On December 06 2010 00:05 Liquid`Tyler wrote:
friends of nexgenius probably say that. minchul is the best
friends of nexgenius probably say that. minchul is the best
Fans of Min-Chul say that. Tester is the best.
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FataLe
New Zealand4561 Posts
On December 06 2010 00:05 Liquid`Tyler wrote: Show nested quote + On December 05 2010 21:27 Zalias wrote: On December 05 2010 21:16 FunkQue wrote: Bronze level Protoss ;D Which Korean Protoss players replays are worth watching? Koreans say that NexGenius is the best protoss friends of nexgenius probably say that. minchul is the best Fans of Min-Chul say that. Tester is the best. | ||
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sleepingdog
Austria6145 Posts
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Moonling
United States987 Posts
-Moon | ||
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Bear4188
United States1797 Posts
On December 10 2010 17:44 sleepingdog wrote: I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade. Both would/will be more useful if we ever get some larger maps. I can only imagine how good warp prisms would be on BW sized maps. | ||
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EximoSua2
United States216 Posts
On December 10 2010 18:52 Bear4188 wrote: Show nested quote + On December 10 2010 17:44 sleepingdog wrote: I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade. Both would/will be more useful if we ever get some larger maps. I can only imagine how good warp prisms would be on BW sized maps. It worries me though that with larger maps, Zerg strength increases. (A sweeping generalization, but you know what I mean.) | ||
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sleepingdog
Austria6145 Posts
On December 10 2010 18:52 Bear4188 wrote: Show nested quote + On December 10 2010 17:44 sleepingdog wrote: I just realized how incredibly stupid it is, that warpprism-speed and observer-speed are two different upgrades that respectively cost 100/100 - ridiculous to not make it a single upgrade, hell, even stimpack affects both marines and marauders and is like...a million times stronger upgrade. Both would/will be more useful if we ever get some larger maps. I can only imagine how good warp prisms would be on BW sized maps. Yup. I even tested a warpprism warp-in lately and realized, not only is it far slower/weaker but the prism also dies like twice as fast as a frickin pylon. EDIT: now I just realized how incredibly underpowered protoss really is, there are basicly no protoss-players in diamond as you can see here from sc2ranks ![]() ![]() (jk obviously) | ||
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Chronopolis
Canada1484 Posts
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HollowLord
United States3862 Posts
On December 10 2010 21:09 sleepingdog wrote: EDIT: now I just realized how incredibly underpowered protoss really is, there are basicly no protoss-players in diamond as you can see here from sc2ranks ![]() ![]() (jk obviously) Hahaha Is that a glitch in sc2ranks or did you just edit that on your own? | ||
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hagon
United Kingdom556 Posts
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Holgerius
Sweden16951 Posts
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AJMcSpiffy
United States1154 Posts
On December 13 2010 03:23 Holgerius wrote: How do I put SCVs on auto-repair? Select an SCV (or group of them) and right-click on the repair icon. It should start to glow/have a small animation. Now make a thor and go ![]() | ||
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CCalms
United States341 Posts
On December 11 2010 11:17 Chronopolis wrote: Q: in PvP metalopolis, how do you stop a double pylon block cannon rush from the low ground. Many threads mention the cannon rush, but none seem to give a reliable solution. Killing the probe doesn't seem like an option seeing that the opponent can glitch another probe up onto the high ground. Even if the opponent last scouts you still can't seem to get cannons up in time. scout after pylon every time and if you see a forge/nothing at his base then you know there is a cannon rush coming. step 2 is to grab a probe at your base and waltz around the edges to look for his inevitable pylon/probe. Once discovered, grab half of your probes to go and kill stuff he's building, including the probe if you can, and start chronoboosting zealots. Why is a pylon block giving you trouble? how can he 'glitch' another probe into your base? | ||
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Holgerius
Sweden16951 Posts
On December 13 2010 03:31 AJMcSpiffy wrote: Select an SCV (or group of them) and right-click on the repair icon. It should start to glow/have a small animation. Now make a thor and go ![]() Thanks! ^__^ | ||
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Blu3
United States126 Posts
On December 05 2010 21:36 Escapist wrote: Now my opinion to share: based on the changes currently being tested on the PTR and plans for patch 1.2.0 i do see a nice performance improvement for Protoss and im not against it (faster Void Rays make me have nightmares every night but ok), what worries me is infestors not being able to fungal growth air units. Share your thoughts. I'm so scared of this. Infestors are basically the perfect substitute to hydras or mutas. What, do we have too much AA? Taking this away would be fine if hydras were accessible at tier 1.5 like roaches. I really don't get why they are doing this. At all.... It makes no sense to me at all. | ||
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ZapRoffo
United States5544 Posts
4 gate, and what else? All the expansions seem unsafe because you can't get a good sentry count. On December 13 2010 04:10 Blu3 wrote: Show nested quote + On December 05 2010 21:36 Escapist wrote: Now my opinion to share: based on the changes currently being tested on the PTR and plans for patch 1.2.0 i do see a nice performance improvement for Protoss and im not against it (faster Void Rays make me have nightmares every night but ok), what worries me is infestors not being able to fungal growth air units. Share your thoughts. I'm so scared of this. Infestors are basically the perfect substitute to hydras or mutas. What, do we have too much AA? Taking this away would be fine if hydras were accessible at tier 1.5 like roaches. I really don't get why they are doing this. At all.... It makes no sense to me at all. They reverted that. | ||
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Sarang
Australia2363 Posts
I can't put a face to the name like I can with just about every other SC2 progamer, and it's been bugging me a bit. I've searched and couldn't find anything. EDIT: Nevermind, found one. I looked everywhere but one of the most obvious places. -_- | ||
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MGren
Sweden148 Posts
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Atlas_550
United States180 Posts
On December 14 2010 04:46 MGren wrote: I have a question, do you get + air attack for brood lords or + melee attack? The broodlings show as using the melee attack, but the actual brood lord show the air attack. Maybe both have their bonuses somehow? Get the plus melee for broodlords. | ||
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LeetGoose
Canada32 Posts
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Xxavi
United States1248 Posts
In the interview with Artosis, Idra says he thinks MC and Tester are the best. What about general feeling? | ||
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