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Patch 1.2.0 on PTR - Page 91

Forum Index > SC2 General
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TungVu
Profile Joined September 2010
Vietnam25 Posts
December 04 2010 13:44 GMT
#1801
Q fucking Q lol

Maybe u Z should actually test out the changes in a decent sample size first b4 u wanna QQ and theory craft like mad.
Pitrocelli
Profile Blog Joined November 2010
Slovakia127 Posts
December 04 2010 13:44 GMT
#1802
Threads like this helps you realize overhelming stupidity of mankind.

Imagine you would have to stim every marine individually using repeating stimpack hotkey.
Great idea, right ? That's how would it feel for zerg to remax after 1.2. Zerg is design-wise race using mass of cost innefectivue units that's why this change affect them the most.

Zerg antiair units such as hydra or queen are slowest. You ignore this fact and compare antiair capabilities of zerg to superb stimmed DPSrines, AOE thors, fast blinkable stalkers and AOE storms.

Zerg will be only race withour AOE antiair !

How is removing mid game posibilities good for game ? How is forcing zergs to play muta against T every game good for spectators and E-sport growth ? Failed patch.
kedinik
Profile Joined September 2010
United States352 Posts
December 04 2010 13:45 GMT
#1803
On December 04 2010 22:38 ltortoise wrote:
Show nested quote +
On December 04 2010 22:34 kedinik wrote:
On December 04 2010 22:31 ltortoise wrote:
On December 04 2010 22:28 kedinik wrote:
On December 04 2010 22:25 ltortoise wrote:
I'm glad that Raven balls will now be viable against lategame Zergs who make Infestors.

Before it was like walking a tightrope where if you let 1 good fungal get cast on you, it could cost you literally over a thousand gas. Kind of absurd.


They're not just viable; they're literally unkillable, along with all their viking and banshee buddies.

Go ahead, try it on the test server. All air units all the time, zerg can't touch it without fungal.

No joke, PDD hard counters everything else they have.


I find this hard to believe. How long have you been testing? A single night? A few hours? And you've already decided that Zerg "cannot kill" the Ravens?

I think Blizzard deserves a bit more resilience in testing than that.


Hydras, queens, spore crawlers, mutas, corruptors.

Try to win fights against raven/banshee/viking when those are your only anti air and PDD hard counters all of them.


Nothing is ever as simple as you're making it out to be. PDD stops 20 shots and 20 shots only.

And plus SC2 is a game of TIMING more than anything. Maybe you could just go kill the Terran before he gets his cute units, or force him to use his spells defensive instead, etc.

It gets super old reading these threads every time after a patch with people saying things like

"OMG ____ STRATEGY HAS NO COUNTER NOW"

and it's been literally like a single night of testing and you come to this conclusion. Sorry to say but you're probably wrong.


I'll take a step back and moderate my statement, then.

Mass terran air with a few ravens is pretty much unbeatable for zerg if they can't even tech to infestors as a soft counter. This has been my experience.

It boils down to the fact that banshees + marines fight very efficiently to begin with, let alone when you can't even hit the banshees for most of the battle.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
December 04 2010 13:45 GMT
#1804


It gets super old reading these threads every time after a patch with people saying things like

"OMG ____ STRATEGY HAS NO COUNTER NOW"

and it's been literally like a single night of testing and you come to this conclusion. Sorry to say but you're probably wrong.


This times a thousand. Everyone calm the fuck down and stop acting like it's the zergpocalypse. You'll be fine.
KahunaNui
Profile Joined October 2010
Spain257 Posts
December 04 2010 13:45 GMT
#1805
When is the patch going to be implemented? I know they're still testing, but when will Blizzard make irreversible decisions?

I like the Protoss changes (I honestly don' give a fart abut flux vanes), I don't like the Fungal thing, I don't like the bunker thing.

Infestors are very gas heavy and therefore it is always difficult to have Spire+Pit or Den+Pit, they are usually in low numbers unless you are going for the unstable ling+infestor+ultra and they're very vulnerable. I don't think they are OP at all. I suppose they do this to see how good can be neural parasite and infested terran. And of course zvz is going to be the equivalent of Colossi versus colossi.
Q. You've been criticized for using cheesy builds in the past, but now people are saying that you've played some good games today. A. I'm glad that they think that way, but that won't stop me from using cheesy builds.(oGsHyperdub)
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 13:46 GMT
#1806
On December 04 2010 22:45 The KY wrote:
Show nested quote +


It gets super old reading these threads every time after a patch with people saying things like

"OMG ____ STRATEGY HAS NO COUNTER NOW"

and it's been literally like a single night of testing and you come to this conclusion. Sorry to say but you're probably wrong.


This times a thousand. Everyone calm the fuck down and stop acting like it's the zergpocalypse. You'll be fine.


Agreed.

Has it even been a single day of testing yet for this patch? 24 hours passed by yet?

And it's not even a global patch. Just a test region - there's a reason for that.

Trust in Blizzard a little more people, for crying out loud.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
December 04 2010 13:46 GMT
#1807
How is removing mid game posibilities good for game ? How is forcing zergs to play muta against T every game good for spectators and E-sport growth ? Failed patch.


Every zerg goes mutas against TERRAN ANYWAY. If not it's a fking awfull zerg.

Zerg will be only race withour AOE antiair !




How does that make you feel?
lowercase
Profile Joined September 2010
Canada1047 Posts
December 04 2010 13:46 GMT
#1808
When you consider zerg QQ on TL, remember that like 60% of the posters here are zerg. That's why they thought SC2 was very balanced prior to this patch.
That is not dead which can eternal lie...
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
December 04 2010 13:48 GMT
#1809
Don't you guys ever learn.

Play first then judge.
Administrator
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
December 04 2010 13:49 GMT
#1810
They made it so you can't get pylon blocked anymore. Why do people ignore this huge buff?
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 13:49 GMT
#1811


You know, I hope no protoss wins GSL now, as sad as that is... because if they do, you KNOW a billion zerg players are gonna get every protoss unit nerfed in a second.

hugman
Profile Joined June 2009
Sweden4644 Posts
December 04 2010 13:50 GMT
#1812
These changes are bad simply on the basis of being too drastic. Though the game might not be as balanced as it could be the imbalances that do exist aren't apparent right now.
Shinkugami
Profile Joined November 2010
England74 Posts
December 04 2010 13:51 GMT
#1813
....

Phoenix build time reduced + Fungal growth no longer affecting air ?

PvZ= Instant P win should he go phoenixes.
ZvZ= Whoever gets mutas first wins.

Nice....
Rock on !
ghostnuke1234
Profile Joined April 2010
164 Posts
December 04 2010 13:51 GMT
#1814
On December 04 2010 22:46 lowercase wrote:
When you consider zerg QQ on TL, remember that like 60% of the posters here are zerg. That's why they thought SC2 was very balanced prior to this patch.


Exactly. The QQ from Z theory crafters is just ridiculous. The patch is being tested in North America first - it is far from going live. Blizzard may reverse their decision if the balance is that badly affected in testing.

If this is the Z QQ for the test server, I can't even imagine what will happen if it is confirmed to go live.
ahwala
Profile Joined April 2010
Germany418 Posts
December 04 2010 13:51 GMT
#1815
On December 04 2010 22:49 Endorsed wrote:
They made it so you can't get pylon blocked anymore. Why do people ignore this huge buff?


It seems you still can get pylon blocked, it just needs 3 of them now.
kedinik
Profile Joined September 2010
United States352 Posts
Last Edited: 2010-12-04 13:55:58
December 04 2010 13:52 GMT
#1816
On December 04 2010 22:48 Liquid`Nazgul wrote:
Don't you guys ever learn.

Play first then judge.


For what it's worth, I have always struggled against 2-port terran pushes unless I got infestors and this trend has only continued with infestors removed as a solution.

It's less theorycrafting, more "in my direct experience this situation is borderline unwinnable without fungal growth."
Gulzt
Profile Joined August 2009
Netherlands275 Posts
December 04 2010 13:52 GMT
#1817
Lol, fellow zergs, don't complain about repeating keys. Other races have to do it to, it's good to improve your RSI :-)
Really don't care about it, I repeatedly hit the buttons to produce units anyway. keeps me fast and active.

But if you REALLLLY don't want this change, then adjust the settings of your gamer-keyboard to interpret "holding" of keys as seperate key presses.
CooLWoLF
Profile Joined August 2010
United States17 Posts
December 04 2010 13:52 GMT
#1818
Without a doubt, the biggest balance change is the removal of the speed upgrade from void rays. This REALLY changes things. Sure, no air fungal is big, but has no one realized the benefits of only having to deal with slow VR's now? Marines/stim/medics will own VRs even harder now.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 13:53 GMT
#1819
On December 04 2010 22:48 Liquid`Nazgul wrote:
Don't you guys ever learn.

Play first then judge.


Quoted for truth. How many crazy patches have been adapted to by amazing players in the short life-span of Starcraft 2? And how many amazing strategies/timings/plays have we seen from the UP/OP race in every tournament since retail hit the stores?

The best players learn to adapt, whatever their conditions.

Perhaps final judgements should be reserved for whatever solutions mature from this and subsequent patches a week or two or three from now?

=)
Zalias
Profile Joined June 2010
Lithuania79 Posts
December 04 2010 13:53 GMT
#1820
Ok, fungal doesn't hit air. I'm ok with that if storm doesn't hit air also...Other races has Aoe damage vs air and zerg doesn't.
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