[December] SC2 General Discussion - Page 6
Forum Index > SC2 General |
.Aar
2177 Posts
| ||
Rizare
Canada592 Posts
On December 27 2010 08:08 .Aar wrote: Is there any online resource that has every portrait from SC2... including the civilians? http://starcraft.wikia.com/wiki/Portraits Browsing quickly, it should have most, if not all, of the portraits. Yeah, some differences between the game and this link portrait but yeah. | ||
imbecile
563 Posts
| ||
Goldfish
2230 Posts
On December 27 2010 08:16 Rizare wrote: http://starcraft.wikia.com/wiki/Portraits Browsing quickly, it should have most, if not all, of the portraits. Yeah, some differences between the game and this link portrait but yeah. You can also find portraits on the battle.net site (it seems terran only currently). I have a question does anyone know what the SC2 intro music is called? For example, you can hear the music here+ Show Spoiler + | ||
Stiluz
Norway688 Posts
On December 27 2010 02:42 lindn wrote: is it better to spawn creep tumours with your first queen? especially on maps like delta and scrap where your natural is so far away, you're not gonna use all that larva at the first go UNLESS he goes for early pressure, so if you spawn a creep tumour at your first go, you'll be put behind if early pressure comes and you don't have the larva to spend on units I like to spawn larvae with the first 25 energy, then make a creep tumor next, then larvae again. The creep tumor will connect the bases fast, especially if you make a creep tumor with your 2nd queen at your natural. | ||
imbecile
563 Posts
| ||
happyness
United States2400 Posts
| ||
BuzzJuice
United States97 Posts
Anyone feel that Blizzard has been lackluster in the way it communicates with its community. I really want to put it on a higher standard and compare it to Bungie. Now I don't like Halo all that much, not like Starcraft, but I really envy how much Bungie caters to the community in terms of Bungie.net features (stats galore and render replays to HD/SD) and the amount of fan service it puts in its games. It really sticks around for it games (look at the love they gave to Halo 2 - when it went down, it said that anyone who plays Halo 2 on that day will get a special medal etc. in Reach). Really just see how Bungie deals with its fans. Not to say that Blizzard doesn't do a good job. It does an excellent one. BUT IT SHOULD DO BETTER. | ||
zhouzhou
Canada138 Posts
I play as random, and most of the games I win are mirror matchups. I guess that's mainly due to my lack of understanding off-race matches. At least with mirrors, you know what your opponent is capable of. ZvZ is a bit trickier though, as you have to play blind. | ||
corpsepose
1678 Posts
ive had a fair few 3-4 base macro zvz's where almost all zerg units see some play on the field, as opposed to incessant 2rax and 4gate respectively from the other two races (i'm 1.3k diamond, so thats all anyone does). theres something truly awesome about having the entire map covered in creep from two opposing teams. | ||
Ludwigvan
Germany2371 Posts
| ||
ch4ppi
Germany802 Posts
| ||
vlnplyr
United States76 Posts
On January 06 2011 01:58 ch4ppi wrote: the dmg is still reduced What if the roaches/hydras are doing their melee style attacks? Does that still count as ranged? If you didn't know, if a roach or hydra is directly next to a unit and attacks it, it will do a melee animation rather than spraying acid or shooting a dart. | ||
Numy
South Africa35471 Posts
On January 06 2011 02:43 vlnplyr wrote: What if the roaches/hydras are doing their melee style attacks? Does that still count as ranged? If you didn't know, if a roach or hydra is directly next to a unit and attacks it, it will do a melee animation rather than spraying acid or shooting a dart. The melee animation doesn't count as ranged which is a known bug I believe. Don't know if they will ever fix it though. | ||
Schnake
Germany2819 Posts
On January 06 2011 02:44 Numy wrote: The melee animation doesn't count as ranged which is a known bug I believe. Don't know if they will ever fix it though. It is not a bug, it is a feature! ![]() | ||
DIRESTRAIT
Canada155 Posts
Also, could a viable cheesy planetary fortress + medivac drop , into someone's base be worked out :D. | ||
Bonham
Canada655 Posts
| ||
Sent
United States120 Posts
On January 06 2011 04:50 Bonham wrote: Wait, hyrdas and roaches have melee attacks? Man, I really need to watch replays more closely, apparently. Claws aren't there for show :D | ||
reservegud
Norway13 Posts
| ||
vlnplyr
United States76 Posts
On January 06 2011 04:40 DIRESTRAIT wrote: I'm curious what you guys think of the use of planetary fortesses as actual static defense in certain places on the map. Set one up at a choke point and it seems to me you have a very nice high HP blocker. I'm wondering what you guys think of it's use at a competitive level. Also, could a viable cheesy planetary fortress + medivac drop , into someone's base be worked out :D. Not very effective IMO. The lack of any AA associated with it means that 550 mins + 150 gas could be better spent elsewhere. Especially if you lose the CC during production or while the PF is morphing. It's been tried, and in some cases effective, but overall I would have to discourage it. In regards to a PF as an offensive unit, I highly doubt you would have the time to let it complete. And if it doesn't, that's a huge sinkhole for your minerals. Imagine, that's 8 more SCV's you could have produced, or even more units you could have added to your army to attack instantly rather than after a huge morph time. | ||
| ||