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A Korean fan explains why he hates KeSPA - Page 14

Forum Index > SC2 General
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XequR
Profile Joined October 2010
Germany33 Posts
November 14 2010 17:31 GMT
#261


@ 12:50 min.

He typed pp not ppp for "Press Pause Please" so he got disqualified by Kespa...... nothing more to say about kespa.
zeru
Profile Blog Joined September 2010
8156 Posts
November 14 2010 17:39 GMT
#262
--- Nuked ---
Mioraka
Profile Blog Joined October 2010
Canada1353 Posts
Last Edited: 2010-11-14 17:59:07
November 14 2010 17:47 GMT
#263
On November 14 2010 17:13 Gonodactylus wrote:
Show nested quote +
On November 14 2010 17:07 Pleiades wrote:
Yeah... only for the fools who scroll down and agree to the EULA/TOS without actually reading it. Blizzard clearly states what you can do with their product and how much restrictions you have upon it.


Which means every actual customer, no matter what their expertize on IP law is... No one reads them. No one agrees to them. This isn't even disputed so don't try it. There's actual research done on how often these things get read. You only have your lawyers read them if you are an organization/corporation that deals with Blizzard.

Show nested quote +

Of course not all EULAs are legally-bound, but they are a contract you make with the company/developer.


I never went into contract with Blizzard. I had no say in whatever they put in the EULA and I didn't read it. I bought a box with a disc for both SC and SC2. I installed it and as everyone I didn't spend 5 hours reading and translating that wall of text. I never went into any contract with Blizzard. I don't know how you can claim I did, even though I would lose claiming this in US court. Of course I would win anywhere in the EU, which is where I am located.


What you are saying here undermines our entire modern business contract law and business surrounding it.

If the court allows the simple argument of "TL;DR" as legal defense, then everybody could go into a contract without worrying about it being enforced. Then our entire business world would be left in ruins.

Court agrees that's retarded, so they enforce the contract even if you didnt read it, carelessness is not a defense here.

In fact, carelessness is something that totally destroys your defense.

I have various cases in common law to back up my argument, like the case of 2 law grads against Microsoft, they used the exact same argument-- TL;DR, therefore not enforceable.

What did the judge say? The freakin contract is right in front of you, clearly presented, if you don't read it and click "I AGREE" in bold letters-- hey, its your problem.

if you want to read these cases, i will link them.
Teddyman
Profile Joined October 2008
Finland362 Posts
November 14 2010 17:49 GMT
#264
Why does everybody drag it into details when it's actually quite clear if you look at the relevant things?

OGN/MBC need permission from Blizzard to broadcast Starcraft. Graphics and sound are copyrighted works that cannot be broadcasted without permission. In return for a license Blizzard can ask for anything they wish and it's up to the broadcaster whether to accept. Should Blizzard sue OGN/MBC if the negotiations don't work? Yes, or otherwise there wouldn't have been any reason to have negotiations in the first place. Also if they didn't sue, their partner Gretech would have been at a competitive disadvantage, having some limitations from their contract while their competition could just ignore all demands. You do support your business partners, do you not?

  • Players' IP rights blahblah

Competitive performances most likely not protected by copyright law. Source

  • Blizzard didn't do anything for X years

I haven't ever heard of anyone losing IP rights due to non-reinforcement, only happens in patent law. Would most likely deter Blizzard from asking for excessive compensation for damages retroactively though.

  • Free advertisement should be enough compensation

Morally, maybe. You don't get to tell a company "that's enough money for now" or "you have another successful project so you shouldn't look to make any more money from this one" legally. Would companies want to make ESPORTS-viable games if it means less sales than single player games without compensation from licenses?

Irrelevant argument extravaganza:
  • Kespa is evil. (Will buy license from Blizzard, continue being evil.)
  • Comparison to soccer ball/photoshop/blueberry pie.
  • Mr. Morhaime was rude to someone.
  • Starcraft 2 is too much ball vs ball 1 base all-in bullshit.
  • About 95% of the items in the list in this OP.
  • Bobby Kotick being the antichrist.
  • Kespa doesn't care about global ESPORTS. (The K does stand for Korean.)
  • pp/ㅎㅎ/a/esc. (Stupid rules happen, get complained about and fixed.)
  • Imaginary academic qualifications.
"Chess is a dead game" -Bobby Fischer 2004
hellsan631
Profile Blog Joined March 2010
United States695 Posts
November 14 2010 18:01 GMT
#265
So perhaps then, after Kespa dies out after lawsuit, then gogo GomTV Classic version 2? I still want to see sc1 flourish in korea, as it still is a very fun game to watch.
AyJay
Profile Joined April 2010
1515 Posts
November 14 2010 18:17 GMT
#266
On November 15 2010 02:49 Teddyman wrote:
Why does everybody drag it into details when it's actually quite clear if you look at the relevant things?

OGN/MBC need permission from Blizzard to broadcast Starcraft. Graphics and sound are copyrighted works that cannot be broadcasted without permission. In return for a license Blizzard can ask for anything they wish and it's up to the broadcaster whether to accept. Should Blizzard sue OGN/MBC if the negotiations don't work? Yes, or otherwise there wouldn't have been any reason to have negotiations in the first place. Also if they didn't sue, their partner Gretech would have been at a competitive disadvantage, having some limitations from their contract while their competition could just ignore all demands. You do support your business partners, do you not?

  • Players' IP rights blahblah

Competitive performances most likely not protected by copyright law. Source

  • Blizzard didn't do anything for X years

I haven't ever heard of anyone losing IP rights due to non-reinforcement, only happens in patent law. Would most likely deter Blizzard from asking for excessive compensation for damages retroactively though.

  • Free advertisement should be enough compensation

Morally, maybe. You don't get to tell a company "that's enough money for now" or "you have another successful project so you shouldn't look to make any more money from this one" legally. Would companies want to make ESPORTS-viable games if it means less sales than single player games without compensation from licenses?

Irrelevant argument extravaganza:
  • Kespa is evil. (Will buy license from Blizzard, continue being evil.)
  • Comparison to soccer ball/photoshop/blueberry pie.
  • Mr. Morhaime was rude to someone.
  • Starcraft 2 is too much ball vs ball 1 base all-in bullshit.
  • About 95% of the items in the list in this OP.
  • Bobby Kotick being the antichrist.
  • Kespa doesn't care about global ESPORTS. (The K does stand for Korean.)
  • pp/ㅎㅎ/a/esc. (Stupid rules happen, get complained about and fixed.)
  • Imaginary academic qualifications.


wow you said everything better in 1 post than I do in 10 posts
nokz88
Profile Joined October 2010
Brazil1253 Posts
November 14 2010 18:23 GMT
#267
Moves/BOs/strategies being IP of players, EULA not applying because people don't read it, WTF... the amount of ignorance in this thread is overwhelming...
in a state of trance
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 14 2010 18:28 GMT
#268
On November 15 2010 02:49 Teddyman wrote:
Why does everybody drag it into details when it's actually quite clear if you look at the relevant things?

OGN/MBC need permission from Blizzard to broadcast Starcraft. Graphics and sound are copyrighted works that cannot be broadcasted without permission. In return for a license Blizzard can ask for anything they wish and it's up to the broadcaster whether to accept. Should Blizzard sue OGN/MBC if the negotiations don't work? Yes, or otherwise there wouldn't have been any reason to have negotiations in the first place. Also if they didn't sue, their partner Gretech would have been at a competitive disadvantage, having some limitations from their contract while their competition could just ignore all demands. You do support your business partners, do you not?

  • Players' IP rights blahblah

Competitive performances most likely not protected by copyright law. Source

  • Blizzard didn't do anything for X years

I haven't ever heard of anyone losing IP rights due to non-reinforcement, only happens in patent law. Would most likely deter Blizzard from asking for excessive compensation for damages retroactively though.

  • Free advertisement should be enough compensation

Morally, maybe. You don't get to tell a company "that's enough money for now" or "you have another successful project so you shouldn't look to make any more money from this one" legally. Would companies want to make ESPORTS-viable games if it means less sales than single player games without compensation from licenses?

Irrelevant argument extravaganza:
  • Kespa is evil. (Will buy license from Blizzard, continue being evil.)
  • Comparison to soccer ball/photoshop/blueberry pie.
  • Mr. Morhaime was rude to someone.
  • Starcraft 2 is too much ball vs ball 1 base all-in bullshit.
  • About 95% of the items in the list in this OP.
  • Bobby Kotick being the antichrist.
  • Kespa doesn't care about global ESPORTS. (The K does stand for Korean.)
  • pp/ㅎㅎ/a/esc. (Stupid rules happen, get complained about and fixed.)
  • Imaginary academic qualifications.


Teddyman owns.

This is 100% the way I feel about this issue.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Innsmouth-Zerg
Profile Joined August 2010
Austria137 Posts
Last Edited: 2010-11-14 18:31:31
November 14 2010 18:30 GMT
#269
On November 14 2010 14:55 mustache wrote:
Show nested quote +
On November 14 2010 14:46 LG)Sabbath wrote:
do soccer players pay the soccer ball manufacturers for a match

isn't this actually a good argument though?


no it isnt, the ball is to the keyboard as the game is to the stadium.

EDIT: double beat -_-



how is a stadium like a game o_O
stand up defend or lay down and die
hinnolinn
Profile Joined August 2010
212 Posts
Last Edited: 2010-11-14 18:42:17
November 14 2010 18:36 GMT
#270
So I have a quick question for everybody talking about EULA's and the like.

Even knowing that a battle.net account is required after the PURCHASE of the game from a retail store. Why, after, say, a week or two of playing, can't we resell the game to another person to play? Why is there no way to transfer the game ownership to another account?

It seems like the first sale doctrine would be very clear on this. So a EULA, stating that you could not resell the copy of the game would already be deeply flawed, as law already covers this. Not to mention case law already covers this. Specifically Timothy S. Vernor v Autodesk Inc. As the EULA is definitely not legally binding therefore, how can you say that he has agreed to a contract by clicking accept. It seems a flawed premise.

EDIT: Additionally, for the people stating that it's a licensing agreement. Because it resembles a sale, the first sale doctrine held for that case, so it seems that it could be extended to apply to Blizzard's games. Therefore, you should be able to transfer ownership of the product, for any price you chose, to another person, without Blizzard's agreement.
tbrown47
Profile Joined August 2009
United States1235 Posts
November 14 2010 18:41 GMT
#271
On November 15 2010 03:30 Innsmouth-Zerg wrote:
Show nested quote +
On November 14 2010 14:55 mustache wrote:
On November 14 2010 14:46 LG)Sabbath wrote:
do soccer players pay the soccer ball manufacturers for a match

isn't this actually a good argument though?


no it isnt, the ball is to the keyboard as the game is to the stadium.

EDIT: double beat -_-



how is a stadium like a game o_O


it isnt, people are dumb
just here
Pleiades
Profile Joined June 2010
United States472 Posts
November 14 2010 18:43 GMT
#272
On November 15 2010 03:36 hinnolinn wrote:
So I have a quick question for everybody talking about EULA's and the like.

Even knowing that a battle.net account is required after the PURCHASE of the game from a retail store. Why, after, say, a week or two of playing, can't we resell the game to another person to play? Why is there no way to transfer the game ownership to another account?

It seems like the first sale doctrine would be very clear on this. So a EULA, stating that you could not resell the copy of the game would already be deeply flawed, as law already covers this. Not to mention case law already covers this. Specifically Timothy S. Vernor v Autodesk Inc. As the EULA is definitely not legally binding therefore, how can you say that he has agreed to a contract by clicking accept. It seems a flawed premise.


You can resell your physical copy of the game (CD) but not your battle.net account. Blizzard even allows you to give your copy of the game for people to use their guest passes with. EULA is not legally bound at first, but Blizzard can use it against you if you go to court with them, since you hereby agreed to the terms and conditions if you installed and used it with your battle.net account.

Anyways, you can always try to ask Blizzard to remove starcraft 2 from your battle.net account, but you have to have a good reason to do so.
I love you sarge.... AHHHH
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-11-14 18:45:30
November 14 2010 18:43 GMT
#273
Vernor v Autodesk appears to have been overturned this September and it was and is far from clear the first sale doctrine even applied. Obviously I don't know much about case law in general in the US.
dcemuser
Profile Joined August 2010
United States3248 Posts
November 14 2010 18:46 GMT
#274
On November 15 2010 03:36 hinnolinn wrote:
So I have a quick question for everybody talking about EULA's and the like.

Even knowing that a battle.net account is required after the PURCHASE of the game from a retail store. Why, after, say, a week or two of playing, can't we resell the game to another person to play? Why is there no way to transfer the game ownership to another account?

It seems like the first sale doctrine would be very clear on this. So a EULA, stating that you could not resell the copy of the game would already be deeply flawed, as law already covers this. Not to mention case law already covers this. Specifically Timothy S. Vernor v Autodesk Inc. As the EULA is definitely not legally binding therefore, how can you say that he has agreed to a contract by clicking accept. It seems a flawed premise.

EDIT: Additionally, for the people stating that it's a licensing agreement. Because it resembles a sale, the first sale doctrine held for that case, so it seems that it could be extended to apply to Blizzard's games. Therefore, you should be able to transfer ownership of the product, for any price you chose, to another person, without Blizzard's agreement.


Timothy S. Vernor v Autodesk Inc. was completely and fully overturned in the US Court of Appeals for the Ninth Circuit. The judges sided with Autodesk and enforced its EULA.

http://www.ca9.uscourts.gov/datastore/opinions/2010/09/10/09-35969.pdf

Since the rest of your post hinged on that incorrect case law, there isn't any reason to respond to the rest of it.
TheGreatHegemon
Profile Joined September 2010
61 Posts
Last Edited: 2010-11-14 18:57:04
November 14 2010 18:49 GMT
#275
On November 15 2010 02:49 Teddyman wrote:
Why does everybody drag it into details when it's actually quite clear if you look at the relevant things?

OGN/MBC need permission from Blizzard to broadcast Starcraft. Graphics and sound are copyrighted works that cannot be broadcasted without permission. In return for a license Blizzard can ask for anything they wish and it's up to the broadcaster whether to accept. Should Blizzard sue OGN/MBC if the negotiations don't work? Yes, or otherwise there wouldn't have been any reason to have negotiations in the first place. Also if they didn't sue, their partner Gretech would have been at a competitive disadvantage, having some limitations from their contract while their competition could just ignore all demands. You do support your business partners, do you not?

  • Players' IP rights blahblah

Competitive performances most likely not protected by copyright law. Source

  • Blizzard didn't do anything for X years

I haven't ever heard of anyone losing IP rights due to non-reinforcement, only happens in patent law. Would most likely deter Blizzard from asking for excessive compensation for damages retroactively though.

  • Free advertisement should be enough compensation

Morally, maybe. You don't get to tell a company "that's enough money for now" or "you have another successful project so you shouldn't look to make any more money from this one" legally. Would companies want to make ESPORTS-viable games if it means less sales than single player games without compensation from licenses?

Irrelevant argument extravaganza:
  • Kespa is evil. (Will buy license from Blizzard, continue being evil.)
  • Comparison to soccer ball/photoshop/blueberry pie.
  • Mr. Morhaime was rude to someone.
  • Starcraft 2 is too much ball vs ball 1 base all-in bullshit.
  • About 95% of the items in the list in this OP.
  • Bobby Kotick being the antichrist.
  • Kespa doesn't care about global ESPORTS. (The K does stand for Korean.)
  • pp/ㅎㅎ/a/esc. (Stupid rules happen, get complained about and fixed.)
  • Imaginary academic qualifications.


The only feedback is that, until the courts or laws distinctly define the issue, we can't assume that Blizzard has performance rights to Starcraft. With the Korean climate, it may actually end up being ruled in KESPA's favor.

That being said, the outcome I hope for is that Blizzard doesn't have performance rights over SCII. Not necessarily just because of KESPA, but because this impacts every tournament, ever. A game can't grow if it's being choked.
TheGreatHegemon
Profile Joined September 2010
61 Posts
Last Edited: 2010-11-14 18:52:01
November 14 2010 18:50 GMT
#276
On November 15 2010 02:47 Mioraka wrote:
Show nested quote +
On November 14 2010 17:13 Gonodactylus wrote:
On November 14 2010 17:07 Pleiades wrote:
Yeah... only for the fools who scroll down and agree to the EULA/TOS without actually reading it. Blizzard clearly states what you can do with their product and how much restrictions you have upon it.


Which means every actual customer, no matter what their expertize on IP law is... No one reads them. No one agrees to them. This isn't even disputed so don't try it. There's actual research done on how often these things get read. You only have your lawyers read them if you are an organization/corporation that deals with Blizzard.


Of course not all EULAs are legally-bound, but they are a contract you make with the company/developer.


I never went into contract with Blizzard. I had no say in whatever they put in the EULA and I didn't read it. I bought a box with a disc for both SC and SC2. I installed it and as everyone I didn't spend 5 hours reading and translating that wall of text. I never went into any contract with Blizzard. I don't know how you can claim I did, even though I would lose claiming this in US court. Of course I would win anywhere in the EU, which is where I am located.


What you are saying here undermines our entire modern business contract law and business surrounding it.

If the court allows the simple argument of "TL;DR" as legal defense, then everybody could go into a contract without worrying about it being enforced. Then our entire business world would be left in ruins.

Court agrees that's retarded, so they enforce the contract even if you didnt read it, carelessness is not a defense here.

In fact, carelessness is something that totally destroys your defense.

I have various cases in common law to back up my argument, like the case of 2 law grads against Microsoft, they used the exact same argument-- TL;DR, therefore not enforceable.

What did the judge say? The freakin contract is right in front of you, clearly presented, if you don't read it and click "I AGREE" in bold letters-- hey, its your problem.

if you want to read these cases, i will link them.


I would, actually. I was under the strong impression that Click Through EULAs have - repeatedly - been ruled as non-enforceable. Maybe district to district variations may apply?

Believe it or not, TL;DR; is a valid defense in many ways.

Edit: Actually, Wiki has a pretty good summary on the issue:
http://en.wikipedia.org/wiki/Software_license_agreement#Enforceability_of_EULAs_in_the_United_States
hinnolinn
Profile Joined August 2010
212 Posts
Last Edited: 2010-11-14 19:13:04
November 14 2010 19:12 GMT
#277
Okay, I admit I did not see the ruling from September of this year. I apologize for bringing that argument, though in reading through the opinion, I find myself hoping that Congress does change first sale doctrine to protect against licensing as software companies do.

But, I do have to ask whether sales of autocad are not covered by first sale because they are sold directly from autodesk and not a retailer.
If so, I wonder whether a video game sold through a third party retailer such as Gamestop would then have first sale accompanied.
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2010-11-14 19:12:59
November 14 2010 19:12 GMT
#278
On November 15 2010 03:50 TheGreatHegemon wrote:
Show nested quote +
On November 15 2010 02:47 Mioraka wrote:
On November 14 2010 17:13 Gonodactylus wrote:
On November 14 2010 17:07 Pleiades wrote:
Yeah... only for the fools who scroll down and agree to the EULA/TOS without actually reading it. Blizzard clearly states what you can do with their product and how much restrictions you have upon it.


Which means every actual customer, no matter what their expertize on IP law is... No one reads them. No one agrees to them. This isn't even disputed so don't try it. There's actual research done on how often these things get read. You only have your lawyers read them if you are an organization/corporation that deals with Blizzard.


Of course not all EULAs are legally-bound, but they are a contract you make with the company/developer.


I never went into contract with Blizzard. I had no say in whatever they put in the EULA and I didn't read it. I bought a box with a disc for both SC and SC2. I installed it and as everyone I didn't spend 5 hours reading and translating that wall of text. I never went into any contract with Blizzard. I don't know how you can claim I did, even though I would lose claiming this in US court. Of course I would win anywhere in the EU, which is where I am located.


What you are saying here undermines our entire modern business contract law and business surrounding it.

If the court allows the simple argument of "TL;DR" as legal defense, then everybody could go into a contract without worrying about it being enforced. Then our entire business world would be left in ruins.

Court agrees that's retarded, so they enforce the contract even if you didnt read it, carelessness is not a defense here.

In fact, carelessness is something that totally destroys your defense.

I have various cases in common law to back up my argument, like the case of 2 law grads against Microsoft, they used the exact same argument-- TL;DR, therefore not enforceable.

What did the judge say? The freakin contract is right in front of you, clearly presented, if you don't read it and click "I AGREE" in bold letters-- hey, its your problem.

if you want to read these cases, i will link them.


I would, actually. I was under the strong impression that Click Through EULAs have - repeatedly - been ruled as non-enforceable. Maybe district to district variations may apply?

Believe it or not, TL;DR; is a valid defense in many ways.

Edit: Actually, Wiki has a pretty good summary on the issue:
http://en.wikipedia.org/wiki/Software_license_agreement#Enforceability_of_EULAs_in_the_United_States


Actually, Clickwrap EULAs are covered much better in this article:
http://en.wikipedia.org/wiki/Clickwrap

They're usually enforced.
latan
Profile Joined July 2010
740 Posts
November 14 2010 19:43 GMT
#279
On November 15 2010 04:12 dcemuser wrote:
Show nested quote +
On November 15 2010 03:50 TheGreatHegemon wrote:
On November 15 2010 02:47 Mioraka wrote:
On November 14 2010 17:13 Gonodactylus wrote:
On November 14 2010 17:07 Pleiades wrote:
Yeah... only for the fools who scroll down and agree to the EULA/TOS without actually reading it. Blizzard clearly states what you can do with their product and how much restrictions you have upon it.


Which means every actual customer, no matter what their expertize on IP law is... No one reads them. No one agrees to them. This isn't even disputed so don't try it. There's actual research done on how often these things get read. You only have your lawyers read them if you are an organization/corporation that deals with Blizzard.


Of course not all EULAs are legally-bound, but they are a contract you make with the company/developer.


I never went into contract with Blizzard. I had no say in whatever they put in the EULA and I didn't read it. I bought a box with a disc for both SC and SC2. I installed it and as everyone I didn't spend 5 hours reading and translating that wall of text. I never went into any contract with Blizzard. I don't know how you can claim I did, even though I would lose claiming this in US court. Of course I would win anywhere in the EU, which is where I am located.


What you are saying here undermines our entire modern business contract law and business surrounding it.

If the court allows the simple argument of "TL;DR" as legal defense, then everybody could go into a contract without worrying about it being enforced. Then our entire business world would be left in ruins.

Court agrees that's retarded, so they enforce the contract even if you didnt read it, carelessness is not a defense here.

In fact, carelessness is something that totally destroys your defense.

I have various cases in common law to back up my argument, like the case of 2 law grads against Microsoft, they used the exact same argument-- TL;DR, therefore not enforceable.

What did the judge say? The freakin contract is right in front of you, clearly presented, if you don't read it and click "I AGREE" in bold letters-- hey, its your problem.

if you want to read these cases, i will link them.


I would, actually. I was under the strong impression that Click Through EULAs have - repeatedly - been ruled as non-enforceable. Maybe district to district variations may apply?

Believe it or not, TL;DR; is a valid defense in many ways.

Edit: Actually, Wiki has a pretty good summary on the issue:
http://en.wikipedia.org/wiki/Software_license_agreement#Enforceability_of_EULAs_in_the_United_States


Actually, Clickwrap EULAs are covered much better in this article:
http://en.wikipedia.org/wiki/Clickwrap

They're usually enforced.


usually? no. sometimes they are, sometimes they're not. as far as the law is concerned there is nothing accepted as a general rule. that means they're not seen as legal contracts by any court, the evaluation of the enforceability of them comes from the circumsances of the case. it's a grey area.
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
November 14 2010 20:04 GMT
#280
On November 14 2010 15:27 Kammalleri wrote:
I'm gonna sound stupid, but what is kaspa?



kaspa is kespa

korean esports association
Every sunday a nun lays from my gunplay
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