• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:20
CEST 09:20
KST 16:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!32Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era [Personal Project Share] Terran Defense v0.60 BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4606 users

The 100 Four Gate Challenge - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 Next All
CASLsoju
Profile Joined August 2010
Canada253 Posts
January 24 2011 04:56 GMT
#521
On January 24 2011 08:19 Thenno wrote:
The 3gate 6:30 attack with 7 zeal/5 stalkers has been around for awhile, I picked it up when HuK mentioned he had a lot of problems with it on the Korean ladder.
I've had reasonable succes with it in PvP, smashing most early zeal and robo builds, and also the occasional 4gate. However, the recent 5:45 1 zeal/5 stalker with a additional +4 zealot following soon is pretty hard to hold since they can contain you if you don't establish map control and switch into robo or blinkstalker tech, or expand. If you can establish early map control you can hold it of, but the 4gater usually gets a sentry and turtles up to collossi when he can't get the proxy pylon up.

Personally I only use the 3gate nowadays on Macrolopolis (and sometimes DQ) close position, and Steppes of War. On bigger maps, your zealots just have to walk too far before warpgates finish and it'll delay your attack too much (critical point is the first immortal from robo builds, if they have a sentry to cut you on the ramp, that's usually around 7:00, if they get the immortal earlier you can usually win because they cut too much gateway units and will simply be overwhelmed).

Transitioning from 3gate to fourgate works well though, if you're trading units with the oppo get an additional gateway asap or you're going to lose. Robo doesn't cut it usually for me.


Ooooo interesting, can you show me a replay of the 5:45? It sounds deadly as fuck.
snafulator
Profile Joined January 2011
Antigua/Barbuda72 Posts
January 24 2011 06:22 GMT
#522
pls post the build order for the 3gate thing
CASLsoju
Profile Joined August 2010
Canada253 Posts
Last Edited: 2011-01-24 16:22:57
January 24 2011 16:08 GMT
#523
On January 24 2011 15:22 snafulator wrote:
pls post the build order for the 3gate thing


Here you go:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=171264

Download the replay by Blink, he executes it perfectly. I practiced the build well over 80 times to get the timings down PERFECTLY. Once you do that, it's so effective and you can just modify it from there based on what you scout.

I open with this build every game since it defends any cheese, early pressure and the like. So once I get the initial build down at 6:30 I decide if I want to push, so I scout and if they have a weak force going I will push, proxy pylon and win, or I will just probe up super hard and expand.
snafulator
Profile Joined January 2011
Antigua/Barbuda72 Posts
January 24 2011 20:35 GMT
#524
On January 25 2011 01:08 eveo wrote:
Show nested quote +
On January 24 2011 15:22 snafulator wrote:
pls post the build order for the 3gate thing


Here you go:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=171264

Download the replay by Blink, he executes it perfectly. I practiced the build well over 80 times to get the timings down PERFECTLY. Once you do that, it's so effective and you can just modify it from there based on what you scout.

I open with this build every game since it defends any cheese, early pressure and the like. So once I get the initial build down at 6:30 I decide if I want to push, so I scout and if they have a weak force going I will push, proxy pylon and win, or I will just probe up super hard and expand.

thank you <3
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 24 2011 20:39 GMT
#525
On January 24 2011 13:56 eveo wrote:
Show nested quote +
On January 24 2011 08:19 Thenno wrote:
The 3gate 6:30 attack with 7 zeal/5 stalkers has been around for awhile, I picked it up when HuK mentioned he had a lot of problems with it on the Korean ladder.
I've had reasonable succes with it in PvP, smashing most early zeal and robo builds, and also the occasional 4gate. However, the recent 5:45 1 zeal/5 stalker with a additional +4 zealot following soon is pretty hard to hold since they can contain you if you don't establish map control and switch into robo or blinkstalker tech, or expand. If you can establish early map control you can hold it of, but the 4gater usually gets a sentry and turtles up to collossi when he can't get the proxy pylon up.

Personally I only use the 3gate nowadays on Macrolopolis (and sometimes DQ) close position, and Steppes of War. On bigger maps, your zealots just have to walk too far before warpgates finish and it'll delay your attack too much (critical point is the first immortal from robo builds, if they have a sentry to cut you on the ramp, that's usually around 7:00, if they get the immortal earlier you can usually win because they cut too much gateway units and will simply be overwhelmed).

Transitioning from 3gate to fourgate works well though, if you're trading units with the oppo get an additional gateway asap or you're going to lose. Robo doesn't cut it usually for me.


Ooooo interesting, can you show me a replay of the 5:45? It sounds deadly as fuck.

1 Zeal 5 Stalker at 5:45 vs 2 Zeal 6 Stalker at 5:48... doesn't sound too amazing to me.

Also I have no idea why anyone would do 7 Zeal 5 Stalker at 6:30 when you can do it at 6:15 with 6 Zeal 6 Stalker even.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Chise
Profile Joined December 2010
Japan507 Posts
January 24 2011 20:51 GMT
#526
I'm wondering (and this is a serious question, not intended to be whining or anything about imbalance) why people keep trying new builds like this 3 Gate Allin instead of learning how to play the game? On a long run, it's probably about 100 times more effective if you learn to play a macro game.
I can't see those Allin builds still be good in a year or two, simply because the more people play, the more they get used to the builds they play against.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
January 24 2011 21:00 GMT
#527
The 3 gate play isn't really an all in Chise. Its almost always a transition to something else (like an expo!). But it gets enough units that if you scout your opponent and he went too tech heavy or decided on an FE, you can punish them. I think someone pointed out a while ago that producing out of 4 gates from 1 base was not actually the most efficient way to produce gateway units, and a well done 3 gate can beat a 4 gate. (I don't actually believe 1 base is enough to produce off 4 gateways constantly, maybe zeals and sentries)
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
oNSarcasm
Profile Joined November 2010
104 Posts
January 24 2011 21:04 GMT
#528
lol god if alot of people did this it would probably mess with the ladder so much, especially if most of the people were diamond/masters level, imagine if someone made a 100 6pool thread to see how many diamond/masters players would try it
CASLsoju
Profile Joined August 2010
Canada253 Posts
Last Edited: 2011-01-25 00:49:24
January 25 2011 00:44 GMT
#529
On January 25 2011 05:51 Chise wrote:
I'm wondering (and this is a serious question, not intended to be whining or anything about imbalance) why people keep trying new builds like this 3 Gate Allin instead of learning how to play the game? On a long run, it's probably about 100 times more effective if you learn to play a macro game.
I can't see those Allin builds still be good in a year or two, simply because the more people play, the more they get used to the builds they play against.


Ever heard of a timing push or are you bronze? Push at 6:30 + expo, retreat if its failing. I love how everyone who gets pushed at a certain time things it's a total all-in when it's not. Why would I deliberately elongate the game when the goal is to win as fast as possible (at least for me).

I see zero fun in 4base 30min play, just constant reinforcements of units when your minerals and gas are >5k seems too easy for me. I like really intense micro battles that may cost you the game and that's where my fun comes from.

Can't defend a timing push? Too bad, learn to.

On January 25 2011 06:04 oNSarcasm wrote:
lol god if alot of people did this it would probably mess with the ladder so much, especially if most of the people were diamond/masters level, imagine if someone made a 100 6pool thread to see how many diamond/masters players would try it


http://www.teamliquid.net/forum/viewmessage.php?topic_id=187413

Done.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2011-01-26 00:14:04
January 25 2011 23:54 GMT
#530
nvm
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Healingproof
Profile Joined November 2010
Sweden81 Posts
January 26 2011 01:47 GMT
#531
On January 23 2011 20:59 eveo wrote:
Show nested quote +
On January 23 2011 19:58 Subversion wrote:
The strength of a 3-gate is that if its scouted, people expect a 3-gate expand build.

When someone scouts 4-gate, they know exactly whats coming and immediately start massing defense. If you scout 3-gates you feel a lot more safe.


Yup that and you get a FUCK ton of more units as well as probes if you execute the build perfectly. I tested this build on my buddies account (bronze) and got 55 wins, 1 loss ahaha, was just perfecting it.

I hit all my timings right and got : 7 zealots 5 stalkers, sentry with 24 probes mining at 6:30 and an expo. If I do the 4gate I made based off the 3gate I can like 1 less unit, but just an extra gate.

It's SO beast.

Show nested quote +
On January 23 2011 20:31 Smigi wrote:
Four gate is extremely potent because of warp-gates. they ignore defenders advantage.

I would like to say to the original thread maker in his main post he notes about people whining about 4 gate.

First of all, yes I agree people shouldn't go around whining about it, but being 'outplayed'? I disagree strongly. By no means is 4gating someone outplaying them.

You utilized little to no macro management skills, little multitasking ect.
You did a cookie-cut build order and used minimal micro.

Once again, I agree people have to stop whining about it, but 'outplayed' part is just false.

There is a huge difference between defeating someone and outplaying them.


DERP DERP DERP is what I read on your post. Know why? Because being outplayed has nothing to do with opinion, just game mechanics. Somewhere along the way the opponent didn't defend the 4gate because of many factors, simply means he got outplayed by a 4gate.


If I go 3rax all-in with scvs and win (which i sometimes do vs T and Z) would you call it outskilling? I make 3 barracks, pump marines til 27food, move out with a nearly unstoppable force that early, will most likely win. Took no skills what so ever to execute (well, harder than 4gate but still). I think you missunderstood the phrase "outskill". Winning=/= outskilling. If someone 6pools, they make a pool, 6 zerglings and that's it, there's no skills in a-moving mate;)
drscorp
Profile Blog Joined January 2007
United States29 Posts
January 26 2011 02:52 GMT
#532
On January 26 2011 10:47 Healingproof wrote:
If I go 3rax all-in with scvs and win (which i sometimes do vs T and Z) would you call it outskilling? I make 3 barracks, pump marines til 27food, move out with a nearly unstoppable force that early, will most likely win. Took no skills what so ever to execute (well, harder than 4gate but still). I think you missunderstood the phrase "outskill". Winning=/= outskilling. If someone 6pools, they make a pool, 6 zerglings and that's it, there's no skills in a-moving mate;)
Who said "outskilled" besides you? The argument is, if you lose a game to a 4 gate, you got outplayed. By outplayed, we don't mean that the 4 gater is "better than in all situations," or "clearly more skilled at the game."

But if you are looking at the defeat screen, you definitely got outplayed that game. In fact I'd argue that you got outplayed by the very definition of the word. Maybe the P didn't play exceedingly well, even if the 4 gate was executed flawlessly, it's not that demanding of a strategy. What you are noticing is that it wasn't your opponent's fault you lost; you managed to play worse than a common strategy. You made a mistake to lose to a 4 gate. Maybe it wasn't one you could have avoided in that situation, maybe it was. You can either take responsibility and play better so you stop getting outplayed so often, or you can uselessly complain that the people crushing you with a common strategy aren't skilled enough to lose to you.

If you use that 3 rax build and you manage to beat me, you definitely outplayed me that game. Maybe because I tried to expand and didn't cancel/abandon and move up/ff my ramp. Maybe my scouting was off, or mechanically I effed up my build and was a stalker behind? I don't know, but when you take responsibility for your losses you'll see new ways of dealing with problems.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 26 2011 04:06 GMT
#533
On January 26 2011 10:47 Healingproof wrote:
Show nested quote +
On January 23 2011 20:59 eveo wrote:
On January 23 2011 19:58 Subversion wrote:
The strength of a 3-gate is that if its scouted, people expect a 3-gate expand build.

When someone scouts 4-gate, they know exactly whats coming and immediately start massing defense. If you scout 3-gates you feel a lot more safe.


Yup that and you get a FUCK ton of more units as well as probes if you execute the build perfectly. I tested this build on my buddies account (bronze) and got 55 wins, 1 loss ahaha, was just perfecting it.

I hit all my timings right and got : 7 zealots 5 stalkers, sentry with 24 probes mining at 6:30 and an expo. If I do the 4gate I made based off the 3gate I can like 1 less unit, but just an extra gate.

It's SO beast.

On January 23 2011 20:31 Smigi wrote:
Four gate is extremely potent because of warp-gates. they ignore defenders advantage.

I would like to say to the original thread maker in his main post he notes about people whining about 4 gate.

First of all, yes I agree people shouldn't go around whining about it, but being 'outplayed'? I disagree strongly. By no means is 4gating someone outplaying them.

You utilized little to no macro management skills, little multitasking ect.
You did a cookie-cut build order and used minimal micro.

Once again, I agree people have to stop whining about it, but 'outplayed' part is just false.

There is a huge difference between defeating someone and outplaying them.


DERP DERP DERP is what I read on your post. Know why? Because being outplayed has nothing to do with opinion, just game mechanics. Somewhere along the way the opponent didn't defend the 4gate because of many factors, simply means he got outplayed by a 4gate.


If I go 3rax all-in with scvs and win (which i sometimes do vs T and Z) would you call it outskilling? I make 3 barracks, pump marines til 27food, move out with a nearly unstoppable force that early, will most likely win. Took no skills what so ever to execute (well, harder than 4gate but still). I think you missunderstood the phrase "outskill". Winning=/= outskilling. If someone 6pools, they make a pool, 6 zerglings and that's it, there's no skills in a-moving mate;)

4gate actually isn't that easy to do, you need to remember to reinforce manually since you can't just queue stuff with purely hotkeys, you need to get the build down properly, and you need to have decent micro.

There's many, many ways to fail with a 4gate, you really understand how difficult it is when you PvP 4gate vs 4gate and see that even most high Diamond/low masters Protosses fail at doing 4gate. You even see many progamers do 4gates poorly, clearly it isn't something a brainless can do properly.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
NiiTHrA
Profile Joined January 2011
Canada45 Posts
Last Edited: 2011-01-26 10:29:26
January 26 2011 10:26 GMT
#534
On January 25 2011 05:51 Chise wrote:
I'm wondering (and this is a serious question, not intended to be whining or anything about imbalance) why people keep trying new builds like this 3 Gate Allin instead of learning how to play the game? On a long run, it's probably about 100 times more effective if you learn to play a macro game.
I can't see those Allin builds still be good in a year or two, simply because the more people play, the more they get used to the builds they play against.


The reason why is because if you have builds built for a macro game but lose in the first 7 minutes, then it doesn't matter if your build was good or not. The 1gas 4gate limits the variety of builds you can do and you have to be prepared for this build before it even hits you. There are 3 builds that I am currently aware of that can hold this off: 1gas 4gate, Sentry Robo, and a build that was explained to me earlier today as a 3gate zealot build which gets you 6zealots 4 stalker instead of 5zealot 6 stalker.

The reason why these builds will ALWAYS be around is because of the in-game mechanic that it relies on; warpgate. No matter how big the map is, if they scout you before 5:50 seconds this build is viable.
Munsy
Profile Joined October 2010
United States67 Posts
Last Edited: 2011-01-26 11:12:55
January 26 2011 11:10 GMT
#535
Name/ID: Munsy.943
Division: Silver (Rank 17)
Points before "Hundred 4Gate Challenge": 595 (1928 Bonus pool)
Points 11 Games into challenge: 861 (currently 11-0, Silver Rank 9)
Final score: Unknown
Replay pack: Coming SOON ( and not in the blizzard sense)

I figure I'll be a good example to study from as I'm quickly rising through the ranks now and I'll probably either hit diamond or platinum very quickly if this winning streak continues...
‎"There is nothing more cool than being proud of the things you love." - Sean 'Day[9]' Plott
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 26 2011 12:04 GMT
#536
On January 25 2011 05:51 Chise wrote:
I'm wondering (and this is a serious question, not intended to be whining or anything about imbalance) why people keep trying new builds like this 3 Gate Allin instead of learning how to play the game? On a long run, it's probably about 100 times more effective if you learn to play a macro game.
I can't see those Allin builds still be good in a year or two, simply because the more people play, the more they get used to the builds they play against.

Roll on the farking floor laughing. I love how ANY play that isn't pure macro oriented is a one-base all-in now. If armies touch before the 15 minute mark, or before 3 bases are up and running, then you aren't playing the game properly. WTF?

I for one play to have fun and win. I want to get better too, but if that means I have to implement the 15 minute no touching rule, then screw that. No, learning a macro game is not 100 times more effective, not at all. If that were the case then people wouldn't be making the GSL semis by 2 rax all-inn-ing. I'm not advocating getting rid of all macro play in favor of all-inning, but for crying aloud, armies are allowed to touch before you get 3 bases up.
Chise
Profile Joined December 2010
Japan507 Posts
January 26 2011 13:47 GMT
#537
Not every play that isn't macro is Allin. It's just that if you lose a 4 gate, you are behind because you lost all of your units and you are still on one base, while your opponent is on 2 bases in most of the cases. He can probably delay your expansion a little more, which puts him in the lead even more.
This means, it's practically Allin.

As I didn't really know how this 3 Gate Build worked, I called it an Allin because that's the impression I got from reading. If it's not, that's fine.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 26 2011 17:52 GMT
#538
hmm the only thing that this "challenge" will tell us is if it is beneficial to practice 1 build order and get very efficient at it or try to do things you havent done over and over again in 100 best of 1's...
get rich or die mining
TL+ Member
sCFade
Profile Joined September 2010
307 Posts
January 26 2011 18:37 GMT
#539
Name/ID: sCFade.242
Division: Master's
Points before "Hundred 4Gate Challenge": 3000
Final score: TBA
Turnus
Profile Joined June 2007
United States86 Posts
January 26 2011 18:52 GMT
#540
How is anefficient 3 gate, 1 gas scouting pressure all in by any means? Probes are never being cut, and all tech paths are open after the pressure. One is never behind, and I bet a robo + obs can get out before banshee, if the scouting pressure senses banshee. I actually think this pressure build could become a base for all P v anything.
cui dono lepidum novum libellum
Prev 1 25 26 27 28 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech79
Has 25
StarCraft: Brood War
Shuttle 3568
Leta 221
sorry 79
Bale 67
Dota 2
The International57825
singsing1983
Fuzer 331
League of Legends
JimRising 699
Other Games
summit1g5238
WinterStarcraft494
C9.Mang0305
Mew2King90
ROOTCatZ75
Happy33
Trikslyr20
Organizations
Other Games
gamesdonequick613
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH310
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1229
Upcoming Events
CranKy Ducklings
2h 40m
PiG Sty Festival
4h 40m
herO vs Krystianer
Solar vs Cure
IPSL
8h 40m
Sparkling Tuna Cup
1d 2h
PiG Sty Festival
1d 4h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 8h
OSC
1d 16h
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.