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Active: 1406 users

We are under attack message

Forum Index > SC2 General
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1 2 3 Next All
Kassokilleri2ff
Profile Blog Joined October 2010
67 Posts
November 28 2010 12:05 GMT
#1
I'm trying to figure out if my sc2 is screwed up or not. Lets say I scout with a drone, and I forget to have him move around in my opponents base. If he attacks my drone with one scv, I won't get the "we are under attack" warning message until the drone is at 5 health.
Half the time I see on the mini map that something is being attacked, and I save it, and go back to injecting or whatever...and then a few seconds later I finally get that warning message for being under attack.

Is everyone's game like this? I posted this in the Bnet forums and got literally zero response so I hope someone knows what I'm talking about here or can help me out.
basic369
Profile Joined November 2010
Sweden119 Posts
Last Edited: 2010-11-28 12:09:43
November 28 2010 12:09 GMT
#2
I don't really think this is worth posting. But tbh honest its just best to forget this and play some sc2. Watch the awsome games att dreamhack aswell^^

GL HF

User was warned for this post
It's better to live one day as a lion then one hundred years as a sheep.
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
November 28 2010 12:56 GMT
#3
I would double check that its not you looking at the worker till hes at soo low health b4 you call it a glitch on your side or blizzards. I've never heard of this so it might be your side, but who knows?
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
yrag89
Profile Joined July 2008
Malaysia315 Posts
November 28 2010 13:05 GMT
#4
Same here, When I try to make units, it just never says anything until 5 seconds "you need to build additional pylons"

Sometimes the under attack message is also delayed. Don't know the reason. Probably theres an ongoing sound is played just how like if i click a marine then immedietely switch to lets say a marauder, the marauder's respond isn't heard.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
vxl
Profile Joined March 2010
Sweden64 Posts
November 28 2010 14:07 GMT
#5
You could try decreasing "Sound Channels" in the SC2 Options, from like 64 to 32.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
November 28 2010 14:11 GMT
#6
On November 28 2010 23:07 vxl wrote:
You could try decreasing "Sound Channels" in the SC2 Options, from like 64 to 32.

Wouldn't you want to increase?
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
vxl
Profile Joined March 2010
Sweden64 Posts
November 28 2010 14:16 GMT
#7
I doubt sound channel limitations would be the case in the first-scout stage of the game. I was thinking maybe their sound cards are so shitty they can't handle having the setting at 64 channels. I don't have much knowledge to back this up but it's just something worth trying.
Erandorr
Profile Blog Joined October 2010
2283 Posts
November 28 2010 14:18 GMT
#8
i have the same problem sometimes and its definitly not the soundcard or my sound card because the red warning sign on the minimap is sometimes delayed for me as well
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
November 28 2010 14:19 GMT
#9
I've had this happen while listening to music, where its all my workers . MINIMAP FTW -_-
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Tschis
Profile Joined November 2010
Brazil1511 Posts
November 28 2010 14:23 GMT
#10
Any chance it's the lag?

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
Last Edited: 2010-11-28 14:23:54
November 28 2010 14:23 GMT
#11
I also think the under attack massage comes way to late. Sometimes I got the massage and half my base is already destroyed.Of course you could argue that I should have looked at the minimap and whatnot, but if the massage doesn't really help me they could have just not implemented it.
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
November 28 2010 14:24 GMT
#12
The same things happen to me but I've just conisidered it to be part of the game. I try to pay more attention to the minimap these days.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
November 28 2010 14:25 GMT
#13
this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.
after 2 years i reached it = marine icon
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
November 28 2010 14:28 GMT
#14
I have the exact same problem and it's super annoying! Blizzard should really fix it, that can totally be game changing.
Rednights
Profile Joined August 2010
6 Posts
November 28 2010 14:55 GMT
#15
I know for a fact Sound Channel options does in indeed "remove" sounds if you can't support it in World of Warcraft. For example if I set it higher than what I have it set on now, I do indeed lose ingame combat sounds, not all of it, but the close quarter sounds. I would imagine this may be the case here also, try it and see. Set it to the lowest setting.
Enervate
Profile Joined August 2010
United States1769 Posts
November 28 2010 14:57 GMT
#16
On November 28 2010 23:25 AmstAff wrote:
this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.


Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
November 28 2010 15:01 GMT
#17
On November 28 2010 23:57 Enervate wrote:
Show nested quote +
On November 28 2010 23:25 AmstAff wrote:
this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.


Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.

...?

Source?

As for addressing the OP, I have encountered this sometimes too, it can be a bit annoying.
nemukud
Profile Joined April 2010
Romania42 Posts
November 28 2010 15:02 GMT
#18
This have been discussed before.

The problem is around since beta. I have it too and I think everyone has it. If only some have the problem, then it should be immediately looked at.
Also it is not only the "We are under attack" message. A lot of the alerts are delayed more or less.

I personally made a post in bnet forums about it and it got buried under the nerf voidrays/marauder/roach/*insert sc2 unit here* topics and their respective flame.
Then I thought that's not the way to provide feedback (through bnet forum) and I've sent an email to their tech support. Never got an answer or anything.
I don't know if they are aware of it, if they plan to fix it or if they consider it to "work as intended".

I also don't know a good way to provide feedback to blizzard, only thing that worked so far is flame and spam on the forum. But then again that's not quite nice.
When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-11-28 16:12:24
November 28 2010 16:10 GMT
#19
I've had this happen multiple times before. What I think happens is you are spamming create drone, the game is playing the require minerals noise, and then it waits until there is no more sound playing and then the your drone is under attack message finally has a chance to register.

This results in games where I like lose all the zerglings that are working over the rocks on blistering sands to a cannon because there were no you are under attack messages to tell me it was time to remove them. At first I was second guessing myself, but I can tell it is happening because from my point of view in the replay it all happens the exact same way.

If anyone finds a solution to this, I'd love to hear it. My sound card isn't that shitty, and even if it were, the OS should be dealing with sound mixing, not the sound card.
RafikiSC
Profile Joined August 2010
United States90 Posts
November 28 2010 16:21 GMT
#20
I know for a fact that I don't get the voice 'we require more minerals' until after it has displayed the message on the left hand side of the screen a couple of times. To clarify, the red text notifications seem to pop up a couple of times before the voice kicks in. I don't know if this is how it's supposed to be or not and I'm not on my SC2 machine at the moment so I can't see if the same thing applies to being attacked. Good luck though.
"Ah, yes, that is Hulk Hogan's signature look; blond Chinese hair and the skin of a hot dog."-Dennis Reynolds
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