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[December] SC2 General Discussion - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 Next All
.Aar
Profile Joined September 2010
2177 Posts
December 26 2010 23:08 GMT
#101
Is there any online resource that has every portrait from SC2... including the civilians?
now run into the setting sun, and suffer, but don't mess up your hair.
Rizare
Profile Joined April 2010
Canada592 Posts
December 26 2010 23:16 GMT
#102
On December 27 2010 08:08 .Aar wrote:
Is there any online resource that has every portrait from SC2... including the civilians?


http://starcraft.wikia.com/wiki/Portraits

Browsing quickly, it should have most, if not all, of the portraits. Yeah, some differences between the game and this link portrait but yeah.
imbecile
Profile Joined October 2009
563 Posts
December 27 2010 08:51 GMT
#103
Is there a way to make screenshots without UI, like the blizzard promo screenshots?
Goldfish
Profile Blog Joined August 2010
2230 Posts
December 27 2010 09:30 GMT
#104
On December 27 2010 08:16 Rizare wrote:
Show nested quote +
On December 27 2010 08:08 .Aar wrote:
Is there any online resource that has every portrait from SC2... including the civilians?


http://starcraft.wikia.com/wiki/Portraits

Browsing quickly, it should have most, if not all, of the portraits. Yeah, some differences between the game and this link portrait but yeah.


You can also find portraits on the battle.net site (it seems terran only currently).

I have a question does anyone know what the SC2 intro music is called? For example, you can hear the music here+ Show Spoiler +
and here + Show Spoiler +
(fun stuff - there's a reaver around 2:10 minutes into the video). Does anyone know the name of that music?
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Stiluz
Profile Joined October 2010
Norway688 Posts
December 27 2010 09:33 GMT
#105
On December 27 2010 02:42 lindn wrote:
is it better to spawn creep tumours with your first queen? especially on maps like delta and scrap where your natural is so far away, you're not gonna use all that larva at the first go UNLESS he goes for early pressure, so if you spawn a creep tumour at your first go, you'll be put behind if early pressure comes and you don't have the larva to spend on units


I like to spawn larvae with the first 25 energy, then make a creep tumor next, then larvae again. The creep tumor will connect the bases fast, especially if you make a creep tumor with your 2nd queen at your natural.
imbecile
Profile Joined October 2009
563 Posts
December 27 2010 12:26 GMT
#106
Is this a known bug, that interceptors don't take supply, but also don't build while you are supply blocked?
happyness
Profile Joined June 2010
United States2400 Posts
December 29 2010 01:32 GMT
#107
Curious if anyone knows: Is the ladder reset going to be coming soon? I thought it was going to come at the end of the year along with a patch. Is it coming out in Janurary(or later) instead?
BuzzJuice
Profile Joined April 2010
United States97 Posts
December 29 2010 04:20 GMT
#108
Not sure when the ladder reset is coming. Just wish that Blizzard was more open to communication to its community. On that note:

Anyone feel that Blizzard has been lackluster in the way it communicates with its community. I really want to put it on a higher standard and compare it to Bungie. Now I don't like Halo all that much, not like Starcraft, but I really envy how much Bungie caters to the community in terms of Bungie.net features (stats galore and render replays to HD/SD) and the amount of fan service it puts in its games. It really sticks around for it games (look at the love they gave to Halo 2 - when it went down, it said that anyone who plays Halo 2 on that day will get a special medal etc. in Reach). Really just see how Bungie deals with its fans. Not to say that Blizzard doesn't do a good job. It does an excellent one. BUT IT SHOULD DO BETTER.
Macro and Micro - the only M&M you need to know
zhouzhou
Profile Blog Joined September 2010
Canada138 Posts
December 29 2010 21:58 GMT
#109
Lovin' mirror matchups!
I play as random, and most of the games I win are mirror matchups. I guess that's mainly due to my lack of understanding off-race matches. At least with mirrors, you know what your opponent is capable of.
ZvZ is a bit trickier though, as you have to play blind.
corpsepose
Profile Blog Joined August 2010
1678 Posts
December 29 2010 22:02 GMT
#110
zvz is actually my favorite matchup atm, in general you have to withstand far less abuse than zvt/zvp and the games are actually longer in a lot of circumstances, at least at my level of play
ive had a fair few 3-4 base macro zvz's where almost all zerg units see some play on the field, as opposed to incessant 2rax and 4gate respectively from the other two races (i'm 1.3k diamond, so thats all anyone does). theres something truly awesome about having the entire map covered in creep from two opposing teams.
http://www.twitch.tv/corpsep0se
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
January 05 2011 16:46 GMT
#111
How does the Guardian shield work? Liquipedia says it reduces all incoming ranged attacks. What if the enemy units are under the shield?
ch4ppi
Profile Joined July 2010
Germany802 Posts
January 05 2011 16:58 GMT
#112
the dmg is still reduced
vlnplyr
Profile Joined November 2010
United States76 Posts
January 05 2011 17:43 GMT
#113
On January 06 2011 01:58 ch4ppi wrote:
the dmg is still reduced


What if the roaches/hydras are doing their melee style attacks? Does that still count as ranged?

If you didn't know, if a roach or hydra is directly next to a unit and attacks it, it will do a melee animation rather than spraying acid or shooting a dart.
www.youtube.com/vlnplyr5
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 05 2011 17:44 GMT
#114
On January 06 2011 02:43 vlnplyr wrote:
Show nested quote +
On January 06 2011 01:58 ch4ppi wrote:
the dmg is still reduced


What if the roaches/hydras are doing their melee style attacks? Does that still count as ranged?

If you didn't know, if a roach or hydra is directly next to a unit and attacks it, it will do a melee animation rather than spraying acid or shooting a dart.


The melee animation doesn't count as ranged which is a known bug I believe. Don't know if they will ever fix it though.
Schnake
Profile Joined September 2003
Germany2819 Posts
January 05 2011 18:21 GMT
#115
On January 06 2011 02:44 Numy wrote:
Show nested quote +
On January 06 2011 02:43 vlnplyr wrote:
On January 06 2011 01:58 ch4ppi wrote:
the dmg is still reduced


What if the roaches/hydras are doing their melee style attacks? Does that still count as ranged?

If you didn't know, if a roach or hydra is directly next to a unit and attacks it, it will do a melee animation rather than spraying acid or shooting a dart.


The melee animation doesn't count as ranged which is a known bug I believe. Don't know if they will ever fix it though.

It is not a bug, it is a feature! Or does it make any difference whether it is ranged or melee?
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
DIRESTRAIT
Profile Blog Joined October 2010
Canada155 Posts
January 05 2011 19:40 GMT
#116
I'm curious what you guys think of the use of planetary fortesses as actual static defense in certain places on the map. Set one up at a choke point and it seems to me you have a very nice high HP blocker. I'm wondering what you guys think of it's use at a competitive level.

Also, could a viable cheesy planetary fortress + medivac drop , into someone's base be worked out :D.
I'm an Animal
Bonham
Profile Joined November 2010
Canada655 Posts
January 05 2011 19:50 GMT
#117
Wait, hyrdas and roaches have melee attacks? Man, I really need to watch replays more closely, apparently.
Sent
Profile Joined April 2010
United States120 Posts
January 05 2011 20:02 GMT
#118
On January 06 2011 04:50 Bonham wrote:
Wait, hyrdas and roaches have melee attacks? Man, I really need to watch replays more closely, apparently.


Claws aren't there for show :D
I got nothing
reservegud
Profile Joined October 2010
Norway13 Posts
January 05 2011 20:08 GMT
#119
For Aiur!
rrrrrrrrrrrrrrrrraawwwrrrrr
vlnplyr
Profile Joined November 2010
United States76 Posts
January 05 2011 21:13 GMT
#120
On January 06 2011 04:40 DIRESTRAIT wrote:
I'm curious what you guys think of the use of planetary fortesses as actual static defense in certain places on the map. Set one up at a choke point and it seems to me you have a very nice high HP blocker. I'm wondering what you guys think of it's use at a competitive level.

Also, could a viable cheesy planetary fortress + medivac drop , into someone's base be worked out :D.


Not very effective IMO. The lack of any AA associated with it means that 550 mins + 150 gas could be better spent elsewhere. Especially if you lose the CC during production or while the PF is morphing. It's been tried, and in some cases effective, but overall I would have to discourage it.

In regards to a PF as an offensive unit, I highly doubt you would have the time to let it complete. And if it doesn't, that's a huge sinkhole for your minerals. Imagine, that's 8 more SCV's you could have produced, or even more units you could have added to your army to attack instantly rather than after a huge morph time.
www.youtube.com/vlnplyr5
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