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Active: 2126 users

We are under attack message

Forum Index > SC2 General
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Kassokilleri2ff
Profile Blog Joined October 2010
67 Posts
November 28 2010 12:05 GMT
#1
I'm trying to figure out if my sc2 is screwed up or not. Lets say I scout with a drone, and I forget to have him move around in my opponents base. If he attacks my drone with one scv, I won't get the "we are under attack" warning message until the drone is at 5 health.
Half the time I see on the mini map that something is being attacked, and I save it, and go back to injecting or whatever...and then a few seconds later I finally get that warning message for being under attack.

Is everyone's game like this? I posted this in the Bnet forums and got literally zero response so I hope someone knows what I'm talking about here or can help me out.
basic369
Profile Joined November 2010
Sweden119 Posts
Last Edited: 2010-11-28 12:09:43
November 28 2010 12:09 GMT
#2
I don't really think this is worth posting. But tbh honest its just best to forget this and play some sc2. Watch the awsome games att dreamhack aswell^^

GL HF

User was warned for this post
It's better to live one day as a lion then one hundred years as a sheep.
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
November 28 2010 12:56 GMT
#3
I would double check that its not you looking at the worker till hes at soo low health b4 you call it a glitch on your side or blizzards. I've never heard of this so it might be your side, but who knows?
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
yrag89
Profile Joined July 2008
Malaysia315 Posts
November 28 2010 13:05 GMT
#4
Same here, When I try to make units, it just never says anything until 5 seconds "you need to build additional pylons"

Sometimes the under attack message is also delayed. Don't know the reason. Probably theres an ongoing sound is played just how like if i click a marine then immedietely switch to lets say a marauder, the marauder's respond isn't heard.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
vxl
Profile Joined March 2010
Sweden64 Posts
November 28 2010 14:07 GMT
#5
You could try decreasing "Sound Channels" in the SC2 Options, from like 64 to 32.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
November 28 2010 14:11 GMT
#6
On November 28 2010 23:07 vxl wrote:
You could try decreasing "Sound Channels" in the SC2 Options, from like 64 to 32.

Wouldn't you want to increase?
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
vxl
Profile Joined March 2010
Sweden64 Posts
November 28 2010 14:16 GMT
#7
I doubt sound channel limitations would be the case in the first-scout stage of the game. I was thinking maybe their sound cards are so shitty they can't handle having the setting at 64 channels. I don't have much knowledge to back this up but it's just something worth trying.
Erandorr
Profile Blog Joined October 2010
2283 Posts
November 28 2010 14:18 GMT
#8
i have the same problem sometimes and its definitly not the soundcard or my sound card because the red warning sign on the minimap is sometimes delayed for me as well
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
November 28 2010 14:19 GMT
#9
I've had this happen while listening to music, where its all my workers . MINIMAP FTW -_-
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Tschis
Profile Joined November 2010
Brazil1511 Posts
November 28 2010 14:23 GMT
#10
Any chance it's the lag?

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
Last Edited: 2010-11-28 14:23:54
November 28 2010 14:23 GMT
#11
I also think the under attack massage comes way to late. Sometimes I got the massage and half my base is already destroyed.Of course you could argue that I should have looked at the minimap and whatnot, but if the massage doesn't really help me they could have just not implemented it.
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
November 28 2010 14:24 GMT
#12
The same things happen to me but I've just conisidered it to be part of the game. I try to pay more attention to the minimap these days.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
November 28 2010 14:25 GMT
#13
this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.
after 2 years i reached it = marine icon
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
November 28 2010 14:28 GMT
#14
I have the exact same problem and it's super annoying! Blizzard should really fix it, that can totally be game changing.
Rednights
Profile Joined August 2010
6 Posts
November 28 2010 14:55 GMT
#15
I know for a fact Sound Channel options does in indeed "remove" sounds if you can't support it in World of Warcraft. For example if I set it higher than what I have it set on now, I do indeed lose ingame combat sounds, not all of it, but the close quarter sounds. I would imagine this may be the case here also, try it and see. Set it to the lowest setting.
Enervate
Profile Joined August 2010
United States1769 Posts
November 28 2010 14:57 GMT
#16
On November 28 2010 23:25 AmstAff wrote:
this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.


Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
November 28 2010 15:01 GMT
#17
On November 28 2010 23:57 Enervate wrote:
Show nested quote +
On November 28 2010 23:25 AmstAff wrote:
this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.


Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.

...?

Source?

As for addressing the OP, I have encountered this sometimes too, it can be a bit annoying.
nemukud
Profile Joined April 2010
Romania42 Posts
November 28 2010 15:02 GMT
#18
This have been discussed before.

The problem is around since beta. I have it too and I think everyone has it. If only some have the problem, then it should be immediately looked at.
Also it is not only the "We are under attack" message. A lot of the alerts are delayed more or less.

I personally made a post in bnet forums about it and it got buried under the nerf voidrays/marauder/roach/*insert sc2 unit here* topics and their respective flame.
Then I thought that's not the way to provide feedback (through bnet forum) and I've sent an email to their tech support. Never got an answer or anything.
I don't know if they are aware of it, if they plan to fix it or if they consider it to "work as intended".

I also don't know a good way to provide feedback to blizzard, only thing that worked so far is flame and spam on the forum. But then again that's not quite nice.
When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-11-28 16:12:24
November 28 2010 16:10 GMT
#19
I've had this happen multiple times before. What I think happens is you are spamming create drone, the game is playing the require minerals noise, and then it waits until there is no more sound playing and then the your drone is under attack message finally has a chance to register.

This results in games where I like lose all the zerglings that are working over the rocks on blistering sands to a cannon because there were no you are under attack messages to tell me it was time to remove them. At first I was second guessing myself, but I can tell it is happening because from my point of view in the replay it all happens the exact same way.

If anyone finds a solution to this, I'd love to hear it. My sound card isn't that shitty, and even if it were, the OS should be dealing with sound mixing, not the sound card.
RafikiSC
Profile Joined August 2010
United States90 Posts
November 28 2010 16:21 GMT
#20
I know for a fact that I don't get the voice 'we require more minerals' until after it has displayed the message on the left hand side of the screen a couple of times. To clarify, the red text notifications seem to pop up a couple of times before the voice kicks in. I don't know if this is how it's supposed to be or not and I'm not on my SC2 machine at the moment so I can't see if the same thing applies to being attacked. Good luck though.
"Ah, yes, that is Hulk Hogan's signature look; blond Chinese hair and the skin of a hot dog."-Dennis Reynolds
MasterAsia
Profile Joined November 2009
United States170 Posts
November 28 2010 16:40 GMT
#21
I had the same situation or even worse. Usually my units are killed before they send the warning message, and I have to try to look everywhere to find what's under attack. I thought it was for everyone, but now it seems it's not. Pretty unfair though.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 28 2010 16:41 GMT
#22
On November 28 2010 23:57 Enervate wrote:
Show nested quote +
On November 28 2010 23:25 AmstAff wrote:
this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.


Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.


uh, wrong?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Cheeselicker
Profile Joined September 2010
United Kingdom78 Posts
November 28 2010 16:48 GMT
#23
On November 28 2010 22:05 yrag89 wrote:
Same here, When I try to make units, it just never says anything until 5 seconds "you need to build additional pylons"

Sometimes the under attack message is also delayed. Don't know the reason. Probably theres an ongoing sound is played just how like if i click a marine then immedietely switch to lets say a marauder, the marauder's respond isn't heard.

I get the 'you need to build more pylons' after the pylon has finished building all the time for the first pylon. It's more funny than annoying as you shouldn't be relying on it anyway.

As for the 'probe is under attack' noise, the huge red blink exclamation mark that appears on the minimap is never delayed, so use that.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
November 28 2010 16:53 GMT
#24
On November 29 2010 01:41 mOnion wrote:
Show nested quote +
On November 28 2010 23:57 Enervate wrote:
On November 28 2010 23:25 AmstAff wrote:
this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.


Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.


uh, wrong?


not that it matter much, and I have not clue the over all percentage.

Yet I know of a fair # of top player who actually practice with music only and no game sounds.

Also out of the early game your unit is prob dead by the time you get your notification anyways so...

again, obviously these things are helpful, but if it is desgined to be a little slow I don't have a problem with that. As long as it's fair to both sides.

Najda
Profile Joined June 2010
United States3765 Posts
November 28 2010 16:59 GMT
#25
On November 29 2010 01:53 Galleon.frigate wrote:
Show nested quote +
On November 29 2010 01:41 mOnion wrote:
On November 28 2010 23:57 Enervate wrote:
On November 28 2010 23:25 AmstAff wrote:
this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.


Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.


uh, wrong?


not that it matter much, and I have not clue the over all percentage.

Yet I know of a fair # of top player who actually practice with music only and no game sounds.

Also out of the early game your unit is prob dead by the time you get your notification anyways so...

again, obviously these things are helpful, but if it is desgined to be a little slow I don't have a problem with that. As long as it's fair to both sides.



I'm not exactly a 'top player' but that's what I do and I don't have trouble noticing those things. The ping on the minimap is usually enough to give it away.

The reason the sounds are delayed though is because if it's already playing a sound on that channel then the "You are under attack" sound will be delayed. Some of the sounds that will delay it are a building warping in, you require more minerals/gas/pylons or various other things. I'm not sure about attack sounds, but those are so short it doesn't really matter.
Kassokilleri2ff
Profile Blog Joined October 2010
67 Posts
November 29 2010 03:02 GMT
#26
I've asked people I play against if they have a similar problem and nobody has ever said they did. So I don't think its fair that some get the sounds on time and some don't.
dLKnighT
Profile Blog Joined October 2010
Canada735 Posts
November 29 2010 03:35 GMT
#27
Actually this has happened to me too. I got the "We are under attack" thing, and I looked and it died .. I was like wtf?
shindigs
Profile Blog Joined May 2009
United States4795 Posts
November 29 2010 03:37 GMT
#28
For me its usually and issue with having to construct more supply depots/overlords/food. In the beta this threw me off a lot since I would get supply stuck but it just trained me to check my food a lot more often.
Photographer@shindags || twitch.tv/shindigs
mahnini
Profile Blog Joined October 2005
United States6862 Posts
November 29 2010 03:40 GMT
#29
i used to get this pretty often. i would watch my scout die and then get a delayed notice and think there were dts but it would just ping the spot where my dead scout was.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
November 29 2010 03:46 GMT
#30
On November 28 2010 23:11 TheBB wrote:
Show nested quote +
On November 28 2010 23:07 vxl wrote:
You could try decreasing "Sound Channels" in the SC2 Options, from like 64 to 32.

Wouldn't you want to increase?



can anyone please test increasing AND decreasing? because that would be the answer.. and so far it seems the most logical answer/solution.
I'm like badass squared | KeitZer.489
PH
Profile Blog Joined June 2008
United States6173 Posts
November 29 2010 03:54 GMT
#31
You shouldn't be relying on the audio message. It's kind of weird that it works this way, but still...just keep a better eye on your minimap?
Hello
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 29 2010 04:05 GMT
#32
Hey I too noticed this! Just realized... I too lose a lot of workers, and when I finally hear the message, the unit is like dead by the time i go try to check on it

Actually I just remembered isn't there an option that you can edit deciding how long to wait for before the message plays?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Krigwin
Profile Blog Joined August 2010
1130 Posts
November 29 2010 04:08 GMT
#33
Whoa, I just realized this has happened to me tons of times but I never noticed it before. Yeah, by now I've learned to rely on the minimap for everything, but this should definitely be fixed.
Swede
Profile Joined June 2010
New Zealand853 Posts
November 29 2010 04:17 GMT
#34
Happens to me all the time too. I've lost games because of it. I'll try out increasing the channels next time I play (though I may already be at max, in which case I'll decrease).
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
November 29 2010 09:25 GMT
#35
D: so glad i am not the only one!!! seriously all the warning/reminder comes in really late compare to sc1. for example it is easy to lose a worker in early by a scouting scv, i was like wth!!
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
zak
Profile Joined April 2010
Korea (South)1009 Posts
November 29 2010 09:30 GMT
#36
On November 28 2010 21:09 basic369 wrote:
I don't really think this is worth posting. But tbh honest its just best to forget this and play some sc2. Watch the awsome games att dreamhack aswell^^

GL HF

User was warned for this post



what?




@OP

I usually get the message right away. Does this happen to other units as well?
You know how to gain a victory, but not use it - maharbal
Silentness
Profile Blog Joined August 2009
United States2821 Posts
November 29 2010 09:31 GMT
#37
Seriously I was never bothered by this feature. Brood War trained me to always look at my mini map... plus I have my enemy always as "red" so I see giant red blips on my screen that I take alert to.
GL HF... YOLO..lololollol.
zak
Profile Joined April 2010
Korea (South)1009 Posts
November 29 2010 09:33 GMT
#38
On November 28 2010 23:57 Enervate wrote:
Show nested quote +
On November 28 2010 23:25 AmstAff wrote:
this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.


Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.



oh god im sorry but this thread is full of idiots.

The notifications greatly help both pros and noobs. I do not know where you found your reasoning. Please explain.
You know how to gain a victory, but not use it - maharbal
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
Last Edited: 2010-11-29 09:38:04
November 29 2010 09:37 GMT
#39
I actually get this sometimes, yeah. 99% the minimap is enough but sometimes you can lose a scouting overlord or something.

Edit:
On November 28 2010 23:57 Enervate wrote:

Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.


Uhhhhh... what?
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
November 29 2010 09:38 GMT
#40
as a top player i can confirm that you guys are absolutely right.
in fact i dont even look at my minimap when i play. I like to telepathically read my opponent. A mental maphack if you will.
Cause thats what we fucking top players do.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 29 2010 09:45 GMT
#41
It's definitely some kind of a bug. Don't know when it came around but I've done some testing ( watching the enemy scout on minimap) and most times it either never gives the warning or it gives it when the worker is at 5 hp.
https://steamcommunity.com/id/*tlusernamehere*/
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
November 29 2010 09:51 GMT
#42
I have been noticed this as well. Quite irritating
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
November 29 2010 09:53 GMT
#43
Oh and I don't care about if I should use it or not. If it's in the game it should work correctly.
Mongery
Profile Joined May 2009
892 Posts
November 29 2010 10:02 GMT
#44
i never thought really much about this! god damn
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
November 29 2010 10:11 GMT
#45
but yea i just taught myself to look at the minimap pings, but i think they sometimes bug too.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
lololol
Profile Joined February 2006
5198 Posts
November 29 2010 10:34 GMT
#46
It's just implemented in a really stupid way.
A lot of messages are queued one after the other. For example: if a "you need additional pylons" is playing, the "we're under attack" sound will play only after the previous one finishes, even though both things could've occured right after each other.
If the queue becomes too long, messages may not even play. I've been nuked without a "nuclear launch detected" warning playing at all.

The way it was in BW is so much better. There's a short recognizable sound right away to draw your attention and that sound is different for each type of warning, so for example you know you're under attack right away by the short pinging sound that plays.
The messages themselves are short and clear(all the under attack warnings in SC2 are "our asses are being kicked") and they play right away, instead of waiting for the previous ones to finish.
I'll call Nada.
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-12-02 06:21:10
December 02 2010 06:19 GMT
#47
On November 29 2010 12:40 mahnini wrote:
i used to get this pretty often. i would watch my scout die and then get a delayed notice and think there were dts but it would just ping the spot where my dead scout was.
I'm getting this constantly too, really annoying as I've been playing as zerg and my scout lings/overlord will die before I get the message, so when I do finally get it I don't even get to see the opponent's army. I mean often you will catch it on the minimap but it's easy to miss when there's a lot going on.
pieisamazing
Profile Joined May 2009
United States1234 Posts
December 02 2010 06:24 GMT
#48
It's irritating that the game kind of queues stuff like this and I have more than once lost a scout or some similar important unit because of no warning. I could just get better, though.

Semi-on topic: The "we are under attack" audio sounds really wimpy. I'll cite zealots:

Brood War: "OUR FORCES HAVE ENGAGED THE ENEMY!"
SC2: "We cannot hold!!!!"

Such a little priss.
connoisseur
pfods
Profile Joined September 2010
United States895 Posts
December 02 2010 06:29 GMT
#49
something similar happens to me. i have not once. NOT ONCE. received a "nuclear launch detected" notification. not once.
OriginalBeast
Profile Joined September 2010
United States709 Posts
December 02 2010 07:21 GMT
#50
There is a sound that I don't get aswell but I forget what it is. I tried turning up some of the channels that can be played at once in a game but i cant turn them up all the way because my computer sucks and it says if effects performance :/
More gg, more skill.
Leeoku
Profile Joined May 2010
1617 Posts
December 02 2010 07:24 GMT
#51
yea its been like that for awhile. maybe u should just get into the habit of checking more often or pressing space bar
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
December 02 2010 07:30 GMT
#52
On December 02 2010 15:29 pfods wrote:
something similar happens to me. i have not once. NOT ONCE. received a "nuclear launch detected" notification. not once.

While I have received them, there was one game where it didn't happen for me TWICE (losing me every fucking worker, both times). The second time it said "nuclear launch detected" right as the nuke hit. That hurt.
peachsncream
Profile Joined April 2010
United States289 Posts
December 02 2010 07:55 GMT
#53
you think that's bad, try having it say nuclear launch detected after a nuke has already landed.
I Micro I Micro - PLZLEAVEDUCK
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 02 2010 07:59 GMT
#54
On November 29 2010 19:11 Sfydjklm wrote:
but yea i just taught myself to look at the minimap pings, but i think they sometimes bug too.


Yea I've definitely had some minimap ping lag before, but very very infrequently I think.

And that the OP mentions it, I'm pretty sure my audio lags half the time, because now that I think about it, I almost always see the minimap ping before hearing the audio.
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