could have produced, or even more units you could have added to your army to attack instantly rather than after a huge morph time.
www.youtube.com/vlnplyr5
ibreakurface
Profile Joined June 2010
United States664 Posts
January 05 2011 21:15 GMT
#121
On December 30 2010 06:58 zhouzhou wrote:
Lovin' mirror matchups!
I play as random, and most of the games I win are mirror matchups. I guess that's mainly due to my lack of understanding off-race matches. At least with mirrors, you know what your opponent is capable of.
ZvZ is a bit trickier though, as you have to play blind.


Yeah early game ZvZ is pretty annoying considering its almost rock-paper-scissors and you have to play blind.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Animostas
Profile Blog Joined August 2009
United States568 Posts
January 09 2011 05:57 GMT
#122
What are some good hype-ish videos to show people that have a knowledge of RTS but not Starcraft and are interested in it?
inTheMood
Profile Joined April 2010
Norway128 Posts
January 11 2011 11:31 GMT
#123
Hope it's OK to post here since I didn't find any thread for January.

I was just wondering if there has been any word about watching replays with other friends?
This is something I really miss, and would be great for all the casters out there too.
DIMAGA | Ret | mOOnGLaDe | Hero | White-Ra | DRG | Dragon | Snute
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