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[December] SC2 General Discussion - Page 4

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 7 Next All
FataLe
Profile Joined November 2010
New Zealand4522 Posts
December 10 2010 08:43 GMT
#61
On December 06 2010 00:05 Liquid`Tyler wrote:
Show nested quote +
On December 05 2010 21:27 Zalias wrote:
On December 05 2010 21:16 FunkQue wrote:
Bronze level Protoss ;D

Which Korean Protoss players replays are worth watching?

Koreans say that NexGenius is the best protoss

friends of nexgenius probably say that. minchul is the best

Fans of Min-Chul say that. Tester is the best.
hi. big fan.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
December 10 2010 08:44 GMT
#62
I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade.
"You see....YOU SEE..." © 2010 Sen
Moonling
Profile Blog Joined May 2010
United States987 Posts
December 10 2010 08:57 GMT
#63
Is there a way to get rid of the starcraft 2 mouse? I play in windowed mode and would like to play with the windows cursor as well thanks in advance

-Moon
1% of koreans control 99% of starcraft winnings. #occupykorea.
Bear4188
Profile Joined March 2010
United States1797 Posts
December 10 2010 09:52 GMT
#64
On December 10 2010 17:44 sleepingdog wrote:
I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade.


Both would/will be more useful if we ever get some larger maps. I can only imagine how good warp prisms would be on BW sized maps.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
December 10 2010 10:04 GMT
#65
On December 10 2010 18:52 Bear4188 wrote:
Show nested quote +
On December 10 2010 17:44 sleepingdog wrote:
I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade.


Both would/will be more useful if we ever get some larger maps. I can only imagine how good warp prisms would be on BW sized maps.


It worries me though that with larger maps, Zerg strength increases. (A sweeping generalization, but you know what I mean.)
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-12-10 14:24:01
December 10 2010 12:09 GMT
#66
On December 10 2010 18:52 Bear4188 wrote:
Show nested quote +
On December 10 2010 17:44 sleepingdog wrote:
I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade.


Both would/will be more useful if we ever get some larger maps. I can only imagine how good warp prisms would be on BW sized maps.


Yup.

I even tested a warpprism warp-in lately and realized, not only is it far slower/weaker but the prism also dies like twice as fast as a frickin pylon.

EDIT: now I just realized how incredibly underpowered protoss really is, there are basicly no protoss-players in diamond as you can see here from sc2ranks

[image loading]

(jk obviously)
"You see....YOU SEE..." © 2010 Sen
Chronopolis
Profile Joined April 2009
Canada1484 Posts
December 11 2010 02:17 GMT
#67
Q: in PvP metalopolis, how do you stop a double pylon block cannon rush from the low ground. Many threads mention the cannon rush, but none seem to give a reliable solution. Killing the probe doesn't seem like an option seeing that the opponent can glitch another probe up onto the high ground. Even if the opponent last scouts you still can't seem to get cannons up in time.

HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 11 2010 02:19 GMT
#68
On December 10 2010 21:09 sleepingdog wrote:
EDIT: now I just realized how incredibly underpowered protoss really is, there are basicly no protoss-players in diamond as you can see here from sc2ranks

[image loading]

(jk obviously)


Hahaha

Is that a glitch in sc2ranks or did you just edit that on your own?
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
hagon
Profile Joined August 2010
United Kingdom556 Posts
December 11 2010 02:23 GMT
#69
its not glitch, socke is DT, you cant see him
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 12 2010 18:23 GMT
#70
How do I put SCVs on auto-repair?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
December 12 2010 18:31 GMT
#71
On December 13 2010 03:23 Holgerius wrote:
How do I put SCVs on auto-repair?

Select an SCV (or group of them) and right-click on the repair icon. It should start to glow/have a small animation. Now make a thor and go
If the quarter was in your right hand, that would've been micro
CCalms
Profile Joined November 2010
United States341 Posts
December 12 2010 18:44 GMT
#72
On December 11 2010 11:17 Chronopolis wrote:
Q: in PvP metalopolis, how do you stop a double pylon block cannon rush from the low ground. Many threads mention the cannon rush, but none seem to give a reliable solution. Killing the probe doesn't seem like an option seeing that the opponent can glitch another probe up onto the high ground. Even if the opponent last scouts you still can't seem to get cannons up in time.


scout after pylon every time and if you see a forge/nothing at his base then you know there is a cannon rush coming. step 2 is to grab a probe at your base and waltz around the edges to look for his inevitable pylon/probe. Once discovered, grab half of your probes to go and kill stuff he's building, including the probe if you can, and start chronoboosting zealots. Why is a pylon block giving you trouble? how can he 'glitch' another probe into your base?
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 12 2010 19:01 GMT
#73
On December 13 2010 03:31 AJMcSpiffy wrote:
Show nested quote +
On December 13 2010 03:23 Holgerius wrote:
How do I put SCVs on auto-repair?

Select an SCV (or group of them) and right-click on the repair icon. It should start to glow/have a small animation. Now make a thor and go

Thanks! ^__^
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Blu3
Profile Joined August 2010
United States126 Posts
December 12 2010 19:10 GMT
#74
On December 05 2010 21:36 Escapist wrote:
Now my opinion to share: based on the changes currently being tested on the PTR and plans for patch 1.2.0 i do see a nice performance improvement for Protoss and im not against it (faster Void Rays make me have nightmares every night but ok), what worries me is infestors not being able to fungal growth air units. Share your thoughts.


I'm so scared of this. Infestors are basically the perfect substitute to hydras or mutas. What, do we have too much AA? Taking this away would be fine if hydras were accessible at tier 1.5 like roaches.

I really don't get why they are doing this. At all.... It makes no sense to me at all.
Blu3 is the color that wins
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-12-12 19:12:59
December 12 2010 19:12 GMT
#75
What are your solid opening options in PvZ when a zerg gas steals you?

4 gate, and what else? All the expansions seem unsafe because you can't get a good sentry count.

On December 13 2010 04:10 Blu3 wrote:
Show nested quote +
On December 05 2010 21:36 Escapist wrote:
Now my opinion to share: based on the changes currently being tested on the PTR and plans for patch 1.2.0 i do see a nice performance improvement for Protoss and im not against it (faster Void Rays make me have nightmares every night but ok), what worries me is infestors not being able to fungal growth air units. Share your thoughts.


I'm so scared of this. Infestors are basically the perfect substitute to hydras or mutas. What, do we have too much AA? Taking this away would be fine if hydras were accessible at tier 1.5 like roaches.

I really don't get why they are doing this. At all.... It makes no sense to me at all.


They reverted that.
Yeah, well, you know, that's just like, your opinion man
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
Last Edited: 2010-12-13 08:32:14
December 13 2010 08:20 GMT
#76
Bit of an odd question here ... but does anybody have, or know where I can find, a photo of oGsTheStC?

I can't put a face to the name like I can with just about every other SC2 progamer, and it's been bugging me a bit. I've searched and couldn't find anything.

EDIT:

Nevermind, found one. I looked everywhere but one of the most obvious places. -_-
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
MGren
Profile Blog Joined August 2007
Sweden148 Posts
December 13 2010 19:46 GMT
#77
I have a question, do you get + air attack for brood lords or + melee attack? The broodlings show as using the melee attack, but the actual brood lord show the air attack. Maybe both have their bonuses somehow?
NetStormHQ.com
Atlas_550
Profile Blog Joined September 2010
United States180 Posts
December 13 2010 22:20 GMT
#78
On December 14 2010 04:46 MGren wrote:
I have a question, do you get + air attack for brood lords or + melee attack? The broodlings show as using the melee attack, but the actual brood lord show the air attack. Maybe both have their bonuses somehow?


Get the plus melee for broodlords.
LeetGoose
Profile Joined August 2010
Canada32 Posts
December 13 2010 22:37 GMT
#79
How effective is Blink Stalker + Void Rays against Marine + Marauder + Medivac + Siege Tank?
Xxavi
Profile Joined October 2010
United States1248 Posts
December 14 2010 00:59 GMT
#80
I wonder what others think about best Protoss players?

In the interview with Artosis, Idra says he thinks MC and Tester are the best. What about general feeling?
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