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I'm trying to figure out if my sc2 is screwed up or not. Lets say I scout with a drone, and I forget to have him move around in my opponents base. If he attacks my drone with one scv, I won't get the "we are under attack" warning message until the drone is at 5 health. Half the time I see on the mini map that something is being attacked, and I save it, and go back to injecting or whatever...and then a few seconds later I finally get that warning message for being under attack.
Is everyone's game like this? I posted this in the Bnet forums and got literally zero response so I hope someone knows what I'm talking about here or can help me out.
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I don't really think this is worth posting. But tbh honest its just best to forget this and play some sc2. Watch the awsome games att dreamhack aswell^^
GL HF
User was warned for this post
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I would double check that its not you looking at the worker till hes at soo low health b4 you call it a glitch on your side or blizzards. I've never heard of this so it might be your side, but who knows?
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Same here, When I try to make units, it just never says anything until 5 seconds "you need to build additional pylons"
Sometimes the under attack message is also delayed. Don't know the reason. Probably theres an ongoing sound is played just how like if i click a marine then immedietely switch to lets say a marauder, the marauder's respond isn't heard.
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You could try decreasing "Sound Channels" in the SC2 Options, from like 64 to 32.
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On November 28 2010 23:07 vxl wrote: You could try decreasing "Sound Channels" in the SC2 Options, from like 64 to 32. Wouldn't you want to increase?
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I doubt sound channel limitations would be the case in the first-scout stage of the game. I was thinking maybe their sound cards are so shitty they can't handle having the setting at 64 channels. I don't have much knowledge to back this up but it's just something worth trying.
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i have the same problem sometimes and its definitly not the soundcard or my sound card because the red warning sign on the minimap is sometimes delayed for me as well
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I've had this happen while listening to music, where its all my workers . MINIMAP FTW -_-
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Any chance it's the lag?
//tx
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I also think the under attack massage comes way to late. Sometimes I got the massage and half my base is already destroyed.Of course you could argue that I should have looked at the minimap and whatnot, but if the massage doesn't really help me they could have just not implemented it.
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The same things happen to me but I've just conisidered it to be part of the game. I try to pay more attention to the minimap these days.
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this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.
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I have the exact same problem and it's super annoying! Blizzard should really fix it, that can totally be game changing.
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I know for a fact Sound Channel options does in indeed "remove" sounds if you can't support it in World of Warcraft. For example if I set it higher than what I have it set on now, I do indeed lose ingame combat sounds, not all of it, but the close quarter sounds. I would imagine this may be the case here also, try it and see. Set it to the lowest setting.
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On November 28 2010 23:25 AmstAff wrote: this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard.
Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.
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On November 28 2010 23:57 Enervate wrote:Show nested quote +On November 28 2010 23:25 AmstAff wrote: this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard. Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap. ...?
Source?
As for addressing the OP, I have encountered this sometimes too, it can be a bit annoying.
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This have been discussed before.
The problem is around since beta. I have it too and I think everyone has it. If only some have the problem, then it should be immediately looked at. Also it is not only the "We are under attack" message. A lot of the alerts are delayed more or less.
I personally made a post in bnet forums about it and it got buried under the nerf voidrays/marauder/roach/*insert sc2 unit here* topics and their respective flame. Then I thought that's not the way to provide feedback (through bnet forum) and I've sent an email to their tech support. Never got an answer or anything. I don't know if they are aware of it, if they plan to fix it or if they consider it to "work as intended".
I also don't know a good way to provide feedback to blizzard, only thing that worked so far is flame and spam on the forum. But then again that's not quite nice.
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I've had this happen multiple times before. What I think happens is you are spamming create drone, the game is playing the require minerals noise, and then it waits until there is no more sound playing and then the your drone is under attack message finally has a chance to register.
This results in games where I like lose all the zerglings that are working over the rocks on blistering sands to a cannon because there were no you are under attack messages to tell me it was time to remove them. At first I was second guessing myself, but I can tell it is happening because from my point of view in the replay it all happens the exact same way.
If anyone finds a solution to this, I'd love to hear it. My sound card isn't that shitty, and even if it were, the OS should be dealing with sound mixing, not the sound card.
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I know for a fact that I don't get the voice 'we require more minerals' until after it has displayed the message on the left hand side of the screen a couple of times. To clarify, the red text notifications seem to pop up a couple of times before the voice kicks in. I don't know if this is how it's supposed to be or not and I'm not on my SC2 machine at the moment so I can't see if the same thing applies to being attacked. Good luck though.
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I had the same situation or even worse. Usually my units are killed before they send the warning message, and I have to try to look everywhere to find what's under attack. I thought it was for everyone, but now it seems it's not. Pretty unfair though.
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On November 28 2010 23:57 Enervate wrote:Show nested quote +On November 28 2010 23:25 AmstAff wrote: this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard. Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.
uh, wrong?
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On November 28 2010 22:05 yrag89 wrote: Same here, When I try to make units, it just never says anything until 5 seconds "you need to build additional pylons"
Sometimes the under attack message is also delayed. Don't know the reason. Probably theres an ongoing sound is played just how like if i click a marine then immedietely switch to lets say a marauder, the marauder's respond isn't heard. I get the 'you need to build more pylons' after the pylon has finished building all the time for the first pylon. It's more funny than annoying as you shouldn't be relying on it anyway.
As for the 'probe is under attack' noise, the huge red blink exclamation mark that appears on the minimap is never delayed, so use that.
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On November 29 2010 01:41 mOnion wrote:Show nested quote +On November 28 2010 23:57 Enervate wrote:On November 28 2010 23:25 AmstAff wrote: this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard. Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap. uh, wrong?
not that it matter much, and I have not clue the over all percentage.
Yet I know of a fair # of top player who actually practice with music only and no game sounds.
Also out of the early game your unit is prob dead by the time you get your notification anyways so...
again, obviously these things are helpful, but if it is desgined to be a little slow I don't have a problem with that. As long as it's fair to both sides.
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On November 29 2010 01:53 Galleon.frigate wrote:Show nested quote +On November 29 2010 01:41 mOnion wrote:On November 28 2010 23:57 Enervate wrote:On November 28 2010 23:25 AmstAff wrote: this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard. Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap. uh, wrong? not that it matter much, and I have not clue the over all percentage. Yet I know of a fair # of top player who actually practice with music only and no game sounds. Also out of the early game your unit is prob dead by the time you get your notification anyways so... again, obviously these things are helpful, but if it is desgined to be a little slow I don't have a problem with that. As long as it's fair to both sides.
I'm not exactly a 'top player' but that's what I do and I don't have trouble noticing those things. The ping on the minimap is usually enough to give it away.
The reason the sounds are delayed though is because if it's already playing a sound on that channel then the "You are under attack" sound will be delayed. Some of the sounds that will delay it are a building warping in, you require more minerals/gas/pylons or various other things. I'm not sure about attack sounds, but those are so short it doesn't really matter.
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I've asked people I play against if they have a similar problem and nobody has ever said they did. So I don't think its fair that some get the sounds on time and some don't.
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Actually this has happened to me too. I got the "We are under attack" thing, and I looked and it died .. I was like wtf?
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For me its usually and issue with having to construct more supply depots/overlords/food. In the beta this threw me off a lot since I would get supply stuck but it just trained me to check my food a lot more often.
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i used to get this pretty often. i would watch my scout die and then get a delayed notice and think there were dts but it would just ping the spot where my dead scout was.
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On November 28 2010 23:11 TheBB wrote:Show nested quote +On November 28 2010 23:07 vxl wrote: You could try decreasing "Sound Channels" in the SC2 Options, from like 64 to 32. Wouldn't you want to increase?
can anyone please test increasing AND decreasing? because that would be the answer.. and so far it seems the most logical answer/solution.
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You shouldn't be relying on the audio message. It's kind of weird that it works this way, but still...just keep a better eye on your minimap?
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Hey I too noticed this! Just realized... I too lose a lot of workers, and when I finally hear the message, the unit is like dead by the time i go try to check on it 
Actually I just remembered isn't there an option that you can edit deciding how long to wait for before the message plays?
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Whoa, I just realized this has happened to me tons of times but I never noticed it before. Yeah, by now I've learned to rely on the minimap for everything, but this should definitely be fixed.
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Happens to me all the time too. I've lost games because of it. I'll try out increasing the channels next time I play (though I may already be at max, in which case I'll decrease).
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D: so glad i am not the only one!!! seriously all the warning/reminder comes in really late compare to sc1. for example it is easy to lose a worker in early by a scouting scv, i was like wth!!
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On November 28 2010 21:09 basic369 wrote: I don't really think this is worth posting. But tbh honest its just best to forget this and play some sc2. Watch the awsome games att dreamhack aswell^^
GL HF
User was warned for this post
what?
@OP
I usually get the message right away. Does this happen to other units as well?
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Seriously I was never bothered by this feature. Brood War trained me to always look at my mini map... plus I have my enemy always as "red" so I see giant red blips on my screen that I take alert to.
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On November 28 2010 23:57 Enervate wrote:Show nested quote +On November 28 2010 23:25 AmstAff wrote: this is a problem since the beta and blizzard didnt fixed it and I think they wont fix it, cause for noobs its not a big problem and the noobs are the one who are important for blizzard. Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.
oh god im sorry but this thread is full of idiots.
The notifications greatly help both pros and noobs. I do not know where you found your reasoning. Please explain.
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I actually get this sometimes, yeah. 99% the minimap is enough but sometimes you can lose a scouting overlord or something.
Edit:
On November 28 2010 23:57 Enervate wrote:
Actually, most good players usually don't use these notifications. It's usually the noobs who need the notifications to tell them what is happening on the minimap.
Uhhhhh... what?
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as a top player i can confirm that you guys are absolutely right. in fact i dont even look at my minimap when i play. I like to telepathically read my opponent. A mental maphack if you will. Cause thats what we fucking top players do.
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It's definitely some kind of a bug. Don't know when it came around but I've done some testing ( watching the enemy scout on minimap) and most times it either never gives the warning or it gives it when the worker is at 5 hp.
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I have been noticed this as well. Quite irritating
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Oh and I don't care about if I should use it or not. If it's in the game it should work correctly.
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i never thought really much about this! god damn
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but yea i just taught myself to look at the minimap pings, but i think they sometimes bug too.
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It's just implemented in a really stupid way. A lot of messages are queued one after the other. For example: if a "you need additional pylons" is playing, the "we're under attack" sound will play only after the previous one finishes, even though both things could've occured right after each other. If the queue becomes too long, messages may not even play. I've been nuked without a "nuclear launch detected" warning playing at all.
The way it was in BW is so much better. There's a short recognizable sound right away to draw your attention and that sound is different for each type of warning, so for example you know you're under attack right away by the short pinging sound that plays. The messages themselves are short and clear(all the under attack warnings in SC2 are "our asses are being kicked") and they play right away, instead of waiting for the previous ones to finish.
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On November 29 2010 12:40 mahnini wrote: i used to get this pretty often. i would watch my scout die and then get a delayed notice and think there were dts but it would just ping the spot where my dead scout was. I'm getting this constantly too, really annoying as I've been playing as zerg and my scout lings/overlord will die before I get the message, so when I do finally get it I don't even get to see the opponent's army. I mean often you will catch it on the minimap but it's easy to miss when there's a lot going on.
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It's irritating that the game kind of queues stuff like this and I have more than once lost a scout or some similar important unit because of no warning. I could just get better, though.
Semi-on topic: The "we are under attack" audio sounds really wimpy. I'll cite zealots:
Brood War: "OUR FORCES HAVE ENGAGED THE ENEMY!" SC2: "We cannot hold!!!!"
Such a little priss.
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something similar happens to me. i have not once. NOT ONCE. received a "nuclear launch detected" notification. not once.
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There is a sound that I don't get aswell but I forget what it is. I tried turning up some of the channels that can be played at once in a game but i cant turn them up all the way because my computer sucks and it says if effects performance :/
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yea its been like that for awhile. maybe u should just get into the habit of checking more often or pressing space bar
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On December 02 2010 15:29 pfods wrote: something similar happens to me. i have not once. NOT ONCE. received a "nuclear launch detected" notification. not once. While I have received them, there was one game where it didn't happen for me TWICE (losing me every fucking worker, both times). The second time it said "nuclear launch detected" right as the nuke hit. That hurt.
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you think that's bad, try having it say nuclear launch detected after a nuke has already landed.
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On November 29 2010 19:11 Sfydjklm wrote: but yea i just taught myself to look at the minimap pings, but i think they sometimes bug too.
Yea I've definitely had some minimap ping lag before, but very very infrequently I think.
And that the OP mentions it, I'm pretty sure my audio lags half the time, because now that I think about it, I almost always see the minimap ping before hearing the audio.
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