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On January 25 2011 06:04 oNSarcasm wrote: lol god if alot of people did this it would probably mess with the ladder so much, especially if most of the people were diamond/masters level, imagine if someone made a 100 6pool thread to see how many diamond/masters players would try it well, look what happened http://www.teamliquid.net/forum/viewmessage.php?topic_id=187413
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UPDATE
Name/ID: Munsy.943 Division: Silver (Rank 17) Points before "Hundred 4Gate Challenge": 595 (1928 Bonus pool) Points 25 Games into challenge: 913 (currently 22-3, Gold Rank 22 with 1652 Bonus pool) Final score: Unknown Replay pack: Coming SOON
I lost three games today. One was to a better warp gate push, one was to a 3 gate push, and one was because I fucked up my build against a Zerg. Other than that, I've won 22 out of 25 games, and I just beat a rank 9 Diamond Protoss.
More to come... if anyone wants to watch it happen, I'm streaming whenever I ladder. It should be on the Live User Streams. :D <3
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Name/ID: TriGoon Division: Bronze Points before "Hundred 4Gate Challenge": 1245 (1400? Bonus pool) Points 20 Games into challenge: 1699 Final score: Unknown Replay pack: Coming SOON
Just to improve my basic mechanics I'm going to try this out. 20 games in, I have 19 wins 1 loss. Bronzies really can't handle this build, even though I mess it up 100% of the time in some way.
Well, technically i guess I'm against golds right now. But started out against bronze players.
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Name/ID: eightBiT.953 Division: Bronze Points before "Hundred 4Gate Challenge": 887 (1696 Bonus pool) Points 20 Games into challenge: 1260 Final score: Unknown Replay pack: Coming SOON
16-4 so far. All the losses so far have been from 1 base zergs who are managing to match my numbers with Roaches. What do?
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Micro your stalkers, hit them before they get out a large number of roaches, and/or build a stargate.
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On January 30 2011 06:15 eight.BiT wrote:
16-4 so far. All the losses so far have been from 1 base zergs who are managing to match my numbers with Roaches. What do?
Better micro of stalkers. I've had this happen, I just made sure i kept the zealot numbers up so that they wouldn't be hitting my stalkers, and focus fired each one with stalkers. A-moving will let them live alot longer.
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I haven't really seen people posting their fastest time you warp in units. I think the fastest I started warping in my units is 5:35 but usually it's 4:40. Has anyone been able to get a faster time?
Edit: I guess unit composition is important too. I think had a zealot and stalker and was warping in 3 stalkers and 1 zealot. It's a 12 gate
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I'm using a build posted earlier in the thread for the challenge. 13 gate, have 2 Zealots and 6 stalkers 5:50 at your proxy.
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Australia8532 Posts
lol this made me want to try Protoss.. i had 8 wins 2 losses lol .. now i split my time between Protoss and Terran 
i was going: 9 pylon 12 gate 14 gas 15 pylon 17 cyber core 18 zealot 20 stalker (cut probes) then wing it from there with when to chuck down the three extra gates and forward pylon etc
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So I thought 4-gate died with the patch that increased warp cooldown? Is this the same 4 warpgate rush that is under the Starcraft 2 Liquipedia page?
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On January 09 2011 06:11 Shikyo wrote:Show nested quote +On January 09 2011 05:23 CurLy[] wrote: shik can you post your BO or a rep, my 4gate is actually pretty unrefined and I've been playing awhile need to tune it up since im gonna start playing at tourneys :D Chronoboosts go this way: first 2 on probes like normal, third one on probes right after placing pylon, rest all on warpgate upgrade Bo is: 9 Pylon 13 Gate 14 Assim 16 Pylon 18 Core 19 Zealot 22 Second Gate, cap probes now(should be 16 on mins 3 on gas 1 around the map placing pylons) 22 Warpgate Tech 22 Stalker 24 Pylon, proxy if you can 24 2 more Gates 24 Stalker 26 Zealot off second gate 28 Proxy Pylon, make sure it finishes in time for warpins 28 Warp tech done the second your Zealot comes out, morph all gates, warp 4 Stalkers, should be done by 5:50 36 Pylon and so on 2 Zealots 6 Stalkers at 5:50, you'll also have some of the most unit-heavy earlygames possible so be sure to pressure with your Zealot and Stalkers as much as you can, most poorly done 4gates will skip some of these early units. It also would be absolutely wonderful if you can force his early sentry to waste a Force Field to hold your 1-2Stalkers and the Zealot. An adjustment I think could be possible is to make one more probe after the 4 stalkers you warp in, it should help you sustain 4gate production better. Actually, you might also be able to sneak a probe in at 28 right after the pylon. Need to look into slipping a few probes into the build since this build runs out of steam after about 3 warp-ins(not like the opponent usually lives past that but...) This build is cleaner than what I see many top level progamers do, and should be good for every level of play in especially PvP. Just went against a similar build and crushed it with my 2 gas eco 4 gate =\ (he was ~2900 diamond). I then proceeded to completely outmacro him since I had a lot more probes already, and it just went straight downhill for him.
Also, isnt that extra zealot you build a bit of a waste for an aggressive 4gate build like this considering it has to move all the way across the map to meet with the rest of your units that are warping in?
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I am feeling that the last zealot is only really useable in close position spawns, or short maps - on cross positions or long ground distance it simply doesnt get there in time.
However, it does arrive at some point in the battle, and this is always nice considering you have enough money to warp in 4 units each time, it counts as an extra unit for your army you wouldnt have got otherwise (due to unit cap from warp ins)
So always worth getting, just not always useful on the initial engagement :p
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On January 31 2011 21:22 resilve wrote: I am feeling that the last zealot is only really useable in close position spawns, or short maps - on cross positions or long ground distance it simply doesnt get there in time.
However, it does arrive at some point in the battle, and this is always nice considering you have enough money to warp in 4 units each time, it counts as an extra unit for your army you wouldnt have got otherwise (due to unit cap from warp ins)
So always worth getting, just not always useful on the initial engagement :p True that itll come eventually, but perhaps an extra 2 probes would yield better results instead? That little bit of extra econ could mean you can get more units out in the long run since you can use chrono on gates...
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Name/ID: TheSaltyMan Division Start: Unranked Division Current: Platinum Points before "Hundred 4Gate Challenge": 0 (1400? Bonus pool) Points 95 Games into challenge: 937 Final score: Unknown Replay pack: Too lazy to upload; zerg player doing this for fun... and spite
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Well I posted earlier Jan 30th and uh.. I lost count of my games. Anyway, in 13 days of practicing my 4 gate (not playing every day.. prob around 100 games) I'm R34 Platinum 140W-104L up from R22 Bronze. Honestly not every game was a 4 gate but most were.
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UPDATE
Name/ID: Munsy.943 Division: Silver (Rank 17) Points before "Hundred 4Gate Challenge": 595 (1928 Bonus pool) Points 40 Games into challenge: 987 (currently 28-12, Platinum Rank 73 with 1789 Bonus pool) Final score: Unknown Replay pack: Coming SOON
It put me against a 2.6k Zerg earlier, so I might be looking at another promotion here pretty soon. I was intending on having this done in less than a week but I've been slacking on the ladder lately.I'll hopefully have it done in a few days.
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Is 4gate possible against terran ? I think it works great vs Z and P but I can't figure how it is going vs T.
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On February 20 2011 07:38 Gros Bill wrote: Is 4gate possible against terran ? I think it works great vs Z and P but I can't figure how it is going vs T. It's perfect until you get high enough in rank that Terrans stop walling and throw up 2 bunkers instead, which for me was Plat.
Snipe his Depot in his wall with your 6 stalkers, which will not only let you in but supply cap him so he has no reinforcements. Of course if it's Delta Quadrant you can just warp into the back of his base, and Blistering Sands has the backdoor rocks.
EDIT: Keep in mind too Terrans will stutter step you back and forth to their bunkers, so send like 2 zealots at the mineral line. Then the Terran has to choose to lose his SCVs or jump out of the bunkers. Once he's outta those bunkers you can take him.
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On January 31 2011 04:40 Defeat wrote: I haven't really seen people posting their fastest time you warp in units. I think the fastest I started warping in my units is 5:35 but usually it's 4:40. Has anyone been able to get a faster time?
Edit: I guess unit composition is important too. I think had a zealot and stalker and was warping in 3 stalkers and 1 zealot. It's a 12 gate Have 3 Stalkers 1 Zealot and start warping in 3 Stalkers 1 Zealot at 5:43
On February 20 2011 07:38 Gros Bill wrote: Is 4gate possible against terran ? I think it works great vs Z and P but I can't figure how it is going vs T. I suggest sentries and FFs to block repair
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lol, I did this yesterday for the fuck of it... happy and annoyed I did...
started off 2850 platinum, and i went.... 30-6 with 5 stalkers and 1 zealot at 6:00. Started putting me up against masters players until I got roflstomped and got promoted to 3,000 point diamond. Holding my own.... but still losing 60-65% of my matches. Ah well, better to learn against good comp. anyways I guess, but I'm done with this "challenge".
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